28th May 2008

The Book of Games Volume 2

Originally written for KillaNet Community Resources in 2007

Book of Games Volume 2The Book of Games Volume 2
Authors: Bendik Stang, Morten A. Osterholt, Erik Hoftun, Jorgen Kirksaeter, Hans Christian Bjorne
Publisher: gameXplore N.A. Inc.
Paperback: 448 pages
October 2007

I was privileged to be sent an advance PDF copy of The Book of Games Volume 2 by author Bendik Stang, and having now completed my reading of this volume in one evening, I am eagerly looking forward to the print version. The Book of Games Vol. 2 has matured exponentially over its previous incarnation, which I feel is very appropriate as Volume 2 has a very pointed focus on the maturity which the videogame industry as a whole is experiencing. While I am still disappointed in regards to the lack of coverage in regards to the Guild Wars properties, that is largely due to personal bias, as I am a casually hardcore Guild Wars player. Now that I have my only truly negative viewpoint out of the way, let’s move on to the good stuff.

I was extremely impressed with the amount of research which had obviously gone into the production of Volume 2, as well as the new features which had been added for the individual game listings and ratings. These additions show that the authors listened to those who took the time to give them feedback on Volume 1, and as such have made themselves a part of the gaming community in a way which some authors never achieve, no matter how knowledgeable they may be on their topics. Another interesting sidenote was seeing another book which I am in process of reviewing featured in a sidebar in this book. As a journalist with a heavy research addiction, I always consider how useful a publication will be to me on my endless quest for knowledge, and The Book of Games Volume 2 passed that consideration with ease. There are many, many sources for further reading and education.

While The Book of Games Volume 1 was a handy reference for the parents and relatives of gamers, Volume 2 fully opens up the changing videogame industry, from development to tournaments and beyond. The authors have successfully put the industry into a nutshell – one which gamers, teachers, parents and even grandparents will appreciate. This volume has every component of the videogame world between its covers, and takes a look at every aspect in a well-worded, well-researched, and well-presented manner. Every chapter contains evidence of how videogames have become an integral part of our lives in the 21st century – from those who pick up a quick game of solitaire to those who travel the pro-gamer circuits. One photo I could immediately relate to was that of Norway’s Olav Undheim, winner of the 2007 World Cyber Games Grand Final Warcraft III Tournament. I saw that match, along with all of the other events held on that final game day in Seattle this past October. I was there when Olav hoisted that $ 20 000.00 cheque over his head at the medals presentation – and that’s what this industry called videogaming has at its core – a vibrant, global community – one which we experience at our own annual LAN tournament, and one which The Book of Games Volume 2 has opened to the world.
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28th May 2008

Mendella Confirmed For Digital Storm 2008

Mendella

UK rock group Mendella has officially added Digital Storm LAN to their summer tour schedule, and will be performing at 8pm on Saturday, August 2, 2008. The performance will only be open to tournament participants, invited guests, event sponsors and members of the media. Mendella is graciously appearing at the event without charge to Digital Storm. The performance is open to corporate sponsorship, and Digital Storm still has many opportunities for companies and individuals to get involved with the tournament in return for promotional considerations. This year’s Digital Storm LAN is being held at the Vancouver Croatian Cultural Centre, located at 3250 Commercial Drive and features 48 hours of gaming competition and fun. There is still some exhibit space available at the LAN, which is a great opportunity for technology vendors, game developers, publishers and others involved in the game industry to promote and sell their products.

Digital Storm LAN is a World Cyber Games qualifying location for those gamers wanting to compete at the WCG Canada Nationals and the World Cyber Games Grand Finals being held in Cologne, Germany this fall. Digital Storm is also a fund-raiser for KillaNet’s Technology Education Centre which is slated for opening in the Spring of 2009. Corporations already involved with this year’s tournament include Shaw Cable, G4 TechTV Canada, Blade Internet Radio, RedBeard, SteelSeries, Argus Cameras, VisionTek, CPU Magazine and VS Gaming Arena. Competitor’s tickets for the LAN may be purchased either online through the Digital Storm web site, or in person at VS Gaming Arena, located at 128 E. Broadway between Quebec and Main.

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