24th November 2010

New DLC and New Apps Plus a Thank You to WestJet

westjetNote: I would like to publicly thank Allison over at WestJet for going above and beyond the duty of a great CSR person and getting my daughter home from CFB Borden via Toronto after her original flight was canceled. This is just one example of how Twitter can work for business – not only did the airline make it right (sorry Mike Holmes, I know that’s your ® tag line) – but Allison got her on a flight landing in Abbotsford tonight, which is much, much more convenient for us than Vancouver International. That said, the “distraction” of getting flights sorted and the fact that I actually slept in this morning, means a bit sparser news for now – but there will be more later, because Canada’s digital media community is always creating new things for me to tell you about.

UbisoftUbisoft has just announced that the Animus Project Update 1.0 downloadable content (DLC) for Assassin’s Creed® Brotherhood for the Xbox 360® and the PlayStation®3 will be available as a free Mont St Micheldownload on December 14th, 2010 on XBOX LIVE® and PlayStation®Network.

The Animus Project Update 1.0 will include a brand-new game mode and brand new map for Assassin’s Creed Brotherhood Multiplayer. The game mode, Advanced Alliance, will make the original Alliance Mode with target identification and engagement more difficult than in original Alliance Mode, thus providing a more challenging experience for players. With three teams of two players each, Advanced Alliance is a tougher test for players and rewards teams that use stealth techniques to hunt their targets.

Located on a rocky tidal island of Normandy in France, the new map, Mont Saint-Michel, offers breathtaking Hellequin In Mont St Michelscenery sure to enchant all. Its particular topography of narrow streets, high-perched bell tower and multi-leveled architecture is perfect for hunters and predators alike to surge from out of nowhere to execute their prey. To survive, recruits will need to use free-running and narrow roads to their advantage.

“We are very thrilled to be able to offer the first Multiplayer DLC for Assassin’s Creed Brotherhood for absolutely free,” said Sebastien Puel, executive producer, Ubisoft Montreal. “We wanted to say thank you to our fans for making Brotherhood such a huge success its opening week. We are very proud of the unique and innovative Multiplayer mode it offers, and hope the fans enjoy the new content.”

Last week I told you all about Game Prototype Challenge – well the first round has been completed, and there are some great game prototypes up for you to play. The theme for this first round was Dreams and Collectibles; GamePrototypeChallengehere is who submitted prototypes:

Sleep Harder! by Cale Bradbury
Chased by Monsters by Jason P. Kaplan
Part Of A Machine by Damian Sommer
Dreamcatcher by James An
Sleepscape by Jonathan Remedios
ProjectKyoto by Arthur Marris

These games were all built in one week, from start to finish. Check them out, they’re rather good (not that I’m surprised, because Canadian game devs are the best). Version 2 of the Game Prototype Challenge will be coming in December – keep an eye on their site and ours for the theme and time frame announcement.

Ripe AppsToronto app developer Ripe Apps has just released their latest title. Geo Alerts is an app that lets you set reminders for specific locations by placing pins on a map, choosing an address from the Address Book or by typing an address in search. Geo Alerts gives you 20 custom alert sounds with an unlimited number of alerts and notifications. With background processing on iOS 4 (3GS or Newer), Geo Alerts can help you in these ways:

* Remember to pick up “Milk” every time you pass by your usual convenience store (if I had an iPhone, this alone would be worth it!)
* Drop by and pick up the mail at an old address
* If you are a real-estate agent and need to remember to stop by at a few locations
* Are you a Pool Cleaner, Gardner, or any Profession that require multiple stops per day?
You can pre fill your stops on the app and it will remind you every time you are near you next closest client.
* Fun & Experimentation
* Remind yourself to flirt with that house you are looking into buying whenever you’re there
* It can remind to do something when you get home from work, even if you don’t know when that will be
* Organize your driving; look at the app (in NSEW mode) and know what you need to do “North of Here”.
* Wake yourself when sleeping on the bus but only when you get home.

BCITBCIT is looking for mentors for their Games Development Bachelor’s Degree students. The first crop of students will be graduating Spring of 2011. These students will be available to work on their practicum from January to April 2011. I encourage you to participate in this practicum program and to include one of the students in your projects. Doing so will help cultivating and grooming our next generation of IT professionals in the games industry. This is also an excellent opportunity to evaluate potential employees while getting cost-effective development assistance.

With a focus on advanced programming, the BCIT Games Development Degree is designed to also equip students with critical skills in multidisciplinary areas including graphics and audio design, higher level Mathematics (3D graphics, calculus, analytical geometry), Physics and artificial intelligence. Students learn to develop games for PCs, consoles (e.g. Xbox) and mobile devices (e.g. iPhone).

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24th November 2010

Game Design Expo Speakers Announced

Game Design Expo 2011The lineup for Game Design Expo 2011 in Vancouver has been revealed, highlighted by keynotes from Rovio Mobile, the makers of all-time bestselling iPhone game Angry Birds, and Blizzard Entertainment, the creators of the world’s most popular subscription-based massively multiplayer online role-playing game, World of Warcraft®. The entire day of presentations by the luminaries behind some of the most important games of this year and next constitute the event’s biggest speaker lineup in its five-year history.

The event, slated for January 22-23, 2011, is hosted by the acclaimed one-year Game Design program at Vancouver Film School (VFS), which the Los Angeles Times has called “a top school favoured by game industry recruiters.” Saturday’s Industry Speaker Day at Game Design Expo will feature talks aimed at game industry professionals, students, and anyone interested in games. Tickets for Industry Speaker Day are on sale now and already selling fast.

Rovio Mobile’s Angry Birds, a puzzle game for iPhone, Android, and other mobile devices, has been downloaded over 20 million times. Rovio’s Senior Game Designer and Marketing Manager will kick off Saturday’s schedule by delving into the design and business factors behind its incredible success in a presentation called How to Design a Hit Game for the iPhone.

In addition to crossing the 12 million subscriber mark recently, Blizzard Entertainment’s World of Warcraft has racked up numerous achievements. Its first two expansions, The Burning Crusade® and Wrath of the Lich King®, both broke PC-game sales records upon their release, and Blizzard’s latest expansion for the game, Cataclysm™, is set to launch on December 7. Blizzard’s lead content designer on the game will discuss how the company uses macro design to stay focused on the big picture amid a world of details.

Among the schedule’s many other highlights are talks by leading minds behind Dead Space 2, Tron: Evolution, True Crime: Hong Kong, and Halo Waypoint, as well as PlayStation Move and Microsoft Kinect. The lineup represents an incredible cross-section of the game industry, from mobile and online games to big-budget AAA titles, from traditional platforms to new motion-based systems.

Game Design Expo Industry Speaker Day Guests – January 22, 2011

Jaakko Iisalo/Matthew Wilson – Senior Game Designer/Marketing Manager, Rovio Mobile (Angry Birds)
Jeff O’Connell/Mike Skupa – Lead Producer/Lead Designer, United Front Games (True Crime: Hong Kong)
Anton Mikhailov – Software Engineer, Sony Computer Entertainment (PlayStation Move)
Paul Parsons – Senior Game Designer, 343 Industries (Halo Waypoint)
Mitchell Lagran – Designer, most recently of Rockstar Games Vancouver (Max Payne 3)
Alan Shen – Senior Design Program Manager, Microsoft (Kinect)
Jonathan Gallina – Lead Game Designer, Propaganda Games (Tron: Evolution)
Seth Marinello – Level Designer, Visceral Games (Dead Space 2)
Cory Stockton – Lead Content Designer, Blizzard Entertainment (World of Warcraft)

The event is held in the intimate Vancity Theatre at the Vancouver International Film Centre, and has sold out every year. Anyone hoping to attend is encouraged to buy their tickets now.

“We’re incredibly excited to be welcoming these speakers and companies to Vancouver,” says Dave Warfield, Head of VFS Game Design and the host of Game Design Expo 2011. “Whether you’ve worked in the game industry for years or you’re just starting out, you never stop learning. Games like Angry Birds and World of Warcraft offer countless lessons to us all.”

In conjunction with Game Design Expo 2011, Warfield and VFS Game Design will be hosting a free Open House at the school (390 W. Hastings) on Sunday, January 23, where attendees will be able to hear about the program, meet students and faculty, play games, take sample classes, and get details on the full-tuition Women in Games Scholarship. Space is limited, so anyone interested in attending the always-popular Open House is strongly encouraged to register now.

VFS is proud to partner with the following event sponsors to realize Game Design Expo 2011: G4, 3vis, Annex Pro, Pixologic, Radical Entertainment, Sumo Lounge, and The Georgia Straight.

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23rd November 2010

Robert Half Predicts Top 11 Jobs for 2011

Robert HalfAs people look to the coming year with hopes of continued economic recovery and increased job creation, new research may hold clues as to what the most promising professional positions will be in 2011. According to the Salary Guides just released from Robert Half, 11 roles representing several fields – including accounting and finance, technology, legal and administrative – show promising increases in starting salaries and growing demand among employers.

“The common thread among the jobs highlighted in our research is that they help businesses improve efficiency and profits, and foster a more positive customer experience,” said Max Messmer, chairman and CEO of Robert Half International. “The most successful job candidates bring multiple skill sets, a track record of success and a strong sense of accountability to their roles.”

Following is an overview of the 11 Top Jobs for 2011:Professional Employment Report

1. Performance analyst – Among nearly 130 finance and accounting positions listed in the 2011 Salary Guide, performance analysts are expected to see the largest jump in starting salaries. Average starting compensation is projected to rise 5.1 per cent to the range of $56,250 to $86,750. Many Canadian employers seek talented professionals who can prepare portfolio, benchmark and statistical reports; maintain and update performance databases; and evaluate return on investment for the company.

2. Controller – Average starting salaries for controllers at midsize companies ($50 million to $100 million in sales) are expected to climb 4.9 per cent, to the range of $85,500 to $113,750. Organizations are adding controllers and assistant controllers to oversee accounting operations, enhance accounting and internal control systems, and assist with growth initiatives. Read the rest of this entry »

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23rd November 2010

Funding And Strategies Will Move Us Forward In A Digital Economy

Canada Media FundThe Canada Media Fund (CMF), successor organization to the Canadian Television Fund (CTF), has published the CTF 2009-2010 Annual Report (French) outlining its funding activities over the past year, which saw the CTF disburse a record amount of $327 million to help produce 4,400 hours of programming, including 932 hours of new broadcast programs. Flashpoint, The Young Romantic, Les Invincibles, and Les hauts et les bas de Sophie Paquin are only a few examples of programs that received numerous awards, attracting many repeat viewers as indicated by audience rating numbers.

“If there were a theme to this year, that theme would be dialogue” said Louis Roquet, Chair of the Board of Directors. “The dialogue between the various stakeholders of the corporation was strengthened through an extensive year-long consultation”. The consultation process and the significant review of content funding parameters led to the creation of programs and policies currently provided by the Canada Media Fund.

Highlights of the CTF 2009-2010 Annual Report include:

· The CTF supported a total of 931 projects, including 476 Production and 352 Development projects.
· Development funding reached a record high of $9.8 M.
· 427 CTF funded programs were nominated for awards and won 95 Gemini and Gémeaux awards.
· 2009–2010 total production budgets climbed above $1 billion, or 20% above the average of the preceding four years.
· Performance envelopes (BPEs) were allocated to 59 English and 20 French broadcasters; five new broadcasters received envelopes in 2009–2010.
· Regional production received 30% of the funding allocated in 2009-2010 (including Aboriginal Language Projects).
· The Digital Media Pilot Program budget grew from 2 to 10 million dollars. The number of projects funded by the program increased almost twofold from 30 to 77.

Government of CanadaThe full text of the speech delivered by The Honourable Tony Clement, PC, MP Minister of Industry at the International Institute of Communications Canada Conference which is currently underway in Ottawa, is now available online.

In speaking on Canada’s future in a digital economy, Minister Clement stated that he is looking to the future “with confidence, even optimism. Not because I am insensitive to the challenges, but because, like you, I see the possibilities. And few areas offer greater reason for optimism than the digital economy.” He also outlined what we can expect when the Digital Economy strategy is launched in the spring of 2011, saying that “it will be a living document, one that will continue to evolve to meet the changing needs of changing times. But it will be an important milestone in Canada’s path to greater competitiveness and innovation.”

Minister Clement went on to reiterate five areas of particle interest that are critical to creating a digital Canada:

* building a world-class infrastructure that connects ideas, individuals and opportunities.
* encouraging businesses to adopt digital technologies to boost their productivity and drive innovation.
* developing a digitally skilled workforce to take advantage of the opportunities these technologies provide.
* growing successful Canadian companies — to supply digital technologies to global markets.
* creating made-in-Canada content across all platforms to bring Canada to the world.

Following this, Minister Clement touched on several areas of forthcoming change for both the digital industry and industry at large, in Canada. These include changes to policy at the Business Development Bank which will see ICT becoming a focus for new and expanding enterprises. He also covered other areas to be visited by the Minister Clement playing NFS at EA Canada in August 2010. Source: Richard LamDigital Economy strategy, including access to broadband in all regions of Canada and the cost of services from our telecom providers. Minister Clement also touched on what the government is working on in regards to ensuring “a well-functioning digital marketplace by introducing important new laws and amendments — including copyright, anti-spam and privacy legislation.”

Minister Clement also spoke about the need to nurture Canadian ICT talent and educational programmes, whereupon he announced the “awarding of 25 Knowledge Synthesis Grants on the Digital Economy. The research proposed by the recipients reflects both the diversity of Canada’s intellectual capital and the diversity of the digital economy itself.” He concluded his presentation with discussion of growing Canada’s digital economy both within our borders and internationally, as well drawing attention to the Canada Media Fund and Canada 3.0. During his speech, Minister Clement also noted that The Honourable Diane Finley, Minister of Human Resources and Skills Development, will be presenting more about digital skills development today at IIC (see below). You can read the full text of Minister Clement’s speech on the Industry Canada web site.

The Honourable Diane Finley, Minister of Human Resources and Skills Development, delivered her comments this morning at IIC as part of her update on Canada’s Digital Economy Strategy Federal Minister of Human Resources and Skills Development Diane Finley (photo Government of Canada)development at an industry conference earlier today, opening her presentation with the acknowledgement that technology is becoming more and more intertwined in Canadians’ everyday lives, and supporting digital skills development will be key to our future economic success.

“For Canada to be a leader in a rapidly developing, global digital economy, Canadians need to have strong digital skills,” said Minister Finley. “That’s why the Government of Canada will develop and implement a strategy that will help us work in collaboration with our industry, education and government partners to build a skilled workforce and a stronger Canada.”

As Canada heads towards economic recovery, new digital skills needs are being added to existing labour market challenges. Recent public consultations on the digital economy will help the Government develop a strategy to address many broad challenges.

The conference, entitled Connections, Content and Consumers: Towards a National Digital Strategy for Canada, was hosted by the Canadian Chapter of the International Institute of Communications (IIC Canada).

Mr. Bernard Lord, Chair of IIC Canada, welcomed the Minister’s remarks. “The Government of Canada’s Digital Economy Strategy is a once-in-a-generation opportunity to chart the path Canadians will take towards prosperity in the 21st century,” said Mr. Lord. “Networks and connections will enable that prosperity, but it will be the digital skills, hard work and inspiration of Canadians that will maximize it.”

While elements of digital skills training can be found in existing Government of Canada programming, developing an overarching Digital Economy Strategy will improve our innovation and competitiveness and help prepare Canadians for the jobs of tomorrow.

DIG London 2010A coalition of over 40 Canadian video game developers, academic institutions, and intermediate enabling organizations are working together to establish Canada as the globally recognized innovator and exporter of digital interactive game development software, technology, and IP. Meeting at the Digital Interactive Game Developer’s conference, DIG 2010, key partners discussed this initiative, striking an action committee to define the initiative’s strategic priorities and execution plan, with hopes to launch in the summer of 2011.

Through a robust partnership, industry, academics, NGOs from across Canada are working to create a Centre for testing, validation, and commercialization of game development IP. With over $5.5 million raised in cash and $5.5 million in-kind contributions, the team is committed to levering existing investments and assets to create a competitive advantage for Canadian game developers. The partners are putting together a program to:

* Identify and aggregate existing digital interactive game technology IP
* Support small and medium sized game developers to access the resources required to identify, validate, and accelerate the commercialization and licensing of their IP
* Facilitate and promote the ongoing collaboration among and between industry, academia, and national networks to mobilize the resources needed to solve technology related problems and develop marketable digital interactive game technology
* Develop, attracting, and retaining highly skilled software developers and engineers, researchers, and IT professionals
* Provide a conduit for digital interactive game developers to leverage access to industry information
* Host an annual series of national workshops – physical and virtual to bring together partner organizations for education, networking, and development of new programs
* Contribute to Canada’s digital media content creation by establishing and facilitating a path to market for hundreds of new Canadian digital interactive game technology licenses and content

“An opportunity exists to position Canada as a global leader in the creation, commercialization, and licensing of digital interactive game technology. This opportunity will be achieved by enabling synergistic interactions at all levels of game technology development through access to technologies that enable development, industry intelligence, and research,” says Michael Schmalz, a key leader of this initiative. “Our recent application to the National Centres of Excellence was not funded, but our team is committed to moving forward with our plan and defining the best opportunity for our industry,” adds Schmalz.

“It is ultimately our intent, shared by many supporters in industry, academia, and government across Canada, to create increased opportunities for Canadian digital interactive media technology developers, commercialize their IP, and export Canadian Digital interactive media technology globally,” says Douglas Robertson, President and CEO of Tech Southeast in New Brunswick.

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17th November 2010

Whistler Film Festival Only Two Weeks Away

Whistler Film FestivalFrom December 1 to 5, 2010, the entertainment industry will meet in the mountains at the Whistler Film Festival’s industry forum. Designed to facilitate international alliances and financial partnerships, the Whistler Summit presents 21 informative and thought provoking sessions that address filmmaking in the digital age and the range of issues affecting the film, television and digital media industry. Sessions are complimented by networking opportunities including one-on-one meetings, roundtable information sessions, luncheons and receptions.

“As new tools and formats emerge, boundaries are breaking down like never before, and today’s filmmakers are telling their stories across multiple media platforms,” says Kryssta Mills, Whistler Summit Industry Program Producer. “The Whistler Summit is a unique gathering for the international industry to connect with Canadian producers to address the impact of filmmaking in the digital age, build relationships and take projects to new heights, all in an intimate and an inspiring setting.”

The Whistler Summit opens on Wednesday, December 1st with a networking reception that precedes the Festival’s Opening Gala. The program officially launches on Thursday, December 2nd with a focus on the international business of feature film production and cross platform collaboration. Producer roundtables begin the day with a series of ‘no pitch’, small group meetings with high-level industry executives. Panels include International Financing & Distribution: The View from L.A., an in depth dissection of the recent upturn in the international market after a very challenging few years, with some of the best in business, and Navigating the Digital Domain, an inside look at how film, television and digital media professionals can work together for cross-platform success. The Keynote Luncheon features Mass Animation founder and former Sony Pictures Digital President, Yair Landau, who will address collaboration in the digital age from his unique perspective, followed by One-on-one Meetings with attending International industry executives (pre registration is required) and the much-anticipated Merging Media Pitch, which features five advanced convergent media projects pitched before an international jury of digital content buyers and a live audience. An après networking reception rounds off day one of the Summit.
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16th November 2010

University of Waterloo Senate Approves Games Institute Proposal

via UWaterloo: At a meeting of the University of Waterloo Senate last evening, a proposal for a Games Institute, drawing on Waterloo expertise in such fields as animation, gambling, simulation, neurobiology and wellness, was approved to move forward. The proposal, which was backed by the senate’s Graduate and Research Council and the Dean of Arts, drew on “core faculty members” in systems design engineering, drama and speech communication, psychology, anthropology, management sciences, mechanical and mechatronics engineering, English language and literature, and computer science.

University of WaterlooThe summary, which allowed that the Games Institute vision is very broad, incorporating game research that may have non-gaming applications, non-gaming research that may have game-related applications, hardware, software, and interaction, would seek funding from government (SSHRC, NSERC, MRl, etc.) and industry (Google, Microsoft, partners in the games industry and related industries); and UW seed funding. The proposal also went on to state that:

“The games industry is growing rapidly throughout Ontario, Canada, the U.S., Europe, and Asia, and offers numerous and wide-ranging areas for cross-faculty and multi-institutional interdisciplinary research collaborations. Furthermore, the games field is an area of strong interest for students, as researchers, creators and industry employees. The games industry is receiving substantial funding and incentives from governments, including the Ontario government.

“The Games Institute is proposed to advance research and knowledge in game-related interactions and technologies. The institute aims to establish strong academic and academic-industry research projects and programs, establish a richly cross-disciplinary graduate teaching and research institution, develop commercialization projects with industry partners, strengthen community ties, encourage student engagement, and enhance educational and employment opportunities for students. Research will cover video and computer games (including online games), social games, mobile games, educational and serious games, simulations and virtual worlds, more traditional non-digital games, board games and gambling games.

Also listed in the proposal were examples of some of the research studies and questions that researchers in the institute could tackle. Among them: “What are the psychological and psychophysiological aspects of gaming that contribute to addiction? What aspects of interface design can we learn from games? How can machine learning and AI influence new games? How can we optimize code for networked mobile games? How do we incorporate ideas from board games into new digital technologies? What public policy recommendations should be made with regard to games?”

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9th November 2010

Canadian Students Say Science Is Not Cool

I see a great opportunity for Canadian interactive media developers, technology and schools coming about, perhaps spurred by the results in this study.

lets talk scienceScience and technology-based careers may have exploded in recent years, but Canada’s youth have little interest in studying science after they graduate from high school. According to a new Angus Reid Vision Critical survey, only one in three (37 per cent) Canadian teens aged 16 to 18 are interested in taking a science course at the post-secondary level – and these are teens who are currently enrolled in at least one high school science course.

This is a surprising statistic, especially given that more than eight out of 10 (82 per cent) teens recognize that studying science opens many different career options and believe that if fewer students pursue science it will have an impact on our society long-term (84 per cent). Across the country Canadians agree, with nearly 90 per cent saying that young people’s interest in science is essential for Canada’s future prosperity.

“There is clearly a disconnect between Canadians’ theoretical belief in the value of a science education and students’ actual intentions,” said Bonnie Schmidt, president and founder of Let’s Talk Science, a non-profit organization dedicated to promoting the importance of science learning. “We need to encourage more teens to pursue science and technology learning at high school and post-secondary levels. The reality is that science education opens many more doors for career opportunities than people realize. A basic understanding of science is also needed for everyday life.”

The problem may be that Canadian teens do not think of science as ‘cool’. According to the survey, Canadian teens perceive people working in science related professions as intelligent (81 per cent) and serious (54 per cent), but only four per cent think they are ‘cool’. Yet, the number and variety of science-related careers available to youth today is higher than it has ever been before – and go beyond the obvious careers in medicine and computer technology. Science can lead to careers in the sports and entertainment industry or the business and financial world.

W. Brett Wilson, Chairman of both Prairie Merchant Corporation and CANOE Financial LP, as well as a scientist and entrepreneur, wants to help Canadian youth see the value and ‘cool’ factor of science. “The scientific skills learned at the high-school and post-secondary levels are critically important to virtually every career area,” said Mr. Wilson. “For me, studying science as part of my engineering degree has made a world of difference in my success. I use those skills every day in my own business, and in analyzing the potential value and utility of new business ideas. Now I am encouraging my own children, who have all taken sciences at a post-secondary level, to leverage those skills in whatever career paths they might choose.”

Partnerships like those between Let’s Talk Science and Amgen Canada are essential when trying to raise awareness of the importance of a science education among Canadian youth. According to the survey, eight out of 10 Canadian teens said that having access to mentors or assistance with homework would help them be more successful in science. Let’s Talk Science is a pioneer in developing programs that stimulate the interest of young people in science, including outreach programs that provide role models and real-world experiences in science and CurioCity, an interactive ‘place’ tailor-made for teens to explore and discover the science, engineering and technology in their lives. At CurioCity, teens have access to insightful articles that relate to their own interests and activities, such as health issues, technology, entertainment, sports and relationships, as well as a careers profile section that highlights the integral role science plays in career opportunities.

“Making science relevant is key to helping teens see the possibilities science brings to their own future,” said Dr. Schmidt. “Resources, like CurioCity, take science to where teens are – online and mobile – so they can explore science in ways that are meaningful to them. It’s very exciting, and the feedback by those who have used the website is very encouraging.”

Supporting educators in an effort to engage students in science in novel ways is also important – especially given that 70 per cent of teens say their science teachers have influenced their perception of science. The Amgen Award for Science Teaching Excellence (AASTE) recognizes four outstanding Canadian science teachers each year for their extraordinary contribution to elevating science literacy through creativity and innovation in the classroom.

“As we move towards a knowledge-based economy, we need to work together with supporters of science education to ensure our youth understand its importance, as well as make the connection between cutting-edge science and its everyday applications,” said Karen Burke, director of regulatory affairs, Amgen and vice-president, Canadian Society for Chemistry.

“At Amgen Canada, we are committed to raising the value of science literacy in Canada and hope to attract bright young minds into the field of science for many years to come,” continues Daniel Billen, Vice President and General Manager of Amgen Canada.

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9th November 2010

Disney Institute To Teach A Day of Quality At Kwantlen

Disney InstituteDisney Institute is bringing its renowned professional development program, “Disney’s Approach to Quality Service” to Surrey BC this November 30th. Sponsored locally by Kwantlen Polytechnic University School of Business and the Surrey Board of Trade, the full-day event will demonstrate how anticipating and reacting to customers’ needs, wants, and emotions is an integral aspect of delivering quality service and achieving business results.

The program will be held at the Cedar Building Conference Centre in Surrey, and give participants new ideas for creating a service-driven organization that delivers excellence.Kwantlen Polytechnic University School of Business

Program registration is $395 per person and includes Breakfast, Lunch and all course materials. For more information or to register, call 877-544-2384 or visit the event information page.

“Delivering great service is critical for companies looking to survive and prosper,” said Jeff James, vice president for Disney Institute. “This program is a rare opportunity for Vancouver-area business professionals to go inside the Disney organization and learn innovative, easy-to-implement best practices that can give them the competitive edge.”

The full-day “Disney’s Approach to Quality Service” program will give participants an “insider’s look” at business practices that have helped Disney become respected for product and service quality. In 2010, Fortune magazine recognized Disney as the world’s most admired company for quality. Participants will learn how to exceed customer expectations using a well-defined service infrastructure, ongoing research and service standards.Surrey Board of Trade

“In an era where everyone is competing for business and market share, excellent customer service isn’t a luxury, it’s a necessity,” James said. “This program is made for organizations – large and small – that are looking to create a service experience that exceeds customer expectations and drives repeat business.”

Disney Institute was created to showcase “the business behind the magic” – Disney best practices that easily adapt to other organizations. One of the most recognized names in professional development, Disney Institute travels the world offering engaging seminars, workshops and presentations, as well as fully customized programming. Immersive learning experiences are also offered at Disney destinations in the Americas, Europe and Asia, enabling participants to go behind the scenes and see firsthand how business theory drives operational excellence. The Disney Institute client roster includes Fortune 500 companies as well as a wide range of small businesses, non-profits and government agencies.

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5th November 2010

GameOn Finance 2011 Open For Registration

GameON FinanceGameON: Finance 2011 will return to the Design Exchange on January 20 and 21, 2011, and the Kick-off rate of $489.00 is available now through November 15th 2010. Early Bird Tickets go on sale from November 16th through December 15th, with a price of $559.00. Once the Early Bird rate expires, ticket prices will go up to $699.00 if you purchase online, or $874.00 if you want and buy them at the conference. Interactive Ontario members will save an additional 30% off all ticket prices. See the event site for details.

GameON: Finance is Canada’s top business forum for the interactive entertainment industry connecting developers, innovators, investors and industry leaders. Delegates will gather in downtown Toronto for two days of keynotes, case-studies, lectures and panel discussions which will provide insight on topics such as:

* Emerging opportunities in game project financing
* The bottom line on equity investments
* Dealmaking across transmedia platforms
* Tips and tricks to optimize public finance opportunities

GameON: Finance’s 2011 Advisory Board members are: David Crow (Influitive), Jason Della Rocca (Perimeter Partners), Vikas Gupta (TransGaming Technologies), Marc Jackson (Seahorn Capital Group), Sean Kauppinen (International Digital Entertainment Agency), Jim Laird (Bedlam Games), Wanda Meloni (M2 Research), Ray Sharma (XMG Studio), Scott Steinberg (TechSavvy Global), John Sutyak (DDM) and Dean Takahashi (GamesBeat).

To compliment the release of Your Shape: Fitness Evolved, Ubisoft has launched Your Shape Centre, a Ubisoftwebsite which works in tandem with the game, offering a truly personal online gym centre.

· Track your workouts and set yourself fitness challenges
· Compete and compare your progress with friends
· Set yourself fitness challenges
· Get advice from other players and fitness experts to help you reach your fitness goals
· Share your fitness achievements on your Facebook or Twitter

Open TextTo help organizations meet expanding requirements for archiving, eDiscovery and regulatory compliance, Waterloo’s Open Text will embed Oracle technology to deliver a new set of enterprise content solutions. Read the rest of this entry »

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2nd November 2010

ESAC and Women In Games Vancouver Hold Panel For Media Literacy Week

Media Awareness NetworkMedia Awareness Network (MNet) and the Canadian Teachers’ Federation (CTF) marked the launch of Canada’s Media Literacy Week yesterday by highlighting the need for parents, educators and youth to talk about the ways that gender is portrayed in media and how this can influence young people’s perceptions of themselves and others.

“Teachers see first-hand how media and information technology influence the manner in which students interact with each other and how they view the world around them. Media Literacy Week is an opportunity for teachers to discuss with and engage young people so they can become literate in the understanding of visual images and media messages,” says CTF President Mary-Lou Donnelly.

Media Literacy Week has been promoting the integration of media literacy activities in communities, schools and families across Canada for the past five years. The week underscores the importance of nurturing critical thinking skills in youth that will help them understand and effectively navigate their media-rich world.

“Media play a powerful role in the lives of youth,” said MNet Co-Executive Director, Cathy Wing. “We need to make sure young people have the skills and knowledge to ensure that their interactions with media are positive and enriching. Media Literacy Week reminds us how important these skills are for our kids.”

Over 40 organizations are collaborating in the week this year, promoting media and digital literacy and hosting a wide range of activities – from film screenings and contests, to discussion panels and workshops – to provide opportunities for adults and youth to think about and discuss media.

esac As part of its involvement in Media Literacy Week, Women In Games Vancouver will be participating in an educational panel sponsored by the Entertainment Software Association of Canada. Moderated by Briana McIvorElectric Playground personality Briana McIvor, the event will be held this Friday at Argyle Secondary School in North Vancouver, one of the few high schools in BC to recognize the importance of digital media careers by offering Grade 11 and 12 students a training programme by way of its Digital Media Academy.

An invitation has been extended to Argyle’s grade 9 & 10 girls for the afternoon panel, which will feature discussion about what types of video games they and their friends like to play, what goes into making some of their favourite video games, and what it takes to work in the video game industry. Several women who work in the Vancouver development industry will be participating and sharing their knowledge with female students who are interested in interactive media careers.

Participants in the panel discussion include Zoë Curnoe (EA Canada), Bryna Dabby (Smoking Gun Interactive), Tara Mustapha (Microsoft), Michelle Chua (United Front Games), Erin Olorenshaw (EA Blackbox). I will also be taking part in the panel, along with Liberal MLA Jane Thornthwaite (North Vancouver-Seymour) and three female students from Argyle Secondary.

One of the goals of this panel is to let girls know that there are many careers within the digital media industry to choose from, and not everyone has to be an artist or a programmer. Panel facilitators Wendy Boylan, Communications Director for Ubisoft Vancouver Inc. and Julien LaVoie, Director of Public Relations for the Entertainment Software Association of Canada will also be present at this event, which will be live-tweeted – just look for the #G&G hashtag on Twitter this Friday.

Please see the Media Literacy Week web site for a complete list of the activities going on across the country.

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