8th November 2013

Final Production Stage Push For WindForge

snowed in studiosSnowed In Studios launched its first Kickstarter campaign on Wednesday, November 6 to raise $50,000 for the final leg in production of its first original title, WindForge. WindForge is a PC game that blends the fun of Minecraft and Terraria, with a RPG shooter. The 30-day campaign will help the studio complete the game and bring it to market in the first quarter of 2014. With 28 days to go in the Kickstarter campaign, WindForge has raised $ 5 897.00 of its $ 50 000.00 goal. Read the rest of this entry »

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7th November 2013

Eon Altar Launches Kickstarter Campaign

flying helmet gamesVancouver’s Flying Helmet Games has launched a Kickstarter campaign for its cooperative role-playing adventure title Eon Altar, a project that blends the experience of classic tabletop gaming and modern video games into a Tabletop Video Game. Five friends fight through dungeons to uncover ancient secrets and compete for glory and wealth. Using personal handsets to control your character’s actions, with a tablet to adventure through dungeons as a group, players undertake a cinematic journey unlike anything ever before in a tabletop setting. The studio hopes to meet their goal of  $300 000.00 in 31 days; at press time, they had raised just over $12 000.00. Read the rest of this entry »

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16th October 2013

The Long Dark Completes Successful Kickstarter Campaign

hinterlandOn October 16, 2013, almost 7,000 backers pledged their support for The Long DarkHinterland Games‘ first-person, post-disaster survival simulation through crowdfunding platform Kickstarter. The Long Dark surpassed its $200,000 goal and raised $256,217 (CAN). Read the rest of this entry »

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14th October 2013

Emerald Winding Up A Very Successful Kickstarter Campaign

krangGAMESEmerald, an atmospheric, story-driven action-adventure game Emerald, currently in development at Vancouver’s KrangGames, is heading into its final 48 hours on Kickstarter, where the campaign has raised $ 7 395.00, surpassing its goal of $ 5 800.00 and heading towards meeting the developer’s sixth stretch goal. Krang’s founder, Nick Yonge (who incidentally celebrated his birthday this past weekend), is very excited by the promotion that Emerald has received over the course of its run on Kickstarter. Read the rest of this entry »

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12th October 2013

The Long Dark Surpasses Funding Goal

hinterlandOur congratulations to the team at Hinterland Games, who was beyond thrilled to announce earlier today that first-person post-disaster survival sim title The Long Dark reached its $200,000 fundraising goal on Kickstarter – with three days remaining in the campaign. We were actually out for lunch with our Valley Indie Meetup Group and were watching on our phones as the numbers ticked up, closer and closer to the goal. Below is a message from founder and creative director Raphael van Lierop that was sent to The Long Dark’s Kickstarter backers: Read the rest of this entry »

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7th October 2013

The Long Dark Releases Prototype Gameplay Video Footage

hinterlandSupport for first-person post-disaster survival sim The Long Dark on Kickstarter has been overwhelming. Yesterday, the game was named Project of the Day on Kickstarter, and the number of backers swelled past 3,500. The final push is on in this, the final week of the fundraising campaign, and those backers have pushed Hinterland Games to the 60% mark of its financing target with 8 days to go. To celebrate this mark, and to hopefully encourage more people to back the game, Hinterland has released its first prototype gameplay video. Read the rest of this entry »

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3rd October 2013

The Reel Thanksgiving Challenge Is On

MPPIAVia MPPIA: BC’s Film & Television industry has thrown down the gauntlet across the production community: who can put the most turkey on the Foodbank table?  Twenty-two participating productions will encourage donations to the Greater Vancouver Foodbank between September 27 and October 11, 2013– with a community wide goal of $25,000. Join the Reel Thanksgiving Challenge: give generously and check out the progress of each of the participating productions. Rise to the challenge and everyone wins this Thanksgiving. Read the rest of this entry »

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23rd September 2013

Hinterland Adds Elias Toufexis To The Long Dark Cast

hinterlandJust a week into their Kickstarter campaign for The Long Dark, and Hinterland Games has already amassed the support of 2,500 backers who have generously pledged more than $70,000 towards development of the simulation survivalist project. The developers are very pleased to announced that one of our personal favourite Canadian actors will be joining Mark Meer (who is also a personal favourite) on the cast of The Long Dark. This morning we were very pleased to discover that Elias Toufexis will be lending his talent to one of the characters, even though Hinterland is not yet revealing which character. Read the rest of this entry »

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23rd September 2013

Modding Capabilities Revealed For Attack Of The Gelatinous Blob

paper machete gamesVancouver Island indie game developer Paper Machete Games, creators of the real time strategy (RTS) game Attack of the Gelatinous Blob, has revealed what modding capabilities will be available for the real time strategy game. The studio is currently running a KickStarter campaign to assist with development, and will be announcing more features as they become available. Read the rest of this entry »

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20th September 2013

Skunkwerks Kinetic Launches KickStarter Campaign For Debut Game Title

skunkwerksMEG: RVO from independent Vancouver developer Skunkwerks Kinetic is a top-down, online multiplayer game for the iPad 3 (retina display) and up. It combines action and strategy in a video game universe where Slate Kinetic, a sinister corporate entity, is training remote vehicle operators to explore alternate worlds. The studio’s first production and KickStarter project, MEG:RVO is coming to you from the founders of Skunkwerks Software and its newly formed creative team. The company is made up of diverse professional backgrounds and different levels of experience, and from modellers to programmers to writers, everyone on the team has a say in the final product. Read the rest of this entry »

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