3rd December 2009

PreOrder 9th Company Roots of Terror On Steam

Strategy FirstMontreal – Software publisher Strategy First Inc, and Valve Corporation, a developer of leading-edge technology and software announce that “9th Company: The Roots Of Terror” is now available for  worldwide pre-order 9th Company Roots of Terroron Steam®, Valve’s leading platform for digital content distribution and management. Anyone ordering the title between Dec.3, 2009 and Dec.10, 2009 will receive a 20% discount.

“9th Company: The Roots of Terror is an exciting title whose subject matter is relevant to millions of families today.” Said Strategy First Director Emanuel Wall “We feel that this title will offer hundreds of hours of game play while at the same time reminding each of us the sacrifice that many men and women in uniform carry out on a daily basis.

“9th Company: The Roots of Terror” is an action driven Real Time Strategy game based on the actual events that took place during the Soviet Union military campaign in Afghanistan under the Reagan administration.

“9th Company: The Roots of Terror” features include:

* Warfare on two tactical levels: use the area operations map to choose your mission or explore 12 unique and highly detailed tactical maps of Afghanistan.
* Stunning 3D graphics and a spectacular physics engine guarantee a one-of-a-kind experience in destroying any mechanized unit or building.
* Merit reward and in-combat morale system for every character and advanced hit location system for mechanized units make tactical battles even more realistic.
* A complex system of tactical behavior and firepower control for mechanized infantry, assault, reconnaissance and special operations units. More than 80 different unit types.
* Nonlinear mission structure.
* System of experience gain – the crew now become more and more experienced with every battle. A possibility of forming an elite military unit is available in the requisition screen.

Minimum Requirements

* Windows XP SP2/Vista
* Intel Pentium 4 2400 MHz and higher
* 1024 Mb (2048 Mb for Windows Vista)
* 3D accelerator with 128Mb video memory (NVIDIA GeForce 6600 or ATI Radeon 9800 Pro and higher)
* DirectX-compatible sound card
* Keyboard, mouse
* DirectX 9.0 or higher

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3rd December 2009

Genius Factor Bringing Riese The Series to iPhone and iPod Touch

Genius Factor Games

VancouverGenius Factor Games, a digital entertainment company committed to delivering quality game experiences in five minutes or less, proudly announced today its upcoming game for iPhone and iPod touch based on the hot new web television series, “Riese.”

In a hauntingly familiar dystopian world, Riese, a seemingly random wanderer, flees across the dying lands. Hunted by a terrifying religious group, The Sect, Riese must evade their assassins to discover their true objective. Her past is shrouded in mystery as even Riese cant recall the events of the tragic night Riese The Serieswhen her entire family was slaughtered and she was forced to flee. On her journey she will piece together her past and her destiny. The once peaceful kingdom Eleysia will be the battlefield of a struggle that will hold the fate of the world in balance. Riese will emerge as the sole beacon of hope.

Currently in its first season, “Riese” stars Christine Chatelain of Sanctuary acclaim and is fast becoming an online phenomenon as the story is revealed through its site and featured channels on YouTube and Koldcast TV. Drawing hundreds of thousands of views since its launch on Nov. 2, season one episodes air every other week until the end of January, culminating in a season finale, with the next season scheduled to kick off in February 2010.

“‘Riese’ represents a new, viable way to digitally distribute blockbuster-quality storytelling,” said Ted Nugent, Genius Factor president and founder. “Not only is it in line with exploring our own goals for the digital distribution of games and entertainment, but the compelling story, audio and visuals make for an excellent series that keeps you wanting more. We are incredibly excited to be working with Riese Productions!” Read the rest of this entry »

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3rd December 2009

THQ Announces New Development Studio in Montreal

THQ MontrealTHQ Inc. has officially announced that it has selected Montreal, Quebec, as the location for a brand new video game development studio which the company expects to become the largest facility in its global studio system. The agreement with the government of Quebec will allow THQ to create in excess of 400 sustainable new jobs over the next five years as part of the company’s ongoing efforts to develop the highest quality games in a cost-effective manner.

THQ has appointed Dave Gatchel, who was the general manager of THQ’s Paradigm Entertainment studio, to serve as the Montreal studio’s general manager, bringing extensive industry experience to his role. Under his leadership, THQ Montreal will focus primarily on creating core games for THQ as well as providing support for games developed across THQ’s worldwide studio system. THQ expects to create jobs in several disciplines, including design, engineering, art, content and technology development, quality assurance and localization.

“Montreal’s outstanding pool of creative digital media talent and its highly regarded university system makes this the ideal location to support our future product and technology development needs,” said Steve DeCosta, THQ senior vice president, THQ Core Games, Operations and Finance. “Moreover, government support, in the form of reimbursable tax credits and other incentives, enabled Montreal to stand out as the best combination of creative talent and favorable economics of the cities we evaluated for our new studio.”

“We are focused on building hit franchises and achieving efficiencies within our studio organization and THQ Montreal will play an integral role in achieving both of these objectives,” Said Danny Bilson, THQ executive vice president, THQ Core Games. “We expect to ramp up the studio over the next several years, with our first titles targeted for release in fiscal 2013.”

“We are pleased to welcome leading videogame publisher THQ to Montreal,” said Clément Gignac, Quebec’s Minister of Economic Development, Innovation and Export Trade. “THQ’s new studio represents a key investment by a premier video game developer and will create more than 400 highly-skilled jobs in Montreal’s technology sector, further enhancing our position as a leading center of creative talent and game design.”

THQ is currently evaluating locations for the new facility and expects to open the studio by mid-2010. THQ Montreal will be the company’s second fully operational development and production studio in Canada. THQ’s global system currently includes more than 1,200 people located in North America, the United Kingdom and Australia.

Interested applicants may send their resumes to THQ Montreal at: Montrealcareers@thq.com.

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3rd December 2009

Submissions, Seminars, Contests and Now Hiring

GDC CanadaVancouver – The call for submissions to present content for lectures, roundtables and panel sessions for the 2010 Game Developers Conference® Canada (GDC Canada) is now open through midnight, Tuesday, January 5, 2010. GDC Canada serves as a nexus point for established and promising young studios to learn best practices for developing new global titles and understanding emerging digital distribution models. The second annual GDC Canada is presented by Reboot Communications and Think Services, the organizers of the industry-leading Game Developers Conference. GDC Canada 2010 will return to the Vancouver Convention Centre in Vancouver, BC from May 6-7, 2010.

Canada houses more than 260 videogame and digital entertainment studios and an ecosystem of more than 60 universities focused on gaming studies. With this accomplished community of national and international talent to draw from, Vancouver’s GDC Canada is the premier event for professionals to discover new insights into developing popular international titles, managing established franchises and taking advantage of thriving digital distribution models.

“GDC Canada provides the perfect opportunity for game development teams to share knowledge for developing established franchises and guidance on taking advantage of new game distribution models,” says Izora de Lillard, event director. “GDC Canada really benefits from the incredibly talented community here, and we can’t wait to see what useful and insightful content they bring with them when GDC returns to Canada in early May.”

The session formats for this year’s content include 25 and 60 minute lectures, panels, and roundtables. The GDC Canada advisory board will rate sessions based on the criteria of concept, depth, organization, credentials and takeaway. The topics for this year include:

— Business/Production
— Digital Distribution
— Game Design
— iPhone Games
— Programming
— Social and Casual Games
— Visual Arts

VIATeCVictoriaVIATeC is pleased to announce the opening of the nomination period for the 2009 VIATeC 25. The VIATeC 25 is an annual listing of the largest technology companies headquartered or founded in Greater Victoria based on revenue. To be eligible for inclusion in the VIATeC 25 please check our guidelines.

Companies listed on the VIATeC 25 will be announced at the exclusive VIATeC Christmas Party on December 17 where members will gather to celebrate the end of another successful year. Results will also be published on the VIATeC website and in the media.

For more information or to submit a nomination please contact Michelle. Cut off for nomination submissions is December 14, 2009.

To RSVP for VIATeC’s Members Only Christmas party on Dec 17 at Sauce Restaurant & Lounge from 3:30 pm please email our office.

Pixar CanadaVancouverPixar Canada, who launched their new web site this week, has now announced some of the job openings for their new Vancouver studio. They are currently looking to fill openings for Layout Artist, Production Manager, Manger of Finance and Manager of Information Systems. Upcoming openings include positions in their IT and Software Engineering departments. Future positions to be filled in 2010 include those who work in Modeling, Shading, Rigging, Animation, Lighting, FX, Simulation, Art, Production Staff…and an ex-Navy SEAL? At least they aren’t looking for a partridge and a pear tree…

digital albertaCalgaryDigital Alberta has announced their New Year’s Evolution event with strategic innovation practitioner, international lecturer and author Alexander Manu. Held in partnership with the Canadian Marketing Association and Telefilm Canada, New Year’s Evolution will take place on January 19th at Calgary’s Theatre Junction Grand and Velvet Lounge. Tickets are $55 for DA or CMA Members and $95 for Non-Members.

UbisoftTorontoUbisoft has made a contest out of announcing where their new Toronto studio will be located. Employee #1 has started posting clues on his FaceBook page with a link to this video on YouTube:

[youtube:http://www.youtube.com/watch?v=Cbrq6O5r4dE]

The first person to guess the address of Ubisoft Toronto’s new studio location wins a copy of Avatar The Game (from Employee #1 – you must enter via his Facebook page).

Rusty Axe GamesTerrace Rusty Axe Games, a developer and publisher of downloadable game software, is proud to announce the release of Real Estate Empire 2 version 1.0!

Real Estate Empire 2 is the sequel to our popular game, Real E$tate Empire! For the real estate mogul in everybody, Real Estate Empire 2 contains over thirty different levels packed into four different scenarios.

Real Estate Empire 2 features a streamlined upgrade and renovation system that makes the game easier to pick up and play. Real Estate Empire 2 also features a new goals based system that has players leveling up through a variety of different scenarios and goals. The much requested feature of renting has been added – do you wait for good renters who won’t damage your newly renovated bungalow or do you get somebody in there to start paying the mortgage today?

Real E$tate Empire 2’s user friendly difficulty system allows players of all ages and capabilities to enjoy the game. Players will be entertained for hours while learning about real estate management at the same time!

Real Estate Empire 2 is the real estate game that teaches you how to win… at the real estate game!

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3rd December 2009

New B.C. Business Case Library to Highlight Province’s Technology Industry for Students and Entrepreneurs

BCICVancouver – The launch of a business case library with a focus on British Columbia technology companies highlights the province’s growing knowledge economy, while giving students unprecedented access to industry successes, challenges, and best practices.

The BCIC Business Case Library is a collection of business cases that cover an extensive range of topics, including entrepreneurship, technology management, sustainability, finance, and marketing. The venture was established by the BC Innovation Council, and led by the University of British Columbia’s Sauder School of Business.

The library will be used by post-secondary students, instructors, entrepreneurs and industry professionals to gain knowledge from local companies. In addition, the library is expected to shine a light on the province’s burgeoning technology industry and marketing the province’s technology companies globally.

“The availability of these business case studies will benefit B.C. students and entrepreneurs wanting to learn relevant local content that realistically reflects the province’s business environment,” said Dean Rockwell, CEO of BC Innovation Council.

“This is an incredible learning resource for the next generation of entrepreneurs and business leaders in this province,” said Thomas Hellmann, the B.I. Ghert Family Foundation Professor in Finance and Policy at the Sauder School of Business, who led the project at UBC. “These case studies help students to understand the intimate relationship between business and technology. This is relevant for start-ups and established companies alike.”

Business cases are often used as part of the case teaching method, an experiential learning approach that is popular with some business schools, and one made well known by Harvard Business School. The library is available in its entirety online, with the individual cases free and downloadable.

The BCIC Business Case Library was developed with expertise from seven universities in the province: British Columbia Institute of Technology, Simon Fraser University, Thompson Rivers University, University of British Columbia, University of British Columbia Okanagan, University of Northern British Columbia, and University of Victoria. The initiative also received support from the W. Maurice Young Entrepreneurship and Venture Capital Research Centre.

“British Columbia is a great environment for entrepreneurial spirit,” said David Demers, CEO of Westport Innovations, a leading developer of environmental technologies for vehicles, and one of the companies participating in the business cases collection.

BCIC Business Case Library — Case Studies by Company:

AbeBooks
Absolute Software
Ballard Power Systems
Blast Radius
Canadian Council for the Americas in BC
Carmanah Technologies
DelTech Manufacturing Inc.
Etraffic Press
Inland Glass & Aluminum Ltd.
Inproheat Industries
Kelowna Flightcraft
Moly-Cop Canada
OncoGenex Technologies
QLT
Sitemasher Corporation
Teampages.com
Terahertz Solutions Inc.
Westport Innovations Inc.
Wood Lake Publishing
YVR
Zengar Institute

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