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13th May 2010

Stimulate Your Brain with Canadian Digital Media Offerings

Canada Media FundLeading our News Briefs today, the Canada Media Fund’s Experimental Stream Application Form is now available for download from the CMF web site. Also announced today were the winners of the CMF Hot Docs Contest.  The two winners were Mark Montague of Saskatchewan, Producer and Director of Minds Eye Entertainment, and Agata Ivanna Pogorelsky of Toronto, Creative Assistant at South American Vision. Both won passes to the 2010 Hot Docs Festival, giving them access to all films and festival events. Super Mario Galaxy2

Nintendo CanadaToronto-area Mario fans of all ages will be among the first Canadians to get hands-on play time with the sequel to the 2007 debut Super Mario Galaxy. A special guest will make a surprise landing during the event, where participants will be able to enjoy on-site entertainment, receive exciting Nintendo giveaways (while supplies last), and have the chance to win 1 of 50 copies of the new game. The Canadian launch party for Super Mario Galaxy™ 2 will take place at Yonge-Dundas Square on Sunday, May 23rd from 12 noon until 8pm.

Fit BrainsFor those who may not already know this, Reader’s Digest Online teamed up with Fit Brains to bring some of their popular word games to the Word Power Rechargedinternet, your PC and yes, your iPhone. Word scrambler Word Power: Brain Sparks is available in the iTunes store for $2.99, while Word Power: Recharged is playable on your PC at the Reader’s Digest site or at Fit Brains, and will be available through other game portals as well. A third game, Word Power: The Green Revolution is downloadable to your PC for only $19.99 from either site. All three games are linked to the Word Power Network, which allows players to see their placing on the leaderboards and share in-game awards.

IUGOToday is the last day that you can grab IUGO’s Daisy Mae’s Alien Buffet for the iPhone for free. You’d best hit the iTunes store now and grab this crazy earth-based alien-shoot-em-up while you can, because tomorrow you’ll have to pay for it. This offer is brought to you in part by OpenFeint’s Free Game of the Day programme. The aliens don’t stand a chance, because last Saturday, over 125 000 earth defenders joined Daisy Mae and her cause to rid the planet of hostile inter-planetary immigrants.

Bioware CorpBioware has announced new DLC for Mass Effect 2. Overlord will be available in June for 560 MS (or Bioware) points and will offer five new action packed levels Mass Effect 2 Overlordand two new achievements. The action in this next DLC expansion will centre around an experimental and dangerous Virtual Intelligence creature that has been unleashed and is taking over any technology it finds to serve its purposes, including the Geth. Commander Shepard and his (or her) squad must infiltrate the VI’s heavily guarded fortress and shut it down before it can beam itself off planet, continuing its wave of havoc across the galaxy.

innovacorpDartmouth’s Innovacorp will be presenting a breakfast seminar on the morning of May 26th at the Innovation Boardroom, starting at 8:45am. The seminar’s topic is Building Effective Distribution Channels and will feature an expert panel who will discuss insights and advice on distributors and distributor agreements.

The panel will be moderated by Innovacorp’s interim president and CEO, Stephen Hartlen, and will feature Ian Lucas, executive vice president of innovation and strategy, Ocean Nutrition Canada Ltd., Robert Nadeau, a partner at law firm Kerr & Nadeau, and Mike Flynn, director of business development at Tether.

PricewaterhouseCoopersAfter six weeks of heated debate from online discussions about Canada’s future in the digital economy, three winners emerged from the ‘crowdsourcing’ competition called Canada’s Digital Compass, hosted by PricewaterhouseCoopers LLP (PwC). The dialogue was spread among contributors from all parts of Canada and included more than 1,200 site visitors and overall, 70 ideas were submitted for voting.

The categories were judged by a panel from a wide range of industry backgrounds as well as community participation. Each week, starting on March 16, a new subject competition was launched and the five topics were: technology, education, media production, connectivity and policy development.

The winners were:

First place: Brady Gilchrist for his ideas on “World Leadership in Digital Health Care.” In his summary, Brady believes that digital health care is the merger of traditional healthcare with new ideas born of digital technology to aid in solving complex problems and infusing “net style innovation into solving complicated problems.”

Second place: Russell Fordham for his thoughts on “Digital Literacy for All Canadians.” Russell suggests that for Canada to be a global leader in the digital economy, all our citizens need to have the basic abilities to function and thrive in this environment, supported with the partnership of government, educational institutions and businesses.

Third place: Alan Sawyer for “Implementing Temporary Advertising Tax Credits to Stimulate Canadian-based, On-line Video Distribution.” Alan notes that implementing tax credits for allowable expenditures on advertising at Canadian-owned, new media content sites would stimulate the development of new Canadian sites and increase Canadian content available for Canadian-owned media distribution.

The winners all received tickets to the Canada 3.0 Conference in Stratford, Ontario which took place May 10-11. The event featured leaders from across the country who continued the conversation on the future of digital media in Canada. “We created Canada’s Digital Compass to encourage new discussions to a broad audience on this topic and our goal was certainly accomplished,” says Tracey Riley, partner and national leader of the Technology, Information, Communication and Entertainment (TICE) practice of PwC.

Riley was happy with the turnout of participants to the crowdsourcing event and the wide range of topics that were being debated. During the last day of the competition, voting became more frequent and the leader-board changed hands several times. “We had lots of submissions on mobile and wireless project ideas but we were a bit surprised there wasn’t more discussion on cloud computing and green tech which are very popular topics at the moment,” she said. Read the rest of this entry »

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13th April 2010

Today in The Canadian Interactive World

IUGOVancouver – Get ready to chill out with IUGO’s latest iPhone/iPad title; ESCAPE: Norm’s World XL. Zone out on limitless Zen puzzles with Escape XL. Swipe to jump Norm from stone to stone to eliminate all and solve the puzzle. Norm's World Escape XL

Escape features endless levels and gameplay with 3 difficulty levels for replayability. An unlimited supply of easy puzzles are free, but a 99¢ upgrade will get you medium and hard levels, feeding the addiction you won’t even see coming. Escape also features simple controls for all ages with minimalist graphics, which give it a maximum appeal for all players. You can drive yourself crazy solving the puzzles with unique cerebral game play which is complimented by relaxing audio and visual effects.

ESCAPE XL designed exclusively for the iPad features:

· Versus mode: challenge a friend in a race to solve the puzzle (IAP)
· Co-op mode: Collaborate with a friend to solve the puzzle (IAP)
· 3D graphics!
· 2 camera angles to choose from (single player mode)
· 2 characters to choose from: play as Norm or Norma
· Enhanced UI for larger interface and multiplayer modes

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ESCAPE: Norm’s World XL is FREE TO PLAY! Users may access unlimited puzzles with the Easy mode. For iPhone and iPad, Medium and Hard levels cost 99¢ as IAP. For the iPad, 2 player modes both Co-op and Versus can be purchased additionally for 99¢. ESCAPE: Norm’s World is IUGO’s 16th iPhone title and their 4th iPad title to launch on the App Store. ESCAPE is also available for BlackBerry devices!

cosmos interactiveVancouver Cosmos Interactive Inc. has released the long awaited game Babylonian Twins for the iPhone and iPad. The new game is based on the original never released Amiga version that was made in Iraq during the economic sanctions back in the early nineties. Since day one, the game hit the top-paid list in the puzzle category on the App Store and received five star ratings and reviews. The game is available now for download on iTunesBabylonian Twins

In 1993, Rabah Shihab, an engineering student at the university of Baghdad, and two of his colleagues defied the difficulties of the sanctions and built Babylonian Twins, a game with a unique theme inspired from authentic history books. Their goal was to promote a positive image about Iraq and its history. However, the game was never released due to the sanctions and demise of Commodore. In 2007, videos of Babylonian Twins were published for the first time on YouTube sparking huge positive reaction from the Amiga retro community. Since then Babylonian Twins received thousands of hits from over 85 countries. Read the rest of this entry »

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9th March 2010

Kesler Gets a Cover and Yahoo Canada Partners with CBC for More Hockey

Klei EntertainmentVancouver via GDC – Coming out of last week’s exciting announcement of a publishing deal with EA Partners to bring Shank to XBLA, PSN and PC this summer, Klei Entertainment has released a new video of its upcoming 2D cinematic brawler. Showcasing new levels, new moves and new bosses coming to the game.

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This video supports its showing at this year’s Game Developer Conference in San Francisco, Calif. March 11-13, 2010. As one of the 2010 Independent Game Festival (IGF) finalists (and recognized for its excellence in “Visual Art”), Shank will be on display at the IGF Pavilion during regular Expo Hall hours.

UbisoftMontrealUbisoft has released a new game play trailer for Prince of Persia: Forgotten Sands. In Forgotten Sands, the developers are using the setting to take the Prince back to the roots which were a big part of Sands of Time. Our hero will travel to his older brother Malik’s kingdom, which is under attack by the Sand Army. Those gamers who played Sands of Time will be able to make use of the Prince’s signature moves and acrobatics in The Forgotten Sands. Using the same Anvil Engine which was built for Assassin’s Creed, The Forgotten Sands will feature a rich environment with massive battle scenes. Just from watching the trailer, I know that my Prince character will be facing certain death a good amount of the time, however – The Forgotten Sands looks to me like another beautifully crafted historic time piece with lots of room to explore and details to take in.

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4th March 2010

Canadian Companies Ink Publishing Deals and Release Great New Products

EA GamesVancouverElectronic Arts has announced two new partnerships involving local studios. First, EA announced that it has inked an exclusive deal with Klei Entertainment to bring the studio’s provocative new game Shank to Xbox LIVE® Arcade, PlayStation®Network and PC this summer. Featuring a unique art style inspired by graphic novels and golden age comics, Shank Klei Entertainmentblends the intensity of classic 2D side-scrolling action games with a gripping and mature storyline. The cinematic brawler is a finalist for “Excellence in Visual Art” at this year’s Independent Games Festival and will be featured at the IGF Pavilion during the Game Developers Conference in San Francisco next week.

“Our mission at EA Partners is to work with the best talent across the game industry, and we are thrilled to extend our expertise to the leading creative developers in downloadable indie games,” said Jamil Moledina, Outreach Director, Business Development at EA Partners. “The team at Klei Entertainment is among the best in the world at developing fun and engaging titles for digital distribution platforms, and Shank is an amazing experience.”

“As an independent development studio, we always focus on creating great, authentic experiences for players. Working with EA Partners expands our distribution and allows us to bring Shank to a much wider audience,” said Jamie Cheng, CEO of Klei Entertainment. “They have been a fantastic partner and their understanding of the space is incredibly exciting.”

Taking place in a stylized, modern-Western setting, Shank tells a classic betrayal story directed through a sophisticated cinematic lens, with addictive action gameplay found in classic 2D side-scrolling games.

EA’s second announced deal today is another exclusive publishing deal, this time with Hothead Hothead GamesGames and their newest title DeathSpank, which will be coming to Xbox LIVE® Arcade and PlayStation®Network in 2010. Developed under the vision of The Secret of Monkey Island creator and industry icon Ron Gilbert, DeathSpank blends a story filled with Gilbert’s unique humor and wit with classic and addictive action RPG gameplay. Read the rest of this entry »

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3rd March 2010

Clicktoy The Meadow Now Available in the Apple Store

Clicktoy InteractiveVancouverClicktoy Interactive is pleased to announce the release of its software “The Meadow“for the Apple Mac. The award winning interactive software for children ages 1 to 5 is now available for purchase at local Canadian Apple Stores and select US Apple stores, and online at store.Apple.com.

Colourful 3-D graphics, nature sounds and original music bring nature to life on screen where children can join Mr. and Mrs. Bunny as they visit their friends living in The Meadow. With the simple press of a key, your child can guide the animals through the beautiful meadow environment.

“Any parent can tell you that when they’re working on their computer, the little one will come along and want to sit on their lap and press buttons,” said Ken Kavanagh, developer of The Meadow and president of Clicktoy Interactive. “As every key has a function, children are free to interact with the computer without worry.”

With The Meadow, parents and children can explore this charming and peaceful place together, featuring:

* Four detailed scenes
* ClickSafe locks the keyboard, prevents your child from exiting the application
* Stunning graphics and immersion in a virtual nature-walk
* Make up your own stories and imagine together

Available on the PC since 2008 “The Meadow” is now available for the Mac OS. Offered in over 17 languages the game sells for $24.95 and is available now for the Mac or PC.  Village Gamer congratulates Ken Kavanagh and Clicktoy Interactive with this new release – and fully recommends “The Meadow” to anyone who has a toddler and/or pre-schooler in their family.

VFSVancouverVancouver Film School is pleased to present the $30,000 Women in Games Scholarship for the second straight year. This Scholarship covers the full tuition for a female aspiring game designer to attend VFS’s acclaimed one-year Game Design program, named by L.A. Times as a Top 10 school “favoured by industry recruiters”.

With International Women’s Day on March 8 highlighting the achievements of women and the need to create a more equal and rewarding future for girls, the announcement of the Women in Games scholarship is timely. In an industry traditionally dominated by men – around 90%, according to Game Developer Magazine’s 2009 Salary Survey – the scholarship was established as a concerted effort by VFS to encourage greater opportunities for females wishing to pursue Game Design as a career. Read the rest of this entry »

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24th February 2010

Awards, Rewards and New Title Releases

spongelabTorontoSpongelab Interactive has earned its third major international award – first prize in the Interactive Media category from the Journal of Science and National Science Foundation’s 2009 Visualization Challenge. This is the second consecutive year which has seen Spongelab Interactive named as the winner.

Spongelab Interactive’s Genomics Digital Lab (GDL) is an integrated on-line learning environment where users experience the world of biology through discovery-based learning. GDL (version 4) is currently being used in over 50 countries around the world, illustrating a demand for new technology-based and game-based teaching tools. Spongelab continues to promote the use of immersive learning technologies to school boards and districts across Canada to increase funding commitments for the use of leading-edge interactive digital learning tools in their secondary schools and in the mean time plans to continue to keep costs minimal for individual users and classrooms. “At the high school level, one of our biggest problems across North America is that enrollment in science & math is tanking, especially among girls,” said Dr. Jeremy Friedberg, one of the founders of Spongelab Interactive. “Well-designed educational games are an amazing way to reconnect with students in an engaging and relevant way.”

GDL, was developed as the first part in a series of modular, curriculum-aligned games and interactive simulations covering an array of topics in biology. To meet the needs of students, teachers, and schools, GDL is designed to be fully accessible online from home or school through a web browser, with no downloads, or installation, and provides teachers with class management tools and integrated real-time assessment. Built around a custom learning environment, GDL employs rich, high-quality- 3D graphics designed to captivate and immerse users in the biology they’re studying.

Encompassing varying levels of difficulty, one of the many games engages students in a discovery process to ‘save’ a dying plant by identifying the correct air, light and soil conditions. GDL is built around discovery-based and self-directed learning where users are highly engaged and learn by ‘doing’ and by “playing the biology.” For example, students can choose to feed their plant water, salt water, vinegar, or soda to discover the impact on their plant: will it flourish or shrivel?

In other games, students use their imagination to come up with an “artificial leaf” or they can learn about how plants are the source of our food, fuel and everything in-between. ‘Transcription Hero’ allows students’ to take on the role of an enzyme to transcribe DNA.

Reading RewardsMontreal – Twelve months ago, Montreal mom Michelle Skamene was unhappy about the fact that her two boys, then aged 8 and 9, spent very little time reading. Video games and computers were too much competition for their books. She and her husband, Emmanuel Greciet, decided to put a system in place whereby their kids had to earn TV or game console time by reading: 1 minute TV time for every minute of reading. An IT consultant working in field of website design, Mrs. Skamene set up a program for them to log their reading and TV time to help everyone keep track.

When friends asked if they could use it for their own children, Mrs. Skamene expanded the website to allow parents to set up their own rewards for their kids, and included a number of mini-games and features that the children could activate by reading and reading alone. The kids loved it, and it worked! They are no longer the reluctant readers they once were. “The thing is to get them started. We just needed that little extra motivation to get the ball rolling, and turning their TV time into a reward was the key. Once they made reading a regular part of their routine, and found books they liked, the incentives, really, were no longer necessary.” says Mrs. Skamene, who also created a page to help kids choose the right books. Read the rest of this entry »

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11th December 2009

New Titles, Contests And Jobs

Hothead GamesVancouver – A whole new audience of gamers will be able to unwrap Braid soon! Hothead Games proudly announced today that Jonathan Blow’s beloved indie title will arrive in the European PlayStation®Network on Dec. 17 for only €9.99, offering current and soon-to-be PlayStation®3 computer entertainment system owners a little extra holiday cheer this season.

Players will explore the human condition and manipulate time with our hero Tim in the lush, painterly world of Braid. An Independent Games Festival winner, this puzzle-platformer takes you from a house in the city on a journey through a seriesBraid of worlds to solve puzzles and rescue the princess. In each world, you have a different power to affect the way time behaves, including the ability to rewind, create parallel realities and utilize time dilation to overcome the many obstacles in your path. There is no filler in this game; every puzzle shows you something new and interesting about the game world.

Key Features:

Non-traditional platforming: You can never die and never lose, but challenge is always present and focused on solving puzzles, rather than forcing you to play and replay tricky jumps.
• Puzzle-rich environment. Travel through a series of worlds, searching for puzzle pieces and solving puzzles by manipulating time: rewinding, creating parallel universes and setting up pockets of dilated time. The game play is always fresh and new and the puzzles inspire new ways of thinking.
Aesthetic design: A painterly art style and lush, organic soundtrack complement the unique game play.
Nonlinear story: A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; act out these themes at your own pace, exploring playful “what if” universes.
Forgiving game play: The game doesn’t force you to solve puzzles in order to proceed. If you can’t figure something out, just play onward and return to that puzzle later.

Complex GamesWinnipegComplex Games Inc. is proud to announce their first self-published game for the iPhone and iTouch.  Skipping Stones is currently in production and will be soon be available for sale on the iTunes store. Slated for a mid-December 2009 release date, Skipping Stones is a casual recreational game that you can play on your iPhone or iPod Touch.

“Skipping Stones is going to make a splash on the iPhone”, said Noah Decter-Jackson Co-founder and Project Director at Complex Games, “the game combines relaxing gameplay mechanics that simulate actually skipping stones across the water in several beautiful settings. Skipping Stones will instantly appeal because of its lush environments and enjoyable music. Players can just relax or challenge themselves and their friends to make the longest skip!”

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Walk down to the beach and toss your cares away with the simple motion controls, or compete against other players online to make the most skips. Skipping Stones offers the gamer several beautiful landscapes, three different challenge modes and the ability to compete online against other players via Open Feint.

Stir Fry GamesGuelph – Independent game developer Stir Fry Games is proud to announce the Windows version of SFG Soccer is now available online. SFG Soccer is the arcade-style indoor soccer game whose short game times, easy-to-learn controls, and fast-paced gameplay have made SFG Soccerit a smash hit on the Xbox Live Indie Games platform. In it’s first month on Xbox Live, the game has already been featured in the Top Rated, Top Downloads, and the Top IGN.com Picks lists. SFG Soccer is currently one of the top-rated games on the service, with a 4-star rating in the United States, and an astounding 4 1/2 star rating in the United Kingdom.

The game has an extensive multi-season 64-team career mode, complete with a custom team & player editors, playoffs and an RPG-style skill improvement system. The Windows version also includes new features requested by fans including individual player stats, higher difficulty settings, league leaders, and the ability to edit and share your league easily using external programs such as Microsoft Excel.

Light Switch StudiosVancouver – A team of Art Institute Vancouver students have published their latest game on the web. Light Switch Studios is proud to announce their single player PC 2D side-scrolling platform title Fotagogos, which will officially release on FotagogosDecember 15th. Gamers will play through the game as Phil, a young miner who is sent out by his family to gather the light crystals they need to survive. As Phil gathers the light crystals using his special light-switching helmet, he used one of three colours to help him defeat the enemies and find his way through the dark caverns. Phil can use the powers of Red, Green or Blue light to speed through dangerous territory while Green light will help Phil leap to high ledges. Making use of the Blue light will help Phil defy gravity and float to a safe landing. Fotagogos is a tool-based game which the team built from the ground up, and they have included level editing tools for players to mod and expand their game experience.

Swim RecruitingVancouverSwim Recruiting has posted the following career position for a Technical Lead in PHP Games at a Vancouver development studio:

• High level technical direction and low level coding participation
• Entrepreneurial, growing, and action-packed environment
• Lead a talented and experienced development team

Do you have strong leadership skills combined with expert knowledge of the LAMP stack and software development best practices at both the architectural and code level?

A Vancouver ‘home grown’ organization based in funky Gastown is on the lookout for an experienced and knowledgeable Technical Lead to direct and lead a professional, fun, and dynamic software team. This team will develop and enhance new and existing games for social network platforms such as Facebook and iPhone applications.

Working closely with the Studio Producer and Creative Director, you will be charged with establishing high level technical direction and supervision as well as ‘rolling up the sleeves’ and developing code. You will lead and motivate the team to release up to 8 multiple titles on various platforms per year. As well as excellent communication and documentation skills, you must have expert LAMP stack skills and knowledge combined with the ability to direct, lead and motivate a small group of open-source developers. You will also be highly competent at setting up and establishing development policies, frameworks, and best practices to ensure a fast paced, action packed, rapid prototyping, iterative model in a social and collaborative team orientated environment.

In order to be considered for this role you must be able to demonstrate the following:

• Expert proficiency (7+ years) in all areas of LAMP development at the architecture and code level
• Flash/flex development skills and solid Unix based tools and system administration skills
• Experience setting up and establishing software development frameworks, policies, and best practices
• Be a natural leader and manager with the skills and track record to motivate and grow the development team
• Passion for a wide variety of Gaming technologies and methodologies
• Graduation from a four year college or university, a degree from a recognized design school, or two to four years of related experience and training.

This is a fantastic opportunity to lead a modern, fast paced, innovative, fun and dynamic development team working on some of the latest games and applications with bleeding-edge open source technologies – apply by sending your resume to Brian Thompson at Swim Recruiting.

Blue Castle GamesVancouverBlue Castle Games has the following career positions open for local candidates:

Rendering Software Engineer
Senior Technical Artist
Senior or Franchise Project Manager
Producer
Environment Artist (Contract & Full Time) – DEAD RISING 2 (new listing)
Contract Compliance/Online/Gameplay QA Tester (6 months) – DEAD RISING 2
Lead Level Designer
Online Software Engineer

Please visit their Careers page for more details.

Pareto LogicVictoria – Most people are careful to shred their financial documents and keep a careful hold on their personal paperwork, but what about online and on their PCs? With the ever-present threat of spyware and identity theft, ensuring that personal details remain safe should be a top priority for all computer users. The latest version of ParetoLogic’s Privacy Controls software aims to make this task easier, and a lot more thorough.

Every action taken on a PC is recorded. Downloaded programs, visited websites, opened files, entered passwords and even instant messages are locked deep in a computer’s memory. A clever hacker who Privacy Controlsinfiltrates a computer may copy online banking information for illegal transactions, steal personal data for identity theft, hijack email accounts for spamming, or snoop on the user’s private life.

Norman Eldridge, Technical Product Manager at ParetoLogic, said that “even with security software protecting against malware, people need to consider other methods that their personal data may be compromised: selling their used PC, having their computer stolen, or even being spied on by people who share their system.”

The latest web browsers have responded to this threat with new privacy options and ‘stealth’ modes. Internet Explorer 8’s InPrivate mode, for example, stores only the cookies and temporarily internet files required to browse normally, and then deletes these files automatically. However, Mr. Eldridge explained that this is not enough. “To fully erase your private details and history, you need to overwrite the data. Otherwise it is recoverable.” Privacy Control’s shred functionality does just that, overwriting browsing history, application history, and user-selected files. This permanently destroys the data, which cannot be restored, even with highly developed data recovery tools.

The most recent version of Privacy Controls upgrades these shred features, enhancing the scanning process to clean personal information from the latest programs. The expansion also adds support for the new 32-bit Windows 7 operating system. “A new operating system does not necessarily provide new security for personal information. If anything, the latest OS has more ways for your data to be recorded,” said Mr. Eldridge. Along with support for Windows 7 32-bit, Privacy Controls also supports Windows Vista and XP.

LogoBeeMontreal – In the spirit of the season, LogoBee proudly announces its fourth annual Logo Design Makeover. Any charity or non-profit organization may enter the contest, and submissions must be received by January 1, 2010.

LogoBee holds the Logo Design Makeover annually as a way of giving back to the community. By reducing overhead costs such as logo design and branding, these organizations can focus funds on the important services they offer. Having a previous logo or brand development is not necessary to enter. Depending on each winning group’s preferences, the LogoBee designers can refine an existing logo, or they can start from scratch. Each winning participant receives custom logo design from logobee.com, as well as professional stationery design complete with letterhead, envelope, and business cards. Contest submission is free.

LogoBee held its first Logo Design Makeover contest in 2005, welcoming any charities and non-profit organizations to enter. LogoBee adds two grand prizes to the contest, among other changes this year. The grand prize winners will receive a BundleBee package from Logobee.com for the deeply discounted price of $500. The package, normally priced at $1199, includes professional logo design, stationery design, and website design. In addition, LogoBee will randomly select 10 entries to receive a Golden package, which includes custom logo design with tailor-made stationery design included. Each Golden package will be offered for the nominal rate of $100, originally priced at $425.

Donating professional design services to charities and non-profit organizations is one important way that LogoBee feels it is important to give back to the community. LogoBee will announce the winners January 8, 2010, and notify the winners via email.

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30th June 2009

Ice Age: Dawn of the Dinosaurs Video Game Worldwide Release

A2MMontreal – It’s time for gamers around the world to embark on an all-new incredible adventure with their favorite sub-zero heroes in Ice Age™: Dawn of the Dinosaurs fromActivision Activision Publishing Inc. and Twentieth Century Fox Licensing & Merchandising (Fox Licensing). Based on the highly anticipated 3-D animated feature from Twentieth Century Fox, which debuts worldwide on July 1, the game allows players to command their favorite movie characters, including Sid, Manny, Diego, Scrat and the relentless one-eyed Dino hunting weasel, Buck, and venture into a mysterious underground world of dinosaurs, while solving puzzles and platforming Ice Age Dawn of the Dinosaurthrough more than 15 exciting levels. Ice Age: Dawn of the Dinosaurs was developed for the console and PC platforms by Eurocom and for Nintendo DS by Artificial Mind & Movement.

“Ice Age: Dawn of the Dinosaurs allows kids to play as some of their favorite movie characters on their own, or, for the first time in the series, with their family and friends in multiplayer mini-games,” said Ice Age For DSRob Kostich, head of marketing for licensed properties, Activision Publishing, Inc. “Family game night will take on a whole new meaning as you compete in hilarious challenges like Sloth Throw, Dino Targets and Sloth Chase using your Wii Remote™ or gamepad.”

“The Ice Age franchise is so successful because the characters are extremely engaging and the story is fantastic – two elements that are perfect for a video game,” said Gary Rosenfeld, Senior Vice President of New Media for Fox Licensing. “This game is fun for the entire family and will provide hours of entertainment.”
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29th May 2009

Majesco Entertainment Announces Flip’s Twisted World Exclusively for Wii

Frozen North ProductionsWaterlooMajesco Entertainment Company, an innovative provider of video games for the mass market, has announced Flip’s Twisted World exclusively for Wii™. This unique puzzle platformer places the world literally in the palm of players’ hands as they navigate topsy-turvy worlds where up and down, and left and right are only a matter of perspective. Developed by Frozen North Productions, Flip’s Twisted World is expected to launch in January 2010.Flip's Twisted World

“Flip’s Twisted World offers a truly innovative take on the traditional platform game by sidestepping conventional design in favor of a three-dimensional, perspective-altering approach,” said Gui Karyo, Executive Vice President of Operations for Majesco. “With a charismatic main character, fantastic puzzle landscapes and a unique gameplay mechanic, Flip’s gives platform game fans something to look forward to in the new year.”
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20th May 2009

Braid Now Available For Mac

Hothead GamesVancouver – Mac gamers rejoice! You too can now manipulate the flow of time and rescue the Princess. Hothead Games proudly announced today the release of the Mac version of Jonathan Blow’s Braid on the Greenhouse indie digital distribution platform. Available for worldwide Braiddownload at only $14.95, today’s launch of Braid represents the one of the first in a unique collaboration between Hothead and other top-notch independent developers to bring their award-winning titles to new gaming platforms.

Explore the human condition and manipulate time in the lush, painterly world of Braid, a puzzle-platformer that takes you from a house in the city on a journey through a series of worlds to solve puzzles and rescue the princess. In each world, you have a different power to affect the way time behaves, including the ability to rewind, create parallel realities and utilize time dilation. There is no filler in this game; every puzzle shows you something new and interesting about the game world.
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