Renown Entertainment Develops Getting Buckets on iOS for 5 Balloons Interactive

President James Lau notes “When Renown was approached by 5 Balloons Interactive to develop a Triple A iOS title, we were immediately on board. It was a no brainer given the reputation and experience of interactive entertainment producer, Sean O’Brien. He drove a struggling next-gen franchise to a platform best Metacritic score. With a strong 
Sean placed a lot of trust, respect and freedom in Renown allowing us to create a highly polished pick up and play game with over-the-top key moments. We’re receiving positive feedback from players touting the addictive gameplay and polished experience.”
“Renown used custom workflows and project management/tracking for (Getting) Buckets resulting in streamlined reviews, iterations, and approvals with the client. This allowed us to create Getting Buckets with our quality artisan method while being mindful of the overall budget and deliverables.
Getting Buckets was developed with Unity3D. This is our current game engine of choice as it strikes a balance between cost, quality, and performance.”
“We hope gamers and fans of Renown Entertainment enjoy the result of this collaboration.”
Play the game on iOS and challenge your friends for the highest score in Game Center or Tweet your scores on Twitter!
Getting Buckets is priced at 99 cents USD and is rated 9+ in the iTunes App Store for Infrequent/Mild Cartoon or Fantasy Violence. The game is compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad devices running iOS 4.0 or later.
Top In-App Purchases
- Candace Parker – $1.99
- 200,000 Buckets – $4.99
- Steve Nash – $1.99
- 100,000 Buckets$2.99
- Rajon Rondo$1.99
- Brandon Jennings$1.99




1:15 am on August 1st, 2012
.@RenownEnt Develops Getting Buckets on iOS for @5balloons Interactive http://t.co/hQAKg9aA