16th June 2010

Meanwhile Back In Alberta

BiowareHot on the heels of Tuesday’s new DLC pack Overlord for Mass Effect 2, Bioware has announced a new DLC expansion for Dragon Age: Origins. In Leliana’s Song, players will assume the role of party-member Leliana, a young bard involved in a criminal ring that deals Lelianain political secrets. While accompanying her mentor Marjolaine on a high-risk mission, Leliana soon finds herself entangled in a game of intrigue that she cannot escape with just her beauty, charm, or stealth. The only way out of this game is to kill or be killed.

DLC Features:

* Explore Leliana’s dangerous past and why she joined the Chantry
* Fully voiced cinematic experience brings the characters to life
* Unlock a unique reward that transfers into your Awakening and Origins campaign

Digital Alberta has put out an official call for applications to become the association’s new Executive digital albertaDirector. There is also a career opening for the position of Executive Assistant. Interested parties are asked to please contact Larry Jacques, Digital Alberta President,  with your resume if you wish to apply.

Alberta’s 2nd Annual All Associations BBQ will be held on Tuesday June 22nd at the Alastair Ross Technology Centre.  Members from 26 industry groups, ranging from such sectors as research, marketing, gaming, investment, design, arts, hi-tech, media, magazine, music, book, tv and film will get together at 5pm for some great food and awesome networking.

Alberta ICTThe Alberta ICT Council will also be hosting a Digital Economy Symposium Luncheon which will offer an overview of the Alberta Innovates Technology Futures initiative, followed by an afternoon symposium on building Canada’s digital media economy. Recommendations will be submitted to Industry Canada as part of their cross-Canada consultation process associated with their Digital Economy strategy announced in May at Canada 3.0. Luncheon presentations also include a welcome by the president of Olds College and a review of sector activities by the Alberta ICT Council. This signature luncheon provides an opportunity for Alberta ICT sector stakeholders to meet and discuss the Alberta Innovates program and related opportunities open to Alberta’s ICT sector. The luncheon will be held at the Olds College Alumni Centre on June 25th and will begin at 11:45a.m. Tickets are available now for $30.00

If you couldn’t make the trek to Banff for the 2010 World TV Festival, fear not – you can find lots of great Banff World Television Festivalarticles, videos and photos online at the Festival’s web site, from opening day to closing BBQ. There have been a number of great announcements since this year’s event began. One such announcement came from the National Film Board, who added to their long legacy of avant-garde technical and creative firsts when Government Film Commissioner & NFB Chairperson Tom Perlmutter, Rob McLaughlin – Director, Digital Content and Strategy, English Program, and Hugues Sweeney – Advisor and Conceiver, Digital Programming, French Program officially launched Interactive.NFB.ca at Tuesday’s NFB Lunch.NFB interactive

As noted on the Banff 2010 Highlights page, Interactive.NFB.ca is a site that hosts a growing “collection of projects – interactive documentaries, video and animations, photographic art and essays, data visualization, mobile and locative media, community media and user-generated media,” which aims to support content that has yet to be, or may never be broadcast . Not without risks, the site is an ingenious way to facilitate conversations and collaborations for creatives in this new media landscape.

Congratulations also to all of this year’s Rockie Award Winners:

2010 Rockie Awards for Fiction:

Entertainment Categories:

* Animation: Le Printemps de Melie/ Molly in Springtime, National Film Board of Canada in association with Folimage, PIWI, Divertissement Subsequence Inc – Canada
* Comedy Programs: Curb Your Enthusiasm: The Table Read, HBO Entertainment, Home Box Office – USA
* Music & Variety Programs or Series: Bill Bailey’s Remarkable Guide to the Orchestra, Glassbox Productions, BBC – United Kingdom Read the rest of this entry »

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16th June 2010

More Canadian E3 Goodness

Canada Media FundConfused about the Canada Media Fund? There’s a conversation going on over at Christine Lim-Labossiere’s site, Pentimento Productions. Christine is working on an initiative to assist Digital Media companies who would like to access the new Canada Media Fund-Convergent Stream, and she invites all interested parties to share their thoughts. As announced earlier this month, the CMF has extended its deadline for applications to its Experimental Stream has been extended from June 21 to July 5, 2010.

Blue Castle GamesCapcom and Blue Castle Games have released a new trailer for Dead Rising 2: Case Zero, which is scheduled for release on June 30th. A unique and stand alone piece of content, Dead Rising 2: Case Zero will introduce players to the main protagonist, Chuck Greene, and game play features of Dead Rising 2 ahead of its release. Available exclusively to Xbox 360 owners via Xbox LIVE, Dead Rising 2: Case Zero is set two years after the Willamette incident chronicled in the original Dead Rising and three years before the action of Dead Rising 2. Players purchasing Dead Rising 2: Case Zero who then go on to buy Dead Rising 2 will be able to carry over character attributes earned such as Player Level, to a maximum of five, Prestige Points alongside skills, Combo Cards and a number of alternate outfits. Dead Rising 2: Case Zero is not yet listed in the XBox Marketplace.

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TransGaming, Inc. has announced the redesign of its Mac digital distribution portal, GameTreeOnline, as well as the release of exciting new Mac games. As at E3 this week and on our site yesterday, GameTreeOnline features two new Disney Interactive TransGamingtitles, Toy Story 3 and Disney Princess: Enchanted Journey. Both titles are available immediately and only from GameTreeOnline as digital downloads. In addition, GameTreeOnline will release Her Interactive’s first award-winning Nancy Drew franchise title for Mac on June 29, 2010.

These new releases complement two new Massive Multiplayer Online (MMO) games from Riot Games and LEGO®, League of Legends and LEGO Universe, respectively. The Mac enablement and deployment of high quality franchises, such as LEGO’s first ever MMO title, clearly define TransGaming’s leadership position and adds to the company’s growing collection of award-winning titles that have been enabled for the Mac community using TransGaming’s Cider Portability Technology.

“TransGaming’s announcement of these new games coming to the Mac, at this year’s E3 Conference, clearly demonstrates to the gaming community that leading publishers are pursuing the Mac platform and are focused on releasing a simultaneous PC/Mac hybrid product,” commented Vikas Gupta, CEO & President of TransGaming. “We have maintained our commitment to giving Mac gamers the highest quality gaming content and we are bringing these incredible games to the Mac simultaneously with their PC counterparts, which is possible only through our portability technology. TransGaming is truly delivering on the promise of a low-touch enablement technology for simultaneous multi-platform releases.”

Propaganda GamesDisney Interactive Studios have released the E3 trailer for Propaganda Games‘ upcoming epic, action role-playing game Pirates of the Caribbean: Armada of the Damned, which will give gamers an entirely new experience within the Pirates of the Caribbean universe. The game takes place before the events of the blockbuster films. Players will take on the role of a pirate and embark on epic land and sea adventures. Numerous moral and character choices will need to be made that affect their character and the original story within the world. Players will explore a massive open world while fighting enemies, mystical creatures and Mother Nature, both to gain experience and stay alive. Supernatural elements familiar to the Pirates of the Caribbean world will also affect their character’s story and influence their choices. Armada of the Damned is scheduled to be released in the Fall of 2010 for next-gen consoles and Windows PC.

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“Armada of the Damned is a dynamic action role-playing game that captures all of the franchise’s excitement, unpredictability and action while delving into narrative elements never before explored within this unique universe,” said Dan Tudge, vice president and general manager, Propaganda Games. “Our team’s collective experience with industry-leading RPGs and action titles provides a strong foundation for us to create and build a compelling action role-playing title.”

Disney Interactive has also released a new and innovative E3 2010 trailer for the TRON: Evolution video game that connects the storyline of the game and the film. The piece features the voice of Bruce Boxleitner as the character TRON, who takes the player through their paces and prepares them for immersion into a world they’ve never seen. Read the rest of this entry »

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posted in Action Adventure, Associations, Business News, Casual, Digital Products, Early Childhood, Everyone 10+, Game Dev, Mature, Mobile, National News, New Releases, Rating Pending, RPG - MMORPG, Shooters, Social Media, Teen, Upcoming Releases By: | Print This Post Print This Post

16th June 2010

The Ultimate Guide to Video Game Writing and Design

Ultimate Guide to Video Game Writing and Design
Title: The Ultimate Guide to Video Game Writing and Design
Authors: Flint Dille and John Zuur Platten
Publishers: Watson-Guptill Publications
Year: January 2008
Softcover: 260 pages

The Ultimate Guide to Video Game Writing and Design is mistitled, but only slightly so. For any designer or writer with aspirations of success in the gaming industry, this book will aid them. However, the book should not be the last guide an amateur buys,i nor the first. The Ultimate Guide to Video Game Writing and Design is not ultimate, simply thorough, with solid advice for both novice and veteran writers. The book’s great weakness is that its authors only seem able to address half of their audience at a time; this is no one’s ultimate guide.

Each half is well-written and concise, if festooned with typos. The first half provides a walkthrough of the process of developing a strong, marketable property, and the second half teaches its readers how to see that property through the corporate minefield. The first half errs on the side of simplicity; it’s difficult to conceive of a would-be game designer unaware of the basic history of video games, or who would need to be reminded of the difference between onscreen and offscreen dialogue. A newcomer will benefit from the learning exercises provided, if they’re the sort of writer who works well with templates, but writers who fancy themselves experienced creators may find Dille and Platten’s fill-in-the-blanks approach demeaning.

The second half of the book contains valuable advice for staying hired at a development agency, but their suggestions about how to ease into the industry are not only basic, but common. Even a reader completely unconnected to the industry will find their advice rather obvious; in 2010, it is unlikely that aspiring designers are not already aware of their need to network and check for jobs online. Fresh hires will find the chapter on the various uses of lawyers, managers, and agents useful, but only if they can afford them, and the glossary will be useful only so long as the references are relevant—and references to plot devices like the Giant Rat of Sumatra may not be relevant as long as the authors seem to think.

The guide may be penultimate, but it does have its strengths. Dille and Zuur Platten both are warm, considerate writers who want their readers to succeed in the field. But the odds of any novice being guided to chairmanship through this guide alone are slim to none. The readers and writers both would be better served through an expansion of this book into a two or three volume set to give the writers the breathing room to be more cohesive, and the vast scope of readers more distinct attention. Dille and Zuur Platten have the necessary skills and ambition to make an ultimate guide to videogame writing; this just isn’t it.

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