Canadian Publishers Release PC Game Patches
Montreal game publisher Meridian4 and Headup Games release a patch for their very successful parody/strategy/RPG title Grotesque Tactics – Evil Heroes.
The patch (Version 1.1.5.0) addresses issues with the configuration tool, camera angles and more. For a full list of fixes see below.
* optimized english language texts
* trinigy vision engine update to 7.6.24, may improve stability (depends on DirecX SDK February 2010, you may need a local directx update)
* optional code for positioning hardware cursor (better results on lower framerates)
* performance improvements in quest- and dialog-system (fixes cyclic fps drops)
* config tool: added background music
* config tool: added windowed option
* config tool: added disable intro-videos option
* config tool: removed tahoma font dependancy (fixes a crash on some machines)
fixed a bug where pressing escape in the option menu the first time would mess up the menu system
clamped the mouse speed to 0.1 (thus the cursor does not freeze any more if you set the slider all to the left)
* more error outputs if the gfx hardware does not meet the requirements
charmed chars are auto-uncharmed if game goes into explore mode (fixes misc potential quest deadlocks)
* camera: iso move speed has been increased
* camera: height angles have been changed to avoid level collisions
necessary release files are now copied into the related MyDocuments folders (write access is required, otherwise an error occurs)
* alternate improved exception handling with the option to send debug reports anonymously
* fixed a bug where you could not attack anymore after a levelup
* fixed a bug where the conversation would not continue if the related partners were out of processing range
* changed chocochicks fraction to friendly in order to avoid some movement deadlocks
* changed fraction of three soldiers in riverwind in order to avoid a movement deadlock situation
* dawnclaude is set to invisible before he joins the party (otherwise it was possible to kill him in advance)
* fixed a tooltip for dawnclaude not showing up
* added cheats (tba later)
Toronto publisher Dreamcatcher Games, Spellbound Entertainment, BVT Group and JoWooD have released a new patch for ArcaniA – Gothic 4. This update slightly alters specific gameplay dynamics, increases the overall performance and gets rid of rare crashes.
Detailed Patchlog:
FIXED: Interruption of interactions with sword strikes
FIXED: Acknowledgements playback after loading a save game
FIXED: Jump interrupted by FMV character freeze
FIXED: Cool down in the inventory screen
FIXED: Reduced ocean clipping problem for Stereoscopic 3D
FIXED: Arrows stick on already disintegrated Demon
FIXED: Stamina consumption while sprinting with equipped spells added
FIXED: SLI issues & optimizations
FIXED: Crash on vista machines when starting the game on the second adapter while the first adapter was disabled
FIXED: Stereoscopic 3D can be deactivated from the NVIDIA control panel before launching game
FIXED: Pickable item restoration
FIXED: Multiple CPU profiles in process manager
FIXED: Clouds use dynamic vertex buffer for frequent locking
FIXED: Performance problem with terrain tile generation
FIXED: Performance bug in trails
FIXED: Rare crash when arrows stuck in players vanished
FIXED: Additional unnecessary loading screen when using a teleport stone-need
This patch will be installed automatically via the auto-updater on November 23rd.