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  • Phantom Compass Introduces Points 4 People To Twitter

12th June 2011

Phantom Compass Introduces Points 4 People To Twitter

phantom compassToronto’s Phantom Compass, contributors to the Skatoony Home Game for marblemedia’s Skatoony TV show, among others, has launched their latest project to the masses. Points 4 People is currently in public beta and uses a unique tag to add (or subtract) points for Twitter users.

The premise for the game (as explained on the P4P site), is to provide a global points exchange and leaderboard system for Twitter users like you. Reward your friends, penalize your enemies, or vice versa. Exchanged points are broadcast via Twitter, tracked by Points 4 People and automagically popped into our leaderboards, activity feeds, and profile points4peoplepages. No additional signup or permission is required. Simply reference someone in your Twitter post, add the hashtag #p4p and a positive (eg. #p4p+56) or negative number (eg. #p4p-42) of your choice.

Phantom Compass Founding Partner & Producer/Director Tony Walsh is currently down in San Francisco, so I conducted a quick email interview with him to find out more about Points 4 People:

VG: How (and why) did you come up with the concept for Points4People?

TW: Our technical director Jos Yule had come up with the idea of Points 4 People as a secret side project. He mentioned the concept to me a few weeks ago while we were on our way to a meeting, and by the time we arrived we decided it had to get made.

As a game company we’ve been following developments in so-called “gamification” for years, and we’re fascinated by how invested people become in reward structures. Points 4 People is an experiment in this area, and we think it’s got a lot of potential for consumer and business use.

VG: How long has Points 4 People been in development?

TW: We’ve spent several weeks on the project but the development time was probably under 40 person-hours. We’re in an ongoing development phase now as we iron out bugs, test new ideas, and implement user feedback.

VG: What was the biggest challenge the studio faced in bringing Points 4 People to life?

TW: Time. We burned a lot of midnight oil immediately prior to launch.

VG: Will there be a monetization aspect to this gamification of Twitter?

TW: Absolutely. We’ve got consumer and B2B options cooking. We’re going to be very careful with how we handle the commercialization.

VG: I know you’ve only just launched – but has anyone taken the game too seriously yet? (I was meaning from an over-praising/vindictive perspective, but Tony’s answer is good news, too!)

TW:Yes, there’s already been unofficial interest from one of the world’s largest technology companies.

VG: Where do you see Points 4 People going – what is your hope for the game?

TW: We are paying close attention to what our users want and how they are using Points 4 People. As we plan for a Facebook implementation we’re also getting great feedback on the Twitter-based system and making changes on a daily basis.

VG: Thank you for your time, is there anything else you’d like to add?

TW: #p4p+1000 @villagegamer

🙂

This entry was posted on Sunday, June 12th, 2011 at 1:10 pm and is filed under Casual, Everyone 10+, National News, New Releases, News, Social Media. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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