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8th December 2009

United Front Games’ Modnation Racers To Enter Beta

United Front GamesVancouver – Sony Computer Entertainment has announced that Modnation Racers, United Front Games’ PS3 title, will enter a limited online beta from December 18th through January 10th. Gamers who purchased LittleBigPlanet™: Game of the Year Edition and Qore Subscribers have received beta code vouchers, but Sony is offering others a chance to win vouchers as well. Registration for the random voucher draw ends on December 13th, and all who register will receive an exclusive Modnation PS3 theme.

ModNation™ Racers is exclusive to the PlayStation®3 system and is a thoroughly fresh take on classic kart racing that empowers the player to personalize their entire game. Enjoy endless karting fun, where you can shoot, boost & drift your way to the finish line.

[youtube:http://www.youtube.com/watch?v=Tyk3CC3vyyg]

Create your unique racing experience with the same tools used by the development team. Express yourself by creating your own Mod character, quirky kart and imaginative track, and share your unique racing experience with the rest of the world.

Race It

ModNation Racers is fun and competitive kart racing re-imagined. Redefining the kart racing genre, the processing power of PS3 allows for interaction with dynamic obstacles in the surrounding environment, the fun of real-time physics and handling in a speedy kart, free online play and more. Drive your kart against enemy AI, friends in your living room, or friends and foes online on the PlayStation®Network. The team at United Front Games’ successful history with racing games ensures the core racing game play is best in class.

Mod It

Players can express themselves in ModNation Racers by designing an imaginative Mod character and crafting a cool kart that insures a stylish drive around the track. Additionally, players are given simple and accessible tools to create any track they can dream up. They can spend mere minutes designing a circuit or hours perfecting it with the same tools the developers used to design the pre-made tracks. To start creating, players simply drive their kart and watch the track created in real-time behind them. They can add hairpin turns, rickety bridges or other elements to the race track, or even include environmental components like a stunning sunset, full mountain ranges and more.

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7th December 2009

FIFA Update, Guinness World Records, New Dev Programme From Havok

FIFA Manager 10Burnaby – For the first time, EA Sports FIFA Manager 10 is equipped with an integrated auto patcher which automatically updates the game to the newest version at the start of the game. After a very successful update 1 which was available already on the release day, update 2 is ready for automatic download as of today. The complete content of the update can be accessed in the developer blog by Lead Designer Gerald Köhler and will include new features for the offline and online mode as well as specific and community-requested bug-fixes including various 3d match improvements.

Guinness World Records 2010 Gamer's EditionGuinness World Records announced today that they will launch the third in their series of books dedicated to video gaming in the new-year. Guinness World Records 2010 Gamer’s Edition will be released on the 4th of January in the United States and the 21st of January in the United Kingdom. Praised by critics as a ‘must have for fans of gaming’, the latest edition is the best in the series yet; packed full of amazing gaming records, reviews, trivia, and cool features!

I searched Chapters.ca for the new edition, but could only find the paperback version which is now available for pre-order, while Amazon.ca lists both paperback and hardcover for pre-order. Both sites list a later-than-announced release date, but perhaps those were just estimated dates. I’ve pre-ordered books before and then received them earlier than the listed release date.

havokHavok™ has announced that as part of the company’s expanding business model it has launched an Independent Developer Program. Designed to enable independent game studios to execute their creative visions using Havok’s premium, developer-preferred middleware technology, the Independent Developer Program helps studios minimize the overall risk and high cost associated with internal creation of the tools and technologies required to power today’s sophisticated video and PC games. Krome Studios is the first to license Havok tools and technology under the Independent Developer Program.

Havok’s Independent Developer Program will give developers access to the company’s full suite of cutting-edge, award-winning products and technologies including: Havok Animation™, Havok AI™, Havok Behavior™, Havok Cloth™, Havok Destruction™ and Havok Physics™. Havok’s modular suite of tools puts power in the hands of creators, empowering them to reach new standards of believability and interactivity in video games. All of Havok’s software tools are fully multithreaded and cross-platform optimized.

“Havok continues to be an industry enabler by providing the best resources at an affordable price to all independent developers,” said David O’Meara, Managing Director of Havok. “Havok is the tools and technologies provider of choice for developers worldwide and featured in over 250 games to date. We are excited to further extend our business model to enable independent game developers to innovate using the industry’s leading cutting edge technologies and tools.”

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7th December 2009

Club Penguin Fans Can Help Kids Around the World by Playing Games Online

Club PenguinKelowna – Children who visit the snow-covered virtual world of Club Penguin™ can put the time they spend online to better use than ever this holiday season thanks to a unique giving program that launches this week.

The third annual Coins for Change Campaign, which runs from December 11-21, 2009, allows the children who visit Club Penguin to donate the virtual coins they earn playing games in the virtual world to support a cause that matters to them.

Players can choose to support kids who are sick, kids who are poor or the environment. At the end of the campaign, the players’ donations serve as votes to determine how a $1M contribution will be divided to fund projects being conducted by charitable organizations selected by Disney Online Studios Canada.

“Since we launched Coins for Change in 2007, we’ve been blown away by the passion our players display for getting involved and doing their part to affect change and make the world a better place,” says Lane Merrifield, one of Club Penguin’s co-founders and executive vice president of Disney Online Studios Canada and Disney Online. “With millions of children and families in more than 190 countries now enjoying Club Penguin in English, Portuguese, French and Spanish, I think our audience will embrace the opportunity to make a difference through Coins for Change this year like never before.”

Players can donate virtual coins at multiple locations around the island of Club Penguin. For the first time this year they can also place a personal donation booth in their virtual igloo and host fundraising parties for their penguin friends, or attend benefit concerts at the Lighthouse. In addition, this year’s campaign will include suggestions on things children can do in their own communities to help others.

“With so many kids from around the world playing on Club Penguin, we want to continue to encourage that sense of community online and offline, and really get them thinking about their role as true global citizens who have the power to help others both where they live and around the world,” adds Merrifield.

Club Penguin is one of the largest and fastest-growing virtual worlds for children with a reputation for providing fun for kids and peace of mind for parents. Word filters and live moderators monitor chat and activity on the site and work to prevent the sharing of inappropriate or personally identifiable information.

Club Penguin is free to play, however special features such as front-of-the-line access to game features, exclusive parties and opportunities to customize your penguin and igloo require a membership.

The Salvation Army Keeps Up With The Times

Salvation ArmyToronto – This past weekend, at Santa Shuffle Runs in 35 cities nationwide, The Salvation Army announced the launch of a new text message giving program, offering donors a cash-free way to contribute to this year’s Christmas Campaign. For the first-time ever, Canadians can contribute a $5.00 donation to The Salvation Army by texting the word HOPE to 45678 from any Rogers Wireless or Bell Mobility phone. The proceeds of each text donation will support The Salvation Army’s year-round work to serve more than 1.5 million people with critical living needs.

“As the largest non-governmental direct provider of social services in Canada, we are thrilled to introduce text message donations as a way to give back,” said Graham Moore, Territorial Secretary for Public Relations and Development for The Salvation Army in Canada. “The mobile giving program was launched at our annual Santa Shuffle, in 35 cities across Canada.”

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4th December 2009

BioWare Introduces Gift of the Yeti Facebook App

BioWare CorpEdmonton – Leading video game developer BioWare™, a division of Electronic Arts Inc., today announced Gift of the Yeti, a fun and fast-paced social game for people of all ages. Available now as a free Facebook app (Facebook account required, free to play on Facebook only), the game has been developed at BioWare by the studio’s new R&D group, BioWare Labs™. Gamers who play Gift of the Yeti will receive a $10 discount* off the purchase of the dark, heroic fantasy Dragon Age™: Origins. Additionally, BioWare will donate up to $10,000 to the Child’s Play charity, a non-profit organization dedicated to providing holiday gifts to children in need.Gift of the Yeti

In the Gift of the Yeti game, players have a chance to help a sick Santa by delivering gifts on his behalf. Facebook friends can compete to beat each others’ high scores. The backstory of the Yeti will unfold through a clever Advent day calendar, with each day revealing a new piece of the storyline. Gift of the Yeti also allows players to choose from a variety of different gifts that they can send to their friends to invite them to save the day for Santa, and support the Child’s Play organization.

“Gift of the Yeti is BioWare’s digital holiday card to its fans. We use social networking as a powerful tool to connect meaningfully with our tremendous fan community,” said Dr. Ray Muzyka, co-founder of BioWare and the Group General Manager of the RPG/MMO Group at EA. “Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs.”

“Child’s Play draws the bulk of our support from video gamers and the games industry, and we are honored to be part of BioWare’s Gift of the Yeti campaign,” said Kristin Lindsay, Program Coordinator, Child’s Play. “Now gamers can help support pediatric hospitals in the US, Canada and worldwide simply by playing the game and having fun! When gamers give back, it makes a big difference.”

For every play of Gift of the Yeti, BioWare will donate a minimum of a penny, up to $10,000 to the Child’s Play charity. Child’s Play is a community-based charity grown and nurtured from the video game culture and industry, distributing toys, games, books and cash for sick kids in children’s hospitals worldwide. Originally supported by Penny Arcade, more information about Child’s Play can be found online at the Child’s Play website.

* Value of discount will be deducted from total order at time of purchase. Valid for new purchases of Dragon Age: Origins of equal or greater value only. Discount is valid only on purchases from the EA Store. This offer expires on January 1, 2010, and cannot be combined with any other offer, Gift Card, rebate or other discount coupons. Valid only in the U.S. and CANADA. Limit one offer per person. Subject to availability. Customers are responsible for shipping, handling and applicable sales tax. Offer may not be substituted, exchanged, sold or redeemed for cash or other goods or services. Void where prohibited, taxed or restricted by law.

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4th December 2009

New From Digital Leisure and Big Blue Bubble

Digital LeisureGormleyDigital Leisure and EA Mobile have announced that Dragon’s Lair will be coming soon to your iPhone and iTouch. Now Dirk the Daring fans can take their hero on new adventures in a visually stunning hand-drawn animated world adapted from Don Bluth’s original Dragon's LairDragon’s Lair title. Players will be able to guide Dirk through the game’s environment and battle enemies with their trusty sword.

As we reported earlier, Digital Leisure recently released two new titles for the Wii – Sudoku Challenge and Copter Crisis are both available now via WiiWare™ from Nintendo.

Big Blue BubbleLondon ONBig Blue Bubble Inc. is proud to announce that Masters of Mystery: Blood Of Betrayal is scheduled to launch on all major portals and is available now at Big Blue Bubble Arcarde. Blood Of Betrayal is the second in a Masters Of Mystery series of hidden object games that will appeal to fans of the genre and anyone who loves a good murder mystery!

It’s been nearly six months since Carrie Chase solved the Crime of Fashion murders. Since then, she’s Blood of Betrayalenjoyed a nice promotion, better apartment and even had time to mingle with one of the attractive new detectives at the station. Life has been great – until now. It’s late one night and Carrie Chase’s dinner plans get interrupted with unfortunate news… two grisly murders in a nearby condominium penthouse. Taking her new detective with her, Chase begins unraveling the clues behind the deaths of these two men and what she discovers will change her life forever!

Help Sergeant Carrie Chase solve the death at the penthouse and discover how deep betrayal can go. Enter the shoes of Carrie Chase as she works her way through deception, heartache, inter-office romance and a betrayal so deep it will change her life forever.

Game Play Features:

• Photo Realistic Crime Scenes
• Captivating Storyline and Voiceovers
• Countless Hidden Objects to Find
• Super Zoom Technology for Super Hidden Objects
• Crime Scene Mini-games
• Achievements
• Relaxed and Timed Modes

System Requirements:

• OS: Windows XP/Vista
• CPU: 1.0 GHz
• RAM: 512 MB
• Hard Drive: 70 MB
• DirectX: 7.0
• Video Card: 3D Supported

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3rd December 2009

PreOrder 9th Company Roots of Terror On Steam

Strategy FirstMontreal – Software publisher Strategy First Inc, and Valve Corporation, a developer of leading-edge technology and software announce that “9th Company: The Roots Of Terror” is now available for  worldwide pre-order 9th Company Roots of Terroron Steam®, Valve’s leading platform for digital content distribution and management. Anyone ordering the title between Dec.3, 2009 and Dec.10, 2009 will receive a 20% discount.

“9th Company: The Roots of Terror is an exciting title whose subject matter is relevant to millions of families today.” Said Strategy First Director Emanuel Wall “We feel that this title will offer hundreds of hours of game play while at the same time reminding each of us the sacrifice that many men and women in uniform carry out on a daily basis.

“9th Company: The Roots of Terror” is an action driven Real Time Strategy game based on the actual events that took place during the Soviet Union military campaign in Afghanistan under the Reagan administration.

“9th Company: The Roots of Terror” features include:

* Warfare on two tactical levels: use the area operations map to choose your mission or explore 12 unique and highly detailed tactical maps of Afghanistan.
* Stunning 3D graphics and a spectacular physics engine guarantee a one-of-a-kind experience in destroying any mechanized unit or building.
* Merit reward and in-combat morale system for every character and advanced hit location system for mechanized units make tactical battles even more realistic.
* A complex system of tactical behavior and firepower control for mechanized infantry, assault, reconnaissance and special operations units. More than 80 different unit types.
* Nonlinear mission structure.
* System of experience gain – the crew now become more and more experienced with every battle. A possibility of forming an elite military unit is available in the requisition screen.

Minimum Requirements

* Windows XP SP2/Vista
* Intel Pentium 4 2400 MHz and higher
* 1024 Mb (2048 Mb for Windows Vista)
* 3D accelerator with 128Mb video memory (NVIDIA GeForce 6600 or ATI Radeon 9800 Pro and higher)
* DirectX-compatible sound card
* Keyboard, mouse
* DirectX 9.0 or higher

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3rd December 2009

Genius Factor Bringing Riese The Series to iPhone and iPod Touch

Genius Factor Games

VancouverGenius Factor Games, a digital entertainment company committed to delivering quality game experiences in five minutes or less, proudly announced today its upcoming game for iPhone and iPod touch based on the hot new web television series, “Riese.”

In a hauntingly familiar dystopian world, Riese, a seemingly random wanderer, flees across the dying lands. Hunted by a terrifying religious group, The Sect, Riese must evade their assassins to discover their true objective. Her past is shrouded in mystery as even Riese cant recall the events of the tragic night Riese The Serieswhen her entire family was slaughtered and she was forced to flee. On her journey she will piece together her past and her destiny. The once peaceful kingdom Eleysia will be the battlefield of a struggle that will hold the fate of the world in balance. Riese will emerge as the sole beacon of hope.

Currently in its first season, “Riese” stars Christine Chatelain of Sanctuary acclaim and is fast becoming an online phenomenon as the story is revealed through its site and featured channels on YouTube and Koldcast TV. Drawing hundreds of thousands of views since its launch on Nov. 2, season one episodes air every other week until the end of January, culminating in a season finale, with the next season scheduled to kick off in February 2010.

“‘Riese’ represents a new, viable way to digitally distribute blockbuster-quality storytelling,” said Ted Nugent, Genius Factor president and founder. “Not only is it in line with exploring our own goals for the digital distribution of games and entertainment, but the compelling story, audio and visuals make for an excellent series that keeps you wanting more. We are incredibly excited to be working with Riese Productions!” Read the rest of this entry »

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3rd December 2009

Submissions, Seminars, Contests and Now Hiring

GDC CanadaVancouver – The call for submissions to present content for lectures, roundtables and panel sessions for the 2010 Game Developers Conference® Canada (GDC Canada) is now open through midnight, Tuesday, January 5, 2010. GDC Canada serves as a nexus point for established and promising young studios to learn best practices for developing new global titles and understanding emerging digital distribution models. The second annual GDC Canada is presented by Reboot Communications and Think Services, the organizers of the industry-leading Game Developers Conference. GDC Canada 2010 will return to the Vancouver Convention Centre in Vancouver, BC from May 6-7, 2010.

Canada houses more than 260 videogame and digital entertainment studios and an ecosystem of more than 60 universities focused on gaming studies. With this accomplished community of national and international talent to draw from, Vancouver’s GDC Canada is the premier event for professionals to discover new insights into developing popular international titles, managing established franchises and taking advantage of thriving digital distribution models.

“GDC Canada provides the perfect opportunity for game development teams to share knowledge for developing established franchises and guidance on taking advantage of new game distribution models,” says Izora de Lillard, event director. “GDC Canada really benefits from the incredibly talented community here, and we can’t wait to see what useful and insightful content they bring with them when GDC returns to Canada in early May.”

The session formats for this year’s content include 25 and 60 minute lectures, panels, and roundtables. The GDC Canada advisory board will rate sessions based on the criteria of concept, depth, organization, credentials and takeaway. The topics for this year include:

— Business/Production
— Digital Distribution
— Game Design
— iPhone Games
— Programming
— Social and Casual Games
— Visual Arts

VIATeCVictoriaVIATeC is pleased to announce the opening of the nomination period for the 2009 VIATeC 25. The VIATeC 25 is an annual listing of the largest technology companies headquartered or founded in Greater Victoria based on revenue. To be eligible for inclusion in the VIATeC 25 please check our guidelines.

Companies listed on the VIATeC 25 will be announced at the exclusive VIATeC Christmas Party on December 17 where members will gather to celebrate the end of another successful year. Results will also be published on the VIATeC website and in the media.

For more information or to submit a nomination please contact Michelle. Cut off for nomination submissions is December 14, 2009.

To RSVP for VIATeC’s Members Only Christmas party on Dec 17 at Sauce Restaurant & Lounge from 3:30 pm please email our office.

Pixar CanadaVancouverPixar Canada, who launched their new web site this week, has now announced some of the job openings for their new Vancouver studio. They are currently looking to fill openings for Layout Artist, Production Manager, Manger of Finance and Manager of Information Systems. Upcoming openings include positions in their IT and Software Engineering departments. Future positions to be filled in 2010 include those who work in Modeling, Shading, Rigging, Animation, Lighting, FX, Simulation, Art, Production Staff…and an ex-Navy SEAL? At least they aren’t looking for a partridge and a pear tree…

digital albertaCalgaryDigital Alberta has announced their New Year’s Evolution event with strategic innovation practitioner, international lecturer and author Alexander Manu. Held in partnership with the Canadian Marketing Association and Telefilm Canada, New Year’s Evolution will take place on January 19th at Calgary’s Theatre Junction Grand and Velvet Lounge. Tickets are $55 for DA or CMA Members and $95 for Non-Members.

UbisoftTorontoUbisoft has made a contest out of announcing where their new Toronto studio will be located. Employee #1 has started posting clues on his FaceBook page with a link to this video on YouTube:

[youtube:http://www.youtube.com/watch?v=Cbrq6O5r4dE]

The first person to guess the address of Ubisoft Toronto’s new studio location wins a copy of Avatar The Game (from Employee #1 – you must enter via his Facebook page).

Rusty Axe GamesTerrace Rusty Axe Games, a developer and publisher of downloadable game software, is proud to announce the release of Real Estate Empire 2 version 1.0!

Real Estate Empire 2 is the sequel to our popular game, Real E$tate Empire! For the real estate mogul in everybody, Real Estate Empire 2 contains over thirty different levels packed into four different scenarios.

Real Estate Empire 2 features a streamlined upgrade and renovation system that makes the game easier to pick up and play. Real Estate Empire 2 also features a new goals based system that has players leveling up through a variety of different scenarios and goals. The much requested feature of renting has been added – do you wait for good renters who won’t damage your newly renovated bungalow or do you get somebody in there to start paying the mortgage today?

Real E$tate Empire 2’s user friendly difficulty system allows players of all ages and capabilities to enjoy the game. Players will be entertained for hours while learning about real estate management at the same time!

Real Estate Empire 2 is the real estate game that teaches you how to win… at the real estate game!

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2nd December 2009

Canada New Media Awards and New Releases

Canadian New Media AwardsToronto – Congratulations to all of the Canada New Media Award winners who were announced last night at the nextMEDIA gala at Toronto’s Design Exhange:

Big Blue BubbleLondon ONBig Blue Bubble Inc. announced today that the first Fighting Fantasy game book, The Warlock of Firetop Mountain, will be available on iPhone this Christmas.Fighting Fantasy iPhone

Following the successful Nintendo DS launch of the game of the same name, Fighting Fantasy: The Warlock of Firetop Mountain for iPhone and iPod Touch takes a different approach bringing Ian Livingstone and Steve Jackson’s legendary game book to your favorite handheld device.

Fighting Fantasy fans will love the classic story and original illustrations with a technological twist. No more dice, pencils, or bookmarks. All the special features are built in!

Features…

• Tap the on screen buttons to flip pages (No papercuts!)
• Shake to roll the dice using the accelerometer
• Inventory items selectable via touch-screen
• Game-save feature allows you to retrace your steps
• Beautifully painted illustrations

Karta MobileVancouverKarta Mobile Inc. today announced the public availability of Viira 2.0, the updated and enhanced version of its popular BlackBerry® application that brings the principles of David Allen’s Getting Things Done® (GTD®) productivity system into the hands of busy professionals, executives and entrepreneurs worldwide.

The new version of the already full-featured Viira adds several industry firsts, including the ability to viiracreate tasks based on incoming email messages, effortlessly prioritize tasks, and designate next actions. Viira is also the only BlackBerry GTD app to fully incorporate appointments and events in its underlying organizational system.

“Getting Things Done: The Art of Stress-Free Productivity” is a popular work-life productivity book by David Allen that shows readers how to effectively organize tasks, information and communications in an intuitive way. Since its debut in 2001, the GTD methodology has been enthusiastically embraced by millions of knowledge workers around the world.

While a multitude of web-based tools for implementing GTD have been made available over the last years, the engineering challenge of building effective and intuitive BlackBerry applications has left the principles of Getting Things Done under-represented on BlackBerry smartphones.

Viira has stepped in to fill the void. With Viira 2.0, BlackBerry owners can now conquer their inboxes by creating to-dos from the incoming email messages and immediately filing them in their appropriate place. Handling large volumes of incoming email has been a known pain point for people implementing Getting Things Done with BlackBerry devices – until now.

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1st December 2009

News Bytes From Montreal’s Eidos and Ubisoft

UbisoftThis just in – Ubisoft Montreal has announced DLC expansions for Assassin’s Creed 2! Available for the Xbox 360™ video game and entertainment system from Microsoft and the Playstation 3™ computer entertainment system, the first DLC, entitled “Battle of Forli” launches in January and the second DLC, entitled “Bonfire of the Vanities” in February.

Players must own a disc copy of Assassin’s Creed™ II on Playstation 3™ or Xbox 360™, have an Internet connection to download the additional content and a minimum of 1.0 GB of memory available for each DLC. More info on the DLC to be announced in late December. Time to start hoarding my XBL Points.

Eidos MontrealMeanwhile, Eidos Montreal is looking for a Marketing Manager for Thief 4. Here are the listed responsibilities:

* Assist the Eidos strategy team in the definition of game marketing position from a global scale point of view
* Create and implant a communication strategy adapted to each project
* Be the principal contact for the studio products, and provide client and game market related knowledge to the development teams
* Be in charge of the production and quality of all the marketing images, as well as the communication tools («screenshots», demos, artistic images and trailers)
* Setup and ensure production deadlines
* Be responsible for all the different development stages, and make sure that the marketing choices are represented in the elements constituting the game, such as the universe, the characters, the actions, etc…
* Identify the key success factors for the game, create the final positioning and compare this analysis with customer studies. Defend own marketing choices and achieve final approval
* Establish recommendations about the communicating strategy for the game (public relations, packaging, advertising, Internet, promotion) and be in charge of the creation of the principal game images (trailers, demos, «screenshots»…)
* Efficiently divide the tasks within the marketing team.

Please visit the Eidos job listing to check on the required qualifications and to apply for this position.

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