7th July 2008

Go! Go! Break Steady Coming on XBLA

Little Boy Games Little Boy Games, a new Vancouver game development studio headed by Ivan Tung and Usman Khalid will be releasing their first game on XBLA this month. Go! Go! Break Steady is rated E for Everyone and features six break dancing characters who dance their way through twenty musical numbers as the player matches buttons and blasts their way through match-three puzzle levels.

Break Steady Title

Go! Go! Break Steady offers single player, co-op, versus and multi-player modes, along with an XBLA Leaderboard and Gamer Achievements. Gamers can choose to play as Hydro, Sparx, Slim, Granny, Go Go or Mighty Mite and choose their level of difficulty. The object of the game is to take on DJ Scruffy and the Beatniks and win the “All City Break Steady Tournament” by defeating each level and taking home the prizes.

Game Play Go! Go! Break Steady will be available exclusively on Xbox Live Arcade for Xbox 360 owners who have either a Silver or Gold membership. Those who are also on FaceBook can check out the Go! Go! Break Steady fan page for further information. Best of luck to Little Boy Games on their inaugural game release – we look forward to seeing more games from Ivan and Usman in the future.

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3rd July 2008

Get Rich Playing Games

Get Rich Playing Games
Scott Steinberg
2007

Get Rich Playing Games has got to be one of the most useful and entertaining “how to” books I have read recently. I can usually gauge the usefulness of a book by how much yellow highlighter I go through, how many post-it notes stick out from among the pages, and by how many research leads I garner. Scott Steinberg has penned another winner, and in my opinion the value of the information he shares in Get Rich Gaming far exceeds the cost of the book – which is very reasonably priced, by the way.

Get Rich Playing Games covers almost every aspect of the game industry, from pre-startup stage to getting the product on the shelf and beyond. Scott Steinberg doesn’t only focus on the game developers and designers, though. Throughout the book he discusses the important roles other people in the industry play, from the number crunchers and audio designers to the journalists who write the reviews. What I consider important about the inclusion of these different vocations within the videogame industry is that almost anyone who has the passion to work within the industry can probably find a career position for which they are perfectly suited. Not everyone has the knowledge, talent or passion to be an engineer or an artist, and Get Rich Playing Games shows that you don’t have to be able to paint the next fantasy art masterpiece to work in gaming.
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