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  • FIFA Update, Guinness World Records, New Dev Programme From Havok

7th December 2009

FIFA Update, Guinness World Records, New Dev Programme From Havok

FIFA Manager 10Burnaby – For the first time, EA Sports FIFA Manager 10 is equipped with an integrated auto patcher which automatically updates the game to the newest version at the start of the game. After a very successful update 1 which was available already on the release day, update 2 is ready for automatic download as of today. The complete content of the update can be accessed in the developer blog by Lead Designer Gerald Köhler and will include new features for the offline and online mode as well as specific and community-requested bug-fixes including various 3d match improvements.

Guinness World Records 2010 Gamer's EditionGuinness World Records announced today that they will launch the third in their series of books dedicated to video gaming in the new-year. Guinness World Records 2010 Gamer’s Edition will be released on the 4th of January in the United States and the 21st of January in the United Kingdom. Praised by critics as a ‘must have for fans of gaming’, the latest edition is the best in the series yet; packed full of amazing gaming records, reviews, trivia, and cool features!

I searched Chapters.ca for the new edition, but could only find the paperback version which is now available for pre-order, while Amazon.ca lists both paperback and hardcover for pre-order. Both sites list a later-than-announced release date, but perhaps those were just estimated dates. I’ve pre-ordered books before and then received them earlier than the listed release date.

havokHavok™ has announced that as part of the company’s expanding business model it has launched an Independent Developer Program. Designed to enable independent game studios to execute their creative visions using Havok’s premium, developer-preferred middleware technology, the Independent Developer Program helps studios minimize the overall risk and high cost associated with internal creation of the tools and technologies required to power today’s sophisticated video and PC games. Krome Studios is the first to license Havok tools and technology under the Independent Developer Program.

Havok’s Independent Developer Program will give developers access to the company’s full suite of cutting-edge, award-winning products and technologies including: Havok Animation™, Havok AI™, Havok Behavior™, Havok Cloth™, Havok Destruction™ and Havok Physics™. Havok’s modular suite of tools puts power in the hands of creators, empowering them to reach new standards of believability and interactivity in video games. All of Havok’s software tools are fully multithreaded and cross-platform optimized.

“Havok continues to be an industry enabler by providing the best resources at an affordable price to all independent developers,” said David O’Meara, Managing Director of Havok. “Havok is the tools and technologies provider of choice for developers worldwide and featured in over 250 games to date. We are excited to further extend our business model to enable independent game developers to innovate using the industry’s leading cutting edge technologies and tools.”

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7th December 2009

Club Penguin Fans Can Help Kids Around the World by Playing Games Online

Club PenguinKelowna – Children who visit the snow-covered virtual world of Club Penguin™ can put the time they spend online to better use than ever this holiday season thanks to a unique giving program that launches this week.

The third annual Coins for Change Campaign, which runs from December 11-21, 2009, allows the children who visit Club Penguin to donate the virtual coins they earn playing games in the virtual world to support a cause that matters to them.

Players can choose to support kids who are sick, kids who are poor or the environment. At the end of the campaign, the players’ donations serve as votes to determine how a $1M contribution will be divided to fund projects being conducted by charitable organizations selected by Disney Online Studios Canada.

“Since we launched Coins for Change in 2007, we’ve been blown away by the passion our players display for getting involved and doing their part to affect change and make the world a better place,” says Lane Merrifield, one of Club Penguin’s co-founders and executive vice president of Disney Online Studios Canada and Disney Online. “With millions of children and families in more than 190 countries now enjoying Club Penguin in English, Portuguese, French and Spanish, I think our audience will embrace the opportunity to make a difference through Coins for Change this year like never before.”

Players can donate virtual coins at multiple locations around the island of Club Penguin. For the first time this year they can also place a personal donation booth in their virtual igloo and host fundraising parties for their penguin friends, or attend benefit concerts at the Lighthouse. In addition, this year’s campaign will include suggestions on things children can do in their own communities to help others.

“With so many kids from around the world playing on Club Penguin, we want to continue to encourage that sense of community online and offline, and really get them thinking about their role as true global citizens who have the power to help others both where they live and around the world,” adds Merrifield.

Club Penguin is one of the largest and fastest-growing virtual worlds for children with a reputation for providing fun for kids and peace of mind for parents. Word filters and live moderators monitor chat and activity on the site and work to prevent the sharing of inappropriate or personally identifiable information.

Club Penguin is free to play, however special features such as front-of-the-line access to game features, exclusive parties and opportunities to customize your penguin and igloo require a membership.

The Salvation Army Keeps Up With The Times

Salvation ArmyToronto – This past weekend, at Santa Shuffle Runs in 35 cities nationwide, The Salvation Army announced the launch of a new text message giving program, offering donors a cash-free way to contribute to this year’s Christmas Campaign. For the first-time ever, Canadians can contribute a $5.00 donation to The Salvation Army by texting the word HOPE to 45678 from any Rogers Wireless or Bell Mobility phone. The proceeds of each text donation will support The Salvation Army’s year-round work to serve more than 1.5 million people with critical living needs.

“As the largest non-governmental direct provider of social services in Canada, we are thrilled to introduce text message donations as a way to give back,” said Graham Moore, Territorial Secretary for Public Relations and Development for The Salvation Army in Canada. “The mobile giving program was launched at our annual Santa Shuffle, in 35 cities across Canada.”

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4th December 2009

New From Digital Leisure and Big Blue Bubble

Digital LeisureGormleyDigital Leisure and EA Mobile have announced that Dragon’s Lair will be coming soon to your iPhone and iTouch. Now Dirk the Daring fans can take their hero on new adventures in a visually stunning hand-drawn animated world adapted from Don Bluth’s original Dragon's LairDragon’s Lair title. Players will be able to guide Dirk through the game’s environment and battle enemies with their trusty sword.

As we reported earlier, Digital Leisure recently released two new titles for the Wii – Sudoku Challenge and Copter Crisis are both available now via WiiWare™ from Nintendo.

Big Blue BubbleLondon ONBig Blue Bubble Inc. is proud to announce that Masters of Mystery: Blood Of Betrayal is scheduled to launch on all major portals and is available now at Big Blue Bubble Arcarde. Blood Of Betrayal is the second in a Masters Of Mystery series of hidden object games that will appeal to fans of the genre and anyone who loves a good murder mystery!

It’s been nearly six months since Carrie Chase solved the Crime of Fashion murders. Since then, she’s Blood of Betrayalenjoyed a nice promotion, better apartment and even had time to mingle with one of the attractive new detectives at the station. Life has been great – until now. It’s late one night and Carrie Chase’s dinner plans get interrupted with unfortunate news… two grisly murders in a nearby condominium penthouse. Taking her new detective with her, Chase begins unraveling the clues behind the deaths of these two men and what she discovers will change her life forever!

Help Sergeant Carrie Chase solve the death at the penthouse and discover how deep betrayal can go. Enter the shoes of Carrie Chase as she works her way through deception, heartache, inter-office romance and a betrayal so deep it will change her life forever.

Game Play Features:

• Photo Realistic Crime Scenes
• Captivating Storyline and Voiceovers
• Countless Hidden Objects to Find
• Super Zoom Technology for Super Hidden Objects
• Crime Scene Mini-games
• Achievements
• Relaxed and Timed Modes

System Requirements:

• OS: Windows XP/Vista
• CPU: 1.0 GHz
• RAM: 512 MB
• Hard Drive: 70 MB
• DirectX: 7.0
• Video Card: 3D Supported

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3rd December 2009

Genius Factor Bringing Riese The Series to iPhone and iPod Touch

Genius Factor Games

VancouverGenius Factor Games, a digital entertainment company committed to delivering quality game experiences in five minutes or less, proudly announced today its upcoming game for iPhone and iPod touch based on the hot new web television series, “Riese.”

In a hauntingly familiar dystopian world, Riese, a seemingly random wanderer, flees across the dying lands. Hunted by a terrifying religious group, The Sect, Riese must evade their assassins to discover their true objective. Her past is shrouded in mystery as even Riese cant recall the events of the tragic night Riese The Serieswhen her entire family was slaughtered and she was forced to flee. On her journey she will piece together her past and her destiny. The once peaceful kingdom Eleysia will be the battlefield of a struggle that will hold the fate of the world in balance. Riese will emerge as the sole beacon of hope.

Currently in its first season, “Riese” stars Christine Chatelain of Sanctuary acclaim and is fast becoming an online phenomenon as the story is revealed through its site and featured channels on YouTube and Koldcast TV. Drawing hundreds of thousands of views since its launch on Nov. 2, season one episodes air every other week until the end of January, culminating in a season finale, with the next season scheduled to kick off in February 2010.

“‘Riese’ represents a new, viable way to digitally distribute blockbuster-quality storytelling,” said Ted Nugent, Genius Factor president and founder. “Not only is it in line with exploring our own goals for the digital distribution of games and entertainment, but the compelling story, audio and visuals make for an excellent series that keeps you wanting more. We are incredibly excited to be working with Riese Productions!” Read the rest of this entry »

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3rd December 2009

Submissions, Seminars, Contests and Now Hiring

GDC CanadaVancouver – The call for submissions to present content for lectures, roundtables and panel sessions for the 2010 Game Developers Conference® Canada (GDC Canada) is now open through midnight, Tuesday, January 5, 2010. GDC Canada serves as a nexus point for established and promising young studios to learn best practices for developing new global titles and understanding emerging digital distribution models. The second annual GDC Canada is presented by Reboot Communications and Think Services, the organizers of the industry-leading Game Developers Conference. GDC Canada 2010 will return to the Vancouver Convention Centre in Vancouver, BC from May 6-7, 2010.

Canada houses more than 260 videogame and digital entertainment studios and an ecosystem of more than 60 universities focused on gaming studies. With this accomplished community of national and international talent to draw from, Vancouver’s GDC Canada is the premier event for professionals to discover new insights into developing popular international titles, managing established franchises and taking advantage of thriving digital distribution models.

“GDC Canada provides the perfect opportunity for game development teams to share knowledge for developing established franchises and guidance on taking advantage of new game distribution models,” says Izora de Lillard, event director. “GDC Canada really benefits from the incredibly talented community here, and we can’t wait to see what useful and insightful content they bring with them when GDC returns to Canada in early May.”

The session formats for this year’s content include 25 and 60 minute lectures, panels, and roundtables. The GDC Canada advisory board will rate sessions based on the criteria of concept, depth, organization, credentials and takeaway. The topics for this year include:

— Business/Production
— Digital Distribution
— Game Design
— iPhone Games
— Programming
— Social and Casual Games
— Visual Arts

VIATeCVictoriaVIATeC is pleased to announce the opening of the nomination period for the 2009 VIATeC 25. The VIATeC 25 is an annual listing of the largest technology companies headquartered or founded in Greater Victoria based on revenue. To be eligible for inclusion in the VIATeC 25 please check our guidelines.

Companies listed on the VIATeC 25 will be announced at the exclusive VIATeC Christmas Party on December 17 where members will gather to celebrate the end of another successful year. Results will also be published on the VIATeC website and in the media.

For more information or to submit a nomination please contact Michelle. Cut off for nomination submissions is December 14, 2009.

To RSVP for VIATeC’s Members Only Christmas party on Dec 17 at Sauce Restaurant & Lounge from 3:30 pm please email our office.

Pixar CanadaVancouverPixar Canada, who launched their new web site this week, has now announced some of the job openings for their new Vancouver studio. They are currently looking to fill openings for Layout Artist, Production Manager, Manger of Finance and Manager of Information Systems. Upcoming openings include positions in their IT and Software Engineering departments. Future positions to be filled in 2010 include those who work in Modeling, Shading, Rigging, Animation, Lighting, FX, Simulation, Art, Production Staff…and an ex-Navy SEAL? At least they aren’t looking for a partridge and a pear tree…

digital albertaCalgaryDigital Alberta has announced their New Year’s Evolution event with strategic innovation practitioner, international lecturer and author Alexander Manu. Held in partnership with the Canadian Marketing Association and Telefilm Canada, New Year’s Evolution will take place on January 19th at Calgary’s Theatre Junction Grand and Velvet Lounge. Tickets are $55 for DA or CMA Members and $95 for Non-Members.

UbisoftTorontoUbisoft has made a contest out of announcing where their new Toronto studio will be located. Employee #1 has started posting clues on his FaceBook page with a link to this video on YouTube:

[youtube:http://www.youtube.com/watch?v=Cbrq6O5r4dE]

The first person to guess the address of Ubisoft Toronto’s new studio location wins a copy of Avatar The Game (from Employee #1 – you must enter via his Facebook page).

Rusty Axe GamesTerrace Rusty Axe Games, a developer and publisher of downloadable game software, is proud to announce the release of Real Estate Empire 2 version 1.0!

Real Estate Empire 2 is the sequel to our popular game, Real E$tate Empire! For the real estate mogul in everybody, Real Estate Empire 2 contains over thirty different levels packed into four different scenarios.

Real Estate Empire 2 features a streamlined upgrade and renovation system that makes the game easier to pick up and play. Real Estate Empire 2 also features a new goals based system that has players leveling up through a variety of different scenarios and goals. The much requested feature of renting has been added – do you wait for good renters who won’t damage your newly renovated bungalow or do you get somebody in there to start paying the mortgage today?

Real E$tate Empire 2’s user friendly difficulty system allows players of all ages and capabilities to enjoy the game. Players will be entertained for hours while learning about real estate management at the same time!

Real Estate Empire 2 is the real estate game that teaches you how to win… at the real estate game!

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1st December 2009

News Bytes From Montreal’s Eidos and Ubisoft

UbisoftThis just in – Ubisoft Montreal has announced DLC expansions for Assassin’s Creed 2! Available for the Xbox 360™ video game and entertainment system from Microsoft and the Playstation 3™ computer entertainment system, the first DLC, entitled “Battle of Forli” launches in January and the second DLC, entitled “Bonfire of the Vanities” in February.

Players must own a disc copy of Assassin’s Creed™ II on Playstation 3™ or Xbox 360™, have an Internet connection to download the additional content and a minimum of 1.0 GB of memory available for each DLC. More info on the DLC to be announced in late December. Time to start hoarding my XBL Points.

Eidos MontrealMeanwhile, Eidos Montreal is looking for a Marketing Manager for Thief 4. Here are the listed responsibilities:

* Assist the Eidos strategy team in the definition of game marketing position from a global scale point of view
* Create and implant a communication strategy adapted to each project
* Be the principal contact for the studio products, and provide client and game market related knowledge to the development teams
* Be in charge of the production and quality of all the marketing images, as well as the communication tools («screenshots», demos, artistic images and trailers)
* Setup and ensure production deadlines
* Be responsible for all the different development stages, and make sure that the marketing choices are represented in the elements constituting the game, such as the universe, the characters, the actions, etc…
* Identify the key success factors for the game, create the final positioning and compare this analysis with customer studies. Defend own marketing choices and achieve final approval
* Establish recommendations about the communicating strategy for the game (public relations, packaging, advertising, Internet, promotion) and be in charge of the creation of the principal game images (trailers, demos, «screenshots»…)
* Efficiently divide the tasks within the marketing team.

Please visit the Eidos job listing to check on the required qualifications and to apply for this position.

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1st December 2009

FIFA 10 Continues Record Sales Pace and FIFA 10 Ultimate Team Announced

EA SportsBurnabyElectronic Arts Inc. today announced the continued record-setting sales pace for FIFA 10 as well as the development of FIFA 10 Ultimate Team, a game mode expansion and new way of playing FIFA 10, the highest rated sports game ever (according to MetaCritic) on the PlayStation®3 and Xbox 360®.

Based on internal sales projections, FIFA 10 has sold through more than 4.5 million units worldwide since launch, a 26 percent increase over the same period a year ago (eight weeks in Europe and five weeks in North America). FIFA 10 also became the fastest-selling sports videogame in the world with 1.7 million units sold through at European retail in its first week after its launch on October 1, and it’s the top selling game overall in Europe in 2009.FIFA 10

FIFA 10 has achieved new franchise records for online play as well, averaging 3 million games played daily (based on average daily online users between Oct. 1, 2009 and November 19, 2009) and over 113 million total online games played on the PlayStation 3 and Xbox 360 over the past two months as of November 30 2009, and will launch FIFA 10 Ultimate Team in the new year. FIFA 10 Ultimate Team is a deeper, more authentic, more dynamic version of the game mode successfully introduced last year and enables fans to customize the way they build their Ultimate Team.

Take on the challenge of building an Ultimate Team of the best football stars in the world, manage one or multiple squads simultaneously, and compete against other gamers in dynamically updated online tournaments. For the record number of football fans playing FIFA 10 online, FIFA 10 Ultimate Team provides a new challenge to put a personally crafted team up against the rest of the world.

“FIFA 10 Ultimate Team adds a lot more authenticity to a unique game that will update with new challenges and content over time,” said Producer Paul Hossack. “We now have over 7,000 players from 27 leagues available, from which gamers will craft one or multiple squads to show their mastery of the revamped, more realistic chemistry system, and compete in tournaments with exciting requirements and rewards. On top of that, we’ll release new tournaments and other updates regularly to keep the experience fresh and exciting.”

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30th November 2009

News From Ubisoft, Digital Leisure and NGRAIN

UbisoftMontreal – Today Ubisoft announced that Prince of Persia: The Forgotten Sands™ video game is in development and is scheduled to be released May 2010 for consoles and handhelds. This new installment in the critically-acclaimed franchise marks thPrince of Persia The Forgotten Sandse return to the Prince of Persia® Sands of Time storyline. Prince of Persia: The Forgotten Sands™ will feature many of the fan-favorite elements from the original series as well as new gameplay innovations that gamers have come to expect from the Prince of Persia brand. Tune in to Spike TV’s “Video Game Awards 2009” on Saturday, December 12, 2009 at 8 p.m. EST for the exclusive world premiere of the Prince of Persia: The Forgotten Sands™ trailer.

Digital LeisureGormley – Digital Leisure has announced that two of their latest titles are now available in North America. Copter Crisis, a chopper sim which puts you in the pilot’s seat is available in the WiiWare Store for 500 Wii Points. As a member of the elite Helicopter Rescue Squad, you’ll be assigned to respond to any type of emergency anywhere at any time. You’ll have to complete various missions with the latest in helicopter Copter Crisisrescue technology. When you’re ready, you’ll be tasked with executing rescue missions all around the Black Rock Canyon. Your Wii Remote controller becomes the control stick as you guide your copter along the canyons while avoiding rocks, severe weather and even anti-aircraft fire. Rescue lost hikers, deliver supplies to remote areas, assist on scientific missions and even blast your way into underground cavern systems. Complete all of your objectives and rise through the ranks to take on the toughest rescues and unlock 10 bonus missions. Nintendo® Wi-Fi Connection Pay & Play allows you to enhance your flight experience with 10 additional copters, which can give you access to unlimited missiles, larger fuel tanks, cargo holds and even mid-air loops.Sudoku Challenge

Sudoku Challenge!, designed exclusively for the Nintendo DSi™ Shop can be downloaded for for 500 Nintendo DSi Points™. With over 100,000,000 unique Sudoku puzzles, you’ll never see the same puzzle twice in Sudoku Challenge! Get started by selecting the classic nine-by-nine Sukodu gameboard or really take up a challenge with Grand Sudoku by completing five intersecting Sudoku boards simultaneously – A first for the Nintendo DSi™! With three difficulty options even the most novice player to complete a Sudoku with ease. It’s time to get your thinking cap on and see how many Sudoku puzzles you can conquer!

ngrainVancouverNGRAIN, a leading provider of interactive 3D equipment simulation solutions for maintenance training and support whose head office is in Vancouver, has announced that the company is opening an office in Richmond, Virginia. The NGRAIN Virginia office will provide direct support to the company’s local and East Coast customers, which include the Department of Defense and the Department of Homeland Security armed services.

“Military organizations are increasingly turning to simulation technology as a way of cost-effectively delivering enhanced maintenance training and support programs. This has resulted in the dramatic growth of our business,” said Paul Lindahl, CEO, NGRAIN. “With the rapid adoption of NGRAIN’s cost-saving Virtual Task Trainer solution and NGRAIN Producer software, the time is right to open a Virginia office. We are looking forward to becoming a larger part of the Washington, DC and Virginia modeling and simulation community.”

Over the past year the United States Coast Guard (USCG), United States Marine Corps, US Army, and US Air Force have continued their commitment to training transformation by selecting NGRAIN® Virtual Task Trainer and NGRAIN® Producer software to provide personnel with enhanced learning and improved maintenance support. In use across the armed services, the NGRAIN Virtual Task Trainer is a commercial-off-the-shelf (COTS) software-based solution that leverages 3D simulation to deliver installation, maintenance, repair and — most recently– medical training.

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29th November 2009

Assassin’s Creed 2 An Historic Adventure

Assassin's Creed 2The CaveChild and I have been playing Assassin’s Creed 2 almost non-stop since release day, and in my opinion, this is truly the best IP sequel title I have yet to play. Yes, it trumps Modern Warfare 2 in my game selection. We both appreciate the incredible amount of historical research and accuracy that went into Assassin’s Creed – right down to the speeches delivered by the heralds. I am probably one of the few people who actually pays attention to the entire ambience of a game’s environment and utterances of the NPCs. Mike covers much of the game play in the accompanying review video, but there are a few areas I wanted to touch on as well, so we decided to do a joint game review. He has completed the game, whereas I am about 80% complete on the storyline.

While there are small parts of Assassin’s Creed (both iterations) that are less than my favourite things to do in the game, they are inconsequential to the overall player experience. I have never been a fan of the race events, although I found the “collect the flag” races in AC1 easier than the gateway races in AC2, this is simply because the flags were easier for me to see on rooftops than the swirling white light effects used in AC2. I could make more use of Eagle Vision during these races, but that seems to add to my mild vertigo reactions to the speed and heights experienced in Assassin’s Creed 2. There have been a few times when I’ve experienced that “roller coaster feeling” throughout the game.

[YouTube:http://www.youtube.com/watch?v=ruBHsbmqWuk]

My favourite part of game play in Assassin’s Creed 1 were the missions and stealth tactics – and I was well pleased to see this not only continued but built upon in Assassin’s Creed 2. The new assassin abilities and weapons which have been given to Ezio added so much depth to his forays into a corrupt and dark Renaissance Italy, that I keep being disappointed when I run out of Assassin Contracts to fulfill for Lorenzo. For some reason, I find the combat skills in Assassin’s Creed 2 easier to use than when I played through Assassin’s Creed 1, but I’m not really sure why, considering that they are pretty well the same Eziobuttons. At times I do get frustrated with movement control, because it seems that Ezio is not wanting to do as he’s told, he’d rather move in a different direction or grab onto something I didn’t want him to, but all is overcome with perseverance – in my opinion it’s better to have to work at something and practice to get it right than for it to be too easy.

Speaking of practicing and levels of difficulty, the many puzzles in Assassin’s Creed 2 range from easy to OMG am I ever going to solve this one or beat the timer. It took a fair bit of work to earn those Assassin’s seals to gain Altair’s armour – but it was quite satisfying when I did it, and now Ezio gets to honour Altair by wearing his armour and brandishing his sword.

One of the new features in Assassin’s Creed 2 which I really like is ownership of the villa. I enjoyed restoring the town, collecting weaponry, artwork and armour. I only wish that there had been more to do with the villa and town, because I had all of the town’s upgrades completed by the time I had finished the Tuscany map. I also like the addition of the merchants – the doctor is a very welcome NPC and the ability to easily replenish my stocks of poison, medicine, throwing knives, bullets and smoke bombs. I really, really like the smoke bombs. I like being able to swim as well – and I think that the canals of Venice are now a little shallower due to all of the dead guards I’ve sent to their depths. Being able to dive into the water has also save me from countless guard attacks, and also that one time when I couldn’t see if there was a wagon of hay to leap into from the top of a church tower – so I dove into the water instead. Definitely like the non-drowning death improvement – now I just need to work on not falling to my desynchronization from great heights while climbing things.

Two of the challenges that I really had fun with were the wild carriage ride and flying on da Vinci’s wings. I only killed Leonardo once on the wild chase through the mountains, and really it’s not my fault that he leaned too far over and tipped the carriage over. My speed and cornering abilities had absolutely nothing to do with it. Flying was a challenge on a whole different level. It only took me a few attempts to get the hang of it and make it to the palace on time. Sort of.

Instead of collecting area or faction specific flags as in Assassin’s Creed 2, players now collect the six seals of the Assassin’s Tombs to gain Altair’s armour, the Codex Pages to gain knowledge and weapons in partnership with Leonardo da Vinci,  and the feathers which Ezio’s younger brother Petruccio treasured. Ezio must also find glyph symbols hidden around the towns in order to find out more information about the mysterious Subject 16, and taken piece by piece the video clips really don’t make much sense – until you get the big picture. The puzzles attached to the glyphs and Subject 16 are incredibly imaginative, and some of them have taken a lot of hit and miss guessing to solve. No matter their difficulty, though – each one has something of historic value to teach, which I do appreciate.

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28th November 2009

NFS Nitro Facebook Edition In Public Beta

Need for Speed Facebook EditionVancouverEA has announced the online beta version of Need For Speed Nitro – Facebook Edition. Developed by Vancouver social media studio Ayogo, this new addition to the NFS Ayogofranchise features car collecting, sharing, and competing with your friends to see who will be first to win the Bronze, Silver and Gold Cups. Ayogo and EA are looking for beta testers who can provide feedback which can then be used to improve the application. All you need to do to get involved is give the Need for Speed app access to your FaceBook profile, hit the track to rack up points and then report back to the app’s FaceBook page with feedback about your game play experience.

Vancouver – Congratulations to Adrian Crook on the release of Disney Interactive’s The Princess and The Frog, a title The Princess and The Frogwhich he helped design for Amaze Entertainment’s Wii and PC iterations. In this new title, players can experience Tiana’s exciting world set in the jazz-infused era of 1920’s New Orleans with the official video game inspired by the upcoming Walt Disney Pictures release of The Princess and the Frog, which opens everywhere on December 11th. Celebrate favourite moments from the movie and take on new challenges with Tiana, as she pursues her dreams in a fun adventure. Meet favorite characters from the film and new friends, triumph over enemies, play frog games in the bayou, create music, cook New Orleans style and so much more. Along the way, discover what it takes to make Tiana’s dreams come true! This game is also available for the Nintendo DS.

Nintendo Wii™ Key Features

* 30 replayable Wii-exclusive mini-games for 1-4 players
* Play & move to music, cook New Orleans cuisine, and try on multiple outfits with Tiana & her friends
* Collect Mardi Gras beads to trade for new dresses, fabrics, ingredients and recipes
* Explore quest hubs with drop-in/drop-out Multiplayer
* Discover five beautiful New Orleans hub locations including the French Quarter and the Bayou
* Have fun with eight playable characters and multiple NPCs

Vancouver Interactive Night OutVancouver – Thank you to everyone who came out to our first Vancouver Interactive Night Out at Yagger’s on West Pender – it was a great social evening, and we’re looking forward to the Holiday Event on December 18th. We hope you can join us in the back room at Yagger’s and share the holiday cheer. In celebration of our first event we held a business card draw for two Canadian-made game titles. (We may continue to do this at future events, as well).

Congratulations to our winners:

Dragon Age: Origins (360 version donated by Village Gamer) went to Roger Mitchell from Dropship Studios
FarCry 2 (360 version donated by Wendy Boylan from Ubi YVR) went to Stéphane Morichére-Matte from Catchy Consulting.

Music In Media AwardsLos Angeles – Congratulations to all of the Canadian Studios, Projects and Artists who won awards at the recent Hollywood Music In Media Awards, which were held on November 19th at the Kodak Theatre Complex in Hollywood.

Best Original Score – Video Game: Jesper Kyd – “Assassins Creed 2” (Ubisoft)

Best Original Song – Video Game: “I Am the One” from Dragon Age: Origins (Bioware) Written by Inon Zur and Aubrey Ashburn / Performed by Aubrey Ashburn

Best Original Song – Commercial Advertisement:2 Scoops” (Canada Credit) Written by Peter Holmes / Performed by Michelle Harding

Outstanding Music Supervision – Video Game: Simon Pressey – Dragon Age: Origins (BioWare)

Best Contemporary Christian Song: This Day Is Mine (remix) – Janyse

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