15th April 2009

Ghostbusters MP Dev Diary From Threewave Studios

Threewave Software

Ghostbusters MP Dev Diary – Written By Threewave Software

It’s Crazy Enough that it Just Might Work…

When I first heard about doing the Multiplayer for the new Ghostbusters game, I was excited but very cautious as well. Movie licensed games are not Ghostbusters Gamesomething that Threewave, being a group of mostly hardcore shooter fans, usually get excited about. We were proven wrong.

If you don’t know, Threewave Software has made great shooter content for a long time. Threewave developed the original Threewave Capture the Flag (“CTF”) mod for Quake, and followed it up with work on top brands as Quake III, Doom 3, Jedi Academy, Soldier of Fortune, Turok, Return to Castle Wolfenstein and Army of Two.
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20th August 2008

Need For Speed Undercover Fact Sheet

Take to the Highway to Outrun Cops and Battle Rivals in this Holiday’s Biggest Action Racing Adventure

Black Box, a studio of Electronic Arts Inc. (NASDAQ:ERTS), today unveiled new details of Need for Speed™ Undercover, the intense action racing game scheduled for release worldwide this November. Need for Speed Undercover has players racing through speedways, dodging cops and chasing rivals as they go deep undercover to take down an International crime syndicate. The new game heralds the return of high-intensity police chases and introduces the all-new ‘Heroic Driving Engine’ — a unique technology that generates incredible high-performance moves at 180 miles per hour during breathtaking highway battles.

“Need for Speed Undercover puts you at the center of a big-budget Hollywood movie with all of the drama, action and dazzling chase scenes, right on your gaming console. The unique Heroic Driving Engine will give you ultimate control over the hottest cars and push you to use every ounce of skill to outrun the law and take down criminal adversaries,” said Executive Producer Bill Harrison.

A mix of stunning computer graphics and live-action movies will immerse gamers in the rich world of the Tri-City Bay Area. The city’s open-world environment features over 80 miles of roads, including an enormous highway system that sets the stage for heart-pounding highway battles. These high-speed, high-stake chase sequences will push players to the limit as they fight off cops and opponents while whipping through traffic at 180 miles per hour.
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20th August 2008

Crash Bandicoot: Mind Over Mutant Details Released

Details and facts about the upcoming addition to the Crash Bandicoot franchise were released this week at GC Leipzig.

Publisher Sierra Entertainment
Category Action
Developer Radical Entertainment
Format Xbox360, Wii, PS2, DS, PSP

Product Overview
In Crash Bandicoot: Mind over Mutant, a rejuvenated Neo Cortex is taking over the world one brain at a time! Cortex and N. Brio devise a new kind of evil; a text-messaging, do-anything device which controls both mutant and bandicoot minds. Armed with his quick-wits and lightening agility, Crash must free his friends, the titans and save the day!
Product Features
• Mutant in Your Pocket! – Not only does Crash keep the ability to control his enemies when he jacks them – now he can store his favorite monsters in his pocket, upgrade them and utilize their powers when they are most advantageous

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22nd July 2008

EAC’s David Rutter Interviewed by FIFPlay

FIFPlay, a feedback community for FIFA, interviewed David Rutter, the Line Producer on FIFA 09 XBOX 360 and PS3. David Rutter joined EA in August 2007, and is based at Electronic Arts Canada’s Burnaby campus.

FIFlay: Can you please tell us some about the key features of upcoming FIFA 09?

David Rutter: One of the new modes that we are all very excited about is what we are calling Custom Team Tactics. The goal for the feature when we set out to do it was to distinguish the teams in our game by making each of them play differently according to how they play in the real world. In the process of building this feature we figured out that this is something that should also be exposed to the gamers so that they can adjust the way that the team plays to suit their own personal style too.

We put in a set of ‘sliders’ so that you can tweak and tune the way your team plays as if you were the first-team coach or manager. There are 11 sliders and options in the game, broken down into ‘Defending’ and ‘Attacking’ sliders. Attacking is then broken down further into ‘Build Up’ and ‘Chance Creation’ sliders.
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7th May 2008


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