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  • Swarm in 2011 Preview AC Brotherhood Soundtrack and A Christmas Carol

18th November 2010

Swarm in 2011 Preview AC Brotherhood Soundtrack and A Christmas Carol

Hothead GamesHothead Games and UTV Ignition Entertainment Ltd. have confirmed that Swarm is coming to both PlayStationNetwork and Xbox LIVE Arcade in early 2011. The as-yet unrated Swarm lets players take control of 50 utterly fearless Swarmites and drive them through an intense, entertaining and often suicidal battle of survival. Run, bash, huddle, boost, stack, jump, push and throw your way through gauntlets of death and destruction in an attempt to collect valuable DNA and ensure that at least one Swarmite survives.

“Swarm is perfect for PlayStation Network and Xbox LIVE Arcade because of its unique art direction and gameplay,” said Nigel Fox, Head of Publishing for UTV Ignition. “We’re thrilled to be partnered with Hothead because we share their passion for bringing unique experiences to gamers through these innovative digital platforms.”swarm

“We’ve been working hard on Swarm for a while now and think it’s our most addictive game yet,” said Joel DeYoung, Director of Game Technology for Hothead Games. “The Swarmites are both lovable and deliciously expendable at the same time-the game’s creation is proof positive of the dangers of excessive exposure to Saturday morning cartoons we were warned about so many years ago. Swarm is exactly the genocidal romp your parents hoped you’d grow up and marry someday.”

Swarm is the first game to feature mass character control, where you move all 50 Swarmites at once. Steer your swarm through the game and they naturally flock and flow around obstacles. Creatively combine swarm moves to work your way through a relentlessly dangerous and hilariously brutal environment. Compete against your friends to get the high score by deftly moving through the world and cleverly solving puzzles the game throws your way.

UbisoftUK retail store ShopTo.net recently an Assassin’s Creed Brotherhood Q&A competition asking customers to send in their questions about Brotherhood, Ubisoft and making video games for Julien Laferrière, the Production Manager on Assassin’s Creed Brotherhood. Julien and his team chose the best questions and have produced this exclusive Assassins Creed developer video for ShopTo.

[youtube:http://www.youtube.com/watch?v=3f0BwN7vZYk]

The submitters of these questions will each be receiving an Assassin’s Creed Brotherhood Poster, and the best question (as picked by Julien) will be given an exclusive Assassin’s Creed Brotherhood hoodie not available anywhere else.

Ubisoft Montreal has also released the Assassin’s Creed: Brotherhood soundtrack for digital download, making it available via iTunes, Amazon, eMusic, 7Digital and Qobuz. Visit the Ubisoft Music site for song previews.

padworxThe beloved Christmas story that defines the true spirit of the season is coming to Apple®iPad™ and iPhone™ as a new, delightfully interactive experience! PadWorx Digital Media, Inc., an independent developer of a new category of interactive eBooks for tablet PCs, announced today it will release A Christmas Carol on the App Store® in time for the holidays!

“This is unlike any version of A Christmas Carol ever seen before,” said Jeffery Alan Schechter, CEO and producer at PadWorx Digital Media, Inc. “Charles Dickens’ remarkable book reminds all of us not just about the importance of gratitude and charity, but about the power of personal transformation. Running with this idea and borrowing from the ‘steampunk’ art style more closely associated with Jules Verne, we’ve designed our A Christmas Carol to feel as if the iPad or iPhone you’re reading it on has been itself transformed into a steam-powered machine.”

[youtube:http://www.youtube.com/watch?v=px44Dfk-R8Q]

Readers will not only witness Ebenezer Scrooge’s heart-warming transformation through 130 pages of lovingly abridged text, but for the first time they will become part of the story through revolutionary interaction. Turn the key in Scrooge’s door and watch as the door knocker changes into the deceased Jacob Marley, or try your hand at cleaning pages of the grime of industrial-era London. Whether you’re traveling through time and space with Scrooge and the spirits of Christmases Past, Present, and Future, or powering up and manipulating an assortment of wonderful steam and gas-powered inventions, PadWorx A Christmas Carol’s steampunk-style animation, illustrations, original score and sound effects will captivate readers through the story’s unforgettable images and lessons of darkness, despair, joy and life.

The design and execution of PadWorx’s A Christmas Carol is so innovative that it has been endorsed by the Dickens family. “Reading A Christmas Carol has become a holiday tradition for many and we’re delighted to see PadWorx’s interactive version give families an entirely new way to experience the cherished story and perhaps even introduce the well-known classic to a younger generation,” said Mark Charles Dickens on behalf of the Dickens family.

A Christmas Carol is the second title in a series of new interactive eBooks developed by PadWorx Digital Media. The company released its debut title Dracula: The Official Stoker Family Edition last month, which quickly garnered national attention and praise from critics and consumers alike, becoming Apple’s iPad App of the Week the day after release.All interactive titles released by PadWorx Digital Media are built from the ground up using a proprietary game engine and create a brand new, fully-immersive reading experience through the combination of text, animation, gameplay elements, touch screen interaction, social media, sound effects and more. A Christmas Carol will be released first for the iPad, followed shortly afterwards by a version for the iPhone.

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18th November 2010

Questions and Answers About Deus Ex Human Evolution

Eidos MontrealEidos Montreal has released this question and answer information sheet about the long-awaited addition to the Deus Ex franchise, Deus Ex: Human Evolution, due out in early 2011. The studio has also released an awesome new game trailer, which you can take a look at below. By the way, if you are in the market for a new career, Eidos Montreal is hiring.

1. Is every option (choice you have to make in order to progress) obvious/presented clearly before you?
No. Absolutely not. Some choices will be presented in ways that the outcome will be more obvious but, a lot of choices will be more or less hidden in the challenges you face and in the narrative. Depending on how you react, later outcomes will vary. We didn’t want to make a game where all the choices are telegraphed because it makes the choice more often than not based on how you want to boost your character as opposed as being immersed in the fantasy of the game. It’s definitely more subtle than a lot of games.

2. Will we encounter books, news terminals, newspapers, ATMs; and will some even be influenced by your own actions?
You will encounter a lot of things to read like newspapers, eBooks, etc. Unfortunately, we had to cut the ATMs because we were running out of time.

3. How many items will Adam be able to carry, and does this exclude weapons?
Depends on the size of your inventory. If you invest in it, you’ll carry a lot and if you don’t, you’ll have to make difficult choices on what to keep with you or not. It includes everything but “story items”.

[youtube:http://www.youtube.com/watch?v=-w6Ls_GmVn4]

4. Regarding the Icarus Landing system: Is there any scientific research or advancement made that support the concept behind this aug? How can it be done?
The Icarus Landing System is a discreet augmentation surgically implanted in the user’s lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth’s magnetosphere and slows the user’s descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing.

5. Will augmentations be permanent once installed, or can players mix-and-match augs or remove them?
There are indeed permanent.

6. How do augmentations like the claymore work when Adam wears his coat?
There are holes in his coat that allows for the claymore to work perfectly fine.

7. How are the augmentations divided amongst the four pillars that have been mentioned?
There divided in different categories like Cranium, arms, legs, torso, etc.

8. What are the augmentations that Adam starts out with?
Single Takedown, IFF, Retinal Prosthesis, basic hacking ability and the Infolink essentially.

9. How does health regeneration work? What will trigger it, how fast is it going to be, will it use energy?
When you take damage your health goes down. If you have being hit for “x” seconds, than it starts to regenerate somewhat slowly. It’s not as quick as games like Halo or CoD. You really need to stay out of the firing zone otherwise you won’t last long. When in trouble, you can use consumables (if you have any) to replenish it faster or to boost your health when it’s already full.

10. Will there be weapon stores for purchasing ammunition and tools?
Yes, there are some hidden merchants offering different kind of weapons and items. You need to find them though.

11. If players choose to play in a certain manner, they’re presumably going to be doing a lot of hacking throughout this game. Considering it sounds like the hacking minigame is quite complex (and presumably at least reasonably time consuming) what have you done to ensure that it doesn’t get incredibly tedious over time (Bioshock’s hacking minigame as a poor example)?
Every hacking session is different. Based on your level of hacking augmentations, the chances that the Sub-Routine will detect you will vary. And each time, you need to adapt to what happens. Also, there are some rewards (credits, virus programs, etc.) that can be accessed but always while managing the Sub-Routine system trying to catch you. So, it becomes a game of adaptation and  how much risks are you willing to take to get additional rewards.

12. Will I be able to pick all pieces of junk and different stuff just like in DX1 and use them to distract enemies or do something else with it?
You’ll be able to use different types of boxes to distract NPCs indeed. If you’re referring to things like a pencil or a glass the answer is no. We have a very detailed and rich world to discover so we had to make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth framerate.

13. Why were BE cells, lockpicks and multitools removed?
We wanted to make hacking more important and deeper. And since we had so many features to develop for this game, we had to focus and lose some things like lockpicks and multitools.

14. Will the earlier Deus Ex music theme return?
Maybe…

15. Are we able to HOLSTER OUR WEAPON in Deus Ex Human Revolution?
Of course we are. Deus Ex is not a typical shooter when it’s all about gunning down enemies. Your journey brings you in civilized places where guns are not well appreciated. So, holstering it will make people more willing to speak to you. Who would chat with someone pointing a gun on our head?

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13th November 2010

Transgaming and Rockstar Bring Grand Theft Auto To Mac

TransGamingRockstar Games, Take-Two Interactive Software, Inc. and TransGaming, Inc. have released the critically acclaimed Grand Theft Auto Trilogy for the Macintosh. The Grand Theft Auto Trilogy revisits the classic entries of the series and includes Grand Theft Auto III, Grand Theft Auto: San Andreas, and Grand Theft Auto: Vice City. The Grand Theft Auto Trilogy is available via TransGaming’s GameTreeMac.com Mac gaming portal for 30 days starting today and at retailers across Europe. It will be available at retail in North America starting November 22.
Grand Theft Auto
Grand Theft Auto III introduced a 3-dimensional Liberty City and a completely open and interactive world, filled with hidden challenges and innovative 3D gameplay. The immense map offered players a scope and depth never before seen in games. Grand Theft Auto: Vice City took a trip back in time and revisited the 1980s, complete with the era’s unique fashion and classic pop music. Grand Theft Auto: Vice City follows Tommy Vercetti, as he attempts to navigate the city’s tropical environment rife with gangsters and other seedy citizens. Grand Theft Auto: San Andreas introduced San Andreas, the largest map of the series, which boasts three enormous cities. The narrative explores the life of Carl Johnson as he returns home to San Andreas after learning of the mysterious events surrounding a death in the family.

All three games feature thrilling, deep narratives, acerbic and witty dialogue, a cast of superbly voiced characters, a fleet of vehicles, and hours of music through in-game radio stations ranging from reggae, 80s pop, disco and hip-hop.

“The Grand Theft Auto series has been one of the most highly demanded titles by the Mac community. The availability of this incredible franchise on the Mac underscores TransGaming’s role in transforming the overall Mac gaming market,” commented Vikas Gupta, President & CEO of TransGaming. “These games will be broadly available and will be a great catalyst to the increasing popularity of gaming on the Mac.”

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10th November 2010

Wee Black Sheep Launches Debut Title

wee black sheepLadies, are you looking for a fun way to spice up your night? Then grab your iPhone / iPod Touch and get ready for a new type of Girls’ Night Out courtesy of new Vancouver studio Wee Black Sheep Entertainment. Part scavenger hunt, part “Truth or Dare,” this entertaining mobile game is the perfect addition to a bachelorette party, a birthday celebration, or a night out with your girlfriends.
Girls Night Out
Girls Night Out, available now in the App Store for $0.99 USD, turns a night at the bar into a wild game of chance encounters and cheeky challenges. With more than 175 virtual cards in six categories including “Truth Be Told,” “The Hunter,” and “Naughty Girl,” the app sends players on hilarious missions around the bar and awards points to those who rack up the most wins. Highly customizable, this digital party game lets you complete individual or team challenges, race against friends, and even create custom cards to personalize the game for your special occasion.

Girls Night Out is the first release from Wee Black Sheep Entertainment, a Vancouver-based company that creates entertaining apps for a variety of life’s events and celebrations. “If you’re a woman with an iPhone or iPod Touch and you like having fun with your girlfriends, then Girls Night Out is for you,” says Jenny Ramsay, Wee Black Sheep’s founder and CEO. “This app is an instant party—it turns an otherwise ordinary night out with the girls into a wild experience you’ll be laughing about for a long time afterward!”

sierra wirelessFlorida-based Accel Networks and Vancouver’s Sierra Wireless have announced a joint marketing agreement to promote secure, reliable cellular solutions for customers deploying retail transaction and networking applications. This agreement formalizes a relationship that has already enabled Accel to deploy PCI-compliant cellular fixed wireless solutions for primary and back-up connectivity. Accel Networks, utilizing Sierra Wireless AirLink™ intelligent gateways and routers, has provided reliable and secure solutions for several major national retail customers and food service chains.

By standardizing on the Sierra Wireless AirLink line of devices, Accel Networks confidently deploys business critical solutions for its customers. The combination of Accel’s proprietary antenna technology and monitoring platforms with Sierra Wireless’s best-in-class intelligent wireless gateways and routers makes cellular fixed wireless an effective enterprise-wide solution for mission-critical applications and enables enterprise customers to expand into areas where wired broadband connections are not available or not practical. Powered by ALEOS™ embedded intelligence and managed by AirLink management software, AirLink devices provide a persistent, secure data connection and can be easily configured and controlled from any location with an internet connection.

“We are extremely pleased to have been selected by Accel Networks as the preferred connectivity device for its managed network solution,” said Justin Schmid, Vice President of Marketing and Business Development, Solutions and Services for Sierra Wireless. “This relationship facilitates a turn-key solution for wireless payment and business continuity applications, which is vital for the growth of the M2M business.”

According to Elaine Healy, President and Chief Operating Officer of Accel Networks, “The reliability and ease of integration offered by the Sierra Wireless devices made AirLink an easy choice for our standard connectivity platform. Formalizing and announcing our JMA with Sierra Wireless at the Customer Engagement Technology World (CETW) show is particularly timely since there is no better connectivity solution for kiosks and digital signage than Accel’s fixed cellular solution.”

Sierra Wireless provides a broad portfolio of high performance mobile computing and M2M solutions, including mobile broadband modems, embedded wireless modules, intelligent gateways and routers, as well as extensive software platforms that enable its customers and partners to deploy powerful solutions. By leveraging the AirLink line of intelligent gateways and routers from Sierra Wireless, Accel Networks is able to provide its customers a consistent and robust fixed cellular broadband experience across all sites, facilitating asset tracking as well as real-time traffic utilization and management, leveraging a private PCI-compliant gateway. In addition, Accel offers a Service Level Agreement (SLA) to its customers, providing peace of mind for those concerned about continuity of mission-critical business functions.

Accel’s approach to connectivity is unique with its primary focus on the “last mile.” Accel’s innovative family of proprietary antennas and monitoring platforms was developed with the deep understanding that RF is dynamic and local. With this combined solution, customers no longer have to choose between the quality of a wireline service and the flexibility of wireless. Furthermore, the AccelView™ portal provides customers access to real-time information about the quality of each link in addition to data utilization and asset tracking.

Accel Networks and Sierra Wireless will be co-exhibiting at Customer Engagement Technology World in New York City from Nov 10 – 11. Visit them in booths # 237 and 336.

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8th November 2010

Assassin’s Creed The Exhibition Opens In Montreal Next Week

UbisoftInspired by an initial exhibition at Galerie Arludik in Paris, Ubisoft Montreal has announced that Assassin’s Creed: The Exhibition will be on display at Montreal’s Galerie d’art Yves Laroche from November 15th to 27th. The Montreal event will feature a brand new series of concepts arts depicting the world of Assassin’s Creed, Assassin’s Creed II, and Assassin’s Creed Brotherhood. Indeed, art fans and gamers will discover over twenty artworks created in Montreal by illustrators at the Ubisoft studio, where Assassin’s Creed games are produced and developed. These works will be seen around the world in months to come, Montreal being the first stop of this travelling exhibition.

“Assassin’s Creed: The Exhibition is a chance to honor our artists’ talent and to share the artistic brilliance of the world-renowned Assassin’s Creed Assassin's Creed Museum Posterfranchise. This event is also in line with Ubisoft’s transmedia strategy, whose goal is to enlarge our brand experience on different platforms and to showcase our creativity”, Ubisoft Montreal CEO Yannis Mallat says.

From October 5 to 30, Parisian art gallery Arludik presented a first version of Assassin’s Creed: The Exhibition. Its featured artworks were sold at prices ranging from $800.00 to $2800.00, all within the first week of the exhibition, which attracted an average of 200 visitors each day.

Created in the initial stages of a game’s development, concept arts materialize a game’s artistic vision and inspire its world. Within a large production team, the work of Gilles Beloeil, Martin Deschambault, Patrick Desgreniers, Maxime Desmettre, Vincent Gaigneux, Vincent Gauthier, Raphael Lacoste, Patrick Lambert, Olivier Martin, Khai Nguyen, Namwoo Noh, and Donglu Yu guide the game’s artistic vision and is essential to its development.

With 19 million copies sold worldwide, Assassin’s Creed is without question one of Ubisoft’s – and the video game industry’s – most popular franchises. Assassin’s Creed and Assassin’s Creed II, released in 2007 and 2009, each sold over nine million copies.

Ezio and CopernicusOn November 16, 2010, Assassin’s Creed Brotherhood, the franchise’s third title, will be released in over 55 countries. This game was crowned “Best Online Multiplayer” at the 2010 Electronic Entertainment Expo, and has shattered Ubisoft’s previous pre-sales records.

Ubisoft has also announced that those who purchase Assassin’s Creed: Brotherhood for the PlayStation 3 will receive complimentary access to the system-exclusive Copernicus Conspiracy add-on pack. The Copernicus Conspiracy add-on will be available for download through the PlayStation Network on release day, and will feature the Renaissance-era astronomer who first advocated that the earth revolves around the sun. Ezio has been charged with defending Copernicus from those who wish to bury the scientist and his theories, which leads the player through exclusive missions that include courier, assassination, and protection assignments.

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29th October 2010

Brotherhood Is Gold

Ubisoft® has announced Ubisoftthat Assassin’s Creed® Brotherhood for the Xbox 360®  and the PlayStation®3 has gone “gold” and will be available at retailers in North America on November 16, 2010.

The critically acclaimed single-player experience of Assassin’s Creed is back and better than ever as Ezio returns for an epic struggle against the powerful Templar Order. Offering more single-player gameplay than Assassin’s Creed II, players now play as a legendary Master Assassin, and journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy.

[youtube:http://www.youtube.com/watch?v=-iKMPruWVTc]

For the first time in the franchise’s history, Assassin’s Creed Brotherhood offers never-before-seen multiplayer, awarded “Best Multiplayer Game,” by the prestigious Game Critics organization, at e3 2010. Players will have the opportunity to experience things from the Templar’s perspective when they step into the shoes of an elite Abstergo agent, hand-picked to undergo training in order to better fight the Assassins. Players can choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match their skills against other players from all over the world in different Assassin's Creed Brotherhoodgame modes. The multiplayer suite coupled with an extensive single-player campaign makes Assassin’s Creed Brotherhood not only the best Assassin’s experience to date, but the best value as well.

“Assassin’s Creed Brotherhood is the largest and most ambitious title we have ever created,” said Sebastien Puel, executive producer at Ubisoft Montreal. “Not only will players get a fully robust and upgraded single-player game that is larger than Assassin’s Creed II, but an award winning multiplayer component as well. Brotherhood is the biggest Assassin’s experience we have ever created.”

Assassin’s Creed Brotherhood is a worldwide production effort led by the Ubisoft Montreal Studio in collaboration with Ubisoft studios in Singapore, Bucharest, Québec City and Annecy. Assassin’s Creed Brotherhood is rated “M” for Mature by the ESRB and will be available at the manufacturer’s suggested retail price of $59.99.

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28th October 2010

New Titles Trailers and Expansions

Wild Games Studio Inc. has released the first Wild Games Studiotrailer for Dhaila’s Adventures, featuring Dhaila, a young girl and her extraordinary powers. She can absorb the DNA of other creatures, making the heroine able to acquire its shape at any time.This is the first of 2 trailers that follow and form a story.

[youtube:http://www.youtube.com/watch?v=-FTvgJ8MAbU]

Orphaned in the fantasy world of Martania, Dhaila possesses unknown extraordinary powers. She has special skills, including one which can absorb the energy of nature directly through its DNA. She can also absorb the DNA of other creatures, making the heroine able to acquire their shape at any time. Living in one of these valleys, the village seems protected by an unknown magical force, more powerful than in other villages. Dhaila will leave to research her origins, while trying to release Martania of the influence of Dysan, a tyrant who has subjugated the people, forcing them to labour under the threat of the dragons he also holds sway over.

Wicked InteractiveLike most free-to-play games and massively multiplayer games in general, Mission Against Terror, published by Wicked Interactive, is serving up its own batch of Halloween goodies this year. New weapons, masks, costumes and items will be introduced for a limited time to spice up the battlefield and add a few tricks to everyone’s treats.

Halloween weapons include the “Hellfire Green” edition of the M134 minigun which is effective against hordes of evil mummies; the Mummy’s Talons which are replica mummy claws with real blades to slice and dice unsuspecting victims. Of course, what would a Halloween frag party be without Pumpkin Smoke Grenades. Permanent additions to gun shop include the M4A1 Silver and an urban-camouflaged AWP.

Players who enjoy getting their costume on will be able to don scary Halloween masks to strike fear into the hearts of their opponents. The Eclipse Mask, Goblin Mask, the Gothic Phantom Mask and the Keres Mask set the tone for a festive Halloween. Those that want to utilize the art of seduction from afar can dress up as the scary yet sultry Bloody Enchantress or the Obsidian Succubus, distracting their opponents before they go in for the kill. Festive taggers will be able to spray paint the “Demon Child” and “Witching Hour” images on the floors and walls.

DreamCatcherDreamcatcher Games has announced that it will be publishing two new PC game titles:

The Guild 2: Renaissance – Anno Domini 1400: The sway of the church and nobility are dwindling and the simple folks are acquiring more and more wealth and power. Immerse yourself into the world of the renaissance, choose your profession, enter politics and lead a dynasty to the height of civilization! This title is a stand-alone add-on for the popular Guild 2 game series.

Features: Guild 2 Renaissance

·8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower
·New goods, buildings, ambient details and effects
·All new scenarios (“Transylvania”, “The Rhineland” and “The Alps”) & bigger world maps
·Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)

Jekyll & Hyde – London, 1894: A strange contagion has been sweeping through the population of the poor districts of the city but curiously, all the children seem to be unaffected. The young Dr. Jekyll is in search for a cure. Unfortunately, the serum he develops does not yield the desired result – as he tries the serum himself he uncovers the dark alter ego Mr. Hyde.

After he accidentally discovers an entrance to an extensive tunnel system, his investigations lead him deeper and deeper in a mysterious world underneath the city. Bit by bit he stumbles upon an ancient secret sect, who has a dreadful plan…

Features:Jekyll and Hyde

·Classical adventure with action and skill gaming elements
·Exciting storyline based on the well known “Jekyll & Hyde” novel
·Several sinister places to discover in and around London’s underground world
·Mysterious riddles and puzzles based on the Greek mythology
·2 playable characters with completely different skills
·Real 3D engine featuring a lot of different special effects
·Dynamic camera movements and suspense focused directing guarantees a high level of excitement
·Mini laboratory to mix special potions giving the characters new abilities

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28th October 2010

Soundtrack for Brotherhood Scored by Jesper Kyd

Assassin's Creed BrotherhoodBAFTA award-winning composer Jesper Kyd has composed an original music soundtrack for Ubisoft®’s Assassin’s Creed Brotherhood, the next iteration of the critically acclaimed, multi-million selling video game franchise. Assassin’s Creed Brotherhood is inspired by historical events during the occupation of Rome by The Borgias in 1503. Kyd’s new music score for Brotherhood draws influence and authentic instrumentation from this Renaissance period, immersing players in Ezio’s adventures to liberate Rome from a corrupt and tyrant regime. The Assassin’s Creed Brotherhood Original Soundtrack will be available for digital download from iTunes on November 16, 2010, to coincide with the North American release of the game on Microsoft Xbox 360® and the Sony PlayStation®3.

“Researching the history of the Borgia Family it became clear early on that Assassin’s Creed Brotherhood would require a very dark score in order to match the Borgias’ aspirations to become the rulers of Italy. The music reflects the compelling story of Ezio as a Master Assassin going up against the Borgias,” said Kyd.

Kyd’s globally acclaimed score for Assassin’s Creed® 2 continues to receive top honors for Best Original Music including the Gold Spirit Awards, Hollywood Music In Media Awards, GameSpot Readers’ Choice, GameSpy Editors’ Choice, Game Audio Network Guild Awards as well as recognition from the British Academy of Film and Television Arts, Academy of Interactive Arts and Sciences, International Film Music Critics Association, Golden Joystick Awards and Spike TV VGAs.Jesper Kyd Photo by Wes Bender

In Assassin’s Creed Brotherhood the critically acclaimed single player experience of Assassin’s Creed is back and better than ever as Ezio returns in an enduring struggle against the powerful Templar Order. Now a legendary Master Assassin, he must journey to Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood that will rally to his side. Only by working together can the Assassins defeat their mortal enemies. Assassin’s Creed Brotherhood is also the first time the franchise has featured a multiplayer gameplay experience, which has already received numerous industry awards.

Assassin’s Creed Brotherhood is a worldwide production effort led by the Ubisoft Montreal development studio in collaboration with Ubisoft studios in Singapore, Bucharest, Québec City and Annecy.

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27th October 2010

Shank and DeathSpank Take The Fight For Justice To Steam

EA GamesElectronic Arts Inc. and Vancouver independent development studios Klei Entertainment and Hothead Games have announced that the acclaimed 2D action games, Shank and DeathSpank, are now available for download for $14.99 each via Steam.

With its blend of classic side-scrolling action gameplay and stylized animation set, Shank was one of last summer’s most anticipated downloadable games, garnering a “10/10” from Electronic Gaming Monthly, a grade of “A” on 1UP, and a “4.5/5” on Joystiq. PC gamers will now be able to slash into Shank’s bloody story of revenge.Klei Entertainment

Rated M for Mature, Shank tells a classic story of gangland betrayal through a violent, pulp-fiction lens. Gamers play as Shank, getting their hands bloody as they uncover the secrets of Shank’s past and the reasons he is hell-bent on revenge. With a deep and intuitive combat system, players unleash a tremendous number of creative combinations as they take down waves of enemies standing in their path. Shank also features a special co-operative campaign, designed to be played with a friend locally, which tells the backstory of the revenge plot. This prequel mission allows players to play as Shank or his partner-in-crime, Falcone, with deadly double-team moves and gameplay that encourages teamwork.

Hothead GamesMeanwhile, the T for Teen, critically acclaimed and fiendishly funny action RPG DeathSpank, will continue his search for Justice on computers around the world. Developed under the direction of industry veteran Ron Gilbert, DeathSpank combines unique humor and wit with fast, addictive, action-RPG gameplay. Recently awarded IGN’s Editor’s Choice for the PlayStation®3 and Xbox 360®, DeathSpank will take PC players on an epic adventure through crazy quests in a vast world filled with vibrant, eccentric and hilarious characters.

“We are thrilled to finally bring the crazy world of DeathSpank to the PC,” said Vlad Ceraldi, Director of Game Development at Hothead Games. “PC is the perfect home for DeathSpank. It’s charming, witty and whimsical and at its core, DeathSpank offers an extremely fun and compelling experience.”

Players who download the game will be placed in the boots of the mighty DeathSpank, “Dispenser of Justice,” “Vanquisher of Evil” and “Hero to the Downtrodden” and will embark on his lifelong journey to search for and find a mysterious artifact known only as “The Artifact.” Along his journey, DeathSpank will rescue orphans, defeat a local tyrant, help an aging adventurer and dive headfirst into an even deeper mystery. The game’s accessibility makes for a fun, addictive experience where players will find themselves fulfilling crazy quests, collecting massive amounts of loot and engaging in tons of hilarious dialogue. DeathSpank also features local co-operative gameplay, allowing friends to jump in and out of this adventure on the same computer as DeathSpank’s trusty, magical sidekick, Sparkles the Wizard.

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26th October 2010

New Dragon Age 2 Trailer Released

Bioware has released its latest trailer forBioware Corp Dragon Age II. In Rise To Power you can see all new gameplay along with new characters Varric and Isabella, Kirkwall and the qunari onslaught. Dragon Age II is scheduled for release on March 8, 2011.

Dragon Age II is the sequel to the 2009’s “RPG of the Year,” featuring faster-paced action, striking new art direction and a gripping storytelling approach that allows gamers to experience the rise to power with the game’s key character, Hawke. A refugee who survives the destruction of his homeland, Hawke becomes the Champion of Kirkwall but the lore surrounding his rise to power is shrouded in myth and rumor. These mysteries are the driving force behind the all-new Dragon Age II story, which spans nearly 10 years in the Dragon Age universe. Players will experience how the legend unfolds by gathering the deadliest of allies, making tough moral choices, amassing fame and fortune and sealing their place in history.

[youtube:http://www.youtube.com/watch?v=sWbIFihAzW4]

Earlier this month, Bioware announced the Dragon Age™ II BioWare Signature Edition. This limited edition of the highly anticipated action RPG will be available at no extra cost for gamers who pre-order Dragon Age II before January 11, 2011. Featuring over $20 of additional content, the Dragon Age II BioWare Signature Edition includes the full version of Dragon Age II, along with a download code for an additional playable character and new missions, the Dragon Age II digital soundtrack, an exclusive in-game digital armory Dragon Age 2 Signature Editionfeaturing a variety of weapons and other digital items. The Dragon Age II BioWare Signature Edition will only be available for pre-order and online purchase on or before January 11, 2011 – after the deadline, it will disappear from the market.

That said, as of late last week, Dragon Age II was still not available for pre-order at our local EB Games outlet – the title was not listed at all in their computer systems. Hopefully when we visit the store to pick up a certain not-made-in-Canada title, Dragon Age II will be on the list so that our pre-order can be placed.

Dragon Age II will be available on the PlayStation®3, Xbox 360® and PC, and will most likely be rated M for Mature by the ESRB.

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posted in Mature, National News, RPG - MMORPG, Upcoming Releases By: | Print This Post Print This Post

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