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Woozworld Launches Fully Integrated Social Network

woozworld [1]Woozworld [1], a massively multiplayer user-generated social game for tweens and teens (ages 9 – 14), has announced that it has beta launched its complete social network, WoozIn, to its already immensely popular site. With a base of more than 15 million unique visitors from over 180 countries. Now, users from all over the world who are unable to use Facebook because of their age have a place to commune, providing a truly relevant experience.

“We know that tweens and teens are aspirational by nature, so what we are offering them with WoozIn is their own social network where they can communicate with like-minded and -aged people,” said Eric Brassard, CEO of Woozworld. “This is what truly makes WoozIn different than any other social network, as we provide life and personality to each Woozworld avatar. Basically, we are melding a virtual world and social network — it’s like Facebook meets Second Life.”

Woozworld users access WoozIn in a completely safe environment; in fact, Woozworld grants the first true online and COPPA-compliant virtual identity for teen and tweens. With this new social network, Woozens can:

Woozworld is an online place where tweens and teens build entire worlds to creatively engage with their peers, build businesses or set up restaurants, hotels and games as they choose, with their imaginations being their only limit.

Woozworld users continue to rise to the challenge:

Woozworld, recently named one of the top-20 most innovative companies in Canada by the Canadian Innovation Exchange, continues to dedicate itself to creating a safe gaming environment that tweens can enjoy and parents can trust. Targeted for children ages nine to 14, Woozworld provides an engaging and interactive experience by allowing members to create their own world where they can fashion their own characters, make new Woozworld friends, and conduct virtual businesses. All personal information is protected, and Woozworld strictly conforms to the Children’s Online Privacy Protection Act.