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  • Deconstructing Elysium: Image Engine Takes Visual Effects Into The Future

18th October 2013

Deconstructing Elysium: Image Engine Takes Visual Effects Into The Future

spark cgJoin the Vancouver ACM SIGGRAPH chapter as Spark CG proudly presents an evening session on “Elysium” by the Image Engine team. The presentation, which takes place on Wednesday, October 23rd at the Vancouver International Film Centre, will be followed by a technical preview by Side Effects Software. Beginning at 7:00pm, the presentation will focus on a key droid sequence and highlight how multiple departments came together to create one of the film’s most dynamic scenes.

VFX Producer Shawn Walsh will lead a conversation with Associate VFX Supervisor Andrew Chapman, Senior FX Artist Greg Massie and Lead Animator Earl Fast, to cover the creative and technical challenges with an in-depth breakdown of the visual effects.

Rob Stauffer will discuss how both film and game studios can load Houdini Digital Assets into their go-to applications and build a more integrated procedural pipeline that does not rely on baked-out data, using Houdini Engine, a new Side Effects technology.

This presentation is brought to you by EA Canada, Microsoft Studios, Pixar, Side Effects Software and Annex Pro. Tickets can be purchased online – prices for this event are:

  • $20 non-members
  • $10 members
  • $15 group
This entry was posted on Friday, October 18th, 2013 at 10:26 am and is filed under Associations, CGFX, Education, Events, National News, Software. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
  1. Tami Quiring (@VillageGamer)
    3:31 am on October 18th, 2013

    .@sparkcgs & @Vansig event: Deconstructing @Elysium @ImageEngine Takes #VFX Into The Future http://t.co/wygdsA29Q5 #wecreatebc #eyeoncanada

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