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  • Event Updates New Postal App and A Mini Sasquatch

23rd November 2010

Event Updates New Postal App and A Mini Sasquatch

GameON FinanceGameON: Finance, Canada’s premier investment forum for the interactive entertainment industry, is pleased to announce three featured international speakers who will be at the conference on January 20 & 21 in Toronto.

Dino Patti, Director, Co-Owner and Co-Founder, Playdead
In 2009 Playdead received 11 million DKK (Danish Kroner) in venture money to finish their game. Their critically acclaimed title, LIMBO, has now received several international awards including two awards at the Independent Games Festival in San Francisco and 3 Milthons for Game of the Year, Best Indie Game and Best Visual Art at the European Games Awards.

Juan Benito, Creative Director & Co-Founder, Joystick Labs
Juan Benito co-founded Joystick Labs during Summer 2010. Prior to Joystick, Juan Benito started the Atomic Games studio in Raleigh, NC, and before that co-founded Red Storm Entertainment in the Triangle area in 1996, where he was Executive Producer for the original Tom Clancy’s Rainbow Six. Before Red Storm, Juan designed the world’s first fully 3D military submarine simulation game, Tom Clancy’s SSN, while at Virtus Studios, a Triangle-area pioneer in 3D and game technologies. In addition, Juan has worked on numerous entertainment projects with companies such as Sony Computer Entertainment, Konami, Disney, Paramount Pictures, Columbia University, United Media, and has developed training systems in collaboration with the USMC, FBI, and agencies within the US Intelligence Community. He is also founder and CEO of Cooperative Entertainment, a boutique development group and consultancy, and serves as Creative Director for the Triangle Game Initiative.

Joel Benton, Founder & CEO, Easy Tiger Media Ltd.
Joel Benton is a video game professional who has spent a career helping games developers achieve their creative and commercial goals. After a successful career in software sales and marketing, Joel joined Indie developer Wide Games in Brighton, UK – creators of one of the first stealth-based console games Prisoner of War for Codemasters. When the Wide Games team was acquired by Kuju Entertainment Ltd, one of the UK largest game developers, Joel became Business Development Director for the six studios in the group and negotiated and signed development deals with all the major publishers. Joel left Kuju to work as Head of European Operations for international agents Digital Development Management before starting his own Business Development consultancy. In 2009 Joel started Easy Tiger Media Ltd, a digital publishing company which released two titles on XBLA in 2010 and PlayReplay Ltd, the world’s only marketing and PR agency focusing exclusively on successfully promoting digitally distributed games, which now has offices in London and Los Angeles.

Tricon Films and TelevisionTricon Films & Television along with Toronto-based Shark Teeth Films have announced the launch of the CGI/live-action kid’s series in development, Smallfoot. The teaser has been licensed to CBBC’s My Toons in the UK, a hub for the funniest, quirkiest and coolest short ‘toons.

“The My Toons site is a great place to try out new shows, new talent and new formats which hopefully will benefit the audience, the producer and the broadcaster,” said Jon Rutherford, Vice President, International Sales and Acquisitions at Tricon Films & Television.smallfoot

Created by Adrian Carter and Tom Mudd at Shark Teeth Films, Smallfoot, a hilarious and rambunctious action-comedy for kids, is based on the comedic and mischievous adventures of two miniature friends in the big city. Smallfoot,­ a miniature Sasquatch, ­ is around twice as big as a mouse and is a species unknown to science. He’s the new kid on the block and he’s out of his element. Luckily for Smallfoot, a resourceful mouse named Larry has decided to take him under his wing. Unluckily for Smallfoot, Larry is a chatterbox and a know-it-all, and his blabbermouth gets the two of them in trouble all the time.

“Smallfoot is a distinctive show with a unique, completely original style of production,” said Shark Teeth Films Tom Mudd, producer of Smallfoot. “Through on-camera techniques and digital post wizardry, the characters have life and a deep sparkle of intelligence. They feel like real creatures doing hilarious things.”

webcom MontrealUnder the theme of corporate rebooting through collaboration, communities and mobility, the 9th edition of webcom-Montréal international conference on new technologies and Web 2.0 held on November 17, was a resounding success.

Through the participation of renowned keynote speakers, namely Jared Spool, founder of User Interface Engineering, and Marsha Collier, one of the world’s foremost experts on online sales communities, this edition benefited hundreds of attending professionals and amateurs in the fields of communications and new technologies.

Over 800 participants answered the call and gathered at OACI, where the event was held, thanks to the participation of numerous collaborators and partners in the business, Web, communications and multimedia sectors.

Guests participating in this 9th edition had the option of attending 30-odd sessions and conferences presented by 42 speakers, including six case studies and one webCamp, a must-see event for 2.0 fans.

The four main themes presented, namely Business 2.0, Marcom 2.0, Solutions 2.0, as well as a theme focusing on mobility, enabled participants to learn more about the latest Web trends and practices.

The 9th edition of webcom-Montréal also stood out through social media, thanks to a popular following on Facebook, Foursquare and Twitter, where the #webcomMT hashtag was very active. webcomLIVE’s noted presence on UStream once again enabled Web users from around the world a live connection to a continuous flow of unique interviews with both speakers and participants.

During this latest edition, webcom organizers also took the opportunity to present two important awards to individuals who contributed to and expanded in their own way Québec’s new tech industry, namely Patrick Lauzon and René Barsalo. Louise Guay and Sylvain Carle were the proud recipients of this award in the conference’s May edition.

Get your calendars out: webcom-Montréal is already gearing up for its 10th edition, to be held on May 11, 2011, and which will once again prove to be a must-see event featuring international case studies, fascinating panels and free special conferences with the world’s greatest experts. Web best practices and new trends will be the main focus under four different themes, namely Business 2.0, Marcom 2.0, Solutions 2.0, as well as another to be announced next spring.

This event’s success stems from the collaboration of several partners, including Transcontinental, w.illi.am, Massy-Forget Public Relations and MarketingQc.

Canada PostCanada Post has announced the official launch of its free application for iPhone, iPad and iPod touch that will provide customers with convenient and easy access to two of the most popular web tools at CanadaPost.ca.

The new application, which is now available for download at the iTunes App Canada Post AppStore, enables customers to track their packages and find nearby post offices, either by typing in an address or by using their device’s GPS feature. Track a Package and Find a Post Office are two of the most frequently used tools on Canada Post’s website – with a combined monthly average of more than 4.25 million uses.

“Our customers are on the go, and we aim to provide them with convenient, easy access to our products and services by keeping abreast of current trends and new technologies. We have seen an increase in the use of mobile devices to access our website, and we expect demand for mobile-enabled services to continue to grow,” says Louis O’Brien, Senior Vice-President and Chief Customer Officer at Canada Post. “We’re pleased to be able to launch this application just in time for the holidays as this is the busiest time of year for many of our customers.”

The free application is now available for download at the iTunes App Store. Canada Post will release a Blackberry version of the application in early 2011.

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23rd November 2010

Aliens Pocket Gods and Sharp Pointy Things

Rocket 5 StudiosRocket 5 Studios, an emerging independent game developer, today announced the release of their latest iPhone app, Alien Booth. The app features the ability to easily transform pictures of friends, family, coworkers and even pets into amazing looking aliens. Alien Booth is available on the iTunes App Store today for $0.99.

Using simple on-screen controls, create fun and realistic looking aliens from pictures taken with the iPhone camera or that are already stored in the iPhone, iPad or Touch photo library.
Alien Booth
Easily share aliens on Facebook, Twitter or email from within the app. Save aliens to the photo library and then send them via MMS. Shake the device to see before/after versions of the alien or toggle between before/after portrait and side-by-side views.

Alien Booth features a cool, interactive interface that includes a fingerprint scanner, animated laser image scanner, sound effects, detailed help screens with tips and more.

Alien Booth is fun at parties – it’s a great way to meet new people and share contact information. There’s virtually no limit to the wild alien effects that can be created with Alien Booth. And the aliens make great avatars for use on social networking sites.

How it works:

1. Take a picture or choose one from the photo library.
2. Position the markers over the eyes and mouth.
3. Press “GO” to see the face magically transformed.
4. Adjust the color of the alien.
5. Share with friends and family.

Alien Booth is available exclusively through the iPhone App Store in the Entertainment category.

frima studioQuebec’s Frima Studio and Bolt Creative, a San Francisco-based developer of original iPhone applications and games, have announced that the best-selling game Pocket God will officially make its way to Facebook later this fall.

Originally developed by Bolt Creative for iPhone and iPod Touch, the Facebook version of Pocket God is being developed by Frima Studio and will feature a brand new way to experience the colorful, death-inducing, all-powerful and hilarious universe of Pocket God across the world’s most popular social network. With all-new socially integrated features, episodic updates and a host of hilarious ways to both dispose of and resurrect the immortal pygmies of each island, the Facebook iteration of Pocket God will offer a fresh experience for both fans of the iOS versions, and those looking for an omnipotent new twist in online social gaming.

“There were very few partners who could truly understand the essence of what Pocket God has become to its legion of devoted fans,” said Dave Castelnuovo, CEO of Bolt Creative. “Frima knew exactly what needed to be done in order to take Pocket God from being an application for millions of individuals, to a shared experience for hundreds of millions more.”

Pocket God throws players into the role of an almighty deity, commanding a small island full of god-fearing followers who unquestionably bend to the user’s whim. Benevolent players can choose to feed and care for their subjects while vengeful gods will have more fun torturing the Pygmies in a variety of wacky ways that have entertained players since the title’s iOS debut.

“Working in the Facebook space, we simply could not have asked for a more exciting and irreverent franchise so perfectly suited for the world of social gaming,” said Steve Couture, CEO of Frima Studio. “What Bolt has created has become more than just a game or an application; Pocket God is a true pop culture phenomenon with millions of fans across the globe. Everything fans have grown to love about this game and its characters has been happily fed to the sharks and tossed into the volcano, only to be resurrected onto Facebook in a way that fans are truly going to love.”

Pocket God will officially move into a closed beta later this year on Facebook, with exclusive access being given only to some of the game’s already rabid fanbase.

Dragon Age 2Florida-based EPIC Weapons announced today that it has launched the auction for the Grey Warden Sword and Darkspawn Greatsword as seen in BioWare’s Dragon Age. Each sword is embedded with a Game-to-Gear RFID chip for easy identification and certification, and comes with a Certificate of Authenticity and wall mount. Each participant who registers will be guaranteed the opportunity to purchase a Grey Warden Sword or Darkspawn Greatsword (of their choosing) with delivery following the auction winners in the order of sign-up. All auction participant shipments will be completed prior to any Christmas or introductory offers.

Epic Weapons will be offering a Christmas introductory offer for the first 200 Grey Warden Swords and Darkspawn Greatswords.

Grey Warden Sword:Grey Warden Sword

The chantry teaches us that it was the mages who brought the horror of the blight down upon the world of Dragon Age. Twisted and corrupt, the magisters of the Tevinter Empire decayed into the malformed Darkspawn and were driven underground. There, they spread. The ancient dwarven kingdoms were all but obliterated, leaving their ancient empire a festering breeding ground for these twisted creatures. When they rose to the surface, in countless hordes, led by an undying draconic Archdemon, the first blight began, and the world stood on the brink of destruction.

That is, until the Grey Wardens. Men and women of every race, these battle-hardened veterans counted mage, warrior, commoner and king among their ranks, sacrificing all to turn aside the Blight, and restore some semblance of peace to the land. Blades much like this were forged with the Warden’s iconic gryphon symbol, remember the mighty flying mounts the Wardens once rode into battle. While the gryphons are extinct, the Wardens fight on, grimly remembering that in war, victory, in peace, vigilance and in death…sacrifice.

Darkspawn Great SwordDarkspawn Greatsword:

Of the brutal, corrupt “race” known as the Darkspawn, the Hurlocks are by far the most numerous. While they share some physical similarities to humans, their unnerving grin, pallid skin and beastial nature mark them as anything but. Constantly fighting amongst themselves like packs of animals, the Hurlocks pose less of a threat than they could, until the awakening of an Archdemon unites them under a single purpose.

Marching to the surface in endless swarms, these inhumanly strong creatures arm themselves with wickedly sharp blades, often coated with their own blood, blood that infects any who taste the razor sharp edge. The mighty greatswords wielded by the strongest of the Hurlocks makes for a terrifying sight on the battlefield. A single Darkspawn wielding one of these might blades can scythe through opponents, cleanly cutting through armor, flesh and bone while leaving a deadly infection that will finish off any unlucky enough to survive the initial assault.

gamerkraftToronto’s Game Bridger Entertainment has announced an update to their new free-to-play parkour racing game, FreeJack. The free update, which is available now, brings new character clothing items and “MyRoom” decorations, in addition to the all-new track “CosmosJack”, and an achievement system with more than 50 in-game achievements for players to collect.

Set in the dark recesses of space, “Cosmos Jack” lets players run along planetary rings, vault over orbiting satellites, and even grind through a wormhole! Upon their return from orbit, FreeJackers will be happy to discover that they can now unlock and collect more than 50 in-game achievements. The achievements are earned by completing various in-game tasks, with each one offering a valuable reward. This substantial free update is available now.

FreeJack is a free-to-play parkour racing game for Windows PCs supporting Windows XP, Windows Vista, and Windows 7. Players race head-to-head across the urban metropolis of New Jack City in high-octane foot races, chaining together stylish flips and tricks into combos to increase their speed and cross the finish line first!. Players can personalise their character with fresh outfits and running gear and even customise their own unique in-game living space with cool furniture and accessories to show off to friends! FreeJack also supports online leaderboards, a club/clan system, in-game friend lists, and more.

iStockphotoiStockphoto today announced that voting for the new “Stockys” award competition is now open to the entire iStock community. The Stockys were created to recognize excellence in stock photography, illustration, video and audio in 10 categories including Technical Achievement, Stockiest Stock and Coolest Abstract.
One of the finalists in the "Funniest" stock category for the iStock "Stockys" awards by artists mrPliskin. Credit: iStock/mrPliskin
Throughout the first part of November, iStock has collected more than seven thousand submissions and the company’s panel of judges has chosen 20 finalists for each category. iStock’s community of more than 6 million members will select the winners in each category by popular vote and everyone who votes will be entered for a chance to win $2,000 cash and 2000 iStock credits.

While iStock has held competitions to honor its artists’ work in the past, those awards were segmented by medium. The Stockys take things in a completely new direction and focus on the different aspects of great stock rather than the specific file type. This allows the competition to focus on what matters most – great content and the ability to help tell a story or define an idea, feeling or concept.

“The concept of stock has come a long way in the decade and we wanted to create a contest that would reflect that,” said Kelly Thompson, COO of iStockphoto. “We have fantastic artists and this is our way of showcasing their amazing talent and rewarding the best of the best regardless of how that talent is manifested.”

Each type of file available on iStockPhoto is eligible for every part of the competition. The complete list is as follows:

* Technical Achievement
* Artistic Vision
* Best Composition
* Funniest File
* Coolest Abstract
* Concept Execution
* Stockiest Stock
* Most Emotionally Evocative
* Story Telling
* WTH (What the H*ck?)

The results of the competition will be announced on December 13. The winning contributor from each category will be awarded a $2,000 cash prize. An additional $3,000 will be awarded for “Best in Show,” as selected by iStockphoto judges.

Inside Gaming Awards 2010Congratulations to all of the Canadian nominees in Machinima.com’s Inside Gaming Awards 2010:

Game of the Year: Mass Effect 2 and Assassin’s Creed® Brotherhood
Best Trailer: Deus Ex: Human Revolution E3
Best MultiPlayer: Assassin’s Creed® Brotherhood
Best Animation: Shank
Best Game Play Cinematography: Tom Clancy’s Splinter Cell Conviction™
Most Compelling Character: Jack (Subject Zero) – Mass Effect 2
Best DLC: Lair of the Shadow Broker – Mass Effect 2 and Dead Rising® 2: CASE ZERO
Best Control: EA Sports MMA
Best Original Score: Mass Effect 2
Best Weapon: Chainsaw Bike – Dead Rising 2

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23rd November 2010

Canadian Companies Need To Improve IT Risk Management

Ernst & YoungAccording to a study by Ernst & Young, less than a third of global businesses, including Canada’s, have an IT risk management program in place capable of addressing the risks related to the use of new technologies. Borderless Security, the firm’s annual global information security survey, reveals that in spite of the rapid emergence of new technology, only one in 10 companies consider examining new and emerging IT trends as a very important activity for the information security function to perform.

A significant increase in the use of external service providers and business adoption of new technologies, including cloud computing, social networking and Web 2.0, is recognized to increase risk as much as 60% for respondents. Yet, in spite of this fact, less than half (46%) intend to increase their annual investment in information security.

“Technology advances have provided Canadian companies with seemingly endless ways to connect and interact with colleagues, customers and clients across the globe,” says Tony Ritlop, Canadian Leader of Ernst & Young’s IT Risk and Assurance practice. “While these developments represent a massive opportunity for IT to deliver significant benefits to the organization, new technology also brings significant risk.”

For example, more than half of respondents state that increased workforce mobility poses a considerable challenge to the effective delivery of information security initiatives, due to widespread use of mobile computing devices, allowing individuals to access and distribute business information from anywhere at any time. For almost two-thirds (64%) of respondents, employees’ level of security awareness is recognized as a considerable challenge.

For the first time, continuous availability of critical IT resources was identified by respondents as one of the top five risks. Increased mobility and lack of control over end-user devices can cause problems when trying to implement effective and efficient business continuity and disaster recovery capabilities — identified by 50% of respondents as an area of increased expenditure.

Cloud computing services are gaining greater adoption: 23% of respondents are currently using cloud computing services and a further 15% are planning to use them within the next 12 months. When asked if an external certification of cloud service providers would increase trust, 85% of respondents said yes, with 43% stating that the certification should be based upon an agreed standard and 22% requiring accreditation for the certifying body.

“It’s vital that companies not only recognize these developing risks, but take action to avoid them,” says Mr. Ritlop.

According to Mr. Ritlop, in addition to implementing new technology solutions and re-engineering information flows, companies must focus on informing the workforce about risks. The delivery of effective, and regular, security awareness training is a critical success factor as companies attempt to keep pace with the changing environment.

Half of respondents plan to spend more over the next year on data leakage and data loss prevention — a seven percentage point increase from last year. To address potential new risks, 39% are making policy adjustments, 29% are implementing encryption techniques and 28% are implementing stronger identity and access management controls.

Communities are changing; populations are aging; competition for talent is intensifying; the economy is slowly recovering; values are evolving and technology is rapidly shifting. Can leadership, knowledge and innovation save us?

public policy forumThe Ideas Festival brings together emerging leaders with established leadership from across all sectors and industries to discuss a variety of topics ranging from healthcare to energy and technology to creativity.

The Public Policy Forum (PPF), an independent, non partisan organization dedicated to improving the quality of governance in Canada and 21inc are co-hosting the conference in St. Andrews by the Sea, New Brunswick at the Fairmont Algonquin, November 24-26. Event hashtag: #ideas2010

Topics include:

* Can innovation save health care? Business model innovation in health care
* Can Atlantic Canada be an energy hub?
* The Future of Media: How new media is changing our roles and relationships
* Conversations with people changing the game and shaping our future
* The Economic Future of Atlantic Canada

Absolute SoftwareAbsolute® Software Corporation announced today that it has launched Absolute Manage Mobile Device Management (MDM) for iOS 4 devices, such as the iPhone® and iPad®. The breakthrough solution available with Absolute Manage allows IT departments to efficiently manage and secure iOS 4 devices alongside their PC and Mac® computers from their platform of choice, Mac or Windows.

“Apple mobile devices are immensely popular with consumers and are now making a notable impact in the enterprise. People want to use their preferred device at work as well, but IT has been hesitant due to a lack of solutions on the market that can provide security and management capabilities for Apple mobile devices. Absolute Software is a leader in managing and securing endpoints, and our customers asked us to extend our cross-platform capabilities to iOS 4 devices,” said Peter Frankl, vice president of lifecycle management at Absolute Software. “With the launch of Absolute Manage MDM for iOS 4, our customers can have the control and security they need for the enterprise while keeping their employees happy and increasing productivity.”

Absolute Manage is one of the first software solutions to allow IT administrators to remotely manage, wipe and lock Apple® iOS 4 devices from either a PC or Mac, computer -without the need for extra hardware or software infrastructure. With the addition of MDM, Absolute Manage customers can manage PCs, Mac computers and now iOS 4 devices from a single, comprehensive user interface in a PC or Mac infrastructure.

YANGAROOYangaroo has been granted Canada patent number 2,349,797 titled “Biometric Rights Management System” by the Canadian Intellectual Property Office (CIPO). The Biometric Rights Management (“BRM”) patent relates to YANGAROO’s innovative use of biometric security measures to provide secure online distribution of digital media. The BRM patent will be in effect until June 2021.

“The receipt of this fourth patent grant is further confirmation that we continue to lead through innovation,” said Cliff Hunt, Chairman and COO of YANGAROO. “As more and more valuable media assets are made available online, the need to control and monitor the users accessing that media continues to grow. The utilization of BRM in our Digital Media Distribution System provides a secure, user-friendly and portable way to link media access rights to an individual through their unique traits, rather than to a machine or an easily shared password. This feature provides our customers with the most advanced solution available today.”

This BRM patent augments YANGAROO’S intellectual property portfolio, which includes the related United States patent number 7,003,670 titled “Biometric Rights Management System”, United States patent number 7,529,712 titled “Content Distribution System and Method” and Canadian patent number 2,407,774 titled “Content Distribution System and Method”. YANGAROO also has pending U.S. continuation patent application number 12/398,238 titled “Content Distribution System and Method” and U.S. patent application number 11/854,289 titled “Media File Distribution System and Method”. Together these provide a North America-wide safeguard for the company’s sector leading innovations.

Project X LtdToronto boutique advisory and technology services company Project X Ltd. has entered into a partnership with California-based BigDataLabs, Inc. to distribute the company’s technology in Canada.

Project X will be the sole Canadian partner for BigDataLabs GeoDash™ technology. GeoDash is a new way to add GeoSpatial context to business intelligence environments through the integration of MicroStrategy technology and Google Maps. GeoDash is a lightweight solution for the business intelligence market with no extra hardware or server costs and no extensive training needed for users.

Project X President, Stephen Hayward remarked, “BigDataLabs matches our rapid business intelligence model and like Project X, is focused on fast to market technology that demonstrates maximum innovation and value for customers.”

Ajo Abraham, BigDataLabs founder commented, “We looked for a Canadian partner with the right combination of experience and passion for delivering business intelligence solutions with the best technology available and found Project X. As we expand into the Canadian market, they will lead the way.”

AOL CanadaAOL Canada Corp. is making big gains heading into the holiday season. According to comScore’s Media Metrix, Canada, All Locations October 2010 data, the AOL Inc. owned and operated web properties have grown by 10% from last month to 9.2M unique visitors. With the reach of their ad network, Advertising.com, AOL advertising properties reach over 20 million Canadians each and every month.

This upsurge in traffic is largely attributed to the strategic acquisitions of the web properties TechCrunch and 5Min. TechCrunch brings with it breaking tech news and insight into the innovative world of start-ups to the AOL Technology suite of sites, and matches perfectly with the expert content of their marquis tech property, Engadget.com. The acquisition of 5Min allows AOL to significantly expand its consumer offering of contextually relevant, high-quality video across its sites and increases AOL’s appeal to advertisers, allowing it to capture share the growing video advertising spend. This combo delivers a power punch technology content offering and expands the affluent male audience key to advertisers in this category. (AOL Networks: Technology is 78% more likely than the average Internet web site to generate page views with males 25-34 and 103% more likely with males age 35-44 as well as 47% more likely to attract unique visitors with a household income of more than $100k. comScore Media Metrix. Canada, All Locations. October 2010.)

To support this growing business AOL Canada has made a number of strategic hires as well. Since Graham Moysey joined AOL in August of this year, he has grown his team by 10, most recently hiring Laura Pearce as Director of Marketing, Dana Toering as Director of Business Development and Tanya Iliakis, Account Executive. Laura brings with her valued experience in online media and marketing, hailing from Postmedia Network and companies such as Trader Media and Dell Canada, and will be key to the strategy of positioning AOL to consumers and advertisers as a leader in premium content and network advertising, under an innovative and creative global brand.

Other hires include Michelle Edwards-Boldt, heading up Moysey’s office, Melissa McLintock, Alia Iannuzzi and Tanya Penala, all Account Managers and previously announced Brad Cressman, Head of Content, Julie Howlett, Account Director & Allison Burley, Account Executive.

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23rd November 2010

Robert Half Predicts Top 11 Jobs for 2011

Robert HalfAs people look to the coming year with hopes of continued economic recovery and increased job creation, new research may hold clues as to what the most promising professional positions will be in 2011. According to the Salary Guides just released from Robert Half, 11 roles representing several fields – including accounting and finance, technology, legal and administrative – show promising increases in starting salaries and growing demand among employers.

“The common thread among the jobs highlighted in our research is that they help businesses improve efficiency and profits, and foster a more positive customer experience,” said Max Messmer, chairman and CEO of Robert Half International. “The most successful job candidates bring multiple skill sets, a track record of success and a strong sense of accountability to their roles.”

Following is an overview of the 11 Top Jobs for 2011:Professional Employment Report

1. Performance analyst – Among nearly 130 finance and accounting positions listed in the 2011 Salary Guide, performance analysts are expected to see the largest jump in starting salaries. Average starting compensation is projected to rise 5.1 per cent to the range of $56,250 to $86,750. Many Canadian employers seek talented professionals who can prepare portfolio, benchmark and statistical reports; maintain and update performance databases; and evaluate return on investment for the company.

2. Controller – Average starting salaries for controllers at midsize companies ($50 million to $100 million in sales) are expected to climb 4.9 per cent, to the range of $85,500 to $113,750. Organizations are adding controllers and assistant controllers to oversee accounting operations, enhance accounting and internal control systems, and assist with growth initiatives. Read the rest of this entry »

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23rd November 2010

Bacardi Conducts Canadian Social Media Poll

bacardiCanadians might be kissing that good-night kiss good-bye as 75 per cent of social media users confess that the last thing they do at night or the first thing they do before getting out of bed in the morning is check emails, text messages and social networking sites, according to the BACARDI® Together Poll released today. If you live in Toronto or Montreal, you might want to have your smartphone beside you on your pillow since you are the least likely to get kissed as 80 per cent of those online in these two cities cite the same behaviour.

According to the BACARDI Together poll of 1,524 adults surveyed by Angus Reid Public Opinion, despite our love for smartphones, Canadians are clearly craving the joys of face-to-face connections as 69 per cent admit that one can only have meaningful relationships in-person. When asked how they prefer to interact with others, over 8 in 10 people strongly prefer face-to-face communication with family (83 per cent) and nearly as many with close friends (79 per cent).

“Human beings are meant to be together – to socialize, to share, to connect,” said Ellen Karp, social anthropologist, author, and expert in LOHAS (Lifestyles of Health and Sustainability). “‘Social media togetherness’ is clearly not the same as ‘in-person togetherness.’ While social media is quick and efficient, there is no replacement for one-on-one time with close friends and family.”

While only a quarter of Canadians (27 per cent) cite spending too much time online as a reason for not making time for the all-important face-to-face gatherings, the other challenges we face are managing the time we spend at work (64 per cent) and raising our families (46 per cent).

Social media may be helping 78 per cent of Canadians using those channels keep up-to-date on what is happening with their friends and acquaintances, but we are not interacting with them personally or individually. It’s no surprise then that 69 per cent of Canadians think we are becoming more superficial and 75 per cent agree that we are losing our social skills because of social media when:

* Almost half of Canadians (44 per cent) believe it is okay to take or make calls while in the toilet;
* 51per cent of Canadian women between 19-44 years of age who use social media cannot imagine their lives without it (vs. 37 per cent for all social media users);
* Nearly a quarter of all Canadian social media users (23 per cent) spend between 10-20 hours on social networks each week followed by 7 per cent who spend over 20 hours a week; and
* One in five Canadians online (21 per cent) believes that they are at risk of social media burn-out. Read the rest of this entry »

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23rd November 2010

Funding And Strategies Will Move Us Forward In A Digital Economy

Canada Media FundThe Canada Media Fund (CMF), successor organization to the Canadian Television Fund (CTF), has published the CTF 2009-2010 Annual Report (French) outlining its funding activities over the past year, which saw the CTF disburse a record amount of $327 million to help produce 4,400 hours of programming, including 932 hours of new broadcast programs. Flashpoint, The Young Romantic, Les Invincibles, and Les hauts et les bas de Sophie Paquin are only a few examples of programs that received numerous awards, attracting many repeat viewers as indicated by audience rating numbers.

“If there were a theme to this year, that theme would be dialogue” said Louis Roquet, Chair of the Board of Directors. “The dialogue between the various stakeholders of the corporation was strengthened through an extensive year-long consultation”. The consultation process and the significant review of content funding parameters led to the creation of programs and policies currently provided by the Canada Media Fund.

Highlights of the CTF 2009-2010 Annual Report include:

· The CTF supported a total of 931 projects, including 476 Production and 352 Development projects.
· Development funding reached a record high of $9.8 M.
· 427 CTF funded programs were nominated for awards and won 95 Gemini and Gémeaux awards.
· 2009–2010 total production budgets climbed above $1 billion, or 20% above the average of the preceding four years.
· Performance envelopes (BPEs) were allocated to 59 English and 20 French broadcasters; five new broadcasters received envelopes in 2009–2010.
· Regional production received 30% of the funding allocated in 2009-2010 (including Aboriginal Language Projects).
· The Digital Media Pilot Program budget grew from 2 to 10 million dollars. The number of projects funded by the program increased almost twofold from 30 to 77.

Government of CanadaThe full text of the speech delivered by The Honourable Tony Clement, PC, MP Minister of Industry at the International Institute of Communications Canada Conference which is currently underway in Ottawa, is now available online.

In speaking on Canada’s future in a digital economy, Minister Clement stated that he is looking to the future “with confidence, even optimism. Not because I am insensitive to the challenges, but because, like you, I see the possibilities. And few areas offer greater reason for optimism than the digital economy.” He also outlined what we can expect when the Digital Economy strategy is launched in the spring of 2011, saying that “it will be a living document, one that will continue to evolve to meet the changing needs of changing times. But it will be an important milestone in Canada’s path to greater competitiveness and innovation.”

Minister Clement went on to reiterate five areas of particle interest that are critical to creating a digital Canada:

* building a world-class infrastructure that connects ideas, individuals and opportunities.
* encouraging businesses to adopt digital technologies to boost their productivity and drive innovation.
* developing a digitally skilled workforce to take advantage of the opportunities these technologies provide.
* growing successful Canadian companies — to supply digital technologies to global markets.
* creating made-in-Canada content across all platforms to bring Canada to the world.

Following this, Minister Clement touched on several areas of forthcoming change for both the digital industry and industry at large, in Canada. These include changes to policy at the Business Development Bank which will see ICT becoming a focus for new and expanding enterprises. He also covered other areas to be visited by the Minister Clement playing NFS at EA Canada in August 2010. Source: Richard LamDigital Economy strategy, including access to broadband in all regions of Canada and the cost of services from our telecom providers. Minister Clement also touched on what the government is working on in regards to ensuring “a well-functioning digital marketplace by introducing important new laws and amendments — including copyright, anti-spam and privacy legislation.”

Minister Clement also spoke about the need to nurture Canadian ICT talent and educational programmes, whereupon he announced the “awarding of 25 Knowledge Synthesis Grants on the Digital Economy. The research proposed by the recipients reflects both the diversity of Canada’s intellectual capital and the diversity of the digital economy itself.” He concluded his presentation with discussion of growing Canada’s digital economy both within our borders and internationally, as well drawing attention to the Canada Media Fund and Canada 3.0. During his speech, Minister Clement also noted that The Honourable Diane Finley, Minister of Human Resources and Skills Development, will be presenting more about digital skills development today at IIC (see below). You can read the full text of Minister Clement’s speech on the Industry Canada web site.

The Honourable Diane Finley, Minister of Human Resources and Skills Development, delivered her comments this morning at IIC as part of her update on Canada’s Digital Economy Strategy Federal Minister of Human Resources and Skills Development Diane Finley (photo Government of Canada)development at an industry conference earlier today, opening her presentation with the acknowledgement that technology is becoming more and more intertwined in Canadians’ everyday lives, and supporting digital skills development will be key to our future economic success.

“For Canada to be a leader in a rapidly developing, global digital economy, Canadians need to have strong digital skills,” said Minister Finley. “That’s why the Government of Canada will develop and implement a strategy that will help us work in collaboration with our industry, education and government partners to build a skilled workforce and a stronger Canada.”

As Canada heads towards economic recovery, new digital skills needs are being added to existing labour market challenges. Recent public consultations on the digital economy will help the Government develop a strategy to address many broad challenges.

The conference, entitled Connections, Content and Consumers: Towards a National Digital Strategy for Canada, was hosted by the Canadian Chapter of the International Institute of Communications (IIC Canada).

Mr. Bernard Lord, Chair of IIC Canada, welcomed the Minister’s remarks. “The Government of Canada’s Digital Economy Strategy is a once-in-a-generation opportunity to chart the path Canadians will take towards prosperity in the 21st century,” said Mr. Lord. “Networks and connections will enable that prosperity, but it will be the digital skills, hard work and inspiration of Canadians that will maximize it.”

While elements of digital skills training can be found in existing Government of Canada programming, developing an overarching Digital Economy Strategy will improve our innovation and competitiveness and help prepare Canadians for the jobs of tomorrow.

DIG London 2010A coalition of over 40 Canadian video game developers, academic institutions, and intermediate enabling organizations are working together to establish Canada as the globally recognized innovator and exporter of digital interactive game development software, technology, and IP. Meeting at the Digital Interactive Game Developer’s conference, DIG 2010, key partners discussed this initiative, striking an action committee to define the initiative’s strategic priorities and execution plan, with hopes to launch in the summer of 2011.

Through a robust partnership, industry, academics, NGOs from across Canada are working to create a Centre for testing, validation, and commercialization of game development IP. With over $5.5 million raised in cash and $5.5 million in-kind contributions, the team is committed to levering existing investments and assets to create a competitive advantage for Canadian game developers. The partners are putting together a program to:

* Identify and aggregate existing digital interactive game technology IP
* Support small and medium sized game developers to access the resources required to identify, validate, and accelerate the commercialization and licensing of their IP
* Facilitate and promote the ongoing collaboration among and between industry, academia, and national networks to mobilize the resources needed to solve technology related problems and develop marketable digital interactive game technology
* Develop, attracting, and retaining highly skilled software developers and engineers, researchers, and IT professionals
* Provide a conduit for digital interactive game developers to leverage access to industry information
* Host an annual series of national workshops – physical and virtual to bring together partner organizations for education, networking, and development of new programs
* Contribute to Canada’s digital media content creation by establishing and facilitating a path to market for hundreds of new Canadian digital interactive game technology licenses and content

“An opportunity exists to position Canada as a global leader in the creation, commercialization, and licensing of digital interactive game technology. This opportunity will be achieved by enabling synergistic interactions at all levels of game technology development through access to technologies that enable development, industry intelligence, and research,” says Michael Schmalz, a key leader of this initiative. “Our recent application to the National Centres of Excellence was not funded, but our team is committed to moving forward with our plan and defining the best opportunity for our industry,” adds Schmalz.

“It is ultimately our intent, shared by many supporters in industry, academia, and government across Canada, to create increased opportunities for Canadian digital interactive media technology developers, commercialize their IP, and export Canadian Digital interactive media technology globally,” says Douglas Robertson, President and CEO of Tech Southeast in New Brunswick.

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