Dr. Geist is Canada’s leading technology law expert and the guru of the Canadian movement to prevent copyright restrictions from infringing on key free speech principles including parody, artistic use, fair use, and device transferability.
A national innovator in using Web 2.0 tools like blogs and Facebook for campaigns for law reform and policy change, Dr. Geist’s advocacy, in partnership with Cory Doctorow, resulted in more than 30,000 people joining a Facebook group opposing proposed Canadian copyright law changes and ended in the tabling of the proposed changes by then Industry Minister Jim Prentice.
Those interested in attending can RSVP on the event’s Facebook page. This seminar is free.
Vancouver – Via NMBC – Twenty top Canadian Digital Media companies will present their latest ventures at the Fusion Venture Forum 2009 before Google and other top Silicon Valley investors, the only Western Canadian financing forum dedicated to digital media content and technology. The annual event will showcase early and growth stage companies that are original games, mobile & Web 2.0 and new platforms & applications ventures, on November 12, 2009 at Robson Square in Vancouver, British Columbia.
Register today for the Nov 5th Fusion Entrepreneur Boot Camp and the opportunity to be one of the 20 selected to pitch before top tier investors at the Forum including Google Ventures, Google Inc and SoftTech VC, one of the most active Angels in the Digital Media Space. If you have a new digital media venture seeking financing, please sign up early, as places are limited.
Fusion ’09 is organized by New Media BC and is designed to bring Canada’s hottest digital media ventures to the attention of local and international investors, provide valuable insights into key issues in the industry and become a premium networking opportunity for digital media investors and entrepreneurs alike. For more information, please visit the event’s web site or contact Fusion’09’s Director Christine Lim-Labossiere.
For those who have never heard of Faunasphere, I will borrow a few words from the game’s official site. Please feel free to click on the thumbnails placed through out this article to get a better look at the environment and features, or hover over them for image descriptions.
Faunasphere is a “browser-based CMO (Casual Multiplayer Online) game, players adopt and care for cute and quirky creatures known as Fauna and collaborate to build and explore beautiful virtual worlds. From the creator and lead designer of Asheron’s Call, Faunasphere engages a broad casual gamer audience through non-violent game play, rich social networking elements, and an immersive storyline. The game is free to play, and features micro-transactions and premium membership to enhance the game play experience.”
Officially launched by Big Fish Games on August 12 of this year, Faunasphere has several game play features:
* Fauna lay eggs as they level up. Eggs can be hatched to create new Fauna or traded between players.
* 12 Fauna breeds to adopt and care for, with an endless array of visual variations to explore. Players can try to breed Fauna for specific traits, or can purchase special items to transform them.
* Players can customize their own corner of the world by designing a Faunasphere to shelter their Fauna. Items to decorate and improve a player’s Faunasphere can be collected via game play, traded between players, or purchased.
* Players advance through the world via unique, non-violent game play. Fauna clean up pollution and complete tasks to earn game currency and level up.
* The game can be played as a no-commitment diversion, but offers deeper involvement for committed players.
Features not listed above but which I feel are important to include:
Faunasphere is very easy to play. While reading is required, the game play is simple to pick up, the characters are cute – and sometimes very unique depending on how their caretakers have customized them, and the game’s community is incredibly friendly. That is one aspect of the game that really struck me. I know from reading through the game’s community forums that there have been problem users, just like in any online game. That said, the players who inhabit Faunasphere are friendly and even considerate. They even give you items if they think they somehow “stepped on” something you were doing or planning to do. They readily offer assistance should anyone require help with a task or cleaning up some of the higher-level pollution monsters.
For my adventures into the Faunasphere, I chose to look after one of the Hoofers, which are horse-like characters. Players can choose from a Hoofer, Sniffer or Scooter, each with its own set of attributes, likes and dislikes. Each character likes different food, comfort, beauty and amusement items. These likes and dislikes are important to bear in mind when building a faunasphere, and particularly when you create a Den for your Fauna to rejuvenate in. Your Fauna likes to be in a place which makes it happy, so it’s important to use the “Happy” items which your Fauna prefers.
Canada – With National Digital Media Day almost upon us, there are many events happening around the country this week – here is just a small sampling; I will be updating our Events Calendar today with a fuller list of coming events.
Village Gamer will be attending Appy Hour this Friday. Presented by The Social Agency, in partnership with Rogers Communications, this event is designed to inform, connect and provide opportunities for the rapidly growing industry surrounding Apple’s i-phone. Appy Hour is taking place this Friday at The Diamond in Vancouver.
“More than ever before, app developers need information, resources and a bit of inside information from the pioneers who’ve already successfully launched with Apple’s i-phone.” Says Monica Krake, Communications Director of The Social Agency, “By bringing this community together to access expertise from pros like Michael Fergusson and Jonathan Carrigan, The Social Agency is applauding National Digital Media Day’s goal to support and promote Canada’s interactive digital community.”
Lynda Brown-Ganzert, Founder of National Digital Media Day adds that “Canada is producing some of the best digital content out there, but companies have big challenges to overcome if we want to be world-leaders in this burgeoning sector. National Digital Media Day brings the industry together to discuss these opportunities and to raise the profile of emerging talent – like the people presenting at Appy Hour.”
In tonight’s seminar on Understanding SEO, Web development guru Tim Lloyd and veteran marketer Pam Brain will discuss the relationship between your brand, the language associated with it and leveraging available technology to drive how your clients find you online. Learn how keywords really work on the web so that your site works harder and communicates better.
The Business Council of BC presents Chapter 2 in their Outlook 2020 series, Foundations For The Future, on Tuesday evening at the Pan Pacific Hotel. This session will focus on the following question: In a fast-moving international economy where knowledge is king, how can British Columbia successfully adapt and innovate to carve out a prosperous and sustainable future built on innovation, education, training and fully leveraging the value of human capital in a global economy?
The Web of Change annual retreat is taking place over on Cortes Island from the 23rd through to the 27th. Web of Change, which consistently sells out, is an event which connects senior leaders with a deep commitment to the social change movement.
Another Vancouver event beginning on the 23rd is CMOS Emerging Technologies, which takes place at SFU Harbour Centre through to September 25th. On Thursday evening, we will be attending the Art Institute of Vancouver’sGrad Presentation Night, where we’ll be getting a look at the latest in student projects. We’re looking forward to meeting another round of talented young people as well as visiting AI’s new campus on Renfrew in Vancouver.
Hot on the heels of a very successful Spark Animation Festival, Vancouver’s hardworking SIGGRAPH chapter has opened ticket sales for Aliens Among Us: The Visual Effects of District 9. This speaker session will feature key staff members from the team at Image Engine, who contributed over 300 visual effects shots including digital aliens to Neill Blomkamp’s directorial debut District 9.
On-set VFX Supervisor & Digital Production Manager Peter Muyzers will be moderating this post-mortem discussion with input from Shawn Walsh – VFX Executive Producer, James Stewart – Creature Supervisor, Jon Cowley – VFX Seq. Supervisor and Tim Belsher – CG Supervisor. Aliens Among Us takes place on Tuesday September 29th at the Empire Theatre. Tickets are on sale now.
Tomorrow night Digital Alberta is presenting a Summer After Burner event, Social Media and Consumers: Next 500 Days. Join Digital Alberta’s panel of experts to learn how consumers will be using Social Media in the next 500 days. The panel will be moderated by Norman Leach and will be comprised of Manoj Jasra, Lynda Brown, Douglas Walker and Roger Kondrat.
Also of importance this month are the Focus Group Consultations which are taking place across the country. The Canada Television Fund is on the road looking for industry input. Their schedule for the remainder of this month is as follows:
September 21: Halifax
September 22: Fredericton
September 23: Charlottetown
September 24: St. John’s
September 25: Iqaluit
September 28: Calgary
September 29: Vancouver
September 30: Vancouver (Aboriginal Focus Group)
Warhammer 40,000: Dawn of War II – Chaos Rising features a new playable army, the traitorous Chaos Space Marines, and continues the epic journey of the Blood Ravens as they battle this new, more personal enemy. Chaos Rising offers new single-player and co-op campaigns, a level cap increase from 20 to 30, more powerful war-gear and a suite of innovative multiplayer options.
“Dawn of War II took intimate brutality to another level and introduced RPG-RTS hybrid gameplay,” said Jonathan Dowdeswell, general manager, Relic Entertainment. “The epic struggle between Space Marines and the forces of Chaos lets us take those two game-play elements and create an even more intense experience – this time, the battle is personal.”
Set in the grim, war-ravaged world of Games Workshop’s vast Warhammer 40,000 science fiction universe, Warhammer 40,000: Dawn of War II – Chaos Rising transports players into the midst of an intergalactic war between ancient enemies. Warhammer 40,000: Dawn of War II – Chaos Rising introduces the Chaos Space Marines as a new playable army, continuing the single player campaign from the original Dawn of War II.
Toronto – Presented by McLuhan Festival of the Future, The Vortex Competition is a “Dragon’s Den” styled game development event now in its fifth year. Registrants first attend a two day Vortex Boot Camp where they participate in panels and discussions “specifically designed for emerging entrepreneurs in the game industry to provide information and guidance to make their product ready for and a success in the market place.” Once the boot camp is done, participants are given an additional fifteen days to develop their game concepts and submit them for evaluation.
Important dates for the competition:
October 5: Deadline for Boot Camp Registration
October 7 and 8: Boot Camp & Networking Reception
October 23: Deadline for Competition Submissions
October 29: Announcement of Contenders
November 4 – 5: Competition & Awards Gala
Boot Camp & Competition – $100.00 (Full Pass – includes Camp, Competition, Reception & Gala)
Boot Camp Registration (No Competition Entry) – $85.00 (includes Reception)
Team Boot Camp & Competition Registration – $85.00 (per team member & is a Full Pass to all events)
Boot Camp Reception & Competition Awards Gala Tickets – $ 60.00
Vortex Webcast Registration – $30.00 (watch the Camp & Competition via internet)
For those who may not be able to afford to enter the competition, the organizers are offering a limited number of scholarships to individuals or companies who meet their criteria. The number of scholarships is limited and will be evaluated on a first come, first served basis. Please submit a statement which outlines the details about you and your team, as well as a description of your project, what you believe you will gain for the Boot Camp and the Competition, and why you should be offered this scholarship.
Ian Buck – High Road Communications Inc
Vikas Gupta – President & CEO, TransGaming Inc.
Andrea Sheffer – Executive Director, Bell Broadcast and New Media Fund
Blake Lewin – VP, Media and Entertainment Platforms at Turner Broadcasting
Peter Williams – Head of US Business Unit & Chief Strategic Officer, Bamboo Networks (Keynote)
David Woolford – Business Law Partner, Miller Thomson
Rob Sands – Owner, RGS Media
The chosen competitors will then enter one of two tracks – either Prototype or Concept and make their presentations to the jury panel. The presentation will last for ten minutes, followed by twenty minutes of discussion and review with the panel. Two semi-finalists from each category will be chosen. On day two of the judging competition, the four semi-finalists will make ten minute presentations to the panel. The declared winner of the Vortex Competition and will be given their prizes at the Awards Ceremony with Gala to follow. The competition’s organizers are excited to be able to offer this year’s winners mentoring by established industry executives tailored to their needs in addition to cash and other prizes as well as the opportunity to have their games commercialized through a variety of channels.
Yannis Mallat – CEO, Ubisoft Montreal & Ubisoft Toronto
Kevin O’Leary – CBC’s Dragon’s Den
Rita Davies – Executive Director of the Culture Division of the City of Toronto
Mark Montgomery – Product Development Manager, Games & Applications for Telus
Mark Saltzman – Freelance journalist, author, lecturer, consultant, radio and TV personality
Vortex Competition entrants are also encouraged to submit their game concepts to the City of Toronto’s Game Competition, which is being held in to commemorate the city’s 175th birthday. According to the Vortex Competition’s web site, “the City of Toronto is proud to offer all competitors the opportunity to enter their game in a 175th City of Toronto Birthday Videogame Competition. The winning game will be accessible via the City of Toronto’s website which will garner the winner international exposure.” A search of Toronto’s birthday events page did not offer any further information.
Vancouver – This time last year the iPhone was barely a blip on the screen in the cell-phone-center-of-the-universe metropolis of Tokyo. This year has marked the coming of the iPhone to Japan, prompting IUGO Mobile Entertainment to revisit the Tokyo Game Show this September 24 – 27th as part of the Canadian Pavilion.
“We were taken aback by all of the articles popping up about how the iPhone 3GS was a top seller in Japan in the past couple of months,” remarks Sarah Thomson, Director of Business Development for IUGO. “That is a big difference from last year. Also, we are embarking on new mobile platforms with our original IP such as the PSP Go and the BlackBerry. These could give us more traction in Asian regions.”
Thomson notes IUGO’s hit iPhone titles such as Star Hogs and a sequel to their best-selling Zombie Attack! will be debuting onto these new platforms. “We also have other titles coming out at the end of 2009, beginning of 2010 that will be multi-platform games. Since we have been able to prove success with our own brands on the iPhone, we are now expanding out onto other platforms to truly reach the masses.”
Two games which will be making the trek to Tokyo are the recently announced Cliffed and today’s announced title, Toy Bot Missions. We anticipate that both of these titles will meet the high quality of game play, graphics and style that we have come to expect from IUGO, and we are looking forward to their release.
In Toy Bot Missions, gamers will enter the wondrous Toy Bot universe bursting with all of our favorite Toy Bot characters! Jam packed with mini puzzles and challenges, players will duck and jump their way through lasers, spinning platforms, projectiles and more.
Toy Bot Missions, which promises hours of game play, features:
• 100 mini games in total
• 12 characters to unlock and play with in total (Toy Bot shown in screenshots, many more to pick from!)
• Great for short bursts of play as well as long gaming sessions
• Local and global leaderboards
• IUGO’s new VIP program: Tell your friends, access more characters sooner!
• Your favorite 2D Toy Bot friends and new buddies in the Toy Bot universe!
IUGO recently announced that another new title is slated for release this fall. Cliffed will allow gamers to challenge their friends to a race to the bottom – of the cliff, we presume – on both the iPhone and Blackberry. IUGO has released a few screenshots from this new 2D side-scrolling title, which offers the following features:
• 10 unique and playful characters to choose from
• Pick up and play! Great for all ages
• Endless game play
• Online multiplayer! Race up to 8 players in real time over 3G and wireless networks
• Local and global leaderboards
• IUGO’s new VIP program: Tell your friends, earn points and unlock an exclusive mystery character sooner
• Stylized, clean graphics
2K Games has announced that BioShock® 2, the highly anticipated sequel to the 2007 Game of the Year, will be available worldwide beginning February 9, 2010 and is now available for pre-order at participating retailers.
Currently in collaborative development at 2K Marin, 2K Australia, Digital Extremes and 2K China for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, and Games for Windows® LIVE, BioShock 2 will deliver two unique, yet intertwined experiences that form the perfect blend of explosive first-person shooter combat, compelling storytelling and intense multiplayer action.
Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.
Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.
St. Catharines – MP Rick Dykstra is thrilled to announce that nGen, Niagara Interactive Media Generator, will receive over $3 million from the Federal government’s Community Adjustment Fund.
The Community Adjustment Fund (CAF) is part of Canada’s Economic Action Plan, the Government of Canada’s strategy to ensure a quick recovery from the current economic downturn. By focusing on the creation of short-term employment to support communities and the sectors that contribute to their viability, CAF will play a distinctive role in relation to other economic stimulus measures included in Canada’s Economic Action Plan.
“This strategic investment is further proof of our government’s commitment to helping St. Catharines adjust to the economic realities of our time,” said Dykstra. “This money will help nGen continue to attract and retain much needed new media enterprises to our community, creating new jobs and supporting the growth of a knowledge-based economy for Niagara.”
The funds received will be allocated toward the much needed expansion of nGen, which would further capitalize on the expansion of the industry, making St. Catharines and Niagara an even more dominant player in the sector of digital interactive media. Since nGen’s inception, its programs have rapidly exceeded capacity and the initiative has now found itself in need of expansion in order to meet the needs of its emerging cluster. Through increased incubation and access to new technologies, nGen will be able to strengthen its sustainability as a hub for digital interactive media development in the St.Catharines and the Niagara Region. This is the vision of the Niagara Economic Development Corporation (NEDC) Strategic Business Plan and the St. Catharines-Thorold Prosperity Council’s Paths to Prosperity Report, to define new media as a pillar for economic growth and expansion in Niagara.
Ottawa – Playbrains, an independent game development studio specializing in the digital download arena, are proud to announce that the PC version of Madballs in…Babo:Invasion (MiBI) has released today via the Steam digital download service for $9.99.
The spiritual successor to the massively popular freeware top-down Shooter BaboViolent2, Madballs in Babo:Invasion is an arena based 3D shooter offering players a satisfying and immersive experience in both single-player and multiplayer, including ‘Invasion Mode’ where players are able to design their own combat maps almost instantaneously by placing a combination of map tiles to create a never-before-seen map before gameplay starts. Truly, no two games are ever the same.
Featuring the recently re-released Madballs™ characters, Oculus Orbus™ and Horn Head™, from the popular 1980’s toys best remembered for their outrageously bad looks and graphically colourful names, Madballs in…Babo: Invasion is a gameplay rich, feature laden ‘casually hardcore’ action shooter which is also that rarest of gaming commodities; a genuinely unique title.
Some of the outstanding review scores and quotes lavished upon the recent Xbox LIVE Arcade release:
“…an impressive title for the XBLA system.” Team Xbox.com – 8/10
“Surprisingly slick with excellent online play.” UK Official Xbox Magazine – 8/10
“…Madballs in…Babo: Invasion is both a pleasing nostalgia trip and a surprisingly deep arcade shooter.” Computer & Videogames.com – 8/10
“…Madballs fully deserves a place among the finer titles on XBLA.” EDGE Magazine – 7/10
Key Features
• Single Player – Hours of repeatable gameplay through 10 epic levels • 2-4 Player Online Co-op – challenge individual campaign levels with your friends or play the whole campaign in ‘Enduro’ mode • 16 Player Multiplayer – 21 maps to match all game sizes • ‘Invasion’ Mode – the signature mode of the game, players take turns placing map tiles to create a unique multiplayer map prior to each match • Classes – 10 character classes (each with 2 special abilities) over two warring factions, with each faction having 5 unique weapons each with two distinct firing modes • Madballs Characters – Oculus Orbus™ and Horn Head™ from the infamous 80’s toy craze as in-game characters • 5 Archetypes – Assault, Heavy, Runner, Flyer, Support • Deployables – active (rocket turrets) or passive (healing towers) can be placed in Invasion mode • Unlocks and Secrets – 50 unlocks and 50 Secrets to find during campaign gameplay • Action – emphasis on fast-paced, visceral action that is easy to pick and play, yet offers a real strategic challenge for hardcore gamers