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  • WiiWare Demos Game Demographics Dungeons and A Snowrumble

18th November 2010

WiiWare Demos Game Demographics Dungeons and A Snowrumble

Nintendo CanadaNintendo will offer demo versions of select video games for its WiiWare™ downloadable game service starting November 22. Wii™ owners with a broadband Internet connection will be able to visit the Wii Shop Channel to access demo versions of WiiWare games without using up any Wii Points™. The demos will allow people to sample a wide selection of games to help them decide which ones best suit their tastes.

The initial lineup of demos available includes BIT.TRIP FATE, And Yet It Moves, ThruSpace™ and Jett Rocket. Additional demos will be added on Mondays and each will remain available on the Wii Shop Channel for a limited time. WiiWare game demos are just the latest addition to the wide variety of information and entertainment options available to Wii owners. Wii owners can access various channels on the Wii Menu, including the Nintendo® Channel, which offers information about and videos of current and upcoming games for Nintendo systems. Likewise, Wii owners who are also Netflix members with a qualifying plan can instantly watch movies and TV shows streamed directly to their TVs once they have downloaded Netflix from the Wii Shop Channel.

LudiaLudia Games and Seattle’s WildTangent have signed an exclusive deal that will result in the deployment of WildTangent’s BrandBoost™ advertising platform across Ludia’s current and future social games, starting with FremantleMedia’s The Price Is Right game. BrandBoost will enable advertisers to dynamically sponsor access to premium content within Ludia’s social games, building equity with players through an improved game experience.

“BrandBoost is quickly becoming the ubiquitous in-game ad solution for social games, delivering scalable, targeted, engagement-based advertising that players seek out in social gaming environments,” said Bill Clifford, vice president of global ad sales at WildTangent. “We believe that the next wave of social games will be driven by truly social experiences built around recognizable entertainment brands, and that is what Ludia is delivering. Brands are starving for opportunities to align with premium content in social gaming, and Ludia’s games certainly fill that need.”
Ludia WildTangent Brandboost
After more than 38 years on the air, The Price Is Right from FremantleMedia remains the longest-running game show in television history and one of the most popular game show franchises in the world. Incorporating all of the familiar elements of the beloved television show, the game is one of Ludia’s most successful titles across platforms. The Price Is Right is unique on Facebook as one of the few synchronous multiplayer games, enabling a truly social game experience with engaging live competition elements that fuel long play sessions and repeat visits. Launched in September 2010, The Price Is Right game reached more than 2.5 million players within its first month of availability.

With BrandBoost now deployed by a number of the largest social game developers with many of the most popular games, WildTangent is fast approaching the ability to deliver engagement ads to an addressable audience of more than 100 million monthly players on Facebook. BrandBoost enables brands to dynamically sponsor access to additional playing time or virtual goods that players would otherwise have to pay for. The platform also enables dynamic integration of branded virtual goods into social games. BrandBoost supports 3rd party ad serving and reporting as well as creative formats ranging from long-form video to social engagement activities. Because BrandBoost is a dynamically served advertising platform, utilizing DFP, leading advertisers can deliver brand campaigns and custom items inside of social games experiences while industry standard reporting and metrics.

Rusty Axe GamesRusty Axe Games has announced the alpha playable release of its new free to play browser game, Dungeon Brawl – Proving Grounds. The beta version of Dungeon Brawl is expected to be released in early December. Dungeon Brawl is being developed using Dungeon Demon and accompanying art packs. Dungeon Demon is Rusty Axe Games’ RPG map editing software that can be used for pencil and paper as well as computer game map making.

babybotBabybot, a Canadian online baby store for modern parents, is ready to rumble. In a battle between the coolest characters, the world watches as robots and monsters fight it out in the snow. This winter, it’s Babybot versus Monster Factory in a unique NEW version of SnowRumble – the addicting snowball fighting app for iPhone or iPod touch! Players get to pick their posse from a selection of Babybot or Monster Factory characters. Each with their unique strengths, the characters will use the elements in each landscape to their advantage to beat down the opponent and take over their turf!

Always innovative and light-years ahead, Babybot is the first in the baby space to throw down such a challenge. “But”, counters Adam Dunn, lead Monster maker at Monster Factory, “our monsters have a few tricks up their arms. For months they’ve been honing their catapulting and dive roll skills. They’re pretty stoked to lay down a bit of monster madness.”
Monster Factory
Renee Bender, lead Coach for Team Babybot, isn’t worried. “We’ve got major game. You don’t rock the baby space without having highly tuned senses. Our bots have already computed thousands of throw strategies…they’re ready to crush.”

The game is being offered as a free download (limited release). The more butt kicking you do, the more you save! Be the first 300 to unlock and win up to 20% – the promo codes are good for anything on babybot.com

Get the highest score and you’ll be playing real SnowRumble! Monster Factory is giving away sets of three snowballs (made exclusively for this game) to daily high scorers. Plus, if you’re lucky and receive a golden snowball in your three-pack, you’ll be the winner of a grand prize, and those who ‘rate’ the game also have a chance to win a special giveaway from Babybot. For those who get attached to the game characters, not to worry, these little bots and monsters can be purchased – including an exclusive Monster Factory plush doll created only for this game.

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18th November 2010

Swarm in 2011 Preview AC Brotherhood Soundtrack and A Christmas Carol

Hothead GamesHothead Games and UTV Ignition Entertainment Ltd. have confirmed that Swarm is coming to both PlayStationNetwork and Xbox LIVE Arcade in early 2011. The as-yet unrated Swarm lets players take control of 50 utterly fearless Swarmites and drive them through an intense, entertaining and often suicidal battle of survival. Run, bash, huddle, boost, stack, jump, push and throw your way through gauntlets of death and destruction in an attempt to collect valuable DNA and ensure that at least one Swarmite survives.

“Swarm is perfect for PlayStation Network and Xbox LIVE Arcade because of its unique art direction and gameplay,” said Nigel Fox, Head of Publishing for UTV Ignition. “We’re thrilled to be partnered with Hothead because we share their passion for bringing unique experiences to gamers through these innovative digital platforms.”swarm

“We’ve been working hard on Swarm for a while now and think it’s our most addictive game yet,” said Joel DeYoung, Director of Game Technology for Hothead Games. “The Swarmites are both lovable and deliciously expendable at the same time-the game’s creation is proof positive of the dangers of excessive exposure to Saturday morning cartoons we were warned about so many years ago. Swarm is exactly the genocidal romp your parents hoped you’d grow up and marry someday.”

Swarm is the first game to feature mass character control, where you move all 50 Swarmites at once. Steer your swarm through the game and they naturally flock and flow around obstacles. Creatively combine swarm moves to work your way through a relentlessly dangerous and hilariously brutal environment. Compete against your friends to get the high score by deftly moving through the world and cleverly solving puzzles the game throws your way.

UbisoftUK retail store ShopTo.net recently an Assassin’s Creed Brotherhood Q&A competition asking customers to send in their questions about Brotherhood, Ubisoft and making video games for Julien Laferrière, the Production Manager on Assassin’s Creed Brotherhood. Julien and his team chose the best questions and have produced this exclusive Assassins Creed developer video for ShopTo.

[youtube:http://www.youtube.com/watch?v=3f0BwN7vZYk]

The submitters of these questions will each be receiving an Assassin’s Creed Brotherhood Poster, and the best question (as picked by Julien) will be given an exclusive Assassin’s Creed Brotherhood hoodie not available anywhere else.

Ubisoft Montreal has also released the Assassin’s Creed: Brotherhood soundtrack for digital download, making it available via iTunes, Amazon, eMusic, 7Digital and Qobuz. Visit the Ubisoft Music site for song previews.

padworxThe beloved Christmas story that defines the true spirit of the season is coming to Apple®iPad™ and iPhone™ as a new, delightfully interactive experience! PadWorx Digital Media, Inc., an independent developer of a new category of interactive eBooks for tablet PCs, announced today it will release A Christmas Carol on the App Store® in time for the holidays!

“This is unlike any version of A Christmas Carol ever seen before,” said Jeffery Alan Schechter, CEO and producer at PadWorx Digital Media, Inc. “Charles Dickens’ remarkable book reminds all of us not just about the importance of gratitude and charity, but about the power of personal transformation. Running with this idea and borrowing from the ‘steampunk’ art style more closely associated with Jules Verne, we’ve designed our A Christmas Carol to feel as if the iPad or iPhone you’re reading it on has been itself transformed into a steam-powered machine.”

[youtube:http://www.youtube.com/watch?v=px44Dfk-R8Q]

Readers will not only witness Ebenezer Scrooge’s heart-warming transformation through 130 pages of lovingly abridged text, but for the first time they will become part of the story through revolutionary interaction. Turn the key in Scrooge’s door and watch as the door knocker changes into the deceased Jacob Marley, or try your hand at cleaning pages of the grime of industrial-era London. Whether you’re traveling through time and space with Scrooge and the spirits of Christmases Past, Present, and Future, or powering up and manipulating an assortment of wonderful steam and gas-powered inventions, PadWorx A Christmas Carol’s steampunk-style animation, illustrations, original score and sound effects will captivate readers through the story’s unforgettable images and lessons of darkness, despair, joy and life.

The design and execution of PadWorx’s A Christmas Carol is so innovative that it has been endorsed by the Dickens family. “Reading A Christmas Carol has become a holiday tradition for many and we’re delighted to see PadWorx’s interactive version give families an entirely new way to experience the cherished story and perhaps even introduce the well-known classic to a younger generation,” said Mark Charles Dickens on behalf of the Dickens family.

A Christmas Carol is the second title in a series of new interactive eBooks developed by PadWorx Digital Media. The company released its debut title Dracula: The Official Stoker Family Edition last month, which quickly garnered national attention and praise from critics and consumers alike, becoming Apple’s iPad App of the Week the day after release.All interactive titles released by PadWorx Digital Media are built from the ground up using a proprietary game engine and create a brand new, fully-immersive reading experience through the combination of text, animation, gameplay elements, touch screen interaction, social media, sound effects and more. A Christmas Carol will be released first for the iPad, followed shortly afterwards by a version for the iPhone.

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18th November 2010

Questions and Answers About Deus Ex Human Evolution

Eidos MontrealEidos Montreal has released this question and answer information sheet about the long-awaited addition to the Deus Ex franchise, Deus Ex: Human Evolution, due out in early 2011. The studio has also released an awesome new game trailer, which you can take a look at below. By the way, if you are in the market for a new career, Eidos Montreal is hiring.

1. Is every option (choice you have to make in order to progress) obvious/presented clearly before you?
No. Absolutely not. Some choices will be presented in ways that the outcome will be more obvious but, a lot of choices will be more or less hidden in the challenges you face and in the narrative. Depending on how you react, later outcomes will vary. We didn’t want to make a game where all the choices are telegraphed because it makes the choice more often than not based on how you want to boost your character as opposed as being immersed in the fantasy of the game. It’s definitely more subtle than a lot of games.

2. Will we encounter books, news terminals, newspapers, ATMs; and will some even be influenced by your own actions?
You will encounter a lot of things to read like newspapers, eBooks, etc. Unfortunately, we had to cut the ATMs because we were running out of time.

3. How many items will Adam be able to carry, and does this exclude weapons?
Depends on the size of your inventory. If you invest in it, you’ll carry a lot and if you don’t, you’ll have to make difficult choices on what to keep with you or not. It includes everything but “story items”.

[youtube:http://www.youtube.com/watch?v=-w6Ls_GmVn4]

4. Regarding the Icarus Landing system: Is there any scientific research or advancement made that support the concept behind this aug? How can it be done?
The Icarus Landing System is a discreet augmentation surgically implanted in the user’s lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth’s magnetosphere and slows the user’s descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing.

5. Will augmentations be permanent once installed, or can players mix-and-match augs or remove them?
There are indeed permanent.

6. How do augmentations like the claymore work when Adam wears his coat?
There are holes in his coat that allows for the claymore to work perfectly fine.

7. How are the augmentations divided amongst the four pillars that have been mentioned?
There divided in different categories like Cranium, arms, legs, torso, etc.

8. What are the augmentations that Adam starts out with?
Single Takedown, IFF, Retinal Prosthesis, basic hacking ability and the Infolink essentially.

9. How does health regeneration work? What will trigger it, how fast is it going to be, will it use energy?
When you take damage your health goes down. If you have being hit for “x” seconds, than it starts to regenerate somewhat slowly. It’s not as quick as games like Halo or CoD. You really need to stay out of the firing zone otherwise you won’t last long. When in trouble, you can use consumables (if you have any) to replenish it faster or to boost your health when it’s already full.

10. Will there be weapon stores for purchasing ammunition and tools?
Yes, there are some hidden merchants offering different kind of weapons and items. You need to find them though.

11. If players choose to play in a certain manner, they’re presumably going to be doing a lot of hacking throughout this game. Considering it sounds like the hacking minigame is quite complex (and presumably at least reasonably time consuming) what have you done to ensure that it doesn’t get incredibly tedious over time (Bioshock’s hacking minigame as a poor example)?
Every hacking session is different. Based on your level of hacking augmentations, the chances that the Sub-Routine will detect you will vary. And each time, you need to adapt to what happens. Also, there are some rewards (credits, virus programs, etc.) that can be accessed but always while managing the Sub-Routine system trying to catch you. So, it becomes a game of adaptation and  how much risks are you willing to take to get additional rewards.

12. Will I be able to pick all pieces of junk and different stuff just like in DX1 and use them to distract enemies or do something else with it?
You’ll be able to use different types of boxes to distract NPCs indeed. If you’re referring to things like a pencil or a glass the answer is no. We have a very detailed and rich world to discover so we had to make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth framerate.

13. Why were BE cells, lockpicks and multitools removed?
We wanted to make hacking more important and deeper. And since we had so many features to develop for this game, we had to focus and lose some things like lockpicks and multitools.

14. Will the earlier Deus Ex music theme return?
Maybe…

15. Are we able to HOLSTER OUR WEAPON in Deus Ex Human Revolution?
Of course we are. Deus Ex is not a typical shooter when it’s all about gunning down enemies. Your journey brings you in civilized places where guns are not well appreciated. So, holstering it will make people more willing to speak to you. Who would chat with someone pointing a gun on our head?

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16th November 2010

Harmony Launches New Title While Hothead Seeks Game Name

I apparently missed finding out about Microsoft’s GoDevMental programme when it was here in Vancouver…and I also missed the Toronto, Halifax, Edmonton and Ottawa dates…but hey, the tour is headed for Montreal (November 23rd), Winnipeg (December 7th) and Calgary (December 14th), so I can redeem myself at GoDevMentalleast a little. According to the initiative’s web site, Go DevMENTAL is Microsoft’s free academic tour designed to teach you coding for the coolest apps and platforms, connect you with the industry, help you pursue your career aspirations and a great chance to have a fun evening out with friends.

The tour crew will be fiving you the opportunity to learn how to write apps and games for Windows Phone 7, get a handle on WebMatrix, an awesome free website building tool and punch-up your animation skills using Expression Blend for Silverlight. There will also be technology partners from the industry, offers and demonstrations of their latest technology and will be handing out DreamSpark Tokens for free software downloads and other freebies. You can get more details and register on the GoDevMental web site.

castle smashVancouver social game developer Harmony Arcade has announced the upcoming beta launch of Castle Smash, a medieval themed social game that gives players the chance to defeat villains, make friends, and destroy castles in all variety of locales. Castle Smash is a multiplayer physics-based castle destruction game now available on Facebook. Choose your weaponry, such as the slingshot or trebuchet, and equip magical items that give you extra advantage in battle, then smash your friends’ castles in order to win the gold they’re hoarding.

[youtube:http://www.youtube.com/watch?v=Ck8UythCQsU]

Speaking of Vancouver studios, Hothead Games would like you to help them name their upcoming game, a dueling card game played by wizards. Check out the studio’s blog Hothead Games for full details and a bit of legal stuff, along with a game screenshot and a great pic of our friend Hamish…

WaveFront AC invites location-based app developers to attend a free breakfast seminar on November 18th and learn more about the new wavefrontNAVTEQ App Warehouse, a highly visual online catalog of location-focused applications which offers a unique matchmaking opportunity for developers and customers. Tom Tierney, Director of NAVTEQ’s Partner and Developer Program, will present how to market your LBS application through the App Warehouse including success rates and final NAVTEQ Global LBS Challenge Winners. Other developer tools will be reviewed as well such as the Smart SDK for Mobile and turn-key location based advertising services. Revenues from mobile location-based services will exceed $12.7 billion by 2014 according to Juniper Research, so it’s now the time to capitalize on this opportunity.

At the end of the seminar there will be an opportunity for you to meet one-on-one with NAVTEQ to explore the commercial opportunities of working together, so please sign up when you register. When you register, feel free to submit questions/topics you would like covered by the panel.

CTVCTV has launched Bangatar, a promotional contest for The Big Bang Theory television series airing weekly, every Thursday on CTV at 8:00 PM (ET), where players must upload a photo of themselves to create a photo mashup, or “Bangatar.” Simply visit the Big Bang Theoryweb site, click on the Contest page, and complete and submit your entry by following the instructions found on the site – after you read the rules of the game.

The contest started on November 11th and will run until January 5, 2011 at 11:59:59 p.m. EST. There is one grand prize consisting of a trip for two by air to Los Angeles (this means you must have a valid passport), two preferred seating tickets to a taping of an episode of The Big Bang Theory, a tour of the set and a signed script of an episode of The Big Bang Theory. There will also be twenty-four weekly prizes, each consisting of one The Big Bang Theory Bazinga t-shirt and one The Big Bang Theory DVD box set of Seasons 1-3. Please see The Rules for complete prize details and conditions. (Why did I just hear Sheldon’s voice say “the rules” when I typed that?)

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15th November 2010

Check Out These New and Upcoming Releases

Digital LeisureDigital Leisure continues its new release pace with the availability today of 21 blackjack21: Blackjack, a game built exclusively for the Nintendo DSi that lets you take the thrill of the casino on-the-go with a variety of gameplay options to take your skills to the next level. For 200 Wii Points, you can change the payouts, number of decks in play, splitting options and even if the dealer hits on a soft 17, but these are just a few of the many advanced gameplay options. Want to know how well you’ve been playing or how many Blackjack’s have taken you to a winning hand, then check out a full range of player stats available for viewing at any time. Now’s your chance to Hit, Stand or Double Down with 21: Blackjack.

Mood MediaMood Media Corporation has added PopCap Games‘ multi-million selling casual games Bejeweled, Zuma and Bookworm to its increasingly popular casual games retail program. Under the agreement with PopCap, the games will be sold through Mood Media’s Somerset Entertainment interactive displays, which allow customers to sample the game before purchasing. The overall strategy involves providing multiple entertainment titles and continuing to bring innovation to the shopping experience.

Ray ArdentIf you haven’t yet played Ray Ardent Science Ninja by Shane Neville, I would have to ask you what you’re waiting for – go play it now over at Armor Games – it’s free – and it uses science, so it’s also educational! Over 211, 000 attempts have been made thus far as gamers take on the persona of ninja scientist Dr. Ray Ardent, battling through dangers and surviving to talk about it – nearly 200 of them have rewarded the game by marking it as a favourite, too. You can also check out a myriad of nerdy t-shirts designed by Shane, and really get your geek on by adding them to your wardrobe.EA Sports

EA Sports has released a first look video for Fight Night Champion, which will be coming to the Xbox 360 and PlayStation 3 in 2011. EA has declared that Fight Night Champion will set a new standard in sports videogames by delivering the most dynamic simulation fighting experience to date, pushing visual boundaries and redefining the single player journey for the category.

[youtube:http://www.youtube.com/watch?v=IMC2edPXpLs]

Fight Night Champion will break the mold of what is expected in a single-player sports game. Players will be introduced to an entirely new way to step between the ropes and experience the drama, emotion, excitement and tragedy of world championship boxing.

Featuring a refined physics-based animation system that incorporates improved locomotion, punching and stamina mechanics, Fight Night Champion will enable users to move, attack and dodge with the speed and power of the best champions, contenders and pretenders in the world of boxing. In addition, an all-new control scheme, dubbed Full Spectrum Punch Control, will deliver the most realistic punching system ever seen in a simulation fighting game, while still delivering an accessible experience that will make Fight Night Champion the most user-friendly title in the franchise’s history. Fight Night Champion has not yet been rated by the ESRB

RentClick.ca is the first Western Canadian company to offer a free iPhone app that conveniently allows rentclickcustomers to view rental listings for apartments, condos, houses and vacation properties on their mobile device. Renters can quickly view the following information for each listing: monthly rent, available date, number of bedrooms and bathrooms, community name, address, square feet, parking, pets, smoking, area amenities, listing ID number, a detailed property description and the landlord’s contact information. Additionally, Property Management companies can feature their listings under the Property Manager tab.

Customers can easily refine their search in the app by property type, number of bedrooms, number of bathrooms, area of the city, monthly rent and listing ID number. Customers can also tag listings as their favorites. Currently, the app features Calgary and Edmonton apartments, condos, houses for rent.

bistrainerOnline training solution provider BIS Trainer is preparing to launch the latest version of their proprietary Learning Management System (LMS) in Q1 or 2011. This new release will include system features like the ability to create a master package of courses with one unique certification and reverse course navigation using a chaptering system.

The new features are built on the specifications of various clients and regulatory bodies to ensure adaptability and security. Master packaging of courses will include checks and balances to confirm each course in succession is completed successfully before the next course can be started. Upon successful completion of all course in the package, the end-users will receive a certificate for from the employer or authorized content owner.

BIS provides custom content development for online training courses. Each course is tailored to achieve specific learning objectives for the client as well delivering key messages that provide employees or learners with information required to improve performance.

Off-the-shelve online courses from BIS clients include WHMIS, First Aid, Oil Sand Orientation, and Winter Driving Fundamentals. Additional off-the-shelf content in development schedule for early 2011 release include hazard assessment, drug and alcohol awareness, incident investigation, workplace harassment and OSHA courses.

Peel School BoardOntario’s Peel District School Board students will find out on November 18 and 19 if 5,000 students can really make a difference when they come together for Leadership Now! at the Powerade Centre. The event features inspirational speakers and live entertainment—all designed to motivate youth to speak up and take action. The conference is part of the Peel board’s Student Leadership for Global Development program which is produced with the support of the Government of Canada through the Canadian International Development Agency.

“Leadership Now! teaches students about global issues and encourages them to become active at school and within their community. It’s an action-packed day to inspire and motivate students to affect change and make a difference,” says Tony Pontes, director of education, Peel District School Board.

The November 18th event is for middle school students. Secondary students will attend the event on November 19th, with both days presenting a similar program that includes keynote presentations from the following presenters:

* Dev Aujla, social entrepreneur, founder of DreamNow
* Sol Guy, Canadian music producer, social activist and host of MTV’s 4REAL

“Leadership NOW! teaches young people about finding their passion and their ability to help themselves and others,” says Guy. “Change does not happen by attending an event, but the inspiration can happen. How to take an action step and then integrate into your life so that giving becomes part of who you are and what you do. In that way you affect yourself in others in ways you could never imagine.”

“Events like Leadership NOW! inspire students to become active citizens,” says Aujla. “Students need to tap into their creative ideas because they have the power to change lives.”

Students will also be entertained by VYbE Dance Company who will perform breaking, pop/wave/tut and fusion acts. VybE has worked with a number of well-known artists and groups like Shaggy and the Toronto Raptors Dance Pack. They have raised money each year for local and international charities such as Hamilton Health Sciences, Art Starts, Free the Children and Evergreen. In addition to speakers, the event will include emcees from Absolute Leadership and live music from Hearts in Stereo.

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13th November 2010

Budge Studios To Produce Mobile iOS Titles For Nickelodeon

Budge StudiosBudge Studios and Nickelodeon have announced a partnership to develop and publish interactive story book iPhone and iPad applications based on some of the Nick’s most popular shows, including Dora the Explorer and SpongeBob SquarePants. Dora the Explorer recently celebrated its landmark 10th anniversary and still ranks as one of the top preschool shows on TV. SpongeBob SquarePants has been the No. 1 animated program among kids ages 2 to 11 for more than seven consecutive years.

The first of several iPhone and iPad apps to be released through the partnership is Dora’s Christmas Carol Adventure, which is based on the TV special. The app will feature a fun holiday-themed story, original Dora's Christmas Carol Adventuresongs, and interactive mini-games. It will also teach Spanish, colors, reading and the value of sharing. Both the iPhone and iPad versions of the app are scheduled to launch on December 1, 2010.

“Both Nickelodeon and Budge Studios are dedicated to creating family-friendly products that encourage imagination and education in children, so this partnership was a perfect match,” says Noemie Dupuy, a Partner at Budge Studios. “The captivating personalities of Nickelodeon’s beloved characters, give Budge Studios the inspiration to create highly innovative and entertaining mobile applications that will appeal to a large, diverse range of consumers.”

“This collaboration with Budge Studios is part of our ongoing mission to provide kids and families with entertainment using the most current technology and platforms,” said Steve Youngwood, Executive Vice President for Digital, Nickelodeon/MTVN Kids & Family Group. “Kids are embracing the iPhone and iPad as much as their parents and these new apps will allow them to interact with their favorite Nick characters on portable devices they can take almost anywhere.”

Budge Studios also developed Mega BrandsMegaBloks Playground, which I have tried out on my iTouch. Being an adult with no toddlers handy to give this game some hands-on experience, I found it very difficult to view this title as a toddler would. MegaBloks Playground is not a game, per se, as there are no points, timers or achievements. It is an app to amuse young children, a purpose for which I think it would be successful.

MegaBloks Playground features a choice between two characters, a boy and a girl. Your toddler can make megabloks playgroundtheir character move around the playground by swiping their finger across the screen, leaving footprints in the sand as their character walks from feature to the next. One drawback to the iTouch version of the game is that the entire playground is not readily visible, which I think detracts a bit from the experience. Obviously this would probably not be an issue with the iPad version (I don’t own an iPad, so I can’t confirm this for certain). The game’s objects are all cleanly drawn and brightly coloured, with the animations running smoothly, which would appeal to toddlers and keep their attention on the game.

The music and sound effects which accompany the game are in no way jarring or irritating, which makes MegaBloks Playground Mapthe music especially quite pleasant to listen to. The playground itself is populated with items one would expect to find in a real playground, which means the majority of toddlers would know that by tapping on the slide, swings and teeter-totter would allow their character to interact with them and listen to the unique sound effects assigned to each activity. Characters can also go for a short balloon ride across the playground.

Scattered around the playground are small piles of blocks, which the characters use to build items like airplanes. One drawback, however, is that once the item is assembled, there is no way to interact with it, and it eventually disappears from the screen. I would like to see a few more activities built into the app, which would make it a little more educational, such as perhaps finding a way to build in shape recognition or colour-matching, along with a way for players to make their own creations to interact with. Overall, though, I think this is a well-designed app that will do what it’s intended t0 do – stimulate and amuse sensory perception in toddlers, and I would give it a rating of 4/5.

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12th November 2010

Wii Version of NBA Jam From EA Sports Gets Political

EA GamesEA Partners, a division of Electronic Arts Inc. has signed an agreement with independent Montreal developer Trapdoor, to publish Warp™. This unique stealth action game features a top-down sci-fi world with a distinctive art style, addicting levels, hazardous traps and challenging puzzles. The new game will debut on Xbox LIVE® Arcade, PlayStation® Network and PC in Summer 2011.

“Working with EA Partners allows us to expand our distribution to a much larger audience while still being able to retain our creative vision and identity,” said Ken Schachter, Founder of Trapdoor. “As an independent studio we are thrilled with the opportunity to leverage the expertise and talent of EA’s publishing organization to bring our very first game on console to life.”

“One of our goals at EA Partners is to seek out the leading independent developers within the downloadable games market and publish their titles to a wide audience,” said Jamil Moledina, Outreach Director, Business Development at EA Partners. “We are thrilled to add Trapdoor to the EA Partners family and bring this EA Sportsbest-in-class sci-fi stealth action title to gamers everywhere.”

EA Sports has released a new video for NBA Jam, which is scheduled for release on November 26th for the Xbox 360, PS3 and Wii. Titled Politicians, this new video features appearances by several well known American politicians forming a team of Democrats and a team of Republican. Thus far, these two unlockable teams have been announced as being available only on the Wii version of the game.

[youtube:http://www.youtube.com/watch?v=noNj3koiWxI]

The Democratic team includes President Obama, Vice President Joe Biden, Secretary of State Hillary Clinton, former President Bill Clinton and former Vice President Al Gore.  The Republican team features George Bush, Dick Cheney, Sarah Palin and John McCain.

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9th November 2010

Mix Superstar From Digital Leisure Drops On WiiWare

Digital LeisureThink you can be the next big music star? Well now you’ve got all the tools right at your fingertips with Mix Superstar from Digital Leisure. Create, mix and record your own royalty-free musical masterpieces right on your Wii™ Mix Superstarsystem. There are over 1,000 Dance, Hip Hop and Techno loops included across multiple instruments like Drum, Bass, Synth, Guitar and even voice tracks.

Once you’ve got that next hit created, it’s time to show it off. Mix Superstar allows you to export your music creations, and download them to your computer so you can take them on-the-go. You can also use WiiConnect24™ to send those hits to your Wii Friends and even collaborate on mixes!

Also included is full support for both the Logitech® USB Microphone and Wii Speak™ so you can lay down your own vocals on that next hit.

[youtube:http://www.youtube.com/watch?v=bjlYMsuBUQU]

Looking to give your mix a unique flare? Over a dozen new music loop packs will be releasing via Nintendo Wi-Fi Connection Pay & Play™ to enhance your music creation experience. Thousands of additional loops from packs like Rock, Pop, Latin, House and even World.

Visit mixsuperstar.com to hear what you’ll be able to create with Mix Superstar, available today in North America exclusively on WiiWare for only 500 Wii Points™.

DreamCatcherToronto’s DreamCatcher Games and its parent company JoWooD Group announce the launch of the official website for SpellForce 2: Faith in Destiny, which will be available on November 30th for $19.99USD.

SpellForce 2 opens four years after the Shaper’s defeat through the use of Archfire. During that time SpellForce 2scientists, dragons and inventors have tried to find to counter the mysterious deterioration of the portals – in vain. The portal network has now totally collapsed and the islands are cut off from one another. The dragons and the Shaikan act as the only connection between the races, but even their resources are limited.

Now, with the nations isolated from one another, a new nameless enemy strikes. Eo is completely at the mercy of the attackers ascending from demonic depths. In the midst of this chaos a new hero appears. To discover his destiny our hero must acquire new skills and do battle with enemies new and old. But wherever he goes – the Nameless always seem to be a step ahead, and futile battles break out in which the hero holds the destiny of all of Eo in his hands.

SpellForce 2 Features:

* An all new campaign that fits into the SpellForce series and enriches the world of SpellForce, including favourite characters and quests.
* An all new race of demonic enemies are also playable in multiplayer mode, featuring new units and structures.
* Ride into battle on a fierce dragon and use new spells and effects to enhance your tactical possibilities.
* Innovative new Role-Playing-Strategy Genre.
* Click’n’Fight and Quick-Action-Buttons: The revolutionary control system guarantees instant action, and a wealth of unique tactical possibilities at your fingertips.
* Easy Skill tree system that allows individual character development.
* Enjoy a highly detailed and living fantasy world that adapts to the actions of the player: Fight monsters, gather items, adventure, trade and collect mighty artifacts to use for your battles.
* 5 different fractions: Lead The Realm, The Clans, The Pact, the Shaikan and the Nameless to victory, with 12 very different units consisting of infantry, cavalry and flyers.
* 10 different races: heroic humans, powerful elves, strong dwarves, barbaric trolls,battle-tested orcs, destructive barbarians, powerful dark elves, unbreakable gargoyles, malicious shadows and mean demonic powers.

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8th November 2010

Assassin’s Creed The Exhibition Opens In Montreal Next Week

UbisoftInspired by an initial exhibition at Galerie Arludik in Paris, Ubisoft Montreal has announced that Assassin’s Creed: The Exhibition will be on display at Montreal’s Galerie d’art Yves Laroche from November 15th to 27th. The Montreal event will feature a brand new series of concepts arts depicting the world of Assassin’s Creed, Assassin’s Creed II, and Assassin’s Creed Brotherhood. Indeed, art fans and gamers will discover over twenty artworks created in Montreal by illustrators at the Ubisoft studio, where Assassin’s Creed games are produced and developed. These works will be seen around the world in months to come, Montreal being the first stop of this travelling exhibition.

“Assassin’s Creed: The Exhibition is a chance to honor our artists’ talent and to share the artistic brilliance of the world-renowned Assassin’s Creed Assassin's Creed Museum Posterfranchise. This event is also in line with Ubisoft’s transmedia strategy, whose goal is to enlarge our brand experience on different platforms and to showcase our creativity”, Ubisoft Montreal CEO Yannis Mallat says.

From October 5 to 30, Parisian art gallery Arludik presented a first version of Assassin’s Creed: The Exhibition. Its featured artworks were sold at prices ranging from $800.00 to $2800.00, all within the first week of the exhibition, which attracted an average of 200 visitors each day.

Created in the initial stages of a game’s development, concept arts materialize a game’s artistic vision and inspire its world. Within a large production team, the work of Gilles Beloeil, Martin Deschambault, Patrick Desgreniers, Maxime Desmettre, Vincent Gaigneux, Vincent Gauthier, Raphael Lacoste, Patrick Lambert, Olivier Martin, Khai Nguyen, Namwoo Noh, and Donglu Yu guide the game’s artistic vision and is essential to its development.

With 19 million copies sold worldwide, Assassin’s Creed is without question one of Ubisoft’s – and the video game industry’s – most popular franchises. Assassin’s Creed and Assassin’s Creed II, released in 2007 and 2009, each sold over nine million copies.

Ezio and CopernicusOn November 16, 2010, Assassin’s Creed Brotherhood, the franchise’s third title, will be released in over 55 countries. This game was crowned “Best Online Multiplayer” at the 2010 Electronic Entertainment Expo, and has shattered Ubisoft’s previous pre-sales records.

Ubisoft has also announced that those who purchase Assassin’s Creed: Brotherhood for the PlayStation 3 will receive complimentary access to the system-exclusive Copernicus Conspiracy add-on pack. The Copernicus Conspiracy add-on will be available for download through the PlayStation Network on release day, and will feature the Renaissance-era astronomer who first advocated that the earth revolves around the sun. Ezio has been charged with defending Copernicus from those who wish to bury the scientist and his theories, which leads the player through exclusive missions that include courier, assassination, and protection assignments.

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4th November 2010

New Title For Paramount Coming From EA and A2M

EA GamesElectronic Arts Inc. and Paramount Digital Entertainment today announced a distribution agreement that will catapult an upcoming Paramount property into the hands of gamers worldwide. Rango The Video Game is an action-adventure title inspired by the upcoming animated feature film starring the voice of Johnny Depp.

In development at Artificial Mind & Movement, Rango The Video Game invites players to continue on Rango’s wild journey through new adventures inspired by the movie. The game is set in the Old West town of ‘Dirt’ where players romp through a gritty, pint-sized, Wild West filled with wild rides, off-color characters and frantic shoot-outs. Rango is Paramount Pictures’ first full-length animated feature film; both the film and the video game will be released in March 2011. A2M

“We are thrilled to be working with Paramount and the upcoming release of the video game version of its first animated feature,” said Sinjin Bain, Vice President of EA Partners at Electronic Arts. “Rango is a one-of-a-kind character that we know kids will love. We’re excited to give families worldwide the opportunity to take the humor and fun from the big screen into their living rooms.”

“We are pleased to team up with EA to deliver an exciting, action-packed adventure game that captures the spirit of the film and puts the fate of Dirt in players’ hands,” said Tom Lesinski, President of Paramount Digital Entertainment. “We’ve added exciting twists and turns in the video game that will challenge players of all levels on their adventures as Rango.”

Rango The Video Game will be available on console platforms including the PlayStation®3, Xbox 360®, Nintendo Wii™ and Nintendo DS™ in March 2011. Rango The Video Game has not been rated by the ESRB.

Sales of EA SPORTS FIFA Soccer EA Sportsfranchise titles has surpassed 100 million units lifetime during the launch of FIFA Soccer 11, according to EA internal sales data. The best-selling sports videogame franchise in the world, now in its 18th year, sold a record-breaking 2.6 million copies in the first five days after launching FIFA Soccer 11 to become the fastest selling sports videogame of all time. Counting the first four weeks of sales, FIFA Soccer 11 sales are up 20% versus last year on a comparable basis with sell-in approaching 8 million units. Read the rest of this entry »

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