Chains – Game Review
Official Website: Chains
Format: PC
Genre: Action

On to the next level! Clear 200 without losing any, and the balls start falling down into this little trapped area with a gate held closed by a counterweight. This was the first time I actually lost a level; sad probably since the first went by so well. My second biggest complaint with the game was that the helpful hints would take enough time to read that by the time I was back to the game the number of balls piled up caused me to fail the level. This happened a couple times before I learned that the game auto pauses when it loses focus. Awesome idea, I really liked this. Now when the hints would come up I would alt tab to some other program and move it out of the way so that I could take my time to read over the hints.
The music throughout the game was very pleasant and I ended up turning off my own music to listen to it. On the fourth level the music really seemed to fit and I didn’t want to leave the level, because it was too 
Gravity was one of the most unique levels I managed to play, aside from
perhaps Coathanger. It was also the first level on which the background
caused my brain to say “ow.” Playing at 800×600 on a 1280×1024 screen the
backgrounds hadn’t really gotten to me before, but the bright pink really
screamed. Many of the levels have very bright or neon colours that make
the hint boxes hard to read and occasionally hurt the eyes after a time.
In the end this was the only thing that kept me from playing longer;
bright colours in a dark room strain the eyes quite a bit.
Many of the levels are not timed per se but you must keep things in balance. Other levels have one, two or 
By the end of the first day playing the game I had played all the way to the 12th level of 20 and I’m sure if the pizza delivery guy hadn’t shown up I would still be playing instead of doing the review. Over all Chains was a very entertaining game, the levels are each unique, and after the first couple of levels the difficulty scales up very well.




