7th June 2010

Mafia Wars At 7-Eleven Stores

Mobile Game StudioMobile Game Studio Inc. has released a lite version of their iPhone game, The High Seas. This new action packed game will put you in the boots of a treasureThe High Seas on iTunes hunter fighting against the mighty pirates as you sail the seas in search of treasure chests. You set off on adventure to find hordes of gold and booty, but beware of the pirates who are determined to foil your efforts, as well as barrels full of gun powder that follow you as you pass them by. Take a stand against your enemies with your cannons which you can set off with the touch of a button while your ship’s wheel guides you across the seven seas.

Bioware CorpBioWare™ and FUNimation Entertainment, the leading distributor of Japanese animation in North America, announced today an agreement to create an anime feature film adapted from BioWare’s critically-acclaimed fantasy Action RPG franchise Dragon Age™. Production of the Dragon Age anime movie is slated to begin in May 2010, with a home video release in 2011. Executive producing the film are Bioware’s Executive Producer Mark Darrah and Creative Director Mike Laidlaw, as well as FUNimation’s Fukunaga and Director of Original Entertainment Chris Moujaes.

“Anime is a great medium for us to continue the robust Dragon Age story,” said Mark Dragon Age OriginsDarrah, Executive Producer for the Dragon Age franchise. “Partnering with FUNimation ensures that we are delivering the exceptional quality and entertainment value that our Dragon Age fans expect.”

“We are thrilled to be working with EA and BioWare on the production of the Dragon Age anime feature,” said Gen Fukunaga, President and CEO of FUNimation. “We are going to be bringing the classic visual and storytelling techniques found in anime to create a film that will extend the narrative of the world BioWare has created.”

Dragon Age has been selected as the first title in FUNimation’s slate of major anime movies to be developed through FUNimation’s Original Entertainment team since the announcement of the company’s co-production initiative in November 2009.

Vancouver developer Genius Factor Games is giving away their casual game puzzler Gravity Well for free for the next ten days (June 16th is the last day). Take this opportunity to grab it from the iTunes App Store and see how long it takes you to make gravity your slave. This was one of the first games I bought when I first got my iTouch last year, and I’m still trying to beat this game. It’s not easy.

Last week Digital Alberta announced the resignation of long-time contributor, Executive Director, René Smid, effective Aug 31, 2010.René Smid

“René has been paramount to the Digital Media industry in Alberta,” says Larry Jacques, President of Digital Alberta. “On behalf of the Board of Directors and our membership, I would like to acknowledge the hard work and dedication Rene has provided to our organization. We wish her the best in the future and we are grateful she will support the transition to a new management team. Hers will be tough shoes to fill.”

As a succession plan, The Board will put a call out for replacement of the Executive Director position. Due to the growth of Digital Alberta and the demand of the upcoming programming year, there will also be a call for an Executive Assistant. These positions will be filled as soon as possible.

Heenan BlaikieNational business law firm Heenan Blaikie LLP has released an in depth guide that will be interest to all interactive media houses in the country. Producing in Canada – a guide to Canadian film, television and interactive digital media incentive programs is available for download on legal network & knowledge site Lexology. Sign up is required in order to download the guide.

Pixel to ProductTwo weeks ago at the mesh conference, the Pixel to Product research study was announced by 49 Pixels’ Justin Kozuch, lead researcher and founder of Refresh Events, when he issued a Call To Action and presented an outline of what is planned for the Pixel to Product project over the coming year. According to the Pixel to Product website, the purpose of this study is to create a classification system for Canada’s digital media industry and shed light on the industry’s size and scope.

Since the initial announcement at mesh, Justin has been working on setting the agenda and identifying the deliverables that will emerge from this working group. The first part of this research study is to convene a working session to help define digital media, and in order to make this working session as successful as possible, Justin is hoping to recruit volunteers to help out with the following tasks:

* Facilitator: I’m searching for a facilitator to help lead the event, set the context for the working session and assist with keeping the session on track.
* Photographer: I’m looking to capture photos of the event, attendees and the artifacts generated.
* Liveblogging: We’re using a ScribbleLive blog to capture conversations, photos and other elements.
* Wiki gardening: We’re employing the use of a wiki to capture the various definitions, along with other generated artifacts.

If you’re available to contribute your liveblogging, wiki gardening, or other gifts towards our working session, please don’t hesitate to get in touch. Many hands make light work and will help make this event a success.

In this 2 hour casual working session, which is being called The UnConversation: Defining Digital Media, registered attendees will help us define digital media and share ideas on how to promote this research study across Canada.

Currently the group  has not finalized a solid definition for digital media, and the Unconversation is an opportunity to gather industry professionals to have a conversation around defining our industry. This definition will help shape the creation of our classification system, as well as all future tasks related to this research study.

The Unconversation will be held on Monday June 21st, and will open with a pre-event networking session beginning at 5:30pm. Yahoo! Canada has graciously offered the use of their facility for this event, their offices are located in Suite 801 at 201 Queen’s Quay West in Toronto.

This event is being styled as a roll up your sleeves, break-out-your-moleskine working session with clear goals and deliverables. Expect a casual working session with smart and creative industry personalities like yourself working in groups towards a larger outcome.

1. Register online
2. Select the ticket type that best describes you in the list.
3. Add your contact information, and tell us what gifts you’re bringing to the table.
4. Check your inbox for email confirmation of your registration.

If you are unable to attend in person, you can still contribute to this conversation. There will be a liveblog of the event that you can follow and add your voice to.

dhx mediaDHX Media Ltd is pleased to announce that Super WHY!, its award-winning, literacy-based series, has been commissioned for a second season of 15 all-new episodes by PBS KIDS and Canada’s CBC.

The innovative, critically-acclaimed, animated preschool program which is a co-production by Out of the Blue Enterprises and DHX Media’s DECODE Entertainment subsidiary, also airs around the globe on channels including: Nickelodeon UK and Australia and OKTO TV in Singapore; Korea’s EBS, KidsTalkTalk and Tooniverse; ATV in Hong Kong; Astro TVIQ for Malaysia and Indonesia, and Thailand’s True Visions. DHX Media holds worldwide television rights to the series excluding the U.S. Read the rest of this entry »

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4th June 2010

Deus Ex Human Revolution E3 Trailer Debuts Worldwide

Eidos MontrealEidos Montreal has released the E3 2010 full trailer for Deus Ex: Human Revolution. The trailer, which draws from the game’s characters, environment and storyline, was produced by Vancouver’s Goldtooth Creative in partnership with Eidos Montreal and Square Enix’s Visual Works (Tokyo). The trailer promises strong writing, a large cast of important characters, intrigue and destruction. Deus Ex 3 is scheduled for release in 2011, and it is definitely on our list of Games We Must Have.

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If you are a fan of Studio B’s animated offerings, The City of Vancouver Archives is holding a special event which will chronicle the legacy of a local company that has become a leader in kids’ entertainment. Studio B’s popular animated series include Kid vs Kat, Martha Speaks, George of the Jungle and Class of the Titans, among many more.Studio B

Taking place at the VanCity Theatre on the evening of June 10th, the presentation will relate the studio’s rapid development from a two-man operation into its current status as a world-renowned production house composed of more than 200 artists and staff. Studio B has been donating its records from 12 original productions and many examples of its service and other work to the City Archives since 2006, preserving these records for generations to come. Tickets for this screening are very reasonable, with the most expensive ticket priced at $10.00.

Peace Arch EntertainmentFor fans of the Ireland-Canada series The Tudors, it is now possible to create your own intrigue on your iPhone. The Tudors, developed by dTales and Slitherine in conjunction with TV production giants Showtime and Peace Arch Entertainment, is an intriguing and exciting adventure game based on Season 1. Follow in the footsteps of King Henry VIII at the beginning of his epic 40-year reign or choose the path of Anne Boleyn, and realize your dream to become Queen of England. As the story unfolds, you will meet over 20 characters from the series, including Cardinal Thomas Wolsey and Sir Thomas More and roam the corridors and staterooms of the Palace of Whitehall, the main residence of the King.

In an evolving sequence of dramatic events, you will be faced with danger, treason and intrigue. As King Henry VIII, you will be challenged by your closest friends and threatened by the menace of war with France. As Lady Anne Boleyn, you will pursue your dream to wear the crown of England no matter the cost. Only you can decide the course of history.

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The Tudors Game is currently only available for purchase from the US and Canadian App Store.

Main Features

– Two characters to choose from: King Henry VIII or Anne Boleyn
– Explore over 30 rooms at the Palace of Whitehall
– More than 20 historical characters to meet and talk to
– Play engaging mini-games to solve mysteries and progress in the game

Black BoxEA Black Box has announced the first downloadable content pack for the critically acclaimed skateboarding game SKATE 3 – The Maloof Money Cup 2010 NYC Pack. The content pack hits Xbox Live and PlayStation Network on June 8 for 400 MS points or $4.99 and an additional 100 achievement points and 5 trophies.

The all new DLC lets players compete in the largest pursed event and one of skateboarding’s biggest annual contests – The Maloof Money Cup. For the first time ever, this year’s competition will be traveling east to Flushing Meadows, New York, where the site of the 1964 World’s Fair maloof money cuphas been converted into one gnarly skate mecca. Gamers will have the opportunity to compete against some of the biggest names in skateboarding as they shred an all-new custom built street park for the ultimate cash purse.

The award-winning SKATE franchise breaks new ground with SKATE 3 and shreds the streets of the all-new skaters’ paradise, Port Carverton. Delivering the definitive co-op skateboarding experience, it’s up to players to build the ultimate team and change the face of the city with their brand by taking on unique team challenges and competing against rival crews online. The game also features the ability to create and share custom built skate parks and a revamped Thrasher Hall of Meat mode that will have players spending countless hours pulling off bone-crushing carnage.

EA SportsAlso announced today was EA SportsFIFA Online, the first downloadable FIFA soccer game designed for PC (A broadband internet connection and an average spec laptop computer or desk-top personal computer required), is available to soccer fans everywhere around the world to play for free (Internet connection required). EA Sports FIFA Online will be released around the world in stages. The UK English language Beta version is available now, with plans over the next 12 to 24 months for FIFA Online to launch in other languages across the globe. Read the rest of this entry »

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3rd June 2010

Balancing The Canadian Copyright Act Is Like Walking A Tightrope

Government of Canada…and trying to understand it all is like standing in a tornado. There is so much going on right now in regards to Canada’s copyright reform (Bill C-32) that it is almost impossible to keep up. Thankfully, there are an abundance of online resources available so that we can learn more about the processes which have MP James Moore on Twitterbeen followed up to this point, as well as keep current with what is going on right now. The Canadian government has been maintaining a site called Balanced Copyright, and it holds a wealth of information. Naturally, the Pirate Party has grabbed the domain balancedcopyright.ca, but there is no site yet launched for that URL. I imagine that the group will probably use the domain to counter MP Tony Clement on Twitterthe one run by the government, and will count on the public not knowing the location of the government’s site. Speaking of government, both MP James Moore (Minister of Canadian Heritage and Official Languages) and MP Tony Clement (Minister of Industry) have been engaging the public, media and industry groups on Twitter since the Bill was announced yesterday. I recommend following both MPs, along with copyright expert Michael Geist for continuing updates about Bill C-32’s progress.

Fair Copyright for Canada (administered by Michael Geist) also has an active Facebook group which carries updates and opinions relevant to Bill C-32. One point which seems to be an area of contention is the Digital Lock, and CBC News has written a very comprehensive look at what it could Michael Geist on Twitterentail. I freely admit that I have not had time to read and process all of the information about C-32, and while I will endeavour to do so, I would like to invite someone more expert in the ramifications of C-32 to write a guest editorial explaining the good and the bad of our copyright bill. While many of what we could deem as special interest groups are voicing their opinions about Bill C-32, the most relevant to both us and our readers is what those in interactive media are saying. All of the sites and Twitter accounts above contain links to opinions and press releases from groups such as ACTRA, AFM and the Documentary Organization of Canada, and I invite you to check them out. Here is what ESAC has to say about the reforms:

esacThe Entertainment Software Association of Canada has released a statement about Bill C-32, congratulating the Government of Canada on its introduction of copyright reform legislation which will help protect Canadian content creators and digital media companies. ESAC believes that protecting the intellectual property of industries that contribute to Canada’s prosperity is not only good public policy, but is essential as our economy transitions to more knowledge-based jobs.

“We applaud the government for showing leadership on this complex issue and we look forward to studying the bill more closely,” said Danielle Parr, Executive Director of ESAC. “Without strong protection for our intellectual property, we’re basically operating in a digital Wild West. Promoting piracy under the guise of ‘user rights’ does nothing to defend the livelihood of thousands of Canadians who rely on turning great ideas into world class entertainment,” she added.

“Piracy fundamentally undermines the integrity of the marketplace. It forces creators to compete against black market versions of their own products, affecting their ability to recover the considerable investments associated with digital media production. A strong bill – one which prohibits hacking of digital works, trafficking in hacking tools and that makes those who facilitate digital piracy clearly liable for their activities – is critical to the success of Canada’s digital economy,” says Parr.

In the industry’s view, a bill with clear protection for intellectual property will enable creators to decide how and at what cost their products can be accessed and in turn allow consumers to decide which products succeed and fail by voting with their pocketbook. Further, by supporting a diverse range of business models, strong copyright will facilitate increased competition, which ultimately leads to greater pew internetconsumer choice and lower prices.

In related news, the Pew Internet and American Life Project has released a report about The State of Online Video. While this study was conducted in the USA, the information can be useful to those Canadian companies and individuals who produce web-distributed products. The study is available as a downloadable PDF, or it can be read online.

And now back to our regularly scheduled Canadian game industry news and updates:

THQ has confirmed in an official press release that Relic Entertainment’s Company of Heroes Online will Relic Entertainmentindeed be released to the North American market this fall. Building on the frenetic Real-Time-Strategy action of the original Company of Heroes, Company of Heroes Online is free to play and offers army specialization, commander customization, and persistent progression, allowing players to strategize on and off the battlefield. Players will also have the opportunity to earn or purchase special units and upgrades and improve their army with each and every multiplayer victory.

Vice President of Global Brand Management Travis Plane commented that, “We are delighted to bring this award-winning franchise to gamers in a whole new way with the online version of the Company of Heroes experience. Players will benefit from the persistent upgrades and the ability to tailor their armies to really suit their play style making this a unique experience for everyone.”

Capcom MobileCapcom® Mobile and Classic Media, whose portfolio includes of some of the world’s leading kids, family and pop-culture brands such as Where’s Waldo?®, Casper the Friendly Ghost® and Lassie®, have announced the release of Where’s Waldo?® In Hollywood, the sequel to last year’s top-selling mobile phone game.

“The first Where’s Waldo? game was a run-away mobile hit with its addictive mini games and classic search and find puzzles,” said Midori Yuasa, President, Capcom Interactive, Inc. “For theWaldo In Hollywood sequel we’ve built on the winning mix with a whole new crop of puzzles, achievements and even more Waldo fun.”

“Capcom Mobile has done a terrific job translating the search and find experience of Where’s Waldo? for mobile and we are excited to partner with their team on the second game,” said Nicole Blake, Senior Vice President, Marketing & Consumer Products, Classic Media. “With its crowds of celebrities and celebrity-spotters, Hollywood is an exciting place for fans to take up their search for Waldo.”

Based on the international publishing phenomenon, Where’s Waldo? in Hollywood, developed by Capcom Interactive Canada, chronicles the world-famous traveler through a series of tinsel-town themed adventures. Players can join the search with multiple search and find games that are based on classic scenes from the book series, as well as five mini games, including Tic-Whack-Wizard, Odd One Out, and Slide Puzzles. As players progress, they will be able to unlock bonus content and earn in-game achievements. Where’s Waldo? In Hollywood is currently available for download on most North American carriers. Read the rest of this entry »

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1st June 2010

Canada Will Digitize The Globe One Pixel At A Time

VFSVancouver Film School has awarded the second annual Women in Games Scholarship to Anne Dickerson, a former 4th grade teacher from Washington, DC.

Established as a means to encourage aspiring female game designers and provide them with greater opportunities for a career in the game industry, the scholarship is valued at $49,250 and covers the full tuition to VFS’s acclaimed one-year Game Design program, named by L.A. Times as a Top 10 school “favoured by industry recruiters”.

A worthy recipient, Anne was an elementary school teacher at a challenging city school when she first began designing games in an effort to increase literacy and math skills, address behavioural issues, and encourage a love of learning amongst her students. The scholarship to VFS will allow Anne to experience one intensive year learning every facet of game design, from game theory to level design to game interface design, and help further Anne’s ambition to create educational games.

“I am beyond thrilled to receive this great honor,” says Anne. “As an elementary school teacher, I realized the significant impact games can have on student achievement, and since leaving the classroom, I have aspired to create effective educational games. I am confident that this award, along with the excellent education I will obtain through the VFS Game Design program, will bring me one step closer to achieving my goal of effecting systemic change in the field of education through games.”

“Anne was the clear winner, despite intense competition with an increased number of applications compared to last year,” says Benjamin Colling, Director of Admissions at VFS. “Anne applied to VFS’s Game Design program with the intent of expanding her storytelling ability and game design skills so that she can learn how to make groundbreaking educational games that rival titles across all genres, including popular blockbusters. We are pleased to support her, and are confident that with her talent and drive she will be successful in accomplishing this goal.”

Female VFS Game Design graduates have gone on to work successfully in the industry, from Tara Mustapha and Charmie Kim of Microsoft Game Studios to Pamela Livara of Vancouver’s Slant Six, and Melanie Genereux of Longtail Studios in PEI.

In addition to the Women in Games Scholarship, VFS also awarded three other scholarships, thanks to the contributions of a number of Game Design Expo 2010 sponsors.

Congratulations to the following scholarship winners:

Aubrey Tennant (Ontario) – $7,000 G4TechTV scholarship
Jie (Jacky) He (British Columbia) – $5,000 Annex Pro scholarship
Brooke Fargo (British Columbia) – $2,500 Radical Entertainment scholarship

ThoughtFarmerThoughtFarmer 3.7, a social intranet application from OpenRoad Communications has been released with many new features guaranteed to not make your IT staff pull their hair out. According to the product’s website, ThoughtFarmer 3.7 opens up new deployment options, introduces Active Directory password management, improves cut & paste from Word, and includes several other useful enhancements.

dimeRockerVancouver’s dimeRocker has also released a product update today. Version 1.3 of the dimeRocker API is now available for download via their website. Also recently announced their Game Tune-up Programme, where developers can submit their best ideas, prototypes or finished games and dimeRocker will provide the support and expertise to help the project grow. Check out the programme’s information page for more details.

The World Conference on Educational Multimedia, Hypermedia & Telecommunications is an annual AACEconference organized by the Association for the Advancement of Computing in Education (AACE). The event serves as a multi-disciplinary forum for the discussion and exchange of information on the research, development, and applications on all topics related to multimedia, hypermedia and telecommunications/distance education. The Conference will take place June 29th through July 2nd in Toronto, and there is still time to register.

TO JamIf you  missed TO JAM #5, held recently in Toronto, but would like to try out the fruits of labour produced by Toronto’s indie game developers, then you need to head out to the Imperial Pub at 54 Dundas Street East this Saturday and check out the super-showcase TO JAM Arcade event. Sponsored in part by Tall Tree Games, Big Blue Bubble and Notebook Empire, the To Jam Arcade is guaranteed to be lots of fun.

Modeling and simulation are becoming increasingly common in our corporate, educational and personal CeLEA - ACEeLlives. From video games to flight simulators, we are becoming accustomed to these new and powerful tools that entertain and educate us. To better understand where the world of modeling and simulations is going, CeLEA has invited the Mr. Jacques Hamel (President, Artifact Software), to join us in a webinar on Thursday June 3 at 12:00 PM Eastern, to chat about this growing and important field, and to talk about the upcoming MODSIM WORLD Canada conference that begins on June 14 in Montreal.

The webinar is designed to provide you with an overview of the kinds of technologies that are driving this field, and how modelling and simulation are being applied in many different contexts and sectors. There is no charge for attending this event, but you must register to receive additional information on how to access the webinar site.

TransGamingToronto’s TransGaming Inc. has announced a new partnership with Netherlands company Metrological, which will see TransGaming’s GameTreeTV Games Platform globally deployed  to cable operators and managed service operators, as part of Metrological’s Mediaconnect TV. Through this partnership, Metrological’s customers around the world will have the ability to offer video games to their subscribers as part of a fully integrated digital entertainment solution.

The GameTreeTV Games Platform delivers a unique and compelling interactive entertainment video games experience to consumers from the comfort of their living rooms. Consumers will have access to a rich catalogue of games through an easy to navigate on-demand service model. With GameTreeTV consumers can browse, download, and play their favorite video games from leading content creators, through an on-demand business model of games purchase, rental, or subscription.

Mediaconnect TV, a next generation hybrid consumer TV entertainment platform based on Intel CE Media Processing technology and powered by the Metroconnect Operating System, provides consumers with a wide range of high-value applications and services. The GameTreeTV Games Platform will be integrated into Metrological’s master catalogue of services, thereby offering TV viewers a broad set of on-demand games.

“Metrological has developed a comprehensive and highly interactive turn-key digital home entertainment solution that advances the consumption of interactive services and applications for consumers”, commented Vikas Gupta, CEO & President of TransGaming. “Mediaconnect TV is transforming the living room experience and we are thrilled to announce Metrological as a strategic deployment partner for GameTreeTV. Video games are the primary source of leisure entertainment around the world and this partnership will make high quality video games available to million subscribers over the next few years.” Read the rest of this entry »

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28th May 2010

Yes The iPad Is Now In Canadian Stores

Well as many of you are well aware, today is launch day for the iPad in Canada. While it’s easy to want one, the iPad is not something that I will be purchasing in the near future. I have a netbook which I really like, and while the battery life could be better, it is functional for the purposes I require of it, and really, other than the tablet-styled type pad, I don’t see many advantages for an iPad over my iTouch other than the bigger screen. Besides, I need a PS3 more than I need an iPad. Then again, it would be easier to read books on the iPad than it is on my iTouch…

quickmobileBCTIA and QuickMobile are pleased to announce the “mobilization” of this year’s Technology Impact Awards (TIAs) taking place on June 8th, 2010. In collaboration with BCTIA, QuickMobile has developed an iPhone app and mobile website which provides information about the awards dinner real time on any mobile device.

BCTIAThe community will be able to access the awards program, list of attendees, and finalist profiles on their SmartPhone. Other major features of the mobile solutions include online ticket purchasing, past history of TIA winners presented as cover flow graphics, as well as the evening’s seating plan.2010 TIA app

David Snell, EVP of QuickMobile stated ”we are very pleased to provide the first ever mobile solutions to enhance and extend this year’s TIAs experience. The iPhone application and mobile website benefits both the attendees and organizers by including an interactive mobile program guide with access to real-time features, which in turn provides leading edge interactive tools for all attendees and reduces printed material.”

“We are very excited about using these innovative mobile solutions to differentiate our 2010 TIAs celebration“said Pascal Spothelfer, President and CEO of BCTIA. “QuickMobile has created these mobile tools for us within an extremely short time frame and incorporated features we know will improve our attendees’ experiences at the 2010 TIAs.”

Licensing Executives SocietyThe Licensing Executives Society (USA and Canada) Inc., are holding some educational events in Toronto on June 7th. Commercializing Technology through the Power of IP Licensing is an introductory course designed for those with no prior experience in licensing. According to the event’s information page, it is specifically aimed at:

* non-licensing professionals about to enter the field
* those who are considering a career in licensing
* entrepreneurs who need to understand the value of their IP
* professors of entrepreneurship
* students interested in learning the basics of Intellectual Property (IP) and how to commercialize IP through licensing

Essential Principles & Tools of Licensing is the next step in the Society’s educational programme, and it is also running in Toronto, with a given date of June 7 – 10. This course is much more in-depth and is also more costly to attend than the introductory session mentioned above. Please see the Society’s web site for all of the pertinent information. The intended audience for this educational programme are intellectual asset management professionals, including those responsible for licensing and business development, who want to increase their knowledge of licensing and raise their professional skill level.

kerberos productionsKerberos Productions and Paradox Interactive are happy to announce that Sword of the Stars: Complete Collection which includes the original Sword of Stars game as well as its’ expansions: Born of Blood, A Murder Crows, Argos Naval Yard as well as a brand new scenario, has been released today with a recommended retail price of $29.99

Developed by Kerberos, Sword of the Stars is an epic space 4x Strategy game set in the year 2405 that allows players to play as one of four distinct galactic races, research over 150 distinct technologies, design and build ships across three size classes and wield over 40 weapons from six different weapon groups. Players can also choose from a variety of single-player scenario campaigns along with up to eight player multiplayer.

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The first expansion, Born of Blood, unveils the merciless Zuul Slavers with over 90 brand new ship sections and their unique drive system, the Tunnel Drive. It also introduces a variety of new game features including slavery, trade routes and diplomatic communications, as well as 25 additional technologies, 15 more weapons, new ship sections for the original four races as well as new scenarios, maps and galactic encounters.

A Murder of Crows introduces a sixth new race in the form of The Morrigi with their unique ‘Grav Flock’ Drive System, 27 additional technologies, 15 more weapons along with construction ships, orbital stations, spy ships, police cutters and more.

The third and final expansion, Argos Naval Yard, completes Sword of the Stars: Complete Collection with 19 more new technologies, over 75 additional ship sections to build, 10 weapons, three scenarios, as well as single player/multiplayer with co-op scenario maps.

blitwareBuilding on the success of their popular software utility applications, Blitware is happy to announce the latest addition to their lineup, Undeleter. As the name implies, the application helps computer users rescue documents, photos, and folders that have Undeleterbeen deleted and were previously thought unrecoverable. Though Undeleter joins similar software applications in its category, Blitware developers have designed a unique functionality to prevent overwriting and the ensuing permanent damage that is a common risk with such software applications.

Scanning the PC and any attached storage devices such as cameras, USB drives, and external hard drives, Undeleter searches for deleted files and folders and displays them for selection and recovery options. Unlike most data recovery software applications Undeleter Screenshotthat recover files one at a time, Undeleter utilizes a unique technology that Blitware has termed “DataStream”. Recovering all retrievable files to RAM, encrypting them so that only the host computer can read them, and temporarily storing them until the entire batch is safe and ready to be written back to disk, Blitware’s DataStream technology protects against overwriting and damage to files that is problematic with other data recovery solutions. Undeleter is compatible with the following Windows operating systems: Windows XP Home/Professional, Windows Vista (32-bit & 64-bit), Windows 7 (32-bit & 64-bit).

The latest in Blitware’s suite of utility software products, Undeleter joins Blitware’s Driver Fetch, File Helper, and the ever-popular PC Medkit as part of the company’s lineup of electronically downloadable software applications. As a member of the Better Business Bureau and the Vancouver Island Technology Association (VIATeC), Blitware is committed to providing user-friendly, effective utility software to PC users and is confident that Undeleter, their latest application, will serve their customers well and far surpass industry expectations. Read the rest of this entry »

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20th May 2010

News As Diverse As Our Country

Canada Media FundThe Canada Media Fund’s business policies are now available. This document, Appendix B: Business Policies (PDF), includes the following information:

Default Policy
Accounting and Reporting Requirements
Producer’s Fees and Corporate Overhead Policy
Completion Protection Policy
Production Insurance Policy
Standard Recoupment Policy
Treatment of Tax CreditsMIGS

The Montreal International Game Summit has unveiled its web site for 2010. Although much of the content is still focused on last year’s conference, more information will be available soon for the November 8 & 9th event.

IUGOSince the launch of Implode XL’s latest update which brought the level editor to the iPhone on May 11, 2010 (a little over a week ago), new levels have exploded into the game. IUGO is happy to share some exciting stats about the accumulating user-generated content:
Implode XL
There is now over 10x the amount of content for users to play. IUGO has done updates providing users with 170 levels to play, and there are now over 550 levels are being downloaded and played every day. In total over 100,000 levels have been downloaded and played to-date and over 2,300 levels have been rated by players.

“We are beyond pleased with the reception and engagement that our users have had with the newly launched level editor for Implode XL,” beams Sarah Thomson, IUGO’s Director of BD. “There are some incredibly challenging and creative levels being built and we’re excited that Implode XL fans now have fresh puzzles to solve all the time. We will continue to create games with compelling features that encourage user interactivity and a meaningful social layer. We’re just getting started!”

Implode XL featuring the new level editor for all iDevices is available on the App Store for $2.99 US.

Eidos MontrealEidos Montreal is recruiting playtesters for its new PlayTest facility. If you live in or near Montreal, this could be a great opportunity for you to put all those hours of gameplay experience to good use. For those looking for other employment in the game development industry, Eidos Montreal also has a number of career positions open.

Need For SpeedThis morning on Twitter, Team Need For Speed announced a new build project with Vaughn Gittin Jr. This project involves a 1969 Mustang which Vaughn has been working on since December 2009. Team NFS unveiled a first look at the classic muscle car, which will be unveiled at SEMA 2010 as well as making an appearance in a future Need For Speed title. Check out the details and picture on the Team NFS blog.

MaRSMaRS, a Toronto-based not-for-profit innovation centre, is the newest addition to the Canadian Digital Media Network (CDMN). The collaboration will enhance levels of technology commercialization and help develop successful companies in the digital media sector. The announcement follows on the Canada 3.0 2010 digital media forum in Stratford held May 10-11 where Industry Minister Tony Clement emphasized the importance of digital media to Canada’s economy.

“Bringing together MaRS and the collaboration network of the CDMN will enable powerful progress for digital media in Canada,” said Kevin Tuer, Managing Director of the CDMN. “Helping more start-up digital companies bring products to market and creating opportunities for growth in the Information and Communications Technology field is critical both for Ontario and all of Canada.”

MaRS advisors have been helping tech companies with advice, education, market insight and access to capital since 2006.

“At MaRS we are dedicated to furthering growth in the ICT sector by enabling the success of emerging technology companies,” said advisor Krista Jones, ICT Practice Lead. “We’re located in the heart of Toronto and have worked with hundreds of early-stage companies across Ontario to help them build their ventures into global successes.”

Together MaRS and the CDMN, which is headquartered in Waterloo Region and now connects nodes throughout Canada, will share and develop knowledge through surveys, data-mining and reports; develop programs to enhance entrepreneurial skills; promote the capabilities of digital media industries in Canada; and more. The CDMN was the organizer, with the University of Waterloo Stratford Campus, of the Canada 3.0 2010 forum.

wavefrontWavefront and SFU Present Developing Apps for Symbian. This seminar is targeted at developers who would like to learn the basics about developing apps on the Symbian platform. According to ABI Research, more than 330 million cell phones run Symbian OS with a 48% global market share for smartphones. Developers will learn how to leverage the Symbian Horizon Program, an application-publishing platform that allows developers to write an application once and publish it in dozens of Symbian app stores worldwide, and how to port apps from other platforms to Symbian. This seminar will take place on the morning of May 28th at Discovery Parks in Vancouver. Attendance is free, but registration is required.

Social Media ClubCurious about how to use Facebook, Twitter, and other social media to enhance your business? Wondering what your competitors, customers, and prospects are talking about? Or unsure of how to tell what’s working and what isn’t? Join the Social Media Club Vancouver at Social Media 101 where the answers to all of these questions will be explored.

With three light-speed presentations: 20 minutes for lecture, 10 minutes for Q&A, join Guacira Naves, Kemp Edmonds, and Tris Hussey, the clutter will be cleared and you will gain the critical information you need to advance your social media plans. Read the rest of this entry »

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19th May 2010

Designing Assassin’s Creed II With Patrick Plourde

Many thanks to Patrick Plourde, Lead Game Designer at Ubisoft Montreal for an in-depth look at Patrick Plourde - Photo Credit: GDC 2010Designing Assassin’s Creed II. Presented by the ACM SIGGRAPH Vancouver chapter last evening, Patrick’s presentation covered the main design focus followed to cram all of the great features and improvements we saw in Chapter Two of this very successful franchise.

The amount of development that went into Assassin’s Creed II is mind-boggling. With over 230 features and a dev team of over 300, just the massive amounts of data to keep a rein on would bury the uninitiated. Patrick stated that through the entire development process, the most Ezioimportant things to pay attention to are your game play pillars and the need to keep an honest perspective. He said that your game play pillars are used to create the challenge, while your supporting features give meaning and depth to the core, while exotic features are used to change the pace of the game.

Patrick also drew attention to the importance of play tests and making the most of the test feedback in the development of your title. Using a two-fold process of Qualitative and Quantitative Reporting will give developers a very good perspective of what gamers like or do not like, as well as how they are playing your game. The Quantitative portion focuses on data tracking and usability reports, which provide concrete information to orient discussion on data instead of personal opinions. Meanwhile, the appreciative, or Qualitative reports, give context to the data you’ve collected, and you can see what is working, what isn’t, and what changes need to be made so that the gamer can more fully experience (and enjoy) the mechanics of the Assassin's Creed Brotherhoodgame.

Patrick also touched briefly on the upcoming Assassin’s Creed: Brotherhood and how everything learned in the two previous Assassin’s Creed development processes helped the team work quickly through a very short ten month production window. A big part of this was the strength, scope and depth of the team’s design documents. He stated that it is very important to keep your documentation up-to-date right through until the end of the project. Paying attention to your development documentation will cut down on needless questions and distractions, as well as force you to think and keep track of the vision for your title. As has been stated in many, many game dev seminars – it is cheaper to fail on paper than in production – and Patrick reiterated this by saying how important it is to challenge every feature you want in your game on paper first. This is not a perfect process, but it will reduce risk to your bottom line. In reply to a question asked from the audience, Patrick noted that features drove a large part of the story, and have a big part in the future of where the Assassin’s Creed franchise is heading in the future. Too bad he wouldn’t expand on that future…just where is Assassin’s Creed III going to take us? Curious gamers want to know.

Vancouver SIGGRAPH ChapterSIGGRAPH Vancouver has two more upcoming events which may interest you. The first is Alice in Wonderland – Creating Underland on May 25th at the Empire Theatre on Granville. This session features Alice In Wonderlandtwo presentations, the first with animation director David Schaub (Sony Pictures Imageworks), who will give you a look behind the talent and tools that were used to create Alice In Wonderland. Mr. Schaub will focus primarily on the standard creative elements of the show, but he will also provide insight into the surprising challenges and innovative technical solutions that were used to breathe digital life into over 30 inhabitants of Underland including the Mad Hatter, the Red Queen and the Cheshire Cat.

The second Creating Underland session will be presented by freelance Visual Effects Supervisor Carey Villegas, who will focus on the process of photographing the “live-action” component of the film, as well as the many challenges that he and Senior Visual Effects Supervisor, Ken Ralston faced in post production while creating the visual and stereo 3D effects. A screening of Alice in Wonderland will follow the technical presentations. Tickets for this event are $20.00 for non-members and $15.00 for members.

The other upcoming SIGGRAPH Vancouver event, just announced last night, will focus on The ModNation RacersMaking of ModNation Racers. Featuring Clint Hanson, Lucas Granito and James Grieve from United Front Games, this panel presentation will take place on June 29th at the VanCity Theatre. Tickets will be available to members for $10.00 and $20.00 for non-members. As of press time, this event had not yet been added to the SIGGRAPH Vancouver web site, so you’ll have to check the association’s site later for ticket availability.

LudiaInteractive entertainment company Ludia and FremantleMedia Enterprises (FME) have announced the availability of The Price Is Right game ($9.99) for the Sony PlayStation®3 computer entertainment system on the PlayStation®Network. Players can now “COME ON DOWN” for their shot in Contestant’s Row, bid on items in 19 different pricing games, test their luck with spinning The Big Wheel, and experience the winner-takes-all tension of the Showcase.

“We are pleased to extend our tremendously successful The Price Is Right game to PlayStation 3 systems via the PlayStation Network,” said Alex Thabet, Founder and CEO of Ludia Inc. “This first game release is just the beginning for Ludia games on PS3™, and further reinforces our multiplatform game strategy.” Read the rest of this entry »

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18th May 2010

And The Survey Says Canadian Software Companies Are Doing Quite Well

Interactive OntarioInteractive Ontario is pleased to welcome Max Berdowski to its growing team. In this new role, Max will be responsible for overseeing the growth of the organization’s many services in collaboration with partners in both the private and public sectors.

“We are tremendously excited to have Max join our team at IO,” said Ian Kelso, President and CEO, Interactive Ontario. “Max has a keen understanding of the Canadian entertainment industry and has a Max Berdowskitrack record for delivering high very quality services in the not-for-profit sector.”

Max will be leading the charge in building partnerships around IO’s flagship event IN 2010, as well as for a new business skills training programme specializing in interactive media and digital games entrepreneurship.

Prior to joining Interactive Ontario, Max Berdowski spent ten years in Ottawa as the Executive Director and CEO of the recently closed Canadian Screen Training Centre (CSTC) — presenter of the Summer Institute of Film and Television. The national film, television and digital media training institute trained 500 filmmakers each year with all of its programming led by top working professionals. Max was responsible for the STC’s strategic planning, branding and programming. He directed its sponsorship and business development efforts.

Before leading the CSTC, Max’s work aired on broadcasters including CTV, Global television, CBC, CHUM, TLC in the U.S. and TQS in Quebec. From lifestyle series to network specials his numerous credits included Creative Director, Senior Producer and Director. Max was Producer/Director for a number of award-winning station and news image campaigns, most significantly, the Canadian Association of Broadcasters – C.A.B. Gold Ribbon Award for the country’s top Television Station Promotion and the PROMAX International Silver Medallion for the Atlantic Satellite Network’s innovative on-air look.

Max received a Master of Fine Arts in Motion Picture Production from the University of California, Los Angeles (UCLA) as well as a Bachelor of Fine Arts in Cinema from Concordia University in Montreal.Women In Games Vancouver

Women in Games Vancouver have released a three part interview with Vancouver Film School student Shannon Lee. Shannon was the recipient of the first ever Women In Games Scholarship, which was awarded at the Game Design Expo in 2009. You can watch Part One of the interview here, while Parts Two and Three have been posted on the WIGeh! You Tube Channel.

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Based on the overwhelming success of their PC utility software launches, PC HelpSoft™ is pleased to be able to offer Smart System Info & Smart Toolbar Remover free to the public.PC HelpSoft

“We are so touched by the support and feedback we have received on our products that we felt as though we would like to say thank you to the public by making these next software applications free to the public,”  says Vancouver’s PC HelpSoft™ Director of Product Development, Matthew Foland.

Smart System Info is a free tool that complies all the information you need on installed hardware and software. Specific information includes computer ID, processor, BIOS, memory, disks, video, motherboard, monitor, and more. Smart Toolbar Remover deletes annoying toolbars with just a click of the mouse. No more fighting with unwanted toolbars that take up valuable space in your browser.Darkspawn Ogre

In breaking news from Felderen, the Darkspawn Chronicles DLC for Dragon Age: Origins is now available (and waiting in my 360’s download queue) from Bioware. As announced earlier this month, players will now be able to play as the evil (or just misunderstood) Darkspawn. Instead of saving Denerim, players can burn it to the ground and watch Alistair weep in despair.  The Darkspawn Chronicles expansion is rated M and costs 400 BioWare Points, 400 MS Points or $4.99 PSN.

Happy 6th birthday to Maid Marian Entertainment Inc.’s free browser-based MMO game Sherwood Dungeon and to celebrate, the company’s creator has launched the new Sherwood Dungeon: Prophecy of Bane quest series to players.

“Sherwood started out as a hobby while I worked in the console games industry and grew organically. It’sSherwood Dungeon been a game that’s in constant development while it’s live,” says Maid Marian founder, Gene Endrody. “Originally players came back just to see what I had added and this created an interesting player culture because their feedback affected my choices. It’s also a bit of an anti-corporate entity; more like the crazy guy who turned his house into a haunted castle and invited people in to make suggestions.”

In a massive and expanding MMO space, Sherwood Dungeon stands out from a long list of cookie cutter competitors by creating a high-quality 3-D retail-style game experience that’s easy to access for new MMO players with simple controls, runs in any browser and doesn’t require a log-in, monthly fee or sign-up process. It’s the type of formula that might make any seasoned business person cringe but for Maid Marian’s one-man team, the result equals a global fan base of more than a million monthly unique visitors without any marketing plan.

Sherwood Dungeon also deviates from the tenets of modern MMO games. Combat is based on twitch reaction skills with minimal leveling up required to be potentially competitive with any other player in the game. Relying on 100% melee combat with a mere eight actions (attack, five power moves, tally and block), battles with monsters and players is kept close by not including ranged weapons – thus giving it more of a Fight Club-style of play where respect is earned, not given. Unlike other MMO games, Sherwood Dungeon allows players to change their avatar and identity and since skill is the motivation Sherwood Dungeonhere, there are no classes.

Socially, Sherwood Dungeon players have also dictated how they communicate, even with 99 rooms that often serve as meeting areas for clans. Such behaviors make for exciting clan vs. clan wars as players merely move to their opposing clan’s room to get the battle started. A dominant chat interface also keeps communications flowing between friends and foes and with combat being Sherwood Dungeon’s primary goal, none of the chat keystrokes interfere with combat (and yes, there are still control keys for dancing).

Sherwood Dungeon grew from an underground secret to global success through basic word of mouth. And those words come in many languages as 29% of the game’s players live in Poland, 19% in Brazil, 8% in the United States, 6% in Turkey, 5% in France and 4% in Argentina, worlds away from Maid Marian’s humble and suburban Vancouver headquarters. Read the rest of this entry »

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13th May 2010

Stimulate Your Brain with Canadian Digital Media Offerings

Canada Media FundLeading our News Briefs today, the Canada Media Fund’s Experimental Stream Application Form is now available for download from the CMF web site. Also announced today were the winners of the CMF Hot Docs Contest.  The two winners were Mark Montague of Saskatchewan, Producer and Director of Minds Eye Entertainment, and Agata Ivanna Pogorelsky of Toronto, Creative Assistant at South American Vision. Both won passes to the 2010 Hot Docs Festival, giving them access to all films and festival events. Super Mario Galaxy2

Nintendo CanadaToronto-area Mario fans of all ages will be among the first Canadians to get hands-on play time with the sequel to the 2007 debut Super Mario Galaxy. A special guest will make a surprise landing during the event, where participants will be able to enjoy on-site entertainment, receive exciting Nintendo giveaways (while supplies last), and have the chance to win 1 of 50 copies of the new game. The Canadian launch party for Super Mario Galaxy™ 2 will take place at Yonge-Dundas Square on Sunday, May 23rd from 12 noon until 8pm.

Fit BrainsFor those who may not already know this, Reader’s Digest Online teamed up with Fit Brains to bring some of their popular word games to the Word Power Rechargedinternet, your PC and yes, your iPhone. Word scrambler Word Power: Brain Sparks is available in the iTunes store for $2.99, while Word Power: Recharged is playable on your PC at the Reader’s Digest site or at Fit Brains, and will be available through other game portals as well. A third game, Word Power: The Green Revolution is downloadable to your PC for only $19.99 from either site. All three games are linked to the Word Power Network, which allows players to see their placing on the leaderboards and share in-game awards.

IUGOToday is the last day that you can grab IUGO’s Daisy Mae’s Alien Buffet for the iPhone for free. You’d best hit the iTunes store now and grab this crazy earth-based alien-shoot-em-up while you can, because tomorrow you’ll have to pay for it. This offer is brought to you in part by OpenFeint’s Free Game of the Day programme. The aliens don’t stand a chance, because last Saturday, over 125 000 earth defenders joined Daisy Mae and her cause to rid the planet of hostile inter-planetary immigrants.

Bioware CorpBioware has announced new DLC for Mass Effect 2. Overlord will be available in June for 560 MS (or Bioware) points and will offer five new action packed levels Mass Effect 2 Overlordand two new achievements. The action in this next DLC expansion will centre around an experimental and dangerous Virtual Intelligence creature that has been unleashed and is taking over any technology it finds to serve its purposes, including the Geth. Commander Shepard and his (or her) squad must infiltrate the VI’s heavily guarded fortress and shut it down before it can beam itself off planet, continuing its wave of havoc across the galaxy.

innovacorpDartmouth’s Innovacorp will be presenting a breakfast seminar on the morning of May 26th at the Innovation Boardroom, starting at 8:45am. The seminar’s topic is Building Effective Distribution Channels and will feature an expert panel who will discuss insights and advice on distributors and distributor agreements.

The panel will be moderated by Innovacorp’s interim president and CEO, Stephen Hartlen, and will feature Ian Lucas, executive vice president of innovation and strategy, Ocean Nutrition Canada Ltd., Robert Nadeau, a partner at law firm Kerr & Nadeau, and Mike Flynn, director of business development at Tether.

PricewaterhouseCoopersAfter six weeks of heated debate from online discussions about Canada’s future in the digital economy, three winners emerged from the ‘crowdsourcing’ competition called Canada’s Digital Compass, hosted by PricewaterhouseCoopers LLP (PwC). The dialogue was spread among contributors from all parts of Canada and included more than 1,200 site visitors and overall, 70 ideas were submitted for voting.

The categories were judged by a panel from a wide range of industry backgrounds as well as community participation. Each week, starting on March 16, a new subject competition was launched and the five topics were: technology, education, media production, connectivity and policy development.

The winners were:

First place: Brady Gilchrist for his ideas on “World Leadership in Digital Health Care.” In his summary, Brady believes that digital health care is the merger of traditional healthcare with new ideas born of digital technology to aid in solving complex problems and infusing “net style innovation into solving complicated problems.”

Second place: Russell Fordham for his thoughts on “Digital Literacy for All Canadians.” Russell suggests that for Canada to be a global leader in the digital economy, all our citizens need to have the basic abilities to function and thrive in this environment, supported with the partnership of government, educational institutions and businesses.

Third place: Alan Sawyer for “Implementing Temporary Advertising Tax Credits to Stimulate Canadian-based, On-line Video Distribution.” Alan notes that implementing tax credits for allowable expenditures on advertising at Canadian-owned, new media content sites would stimulate the development of new Canadian sites and increase Canadian content available for Canadian-owned media distribution.

The winners all received tickets to the Canada 3.0 Conference in Stratford, Ontario which took place May 10-11. The event featured leaders from across the country who continued the conversation on the future of digital media in Canada. “We created Canada’s Digital Compass to encourage new discussions to a broad audience on this topic and our goal was certainly accomplished,” says Tracey Riley, partner and national leader of the Technology, Information, Communication and Entertainment (TICE) practice of PwC.

Riley was happy with the turnout of participants to the crowdsourcing event and the wide range of topics that were being debated. During the last day of the competition, voting became more frequent and the leader-board changed hands several times. “We had lots of submissions on mobile and wireless project ideas but we were a bit surprised there wasn’t more discussion on cloud computing and green tech which are very popular topics at the moment,” she said. Read the rest of this entry »

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12th May 2010

Social Media and MicroBlogging Reflects on Business Partnerships

CNIE-RCIÉThere are some upcoming events whose registration deadlines are fast approaching. If innovation in educational technology is where your interests are focused, check out the Canadian Network for Innovation in Education conference which takes place this May 16-19 in Saint John, NB. Registration deadline is May 12th (that’s tomorrow). Another education-based conference which is rapidly approaching is ModSim World 2010, which takes place in Montreal this June 14 -17th. If you’re a freelancer, I’d like to remind you about FreelanceCamp which will be held at The Network Hub in Vancouver on May 29th.

Vancouver SIGGRAPH ChapterVancouver’s SIGGRAPH chapter has confirmed that there will be a very limited number of rush tickets available for the May 18th presentation of Designing Assassin’s Creed 2. If you missed out on buying an advance ticket, I recommend getting to the VanCity Theatre early for your chance at one of the rush tickets. There are still advance tickets available for the May 25th presentation of Alice in Wonderland – Creating Underland, which will be held at the Empire Theatre.

Tungle.meWhen Vancouver’s Boris Mann recently tweeted that he’d like to see an integration between social CRM product BatchBlue and appointment scheduling application Tungle, both companies were there to hear it.

Start-up investor Boris Mann uses both services to help run BMann Consulting, and as “BatchBook and Tungle have become my go-to tools for contacts and calendaring,” says Mann, Boris Mann“Individually, they’ve both been impressive with their customization and integration capabilities, so I thought it would be really great to see them work together.”

Mann’s brief Tweet suggesting a dream of product integration became a reality as the two companies traded a few more Tweets and phone calls and joined forces to make it so. By the time a second BatchBook customer tweeted about a possible BatchBook/Tungle connection just a few days later, talks between the companies were already well underway.

“BatchBlue does a terrific job of pulling together a complete social profile of contacts and shares our vision of connecting the dots in the social graph to bring people together for meaningful conversations,” said Richard Zeidel, Vice President of Strategic Alliances for Tungle. “The Tungle.me integration with BatchBook makes a lot of sense because now, businesspeople can easily view their contacts’ availability and schedule meetings right within the same tool they use to manage their contacts and conversations.”

The Tungle product was a good fit from Rhode Island-based BatchBlue’s perspective as well, and something they knew their customers would love. The fact that the deal was sparked on Twitter underscored both companies commitment to using social media tools in new and exciting ways.

“When we discover a cool product, we want to share it with our customers. And if we hear a great idea coming in via Twitter or other social media channels, we’re definitely quick to explore it,” explains Pamela O’Hara, President of BatchBlue Software. She added that the BatchBlue On-Boarding Team was already using Tungle to schedule consultations with customers. “We took it a step further and integrated the Tungle.Me scheduling widget into BatchBook. Now, the BatchBook/Tungle integration makes scheduling meetings as easy as pushing a button.”

Tungle also just announced a WordPress Plugin – and yes, it just popped up on Twitter. Literally. This is an edit to the orginal post, so that I could get in the news about the plugin. According to the plugin’s description, Tungle can now instantly become an integral part of your blog and facilitate the connection between you and your audience.

The benefits to bloggers are wide reaching. For example:

  • An entire team can be set up with personal scheduling pages to make it easy for readers to book time with them.
  • An organization of more than one publisher, all working from different locations, can easily get the entire team on Tungle.me.
  • New contributors can instantly be brought into the scheduling loop.
  • Issues of double bookings and time zone mishaps can be handled easily, at no cost, and in a way that really helps bloggers save time for the important stuff – creating content.
  • Bloggers can gain back all lost productivity due to back-and-forth emailing and phone calls of trying to find a time to meet, all without leaving their blog space.

CanadaThe Government of Canada has formally unveiled its national consultation process for the new Canadian Digital Economy plan. Aimed at building consensus among governments, the private sector, academia and the Canadian public in developing a digital economy strategy for Canada, the development of this strategy was outlined in both the government’s Speech from the Throne and Budget 2010, with its goal set as positioning Canada for leadership in the global digital economy.

The announcement was made jointly by the Honourable Tony Clement, Minister of Industry, the Honourable James Moore, Minister of Canadian Heritage and Official Languages, and the Honourable Diane Finley, Minister of Human Resources and Skills Development at the Canada 3.0 Forum in Toronto.

“Canada can and should be a leader in the global digital economy,” said Minister Clement. “Now is the time for the private sector to step up and contribute their ideas for a digital strategy and, when that strategy is in place, to implement the plan.” Read the rest of this entry »

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