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  • Audiokinetic Joins Epic Games’ Unreal Engine 3 Integrated Partners Programme

17th January 2009

Audiokinetic Joins Epic Games’ Unreal Engine 3 Integrated Partners Programme

posted in Audio, Game Dev By: | Print This Post Print This Post

audiokinetic

Wwise to be integrated into Epic’s Unreal Engine 3

Montreal Audiokinetic Inc. and Epic Games, Inc. have announced that Wwise, the industry’s leading audio pipeline solution, is now integrated with Epic’s Unreal Engine 3 (UE3), the number one game engine for cross-platform game development. As a member of Epic’s exclusive Integrated Partners Programme (IPP), Audiokinetic provides a complete integration that will allow developers and publishers licensing UE3 to easily integrate Wwise into their development pipeline.

Wwise is a complete audio pipeline solution that features the tight integration of an advanced audio authoring tool and a robust sound engine. Designed for next-generation platforms, Wwise aims to revolutionize the traditional game audio development process and allows users to audit, profile, and modify sounds in real-time within the game itself. Wwise is presently being used in the development of 85 titles, a significant percent of which are powered by UE3.

Bridging the comprehensive feature set of Wwise with Epic’s engine technology provides UE3 users with an unmatched set of creative tools. Furthermore, the integration combines Wwise’s powerful interface with the outstanding functionality of the Unreal Editor, presenting game developers with a complete and readily available development solution.

“Epic Games provides a leading technology in the industry,” said André Nadeau, President and CEO, Audiokinetic. “Being part of Epic’s Integrated Partners Programme is an important stamp of approval for our products and our company. It will contribute to develop the Wwise user-base worldwide, allowing more and more developers to take advantage of Wwise to create increasingly immersive audio environments and offer awe-inspiring gameplay.”

“We work closely with middleware providers to ensure the Unreal Engine’s ease of use with other leading tools and technology,” said Dr. Michael Capps, president of Epic Games. “This integration will cut down on programming time and effort for our licensees who are using Wwise, and Epic is supporting Audiokinetic directly to ensure the package is kept up to date with all the latest upgrades to Unreal Engine 3.”

Epic Games’ Integrated Partners Programme establishes a formal business relationship with exceptional companies making cross-platform technologies which integrate with, and are complementary to, UE3. Under the IPP, Epic provides continuous UE3 source code access and full technical support to IPP members. Companies who join the IPP agree to provide a high level of technical support for UE3 licensees through Epic’s established support channels, keep their implementations up-to-date with the latest engine versions and collaborate with Epic on potential promotional and co-marketing efforts.

This entry was posted on Saturday, January 17th, 2009 at 12:25 pm and is filed under Audio, Game Dev. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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