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1st June 2011

Canada Comes Face To Face With An Innovation Imperative

Institute for Competitiveness & ProsperityAs the economy slowly recovers from the recession, we need to do what is necessary to achieve a strong recovery in the short term and to begin repairing our fiscal situation federally and provincially. But our long-term challenge remains – raising our productivity, which is synonymous with improving our innovation capabilities and performance. Robust innovation results can be achieved through more key business investments and by the right government policies and strategies for innovation. This is the major conclusion of the 2011 Report on Canada, Canada’s innovation imperative (PDF), released today by the Institute for Competitiveness & Prosperity at at its 2011 Conference taking place today in Toronto.

In its Report, the Institute reaffirms that Canada’s economy is one of the world’s most successful among countries with populations greater than 10 million.  But against the United States, Canada’s GDP per capita continues to trail significantly. This gap represents lost prosperity potential, which negatively affects Canadians at all income levels.

The Institute reports that Canada’s GDP per capita – a measure of the value created by workers and firms in Canada from the human, physical, and natural resources in the country – trailed the US by $9,500 or 17 percent in 2010, essentially unchanged from the 2009 gap of $9,200 in constant (2010) dollars. “What’s really troubling,” observed Roger Martin, Chairman of the Institute, “is that the prosperity gap has more than tripled since 1981 when it was only $2,700. That has to be a call to action for all Canadians.”

The Report identifies Canada’s lower productivity as the key challenge in closing this prosperity gap. “Canadians are among the leaders in developed economies in work effort, hours worked per person, but we are laggards in creating economic value per hour worked.” said Martin.  “This comes from a poor innovation record. For a variety of reasons, we are not leading the world in creating innovative products, services, and processes in our businesses and workplaces.”Report on Canada 2011 PDF

The Report concludes that businesses need to step up their investments in technology – from R&D to patents to adapting existing technology to their businesses. Equally important is the ongoing need to develop stronger management capabilities in our businesses. Although the research shows that Canada’s management capabilities are among the world’s best, there is still room for improvement.

The Institute recommends that governments improve their innovation policies by shifting their efforts from new-to-the-world inventions to relevant-to-the-market innovations. As Martin observed, “Our public policies are skewed toward creating science-driven inventions which are very important to our society, but we shouldn’t assume that much of this will lead to products and services that will respond to consumer needs and improve Canada’s innovation capabilities.” The Report shows how important business-led innovations in product design, service improvements, processes, and mergers & acquisitions have propelled our most successful companies to global leadership.

The Institute applauds recent provincial tax policy changes, including the introduction of the HST, as important initiatives that will stimulate business investment. In particular, it encourages British Columbia voters to affirm the adoption of the HST as it will benefit them and all Canadians. According to Martin, “Canada is moving to become one of the better tax jurisdictions in the world, but we’re simply adopting best practices from others. It’s time Canada became a world leader in innovative tax policies and we have some suggestions for further exploration.” Read the rest of this entry »

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31st May 2011

Wireless Industry Contributes 41.2 Billion Dollars to the Canadian Economy

cwtaA new report by UK-based Ovum Consulting reveals that Canada’s wireless industry contributed $41.2 billion to the Canadian economy in 2009. Commissioned by the Canadian Wireless Telecommunications Association (CWTA), the study determined the wireless sector contributed more than $17.2 billion in terms of direct contribution to the GDP through the sale of goods and services; an additional $14.98 billion due to the economic flow through to contributing suppliers in the supply chain; and more than $9 billion in consumer surplus – the additional benefit or satisfaction that consumers receive from wireless services, above and beyond what they pay for the services.

Ovum also examined the investments made by the wireless industry. In 2009, the industry invested an unprecedented $2.95 billion in capital expenditures. Despite the generally negative economic conditions at that time, the wireless industry increased network capital expenditure by 60% over the previous year.

“Canada’s wireless industry has always been a strong performer in providing economic value to the wider economy of the country,” said Bernard Lord, CWTA President & CEO. “The industry’s benefits to Canada are even further validated by the fact that in 2009, when the economy as a whole contracted by 2.8%, the wireless sector was setting record levels of investment.”

From a historical perspective, the industry invested between $1.1 billion and $1.9 billion each year in capitalized equipment and services from 1996 to 2007. In 2008, the industry deployed $1.84 billion in equipment and invested $4.26 billion in Advanced Wireless Services (AWS) spectrum.

The Ovum study also reveals the industry is a major contributor to employment, with more than 261,200 people employed as a result of the wireless industry. The wireless sector was also found to offer high value employment, with an average salary of $60,031, compared to a Canadian average salary of $43,895. The value added per employee in the wireless sector is estimated at $166,000 per year, compared to $71,000 per year for the average Canadian employee.

The Benefit of the Wireless Telecommunications Industry to the Canadian Economy” study is based on empirical data from the year 2009. Data was provided by a number of CWTA members, and obtained from publicly available sources including the CRTC, Statistics Canada, Industry Canada and annual reports of wireless operators, terminal suppliers and network equipment manufacturers. Ovum forecasts for revenues and services in the wireless sector have also been used in the modeling. A complete copy of the report is available on the CWTA Web site.

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30th May 2011

ESAC Releases 2011 Report On Canadian Entertainment Software Industry

ESACThe Entertainment Software Association of Canada is unveiling its 2011 Report on the Canadian Entertainment Software Industry (PDF) right about now at a luncheon event in Toronto. This year’s report shows that our industry, while undergoing somewhat of a metamorphosis, is maturing and becoming more mainstream as games become more and more a part of modern culture.

The study was conducted by Secor, and shows the many components of the digital media industry sector that play a part in Canada’s success as a leading developer of entertainment software. From schools to ancillary contractors and service providers, it is apparent that our national development landscape is comprised of highly ESAC 2011 Statstalented people across the creative, technological and managerial sectors.

There is a wealth of information contained in this latest study, but I will not go into a lot of detail here, because I feel that it’s more important for those of you who are stakeholders in the entertainment software industry to read and digest the information for yourselves.

The main drivers of this success as a national video gaming industry include:

  • Being predominantly a ‘made-in-Canada’ industry: many of the most important video games and video game companies were started in Canada by Canadians.
  • Offering increasingly rich ecosystems of video game development and related support companies, providing to publishers the ability to build and test all components of a new product locally.
  • Producing well-trained talent, particularly at the university and college levels.

As well as our having attractive economics for video game companies:

  • Canadian governments at both the federal and provincial levels have developed a range of programs applicable to video game companies.
  • Over several decades and until very recently, the Canadian dollar has been relatively cheap in comparison to the U.S. dollar.
  • Montreal, Vancouver, and Toronto, Canada’s dominant video game clusters, are well-known for their quality of life and more broadly, Canada itself has long been known as a desirable country to live and do business in.
  • Positioning between the export markets of Asia and Europe, and in the same time zones as the major U.S.-based video game publishers.
  • Being a multicultural society, Canada has significant language and cultural overlaps with the United States, Europe, and Asia.
  • Receiving support from a variety of video game and interactive/digital industry associations
  • Attracting frequent and well-informed attention from the Canadian media.

Overall industry developments since the release of the previous report in 2009 include the arrival of tablets and the increasing penetration of smart phones, along with the success of motion-sensor games and changes in the console introduction cycles. As well, there have been changes within the Video Gaming Categories as a whole, with console gaming profits still concentrating on blockbusters and Triple A console publishers increasing the proportion of their revenue earned through online sales. The rise of social, mobile and cloud gaming has also played a significant role in both industry changes and challenges.ESAC 2011 Report on the Canadian Entertainment Software Industry PDF

As you read through this report, you will see how important it is for companies to participate in studies such as this, and it was somewhat disheartening to see that information about companies from an entire province was not included in the overall snapshot of our national positioning because no companies from the province participated in the study. I will not reveal which province it was, because as I mentioned above, I feel that all of you should download and study this report to interpret what it means not only for your company but for the future of digital media production in Canada. I’ve said many times that if we want to see Canada move to the top of the global list and dominate the world in entertainment software, we will all have to work together to get there. Just as each title is more often than not a team effort, so should the health of this industry be a national effort.

I am not naive in thinking that regional politics, economics and personalities won’t always play a part in this industry, but I think there comes a time when those politics need to be set aside for the greater good of our success, because we can accomplish more with team work than by pitting sectors against each other and diluting the quality not only of our titles but of our community.

Congratulations to everyone at ESAC and Secor – and to those companies who participated –  for producing a very insightful and informative report – and thank you for letting me play a small part in the final product.

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27th May 2011

SIGGRAPH 2011 Emerging Technologies Preview

siggraph 2011The SIGGRAPH Emerging Technologies program is home to the latest developments in technology, including haptics, displays, robotics, and artificial intelligence. SIGGRAPH 2011 will feature 23 of the latest innovations selected by a jury of industry experts from more than 100 submissions, with topics ranging from displays and input devices to collaborative environments. SIGGRAPH 2011 takes place this August 7th through 11th at the Vancouver Convention Centre.

The SIGGRAPH Emerging Technologies program is unique in its interactive approach that allows people to experience the most cutting-edge developments first-hand,” said Cole Krumbholz, SIGGRAPH 2011 Emerging Technologies Chair and co-founder of Koduco Games. “This year, conference attendees will experience the latest achievements from industry and university research labs.”

[youtube:http://www.youtube.com/watch?v=KwGK6lGnu90]

Here is a sampling of the featured highlights from the SIGGRAPH 2011 Emerging Technologies; more can be viewed on the SIGGRAPH 2011 web site.

Face-to-Avatar

Hiroaki Tobita and Shigeaki Maruyama; Sony Computer Science Laboratories, Inc.

This floating avatar system integrates a blimp with a virtual avatar to create a unique system of telepresence. The blimp avatar contains several pieces of equipment, including a projector and a speaker as the output functions. Users communicate with others by presenting their facial images through the face to face avatarprojector and voices through the speaker. A camera and microphone attached to the blimp provide the input function and support the user’s manipulation from a distance.

The user’s presence is more dramatic than a conventional virtual avatar (CG and image) because the avatar is a physical object and moves freely in the real world. In addition, the user’s senses are augmented because the blimp detects dynamic information in the real world. For example, the camera provides a special floating view to the user, and the microphone collects a wide variety of sounds such as conversations and environmental noise.

Potential Future Use: Allows the user to have a moveable, physical presence in the real world from even the most remote location.

Volumetric Display Based on Vibrating Mylar Beam Splitter and LED Backlit LCD

Lanny Smoot, Quinn Smithwick, and Daniel Reetz; Disney Research

This new volumetric display produces full-color, high-spatial-resolution aerial images in front of the apparatus. It is based on a new optical element: the large, tunable-resonance, edge-driven, varifocal beam splitter.

This new display technology uses a circular Mylar beam splitter and adds a tension-adjusting metal hoop volumetric displaypressed against its surface. The beam splitter is adjusted, with high Q, to a specific resonance frequency. Three rim-mounted impulse drivers apply low-amplitude sinusoldal drive. Due to the high Q, the diaphram’s sympathetic vibration is large. The beam splitter folds the optical path, and the system includes a fixed-curvature concave mirror to create real images that appear out in front of the apparatus.

It produces high-quality 3D images that occupy a one-third-meter cube 1/3 meter out in front of the apparatus. The image is viewable over a 30-degree viewing angle.

Potential Future Use: Advancements in 3D displays will impact many fields from medical research to gaming.

A Medical Mirror for Non-Contact Health Monitoring

Ming-Zher Poh, Harvard-MIT Division of Health Sciences and Technology; Daniel McDuff and Rosalind Picard, MIT Media Lab

Digital medical devices promise to transform the future of medicine with their ability to produce exquisitely detailed individual physiological data. As ordinary people gain access to and control over their own physiological data, they can play a more active role in diagnosing and managing their health. This revolution must take place in our everyday lives, not just in the doctor’s office or research lab. This project starts in the home environment by transforming everyday objects into health-sensing technology.

The Medical Mirror is a novel interactive interface that tracks and displays a user’s heart rate in real time without the need for external sensors. Currently, collection of physiological information requires users to strap on bulky sensors, chest straps, or sticky electrodes. The Medical Mirror allows contact-free medical mirrormeasurements of physiological information using a basic imaging device. When a user looks into the mirror, an image sensor detects and tracks the location of his or her face over time. By combining techniques in computer vision and advanced signal processing, the user’s heart rate is then computed from the optical signal reflected off the face. The user’s heart rate is displayed on the mirror, allowing visualization of both the user’s physical appearance and physiological state.

This project illustrates an innovative approach to pervasive health monitoring based on state-of-the-art technology. The Medical Mirror fits seamlessly into the ambient home environment, blending the data collection process into the course of daily routines. It is intended to provide a convenient way for people to track their daily health when they use the mirror for shaving, brushing teeth, etc.

Potential Future Use: This device allows for easy and much more sophisticated everyday health monitoring.

Telenoid: Tele-Presence Android for Communication

Kohei Ogawa, Shuichi Nishio, Kensuke Koda, Koichi Taura, Takashi Minato, Carlos Toshinori Ishii, Hiroshi Ishiguro; ATR Intelligent Robotics and Communication

This new system of telecommunication focuses on the idea of transferring human “presence”. A minimal human conveys the impression of human existence at first glance, but it doesn’t suggest anything about personal features such as gender or age. The minimal appearance allows people to use Telenoid to transfer their presence to distant places regardless of their personal features.Telenoid: Tele-Presence Android for Communication

Telenoid’s tele-operation system is simple and intuitive. It can be controlled by even novice users. Its face-tracking system automatically captures the operator’s facial movements and expressions. Field tests revealed that most users tended to have a strange and negative impression of Telenoid in the beginning, but eventually they became comfortable. Elderly people had very positive feelings about Telenoid at first sight.

Potential Future Use: Telenoid provides a much more interactive and intimate experience than technology that is available today, such as Skype.

True 3D Display

Hidei Kimura and Akira Asano, Burton Inc.; Issei Fujishiro and Ayaka Nakatani; Keio University

This research team was the first to use laser-plasma technology for a true-3D display device that allows true 3d displayusers to draw 3D images in midair. Now the team has developed a much more compact and precise display,  called SRV (Super Real Vision)-5000, based on advanced laser technology. One remarkable feature of the new device is its enhanced resolution: from 300 points per second to 50,000 points per second. It displays 3D objects more faithfully in real time and increases the range of possible applications.

Potential Future Use: Advancements in 3D displays will impact many fields from medical research to gaming.

 

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26th May 2011

OpenMedia Releases Telecom Report

open mediaBuilding on the success of a 480,000 signature petition launched earlier this year, award-winning public engagement organization OpenMedia.ca today released a citizen-powered report that exposes the weaknesses of closed communications models. Titled Casting An Open Net, the report counters popular arguments by major telecom companies that want to impose punitive pricing schemes, in which Canadians pay more for Internet and get less. The findings are clear: there is no technical or economic justification for restricting access to legal online content.

The report is the first of its kind: a comprehensive look at economic, technical, cultural aspects of Internet openness, as well as Canadian views on net neutrality and international comparisons. It shows that the Internet’s open architecture has become central to the success of our economy, our culture and our society, but that it is under threat by large, vertically-integrated telecom companies that seek to control, and even to discourage, use of the Internet. Read the rest of this entry »

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25th May 2011

2011 Pixel to Product Canadian Research Study Now Available

49 pixelsJustin Kozuch, 2010 Mesh Prize winner and lead researcher for the Pixel to Product research study has released the first yearly report on the state of the Canadian digital media economy.

“The state of the Canadian digital media economy is strong”, said Kozuch. “Digital agencies in Canada are projecting between 10% and 24% growth in revenue when compared to their revenue generation efforts in 2010. When you compare this data against the 68.1% of reporting agencies who indicated they have a labour force size between one and 10 employees, this is incredible growth and is a good indicator of the strength of our economy.”

The Pixel to Product report also found:

  • The average salary of a Canadian digital media professional ranges between $40,000 and $59,999,
  • 73.4% of digital media agencies are increasing the size of their labour force in 2011; skills in mobile application development, social media marketing and community management are in high demand,
  • 35.5% of women indicated they saw a 10% to 24% increase in salary from 2010 to 2011, compared to 26.3% for men,
  • Women earned a higher number of salary increases than men in the 1-4%, 11-15%, and 16-20% range.

“This research is an important first step in understanding the size and scope of the Canadian digital media industry. As we continue this research on a year-over-year basis, we’ll be able to better plot the growth of our industry and how technology changes its business behaviors and perceptions. It is our hope that this research sparks a local and national dialogue on how to better understand who we are, what we do and the impact of the digital media industry on the Canadian economy as a whole.”

The final report with these and other findings, as well as the full data tables, can be downloaded free from the Pixel to Product website

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25th May 2011

Businesses Not Embracing The Full Potential of Mobility

fei canadaMany businesses have not tapped the full potential of a growing number of mobile business applications rapidly becoming available. According to Enterprise Mobility, a study conducted by the Canadian Financial Research Foundation (CFERF) and sponsored by SAP, many workers continue to mainly use their mobile devices for email and web browsing. Why? Concerns about risk management, data security, cost, logistics and technology limitation are stalling the adoption by businesses of a wide range of applications which can greatly enhance productivity, improve responsiveness to customers and reduce employee downtime.sap

The study shows that a lack of knowledge and awareness of the potential benefits of mobile business apps have hindered the development and use of customized applications. Some companies prefer to use cloud computing and/or web-based interfaces for employees instead, believing that this offers increased security and the flexibility to be compatible with any mobile device and across platforms.

“More and more, companies are allowing employees to access company data through mobile business applications housed on smartphones and tablets. While this brings benefits such as improvements in productivity and flexibility, these advances are accompanied by security risks that executives should be aware of,” said Michael Conway, Chief Executive and National President, FEI Canada.

CFERF, the research arm of FEI Canada, conducted the survey of financial executives across Canada and gathered insights from executive research forums held in both Toronto and Calgary. Mobile devices in the study referred to smartphones, such as the Blackberry and iPhone, and tablet devices. Laptop computers and net books were not included. Read the rest of this entry »

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24th May 2011

Interactive Media Fastest Growing Segment of Entertainment Industry

Ernst & YoungInteractive media is the fastest-growing segment of the media and entertainment industry, according to a recent report from Ernst & Young, Spotlight on profitable growth (PDF). Its rise to the top of the heap is fuelled by a renewed push to provide consumers with access to information and entertainment content through a variety of Internet-based formats.

“It’s all about content, and while that’s nothing new in the industry, this time, it’s becoming clear that the majority of future revenue both from advertisers and consumers will come from services rather than products. So everyone ? from venerable newspapers to social media networks to conglomerates ? is scrambling to find new and innovative ways to marry content with distribution channels,” says Neal Clarance, leader of Ernst & Young’s Media and Entertainment practice.Spotlight On Growth

Interactive media continues to benefit from consumers’ ongoing shift away from traditional media and towards online platforms. A good example is companies that provide streaming video services, which are changing the way people watch television. These companies in particular are pushing hard to find a wealth of content to entice users. Newspapers are trying new subscription models to push readers to their online content. Internet retailers also want in on the content action.

“To be sure, there is increased competition for established media conglomerates, but in spite of a difficult operating environment, media and entertainment companies continue to show resiliency,” says Clarance. “With advertising and consumer spending on the rebound, and digital initiatives gaining speed, improved growth and profitability lie ahead for the industry.”

Spotlight on profitable growth is a five-year study on the growth and profitability of the media and entertainment industry, based on earnings before interest, taxes, depreciation, and amortization of margin percentage and dollars. The new report ranks the top 10 media and entertainment industry sectors on both their profitability and profitability growth rate, and provides a performance comparison of the overall media and entertainment business to other stock market indices.

The ranking of overall average profitability during a five-year period according to margin percentage:

1)     Cable operators, 37.6%
2)     Interactive media, 34.6%
3)     Cable networks, 31.4%
4)     Satellite television, 27%
5)     Publishing, 20%
6)     Conglomerates, 18.8%
7)     Television broadcasts, 17.6%
8)     Film and television productions, 10.6%
9)     Electronic games, 10.6%
10)   Music, 10.6%

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20th May 2011

Robert Half Survey Shows Personal Satisfaction Greatest Benefit of Mentoring

Robert HalfThe mark of a great mentor is that it’s not “all about you,” a Robert Half Management Resources survey suggests. More than half (54 per cent) of chief financial officers (CFOs) interviewed who have served as mentors said the key benefit is the satisfaction that comes from helping someone else.

The survey was developed by Robert Half Management Resources and was conducted by an independent research firm and includes responses from 270 CFOs from a stratified random sample of Canadian companies with 20 or more employees.

CFOs were asked, “Have you, at any point in your career, served as a mentor, either formally or informally?” Their responses:

Yes:  54%
No: 46%

Those who responded “yes” to the question above were asked, “Which one of the following do you think is the greatest benefit of being a mentor?” Their responses:

* Provides the internal satisfaction of helping someone else –  54%
* Offers you the opportunity to improve your leadership skills – 22%
* Allows you to stay current on industry trends – 18%
* Helps you build your professional network – 3%
* Something else/No benefit/Don’t know – 3%

“Mentoring can help anyone at any career stage; its benefits are not restricted to those just starting their careers,” said David King, Canadian district president of Robert Half Management Resources. “The challenging business environment over the past few years has heightened the importance of having a mentor who can provide valuable guidance on a variety of professional questions and dilemmas.”

Below are four tips to get the most out of your mentoring experience:

– Consider your strengths. What are the most valuable things you’ve learned over the course of your career? Think about what you have to offer someone just starting out.

– Don’t rely on a formal program. Many companies don’t have established mentoring programs, and those that do may still be ramping up after scaling back during the downturn. If you identify someone you think you can help, extend the offer.

– Look beyond new grads. Professionals at all levels can benefit from having a mentor. Those trying to advance to the next level or looking to make a change might particularly welcome your advice.

– Listen. The best mentors are often the best listeners. Understand your mentee’s situation and his or her greatest needs before you offer guidance. Sometimes the most valuable role you can play is that of sounding board.

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18th May 2011

WebSense Says Canada Is The New Cyber Crime Haven

websenseCyber criminals are on the move again, and Canada is the preferred relocation haven. American-based internet security company Websense, Inc. recently conducted an analysis of Canada’s cyber security risk profile, and all trends pointed to Canada as the new launch pad for cyber criminals. IP addresses in China and Eastern Europe are highly scrutinized and undergoing intense evaluation. Hackers react by moving their networks to countries like Canada that have cleaner cyber reputations.

“Cyber crime in Canada is increasing,” said Fiaaz Walji, Canadian country manager for Websense. “Businesses today need to be able to defend against this new assault. A solution that provides content security and combines email, Web, and DLP security is key to fending off these modern threats, which often bypass traditional perimeter and endpoint security.”

According to the study, Canada saw a huge increase in the number of servers hosting phishing sites, jumping 319 percent in the last year. This tremendous increase over the last 12 months is second only to Egypt in terms of the growth of sites hosting phishing – but the US is still at number 1. Below is the breakdown:

1. USA – 2. Canada – 3. Egypt – 4. Germany – 5. UK – 6. Netherlands – 7. Russia – 8. South Korea – 9. France – 10. Brazil

“More malicious content is being hosted in Canada than ever before,” said Patrik Runald, senior manager of Security Research, Websense. “Cyber criminals are taking advantage of Canada’s clean cyber reputation, and moving shop. We’re seeing all time highs for both hosted phishing sites and bot networks. It is important for Canadian citizens to be extra vigilant on the Internet, taking extra precautions when clicking on links.”

Cyber criminals are moving their command and control centers to safer grounds. In the past eight months, Canada saw a 53 percent increase in bot networks. Canada is the only country that showed an increase in bot networks over the last eight months, when compared to the countries above. Overall increase in cyber crime – In 2010 Canada was #13 in the world for hosting cyber crime, and in 2011 Canada jumped to #6, while the USA remains in the #1 spot on both charts.  Read the rest of this entry »

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