Space Marine Soundtrack To Release Next Week
Sumthing Else Music Works, Inc. proudly presents Warhammer® 40,000®: Space Marine® – The Soundtrack featuring the original music score from Relic Entertainment’s critically acclaimed 3rd person action/shooter published by THQ Inc. Warhammer 40,000: Space Marine – The Soundtrack is scheduled for release on September 20th, 2011 to retail outlets through Sumthing Else Music Works, and for digital download, Amazon MP3, iTunes® and other digital music sites.
In Warhammer 40,000: Space Marine you are Captain Titus of the Ultramarines, humanity’s last hope for survival in a war-ridden future. Step into the armor of this superhuman warrior and use a lethal combination of deadly weapons to crush overwhelming alien forces. Fight against the savage Orks and the unholy forces of Chaos in a brutally violent world based on one of the most popular science fiction fantasies.
Inspired by the stunning cinematic visuals and visceral gameplay of Space Marine, the renowned duo of composers Sascha Dikiciyan (TRON: Evolution) and Cris Velasco (God of War Series) crafted an expansive emotional score featuring anthemic orchestral compositions and contemporary Hollywood music production, reflecting the epic scale of this rich, sci-fi fantasy.
Set in the Warhammer 40,000 universe created by Games Workshop®, Space Marine is now available for the Xbox 360®, PlayStation®3 and Windows PC – unless you’re like the Cavechild and still waiting for your Space Marine PC Collector’s Edition to arrive. The email said it was shipped on September 2nd and my credit card has been charged for the purchase. It has yet to appear in our mailbox, and there is no tracking number to find out where it is. He has the code for his CE special items, but they are useless without a purchase key for the game, which was not pre-sent so that he could at least download the game and start playing before the physical copy arrived. Something to think about next time around, THQ – take total control of your game sales or disappoint your buying audience with incredibly slow delivery. We could have driven to THQ headquarters and back at least twice in less time than it’s taking the game to get here through the mail.