10th February 2010

VFS Grad Presentations and Game Design Expo 2010

VFSVancouver -Last night we attended the GD14 Pitch ‘n’ Play Presentation at Vancouver Film School, and as always, we were impressed with the talent and innovation shown by the school’s Game Design Programme students.

Two of the games were built using the Unity engine, while two were built using the Unreal Developer’s Kit. Nerves and glitches aside, all four teams did very well with their presentations and follow-up play sessions. It’s also good to see so many industry people attend the presentations to provide valuable feedback to the students.

The first game presented was Premonition, which was built using the UDK. Premonition is a third person action adventure game featuring a hero who has the ability to see one second into the future. The premise of the game is to complete challenges utilizing this ability to avoid traps and defeat enemies and ultimately triumph over the evil forces who have taken over the game’s world. The trailer for Premonition was very well done, and with some further polish I believe that this title has good potential.

The second game to be featured was I Don’t Know How Not To Be A Robot. This game, in the words of the team, is a “twisted retelling of the story of Pinocchio” featuring a very cute little robot named Pin. The trailer for this game was also very well done and through the antics and easily understood expressions of Pin was quite engaging. The environment design for this game was very rich and made good use of depth and advance lighting features available in the Unity engine. Again, we feel that with more polish and design correction, this game has good potential, although I prefer to attack enemies outright, and would like to be able to put Pin’s talents and power-ups to better use and not have to depend so much on avoidance mechanics.

Title number three was Smart Shopper and is a multi-player game built using the UDK. Smart Shopper is a fast paced food fight which takes place in a grocery store. With over 60 different items to use as weapons, the design team assign a calorie count value to the store’s items based on size and weight. The higher your calorie count, the better your game standing. This first-person-thrower was highly imaginative and I believe that the team met their goal of creating a visually silly, easy to play game.


Eat Em Up

Eat Em Up

The final title to be showcased was Eat ‘Em Up, and I have to say that this is the presentation which we chose as our personal winner for the evening. The team built their game on the Unity engine, and in our opinion made the best use of their short development period. Their presentation was polished and well thought out with well-placed injections of humour. Eat ‘Em Up is a colour matching strategy game done in the style of a 1950’s TV show. The objective of this game is to turn buildings into yummy treats for your evil minions to devour while avoiding the cops who will beat your minions and steal your cash. This game also had a very well-done trailer and does a good job of getting the viewer to want to try the game.

Congratulations to all of the students for their efforts and presentations.

Game Design Expo 2010Tickets for Vancouver Film School’s very popular Game Design Expo will go on sale to the public on February 16th. Tickets to the Expo, which takes place April 10 & 11 will cost $75.00 (+ applicable service fees) for the Saturday Industry Day, with the Sunday Open House at Vancouver Film School being free. I have attended every year since the first Game Design Expo, and in my opinion this is a great event to attend and as it always sells out, I recommend getting your tickets as soon as they go on sale. Read the rest of this entry »

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10th February 2010

Canadian Innovation and New Releases

Congratulations to the teams of Assassin’s Creed 2 and FIFA 10 for making the shortlist in the BAFTA Game of the Year nominations. The public are invited to vote in this category, so I hope you’ll head over to the vote page and support our Canadian products. The Awards ceremony will take place on March 19th at the London Hilton.

IUGOVancouverIUGO‘s fantastical and ridiculously fun dual stick shooter, Daisy Mae’s Alien Buffet is now available in the App Store for the introductory price of $1.99 USD.  Daisy Mae’s peaceful, simple life in her little desert trailer park will never be the same. A full scale alien attack on earth has begun and Daisy becomes the unlikely heroine outta nowhere. Take hold of the steering wheel and help Daisy Mae shoot and blast her way to victory in this fun and quirky dual stick shooter. Aliens: you have been served!


* More aliens than you can shake a stick at!
* The baddest selection of weapons known to folks ’round these here parts
* Purty graphics and fancy sounds effects
* Sassy costumes to unlock for Daisy Mae’s alien hoedown
* Daisy Mae “taunt” moves to kill the aliens dead in their tracks
* Control options to suit every varmint’s needs
* VIP points to be earned towards an additional costume
* Global leaderboards
* Auto save

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OMDCToronto – The Ontario Media Development Corporation (OMDC) proudly announces that it has invested $2.9 M in funding support through its Entertainment and Creative Cluster Partnerships Fund (PDF) to leverage an additional $7.1 M from 94 partners to support 17 innovative projects.

The Partnerships Fund was designed to help Ontario’s entertainment and creative industries invest in smart ways to grow and increase their competitive advantage in the global marketplace. The industries eligible for funding include book and magazine publishing, music, film, television, interactive digital media and commercial theatre. Read the rest of this entry »

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9th February 2010

AMD Canada Slated to Receive $56 Million CAD Grant from Ontario Government

AMDMarkhamAMD has announced that it has entered into a Memorandum of Understanding with the Ontario Ministry of Economic Development and Trade, under which the Ministry will award a five-year grant of $56.4 million CAD ($52.8M USD) to AMD Canada under Ontario’s Next Generation of Jobs Fund. The grant is expected to fund R&D activities by AMD’s Markham-based engineers in the development of its upcoming AMD Fusion™ family of processors, related software infrastructure and integrated computing platforms. Ontario expects to make its initial investment of $11.2 million CAD to AMD upon signing the formal agreement, with periodic payments occurring thereafter throughout the grant period.

In turn, AMD will commit to substantially invest in AMD Fusion processor-related R&D activities in Markham, and retain and create hundreds of high-value R&D jobs during the grant time frame. AMD also plans to increase collaborative activities with local universities.

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“With this partnership, Ontario will be at the forefront of helping to bring this game-changing technology to market, and will deepen the province’s reputation as a seat of technology innovation,” said Dirk Meyer, AMD president and CEO. “AMD Fusion technology is set to enable significant breakthroughs in personal computing and our R&D facility in Markham, Ontario is playing an instrumental role in creating this technology. AMD Canada is a critical part of our global footprint, and a wellspring of our technical innovation.” Read the rest of this entry »

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7th February 2010

BioShock 2 Launch Party At Digital Extremes

Digital ExtremesLondonDigital Extremes and 2k Games will be celebrating the launch of BioShock 2 with a party to be held at the Digital Extremes studio this coming Wednesday February 10. The Digital Extremes development team is responsible for the multi-player components of this highly anticipated sequel to the 2007 (PC and Xbox 360 versions) BioShock. Bioshock 2

The Multiplayer mode in BioShock 2 provides a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.

BioShock 2 was developed in partnership by 2K Marin, 2K Australia and Digital Extremes for PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows-based PCs. BioShock 2 is rated M by the ESRB.PODIUM Directory 2

BCTIAVancouver – The BCTIA has released an updated version of their PDF PODIUM directory. With over 140 profiled companies, PODIUM illustrates the talent and ingenuity that makes British Columbia a great place to live, work, study and invest. During the games, the BCTIA meeting concierge will help you connect with companies featured in PODIUM. To set up a meeting, simply send your request to the BCTIA and their immediate response team will take care of the rest! The BCTIA also reminds local companies that there is still time to participate. Please click the PODIUM link above to find out more information on how your company can get involved.

digital albertaCalgaryDigital Alberta has announced the program for their February SHAKER event on February 16.  Join Alberta industry leaders Jennifer Aubin, Steve Shatford and Marc Wachmann for a panel discussion of issues related to team management at technology companies: “building great teams at digital media companies”.  Questions to be pondered will include: What are the best practices to get the right people on board? How do you build and develop successful teams within digital media?

February’s SHAKER event will take place at the Seven Restolounge in Calgary from 5-7pm. Tickets are free for Digital Alberta members and $15.00 for non-members. Please contact Rene Smid to register for this event.

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5th February 2010

Great Things Are Happening In The Canadian Rockies

Banff – Motivated by the great success of the 2009 Banff World Television Awards, The Banff World Television Festival (June 13 – 16 2010) is proud to announce a new competition for the 2010 season that aims to honour those with the talent and motivation to create a series pilot.

The inaugural Banff International Pilots Competition aims to recognize the talent and creativity it takes to conceptualize and create a pilot, be it online or on television. The competition accepts submissions from both “virgin” producers who have never had a show or program broadcast in any way, as well as “veteran” producers with least one show broadcast on cable, satellite or the Internet, or with a show in full production.

The Banff World Television Festival is also proud to be hosting two amazing opportunities to participate in training programs focused on the creative side of television. The Canwest Showrunners Program and The Canwest Global Writers Program allow creative minds looking to expand their experience in the television industry the opportunity to meet and train with some of the biggest names in TV during their time at Banff.

The Canwest Showrunner Training Program helps to position seasoned series writers for the role of showrunner by inviting successful applicants with their own series to pitch to attend the Banff World Television Festival on a full access pass. At BANFF, they will have the opportunity to attend master classes, pitch Canadian and US broadcast executives and will be part of individual sessions with renowned showrunners attending BANFF.

The Writers Apprentice Program offers emerging Canadian writers with the opportunity to gain significant experience by completing a four-week internship in the story department of a prime-time series and will also be invited to attend the Banff World Television Festival on a full access pass.

Application deadline for Showunners is March 10, 2010 and March 15th, 2010 for Writers Apprentice. There is an Early Bird submission fee now in effect for the International Pilots Competition – it’s only $75.00 to enter until March 1, 2010. Final deadline for the Pilots Competition is March 15, 2010.

KASTNelson – The Kootenay Association for Science & Technology is bringing industry Guru Rochelle Grayson to the Kootenays! Join us to learn about news trends and tips to ensure you are making money from your product. This event will be designed to support technology and innovation companies in the monetization of software/applications as well as a presentation on turning new trends into opportunities. The event keynote Rochelle Grayson will be presenting on proven methods to monetize innovations – in short how to ensure companies make money on their products in today’s market. Also speaking at the event will be Rik Logtenberg, owner of Yellowseed, a Nelson-based web development and consulting company, with 10 employees and offices in Canada and India. Rik will be speaking about ways to use social media as a tool to improve marketing and sales.

This KAST Tech Village Connect event will be held at the New Grand Hotel in Nelson, BC on February 11th from 11:30 a.m. – 6:30p.m. Tickets are $20.00 per person and include speakers, workshops, lunch, appetizers , cash bar and networking.

KAST is also hosting a free webinar featuring Dave Thomas and Geoffrey Hansen of Rocket Builders. They will cover topic areas such as:

Better market planing = more revenue

* Entering the market with a new, innovative product or service?
*Are you able to explain your product or service so that the buyer understands what you have & why it is special?
*Do you have a well defined pricing model for your customers?
*Have you selected a promising target market?

Gain perspective on these questions and more:

* key criteria for understanding your market opportunity
*methods for market research
*methods for determining pricing
*key elements of a positioning statement
*techniques for market research on a shoestring

This webinar will be held on February 9, 2010 from 12:00 – 2:00 p.m. Pre-registration is required. Please see the KAST event page for further information about the event and how to register.

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3rd February 2010

OCRI Releases Annual Knowledge-Based Industry Survey

Women In Games VancouverVancouver – A brief reminder that the Women in Games Vancouver (WIGEH) Networking Event takes place tonight at the Wine Room, downstairs at the Steamworks Brew Pub. We invite you to join us at 7pm for an evening of socializing and information.  This event is open to both women and men, and we hope to see you there.

OCRIOttawa – The Ottawa Centre for Research and Innovation (OCRI) has released its annual Knowledge-based Industry Survey. The study indicates that as of December 31, 2009, the number of companies in Ottawa’s knowledge-based sectors has increased by nearly half of one per cent while the number of employees has decreased by 1.3 per cent. The most current data, garnered from 13 industry sectors, indicates a slight increase of 0.4 per cent in the total number of companies to 1,857 up from 1,850 last year. The survey garnered responses from 88 companies whose primary business focus is in cleantech, contact centre/customer centre, convergent medical devices, defence and security, eBusiness, health and drug discovery, knowledge-based support services, photonics, semiconductor, software, telecommunications, wireless and digital media.

“We certainly expected 2009 to be challenging so we are not surprised by the decrease in employment but we also know that the best time to start a new business venture is during tough economic times. With 222 companies added to the database and a notable increase in employment for small and medium sized businesses we see that the support programs and tools available to new companies and entrepreneurs here in Ottawa are having a positive impact,” says Claude Haw, President and CEO, OCRI. “The entire city has rallied to provide support to help our companies become successful and there are examples of great collaboration all around us. Of course, we must continue to create an environment that is attractive to investors and actively leverages the various funding programs available for small and medium sized companies in order to fuel innovation and propel our economy forward.”

Ottawa’s cleantech sector demonstrated the greatest growth for the third year in a row, with several companies adding more than 50 employees to their staff base. This translates to a 25.2% increase in job positions for this industry sector. Also of note is Ottawa’s recent designation as one of the world’s top seven intelligent communities by the Intelligent Community Forum.

The OCRI report also points out the strength of the region’s digital media industry, stating that “the digital media sector has been gaining traction in our region. In October, Ottawa hosted the International Animation Festival, proving to many who weren’t already aware that Ottawa is a hotbed for digital media creativity. The cluster features 63 companies that have identified digital media as their primary industry and more than 120 others see digital media as their secondary industry. As a result, a formal digital media cluster, GENERATOR, was launched in December.”

Lotusland StudiosVancouver – Hive is a board game originally designed by John Yianni and released by “Gen Four Two Games” in 2001. Independent developer Lotusland Studios has developed Hive as a mobile game, and it is now available in the iTunes App Store for the iPhone™ and iPod touch®. Hive is categorized as an abstract strategy game and is highly unique as the pieces are simply placed on a flat surface without the limitations and constraints of a traditional game-board.

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1st February 2010

Record Attendance for Spark FX 2010 and Other Vancouver Event News

Vancouver – It was a very busy week and weekend here on the west coast. Last Thursday evening was the Help Haiti Pub Night which saw $6000.00 raised for to assist UNICEF’s Clean Water Initiative. Many thanks to all of the great sponsors and donors who helped make the silent auction and Pub Night a great success.

Siggraph VancouverCongratulations to our Vancouver SIGGRAPH chapter for a very successful Spark FX event. With the highest attendance ever, there was much for the hardworking crew to be happy about. The Avatar post-mortem sessions were so popular with attendees that a closed circuit broadcast was presented in the common area for those who could not get seats in the theatre. In attendance at this episode of Spark FX was a committee from the SIGGRAPH conference, and they were very happy with the event as well, according to Sly Provencher. As many of you are already aware, SIGGRAPH 2011 will be held in Vancouver – the first time this conference has ever been awarded to a city outside of the United States, and I am definitely looking forward to being able to attend this great conference on “home turf.” SIGGRAPH 2010 will be held at the Los Angeles Conference Centre this coming July 25-29.

Global Game Jam 2010This weekend was also Global Game Jam, and we checked in with the teams over at UBC on Sunday afternoon. There were some great ideas happening, and co-organizer Vidya Kotamraju said that “The jam went extremely well and we have been very pleased with the turnout and the games. We have not ranked any games as the main aim is to foster creative collaboration. We asked each of the teams to present their games and judges from a few local game companies critiqued them.”Global Game Jam 2010

The majority of the participants were new to Global Game Jam, but there were a few veterans in attendance, including Brennan Massicotte and Miko Wilson. Several of the local digital media schools and programmes were represented, including BCIT, Emily Carr, SFU, UBC and Masters of Digital Media, as well as a few local studios including United Front Games and Propaganda Entertainment.

The organizers would like to thank this year’s sponsors for contributing to a very successful event, as well as mentors Andy Moore, Pat McGee, Victor Cameron and Brian Vidovic, and of course the local developers who came out to view and critique all of the games.

For this year’s Jam, the weekend developers were given the theme of Deception, which had to be worked into their game, along with key words punk, skunk and monk. There were some very creative ways which these were being worked into the games, including completely misleading the player and going against many of the “game mainstays” of how a gamer is lead through a level. Global Game Jam 2010Other challenges included making it possible to play the entire game in 5 minutes or less, using a maximum of 16 different colours including light and shading, using only sound effects which could be produced by the human body and several others. One other interesting fact to note is the increase in female participants this year, which more than doubled over last year’s event.

Vancouver had two Game Jam locations this year, but we unfortunately did not have time to visit the participants over at Vancouver Hacker Space, but you can check out all of the games here: UBC teams – 8 games and Vancouver Hacker Space – 1 game

We closed out our weekend at the 3D Animation Workshop which was held Sunday afternoon at the 221A Studios. I was invited to talk to the Workshop participants about Village Gamer, and while I’m not overly skilled at public speaking, the experience was enjoyable and another opportunity to meet people who work, teach and support our local interactive media industry. The 3D Animation Workshops are an informal platform for artists and other creatives to share experience and knowledge, and is hosted by the CG Movement community.

Events for this week include the Women In Games Vancouver Networking Night on February 3rd, which is taking place in the Wine Room at Steamworks Brew Pub, starting at 7pm. Then on Thursday evening it’s the League of Kickass Business People panel “Get in the Game: Gaming Isn’t Just For Gamers Anymore” featuring panelists Steve Bocska, McElroy Flavelle, Victor Lucas, Mark Magnusson and Ian Clark, with moderator Eric Brooke. The aim of this panel is to investigate and discuss the many ways which gaming is revolutionizing your business and your world. Learn how gaming trends are shaping everything from customer experiences to community building, leadership training to team collaboration, simplified interfaces to communicating complexities – and how gaming’s impact will accelerate in the next decade.

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26th January 2010

Mass Effect 2 Day, VFS Teams Up with Pixelogic, IUGO Releases More Escape Details

Bioware CorpEdmonton – It would be only natural to begin with the biggest game release news of the day – Bioware’s Mass Effect 2 hits store shelves across the nation today, and already the title is getting raves from every corner of the continent. I will be picking up my Collector’s Edition today, and I am really looking forward to the awesome goodness that I know will be contained in that special tin box. While EA did send an advance copy to Village Gamer, it hasn’t yet arrived (watch it be sitting in the post office box today), and while I certainly appreciate the opportunity the publisher is trying to extend to me, I never receive the titles they send until after the games have been released, and as I like to log a number of hours in a game before writing a review, well…gotta love our postal system. Not. Mass Effect 2 Collector Armour

Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA commented on the launch of Mass Effect 2 saying, “Rich, immersive worlds, compelling characters and stories, and intense action are some of the hallmarks of BioWare games, and Mass Effect 2 truly raises the bar in every area. I’m incredibly proud of our team, who worked passionately to deliver a very high quality game for our fans. This epic sequel in the stunning Mass Effect universe is an extraordinary accomplishment, one which we can’t wait to get into the hands of a world-wide audience!”

The Mass Effect trilogy is an epic science fiction adventure set in a vast universe filled with dangerous alien life and mysterious, uncharted planets. In Mass Effect 2, players will once again step into the role of the heroic Commander Shepard, commanding their crew of some of the most dangerous operatives from across the galaxy on a mission so challenging that it’s potentially suicidal. Featuring intense shooter action, a rich futuristic storyline, space exploration and emotionally engaging character interaction, the game delivers an unparalleled cinematic experience.

Gamers who purchase a new copy of Mass Effect 2 will also be able to activate the ‘Cerberus Network’, an in-game portal in Mass Effect 2 that will keep fans engaged with the Mass Effect universe through downloadable content (DLC) and news at no extra charge. The first piece of DLC is available today, featuring a new mission around the Normandy crash site. For players who do not buy the game new, the ‘Cerberus Network’ can be unlocked through a one-time, in-game purchase of an activation code for 1200 MS points on the Xbox 360 and $15 on the PC. BioWare will release additional news on future ‘Cerberus Network’ content in the coming weeks. Activation is tied to a specific EA Online account and is non-transferable. Mass Effect 2 is available for the Xbox 360 and the PC and is rated ‘M’ for Mature by the ESRB

VFSVancouverVancouver Film School (VFS), Canada’s premier entertainment arts institution, and Pixologic, maker of the award-winning 2D/3D sculpting, texturing, and painting application ZBrush, today announced an official partnership agreement to provide VFS with full access to educational licenses for Pixologic’s cutting-edge software, ZBrush.

The partnership is the first of its kind for Pixologic in Canada. The agreement will primarily benefit students of VFS’s Animation & Visual Effects programs, respected worldwide for their graduates, including District 9 director Neill Blomkamp among many others. VFS students will have access to the latest innovative tools available in ZBrush, upgrades and technical support.

“Pixologic enthusiastically supports education and is committed to providing artists with the ZBrushmost innovative cutting edge tools of their craft,” says Pixologic Chief Operating Officer Jaime Labelle. “From illustration to animation and visual effects to game design, we at Pixologic recognize the standard of excellence that comes from the entire VFS community and are thrilled to partner and support them in their creative process.”

ZBrush’s place within the Animation & Visual Effects curriculum means that students are provided with skills and experience in a tool that is widely used on top films like Avatar, Watchmen, and District 9, and games like Gears of War 2 and Dragon Age: Origins, all properties on which VFS Animation & Visual Effects graduates have worked. The partnership gives students at VFS a crucial advantage as they begin their careers.

“This partnership really allows us to take advantage of what Pixologic brings to the table with their products,” says VFS’s Managing Director Marty Hasselbach. “It also allows Pixologic to benefit from what VFS does, and that is create fantastic work using their cutting-edge software, ZBrush.”

IUGOVancouver – Mobile game developer IUGO has announced that their latest title Escape, which we announced a few days ago, will be going to the EscapeBlackBerry platform before it becomes available for the iPhone, with pricing to be revealed upon launch. This newest puzzler promises the following features:

*Endless levels and gameplay
*2 additional unlockable difficulty modes introduced through DLC (iPhone only)
*Simple controls for all ages
*Minimalist graphics for maximum appeal
*Unique cerebral game play complimented by relaxing audio and visual effects
*Surprisingly addictive!

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23rd January 2010

Acquisitions In Montreal, IUGO on Blackberry and Global Events

creaformLévis – 3D scanning corporation Creaform has acquired Montréal-based InSpeck, a leader in manufacturing and marketing 3D scanning systems specialized in human-body scanning. InSpeck products are used in the industries of movie special effects, medical imagery, research, 3D crystal engraving and computer games.3D scanning of the human body, whose products include animation, special effects, medical imagery, research and electronic games. InSpeck’s current clients include Sony Computer Entertainment inSpeckAmerica, Electronic Arts, Warner Brothers and Gentle Giant Studios.

“This acquisition consolidates our position as leader in 3D scanning, as well as our position in the medical, multimedia and entertainment, and 3D imagery sectors,” says Mr. Charles Mony, President of Creaform, whose products, services and advanced training programs are intended for companies from the automotive, aerospace, consumer products, education, heritage preservation & architecture, manufacturing, medical care and multimedia industries, among others.

“By uniting their forces, our 2 companies keep expertise that is very coveted all over the world right here in Québec,” says Mr. Li Song, CEO for InSpeck. “Further, the complementary technologies of our teams will help us cover more applications and better serve the needs of the clients.”

Creaform has developed and sells the Handyscan 3D™ line of scanners. These state-of-the-art self-positioning handheld 3D laser scanners are known for the high accuracy of the 3D scanning data they generate, their true portability, and their ease of use. Creaform also manufactures and sells the HandyPROBE™, the 100% portable, wireless CMM, a probing system designed for inspection applications.

IUGOVancouverIUGO Mobile Entertainment presents its mega iPhone hit Zombie Attack! Bad Blood for the BlackBerry. ZA!BB is an addictive 3D tower defense game with a scary twist, and it is now available for purchase on Mobihand for $3.99. Zombie Attack Bad Blood

Your mission: Play as a survivor of the ultimate Zombie Apocalypse, strategically place weapons turrets to protect your shack and stay alive.


Different zombie types to slay
4 weapon types for a variety of zombie killing techniques
Survivor machete: hack and slash the undead when needed
Stylized 3D graphics
Local leaderboards
Intuitive controls, elegant UI
Pick up and play for 2 minutes or 2 hours

VisionFest 2010Global – Student animation festival VisionFest is now accepting animation, game and other interactive art submissions from high school, undergraduate and graduate students from around the world for this year’s festival, which will take place in Indianopolis, Indiana this coming October 22 – 24. Students are permitted to submit work which was completed no earlier than January 1, 2007. All entries must be postmarked on or before July 28, 2010.

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21st January 2010

Cliffed for BlackBerry

VancouverIUGO Mobile Entertainment is proud to announce its debut onto BlackBerry devices with one of its successful iPhone titles, Cliffed.

Presenting the most addictive race to the bottom with this frantic 2D scrolling racer! IUGO presents its latest iPhone sensation in casual gaming brought over to the BlackBerry. Cliffed is set to appear on BlackBerry’s App World and other gaming portals soon. IUGO has more titles set to release for your BlackBerries in upcoming weeks.

WARNING: This game will get your heart and fingers racing!


• 12 unique and playful characters to choose from
• Pick up and play! Great for all ages
• Endless game play
• Local leaderboards
• Stylized, clean graphics
• IUGO’s signature quality and polish

Marketing MastersCoburg – Liz Walker and Ken Burgin, Partners and founders of Marketing Masters have announced the availability of a comprehensive, and easy to follow, Social Media Training Program that clears up the confusion people have about how to use social media for business. The course, called “Social Media Pro” is available as an online self-study course or as a one-on-one personally “coached” program.

Developed by internationally famous marketing “guru” John Jantsch of Kansas City, MO, author and originator of the Duct Tape Marketing System, this is a five session course delivered through the Duct Tape University web site. Walker and Burgin are the Authorized Duct Tape Marketing Coaches in the Eastern Ontario area.

Says Burgin, “Social media has come a long way since the original Facebook.com site was introduced. Facebook is now a major site for businesses wanting to connect with prospects. But that’s not all, now there’s Twitter, LinkedIn, Biznik, Meetup and a host of other sites where a business must be represented. The Internet has a whole parcel of free real estate that you must claim or miss opportunity—and why would you not? …it’s FREE!”

The Social Media Pro course covers a range of topics using videos and instructions online. Participants work through the segments, delivered each week, at their own pace. They can stop, back up and review at any time—the segments remain online for at least six months.

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