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7th October 2009

Certified ScrumMaster Training Vancouver BC – November 4th – 5th


Certified ScrumMaster Training, November 4th – 5th – EXTENDED DISCOUNTS!

SolutionsIQ Certified ScrumMaster Training gives you all the tools and information you need to get started with Scrum and Agile. Delivered by SolutionsIQ’s world-renowned Certified ScrumMaster Trainers, this course shares time-tested practices for managing Product Backlogs, planning your releases and iterations (Sprints), and tracking and reporting progress. You’ll learn how to lead Sprint Planning meetings, Daily Scrum meetings, Sprint Review meetings, Sprint Retrospectives, and much more.

When: November 4th – 5th, 9:00 a.m – 5:00 p.m. each day
Where: MicroTek – Vancouver BC, Canada
Cost: Limited number of seats left for discounted price of $960
Also, 5th Seat Free!

When registering 5 or more, registration for 5th student is free

Who should attend:

All software team members, including project managers, team leads, development managers, product managers, architects, developers, testers, as well as executives (e.g. CIOs and CTOs).

Note: This course provides a ScrumMaster certification through the Scrum Alliance.

PMI Credits: This course can be claimed for 14 PDUs with the PMI institute.

Direct Questions and Concerns to:
SolutionsIQ Agile Training Team
training@solutionsiq.com

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6th October 2009

The Other Side of the Coin Part Two

OrbyIf you missed Part One of this editorial, you can read it here.

In this installment, the ladies and I will be discussing gaming and families, being a gamer parent, competitive gaming and “gaming in a boys’ world.”

Our first area of conversation today will be regarding our families and video games. It’s no secret that in some families, video games are considered to be a waste of time and a bad influence; I’ve experienced that within my own family, often to our own amusement. Those who know me know that I am not one for jewelry and trinkets. My tastes are simple. I like computers, games, books and photography. My sister-in-law likes trinkets. Expensive trinkets. Two years ago, Scott bought me the Legend of Zelda limiited edition gold DS Lite for Christmas. When we were at my parents that morning, my sister-in-law was happily showing me the latest diamond and gold trinket my brother bought her for Christmas. I just as happily pulled my shiny new DS out of my hoody pocket and said “Here’s the gold I got for Christmas.” She looked at me, completely aghast, and said “You wanted that?” I replied with “well, yeah.” Plus, I have to give Scott a lot of credit – he supports my gaming activities, and has often heard the “yes, I’ll be up to bed in a bit, I just want to finish this mission. And the next one…and the next one…”

To find out about other gaming families across the country,  I put these questions to our focus group: Do you game with family members and does your gaming cause friction in the family?

Rachel responded that for her household, the majority of their family members have no problem at all with video gaming, as most of them enjoy watching game play, however there is one cousin who feels that video games are evil. He considers Rachel and her husband to be losers and bad parents, especially as they permit their son to play and often play as a family. Megan also grew up in a family that has no problem with gaming. She stated that the only time there were problems was when she and her Dad stayed up too late playing. Allyson doesn’t game with family members other than her fiance’s younger brother, but her being a gamer doesn’t cause any problems with relatives.

While Chloe doesn’t have any close relatives who game, she does play with her boyfriend and his son. While she was still living at home, she would have disagreements with her Mom over gameplay, but these days the only conflicts are when there is a single copy of a game in the house and more than one person wants to play it. I can relate to that in a big way. We have been a two-360 house for about a year now, and sometimes problems arise when there is only one copy of a game. I finally went and got a second copy of Assassin’s Creed because I got tired of rescuing it from the Cavechild’s domain.

Being a night owl, Jenny tends to game late in the evening; her husband isn’t a gamer, but she’s still coaxed him into playing a few tunes on Guitar Hero. Her parents introduced her to gaming with the Atari 2600, so there wasn’t a problem in her house when she was growing up.  Lisa’s family doesn’t have any problems with the playing of video games, and they often compete in the LIPS karaoke game. She does say that her sister can get quite competitive, though. Jen games with her daughter, and the only conflict which arises within her family is that they think she spends too much money on her hobby.

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6th October 2009

EA Sports NBA Live 10 in Stores Now

EA GamesBurnabyNBA LIVE®10 is now available in stores for the PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system and Xbox 360® video game and entertainment system from Microsoft. Developed by EA Canada in Burnaby, BC, the NBA LIVE franchise has graced multiple generations of consoles for over 15 years, and hasNBA Live 10 sold more than 35 million units in its lifetime according to NPD Data. NBA LIVE®10 brings an unprecedented level of user control to the long running series, putting gamers in command of dribbling, passing, shooting and driving the lane, replicating the athleticism and agility that real NBA players display on the court.

In addition to gameplay and available to online connected users only, game visuals and in-game presentation have also received an overhaul in NBA LIVE 10. 90 throwback jerseys and more than 500 shoes will update throughout the course of the year. All new player models will elevate the look of each individual player in the game to reflect their real world counterparts. Authentic lighting and design for all 30 NBA arenas, and commentary that evolves throughout the season to reflect big trades, key match-ups, and injuries, will work together to deliver the most authentic presentation in an NBA LIVE videogame to date.

Evolving on the genre-defining Dynamic DNA, NBA LIVE 10 introduces a premium service called Dynamic Season to this year’s offering. Dynamic Season allows users to play along NBA Live 10with the regular season as it happens. Powered by Synergy Sports Technology – the premier analytics provider for more than 25 NBA teams – Dynamic Season will update your game daily with the real results, injuries, statistics, trades and tendencies that happen in the NBA. As users play each game, their results are merged with the real NBA season, giving players the opportunity to alter reality and make their own 2010 NBA Finals. Dynamic Season and Dynamic DNA is free with all new copies of NBA LIVE 10. Consumers who purchase a used copy of NBA LIVE 10 can access the service for 1200 MS Points or $14.99 on Xbox Live and the PlayStation® Network, respectively. Available to online connected users only.

The game has been rated “E” by the ESRB

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5th October 2009

Catching up with Ubisoft

UbisoftMontreal – Hot off the news desk today is the announcement that Ubisoft has acquired development studio Nadeo, creator of TrackMania®, the cult multiplayer car racing video game.

Set up in 2000 in Paris and comprising a highly talented team of developers, the Nadeo studio has won Trackmaniaacclaim for the quality of its multiplayer technology which offers one of the best available on-line gaming experiences and has already notched up 10 million registered players. Its flagship game – TrackMania® – has 700,000 unique players a month and is a pioneer in the sharing of creations (almost 15 million custom tracks created since 2008). It is also the first eSport franchise for racing games.

“The acquisition of Nadeo is an important step in our expansion within the on-line gaming sector”, said Yves Guillemot, Chief Executive Officer of Ubisoft. “Through Nadeo, Ubisoft will gain an expert team, one of the best on-line technologies around as well as a flagship multiplayer game that enjoys an unrivalled reputation among a loyal and committed community. We are excited about the idea of introducing TrackMania® to an ever-wider audience and sharing the expertise of Nadeo’s teams with our Group’s other developers”.

“Joining Ubisoft is a huge opportunity for us to develop and innovate and take Nadeo to new horizons”, said Florent Castelnérac, Chief Executive Officer of Nadeo. “Nadeo’s team was keen for this acquisition to happen. Like players in a community, we see ourselves as being a complementary fit with Ubisoft and believe that we can share and quickly move ahead together”.

On the home front,  Ubisoft Montreal has released a question and answer session with Avatar game script writer Kevin Shortt.

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5th October 2009

XNA Game Studio Concept Project City Rain Now Available

City RainMontrealOvolo Corporation, Inc., a newly formed interactive game publishing company that brings ‘games-with-purpose’ to market, today announced the availability of “City Rain”. Created as an initial student concept project, City Rain is a puzzle and simulation game based on urban planning and sustainability. Players must rescue cities that are being ‘black listed’ from the World Environment Protection Agency (WEPA) by quickly making decisions to establish and re-organize urban developments that will make cities more sustainable and ‘green’. City Rain is available now as a free trial and for purchase on Ovolo’s web site. The game sells for US $9.95 as a PC download, and is expected to be available soon for Xbox Live Indie Games.

City Rain was originally a concept game, built on the Microsoft XNA Game Studio platform by Mother Gaia Studio, Brazil. The strategic urban-planning game quickly captured the attention of game developers and players, winning the Microsoft Imagine Cup 2008 (Paris), and becoming a finalist in the 2009 Independent Games Festival at the Game Developers Conference (GDC) 2009 in San Francisco, Calif.

[youtube:http://www.youtube.com/watch?v=grSYMuu-9NE]

“As a fan of both SimCity™ and Tetris®, I immediately fell in love with City Rain based on its fun reference to those two classic games, but also because it introduces a meaningful and relevant purpose that educates players on how to think about creating ‘green’ and ‘sustainable’ cities and communities,” said Alexandre Renaud, founder of Ovolo Corporation and executive producer for City Rain. “The entrepreneurial and creative spirit I witnessed when I visited Brazil convinced me that City Rain was the first game I wanted to produce,” added Renaud.

City Rain Synopsis

Best described as “SimCity-meets-Tetris”, City Rain produces buildings that fall from the sky, which must be quickly place on a grid. Players are challenged to master the art of urban planning on the fly, requiring quick reflexes and a logical building placement that ultimately helps the community thrive and the ecology survive.

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5th October 2009

Army of Two and Dragon Age Comics from EA and IDW

EA GamesElectronic Arts Inc. has signed a deal with IDW Publishing to expand two of its intellectual properties, Army of Two™ and Dragon Age™, into comics under a new EA™ Comics imprint with IDW beginning in January. EA and IDW will launch monthly, ongoing series for both Army of Two and Dragon Age. Each issue will be published in print and distributed nationally at comic book outlets, with digital versions released for iPhone™ and iPod® Army of TwoTouch and other emerging digital platforms.

“We’ve seen an increasing number of video game tie-ins with comics over the last few years. This marks another step in our strategy for extending EA’s wholly-owned game properties to new media. It is exhilarating to be working with the comic book creators directly,” said Mike Quigley, Group Vice President, Global Marketing, EA Games Label.

Under terms of the agreement, EA will fund and manage the creative aspect of the comic book series, while IDW will be responsible for printing and distribution. IDW is the leader in digital comic book distribution and the nation’s third largest comic book publisher overall.

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5th October 2009

Where’s Waldo? The Fantastic Journey Ships To Stores

LudiaMontrealUbisoft has announced the retail availability of a new interactive adventure video game titled “Where’s Waldo?® The Fantastic Journey.” Created by Ludia Inc., “Where’s Waldo? The Fantastic Journey” is the ultimate search-and-find adventure for the entire family, as players explore the unique and wondrous lands in search of Waldo, his friends and other hidden objects.The game is now available for the Wii™ system from Nintendo, the Nintendo DS™ system, Windows-based PC and Mac at North Where's Waldo?American retailers.

In the game, players look for Waldo and friends, in addition to hundreds of hidden items in twelve different magical worlds that unlock via a central map that becomes increasingly animated as players progress. “Where’s Waldo? The Fantastic Journey” can be played in single- or multiplayer mode, in Easy and Normal challenges to suit players of all ages and skill levels. Gameplay is enhanced through a variety of power-up features where players unleash different special effects to gain an advantage over opponents or enhance their own search capabilities.

Power-ups include:

* Wacky Paint: Splatter colorful paint onto your opponent’s screen to obscure the view.
* Thunder Clap: Cast thunder onto your opponent and make the screen shake.
* Frosty: Freeze the search window by encasing it in ice.
* Sparkly: Keep your eyes on the twinkle and glitter effects to detect items.
* And many more!

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5th October 2009

The Other Side of the Coin Part One

The first installment of a multi-part editorial look at gaming.

The world of video gaming has seen a mass exodus over the past few years, leaving the darkened Canadabasements and exclusive realms of the geeks to become a primary form of personal entertainment around the globe and across generations. The industry has also seen a big shift in demographics, one which many of the big boys in the industry barely gave a second thought to just a few short years ago. What has caused this big change? The answer is simple – girls game too. Guys who game know this, and many developers know it, yet girl gamers remain somewhat of an anomaly in the industry, and while the majority of game developers have been focusing on the young adult male audience, the girls have been moving in on the flank and kicking boy butt.

Over the past year we have seen the game industry redefine the long-standing terms of casual and hardcore play. There has been a distinct blurring of the lines between these definitions, and it is no longer a stretch to say that even those who play games in the casual genre can be considered hardcore gamers. Personally, I think that if there must be definitions and lines, then it is far easier to label gamers as either casual or pro, because even those who play games which fall into the “Casual” genre can be considered hardcore.

GamerchiXSome will argue that putting this focus on girl – or women – gamers will do more harm than good. There have been many, many features written about female gamers in general, some arguing that clans and groups are purely in it for the attention and the money. Certainly there are some companies who may, to some extent, be considered to be exploiting the whole female gamer/sex sells marketing aspect with such groups as the Ubisoft sponsored American clan Frag Dolls.  Using female appeal to sell products is not a new concept, and it was well established long before the formation of Frag Dolls, The CaveGirls, Team Foxy, DSO, or even the PMS (Pandora’s Mighty Soldiers) clan. The point is not exploitation of females and their marketing value. The point is that we are gamers, and just like the males who are the primary target audience of many game developers, we spend our hard earned dollars on the games we like to play – and at least in my focus group, these don’t include Barbie Princess or Charm Girls.

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3rd October 2009

Business Development, Events, Hearings and Awards

Digital Alberta has put a call out to its members for submissions for the MEDIAfresh 2010 Awards which aredigital alberta dedicated to the recognition of those Alberta Digital Media Professionals and Post-Secondary students who have created outstanding projects and programs between September 2008 and November 2009. There are 13 categories and two divisions (post-secondary and professional) for you to submit to. Nominations are also open for the people’s choice Award: Innovation and Leadership in Industry or the Best Entrepreneur – Creative/Business/Technology. Submissions are open until November 30 2009, with the finalists to be announced on February 5 2010. The MEDIAfresh awards ceremony will take place February 26, 2010 in the Glen Ross Hall at Mount Royal University. The Awards will include a VIP reception, Awards Gala and After Party.

igdaThe IGDA has announced the dates for the second Global Game Jam 2010. The three day game development competition will take place January 29 – 31 in a massive number of locations around the world. 2009’s inaugural event saw 370 games developed in 23 countries by over 1600 participants. Registration is now being accepted for GGJ locations, please see the GGJ Wiki for further information on participating in the Jam. So far the only registered GGJ locations for Canada are Ottawa, Calgary and Hamilton.

Young Women In Business presents Leadership Lessons from Influential Women in Business. Join Business Young Women In Businessin Vancouver, Professional Women’s Network and Young Women in Business for this unique half-day event. Talk candidly in roundtable sessions led by 15 senior business women and learn about their own personal lessons in leadership. Stay for a panel discussion with three influential business women who are helping shape the future of the local business community, followed by a networking luncheon.

YWIB is also presenting Beyond P!nk, a 2-day conference taking place November 13 & 14 in Vancouver. The conference will host 350 energetic young women over an action-packed weekend. This unique, high-impact and eco-friendly conference will create a space for young women to engage in intimate workshops, partake in interactive roundtable discussions, engage with industry professionals, build lasting personal connections, and celebrate inspirational women in busbeyond pinkiness. Beyond P!nk inspires through action, enriches through connection, and empowers through ideation.

This year, the conference features an interactive workshop series with extraordinary speakers, an All-Men’s Panel Lunch, the Connect! Women in Business Tradeshow, a break-out luncheon with cross-industry mentors, and a celebratory Gala dinner and Silent Auction. The goal of Beyond Pink is for delegates to walk away having been inspired with knowledge, enriched with ideas and resources, and empowered with new-found connections and friendships.

The British Columbia Technology Industry Association (BCTIA) has launched the 2010 Business Outreach Program to successfully introduce, promote and connect our industry to the world through a focused BCTIAB2B matching program, supported by the 2010 Pitch Book.

The Pitch Book serves as instant promotional material that includes technological overview, key markets, benefits and corporate contact information for each participating company. Being part of the ‘who’s who’ guide to BC Tech companies means:Pitch Book Sample

* Broad promotion of your technology, product or solution’s expertise and ingenuity
* Benefiting from a large-scale promotion campaign to business and media
* Access to BCTIA 2010 Business Outreach Programs including business matching and corporate hosting programs
* Potential one-on-one meetings with new customers, partners and investors

If you are interested in the 2010 Business Outreach Program and in order to help the BCTIA coordinate and support promotional activities capitalizing on the 2010 Olympic Games, please take 2-3 minutes to complete the following questionnaire. Questionnaire input deadline is Friday October 9 2009.

Telefilm Canada and the Canadian Film and Television Production Association (CFTPA) are proud to announce their latest collaboration in the form of an innovative training program that focuses on CFTPAproviding guidance to up and coming new media producers engaged in content creation for multi-platform delivery.

Telefilm CanadaThe CFTPA’s National Mentorship Program (NMP) is Canada’s launching pad for the next generation of film, television and interactive media production talent. Our five chosen interns train with the best independent producers in Canada in every facet of production – from development to post, drama to documentary. Through its diverse slate of mentorship programs, the NMP provides CFTPA members with enthusiastic and cost-effective production personnel. In return, our mentors provide one-on-one training to a dazzling new crop of emerging producers and filmmakers. The deadline for applications is set for November 2, 2009.

CRTCThe CRTC is asking for public input in regards to televised programmes, carriage fees and digital media. The general public are invited to submit comments and concerns up until November 2, with the CRTC hearing scheduled for December 7 in Gatineau. Canadians can participate by filling in an online form, writing or faxing the CRTC, or by presenting at the hearings themselves. It is believed that consumer concerns regarding package choices, particularly the ability to select pay and specialty services on a stand-alone basis will be an important side issue for this session.

“We are examining various facets of the Canadian broadcasting system as it adapts to an environment that is rapidly changing,” said Konrad von Finckenstein, Q.C., Chairman of the CRTC. “We are discussing a number of regulatory changes with the industry to ensure the system’s future health. It is important that consumers make their voices heard on the issues that affect them the most.”

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2nd October 2009

Dragon Age Origins Updates

BioWareEdmontonBioware has announced that they will be releasing the Character Creator from Dragon Age: Origins on the 13th of October. This will give players three weeks to experiment and get their Player Character just right before launch of the game on November 3rd – 6th. While this feature will only be transferable to the PC version of the game, those of us who are console gamers can still download the Creator and preview the different character choices.Dragon Age Origins

Downloadable as a separate application, The Dragon Age: Origins Character Creator will allow gamers to create numerous different characters before launch and experiment with the different classes, races, and create multiple faces for the six Origin stories and save them to their hard drives for safe keeping until the game is released. The Character Creator will be available for download from the Dragon Age: Origins web site and will be available in English, German, French, Polish and Russian, as well as in Czech, Hungarian, Italian and Spanish with English Voice Over.

Bioware’s Community Coordinator Chris Priestley also announced that “we are extending the BioWare community with a new social community site for Dragon Age: Origins. The great news is when we launch the Dragon Age: Origins Character Creator we will also be launching an open beta of the new social community site. You will be able to log into the new Social community site with your existing BioWare forums account name and password, and update it to the new social site account. Characters created with the Dragon Age: Origins Character Creator can also be uploaded to your account from within the Character creator. Once logged in to the social site, one of the first things you will be able to do is use one of your uploaded characters as your social website avatar for your profile on the new social website forums.”

[youtube:http://www.youtube.com/watch?v=Oc_kEGtZxnQ]
Bioware also recently released a new video introducing story character Zevran, an Elven assassin who was sent by the Antivian Crows to kill the player in Dragon Age: Origins. Luckily for the player, he had a change of heart and now fights with the Grey Wardens. At least, until the Crows come along to investigate about the apparent good health of the player.

I just finished reading the first novel in the Dragon Age series, The Stolen Throne, and I was very impressed with the story. In my opinion, David Gaider’s writing is easily on a par with that of David Eddings and Robert Jordan. The Stolen Throne had me hooked by the end of the first chapter, and while IDragon Age: The Stolen Throne binge-read the whole book, I didn’t want the story to end. Thankfully the next installment in the series, The Calling, is due for release on October 13, so I don’t have long to wait. Bioware has placed the first chapter of The Calling on the Dragon Age: Origins web site, but thus far I have resisted the temptation to read it. I haven’t even peeked. Yet.

As an added bonus, I realized after getting The Stolen Throne home, that the book had been signed by the author. Out of curiosity, I went back to my local Chapter’s store to check and see if the other volume on the shelf was also signed, and it wasn’t. This is when I am grateful for being left-handed and picking the one copy of Dragon Age: The Callingthe two available that was signed. I have tried searching the web to see if there was any significance to the randomly signed copies, but couldn’t find any information. If the writing in the novel series is anything to go on, I think that Dragon Age: Origins the game is going to reward players with an amazingly deep and highly developed world full of lore, something that I know many of us who RPG really appreciate.

The only area I am confused about in this pre-release period is the Pre-Order and Collector’s Edition bonuses. For those keeping track of what I have on pre-order, yes, I have Dragon Age: Origins Collector’s Edition for the 360 on pre-order. The Bioware forums do impart information about the bonuses, but they speak of pre-order codes, and I didn’t receive any type of pre-order bonus information from our EB Games outlet. Hopefully I can get some type of confirmation from Bioware about the different bonuses and how to obtain them – otherwise I will have to try to glean the information from the 110 pages of Collector’s Edition discussion on the Dragon Age forum.

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