25th May 2008

VIDfest and PopVox Awards 2008

VIDfest

Yes, it’s been a very busy week for me – and for an information junkie like myself, it’s been a boon week. The seminars and topics offered by this year’s VIDfest committee were both timely and informative, and all guest speakers were a treat to hear as they imparted with their wisdom and good humour. This was the first time I was able to attend VIDfest, and I found the event to be very worthwhile. Candidates who attended the pitchfest and the Convergence sections of VIDfest were able to get positive, applicable feedback about their products from industry professionals as well as from others who sat in on the sessions. As with VIGS, I will be posting article wrap-ups for all of the seminars which I was able to attend, along with photos from both VIDfest and the PopVox Awards. Speaking of the PopVox Awards, I would like to extend my congratulations to all of the nominees and winners, who are listed below.

· Best Digital Animated Short: PSYOP, for Coca-Cola “Happiness Factory, the Movie”
· Best Digital VFX: Ubisoft, for Assassin’s Creed
· Best Game (Console/PC): Metanet Software and Slick Entertainment, for N+ on Xbox 360 / XBLA
· Best Game (Casual): Acronym Games, for Rocketmen: Axis of Evil
· Best Mobile (Game): The Saints, for NavBall
· Best Mobile (Application): CellMap Inc, for CellMap
· Best Digital Campaign: Rainmaker Entertainment and Zeros2Heroes Media, for A ReBoot ReLaunch
· Best User Generated/Crowd-sourced Content Site: Invoke Media, for Memelabs.com
· Best Digital Score: Clicktoy Interactive Inc., for The Meadow
· Best Do-Gooder site (Social Change Initiative): smashLAB, for DesignCanChange.org
· Homegrown Award (Best BC-based Venture): smashLAB, for MakeFive.com

Congratulations to all of you, and to the VIDfest/PopVox teams who put on a great event.

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25th May 2008

2nd Annual VIGS Was Great

vigs logo

For any of you who had a chance to attend this year’s Vancouver International Game Summit, you know what a great networking and educational experience it was. From the media reception on Tuesday evening hosted by Slant Six Games to the closing keynote featuring a post-mortem on the success of Call of Duty 4: Modern Warfare and the combined VIGS-VIDfest reception at the Vancouver Art Gallery,  I had ample opportunity to meet new people and catch up with friends in the industry. VIGS is definitely a great place to learn and network, although sometimes it is very difficult to choose which seminars to attend on which track, as the tracks run simultaneously. This is when cloning would definitely come in handy. Over the coming week, I will be posting articles about the various seminars which I attended, along with many of the photos I took at VIGS. The folks at Reboot Communications can congratulate themselves on a job very well done, and I am looking forward to seeing what they have in store for next year’s Summit.

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