Game Development for iOS With Unity 3D By Jeff Murray Now On Kindle

CRC Press announced earlier this week that Game Development for iOS with Unity3D by Jeff Murray is now available for Kindle, in addition to the already-released paperback and PDF versions. Purchasers of this eBook version will gain unlimited access to all chapters and extra content in PDF format.
In his debut titl, Jeff takes you through the complete process of Unity iOS game development. A game developer for over 12 years, Jeff presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.
This practical 230 page book encompasses the whole range of iOS game development, beginning with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available to book purchasers.
Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building iOS games with Unity3D and then launch them to the App Store.

Author Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.




