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Don’t Save The World Promises A Truly Interactive Storyline

Orby [1]Sakura River Interactive [2] has opened a crowdfunding campaign on IndieGoGo [3] for their next PC/Mac title “Don’t Save the World: An RPG” where players can say “no” to saving the world. With a target goal of $35 000 USD, the studio aims to be one of the first to create the next generation of interactive storylines.

However, Sakura River Interactive promises that some players trying to do “good” will definitely try to stop the hero by their own will. The hero’s goal? Defeat the Dark Lord. In this scenario the player has not chosen to become the hero, the hero is definitely a good person, and the Dark Lord will end the lives of many innocents if not taken care of. Players can always choose not to stop the hero by doing nothing in game. Yet some of those trying to do good are willfully going to try to stop the hero. This is why morality meters can’t work in this game.

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Sakura River invites all gamers who have ever experienced a promise of interactive choices from a video game before to pledge at our IndieGoGo crowdfunding campaign. There are many great perks. One of which includes getting a digital copy of one of our previous games.

Don’t Save the World: An RPG
Systems: PC/Mac
Genre: RPG, Management-Sim, Daily-Life Sim
Tentative Retail Price: $20.00

 

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3 Comments To "Don’t Save The World Promises A Truly Interactive Storyline"

#1 Comment By Tami Quiring (@VillageGamer) On Wednesday July 11, 2012 @ 12:42 am

Upcoming @SakuraRiver ‘Don’t Save The World’ Promises A Truly Interactive Storyline [8]

#2 Comment By Sakura River (@SakuraRiver) On Wednesday July 11, 2012 @ 8:16 am

RT @VillageGamer: Upcoming @SakuraRiver ‘Don’t Save The World’ Promises A Truly Interactive Storyline [8]

#3 Comment By ????? (@yandere) On Wednesday July 11, 2012 @ 8:42 am

RT @VillageGamer: Upcoming @SakuraRiver ‘Don’t Save The World’ Promises A Truly Interactive Storyline [8]