6th October 2009

The Other Side of the Coin Part Two

OrbyIf you missed Part One of this editorial, you can read it here.

In this installment, the ladies and I will be discussing gaming and families, being a gamer parent, competitive gaming and “gaming in a boys’ world.”

Our first area of conversation today will be regarding our families and video games. It’s no secret that in some families, video games are considered to be a waste of time and a bad influence; I’ve experienced that within my own family, often to our own amusement. Those who know me know that I am not one for jewelry and trinkets. My tastes are simple. I like computers, games, books and photography. My sister-in-law likes trinkets. Expensive trinkets. Two years ago, Scott bought me the Legend of Zelda limiited edition gold DS Lite for Christmas. When we were at my parents that morning, my sister-in-law was happily showing me the latest diamond and gold trinket my brother bought her for Christmas. I just as happily pulled my shiny new DS out of my hoody pocket and said “Here’s the gold I got for Christmas.” She looked at me, completely aghast, and said “You wanted that?” I replied with “well, yeah.” Plus, I have to give Scott a lot of credit – he supports my gaming activities, and has often heard the “yes, I’ll be up to bed in a bit, I just want to finish this mission. And the next one…and the next one…”

To find out about other gaming families across the country,  I put these questions to our focus group: Do you game with family members and does your gaming cause friction in the family?

Rachel responded that for her household, the majority of their family members have no problem at all with video gaming, as most of them enjoy watching game play, however there is one cousin who feels that video games are evil. He considers Rachel and her husband to be losers and bad parents, especially as they permit their son to play and often play as a family. Megan also grew up in a family that has no problem with gaming. She stated that the only time there were problems was when she and her Dad stayed up too late playing. Allyson doesn’t game with family members other than her fiance’s younger brother, but her being a gamer doesn’t cause any problems with relatives.

While Chloe doesn’t have any close relatives who game, she does play with her boyfriend and his son. While she was still living at home, she would have disagreements with her Mom over gameplay, but these days the only conflicts are when there is a single copy of a game in the house and more than one person wants to play it. I can relate to that in a big way. We have been a two-360 house for about a year now, and sometimes problems arise when there is only one copy of a game. I finally went and got a second copy of Assassin’s Creed because I got tired of rescuing it from the Cavechild’s domain.

Being a night owl, Jenny tends to game late in the evening; her husband isn’t a gamer, but she’s still coaxed him into playing a few tunes on Guitar Hero. Her parents introduced her to gaming with the Atari 2600, so there wasn’t a problem in her house when she was growing up.  Lisa’s family doesn’t have any problems with the playing of video games, and they often compete in the LIPS karaoke game. She does say that her sister can get quite competitive, though. Jen games with her daughter, and the only conflict which arises within her family is that they think she spends too much money on her hobby.

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6th October 2009

EA Sports NBA Live 10 in Stores Now

EA GamesBurnabyNBA LIVE®10 is now available in stores for the PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system and Xbox 360® video game and entertainment system from Microsoft. Developed by EA Canada in Burnaby, BC, the NBA LIVE franchise has graced multiple generations of consoles for over 15 years, and hasNBA Live 10 sold more than 35 million units in its lifetime according to NPD Data. NBA LIVE®10 brings an unprecedented level of user control to the long running series, putting gamers in command of dribbling, passing, shooting and driving the lane, replicating the athleticism and agility that real NBA players display on the court.

In addition to gameplay and available to online connected users only, game visuals and in-game presentation have also received an overhaul in NBA LIVE 10. 90 throwback jerseys and more than 500 shoes will update throughout the course of the year. All new player models will elevate the look of each individual player in the game to reflect their real world counterparts. Authentic lighting and design for all 30 NBA arenas, and commentary that evolves throughout the season to reflect big trades, key match-ups, and injuries, will work together to deliver the most authentic presentation in an NBA LIVE videogame to date.

Evolving on the genre-defining Dynamic DNA, NBA LIVE 10 introduces a premium service called Dynamic Season to this year’s offering. Dynamic Season allows users to play along NBA Live 10with the regular season as it happens. Powered by Synergy Sports Technology – the premier analytics provider for more than 25 NBA teams – Dynamic Season will update your game daily with the real results, injuries, statistics, trades and tendencies that happen in the NBA. As users play each game, their results are merged with the real NBA season, giving players the opportunity to alter reality and make their own 2010 NBA Finals. Dynamic Season and Dynamic DNA is free with all new copies of NBA LIVE 10. Consumers who purchase a used copy of NBA LIVE 10 can access the service for 1200 MS Points or $14.99 on Xbox Live and the PlayStation® Network, respectively. Available to online connected users only.

The game has been rated “E” by the ESRB

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