19th March 2010

It’s Friday Let’s Rock

First up, our congratulations to Bioware and Dragon Age: Origins for picking up a Swedish Games Industry award for RPG of the Year and to EA Burnaby for picking up Sports Game of the Year for FIFA 10. Also, a reminder that the Early Bird price deadline for GDC Canada is fast approaching. Take advantage of the ticket discounts and get your passes before March 31 for this May’s great event at the Vancouver Convention Centre.

IUGOThere’s lots going on over at IUGO Mobile Entertainment as well. Earlier today the studio announced that several of their game titles will be released for the iPad. On the list are Cliffed, Zombie Attack Second Wave and Implode, along with their brand new game, Escape: Norm’s World. We also found out today that IUGO’s Director of Business Management, Sarah Thompson, will be one of two featured speakers at the upcoming Appy Hour, which is presented by The Social Agency. Appy Hour will be happening on March 26th at the Revel Room from 4 – 6pm. Also speaking at Appy Hour will be Jesse MacFayden, a developer over at Nitobi.

Vancouver TwestivalThe Vancouver Twestival will be taking place at the CBC Vancouver Audience Lounge this March 25th, and tickets are now on sale.  The Twestival is part of a global day of fundraising which will involve thousands of Twitter-users around the world who are gathering together to raise money for Concern Worldwide, an international humanitarian organization dedicated to reducing suffering and ending extreme poverty.

Your $20 Twestival ticket includes:

– Admission (donation to Concern Worldwide)
– 1 Wine ticket (more available for purchase)
– 1 Raffle ticket (more available for purchase)
– Food (sushi & canapes)
– Official souvenir YVRTwestival button
– Entertainment (Rob Cottingham, live DJ, Mojave)
– Socializing with Twitter friends (although that’s priceless!)

Bioware CorpEdmontonBioware has announced the release dates for the next round of new DLC for Mass Effect 2. The Firewalker pack will be available beginning on March 23, and Alternate Appearance PackKasumi Goto will join the crew of the Normandy on April 6. Kasumi’s DLC expansion will be titled Stolen Memories. Also coming on March 23 are new appearances for crew members Thane, Jack and Garrus. The Alternate Appearance pack will be available for 160 MS Points. The Firewalker DLC pack will include the brand new M-57 Hammerhead Hover Tank as well as five brand-new missions and locations to explore. This expansion will be free to those gamers who have the Cerberus Network option enabled. The Cerberus Network game add-on code included free to all those gamers who purchased the game new; if you bought a previously-played version, you can add the Cerberus Network option for 1200 MS Points through the XBL Morrigan DisapprovesMarketplace. In my opinion, the Cerberus Network offers much value in return and is well worth the points if you didn’t purchase the game new.

There are also plenty of new items over in the Bioware store. Today’s new product announcement is the “Morrigan Disapproves” Dragon Age shirt. If you have a Bioware, Mass Effect or Dragon Age fan in your house, then the Bioware store is a great place to find some cool gift items from shirts and hats to lithographs and music.

The CFTPA has made the National Digital Strategy Prime Time panel videos and several PowerPoint presentations available online. To download the presentations and speeches, scroll down through the schedule list and click on the links for the presentations you would like. I think that by making these videos and presentations available to those who were unable to make the February conference is a great way to continue a national dialogue for the Toby - Guitar Herodevelopment of a Canadian digital strategy, and I appreciate the efforts by those at the CFTPA for taking strides to keep those of us in the digital media industry informed and talking.

I’m going to leave you on this Friday afternoon with a music video from the young English rock group Jonny Black. Now, you may ask yourself why a Canadian digital media news site is promoting an English group, and I would answer, “because the young men who make up this group are friends of ours and they deserve some extra promotion. Plus, they’re gamers, too.”

Formerly known as Mendella, Jonny Black’s band members are among those who have a dream and work hard to forge their path in the achievement of that dream. This video in particular is an endeavour by the group to have one of their songs chosen as the UK soccer team’s anthem for the 2010 World Cup. We hope that you enjoy Jonny Black’s music as much as we do, and will help their video go viral (watch it, fave it, share it) thereby playing a part in the achievement of their goals. You can read more about our involvement with Jonny Black and learn more about these young men here, here, and in our gallery, right here.

[youtube:http://www.youtube.com/watch?v=Idf_sRaRIRk]

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18th March 2010

Opportunities Abound for Intrigue and Global Domination

Global – Gamers are an enthusiastic bunch when it comes to the latest gaming technology, but it’s the developers that make the technology come to life. For Intel’s Level Up 2010: Intel® Visual Adrenaline Game Demo Challenge, independent developers around the world will be pushing the limits to create new experiences and breakthrough game concepts for 2010.

The competition, in its fifth year, invites professional, hobbyist and student game developers to submit their original game concepts for a chance to win prizes such as a trip to the Tokyo Game Show (for professionals and hobbyists), and a trip to the 2010 Austin Game Developer conference (for students). Other prizes include cash, the latest hardware systems, the newest software packages, and agency engagement packages to help developers market and promote their winning game.

Game developers can submit their concepts for judging in three categories:

* Best Game for a Desktop
* Best Game for a Laptop
* Best Game for a Netbook

Judge’s Choice Awards will also be given for Best Art Design, Best Graphics Performance, Best Sound Design, and Best Character Design.

For the first phase of the competition, developers will be asked to submit their game concept by June 22 2010. The game concept must describe an idea that will make for an incredible game. In addition to the brief description, developers are invited to include screen shots, visuals or videos of the idea — these materials will help provide context for the judges to review and see the complete vision of the game.

Finalists will be selected by July 11 and will have until August 31 to provide detailed game demo abstracts and game executables. From there, the finalist entries will be reviewed by a panel of judges made up of industry experts. The winning game demos will be announced during the Austin Game Developer’s Conference on October 5. Winning demos from Levelup 2009 are also available to play online. Oh and for those interested, Intel is hiring for its Vancouver location.

UbisoftMontreal – The demo for Tom Clancy’s Splinter Cell: Conviction is available now for download to your Xbox 360. Splinter Cell: Conviction, developed by Ubisoft Montreal, opens with our hero Sam Fisher working off the grid trying to solve his daughter’s murder. We find a changed Sam back in Washington, where he must work with old friends he can no longer trust, forced to save a country he no longer serves. Left without any choice, Sam has to defeat both a vast, faceless enemy and the shadows of the past to find out what happened to his daughter – and himself. Splinter Cell: Conviction is scheduled for full release exclusively to the Xbox 360 in April, and is rated M by the ESRB.

Just a few of the key features that gamers can look forward to in this latest Sam Fisher adventure include:

* New level of action: A full arsenal of cutting-edge innovations allow you to outflank foes with the Last Known Position™ system, tag and eliminate enemies using the Mark and Execute™ feature, and much more.
* Blockbuster experience: A unique storytelling style keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
* A new level of immersion: A revolutionary new graphic direction delivers an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.
* Explosive Xbox LIVE play: Brand-new addictive multiplayer modes amp up the dramatic intensity like never before.

EA GamesMontrealEA Montreal has released an all-new co-op campaign map pack titled ‘Chapters of Deceit’ on Xbox Live for their award-winning title, Army of Two: The 40th Day. Available immediately on Xbox Live Marketplace (800 MS Points), the map pack will be available on April 1 on the PlayStation Network ($9.99). Army of Two: The 40th Day – Chapters of Deceit puts players back amidst the disaster in Shanghai where they will stumble upon new information that could help end the invasion by Jonah and his 40th Day Initiative army. However, they quickly learn that everyone is out for themselves and no one can be trusted. The lives of this iconic two-man private military team are at risk, forcing players to rely on each other to get out alive.

Originally released in January 2010, Army of Two: The 40th Day boasts a robust playbook of co-op moves. The game features one of the most extensive and varied weapon customization systems ever found in an action/shooter game. Players can mix and match weapon parts and execute strategic two-man tactics that create a one-of-a-kind co-op action experience. Army of Two: The 40th Day is rated “M” by the ESRB and is available for the Xbox 360, PlayStation 3, and the PSP.

TransGamingTorontoTransGaming, Inc. has announced that it is working with Google to develop ANGLE (Almost Native Graphics Layer Engine), an Open Source project to provide improved hardware and driver compatibility for the upcoming WebGL™ web graphics standard for systems running Windows®. The ANGLE project aims to achieve this broader compatibility by layering the OpenGL® ES 2.0 API on top of Direct3D®. The result for developers working with the WebGL standard will be a more consistent experience for their applications and a larger potential audience of users. Read the rest of this entry »

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17th March 2010

The Journey Continues in Dragon Age Origins Awakening

Dragon Age Origins: AwakeningI started playing Bioware’s newest release last night. Dragon Age: Origins – Awakening is full of gaming goodness, thus far I am quite pleased with the expansion – other than not being able to connect to the Dragon Age servers, that is. I only had time to play it for a couple of hours last night, but I am really liking the new skills and abilities. So many more decisions to make on character development and tactical slots. There are undoubtedly many players who are much further into the chapter than I am, but I haven’t gone looking on the Bioware Community Forum for any reports back because I don’t want any spoilers. I am kind of missing having my warrior dog and the companions from Origins, but thus far Oghren and Anders are keeping me amused. I am only just starting to venture out from Vigil’s Keep (yes, I play slow because I Bioware Corpexplore absolutely everywhere I possibly can and I talk to the NPCs often, because you never know what you may find out. There was a surprising turn of events during the Joining ceremony near the beginning of the chapter, but you can be sure I will be playing this chapter more than once to see what other differences or surprises there may be, depending on the choices I make. Now on to getting the rest of today’s news posted so that I can go and continue my journey in Ferelden.

EA GamesBurnaby – The dev crews over at EA Black Box have been very busy. Yesterday the studio announced the official Need for Speed World beta launch, and today they’re inviting gamers to team up and throw down in Skate™ 3, the latest installment in the award-winning franchise. Skate 3 will be in stores in North America on May 11th, 2010 and worldwide on May 14th, 2010. Redefining the skateboarding experience, Skate 3 breaks new ground by letting gamers build their ultimate skate team both offline and co-operatively (*internet and EA account required for online play) to take on new challenges or competitive battles against other teams. Skate 3

“Since the very beginning of the Skate franchise, we have captured the true essence of skateboarding, be it from the feel of nailing that perfect trick, to the feeling of just hanging out and sessioning with your friends,” said Jason DeLong, Senior Producer. “For us, SKATE 3 is the culmination of this endeavor – the most connected, accessible and social skateboarding experience yet.”

In the all-new Skate.School, Coach Frank acts as a mentor and teaches newcomers the ropes by showing them all the ins-and-outs of skateboarding as they hone their skills on the sticks before hitting the streets with their team. Veterans will also feel right at home in Skate.School as they refresh their skills but also learn all the new tricks SKATE 3 has to offer including darkslides and underflips.

Gamers can hit the streets with the pros in the all-new city of Port Carverton – a true skater’s paradise with unique districts, skate parks, and endless lines. For fans with a creative flair, the new Skate.Park editor allows gamers to create their own dream plaza or mega-ramp park from scratch or use the Object Dropper to alter the landscape of Port Carverton to truly change the face of the city. In the end, SKATE 3 delivers a completely immersive and connected experience, giving gamers the tools to build and share their own skate parks, videos, and photos with all their friends by uploading them via the internet directly from their console or by importing custom created graphics & logos from the Skate website (*internet and EA account required).

SKATE 3 features a deep roster of the world’s greatest skaters including several Thrasher Skater of the Year winners:

Andrew Reynolds Eric Koston Mark Appleyard
Benny Fairfax Jason Dill Mike Carroll
Braydon Szafranski Jason Lee (as Coach Frank) P.J. Ladd
Chris Cole Jerry Hsu Pat Duffy
Chris Haslam Joey Brezinski Ray Barbee
Colin McKay John Cardiel Rob Dyrdek
Dan Drehobl John Rattray Ryan Gallant
Danny Way Josh Kalis Ryan Smith
Darren Navarrette Lizard King Terry Kennedy
Dennis Busenitz Lucas Puig

 

SKATE 3 will be available on the Xbox 360® video game and entertainment system and the PlayStation®3 computer entertainment system and is rated “T” for Teen by the ESRB.

Cultural Human Resources Council of CanadaOttawa – The Cultural Human Resources Council has asked The Conference Board of Canada to examine the cultural sector workforce in Canada. They want to learn about your opinions on the opportunities, challenges, trends and issues that you face; as well as your suggestions for enhancing the quality and sustainability of Canada’s cultural sector.

The Cultural Human Resources Council works for and with all the cultural industries and arts disciplines in the cultural sector including: Live Performing Arts; Writing and Publishing; Visual Arts and Crafts; Film and Television Production; Broadcasting; Digital Media; Music and Sound Recording; and Heritage.

To help to maintain funding and programs specific to the need of the cultural sectors, please take the time to complete the survey. There is a survey tailored to employees, freelancers and employers. The survey can be accessed online.

Sault Ste Marie – There is plenty of activity going on at Algoma University as well. The University will be hosting the 3-day Digital Storytelling Workshop organized by the Queer Voices of the North Film Festival. The workshop will be held in the Round Room at the George Leach Centre March 22nd to the 24th, 2010, and is intended to provide a venue for local lesbian, gay, bisexual, transsexual, two-spirited, and other transgendered or queer (LGBT2SQ) youth to share their stories about living in the North.

Algoma University’s Diversity Advisory Committee first became involved with the festival in February, 2010. It is Northern Ontario’s only LGBT2SQ film festival and seeks to provoke important discussion on queer topics, to increase queer visibility in the North, and to celebrate local LGBT2SQ history. “Algoma University embraces the diverse composition of its student population.” said Diversity Advisory Committee Chair Dawn Elmore, “This workshop and festival provide an opportunity for lesbian, gay, bisexual, transgendered, and two-spirited youth to come together and share stories about their experiences in the north. This sharing of perspectives enriches our learning community and promotes respect and understanding in our community.”

“Algoma University’s on-campus club Proud Algoma hosted the very first Queer Voices Film Festival, and since then it grew to be a size that required use of both Galaxy Cinemas and the Grand Theatre.” said festival co-director, Sarah Broad, “It really feels fitting that at its 5-year anniversary, it will be back at the University for the capacity-building piece.”

The Digital Storytelling Workshop is being conducted by Toronto’s Centre for Digital Storytelling. The workshop will bring 10 LGBT2SQ youth through the process of creating their own digital stories which participants can opt to screen on Saturday, March 27th, during the Queer Voices of the North Film Festival. Digital stories are two to five minute videos created by individuals sharing their own stories through voice, images, music, and other found objects in their lives. The digital storytelling workshop blends creative writing, oral history, and digital video production to support individuals and communities in making connections between their own lives and the lives of others.

The workshop is quickly filling up, and any interested individuals are asked to apply soon. Applications are available at the Queer Voices web site, and can be submitted online or they can be picked up and returned in person to Desireé Beck, Healthy Sexuality Co-ordinator at HARP, located in the Group Health Centre offices at 262 Queen St. East. Applicants must identify as a member of a minority sexual or gender identity (LGBT2SQ) and be under the age of 30. Some subsidies are available for Northern youth from outside Sault Ste. Marie to attend the workshop.

Algoma U has also opened its Games for Health studio, which is student-run and will focus on developing video games which have therapeutic benefit.  Over the past few months, Algoma Games for Health has been working with Toronto Rehabilitation on a prototype for recovering language skills after a stroke. The concept is to develop a game that can be used remotely by patients and therapists.

Speaking about the partnership in a press article released today, studio director Dwayne Hammond stated that “games can bring value to so many different areas. In health care, there is enormous potential for games to be employed therapeutically. Traditional rehabilitation techniques can be tedious for the patient, but by adding interactive gaming style content, patients are often more motivated to stick with their therapy.”

Games can also automatically collect valuable research data and monitor patient progress, and they can be delivered to those in need in a cost effective manner that is not restricted by geographical concerns or proximity to therapists.

Furthermore, Algoma Games for Health presents an excellent opportunity for its bachelor’s and master’s students to work in a professional studio on real-life projects. Last year, two students worked on the prototype of the language skills recovery game.

Algoma’s innovative MSc program in gaming (linked by videoconference over advanced networks such as ORION and CANARIE to the University of Abertay Dundee in Scotland) has graduated its first crop of graduates – some of whom have found employment in the field in the Sault Ste. Marie region. In addition, the Algoma Games for Health initiative is not only an ideal learning ground for students in real-world gaming applications, it may also become an incubator for program graduates to work on specific projects.

With funding from the municipal, provincial and federal governments and now with a full-time staff of four developers, Algoma Games for Health is also exploring the potential of videoconferencing technology to connect therapists to patients in their homes.

Portfolio EntertainmentTorontoPortfolio Entertainment Inc. has brought together a diverse and prominent pool of jurors from across the globe to weigh-in on the top 15 finalists and select the winner and runner-up of the company’s recently launched “In Toon With Tweens” animation contest.

Lending their expertise to select the two most entertaining, innovative and bold projects are Carole Bonneau (TELETOON Canada inc.), Marc Buhaj (Disney Channels EMEA), Rick Clodfelter (Cartoon Network), Jocelyn Hamilton (Corus Entertainment), Linda Simensky (PBS KIDS), Andra Sheffer (Bell Broadcast and New Media Fund) and Shari Cohen (Ontario Media Development Corporation). Contest prizes total $10,000 CDN in cash as part of Option and Development Agreements and winners will be notified on September 15, 2010. The announcement was made today by Portfolio Entertainment’s Co-Founders & Presidents, Lisa Olfman and Joy Rosen.

“We are thrilled to have such a diverse group of industry experts involved with our inaugural animation contest. Each juror was chosen for their extraordinary background in kids entertainment as well as their valuable understanding of the market,” said Olfman. “We want animators and creators to know that we want to encourage them by providing this opportunity to unleash their creative talents, articulate their distinct visions and gain unprecedented access to the insights of our judges.”

Hailing from one of Canada’s leading children’s broadcasters, Carole Bonneau is VP, Programming for TELETOON Canada inc. where she oversees the acquisition, original production and scheduling strategy for four distinct nationwide specialty television channels, TELETOON English and French, and TELETOON Retro English and French.

Representing the world’s most recognizable mouse, Marc Buhaj currently serves as SVP Original Programming for Disney Channels EMEA overseeing all aspects of Disney Channels Europe, Middle East and Africa’s content including Disney Channel, Disney XD, Playhouse Disney and Disney Cinemagic.

Providing support from global powerhouse Cartoon Network, Rick Clodfelter, serves as Director, Acquisitions & Co Productions and is responsible for acquiring pre-produced series, specials, short-form product and series co-productions that fit the Cartoon Network and Boomerang brands.

Representing Canada’s leading kids broadcaster, Jocelyn Hamilton, VP, Programming and Production, Corus Kids, oversees the programming and content strategies for YTV, Treehouse and Nickelodeon in Canada, as well as Nelvana Studio.

Stepping-in to represent the renowned U.S. public broadcasting service, Linda Simensky is Vice President of Children’s Programming for PBS KIDS. In her role she collaborates with producers, co-production partners and distributors throughout development, production, post-production and broadcast for existing and new series.

Offering insight from the world of digital media, Andra Sheffer, Executive Director for Bell Broadcast and New Media Fund manages three private funds supporting the Canadian television and new media industries: the Bell Broadcast and New Media Fund, the Independent Production Fund, and the COGECO Program Development Fund.

Rounding out the panel of judges, Shari Cohen, Program Consultant for Ontario Media Development Corporation, brings decades of animation production and entertainment law experience to the table. Currently, she specializes in facilitating the development and production of creative content for screen-based delivery platforms through programs such as the OMDC Screen-Based Content Initiative and the new Intellectual Property Fund.

The “In Toon With Tweens” animation contest is an initiative designed by Portfolio Entertainment to encourage creativity and out-of-the-box thinking by throwing the doors open to new voices within the global animation community. Animators and creators with serious comedy chops are invited to submit their original television or multiplatform projects targeting kids 8 to 12 years old for a chance at $10,000 CDN in cash as part of Option and Development Agreements. Entries must be received by June 15, 2010 and winners will be notified on September 15, 2010. Complete guidelines, eligibility requirements and instructions for submission can be found online.

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16th March 2010

Dragon Age’s Newest Chapter Awakening In Stores Now

VancouverBig Fish Games has released their latest social game title, My Tribe™ on Facebook. My Tribe is the second in a series of social game initiatives that Big Fish Games is launching in 2010. My Tribe was first released in 2008 as a highly addictive, immersive downloadable SIM game for Mac and PC. Now redesigned and extended to the Facebook platform by the Big Fish Vancouver studio, My Tribe offers its characteristically fun and emotionally enriching gameplay to the social gaming audience.

“Social gamers are increasingly drawn to game experiences that offer greater depth of gameplay in easilyMy Tribe accessible, social formats,” said Will O’Brien, vice president of Social Games at Big Fish Games. “My Tribe is precisely that. What’s cool about My Tribe is that when you’re actively playing, you govern your tribe, but while you are away, your tribespeople will take matters into their own hands. Your teenage tribespeople, for example, may choose to sleep or eat instead of chopping wood!”

Players begin by selecting an island from among billions of options. Each island is unique with varying levels of natural resources and mysterious objects that are revealed through gameplay. Ryan Clark, My Tribe executive producer, provided more detail about the game: “With a player’s guidance, tribespeople develop areas of specialty – for example, construction – to help them accomplish larger tasks like building a ship or a storehouse. They grow from child to youth to adult, learn new skills, have children of their own, and eventually become respected elders. And because gameplay is continuous – your tribe is living, learning, fishing, eating and surviving even when your computer is turned off – it’s especially important for players to check in regularly on the tribe’s progress.” Read the rest of this entry »

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15th March 2010

Beware the Ides of March and Enigmatic Thieves

mingleverseVancouverMingleverse is holding a promo contest and giving away A 50-Person Mingle Room with all features, including live video, for 1-year, built to the winner’s personal specifications. The contest winner will get to spend an hour with our Mingle Room designer to discuss room design, along with a $50.00 Google Adwords credit to spend on promoting your mingles or your mingle group. This contest is open to everyone. Please visit the Mingleverse contest page for details on how to enter.Kasumi Goto

EdmontonBioware has officially announced the next downloadable character for Mass Effect 2 (I mentioned her yesterday in my review of ME2). Kasumi Goto is a thief. More specifically, she is an enigmatic human thief and the Illusive Man has requested that Shepard add her to his (or her, depending on the gender of your Commander Shepard) elite squad. As with all of the other squad members, Kasumi will come along with her own baggage in the way of a quest which Shepard will have to help her with in order to win her loyalty. Kasumi is tentatively scheduled to be available in early April. It is interesting to note that on the Mass Effect 2 character page, there are still two slots marked “Classified” so I think we can safely say that there is lots more to look forward to from Bioware. Like…M57 Hover Tanks…and more missions.

D-BoxLongueuilD-BOX Technologies Inc. has announced its first agreement with Walt Disney Pictures to feature its groundbreaking motion technology with the studio’s new film from producer Jerry Bruckheimer, Prince of Persia: The Sands of Time, opening in theatres May 28.Prince of Persia Sands of Time

“We are very proud to count Walt Disney Pictures as a supporter of our technology. Disney has a very good reputation within the industry and has demonstrated over the years much dynamism and vision. Following last year’s acquisition of Marvel Entertainment, which complements their already broad portfolio, this studio is well positioned to produce movies which will fit particularly well with our technology”, declared Claude Mc Master, President and Chief Executive Officer of D-BOX Technologies.

From the team that brought the Pirates of the Caribbean trilogy to the big screen, Walt Disney Pictures and Jerry Bruckheimer Films present Prince of Persia: The Sands of Time, an epic action-adventure set in the mystical lands of Persia. A rogue prince (Jake Gyllenhaal) reluctantly joins forces with a mysterious princess (Gemma Arterton) and together they race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time – a gift from the gods that can reverse time and allow its possessor to rule the world. Read the rest of this entry »

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14th March 2010

Journeys Around The Galaxy In Mass Effect 2

Mass Effect 2Developer: Bioware Corporation
Publisher: Electronic Arts
Release Date: January 26 2010
ESRB Rating: Mature
Genre: Science Fiction RPG Action-Adventure
Platforms: PC and Xbox 360
Number of Players: One
Official Website

Mass Effect 2 was very high up on my list of most-wanted games for the first quarter of 2010, and also placed a very close second in our own Readers’ Choice Awards for Most Anticipated Game. Mass Effect 2 even won a convert in our house – The Cavechild did not like Mass Effect 1, but the changes in Mass Effect 2 won him over right through to the game’s final frames and has him looking forward to Mass Effect 3.

For my first play-through of Mass Effect 2 (Collector’s Edition) I chose to begin with a new character instead of importing from ME1, so that I could experience all that the story-line had to offer without paying for the sins of my Mass Effect 1 character. Well, along with the fact that I have not yet finished Mass Effect 1 (again) due to a forced re-start of the game because some less-than-honourable gamer stole my 360’s 120gb hard drive during a LAN tournament.

The opening cinematics for Mass Effect 2 are impressive and set the stage for much of the shiny newness that makes up Mass Effect 2. One of the primary new additions to the Mass Effect world is the Cerberus Network, which is available for free with all new Mass Effect 2 games. According to the Mass Effect site, gamers who either rented the game or purchased it used can still access the Cerberus Network by purchasing the option for 1200 Microsoft points. Messages about new DLC and other ME news will be sent to the gamer through the Cerberus Network interface, and much of the DLC for ME2 is free for those who have the Network enabled in their game files.New Captain's Cabin

It’s hard to not give out any spoilers to those few who have not yet played the sequel – but it was cool having my female Commander Shepard become the new Jaime Sommers, even if we seem to owe allegiance to the Illusive Man for our resurrection – and it appears that much has happened at The Citadel in Commander Shepard’s absence as well, including a reduced explorable area and a different format for stores. That said, we do get to visit some new and interesting locations, such as the miscreant hangout known as Omega and the decadent Illium, where we find Liara T’Soni in her new occupation as an information broker.

There many new and shiny things in Mass Effect 2, not the least of which is the rebuilt Normandy. While maintaining the basic layout of the ship, the technology and amenities have been updated, giving Commander Shepard fancy new Captain’s Quarters which can be decorated with spaceship models, a cute little pet and an aquarium in which to collect exotic fish. I was happy to see that Joker still pilots the Normandy, because I would’ve missed his dry wit. His interaction with the ship’s AI adds an amusing level of conversation to the game, and there are many, many homages paid to SCI FI icons throughout the game. I’m not going to spoil it for anyone who hasn’t played ME2 yet, but suffice to say that it’s important to speak with ME2 Level Up Screenas many characters as possible throughout the game, as well as eavesdrop on conversations whenever possible.

As with Mass Effect 1, you gain Codex entries and experience points for talking to people and finding bits of information as well as for completing missions and assignments. The storyline takes a number of interesting twists, and regardless of all the Illusive Man (voiced by actor Martin Sheen) appears to be doing to help out, I do not trust him. Not one bit. Something in his eyes says he’s up to something, and I’m sure we’re going to find out what it is in Mass Effect 3.

Naturally, your actions throughout the game will effect how the story goes for your character, and will also effect the appearance of your Commander Shepard. Sometimes the conversation choices are not easy to make, regardless of how predictable they may seem as far as Paragon/Renegade choices go. Sometimes you will not find out until very late in the game how a conversation option you chose has effected the storyline, which can prevent you from getting an achievement. One new addition to conversation options is Interrupt, and Shepard’s ability with Interrupt, which allows for more physical action, is usually related to the Paragon/Renegade level.

Arc ProjectorOne change in the game that I definitely did not like was the planetary scanning and mining. I liked being able to land on planets in the “rover” and drive all over the place and using the big gun to blow enemies into little bits. Those of you who have read my other reviews know that I am not a skilled video game vehicle driver, but I still derive much amusement from commanding and destroying vehicles. Unless there’s a race that I have to win, then it can be a bit frustrating. But, back to Mass Effect 2. Bioware did redeem themselves on the lack of a rover with the newly announced Firewalker Pack, which includes the M57 Hover Tank and five new missions. The Firewalker Pack is scheduled for a late March release, which follows the recently released Arc Projector – a very nifty Heavy Weapon which unleashes more mayhem and destruction on the enemy.

I did not find the new “scan and shoot probes” interaction to be engaging at all. I would much rather have been able to land more often and either have a scanner/probe function built into the rover or have the old method of locating something and then getting out of the rover to investigate. The number of actual landings often involved very limited explorable areas and quite often jumped to a cinematic when it became necessary to leave a location in a hurry. I liked having to run through collapsing archaeological digs in Mass Effect 1, and would’ve liked to have continued that type of game play in Mass Effect 2. I did find the space travel parts of the game somewhat more interactive than it was in Mass Effect 1. Now the player has to watch fuel consumption when flying around the galaxy, as well as stock up on probes. The only dog-tag collecting The Illusive Manmission was okay, but I personally like having lots of things to collect, and there doesn’t appear to be as much to collect as there was in Mass Effect 1.

I did like the new method of obtaining and upgrading weapons, armour and the Normandy. Using the computer terminals to research new technologies was much better than unlocking crates and storage units – and often forgetting that I was carrying a lot inventory. That said, it was also nice in Mass Effect 1 to be able to sacrifice some of that extra inventory for omni gel when it was needed. There are lots of new and improved weapons to obtain, and we all know that one can never have too many big guns.

For character attributes, I preferred all of the options which were available in Mass Effect 1. In Mass Effect 2 there doesn’t seem to be as much thought required for where experience points get put, which to me means that you don’t need to put as much thought into how you balance your team. I found that I often used the same characters on each mission, unless a choice was forced due to the story line. That said, I suppose that part of the reasoning behind this change was that this is a sequel – and Shepard should by now know how to use all of his/her skills – the same with the highly trained band of misfits in the squad. So, I can see the logic in this change. There are also many new powers to learn, and ammunition is handled differently than it was in ME1. Another change I greatly appreciate is the ability to map powers on the 360 controller. I found that playing Dragon Age: Origins has made me a better Mass Effect player in regards to squad skills, and the extra mapping just adds to this, so thank you, Bioware.

One thing that I did like was how team members and characters from Mass Effect 1 were worked into Mass Effect 2’s plot line, and Mass Effect 2 knew which (if any – don’t want to spoil it for anyone who hasn’t played YMIR MechME1 yet) team member may have been “sacrificed” during the Virmire Assault. This was especially interesting for me, because Mass Effect 2 was making choices for me based on my original (prior to my hard drive being stolen) ME1 game play, not my current play-through, which hadn’t yet reached Virmire. I have since completed that mission, making different choices than I did with my original play-through, so it will be interesting to see if my next full play-through of ME2 registers the changes I am making with this new ME1 voyage.

I found the writing much improved in Mass Effect 2, although at times I felt that the voice-acting for some of the characters was at times just a bit 0ff. In my opinion, the proper vocal inflections were often not achieved, particularly in the human characters. This tended to make the conversations seem a bit stilted when I was hoping it would be improved over Mass Effect 1. I did enjoy the diverse character stories and backgrounds, and often spent time “talking” with characters in order to learn more of their stories. Codex and experience points had nothing to do with that. They were just a side benefit to sometimes finding out some very surprising and humourous tidbits about my crew members.

[youtube:http://www.youtube.com/watch?v=T8e_VPMNC5w]

Thus far, I have found the assassin Thane to be the most interesting new character with the greatest amount of depth to his story, but I am looking forward to another play-through which will add Morinth to my squad – just to see how that will effect the story and character interactions. I am also looking forward to adding Kasumi Goto to the squad once she becomes available in April via DLC for 560 Microsoft points.

Thane KriosIt is important to note that Mass Effect 2 is not really a game which can be rushed through in the way that some gamers seem to enjoy rushing through a game as fast as they can, often skipping key game components. If Shepard is taken into the end game missions without due preparation of the entire squad, chances are the mission will not succeed, and Shepard may even end up in deceased mode. A deceased Shepard cannot return to gameplay after the credits nor be imported to Mass Effect 3, so therefore the player must plan to stay alive – and hopefully the full squad survives as well.

The only real problem I have with Mass Effect 2 is that my character gets stuck every so often – either by falling into a hole, getting pushed up on top of a crate by squad members, or stuck in an invisible wall – or a wall that is there but with a partial travel path through it. These events are very frustrating, because there is no way out. For some reason Shepard cannot jump down off of a crate or up out of a hole, and can’t back out of a wall. While Shepard can leap over cover, this is not possible to escape a hole because the walls of that hole are not recognized as cover. This meant that I had to start over from my last save point, and if I had overlooked saving my progress recently, this was sometimes really, really maddening.

I was not at all disappointed with Mass Effect 2 and I would highly recommend it to those who enjoy single player RPG adventures. While others have said the game doesn’t hold that much replayability for them, I feel quite the opposite. I feel that the Mass Effect franchise has loads of replayability, not only for various story outcomes, but also different experience levels, plus the direction of the story line in Mass Effect 3 has led to much debate and conjecture in the Village Gamer house.

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13th March 2010

City of Edmonton Embracing Technology

DreamCatcherTorontoDreamCatcher Games and The Adventure Company have announced the highly anticipated release of the Sherlock Holmes VS. Jack the Ripper game trailer for the Xbox 360. The game will be released on April 20th, 2010 in retail stores across North America, priced at $29.99.

[youtube:http://www.youtube.com/watch?v=tawkB5bytDI]

Sherlock Holmes VS. Jack The Ripper Game Overview:

A horrible series of crimes are uncovered in the East End district of London. The police have no serious leads and the heinous murders continue. Take on the role of Sherlock Holmes as you set out to find clues in the dark, gloomy streets of London searching for the macabre trail of the one known as Jack the Ripper. During this terrifying adventure, Sherlock will attempt to shed some light on the mystery that shrouds the identity and motive of the ghastly killer.

EdmontonEdmonton – The City of Edmonton is opening its doors to local software developers to improve the way information is made available to residents, and banking on market competition to spur innovation, lower costs and provide greater sustainability for the way information is processed.

“The City is committed to supporting our local software development community – some of the most innovative companies in the world are based in Edmonton,” said Chris Moore, the City of Edmonton’s Chief Information Officer. “At the same time the City is being recognized internationally for working with other municipalities to establish standards so that everyone can benefit from the solutions to the challenges we all face, from wherever they might be developed.”
Among the coming initiatives:

* The City of Edmonton is partnering with other municipalities, including the City of San Francisco, to agree on a common platform from which developers can create applications to send information to 311 call centres. The Open 311 effort means that an application developed for one city anywhere in the world could be used in other cities that have adopted the same platform.
* In late March the City will announce an Apps4Edmonton contest, with $50,000 in prizes and winners showcased at GTEC2010 in Ottawa in October 2010.
* The City of Edmonton is planning to launch an iPhone application called CityWatch, developed by local company Touchmetric. CityWatch will allow Edmontonians to report problems to 311 using an iPhone application. The message to 311 will include location information and pictures from the iPhone’s GPS and camera.

The City of Edmonton is also pursuing the development of a Code for Canada organization, which builds on similar work that is currently underway in the U.S.A. Code for Canada will help city governments become more transparent, connected and efficient by connecting the talents of innovative web developers with city departments to enable the transformative power of the web to achieve more impact with less money. Code for Canada will work with city officials and leading web development talent to identify and develop web solutions that can be shared and implemented in multiple cities.

In the last four months, the City has hosted several “Open” workshops and introduced an Open Data Catalogue, as part of its efforts to improve openness, accessibility and transparency.

“These types of efforts are also a much more effective way to develop and deliver information to residents than we might be able to undertake on our own,” added Moore. “We’re leveraging the power of the community to help our city operate more efficiently.”

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12th March 2010

Deus Ex Human Revolution Updates and INplay 2010 Keynotes Announced

Eidos MontrealMontreal/Vancouver via GDCEidos Montreal has unveiled the first trailer for Deus EX 3: Human Revolution. The trailer, developed in conjunction with Visual Works and Vancouver’s Goldtooth Creative, has made its debut at the Game Developers Conference. Comments from gamers around the globe reflect the growing anticipation for this next chapter, which will go back to the roots of the original Deus Ex and meld the FPS genre with RPG. As with a number of different recent titles, the player will be able to choose from multiple paths and outcomes, which in my opinion, increases the re-playability for the game.

The development team is also striving for a more open world feel, which will also give the player a bit more freedom in respect to game play. Human Revolution will be a single player title and a prequel to the previous two Deus Ex games. Eidos Montreal has stated that there will be areas to explore, treasures to find and of course weaponry to master.

[youtube:http://www.youtube.com/watch?v=QDJ7-OUPMto]

According to information on the Human Revolution web site, the “lead character is Adam Jensen, a security response specialist who’s been handpicked to oversee the defensive needs of one of America’s most experimental biotechnology firms. You, playing as Adam, are all-human, all organic…. for now, that is. You start pure, but as the story unfolds you are forced to augment yourself in order to survive and achieve objectives. Adam has a history leading up to the events that start the game, so his background is well fleshed out and we will learn more about him and his past, and his future, as the game progresses.”

Team members from Eidos Montreal have previously told me that E3 2010 will be a very important show for Human Revolution – and the end of the teaser trailer promises that more will be unveiled. The concept arti which I’ve seen on their site is very impressive, and the revealed (thus far) weaponry looks like there will be all kinds of opportunities for massive mayhem.

Eidos Montreal General Manager Stephane D’Astous states on the the studio’s site that “GDC 2010 marks the first part of our communications campaign for Deus EX. We have a lot to unveil and we’re excited to get started; there will be a lot more to come.”

Deus EX 3: Human Revolution will be available for PC, Xbox 360 and PS3, but no firm release date has been announced, but I can safely say that Human Revolution is on our Wanted list.

INplay 2010TorontoInteractive Ontario today announced the first keynote speakers for INplay 2010, a conference about the art and business of kids interactivity. Jon Berrett, Executive Producer and Christian Jacobs, Co-creator, Director and Writer of the hit kids TV show, Yo Gabba Gabba, will be keynote speakers at the conference, taking place on May 18 & 19, 2010, at the Liberty Grand in Toronto, Canada. Read the rest of this entry »

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11th March 2010

iStockphoto Creates a Collection of Free Stock Images for Google’s Blogger Template Designer

iStockphotoCalgaryiStockphoto®, the world’s busiest online stock image marketplace, today announced a new collection of images and illustrations available free of charge to Google Blogger users as part of the new Blogger™ Template Designer.

Blogger is the leading blogging product in the world with hundreds of millions of page views per day and millions of active bloggers. The Blogger Template Designer makes it simple for bloggers to express themselves through unique and beautiful web design. It’s easy to choose a base template, customize the background image, and modify the layout to create a professional site on the web. Users can access the iStock image collection directly from the Blogger Template Designer. There they will find a diverse collection of free images from iStockphoto. With just a few clicks, people can add punch and personality to their blogs.

“The Blogger Template designer empowers everyone to create a truly unique and beautiful blog, letting people express themselves in style on the web,” said Blogger Product Manager Siobhan Quinn. “We are thrilled to be collaborating with iStock, the market leader in the global microstock industry, to bring quality imagery to bloggers and help them create compelling designs for their content.”

Blogger makes it easy for bloggers to choose iStock images from the Blogger interface. Users seeking higher quality images or more options can easily click through from Blogger to iStockphoto where they can browse and purchase additional images. iStockphoto offers millions of photos, illustrations and videos to choose from at prices as low as one dollar.

“Being a content provider for Blogger will excite iStockphoto contributors and raise iStock’s profile with several new types of users, many of whom have not used micropayment stock images before,” said Danny Martin, iStockphoto’s director of business development.

D-BoxLongueuilD-BOX Technologies Inc. has announced its sixth release with Warner Bros. Pictures to feature its unique motion technology with the studio’s latest epic tale, Clash of the Titans, in theatres April 2.

“Warner Bros. continues to be one of our greatest studio supporters,” said President and Clash of the Titans 2010Chief Executive Officer of D-BOX Technologies, Claude Mc Master. “While this is the second 3-D motion picture release to feature the D-BOX experience, with Clash of the Titans it is on a larger scale given our North American expansion over the past months. The combination of D-BOX’s precision motion effects with the added element of 3-D cinematography enhances the movie viewing experience, creating a truly realistic, multi-dimensional event for audiences.”

Action Fantasy. In “Clash of the Titans,” the ultimate struggle for power pits men against kings and kings against gods. But the war between the gods themselves could destroy the world. Born of a god but raised as a man, Perseus (Sam Worthington) is helpless to save his family from Hades (Ralph Fiennes), vengeful god of the underworld. With nothing left to lose, Perseus volunteers to lead a dangerous mission to defeat Hades before he can seize power from Zeus (Liam Neeson) and unleash hell on earth. Leading a daring band of warriors, Perseus sets off on a perilous journey deep into forbidden worlds. Battling unholy demons and fearsome beasts, he will only survive if he can accept his power as a god, defy his fate and create his own destiny.

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11th March 2010

High Definition Clash of Heroes Coming This Summer

UbisoftMontreal Ubisoft announced that it will bring the critically acclaimed Might & Magic Clash of Heroes to the Playstation® Network (PSN) from Sony and Xbox LIVE Arcade (XBLA) from Microsoft. Developed by Capybara Games, the creators of Might & Magic Clash of Heroes for the Nintendo DS ™ system, Might and Magic Clash of Heroes XBLA/PSN will give players the opportunity to enjoy the remarkable gameplay now in high definition (HD).

Might and Magic Clash of Heroes in HD“We’re very excited to bring Might & Magic Clash of Heroes to PSN and XBLA,” said Senior Producer, Romain de Waubert de Genlis. “Not only have we had the chance to adapt all of our graphics to High-Definition, but we’ve also had the opportunity to improve the game even further, both in single-player battles and in the main campaign. We took many of the community’s recurring wishes into consideration, allowing players to match their strategic skills and taking full advantage of the online capabilities of PSN and XBLA.”

Might and Magic Clash of Heroes XBLA/PSN will take advantage of the next-gen console’s capabilities to increase its visual appeal and enrich the multiplayer experience. With a unique mix of RPG and an exceptional puzzle battle system. This upcoming release will give Might & Magic fans something to look forward to this Summer 2010.

[youtube:http://www.youtube.com/watch?v=g7nzkoqIjrI]

Key features include:

* Rich Might & Magic Universe
* High-definition environments with manga art design
* Five different factions and five different heroes with five different stories
* Fresh turn-based puzzle battle system with offensive & defensive combos
* Unlockable heroes
* Online Level-up & Ranking
* Multiplayer mode for 2-4 players local and online.The Architect

Bioware CorpEdmontonBioware has released information about new Dragon Age Origins: Awakening baddie The Architect – the first darkspawn to develop a will of his own and an unusual outcast who seems not to be subject to the call of the Old Gods, nor to the other darkspawn compulsions. Even though he is highly intelligent, the Architect has little understanding of humanity, and treating him as anything other than the darkspawn that he is would probably be detrimental to your character’s health. Awakening will be unleashed on the gaming public this coming Tuesday.

robots and pencilsCalgaryiPhoneDevCamp 2 (YYC), produced by Robots and Pencils Inc., is taking place this weekend at Calgary Technologies Inc. The 1 day barcamp style un-conference starts at 9am and is open to people wanting to learn more about iPhone Apps development, marketing, business models and funding.

The list of speakers confirmed for iPhoneDevCamp 2 includes:

* Jon Lam of the iPhoenix Fund 1 and BigStack Studios Inc.
* Michael Sikorsky of Robots and Pencils Inc.
* Michael Loh of iKingdom Corp.
* Stephen Gazzard of Broken Kings Inc.
* Brenden Duddridge of TapForms.com
* Trevor Doerksen of MoboVivo Inc.
* Paul Thorsteinson of Big Nerds in Disguise
* Isa Goksu of ThoughtWorks Inc. Read the rest of this entry »

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