11th February 2011

DigiBC Looking For A New President

DigiBCDigiBC, the Digital Media and Wireless Association, announced today that its president, Michael Bidu, will leave the organization April 30, to pursue new entrepreneurial opportunities in mobile health.

“I’ve enjoyed the many challenges of running our association for almost a year and a half and appreciated being able to use my entrepreneurial skills to reshape the organization, create and stage many significant industry events, and manage the successful merger of two industry associations.

“DigiBC is now a young and dynamic organization, recognized by key stakeholders at home and abroad as BC’s leading industry association for digital media and wireless. We are focused on the convergence of digital media and wireless, and represent over 1,000 companies that employ more than 16,500 well-educated employees, and generate over $3 billion in annual revenues.”

Bidu was appointed head of WINBC in September, 2007 and worked tirelessly to create greater recognition for the wireless industry, and to create innovative industry programs and events for members. In his first year, he revived Mobile Monday Vancouver – a monthly gathering of some of the leaders, entrepreneurs and best minds in the local wireless and digital media industry.

In 2009, the boards of both WINBC and New Media BC agreed that a merger – as DigiBC – would create a stronger industry and better reflect the worldwide trend to convergence. Bidu and the two boards very quickly completed the merger – with minimal disruptions to the activities of either sector.

Bidu also created and produced two Pacific Northwest Wireless Summit Conferences, plus a number of events for Vancouver’s 2010 Winter Olympics, including the multi-million dollar public-private partnerships that led to VXperience and Showcase and the Multimedia Gallery at the BC Canada Pavilion. Both were started from scratch, only months before the Olympics. Thanks to support from more than 100 digital media and wireless companies, both events launched successfully and on time. The results were seen or experienced by more than 100,000 visitors. Bidu also architected and produced VIDWeek 2010, another first for the BC digital media and wireless industry, attracting national and international attention to our province.

“Michael accomplished a lot during his tenure, and his drive, passion and vision were instrumental in bringing about the successful merger of WINBC with New Media BC,” says DigiBC chairman Paul Lee. “We thank him for all his work and wish him all possible success in his new ventures. Wireless Health is one of the eight strategic recommendations our board made to the Government of Canada last summer to Improve Canada’s Digital Advantage. I am pleased to see that BC is leading the way.”

Bidu will continue to lead DigiBC’s activities while the association’s board seeks a suitable replacement. He will also be appointed chair of a new committee that DigiBC is setting up to focus on the convergence of wireless, digital media, and medical research and to find solutions that will reduce the cost of health care delivery while providing a better customer experience.

“My goal is to take the BC Wireless Health Initiative, which we started back in 2009, to a new level of innovation and commercialization provincially, nationally and globally,” says Bidu.

“I thank the Board of Directors of DigiBC, the members, the numerous community and industry sponsors, the supporting local, provincial and federal government organizations, the media and the many volunteers for all their past help, and for their continuing support of what we achieved together in the past three and a half years. I will seek for your support in the future and know I can count on it.”

Editor’s 2 cents’ worth: I’d like to see either Lynda Boyd or Rochelle Grayson back in the leader’s seat at DigiBC. Those two ladies know how to get things done.

Currently 0 Comments - Share Your Thoughts

posted in Associations, National News By: | Print This Post Print This Post

11th February 2011

Snowed In Studios Turns One

snowed in studiosHappy first anniversary to Snowed In Studios. The Ottawa studio is currently working with Eidos Montreal on the upcoming Deus Ex: Human Revolution and recently worked with Artech Studios on The Undergarden for Atari. The Snowed In team has also worked with two other studios on our Favourites List, Behaviour and TransGaming. Here’s to many more years of gaming goodness for the team at Snowed In! vertigo towers

Vancouver indie developer Josh Brown has released his first Android title. Vertigo Towers is a physics based 3D action puzzler with 3 game modes which requires the player to match sets of three or more bricks and create chains for huge points. Vertigo Tower is OpenFeint-enabled complete with a Leaderboard and Achievements. There is both a paid version (1.99 USD) and a lite version available in Android Marketplace. I would buy this game if it became available for iPod Touch.

Relic EntertainmentRelic and THQ have opened up the Warhammer®40,000®: Dawn of War®II – Retribution™ BETA to anyone who has bought a Dawn of War game through STEAM or has registered a Dawn of Dawn of War 2 RetributionWar II product on their STEAM account. In addition, gamers can get access to the beta by registering on the Dawn of War Community site and following the instructions under the Beta Key giveaway tab.

Featuring all six multiplayer races including the new Imperial Guard faction, the beta will run through the end of February to test the new Steamworks network and matchmaking features and help balance the multiplayer mode. All new units for each race will be available in the beta along with the new multiplayer maps that will ship with Retribution. The Dawn of War II – Retribution multiplayer beta is currently planned to run until midnight on February 24th, at which point the developers will take all feedback into account to create a day-zero Dawn of War 2 Retributionbalancing patch.

The Cavechild checked out the Retribution Beta last week, and his thoughts thus far are: HOLY WTF WIN! FREAKIN’ EPIC OMG WEEEEEE. That pretty much sums it up, there is more and all but that is for another time.

Retribution is very very VERY pretty, it a new thought out army panter so that you can see what many of you squads will look like, they made it a little less shiney and more grungy like the old dawn of war which is freaking amazing! The sound in the game, the effects, ambiance, voices, yelling, gunfire, tanks, orcs and so on are very clear even in the middle of a giant war with 2 Imperial guard armies taking down Dawn of War 2 RetributionOrcs, more Orcs and some weird looking Eldar.

In my opinion the Imperial Guard are just a little OP considering I was able to beat down the Orc Warboss pretty easy, same with the Eldar Farseer. The game play is the same as the two games previous so none of you have to worry about changing style and how to do things. If I remember correctly you are allowed to import everything for Last Stand mode which is you versus a ton of AI which aren’t too hard then casually grow in difficulty. Dawn of War II: Retribution is by far one of the best games for 2011 and the year has only started…

EA GamesCongratulations to the Mass Effect 2 team on all of the hardware they picked up at last evening’s AIAS Awards, winning in three categories: Outstanding Achievement in Story,  Role Playing / MMO Game of the Year and Game of the Year – and of course congratulations to Bioware co-founders Doctors Ray Muzyka and Greg Zeschuk on their induction into the Academy of Interactive Arts and Sciences’ Hall of Fame. Congratulations also to the FIFA 2011 team over at EA Sports for picking up the Sports Game of the Year award.Widgets Odyssey

frima studioFrima Studio titles Widgets Odyssey I and Widgets Odyssey II are now available in Europe as a single game bundle for the super low price of £1.74 / €1.99! As PlayStation®Mini titles, Widgets Odyssey I and Widgets Odyssey II are playable on both PlayStation®3 and PlayStation®Portable. Both titles are rated as PEGI 7 (ESRB rated E for Everyone).

In the Widgets Odyssey saga, five robots aboard their space vessel have just one simple mission…to save the universe from the tyrannical Yagor and his evil henchmen! Armed with the unique abilities of Spad, Cosmo, Bruce, Helmut, and Monk, players will guide each robot along their exciting adventures filled with puzzles, mazes, minigames and intense platforming challenges.

BCTIAIf you’re in the Vancouver area on March 9th, you may be interested in attending BCTIA’s TechBrew event being held at the Stanley Park Pavilion. The mega-mixer invites entrepreneurs, investors, professional service providers or anyone interested in technology companies to meet, talk, and make new connections in a casual setting. Featured companies at the March event include: D2D Campaign Solutions, Gogiro, ikamobile, Jostle, Nexterra Systems Corp., NGRAIN, REV, Rx Networks, SewerVUE, Snap Technologies, Solegear Bioplastics and Wishpond. Tickets for TechBrew are $34.95 for BCTIA members, $44.95 for Non-Members or $19.95 for Students.

bantbant, an iPhone based application to help adolescents improve diabetes self-management by capturing, analyzing, and sharing their blood glucose data, is being tested by teenagers at The Hospital for Sick Children (SickKids) Diabetes Clinic in Toronto. The pilot program will assess the impact that social networking and rewards that encourage and reinforce self-management behaviours have on young teens as they become more independent in managing their diabetes. The pilot will run for three months.

bant was developed by University Health Network (UHN) in collaboration with SickKids and with input from patients, families, doctors, nurses and engineers. The multidisciplinary teams from SickKids’ Diabetes Clinic and Division of Adolescent Medicine worked closely with colleagues at UHN to design the application. bant is partially funded by the Saint Elizabeth Health Care ACT research grant program.

People with type 1 diabetes need to maintain their blood glucose levels as close to normal as possible to decrease diabetes-related complications, such as kidney and heart disease. Optimal blood glucose is very hard to achieve; requiring frequent measurement of levels, detailed analysis of the results, and continued adjustments of the treatment plan.

A free version of bant is already available in 10 languages at the Apple App Store. An advanced version of the application has been developed for use in the pilot which will use a LifeScan OneTouch Mini blood glucose meter to collect and wirelessly transfer readings directly into bant using a Bluetooth adapter developed by the UHN team. The data are then displayed and organized visually. Teens can customize the tool to categorize readings according to their activities and daily schedule to enable accurate decision-making and medication adjustments. They will also be able to share their experiences in a private social network within the app and earn experience points leading to rewards in the form of iTunes redemption codes to purchase music and other apps. bant is integrated with TELUS health space, Powered by Microsoft HealthVault, giving pilot participants the ability to store, review, and control the sharing of their personal health information with their care team and family members.

sierra wirelessSierra Wireless has unveiled a multi-purpose wireless gateway that defines next-generation intelligent machine-to-machine (M2M) networking. The powerful Sierra Wireless AirLink™ GX400 gateway offers a leading-edge combination of features, including cloud-based device management, extensive hardware and software enhancements, mil-spec ruggedness, GPS and associated location-based services, and advanced configuration options with comprehensive expandability for both hardware and software features.

Flexible and powerful enough to meet the needs of a wide range of applications in the transportation, industrial M2M and enterprise markets, the AirLink GX400 will make solution deployment faster, easier and less expensive for mobile system operators, OEMs, application service providers and end customers. With the AirLink GX400, system integrators can standardize on a single gateway platform to serve the needs of all of their customers.

Sierra Wireless also announced AirLink Management Services (AMS), which will facilitate comprehensive cloud-based device management for the AirLink GX400, as well as other AirLink intelligent gateways and routers. Based on the Sierra Wireless AirVantage™ Platform, this powerful hosted device management service means small and large deployments can affordably take advantage of the comprehensive AMS management features from any location with Internet access.

Sierra Wireless boosted processing performance five-fold, basing the AirLink GX400’s design on an ARM 11-class microprocessor architecture operating with high-capacity DDR memory. This provides a powerful foundation for exploiting existing and new features and functionality. Other hardware enhancements include external antenna connectors, Ethernet, Serial and USB “OTG” (On-the-Go), as well as an expansion slot to accommodate future integrated add-on capabilities such as additional physical interfaces and wireless local and personal area networking and communications.

Currently 0 Comments - Share Your Thoughts

posted in Awards, Business News, Casual, Digital Products, Education, Events, Everyone, Everyone 10+, Game Dev, Mature, Mobile, National News, New Releases, Puzzle, RTS, Upcoming Releases By: | Print This Post Print This Post

11th February 2011

Girls Just Want To Make Games

University of Albertavia University of Alberta ExpressNews: A joint research project between the University of Alberta’s Faculty of Education and the Department of Computing Science has found that, for high-school girls, the fun is in making video games, not just playing them.

Computing science professor Duane Szafron and fellow U of A researchers Mike Carbonaro, Jonathan Schaeffer and Maria Cutumisu say that women in computing science are rare, but their study shows that if you want to get more females interested in computing science, you have to rewrite the program, so to speak.

“There’s been a huge push throughout North America to try and get girls to go into computing science, but [educators are] having a lot of challenges convincing them,” said the Faculty of Education’s Carbonaro. “The findings are important, as they demonstrate a way to motivate girls’ interest in computing science”

In their study, the researchers wanted to see whether girls would gain as much interest in game development as they boys in the class control group. To facilitate the experiment, they introduced a group of local Grade 10 students to a program called ScriptEase, a tool that allowed them to develop and design their own games. A key factor in the study was having male participants who had more experience than the females in gaming.

Duane Szafron and Maria Cutumisu Photo: U of Alberta

Duane Szafron and Maria Cutumisu Photo: U of Alberta

Szafron says that there is an inherent creative component to computing science, and that having a student design and construct something using the tool is one way to allow them to investigate that aspect of computing science. “We thought we should have female students create games and see if they are just as excited about making games as male students and see whether it’s an attractor to computing science that is independent of gender,” he said.

Their findings indicated that female students enjoyed creating games as much as their male counterparts; further, they preferred game construction to activities such as story writing. Further, he noted the female students gained and used practical skills that are crucial to understanding computing science.

“The female students built games that were every bit as good as the male students made, even though the male students had more experience with playing games,” said Szafron. “In terms of the quality of the games developed and the abstraction skills that the students learned, which could translate to knowledge of competing science—and in terms of the amount of fun that they had—there was no difference between the two groups.”

According to Carbonaro, computing science teachers need to look at redesigning the types of projects and content they use in class to make them more “female-user friendly.”

“If you want more females in computing science, you need to radically change the curriculum. You need to provide activities that are more gender neutral so that they’ll be attracted to the discipline.”

The research study was recently published in Computers and Education.

Currently 0 Comments - Share Your Thoughts

posted in Careers, Education, Game Dev, National News By: | Print This Post Print This Post

  • Archives

  • Subscribe to our Newsletter


  • Select a list:

  • GWEN Radio
  • Gamers Giving Back