Game Developers Conference Canada First Sessions Announced

Concept/Preproduction Track Featured Sessions
- Realism in Animation. Misnomer or Oxymoron? – Speaker: Owen Hurley (Relic Entertainment)
- The IP Toolkit: Making Ideas Real – Speaker: Eric Holmes (Radical Entertainment)
Production Track Featured Sessions
- Building Strong Teams Around Gameplay – Speakers: Justin Dowdeswell & Ken Yeeloy (Next Level Games Inc.)
- Shooting in San Vanelona: the Visuals of EA’s Skate – Speaker: Richard Burgess-Dawson (Electronic Arts)
Finalling Track Featured Sessions
- The Science and Art of Quality Assurance in the Video Game Industry – Speaker: Mario Vasquez (Electronic Arts Canada)
- Game Audio Finalling Panel – Speakers: Rob Bridgett (Radical Entertainment), Leonard Paul (Lotus Audio), Gordon Durity (Electronic Arts), Jason Ross(Relic Entertainment)
Post Launch/Analysis Track Featured Sessions
- Filtering The Firehose — Navigating Massive Game Content – Speaker: Ben Gardella (Maxis/Electronic Arts)
- Generic “One Size Fits All” Networking – Speaker: Ken Noland (Amaze Entertainment)
Learn more about GDC Canada conference tracks.
Registration Pass Options
GDC Canada Pass Options:
- All Access Pass
- Main Conference Pass
- Future Play Pass
- Future Play Student Pass (on-site only)
- Game Career Seminar Pass
*Did you attend VIGS in 2007 or 2008? Paid conference delegates to VIGS are entitled to special alumni savings of up to 25% on conference passes. Learn more about your registration options here.
Future Play @ GDC Canada Keynotes Announced
Don Daglow – President and CEO, Stormfront Studios
Ben Sawyer – Co-founder of Digitalmill
Future Play 2009 @ Game Developers Conference® Canada is a unique forum for academic and industry researchers to present their novel game-related research to an audience that includes academics, game developers, investors, government representatives and students involved in the digital media and game industry.



