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  • Social Game Universe Launches IGAPI – The First Playable Cross Promotion Bar for Social Games

8th November 2010

Social Game Universe Launches IGAPI – The First Playable Cross Promotion Bar for Social Games

social game universeBitcasters spin-off Social Game Universe, pioneers of the concept of inter-connected social games, has announced the launch of the Inter-Game API (IGAPI), a solution for game developers to drive traffic by letting users “play” through a cross-promotion bar.

IGAPI uses the power of the social graph to let players interact with their friends across games and apps without leaving the game they are currently playing. Rather than seeing a typical banner ad or cross promotion, players see IGAPI “Action Cards” that they can play on their friends in other apps. Action Cards can vary from the simple (e.g., “Give film to your friend Nathon to help him grow his studio in Hollywood Tycoon”) to the more zany and bizarre (e.g., “Release a horde of zombies on your friend Jen’s horror set!”). IGAPI’s actions are limited only by the imagination and creativity of the developers looking to attract attention to their games.

Originally developed for Social Game Universe’s own critically acclaimed Hollywood games, the IGAPI technology let players in the movie-mogul sim game Hollywood Tycoon hire actors from the fame and stardom game Avastar. Having seen the power of interconnecting the games, Social Game Universe turned IGAPI into a scalable, point-and-click tool that any third party developer can use. The result is greater player interaction, site engagement, and increased awareness of new apps.

“The IGAPI inter-game action system is very innovative, and I think it will improve the way games drive traffic, re-engagement, and revenue across the industry” said Hussein Fazal, CEO of AdParlor, a leading social application marketing business.

According to Eric Goldberg, Managing Director of Crossover Technologies, “IGAPI is a step forward in the cross-promotion of social games and a great tool for independent developers to reach new players”. Mr. Goldberg has now joined the advisory board of Social Game Universe, along with Manu Rekhi (Vice President of MySpace Games & Content) and Greg Bate (Co-founder of Neverblue).

Nathon Gunn, Founder and CEO of Social Game Universe, added “We knew we had something special going on between Avastar and Hollywood Tycoon, and we’re even more excited now that these innovations can be shared by other developers.”

On a side note, Social Game Universe is hiring. Check out their Jobs page for more details.

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2nd November 2010

Transgaming Launches New Site

TransGamingTransgaming Inc. has launched a brand new web site for its game development studio. Transgaming Studio features information about its launched titles, In The Mix Featuring Armin van Buuren, G-G-Goal, and the recently released PuzzleQuest: Challenge of the WarLords for iOS. Also featured is news about its latest game in development, Garage Inc. for the Mac, PC, iPhone and GameTreeTV. Garage Inc., a time management game set in 1928 Chicago, is based on an original IP by Global Fun and is being produced through a partnership with Breakthrough Entertainment. Players will guide recent Italian immigrant, Angelo Marito, as he tries to manage and grow a car garage. Game play features include the ability to diagnose and fix cars, hire workers, and try to steer clear of the ever-present mob while pursuing the American dream.

NinjaCAPCOMCapcom has announced that the Dead Rising 2 Ninja Theme Pack is now available on Xbox Live, Games for Windows Live and the PlayStation Network. With the new ninja pack, Chuck gains a “stealth mode” that allows him to evade zombies by making it harder for them to detect Chuck’s presence. Sword-type weapons (broadswords, katanas, etc.) have their attack power increased and will allow Chuck to perform new special attacks. Stackable items and throwing items such as nails, plates, gems, etc. will also do more damage and Chuck’s throwing speed is increased. The Dead Rising 2 Ninja Theme Pack is available for 160 Microsoft points, or $1.99 on the PlayStation Network.

audiokineticAudioKinetic’s Wwise 2010.1.2 platform has been nominated for a Game Developer magazine 2010 Front Line Award in the Audio Category. Also named as nominees in this category are FMOD Designer 4.32 (Firelight Technologies), Miles Sound System 8 (RAD Game Tools), ProRemote 2.0.1 (Far Out Labs) and ProTools 8.0.4 (Avid Technology). Read the rest of this entry »

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29th October 2010

GameString Adrenalin Fires Up World of Warcraft for the Google TV

afterCADVancouver’s Aftercad is pleased to announce that the very first game of Blizzard’s World of Warcraft has been played on the new Google TV, using the GameString Adrenalin service.

“Using GameString Adrenalin, you can now play high quality game titles using the new Google TV.” said Chris Boothroyd, CEO of Aftercad. “The Google TV is pretty cool and we thought it could also serve as a great game console for people who would want to play games they already have on the big screen right along side all of the other great content available on the Google TV. Now you can have it all!”

Aftercad has recently expanded its 3D web publishing efforts to include GameString for game developers and Renderjam v2 for CAD and GIS 3D broadcasting and remote access. As cloud computing continues its assimilation of other verticals, developers are looking to cash in on the new cloud gaming methods being touted by the current crop of cloud gaming services. The technology used by Aftercad GameString is different than other cloud gaming efforts and delivers the ability to leverage the full power of Flash or HTML5 on the client’s computer or mobile device. This improves game performance and offers Game Publishers more options when designing and deploying games for the web.

“World of Warcraft is a popular game here with the staff at Aftercad so we felt it was appropriate that it should be the first 3D game played on the Google TV.” said Boothroyd. “It works really well and you can watch the YouTube Video here.”

[youtube:http://www.youtube.com/watch?v=XxRvAyeyJZA]

“Our GameString technology represents the next generation in cloud gaming as it doesn’t rely on downloads, plugins, java or obscure codecs to work. The proof is in the fact it works with the Google TV right out of the box while other cloud gaming services will have to write an app to run it on. For Game Publishers looking to leverage the cloud to spice up the production values for Flash based social games, it is clear our approach is the way of the future and the way to go.”

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19th October 2010

The Big News Out Of Montreal Today

THQAt today’s official opening of THQ Montreal, THQ Inc. announced that talented game developer Patrice Désilets will join the company next summer to form a new THQ owned development studio housed within its newest Canadian video game development studio.

“The best way we can deliver fresh, high-quality gaming experiences is by working with the best talent. THQ is delighted to have the opportunity to make a brilliant addition to our team next year with Patrice Désilets,” said Danny Bilson, THQ Executive Vice President, Core Games. “We expect calendar 2011 to be a watershed year for THQ, and adding developers like Patrice helps ensure our focus on new IP and great games charted by leading industry artists.”
Patrice Désilets
Désilets previously served as creative director on the Assassin’s Creed franchise, as well as Prince of Persia: The Sands of Time. THQ has the exclusive option to have Désilets work from the new Montreal studio beginning summer 2011. When he joins the studio, Désilets will be charged with the hiring of a new team that will develop new intellectual properties for THQ.

Bilson added, “Simply put, we can’t wait for Patrice to join THQ. Patrice brings a passion for games rich with action-packed sequences, gripping characters and cinematic flair, and we’re all looking forward to having him and his newly formed team develop an all new franchise with us.”

Montreal is recognized for a high concentration of media talent and will serve as a hub for the latest location in THQ’s expanding studio system. Its selection reflects THQ’s strategy to grow development talent in highly skilled locations. Through the opening of the Montreal office, THQ expects to strengthen its internal creative development expertise, furthering its commitment to developing new intellectual properties.

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19th October 2010

Dolby Labs Launches Turnkey Voice Chat For Game Devs

DolbyDolby Laboratories, Inc., has introduced a turnkey solution that saves time for game developers who are adding high-quality voice chat to their online games. Called the Dolby® Axon Network, it is making its debut in Electronic ArtsNeed for Speed™ World, the massively multiplayer online action racing game.

“Game developers are under tremendous time constraints to deliver their product. With the Dolby Axon Network, Dolby helps developers channel their resources and attention to deliver the best-possible gameplay,” said Matt Tullis, Marketing Director, Games, Dolby Laboratories. “With this new offering, Dolby has been able to dramatically reduce the time required to implement voice chat.”

With the Dolby Axon Network, Dolby provides engineering support, flexible APIs, detailed documentation, and sample code—all with the aim of easy implementation. The Dolby solution eliminates the cost of building, maintaining, and monitoring servers and includes round-the-clock multilayer support with guaranteed uptime.

In addition to Need for Speed World, Dolby Axon technology has been adopted by several online games, including Dragon Nest® (Nexon Corp.), ZT Online (Giant Interactive), Mission Against Terror (Kingsoft, published by Wicked Interactive), and Jumpgate Evolution® (NetDevil). By integrating Dolby Axon into online game titles, game developers can provide gamers with ease of use and a new level of immersion in online gaming, including:

* Improved audio chain processing (noise suppression and echo suppression) for clear voice communication
* Surround sound voice chat over stereo headsets, stereo speakers, and 5.1 playback systems delivering premium in-game voice communication with teammates
* Compatibility with any stereo headset, enabling gamers to experience high-quality voice without specialized equipment

Canadian developers who would like more information can contact Dolby Laboratories at the company’s Vancouver office in Building 3 at 2985 Virtual Way, telephone 604.216.0020.

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18th October 2010

DBox Shakes Up Pilots and Noel Berry Releases Leap 4 Blue

D-BoxQuebec’s D-BOX Technologies Inc. announced today that is has entered into its first agreement with California-based Precision Flight Controls, a leading manufacturer of flight devices for both pilots and educators.

Precision Flight Controls will be offering D-BOX’s motion technology as an option for all new cockpit sales, as well as a retrofit option for units sold, giving their already 10,000 customer-base, comprised of Colleges, Universities, flight schools, governments as well as individual users, the opportunity to have the most accurate experience in flight simulation.

“We are very pleased with this agreement, yet another achievement in our strategy to sell products which derive from our core motion technology to Original Equipment Manufacturers (OEM). We can only stand optimistic in regards to our future when we have the support of important players like Precision Flight Controls, who is well positioned and perfectly understands the challenges of its respective markets,” stated Claude Mc Master, President and Chief Executive Officer of D-BOX Technologies Inc.

On behalf of Precision Flight Control, Mr. Mike Altman, Chief Executive Officer added: “The precision engineered D-BOX motion system greatly enhances our flight simulation environment. We can now offer “seat of the Pants” motion cuing only found in much higher level flight training devices. The addition of motion adds the type of realistic feedback that we have been looking for as pilots can now experience the feel of roll, pitch, yaw, turbulence, stall and much more. D-BOX has definitely added the “wow” factor to leap 4 blueour devices.”

Independent game developer Noel Berry has announced the release of his game, Leap 4 Blue, on the Bored.com network. He started working on this latest title at the Winnipeg Game Jam this past spring, with the game’s premise including the creation of platforms needed to leap your way to blue while avoiding lasers, enemies along with an assortment of hazards and puzzles. You can read about Lead 4 Blue’s journey from conception to launch in Noel’s dev diary.

mozilla game labsMozilla has launched its Game Labs competition – open to game developers around the globe, the finished product must be built using open Web technologies, including (but is not limited to) HTML, CSS, JavaScript as well as server-side code such as PHP, Python, Ruby or Java. The use of libraries is permitted, however plug-ins are not. The competition submission period closes on January 11, 2011, when an expert panel along with the public will be invited to play your game and judge it against the competition. No additional features, fixes, or modifications are allowed during the judging period, or you will be disqualified.

Categories Include:

* Best Overall – the best overall score
* Best Technology – the highest technology score
* Best Web-iness – the highest web-iness score
* Best Aesthetics – the highest aesthetics score
* Most Original – the highest originality score
* Best Polish – the highest polish score
* Most Fun – the highest fun score
* Community Choice- the entry with the highest official average score

Grand Prize- Trip for two to GDC!

* Get the red carpet treatment!
* Entry to the Indie Game Developer Conference
* A visit to Mozilla’s headquarters in Mountain View
* Includes flight and 7 nights of hotel accomodations in San Francisco
* A veritable boatload of Mozilla swag
* Promotion on the Game-On Gallery

Details: One (1) Grand Prize is available: A trip for two (2) persons to the 2011 GDC Conference in San Francisco, scheduled for February 28 – March 4, 2011. Prize will include coach air travel, conference tickets and 7 nights double-occupancy hotel accommodations. See complete official rules for details. Mozilla Game Labs is also working on a whole bunch of awesome prizes for category winners and runners-up.

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18th October 2010

New Canadian Games Conference To Debut In May 2011

Canadian Games Conference Leading Victoria event organizer Reboot Communications has just announced a new wholly-owned event, the Canadian Games Conference, debuting in Vancouver in May 2011 alongside the market-leading Canadian Videogame Awards.

This newly branded event will offer cutting-edge keynotes, lecture and roundtable content from local, national, and international game creators, focusing on core topics like game design and programming alongside emerging smartphone and social game areas. It will also include a bustling reboot communicationsexpo floor.

In addition, the 2011 Canadian Games Conference is also the first-ever event to feature a special ‘Best Of GDC’ content track, including some of the best speakers and topics from the worldwide Game Developers Conferences®.

This unique agreement for the ‘Best Of GDC’ content at the Canadian Games Conference evolves a partnership built around the former Game Developers Conference Canada™ event, which the Canadian Games Conference replaces and expands on. Reboot also ran the popular Vancouver International Game Summit from 2006 to 2008.

GDC-Expo FloorReboot Communications CEO Greg Spievak commented of the announcement: “Our conference efforts in the game space have always been for the industry, by the industry. Our Canadian Games Conference advisory board is made of key representatives from across the country – and we expect the same vibrant growth and stimulating sessions that have defined our game events for the past four years.”

The UBM TechWeb Game Network’s global brand director Simon Carless added: “We’re delighted to continue working with Reboot and the Canadian game industry by contributing the ‘Best Of GDC’ track to the Canadian Games Conference – and look forward to supporting the conference and awards as one of the leading events in this vibrant space.”

The official dates for the Canadian Games Conference will be May 19-20th, 2011 at the Vancouver Conference Centre. Once again, the show will be preceded on May 18th by the 2nd Annual Canadian Videogame Awards, also produced by Reboot Communications in conjunction with Greedy Productions and DigiBC.

Keynotes and session topics for the Canadian Games Conference will be announced on the website soon.

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13th October 2010

New Developments In Microsoft and Google App Hubs

App HubAttention game developers: Microsoft has launched its App Hub for Windows Mobile and Xbox Indie Games. This new hub will provide free tools, sample code, community support, and educational resources to help you develop your apps and games for Windows Phone and Xbox 360. Remember though, that while the tools are free, and just like the iTunes store, there is an annual subscription fee for those wanting to submit games and apps to the Windows Phone Marketplace or Xbox LIVE Marketplace, whether your app will be free or for sale. According to the site, you will be able to?

Publish your apps and games to App Hub and reach every Windows Phone 7 user.

* Develop your app using Silverlight or XNA Framework in Visual Studio 2010 or Expression Blend
* Unlock connected experiences with Location Services, Web Services, and Windows Azure
* Free or pay apps – it’s your choice with Windows Phone Marketplace
* Apps are certified through Windows Phone Marketplace submission

Reach 25 million Xbox LIVE members worldwide over Xbox LIVE Indie Games.

* Use XNA Game Studio and Visual Studio 2010 to unleash high-definition graphics and multiplayer play over Xbox LIVE
* Easily develop and test your game on Xbox 360 using XNA Game Studio Connect
* Choose a price point and sell your game on Xbox LIVE Indie Games
* Games are peer-reviewed by developers just like you

clioVancouver’s Themis Solutions, Inc. announced it has integrated its cloud-based practice management application Clio with Google Apps™ and has added Clio to the Google Apps Marketplace™, Google’s online storefront for Google Apps products and services. Clio is a feature-rich web-based practice management system that allows lawyers and other legal professionals to easily manage client information, matters, contacts, time-keeping, bills, documents and other aspects of their law offices.

Clio’s integration with Google Apps includes calendar and contact sync between Google Apps and Clio. Additionally, Clio’s recently-released e-mail integration feature fully integrates with GmailTM. Google Apps users will also be able to access Clio directly with Single Sign-On (SSO) via the Google universal navigation bar.

“We are very happy to have Clio in the Google Apps Marketplace,” adds Scott McMullan, Google Apps Partner Lead for Google Enterprise. “Through the Google Apps Marketplace, software vendors like Themis Solutions are helping us build a rich ecosystem of integrated apps that work seamlessly with Google Apps, allowing IT administrators to leverage the benefits of cloud computing and extend Google Apps to meet more of their business needs. We are excited to make legal practice management easier for the millions of Google Apps users who have embraced the cloud.”

Clio Co-Founder and President Jack Newton adds, “We are extremely excited to bring the first cloud-based application for the legal industry to the Google Apps Marketplace. We have seen tremendous demand from our customers to deeply integrate Clio with Google Apps, and we’re happy to address that need with today’s announcement. As more lawyers choose to put their practices in the cloud, we expect they will find Google Apps and Clio to be a perfect match.”

The Google Apps Marketplace makes it easy for more than three million Google Apps businesses to discover, purchase and deploy integrated business applications and related professional services. By integrating with user account and application data stored in Google Apps, these cloud applications provide a simplified user experience, increase business efficiency, and reduce administrative overhead.

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12th October 2010

One Big Country Four Great Events

Winnitron 1000If you’re looking for a game jam, the Winnitron 1000 will be taking place in Winnipeg at the New Media Manitoba office, 1000 Waverly Street (back entrance) beginning on Friday, October 22nd and running until Sunday, October 24th. The jam’s web page needs updating with finalized date and location, but you can register for the jam. You can also get more information about the jam on Infinite Ammo’s blog.

merging media conferenceThere is still a bit of time to get your Masterclass submissions in for Merging Media. The deadline is October 15th, so if you want to attend what promises to be a great event led by international transmedia specialist Anita Ondine-Smith, head over to the registration page to check out the eligibility guidelines.

The Merging+Media Masterclass and Workshops will bring together media producers who have cross-media projects and concepts in development, to fine-tune their cross-media proposals and business plans. The small group sessions mentored by a group of international and local industry professionals will ensure access to high level advice and attention.

All BC participants are eligible to pitch for the Merging+Media BC Film Award of $10,000 if they have a cross-media idea in hand, plus the top five pitches will receive a pass to Whistler Summit 2010 (formerly known as the Whistler Filmmaker Forum), which will take place during the Whistler Film Festival, December 1st – 5th. The Top Five will have the opportunity to pitch at the Merging+Media Pitch Session during the Summit to an International Panel.

Tickets for Toronto’s GamerCamp GamerCamp are now on sale. Taking place on November 13th at the Toronto Underground Cinema and 14th at the School of Design at George Brown College, GamerCamp is a celebration of the art, creativity and fun of video games, and with an offering of over 50 games and 30 guest speakers, GamerCamp offers a great return on investment with tickets for the entire event priced at only $30.00 each.

Attendees will have the opportunity to take part in demo and concept talks from developers with a property currently in development, get in on some arcade action, as well as screen short films whose focus is on games and party the night away at the 1UP Bash with Anamanaguchi and Star Scream (tickets for the Bash are sold separately).

Anomaly H20Meanwhile, back in Vancouver, Anomaly H2O has confirmed the addition of a new keynote session, Starcraft 2 “The Making of Kerrigan”, presented by Blizzard Entertainment’s Senior LookDev Artist, Steven Chen, and Cinematic Character Supervisor, Xin Wang.

Other featured artists include: Anna Fehr, Cesar Rizo, Craig Mullins, Daryl Mandryk, Jake Collinge, Jason Stokes, Jesse Turner, Marco Menco, Matthew Barrett, Richard Anderson, Thomas Scholes, Tran Nguyen and Ty Shelton.

Anomaly H2O, an event which melds together a dynamic showcase of talented 2D/3D artists from across North America, an art workshop and a party is an evening of shared inspiration and creativity. This year’s event will take place on October 30th at the Vancouver Aquarium. Tickets are $65.00 each ($55.00 for students) and include:

* Admission to Anomaly presentations and party
* One year CGmovement membership
* Raffle ticket for door prizes
* Complimentary event t-shirt
* Snacks throughout the event

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7th October 2010

Visimonde Opens Its Doors In Edmonton

visimondeEdmonton’s Ted Bradshaw and Scott Rusnak today announced the launch of Visimonde Inc., a new company that will design and develop virtual worlds and games for audiences worldwide.

“Visimonde will specialize in the creation of games for the purposes of engaging, entertaining, and educating our players and delivering value to our partners,” said Bradshaw, the company’s CEO and President.

The Albertan company is already in production on its first property, which is scheduled to launch in closed beta this visimonde hockeywinter. This full-featured massively multiplayer online game will offer both free and subscription-based features, as well as an innovative new “Instant Trial” that lets players experience the virtual world without the need for a time-consuming registration process.

Bradshaw and Rusnak come from both educational and children’s software and information management backgrounds. Bradshaw was the President and CEO of StudentsAchieve Software. Bradshaw oversaw the company from early stage start-up through to a successful acquisition by SRB Education. Rusnak, Visimonde Creative Director, spent 15 years as Vice President of Management Information Group in Scottsdale, Arizona and Edmonton, Canada. Rusnak has extensive international experience in development and marketing of education and social media software applications.

The company has hired Blaine Graboyes to serve as Executive Producer for its current game. Graboyes is an award-winning Media Architect and Game Designer that has worked with the likes of Dreamworks, Sony, Mattel, NFL Films, Disney, Nickelodeon, MTV and more.

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