28th February 2011

Experience Global Game Jam

Global Game Jam 2011For the last three years we’ve spent the final weekend in January periodically checking in on a group of people who shut themselves in a big room full of computers and ideas for 48 hours. Each of those years has seen this event grow, and 2011 was Vancouver’s largest Global Game Jam event ever, with about 120 participants. One other note of importance – 20-25% of the 2011 Jam participants were female. Awesome. Opening Night

Held in the Main Hall of BCIT’s main Burnaby campus, this year’s Global Game Jam opened with presentations from Scott Jones, co-host of Electric Playground, and Kelly Zmak, the former president of Vancouver’s Radical Entertainment. Unfortunately, due to the demonic nature of traffic in the Lower Mainland, especially for those of us who live out in the Fraser Valley, we completely missed Scott’s opening comments as well as the first few minutes of Kelly’s BCITpresentation. I freely admit that I never tire of hearing a talk given by Kelly – he doesn’t pull any punches, and he will tell you exactly the way things are in this fine industry. Even while he is forcing you to face the reality of how many titles actually become blockbusters, he is still encouraging developers new and veteran, to get out there and give it their best shot anyway. You don’t have to work in a creative studio to benefit from the advice Kelly shares, either. Many of his suggestions are applicable to any discipline, and I never fail to be anything but inspired whenever I’ve been to a Kelly Zmak presentation. Many of the participants in this past Global Game Jam obviously took Kelly’s words to heart as well, because there were some very good products that emerged from this 48 hour exercise in innovation and creativity.

Before I go too much further, I would like to note that the Global Game Jam is an initiative of the International Game Developers Association, and this year took place in 169 registered locations around the world. This total does not include the informal game jams that were also held over the same weekend, such as the one taking place at New Media Manitoba called So Many Rooms, which was a unique twist on the jam concept, but more about that in a different post.Electric Playground on site For more photos of the BCIT event, please see our GGJ Gallery. There are more photos on the Global Game Jam Vancouver web site as well.

The jams also would not happen without the support of venues, schools, corporate partners and of course, volunteers and industry mentors. A large part of the Vancouver Game Jam support comes from these post-secondary educational facilities: BCIT and UBC with the assistance of the Centre for Digital Media and SFU. Other supporting sponsors include the Natural Sciences and Engineering Research Council of Canada, AirG, Microsoft, Wacom, Radical Entertainment and Electronic Arts Canada. Other supporters and friends of the local Global Game Jam are the Canadian Video Game Awards, the Vancouver Silverlight User Group, and ourselves. It was also very cool to see Electric Playground attending and interviewing participants, as well as giving the jam some airtime on its February 8th episode. You can watch the EP video here.

Global supporters and sponsors of Global Game Jam include Game Salad, Intel AppDeveloper Programme, Autodesk, GameSpy, gamesauce, triOS College and ACM. Once again, a huge thank you to the volunteers, the instructors and the corporations who all work together to make the Global Game Jam such an awesome weekend of inspiration.

This year’s Jam began with everyone gathering in groups based on their disciplines. Each person had a coloured “skill dot” on his or her name tag, which made it very easy for others to find artists, programmers, designers or the Nick Waanders of Slick Entertainmentvery elusive audio folk. Note to those of you with audio skills: come out to next year’s Game Jam, your skills are in high demand. You will be very popular. Once the skills groups were formed, attendees were put through some ice-breaking exercises, discussing their favourite games, super-powers and why their respective disciplines are the best. With the announcement of this year’s theme of Extinction, the jammers were encouraged to come up with some quick game concepts that would then be pitched to the entire room.

Needless to say, in a room full of creative people, there was a huge variety of game concepts that covered everything from dinosaurs to aliens and time travel. It never ceases to amaze me how quickly and reasonably clearly the ideas are formed and presented. After the presentations, it was time to start the team recruiting and previs work before settling in for the next several hours of coding, drawing, editing, testing and reiterating with maybe a bit of sleep mixed in.

When we returned to the Jam on Sunday afternoon, the BCIT Main Hall was still a hive of activity. At first glance you wouldn’t know that a good part of this group was heavily sleep-deprived and that for some, thought processes were by now running at something akin to dial-up mode. However, as we moved among the developers and asked for demonstrations or their thoughts on the weekend, as tired as they were, each team managed to talk about their projects with energy, enthusiasm and passion.

Without a doubt the team with the best game trailer was RawR Games, developers of, coincidentally, the game chosen as Top Pick for the Vancouver event. Dino Fling is a 2D game that asks the player to save dinosaurs from rising post-Ice Age waters by flinging them onto a rescue boat.

[youtube:http://www.youtube.com/watch?v=Mk4jods47dY]

Naturally the game gets more challenging as the water rises, covering the beach and making the distance you need to fling each dinosaur wider and wider. The RawR Games team perhaps had a bit of hand-up as members of the squad had been to previous Jam events and also work in the game development industry, but it was still important to them to get a product completed within the 48 hour time limit, and that the game be fun to play.

Nick Waanders, co-founder of Slick Entertainment, said that one of the challenges for him personally was having each new iteration of Dino Fling better than the last, each one topping the features and fun factor of the previous. He said that it’s very important to get into the habit of taking notes throughout the development cycle, don’t count on your memory to keep all of the ideas straight. He feels that this is a very important part of development discipline that will help keep your work flow from getting all tangled up. Flash Punk creator Chevy Ray Johnston and Tatham Johnston, a Junior Gameplay Programmer at Klei Entertainment while Rachel Simpson is a Game Jam veteran, Testing Pod PanicDaniel Ritchie is a UBC Computer Sciences student and Celeste Medina is a Layout Artist at Luximation (by the way, they’re hiring). One other cool footnote before moving on, Chevy’s Flash Punk engine was used by other teams at the Jam for their games.

Pod Panic was another title which was high on the list of favourite games, with the premise of this title to both learn about the Orca pods who inhabit our coastal waters and the dangers they face every day through pollution and over-fishing. Designed and built by James Karg, Douglas Richardson, Shane Morin, Jacob Kwitkoski, Spencer Daemore and Travis Hilliard, Pod Panic was developed on the XNA platform for Xbox and Windows. The premise of the game is to help your pod of Orca whales navigate several levels, each named for a coastal area and with increasing levels of difficulty. Pod Panic was inspired by the David Suzuki Foundation and the real-life plight of our whale populations and other endangered species.

Another friend of ours, indie developer Jake Birkett, was on the team which created the germ-ridden game Invasion of Giant Planet-Eating Bacteria From Outer Space, along with Alex Vostrov, Steven Pugh, Khadija Ghazi and Samppa Raski. Jake and Alex are the co-founders of Full Indie, a meetup and resource grDreaming Up Galactic Germ Warfareoup for independent developers. The premise behind their flash-based game is to rocket about outer space jabbing the giant bacteria with your Inoculazer, thereby curing different diseases and saving the planets. Of course it’s not as easy as that sounds – each type of bug requires a certain type of cure, and every cure has a side effect. You must match the colour of the cure to the colour of the bacteria, and due to the aforementioned side effects, strategy and timing do play an important part in winning this game. Jake’s advice on game design is to not be afraid to think big and add loads of features to your list, but also don’t be afraid to wield a big axe when it comes time to pare down what parts make it into the game and which don’t. His main take-away from the Jam weekend was a reinforcing of his knowledge and the sharing of experience both as a giver and as a receiver.

Meanwhile another galactic planet-destroying game with yet another twist was being developed just a few tables away. MDP Earth Defender was built using the Unity platform and is for two players who are required to switch between Savior and Destroyer roles. The Destroyer literally tries to destroy Earth with nuclear bombs while the Savior sends up Claw Satellites which need to intercept the bombs before they blow the Earth into tiny little bits. The player with the most survivors at the end of the round wins. MDP Earth Defender was developed by Clayton Campbell, Don Lee, Eric Raue, James Xia, Jason Tseng, and Tiva Quinn.

Another game of galactic proportions (and name) was Super Hyper Mega Deluxe Earth Annihilation – it seems Super Hyper Mega Deluxe Earth Annihilationmore than just a few people were trying to make Earth extinct, but then I guess it’s an easy target, what with being big and round and floating around in space on a pre-determined path. In this game, instead of defending Earth, the player must protect the mother ship death ray that is trying to destroy our fine planet. The Earthlings have the nerve to try and defend themselves by sending out waves of spacefighters, and it’s the player’s job to remove them from existence. This team took their development cycle practically to the wire, finishing up just one hour before the deadline. Developers Alex Mcgilvray and Ryan Sheffer said that one of the most important pieces of advice that they could pass along about participating in a game jam is to get as much coding done as possible early on in the event, because a lack of sleep means coding errors.

One of the most imaginative titles we took a look at over the weekend was Squishy Squid Sex, whereby the gamer must ensure that the squid population increases through recreation…or, re-creation – they both apply.  This team, which learned the importance of early iteration, prototyping and software compatibility, showed a great deal of creativity and imagination in their product. The development team for Squishy Squid Sex was Airlia Hansen, Ben SheftelNathaniel Kopjar, Jonathan Clark and Alice Tai.

ContainmentMoving back to the germ theme was Containment, a top-down infestation elimination game. This browser-based game is kind of like a blind man’s bluff, because the player doesn’t know until a character is killed if it was one of the germ carriers or not, and a process of elimination must be used to search out the three germ bearers. The catch, and you know there’s always a catch, is that if you kill the entire population you lose. You win the game by saving the highest number of citizens as you possibly can. Oh, and of course there’s a timer, too. When this team was formed to come up with a product, they were all strangers, having never met each other prior to the jam weekend. Ben James is a computer programmer by day, but not in the digital media sector, and he said that he has realized how hard it is to make games (actually, we heard that a lot over the weekend), and that it’s important to focus the scope of your project early.  Other team members included Jen Kim, Arnold Ip, Colin Cove and “Got Quail”.

[youtube:http://www.youtube.com/watch?v=87RDRXFEeg8]

We did not have time to visit with every game team and participant, that’s something I’d like to be able to accomplish next year, but over-all, the consensus about Global Game Jam is that the event is a lot of fun and a fantastic learning experience. The sharing of knowledge between students, professionals and hobbyists is something that is not always easily obtainable, and there is a combined sense of collaboration and competition – because while there isn’t a prize for making the best game or finishing first, there is a sense of pride and accomplishment that goes along with the lack of sleep, the software glitches and the new friendships. Much of the success of any Game Jam event, whether it’s a part of the Global weekend or otherwise, falls on the shoulders of its organizers, volunteers and supporters. The willingness of both industry mentors and teachers to help and guide those who strive to be a part of this wonderful industry is sometimes a “thank you” that may not be said loudly or often enough.

If any of you reading this got the “wow this is cool” feeling, I hope you will carry that feeling forward and participate next year, in any capacity be it participant, volunteer, sponsor or leader. In 2011 there were at least a dozen Game Jam locations across the country (72 across North America), wouldn’t it be great if next year there were twice the number of locations, participants and sponsors?

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24th February 2011

Short Bits Are Important Too

Reminder: Submissions for Digital Launch Pad at Banff World Media Festival Close April 22nd. ($100.00 entry fee)

Government of CanadaThe Honourable Tony Clement, Minister of Industry, will meet with representatives from the Waterloo-area information and communications technology (ICT) industry tomorrow morning to discuss issues of importance to the industry, including Canada’s forthcoming digital economy strategy. The meeting will be held at The Research Advancement Centre in Waterloo University’s Research and Technology Park.

TransGamingTransGaming Studios has released a new update for Garage Inc in the iTunes App Store. The time management strategy title now features an Endless Day mode and you can now compete against other players via the Game Centre Leaderboard, fixing as many cars as your mechanics possibly can. Battle for automotive supremacy and you help Angelo work towards his dreams and fend off the Mafia.

Big Bad BrushKung Fu Master for the iPhone, iPod Touch and iPad is now available at the iTunes App Store for 99 cents USD. Developed by Big Bad Brush, this Retina Display and Game Centre-enabled features the venerable Kung Fu Master, who has fallen victim to hordes of zombies and pandas intent on stealing his magic gems and shiny gold. Show them who’s boss by mastering the bamboo poles and gathering all your gold and gems back.

behaviour gamesGet set for some action-adventure play time with Rango The Video Game from EA and Behaviour Studios, because it will be on store shelves this March 1st. Based on the Paramount Pictures full-length animated feature film Rango, the video game invites players to continue on Rango’s wild journey through new adventures inspired by the movie. The game is set in the Old West town of ‘Dirt’ where players romp through a gritty, pint-sized, Wild West filled with wild rides, off-color characters and frantic shoot-outs.

Beenox StudiosThe Quality Assurance Division of Beenox Studio in Quebec City has launched an unprecedented recruitment campaign in order to fill 100 summer jobs for video game testers this summer. Interested candidates must submit their applications (French) before Friday, March 4th. Candidates chosen for the next stage of selection will be invited to the official recruitment day on Saturday, March 19th. These summer jobs are a great opportunity for gamers. We are seeking candidates with an excellent sense of observation, are energetic and who perform as a team.

Quebec Technology AssociationThe 11th edition of the CEO Vision Forum for CEOs of technology companies in Quebec ended on a high note on Saturday, February 19. Record numbers of company CEOs and their partners participated in the “Davos” of Quebec technology organized by the Quebec Technology Association, an indication of the interest it is generating and its importance in the IT and Communications industry. The 117 CEOs who registered took advantage of the opportunity to discuss issues and business practices, recharge their batteries by listening to the well-known conference speakers and meet potential buyers and partners in the industries present.

Decision makers representing major technology buyers and an American investor participated in the VIP Salons, an excellent networking opportunity. VIPs were invited from the following organizations: Aveos, CCSR (a group of purchasing departments for educational institutions in Quebec and Ontario), Cisco, Kirchner Private Capital Group, The Desjardins Group, RBC and Public Works and Government Services Canada.

On the evening of February 17, the 2011 SGF CEO of the Year, (Claude McMaster, President and CEO, D-BOX), was chosen by the CEOs in attendance by using of secret ballots; an article on the subject will appear this week in the newspaper Les Affaires, the media partner for the Award. A video clip of the 2011 SGF CEO of the Year and interviews with the three company heads vying for the title are also available in the file on the Award.

“The ever-increasing interest shown by Directors and the exceptional support for CEO Vision on the part of governments and private partners confirms the level of confidence they have in the role the AQT plays in representing ITC companies in Quebec and in supporting their growth. My warmest thanks to all who contributed to the remarkable success of the 2011 CEO Summit”, said Nicole Martel, Chief Executive Officer of the Quebec Technology Association. Attendance at the forum is limited exclusively to industry partners, the many 2011 CEO Vision sponsors and partners actively participated in the success of the summit meeting. They are as follows:

– Prestigious Partner: Raymond Chabot Grant Thornton
– SGF CEO of the Year Award Partner: Société générale de financement
– Platinum Sponsors: BCF, BDC, The DynaVision Group, Heenan Blaikie, NATIONAL and RBC
– Gold Sponsors: Essor Insurance and GCWL-Desjardins Securities
– VIP Salons Pavilion: Public Works and Government Services Canada (partner) and Cisco (sponsor)
– Media partners: Direction informatique and Les Affaires

The Economic Development Agency of Canada and Développment économique, Innovation et Exportation Québec also provided financial support for the event. The 12th edition of CEO Vision will take place from February 23 to February 25, 2012, at the Fairmont Tremblant.

Robert HalfWith the business world being reshaped by mobile technologies, companies are moving to embrace the highly portable, Internet-linked tablet computer. Four in 10 (40 per cent) of CIOs in a recent survey said their companies will increase the use of tablets in the next two years.

The survey was developed by Robert Half Technology, a leading provider of information technology (IT) professionals on a project and full-time basis. It was conducted by an independent research firm and is based on telephone interviews with more than 270 CIOs from companies across Canada with 100 or more employees.

CIOs were asked, “To what extent, if any, do you think your company’s use of ‘tablet’ computers will increase or decrease in the next two years?” Their responses:

Increase – 40%
Decrease – 6%
No change – 49%
Don’t know/not applicable/no answer – 5%

“More organizations are discovering that tablet computers offer yet another way to increase employee mobility, while maintaining & even improving productivity,” said Lara Dodo, Canadian regional vice president of Robert Half Technology. “It’s no secret that these computers have quickly gained popularity in the market over the last year, and CIOs have recognized the potential of these devices. However, the challenge that IT departments will soon encounter is providing enough support and security in the workplace. ”

Dodo adds that businesses will likely need to hire skilled IT professionals, either on a full-time or project basis, to help manage the implementation, maintenance, development and security of tablets. This will ensure companies makes greater tactical use of these mobile devices, in order to augment their customer service and profitability.

The 11th edition of the CEO Vision Forum for CEOs of technology companies in Quebec ended on a high note on Saturday, February 19. Record numbers of company CEOs and their partners participated in the “Davos” of Quebec technology organized by the Quebec Technology Association, an indication of the interest it is generating and its importance in the IT and Communications industry. The 117 CEOs who registered took advantage of the opportunity to discuss issues and business practices, recharge their batteries by listening to the well-known conference speakers and meet potential buyers and partners in the industries present.Decision makers representing major technology buyers and an American investor participated in the VIP Salons, an excellent networking opportunity. VIPs were invited from the following organizations: Aveos, CCSR (a group of purchasing departments for educational institutions in Quebec and Ontario), Cisco, Kirchner Private Capital Group, The Desjardins Group, RBC and Public Works and Government Services Canada.

On the evening of February 17, the 2011 SGF CEO of the Year, (Claude McMaster, President and CEO, D-BOX), was chosen by the CEOs in attendance by using of secret ballots; an article on the subject will appear this week in the newspaper Les Affaires, the media partner for the Award. A video clip of the 2011 SGF CEO of the Year and interviews with the three company heads vying for the title are also available in the file on the Award.

“The ever-increasing interest shown by Directors and the exceptional support for CEO Vision on the part of governments and private partners confirms the level of confidence they have in the role the AQT plays in representing ITC companies in Quebec and in supporting their growth. My warmest thanks to all who contributed to the remarkable success of the 2011 CEO Summit”, said Nicole Martel, Chief Executive Officer of the Quebec Technology Association.

Attendance at the forum is limited exclusively to industry partners, the many 2011 CEO Vision sponsors and partners actively participated in the success of the summit meeting. They are as follows:

    - Prestigious Partner: Raymond Chabot Grant Thornton
    - SGF CEO of the Year Award Partner: Société générale de financement
    - Platinum Sponsors: BCF, BDC, The DynaVision Group, Heenan Blaikie,
      NATIONAL and RBC
    - Gold Sponsors: Essor Insurance and GCWL-Desjardins Securities
    - VIP Salons Pavilion: Public Works and Government Services Canada
      (partner) and Cisco (sponsor)
    - Media partners: Direction informatique and Les Affaires

The Economic Development Agency of Canada and Développment économique, Innovation et Exportation Québec also provided financial support for the event.

The 12th edition of CEO Vision will take place from February 23 to February 25, 2012, at the Fairmont Tremblant.

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23rd February 2011

Digital Developments

Note: The World Wide Short Film Fest has opened Screenplay Giveaway to submissions.
Note: Nominations now open to Canada’s emerging technology companies for PricewaterhouseCoopers 2011 Innovator of the Year Award.

Game Prototype ChallengeThe third Game Prototype Challenge ended earlier this week with a total of ten game submissions centering around the theme of Loneliness and Dimensions. There are some very cool ideas in this last round, and considering that they were all done as side projects between February 14th and February 21st just makes them even better. The Challenge just keeps growing with every iteration, and I am looking forward to seeing comes out in the next one in March.Hothead Games

The final installment of the Ask Dr. Mike video series has been released by Hothead Games. Check out the in-studio rivalry between Producer Joel DeYoung and Lead Designer Pete Low as Joel tries to trump Pete’s new high score in the upcoming platformer Swarm.

[youtube:http://www.youtube.com/watch?v=zlEUGkzDZVw]

Watch the gameplay carefully and listen closely to the commentary for some inside secrets on game-play and high scoring tactics. See how the sacrificing of squishy blue guys will lead you to multiplier supremacy and achievement completion.

University of WaterlooPost-secondary students these days have so many cool new specialty areas to study, sometimes I wish I could go back to school full-time. Yes, I liked school. Except for Math. And Science. History, Law and English – those were my favourites. There weren’t really any courses leading towards any specific type of creative career when I was in high school, not counting the classes for performing arts or traditional trades like welding and wood-working.

A new graduate studies programme has been introduced at Waterloo University’s Stratford Campus. The Master of Digital Innovation (MDI) is a one year project-based interdisciplinary degree programme. Students will work through the programme as they would if they were working for an employer, in teams, working on core projects. Throughout the process of completing these projects, students will consult with faculty and industry partners, gaining hands-on experience in many areas, including Team Building, Design Thinking and Business Modelling as well as Marketing Strategy and Critical Cultural Analysis. That last one sounds like it involves Math.

This new full-time program, which will be offered for the first time in Fall 2011 pending final Ontario Council on Graduate Studies approval, will take place over three consecutive terms: Fall, Winter and Spring.

The Fall Session will focus on Working in Teams, Principles of Marketing in a Globalized World, Digital Media Solutions Design and New Perspectives on Media History and Analysis.  During the Winter Session, students will continue Working in Teams as they look at Digital Media Solutions: Project Management, Media Innovation and Impact as well as Understanding the Consumer Universe. The Spring session focuses entirely on Projects.

Longbow GamesLongbow Games has launched the latest game in their Hegemony series of historical RTS wargames. Hegemony Gold: Wars of Ancient Greece expands upon last year’s PAX 10 finalist Hegemony: Philip of Macedon, adding two new campaigns and an all new diplomacy system plus an open sandbox mode with 26 playable factions and significant gameplay upgrades and refinements. The game is available online from Longbow, priced at $29.99 for the complete version or $9.99 as an upgrade from the original game.

“After spending the last year building a community and talking to fans about what they liked best in the first Hegemony, we’re really excited to show off all that we’ve added for Hegemony Gold,” said Jim McNally, President and Lead Designer of Hegemony Gold Wars of Ancient GreeceLongbow Games. “Not only do the new features significantly expand the range and depth of the tactics in Hegemony but the new campaigns and sandbox mode exponentially increase the amount of gameplay available.”

Conquer the ancient Greek world in Hegemony Gold: Wars of Ancient Greece, a real-time strategy wargame that expands and refines the award-winning Hegemony: Philip of Macedon with brand new content and features. Experience the full range of warfare from reconnaissance and raids to field battles and mountain blockades as you campaign across a continuous satellite-accurate map of ancient Greece. Siege and starve your enemy by cutting their supply lines or burning their crops, all the while building and protecting your own supply network to support your growing kingdom. Play as Macedonia, Athens, or Sparta in the three historical campaigns, or choose one of the 26 factions in the epic sandbox mode and forge your own empire. With a dynamic new diplomacy system and greatly expanded tactics, Hegemony Gold sets the new standard for ancient IUGOwarfare.

IUGO Mobile Entertainment has released a trailer for its latest announced title, Pricklees, which has been submitted to Apple for approval. Jump, duck and roll to the beat with the Pricklees in this new music game that features 3 adorable characters you wish you could cuddle, if they weren’t covered in prickles.

[youtube:http://www.youtube.com/watch?v=JKfrQc26oKw]

There are 3 levels of difficulty in the game: easy, medium and hard for tons of replayability, with more unlockable content through IAP. Dead easy controls and intuitive UI in dynamic 2D/3D environments allow for unique rhythm-based gameplay with 7 Fresh Electronic tracks and more songs coming in future updates.

TVOTVO is pleased to announce the launch of its new digital Public Archive, a free online resource that unlocks four decades of made-at-TVO educational programming that stands the test of time. The centerpiece of TVO’s 40th anniversary celebrations, TVO’s Public Archive is full of rare moments in television history including:

* popular Saturday Night at the Movies host Elwy Yost’s conversations with film legends of the 70s and 80s;
* insights from some of the greatest minds in science and technology like Richard Dawkins, John Polanyi, Carl Sagan and Steve Wozniak;
* interviews with political leaders including every Ontario Premier since John Robarts;
* rare moments with Canadian icons like Mordecai Richler, Leonard Cohen, Margaret Atwood, Margaret Laurence and John Candy;
* and Canadian heroes like Jane Jacobs, June Callwood and Roberta Bondar.

TVO’s Public Archive is a valuable resource for researchers, filmmakers, writers, bloggers and anyone who wants to learn more about the cultural history that has made Ontario what it is today, and features beloved TVO programs that have defined TVO over the years. It launches with over 375 programs and segments that would take more than five days to watch.

The site includes episodes of Polka Dot Door, Today’s Special, Prisoners of Gravity, Imprint, Realities, Studio 2, the interviews portion of Saturday Night at the Movies, The Education of Mike McManus, Between the Lines and more. It also includes the new “Think Again” podcast series where programs are re-cut and re-mixed, examining important issues and placing them in context of the world today. New content that can be searched by program title, year, guest, subject or playlist will be added to the Public Archive regularly.

OMDCThe Ontario Media Development Corporation (OMDC) today launched a major international TV, print and online campaign to showcase Ontario’s thriving cultural media sector. The campaign encourages consumers and investors to “be part of it” by buying Ontario’s award-winning cultural media products and investing in the province’s dynamic companies.

The six-week television campaign, showcasing more than 80 Ontario companies and world-renowned cultural exports, features a soundtrack by indie band Metric, which won the 2010 Juno Award for Best Alternative Album. The campaign was created by Toronto ad agency Brandworks International Inc. and will be supported by print and online ads in a variety of Canadian, U.S. and U.K. publications, along with an interactive website.

[youtube:http://www.youtube.com/watch?v=nh04nxiJZ1M]

Ontario’s entire creative cluster includes: book and magazine publishing, film and television, interactive digital media, music, performing arts, radio, advertising, architecture and design. Together, they contribute more than $ 12.2 billion to the provincial GDP and employ more than 300,000 people.

ubisoftUbisoft is going on tour with its Kinect titles, but it seems BC is not on the list, at least not yet. One would think that BC would be on the list considering that Ubisoft has a development studio in Vancouver. The only confirmed locations thus far are for Halifax, when they will be visiting the Halifax Discovery Centre on February 25th and 26th before moving on to the Wal-Mart at Halifax Shopping Centre on February 27th. All other provinces are listed as “Coming Soon” with BC and all three territories not appearing on the schedule at all.

frima studioFrima Studio has earned two of the five nominations given out for the Best PS3/PSP Mini Game by Sony Computer Entertainment of America for its 2011 PlayStation®Network Gamers’ Choice Awards. Frima’s latest effort, the aptly named A Space Shooter for Two Bucks!, has recently crossed the 100,000 downloads mark, and Young Thor is one of the most critically-acclaimed Minis in history.

Voting will be open for one week until Tuesday, March 1st, with PSN users across North America choosing their favorite game in each of the four categories by downloading a free XMB theme corresponding to that game, voting for one game in each category. When the voting is over, the winning game from each of the four categories will go on sale for 30% off at the PlayStation Store and 50% off to PlayStation Plus subscribers.

NexonNexon America has kicked off the second round of the Nexon iNitiative, a million dollar program designed with the intent to seek out the most promising independent video game projects and provide funding to support the next generation of game developers from around the world. Open for submissions until April 30th, the Nexon iNitiative will award game developers a share of $1 million in development funds for projects that align with Nexon’s focus on community building and long-term user engagement.
antic entertainment
The first Nexon iNitiative was launched in March 2010, which saw Canadian developer Antic Entertainment and Polish developer one2tribe chosen from a pool of more than 100 candidates in 2010. Each of the studios earned a share of more than $1 million in development funding. Both companies are currently creating online game projects that will be co-developed and published through Nexon’s global distribution network, which currently services 30 games in more than 71 countries.

Through the Nexon iNitiative, Nexon is looking for potential games that have wide-ranging audience appeal and which encourage community and social interaction. Flash, client-based games or ports from other platforms are all welcome submissions. Games with strong online and multi platform elements will get serious consideration, as will game concepts that align with Nexon’s goals.

Rogers Digital MediaRogers Media (RMI) today announced the appointment of Jason Tafler to the newly created position, Chief Digital Officer.  A veteran of the U.S. and Canadian digital sector, Tafler comes to Rogers from PointRoll, a leading provider of innovative digital marketing solutions and technology based in Pennsylvania.Jason Tafler

Tafler will be responsible for strategic and operational leadership for the Digital division of Rogers Media with accountability for financial and operational targets.  Rogers Digital Media is responsible for over 250 Rogers Digital products including brand websites, mobile products and client microsites as well as pure digital plays such as Sweetspot.ca,  BRANCHEZ -VOUS!, PoolExpert and Canadian Parents.  The range of partnerships and acquisitions brings Rogers Digital Media over 16 million unique viewers per month and reaches 65% of Canadians online.  As well, Rogers Digital Media provides ad solutions and content for Rogers Communications and ad representation for foreign clients.

Tafler grew up in Toronto and has spent most of the past decade of his career in the U.S. building, advising and investing in entrepreneurial growth-oriented companies in the media, advertising and technology industries.  He joined PointRoll in 2005 and became CEO in 2008.  Prior to PointRoll, he worked in a boutique investment bank in New York and with Zoomer Media and First Marathon Securities in Canada.

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21st February 2011

Kicking Off The Week With A Few Events and New Releases

Reminder: Last chance to register for the BCTIA and Mac McIntosh Marketing for Leads and Sales sessions on I VotedFebruary 22 in Kelowna, February 23 in Victoria and February 24 in Vancouver.

Voting is now open to elect 5 new IGDA Directors, and all eligible IGDA Members should have received a special election email with the subject line Voting has begun! – IGDA Board of Directors Election. This email will contain not only the link to the ballot page, but also the registered email and unique voting password for your membership account. The voting process will be open until March 18th, giving you time to research the candidates and issues before you cast your vote. You can also follow the discussion on Twitter with the #igdavote hashtag or you can subscribe to the RSS feed (Hothead Gamesnote, this will open your RSS feed reader).

Hothead Games is holding a contest – they want to know how you would kill a Swarmite. Submit your ideas now – the winning entry will be animated and added to the game. Need some inspiration? Here are some graphic examples of ways to dispose of Swarmites courtesy of the warped minds that creep around the Halls of Hothead:

[youtube:http://www.youtube.com/watch?v=4Hg0bVLdRgA]

The National Call has gone out for Entries & Curriculum for Merging Media 2011’s Transmedia Seminar+Lab. Covering the complete value chain from “Conception to Consumption,” this inspiring merging media conferenceone-of-a-kind syllabus presented by Merging Media Productions and CMPA-BC has been tailor-made by Anita Ondine, one of the world’s foremost Transmedia practitioners, for our rapidly evolving industry. Anita’s unique workshops for “Transmedia Next” in London, UK and the “Binger Filmlab” in Amsterdam have been highly successful in energizing the Transmedia community in the UK and Europe.

For the very first time, 20 participants will be selected from across Canada for this groundbreaking Lab. The 2 day immersive sessions will bring together select mid to senior level digital media, game design, film & television practitioners to develop projects under Anita’s invaluable guidance, while exploring essential Transmedia business & creative tools, strategies and concepts. The M+M 2011 Seminar+Lab agenda includes:

  • Transmedia Fundamentals, Business + Creative Development: A Parallel Process, Identifying + Implementing your Operative Ideas
  • Business Strategies: Financing Transmedia, Exploring new Revenue Streams, Pitching Transmedia Projects, and more
  • Creative Toolkit: Story Architecture + Bible, Using Social Media + Technology, Involving your Audience and more

Apply now to be part of this exclusive group. Merging Media welcomes writers, film/television producers, digital media/game/mobile developers, marketing/social media specialists, broadcasters, commissioning editors and educators. Apply online and then fill in the Master Class Lab Application (PDF). Send your application to Merging Media by March 31st.

Seminar+Lab – CMPA Members: $265.49+HST, Non-members: $398.23+ HST
Seminar Only– CMPA Members/Student: $26.49+HST, Non-members: 39.82+HST

Highly subsidized rates have been made possible by our Merging Media 2011 Partners.

UBC Certificate in Entertainment Administration is offering friends of Merging Media a 10% discount on courses in its Spring term. Enhance your business and management skills for the entertainment industry with the award-winning UBC Certificate in Entertainment Administration courses in entertainment law, marketing, distribution, financing, digital media etc. See the course page for more information or call 604-822-1420. Discount code: MEDIAFILM1420 for all Spring 2011 term sessions except BC Film Orientation course.

Wired WomanWired Woman Toronto is hosting a seminar titled Tap Into Your Hidden Talents: Unlock Your Potential to Build a Successful Career on the evening of Tuesday, March 1st at the Sutton Place Hotel on Bay Street. Three prominent career coaching leaders will be presenting discussion topics which will provide you with practical professional advice. At this thought-provoking event, you will have the opportunity to learn how to assess your personal skills and strengths and also gain insights into the importance of building a personal brand and creating your professional image. The scheduled speakers are Barbara Kofman, Principal at Career Trails, Nadia Baboo, Principal at The Image Factor (site currently under construction) and Donna Messer, Principal at ConnectUs Communications Canada. Tickets for this session are $35.00 for Wired Woman Members, $45.00 for non-members and $25.00 for students.

Meanwhile, Wired Woman Vancouver is hosting two upcoming seminars. The first seminar, Writing Resumes and Cover Letters that Work, features Communications Specialist and BCIT Instructor Geraldine Eliot, who will teach Geraldine Eliotyou how to write a winning resume and killer cover letter to get the job you want. Whether you are a recent graduate, changing careers, or want to make sure your resume is up to date “just in case”, Geraldine will focus on helping you create a targeted job application package that gets you to the top of the pile. She’ll cover the purpose of a focused job package, the dos and don’ts of resume and cover letter writing, and help you create a unique resume that gets you noticed. It is recommended that you bring a copy of your current resume to this session, which will take place on the evening of Tuesday, March 29th in the YWCA building at 733 Beatty. Tickets for this session are $20.00 for Wired Woman members and $25.00 for non-members.

The second Wired Woman Vancouver seminar will be held at the YWCA on the evening of Wednesday, April 27th Dina Grskovichand is titled A Blueprint for Implementing a Successful Mentorship Program. Dina Grskovich, Wired Woman Director Mentorship & Sponsorship will lead you through this hands-on workshop leaving you with a tangible blueprint for implementing a successful mentorship program in your organization. Dina will answer your questions about the difference between mentoring and coaching, the different types of mentoring programs and how to create a successful mentoring program. Other covered topics will include matching mentors and mentees as well as how to gauge the success of your program. Tickets for this session are $35.00 for Wired Woman members and $40.00 for non-members.  If you aren’t a Wired Woman member and taking advantage of discounted ticket prices, remember that membership is free.

A new location-based social media game has hit the mobile market from developer MobyWan. Mobeo is an app mobeomobywanthat, according to the product site,  allows you to “connect with your friends based on where you are in the real world. Leave items on your way to work or school for your friends to ‘trip’ on, ‘throw’ items at the mall or grocery store where you think your friends might be, or just leave notes at random locations around your city for your friends to discover. Mobeo pits you against your friends in a casual gaming environment to see who can outsmart who. Mobeo was developed with your privacy in mind, and includes powerful privacy controls to ensure your location is only shared with the people you choose.”

Mobeo is available now as a free download for iPhone and will be available later today in the Android Market.  The Blackberry version will be available later this year.

EA SportsEA Sports™ has launched globally two major new features and over 50 improvements for FIFA 11 Ultimate Team, the massive online community of fans building, managing and competing with their ultimate football team in FIFA 11 on the PlayStation®3 and Xbox 360®. The features and improvements will be live in Asia on February 24.

FIFA 11 Ultimate Team is free-to-play (Restrictions and conditions apply – requires FIFA 11 to play) with a massive online community of more than two million fans. It is the most popular and successful DLC ever developed by EA Sports, according to internal sales data. FIFA 11 Ultimate Team challenges community members to build a squad of the world’s best footballers by earning coins from competing in weekly FIFA 10 UltimateTeamtournaments and then spending them on packs in the in-game store or as currency to bid for players in the very popular auction market both on console and the web app.

Some of the additional changes include updates to the auctions to make it easier to track auctions or repost expired items, Power Passing assistance is switched off by default in online matches, and a number of general stability improvements.The FIFA 11 Ultimate Team title update released today also features:

Play A Friend Challenge – enables you to test your skills against your friend’s Ultimate Team, even when your friend isn’t online. Take on your friend’s squad whenever you like with the CPU controlling their squad. Results are recorded and presented to your friend the next time they log on to their console. Now you can prove who has the best Ultimate Team whenever you are ready to play. Plus, when you return to your console, you can see who played your squad, left you a message, and challenge them to a rematch when you want to play.

Friends Leaderboards – Compare your progress in FIFA 11 Ultimate Team against friends automatically with personalized leaderboards. Catering to how you choose to play, you can now compete and compare your progress as a trader, expert team builder, top entrepreneur in the auctions, or owner of the most valuable club.

EA MobileIn a effort to give back to its community, EA Mobile has launched a new Deal of The Day promo that will deeply discount games or even make them free. The Deals will last all week with Saturday February 26th being the last day. The promo will include both iPhone & iPad codes over the 6 days, each day being a different mix-up of genre & style of game. You can find out what the Deal of the Day is by following EA Mobile on Facebook or Twitter. The game up for Deal of the Day, as chosen by the EA Mobile community is Mirror’s Edge, which is on sale in the iTunes app store right now for 99 cents USD.

PocketGamer has begun naming its Top 50 mobile developers for 2011 with the release of studios placed 41-50th. IUGO weighs in at #46 while two other Canadian studios are named to the list for the first time. Big Blue Bubble makes it debut at #47 and Bight Games took the #41 spot. More Top 50 developers will be added to the list during the week, culminating on the Top 10 of the Top 50 on Friday.

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18th February 2011

Important News and Events You Should Be Following

Reminder: Final day to vote for your choice in the Independent Games Festival Audience Award
Reminder: Final day to apply for the Astral Media Emerging Documentary Filmmakers Scholarship Program
Reminder: Final day for graduates to apply to Doc U
Reminder: Final day for Early Bird Pricing on Social Media Marketing Best Practices for Small Businesses, Not-for Profits and Organizations at BCIT Downtown Campus
Reminder: Final day to submit proposals for the SIGGRAPH 2011 Dailies, Courses, Emerging Technologies, Game Papers, Panels, Posters, Talks, Technical Papers and The Studio

digital albertaDigital Alberta is hosting two mixers on March 11th – one at the Alastair Ross Technology Centre in Calgary and one at the Nexen Theatre in Edmonton. The evening’s goal is to open the door for inter-disciplinary collaboration in convergent projects, and members of both the film and interactive digital media sectors are encouraged to attend.

CanWITcanWIT BC Chapter is holding a breakfast seminar on February 23rd titled How to Get Your Tech Start-up Financed. Being held at the Segal Graduate School of Business, SFU, attendees will hear about getting a start-up company up and running, financeable and financed for future growth. Tickets for this event are $15.00 each, and Thealzel Lee of Rocket Builders, Valerie Mann of Lawson Lundell LLP and Joanne Hausch of Deloitte & Touche LLP will cover:

Investment in tech in BC
How to structure your start-up
Financing options
What makes investors invest in companies
How to attract investors’ attention
Key issues to consider in the early-days of your start-up

CIRAOne week remains before the Canadian Internet Forum takes place in Ottawa on February 25th. Hosted by the Canadian Internet Registration Authority (CIRA) and its partners, the International Institute for Sustainable Development (IISD) and the Media Awareness Network (MNet), this event is an opportunity to present and examine the results of six face-to-face consultations that were held across Canada in tandem with an online discussion forum. A panel of experts will discuss the results, with topics including digital literacy, online privacy, IPv6 adoption, access to broadband, and social media, among others. Participants at the CIF will also have opportunities to provide feedback and commentary on the findings.

Experts speaking at the CIF include:

* Jacob Glick, Canada Policy Counsel, Google
* Dr. Gerri Sinclair, Executive Director, Masters of Digital Media Program at Vancouver’s Centre for Digital Media
* Marc Blanchet, Network Engineer, Viagénie
* Jim Roche, President and CEO, CANARIE
* Sally Wentworth, Senior Manager for Public Policy, Internet Society

Leading Canadian technology visionary Leonard Brody will provide the keynote address at the CIF, which is an important opportunity for Canadians to have their say on the direction the Internet should take in Canada. The results of the consultations, online discussion and the CIF will be presented to the United Nations coordinated Internet Governance Forum, a venue for stakeholders to discuss the future of the Internet, later in 2011. This event will also be webcast in English and French for those who can’t attend in person.

hotdocsHot Docs has put out a call for proposals for Doc Summit, asking Canadian producers, directors, distributors, digital and broadcast execs, and policy hawks to share their ideas on the sector’s top issues. Doc Summit is a half-day town hall forum which will be held on Friday May 6th, during this year’s Hot Docs festival, conference and market, taking place in Toronto this April 28th through May 8th.

IGLOO Online CommunitiesCongratulations to everyone at Igloo Software, who picked up the Greater Kitchener Waterloo Chamber of Commerce Business Excellence Award for Innovation last evening. Igloo Software was launched in 2004 as an online network, linking researchers at the Centre for International Governance Innovation. Since that time, Igloo has evolved into a for-profit company and its social-networking platform helps clients improve employee productivity and build stronger relationships with key stakeholders.

teletoonTELETOON has launched a new online contest that will see one lucky Canadian viewer win a spot as a contestant on the English-language version of its hit Hollywood Squares-inspired animation and live-action show Skatoony, a TELETOON original production from marblemedia.marblemedia

Starting today and running until Sunday, March 20, 2011 at teletoon.com, eligible kids can enter to appear alongside an assortment of well-known animated characters from TELETOON’s original productions. Hosted by the animated duo of Chudd Chudders and his sidekick announcer, The Earl, skatoonySkatoony features real-life and animated contestants competing in four side-splitting trivia-based rounds to win bragging rights as well as a terrific prize. The contest winner will receive a trip to Toronto for the filming and $1,000 spending money.

TELETOON is also running the contest for the French-language version of the series from Monday, February 28 to Thursday, March 31, 2011. Full contest rules and regulations for the English and French-language contests are available online at teletoon.com.

In anticipation of their potential rise to stardom, kids can play the new Skatoony game online at teletoon.com where they can play live against their friends. Kids can register and create their very own avatar then customize its appearance in the online “store” using Skatoony bucks earned by playing the game.

bong of the deadBong of the Dead, the $5 000.00 zombie movie is in the can. Writer, producer and director of Bong of the Dead, Thomas Newman took a chance of a lifetime to complete his first feature film. Being a veteran of the special effects industry, Thomas was able to turn his love and passion for film into a movie which is now being sought after by multiple distribution companies from across the globe.

The process of creating an entire film and compositing over 350 shots himself by hand – frame by frame is typically usually the work of dozens of people. Driven by passion and fueled by his hunger for success he was able to overcome many personal and technical hurdles throughout the last two years. Along the way turning the movie into what it is today.

Here is the trailer for Bong of the Dead – while it has not been officially rated, Thomas Newman notes on the trailer title that it’s Rated R, so we caution you about the content.

[youtube:http://www.youtube.com/watch?v=gs9F9foULqk]

OpenText has completed its acquisition of global Business Process Management (BPM) leader Metastorm, adding complementary software solutions in the fast-growing BPM Open Textmarket. Metastorm is a key addition to OpenText’s Microsoft partner strategy and will help the company create a new generation of process improvement solutions that demand a combination of content and process management capabilities.

Baltimore, Maryland-based Metastorm is known for its leadership in BPM, but also provides Business Process Analysis (BPA) and Enterprise Architecture (EA) software—all will play a role in OpenText’s product plans. Just like BPM, Metastorm’s BPA and EA capabilities are complementary to OpenText’s and bring together comprehensive views of an organization—from the strategy and goals that drive the business, to the day-to-day systems, processes and people that run it, to the content needed to make the best business decisions. The BPM market has been a fast-growing segment of the software industry over the last few years.

Many processes involve content and thus require content management. With Metastorm, OpenText can now address any type of business process, whether the focus is content-centricity or process centricity. OpenText’s strategy is to add to existing solutions with new, uniquely powerful case management solutions used in areas such as customer on-boarding or claims processing, where the effective delivery of knowledge and content are a critical part of the overall business process.

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16th February 2011

A Few Examples Of Why Canada Is Creative Central

Reminder: Banff World Media Awards submissions closes on February 18th.

Note of Interest: Are you looking for funding sources? Check out the searchable database on the MaRS Discovery District website.

trainyardIndie game developer Matt Rix has put his super-hit puzzle game Trainyard on sale in the iTunes store – and 25% of February’s profits will go to the Heart and Stroke Foundation.  The goal in Trainyard is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn’t a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle – which is often easier said than done, believe me. Trainyard is very much worth the price, plus for this month you’ll be helping to support a very important organization. If you haven’t bought this challenging puzzler yet, now would be the time.

xmg studioXMG Studios has released its latest title on the iTunes App Store. Cows vs Aliens is a game of bovinecows vs aliens protectionism.  Aliens are invading and amid all of the chaos, you need to get your cattle in the barn as fast as possible. Featuring a fun and unique multi-touch interface, Cows vs Aliens challenges your herding skills as you  squeeze as many cows through the barn doors as possible before time runs out. Not all cows are created equal, either – you’ll soon learn that some beefy beasts are more valuable than others, and the more heifers you herd at one time the higher your multiplier. Remember you are battling spacemen, though – Aliens are sneaky and determined to free you of your beef. Make sure you keep those visitors from the outer limits out of your barn or they’ll take off with your herd. Cows vs Aliens is currently priced at 99 cents USD and offers Game Center integration.

Congratulations to our Canadian developers on multiple BAFTA 2011 nominations:

Ubisoft’s Assassin’s Creed: Brotherhood topped the total number of nominations, being named to seven categories: Action, Artistic Achievement, Best Games, Gameplay, Multiplayer, Technical Innovation and Use of Audio, while Bioware’s Mass Effect 2 received nominations for Artistic Achievement, Best Game, Gameplay, Original Music and Game Award of 2010.

Toronto studio Digital Extremes developed the multi-player components for Bioshock 2, and that title is nominated in the Action and Story categories. EA Sports‘ FIFA 11 is nominated as Best Game, Sports and the Game Award of 2010. Vancouver’s Smoking Gun Interactive is the developer behind 20,000 Leaks, which is a component of Kinect Adventures, and that title is nominated in the Family category.

bootstrap awardsContinuing in the awards recognition theme, this year’s winners for the Exploriem.org 2011 Bootstrap Awards (PDF) have been announced, and receiving recognition for their achievements in the interactive, digital and social media industy were:

Favequest received Gold Best Micro Business medal
Ideavibes received Gold for Most Innovative Source Bootstrap Capital, while VirtuStructure received Silver and Purple Forge received Bronze.
Zeebu Mobile received Gold for Best Guerrilla Marketing Idea/Social Marketing, while NetGen took Silver and ContestMob received Bronze.
Select Start Studios received a Silver Medal for Best Value Proposition/Value Differentiator/Pixie Dust
Threedify took home Bronze for its corporate website
NetGen also won Silver in the Most Innovative Social Enterprise Fundraiser category, while Civiside received Bronze.
Ideavibes took Silver for Most Innovative Business Model, while Arkli took the Bronze.

There is one more Bootstrap award to be presented – the top Ottawa start-up will be named at the OCRI Awards in April. IDM nominees for that award are: Purple Forge, Dual Code, Inc., GPS To Go (who also won a Bronze medal for Best Value Proposition/Value Differentiator/Pixie Dust), Blindside Networks and Pretzil.

OMDCOMDC is reporting that Ontario’s film and television industry contributed $964.3 million to the provincial economy in 2010- an increase of almost $18 million over 2009 — despite fierce competition from other jurisdictions, a sluggish U.S. economy and a high Canadian dollar. The $964 million in production activity accounted for more than 23,000 full-time direct and spin-off jobs.

The film and television industry held and gained ground over 2009, a year which experienced dramatic growth over 2008 and marked a return to production levels not seen in Ontario since 2002. Increased spending was seen in foreign television series, reflecting the continuing influence of the Ontario Government’s 2009 enhancements to the Ontario Production Services Tax Credit (OPSTC), which was expanded from 25% of eligible labour to include all eligible Ontario production costs.

Ontario Media Development Corporation (OMDC) programs also support the book and magazine publishing, music and interactive digital media industries. The entire entertainment and creative cluster supports almost 300,000 jobs and contributes $12.2 billion annually to the province’s GDP.

rare methodCalgary marketing firm Rare Method Interactive has experienced recent stock activity that prompted a statement from the company this morning, whereby “Rare Method Interactive Corp. wishes to confirm, at the request of IIROC, that the Company’s management is unaware of any material change in the Company’s operations that would account for the recent increase in market activity.Mood Media

Mood Media Corporation has acquired PELIKA Business Music Oy (Pelika) for US $9.8 M, implying an acquisition multiple of 4.9 x EBITDA. Pelika is a dominant market leader in digital business music solutions in Finland, predominantly serving clients in the hospitality sector.

endras bmwEndras BMW, one of Canada’s most innovative BMW retailers, is offering the ultimate job for a social media savvy, BMW enthusiast. Beginning today, anyone in the world who loves to be “in the BMW know” can attempt to make a career of it by applying to be Endras’ Ultimate Blogger at EndrasBMW.com. The most qualified and connected applicant will land the job of a lifetime. This in-house social media gig pays the chosen candidate $65K a year to drive a brand-new BMW, attend BMW events around the world, find the latest BMW news, and blog, Tweet and Facebook about it all. If these responsibilities aren’t enough to pique interest, the job also comes with a downtown Toronto condo for the Ultimate Blogger to call home for the duration of his or her contract. Stage One of the application process closes on April 1, 2011.

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15th February 2011

VenCorps and Ryerson Looking For Top Toronto Start-Up

Reminder: Economic Development Canada and Big Fish Games are holding a webinar on February 17th, the topic is Doing Business With Big Fish
Reminder: The Hand Eye Society Social #11 is on February 17th in Toronto and will feature speakers Jason Kaplan of Game Prototype Challenge and Damian Sommer from Griddle Jam as well as Miguel Sternberg and Andrew Pilkiw Spooky Squid Games.
Reminder: Interactive Ontario is hosting iLunch 9.04 on February 25th, when the topic will be Details of the Deal: Making Sense of Interactive Digital Media Red Tape

centennial collegeThe Centre for Creative Communications, Centennial College, is seeking innovative and forward-thinking proposals from Canadian media, interactive, creative, technology, business and social entrepreneurs for the next wave of children’s media and multi-platform projects to qualify for $50,000 federal development grants.

The new kidsmediacentre, an industry and creative content think-tank at Centennial College, will hold an information session to interested developers, on Thursday, Feb. 24 at 5:30 pm at The Centre for Creative Communications, located at 951 Carlaw Avenue, Toronto.

Centennial College’s Applied Research and Innovation Centre (ARIC) has received ten $50,000 Federal Development grants, some of which are available to help small and medium enterprises in the kids’ technology industry launch the next big idea in children’s media. The grants are part of a coordinated strategy between the federal government and colleges to accelerate innovation and productivity in southern Ontario by asking business partners to collaborate on projects and work “hands-on” with college faculty and students in developing new and innovative technologies and services. Businesses are asked to contribute at least $25,000 towards a project in cash and/or in-kind.

“Canada has been a leader in the creation and production of internationally successful children’s entertainment properties for many years,” says Nate Horowitz, Dean of The Centre for Creative Communications. “These federal grants represent an important opportunity for entrepreneurs in the kids’ animation, gaming and interactive industries to build competitive products here and on a global scale. We’re committed to helping nurture these businesses.”

Centennial College’s School of Communications, Media and Design is currently the only college in Canada offering a post-secondary program in children’s content development and is focused on writing, production and business management in the gaming, interactive, educational, publishing, TV and film industries. A key goal of the kidsmediacentre is to act as an innovation catalyst partnering the talents of the College’s students with children’s industry entrepreneurs.

The kidsmediacentre and Applied Research and Innovation Centre will work with qualified partners to ensure their early-stage businesses have the strategic counsel and creative brand development supports to move their innovation forward.

The kidsmediacentre is exploring kids’ media futures by investing in research critical to understanding their 21st century media interactions. Working with Centennial College’s Children’s Entertainment – Writing, Production and Management program and early childhood development specialists, the kidsmediacentre’s goal is to provide a range of R&D support to cross-platform, media and entertainment content providers to ensure the kids’ media industry in Canada is vibrant, indigenous and committed to the healthy growth of children. For more details or to register for the information session, contact: Debbie Gordon, Director, kidsmediacentre, 416-289-5000, ext. 8770.

financial fitness challengeYoung Canadians are invited to take part in the Canadian Securities Administrators (CSA) ‘Financial Fitness Challenge‘, an online contest that uses videos, Facebook and Twitter tips to help youth get financially fit. The contest is aimed at helping youth increase their financial literacy and offers them the chance to win an Apple® iPad or a grand prize of $2,000.

The Financial Fitness Challenge runs from February 15 to April 15, 2011 and uses interactive tools and scenarios to raise awareness of important financial concepts such as balancing needs versus wants, budgeting, saving and investing. This year, visitors to the site will see four new entertaining and informative videos on budgeting, credit cards, investing and investment fraud.

“With close to 60,000 youth actively participating in the challenge over the past four years, the CSA has presented financial literacy education in a format that resonates with youth,” said Bill Rice, Chair of the CSA and Chief Executive Officer of the Alberta Securities Commission. “We encourage parents and teachers to continue to develop financial literacy skills in youth by using the Challenge as a fun and informative learning tool.”

The bilingual contest is open to Canadians ages 15 to 21 and offers youth the opportunity to invite friends to join the Challenge, and to compete and engage with contest participants at a local and national level. Classroom materials including lesson plans are available to download from the Teacher and Parent Resource Centre. At the close of the contest, 13 entries – one from each province and territory – will be randomly selected from eligible participants to win an Apple® iPad, and one national grand prize winner will be awarded a $2,000 scholarship.

Absolute SoftwareVancouver-based Absolute® Software Corporation will be expanding the distribution of its consumer solution LoJack® for Laptops in partnership with SYX Distribution, a company that is an affiliate of, and provides distribution services to, TigerDirect, CompUSA and CircuitCity.com.

“Our research indicates that 40% of consumers have more than seven computer devices in their homes – many of these are treasured laptops, MacBooks and PCs. These represent a substantial investment and target for would-be thieves,” said Mark Grace, vice president of consumer business at Absolute Software. “By making our solution widely available through TigerDirect’s trusted shopping venues customers use to purchase these devices, we are making it that much more convenient for consumers to get proven anti-theft protection.”

Beginning in the first quarter of calendar 2011, LoJack for Laptops will be available to consumers as part of their computer purchasing experience at major online, B2B and retail locations including: CompUSA, TigerDirect, and Circuit City. In addition, these retailers will offer LoJack for Laptops as part of all of their computer service offerings (for example, repair services, technical support services, and software installation services). The product may also be purchased as part of Service Warranty Plans and from the TigerDirect and CompUSA’s B2B sales teams.

“LoJack for Laptops gives computer owners a degree of peace of mind that contributes to a better experience owning a computer,” said Gilbert Fiorentino, CEO of TigerDirect. “This offering is a good addition to the value we can offer our customers.”

LoJack for Laptops is the industry’s leading computer anti-theft solution for home computer users. Powered by patented Computrace® technology, LoJack for Laptops is the chosen consumer theft recovery solution of the world’s leading computer manufacturers.

Features of the subscription-based service include:

* Geolocation – For day-to-day use (in non-theft scenarios), consumers can keep track of their computer on an internet-based map.
* Device freeze – If a computer is suspected to be simply lost and not stolen, customers can freeze their computer and display a custom message for whoever finds it. In addition, an unauthorized user cannot access the content on the computer, keeping private information safe in an effort to prevent identity theft.
* Remote data delete – To protect their personal information, customers can choose to delete a pre-set group of files or all files, including the operating system.
* Managed theft recovery – If a computer is stolen, the Absolute Theft Recovery Team will work with local law enforcement to recover it.

VenCorps is proud to announce the launch of vencorpsthe ‘Top of Toronto’ start-up challenge. The goal of the Top of Toronto Challenge is to invest $25,000 in the best tech company in Southwestern Ontario.
Ryerson University
Making the announcement at the Ted Rogers School of Management, Sean Wise, Founding Partner at VenCorps also revealed that the Entrepreneurship department at Ryerson University would support the competition. “Ryerson is clearly a hub for Innovation and Entrepreneurship” said Wise “and we are interested in seeing which startup the Ryerson community tells us to fund.” Unlike other venture capital funds, VenCorps invests seed capital (typcially $25,000) based on the collective opinions of thousands of entrepreneurs, students, professional service providers and angel investors (whereas traditional venture funds rely on a handful of experts).

With one of the largest entrepreneurship departments in Canada, Ryerson students are taught by experienced entrepreneurs and venture capitalists that have themselves started dozens of companies and helped hundreds of entrepreneurs raise financing.

“Our department is committed to furthering a culture of entrepreneurship and the facilitation of start-ups in Canada” said Dave Valliere, Chair of the Entrepreneurship Department at the Ted Rogers School of Management, “working with VenCorpsis directly in line with other entrepreneurial initiatives at Ryerson University including our: StartMeUp Ryerson program and of course our incubator, the Ryerson Digital Media Zone.” Wise agrees, “With everything else that Ryerson is doing, it only makes sense that Ryerson be involved with the hunt for Toronto’s Top Startup” said Wise.

Launching on February 15th, 2011 the Top of Toronto challenge gives early stage tech companies in Ontario an opportunity to showcase their products/services in order to attract community member votes. The winner, as chosen by the community, will receive a $25,000 equity investment. VenCorps will take a 5% equity position in the winner and allow them to leverage the VenCorps community to facilitate rapid growth. Top of Toronto is one of twelve challenges VenCorps plans to pursue in 2011, with future challenges focusing on: mobile software, mass collaboration and women lead startups.

Registration is now open for members of the public to become community members. Participation through comments and votes earns members virtual points. Points which can be redeemed for real and virtual prizes or even a stake in VenCorps companies.

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15th February 2011

Women In Film Toronto Launch Women in Digital Media Summit and Speaker Series

wiftWomen In Film Toronto, with the support of the Ontario Media Development Corporation (OMDC) on behalf of the Ministry of Tourism and Culture, is pleased to announce the WIFT-T Women in Digital Media Summit & Speaker Series, a two-year initiative designed to promote and celebrate women in the digital media industry.

Divided into three parts, the project consists of an international summit in October 2011, a high profile speaker series ongoing in 2012, and a web portal designed to foster local and international collaboration, research and mentorship.

“Globally, women produce, share and consume digital and interactive content at a tremendous pace,” says Susan Ross, WIFT-T Chair. “At the same time, women remain underrepresented in the digital economy. Through knowledge transfer, networking and mentorship, this initiative will recognize and encourage the participation of women so they can continue to play a key role in innovation and leadership.”

The WIFT-T International Women in Digital Media Summit will take place October 2011 in Stratford, Ontario. Presented in partnership with the University of Waterloo Stratford Campus, this three-day summit will focus on digital media content creation, implications for emerging technologies and business models, and the role of women in digital media globally.

“The Waterloo Stratford Campus is delighted to be a partner in the WIFT-T International Women’s Summit,” says Tobi Day-Hamilton, Director, Advancement. “Women are not only the leading consumers of digital media, but are also leading the field in content development and innovation. The Summit will gather visionaries from around the world to showcase talent and technologies and prepare for an exciting future in this fast-paced industry.”

The Summit will bring together traditional and digital media communities, as well as educational/research institutions from around the world, to explore innovation, skills gaps, policy and research in the content areas of gaming, mobile and social media.

At the Summit, WIFT-T will release a research report to update its 2004 study on employment trends in Canadian screen-based media. The new research will focus on the impact of digital trends and the participation of women and people from diverse backgrounds in all areas of the industry.

The Summit is made possible through the support of OMDC on behalf of the Ministry of Tourism and Culture, in partnership with the University of Waterloo Stratford Campus, City of Stratford, Dynamix Solutions, FITC and Rhyzome Networks.

Following the Summit, the WIFT-T Women in Digital Media Speaker Series will occur every three months in 2012. Held in downtown Toronto, these luncheons will feature influential women in digital media and provide guests with key networking opportunities.

Speakers will include national and international leaders in research, social media, entrepreneurship, digital content, publishing, aggregators and distribution. Keynote presentations will be streamed online via WIFT-T’s web portal, a virtual hub where conversations that begin at the Summit and Speaker Series can continue.

Featuring an active database of local and international professionals, the portal aims to foster international partnerships in research and link digital media professionals with academic institutions and mentors.

The Women in Digital Media Summit & Speaker Series will allow WIFT-T to explore the role that women play in digital industries globally, while providing female professionals with the tools they need to become key players. The initiative will highlight Ontario’s digital corridor and showcase our leading digital media professionals to the global community.

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15th February 2011

New Business Etiquette Guide From Robert Half

Robert HalfIn the days when “tweets” were bird sounds and a “text” was a book, workplace blunders had a limited audience. Now, however, these missteps can receive broad exposure — with unhappy consequences: Three out of four (76 percent) human resources (HR) managers polled for a survey created by Robert Half and conducted via telephone by an independent research firm said technology etiquette breaches can affect a person’s career prospects.

To prevent professionals from falling victim to online gaffes, Robert Half has released a new guide, Business Etiquette: The New Rules in a Digital Age. The comprehensive guide offers tips for successfully minding your manners when using professional networking sites, social media, e-mail, instant messaging, mobile devices and more. The company has also identified five common types of tech etiquette offenders and how to ensure you aren’t one of them.

More than 650 HR managers in the United States and Canada at companies with 20 or more employees were asked, “To what extent, if any, can technology etiquette breaches — for example, sending e-mail messages to unintended recipients, checking e-mail on a BlackBerry during meetings, etc., adversely affect a person’s career prospects?” New Rules In A Digital Age

HR responded with:

Greatly – 15%
Somewhat – 61%
Not at all – 23%
Don’t know – 1%

“Etiquette breaches, such as paying more attention to your smartphone than the people you’re meeting with, can make others feel less important and cause you to miss information,” said Brett Good, senior district president of Robert Half International. “Other mistakes, such as sending a confidential e-mail to the wrong person or impulsively posting an offensive comment on Facebook or Twitter, can have more serious, career-impacting consequences.”

Robert Half identified the top five technology etiquette breachers and gives advice to help workers avoid these labels:

1. The Venter. This indiscreet individual never misses an opportunity to document a bad work situation. Job-related gripes and groans get splashed across Facebook, Twitter and her personal blog. E-mail, too, takes a decidedly negative tone.

Advice: Look on the bright side. To avoid this label, keep the information that you post positive. Sticky or unpleasant situations are best discussed offline and in private.

2. The Noise Polluter. This person’s phone seems to lack a silent mode or an off button. Whether in a meeting or at a colleague’s desk, he freely takes and makes calls, oblivious to his surroundings. Between noisy ring tones and loud public broadcasts of personal conversations, it’s impossible to concentrate when he’s nearby.

Advice: To keep office noise at a minimum, set your phone to silent mode at the office, and hold personal conversations behind closed doors.

3. The Cryptic Communicator. This person relies on texting shorthand for every type of correspondence. Odd or informal abbreviations, poor punctuation, and spelling and grammatical goofs leave people shaking their heads — and pleading for clarification.

Advice: Slow down, and take it easy on the abbreviations. Spending a little more time on your communications can make them easier to decipher.

4. The Pop-Up Artist. While you’re trying to complete assignments, this chat fanatic insists on sending you a flurry of instant messages. Throughout the day, you’re subjected to the pings and pops of incoming IMs: RUTHERE? CYE [check your e-mail]!

Advice: IMs are fine for quick volleys of conversations, but don’t go overboard. And don’t expect that everyone will want to “chat” with you. For many, e-mail is immediate enough.

5. The Conference Call Con. This multi-tasker pretends to pay attention during teleconferences but is so busy checking e-mail he has no clue what’s being discussed. It’s not an unusual problem: 45 percent of executives confessed to frequently doing other things while in these meetings, according to another Robert Half survey.

Advice: Although we all multitask from time to time, pay attention to relevant conversations when on conference calls. It can help to turn away from your monitor so you’re not distracted by e-mail.

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11th February 2011

Girls Just Want To Make Games

University of Albertavia University of Alberta ExpressNews: A joint research project between the University of Alberta’s Faculty of Education and the Department of Computing Science has found that, for high-school girls, the fun is in making video games, not just playing them.

Computing science professor Duane Szafron and fellow U of A researchers Mike Carbonaro, Jonathan Schaeffer and Maria Cutumisu say that women in computing science are rare, but their study shows that if you want to get more females interested in computing science, you have to rewrite the program, so to speak.

“There’s been a huge push throughout North America to try and get girls to go into computing science, but [educators are] having a lot of challenges convincing them,” said the Faculty of Education’s Carbonaro. “The findings are important, as they demonstrate a way to motivate girls’ interest in computing science”

In their study, the researchers wanted to see whether girls would gain as much interest in game development as they boys in the class control group. To facilitate the experiment, they introduced a group of local Grade 10 students to a program called ScriptEase, a tool that allowed them to develop and design their own games. A key factor in the study was having male participants who had more experience than the females in gaming.

Duane Szafron and Maria Cutumisu Photo: U of Alberta

Duane Szafron and Maria Cutumisu Photo: U of Alberta

Szafron says that there is an inherent creative component to computing science, and that having a student design and construct something using the tool is one way to allow them to investigate that aspect of computing science. “We thought we should have female students create games and see if they are just as excited about making games as male students and see whether it’s an attractor to computing science that is independent of gender,” he said.

Their findings indicated that female students enjoyed creating games as much as their male counterparts; further, they preferred game construction to activities such as story writing. Further, he noted the female students gained and used practical skills that are crucial to understanding computing science.

“The female students built games that were every bit as good as the male students made, even though the male students had more experience with playing games,” said Szafron. “In terms of the quality of the games developed and the abstraction skills that the students learned, which could translate to knowledge of competing science—and in terms of the amount of fun that they had—there was no difference between the two groups.”

According to Carbonaro, computing science teachers need to look at redesigning the types of projects and content they use in class to make them more “female-user friendly.”

“If you want more females in computing science, you need to radically change the curriculum. You need to provide activities that are more gender neutral so that they’ll be attracted to the discipline.”

The research study was recently published in Computers and Education.

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