4th February 2011

Pikachu Readies For A Visit To Metropolis And Kids-Fest

Nintendo CanadaCapture the excitement and laughter as Pokémon™ fans of all ages play Pokémon™ Black Version and-or Pokémon™ White Version weeks before they launch in Canada. Special Pokémon guest, Pikachu will be onsite to greet fans along with Nintendo of Canada spokesperson Julie Gagnon.

There are two events scheduled for Canadian gaming youngsters:

Grand Court Metropolis at Metrotown in Burnaby
Saturday, February 12th 10am – 9pm and Sunday, February 13th 11am – 7pm

Kids-Fest at the International Center in Mississauga
Saturday, February 19th through Monday, February 21st 10am – 5pmvictini

These pre-launch events will feature hands-on game play, colouring stations, face painting and Pokémon inspired giveaways (while supplies last), and those who purchase either of the new games between the March 6th launch and April 10th will be able to receive a special Liberty Pass via Nintendo® Wi-Fi Connection (broadband Internet access required), which will enable them to catch the never-before-seen Mythical Pokémon Victini™.

Victini – the Victory Pokémon – is the first Pokémon that’s both Psychic- and Fire-type and cannot be obtained through normal game play. It is said that Victini creates an unlimited supply of energy, which it shares with others. This energy source may be the secret to how it brings about victories. Victini’s unique and exclusive Victory Star ability not only increases its own accuracy in battle, but also boosts the accuracy of all a player’s Pokémon in battle. Victini is a must-have in any Pokémon battle, and is especially useful in Triple Battles, which debut in Pokémon Black Version and Pokémon White Version.

Available for the Nintendo DS™ family of systems, Pokémon Black Version and Pokémon White Version include more than 150 never-before-seen Pokémon that players can catch, train and battle as they progress through the game. Both games are now available for pre-order from major retailers throughout Canada for a suggested retail price of $34.95 each.

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4th February 2011

Knowledge Ontario Recognized For Educational Service

Ontario Library AssociationWhen Ontario’s students need answers to their research questions, or access to multimedia archives or authoritative databases, they can turn to Knowledge Ontario’s online services, and the Ontario School Library Association (OSLA) showed its appreciation of these valuable services by presenting a Special Achievement award yesterday to Knowledge Ontario’s executive director David Thornley and chairperson Peter Rogers.

“The OSLA’s Special Achievement award goes to Knowledge Ontario for its capacity-building leadership and collaborative partnerships that make it possible for school libraries in Ontario, regardless of size or location, to provide students with equal access to virtual resources and technology tools needed by 21st-century learners,” says OSLA president Ruth Hall.David Thornley Executive Director Knowledge Ontario Photo Credit: Credit: Knowledge Ontario

KO’s services reflect many of the priorities of the Ontario Ministry of Education, such as fostering digital literacy and providing equitable access to students across the province, including students in remote, rural, northern, Aboriginal and Francophone schools.

KO’s digital services include the following:

* eResources, a range of authoritative, age-appropriate collections of information, periodicals, newspapers and other learning tools;
* Learn Ontario tech help and tutorials for teaching and quick “how-to’s”
* Our Ontario, a digital collection of heritage photographs, videos, audio recordings, newspapers and other historical records; and
* askON and ONdemande, which allow students to get real-time research assistance in English and French after school and on weekends from public library staff.

Knowledge Ontario (KO) is gratified by the recognition. “I’m delighted to receive this award, along with my colleague David Thornley, because Knowledge Ontario deeply values our close partnership with teachers, students and school boards throughout Ontario. Educators at every level tell us that our digital tools are extremely useful to students, supporting them in school and in transitioning to college and university,” says Rogers. “We thank the OSLA for this recognition.”

Since January 2007, through negotiated province-wide licences, KO has turned an annual $1.2-million Peter Rogers Board Chair Knowledge Ontario Photo Credit: Knowledge Ontarioinvestment from the Government of Ontario into a suite of e-resources that would have cost individual school boards over $10 million. Before KO, over half of Ontario’s school libraries had no online database access for their students, and many others had only limited resources. Now, students use KO resources over 6 million times each year—and it’s making a difference to their education.

“Knowledge Ontario has proven to be a catalyst for change and improvement,” says Anita Brooks Kirkland, a library consultant with the Waterloo Region District School Board. “Having a broad range of quality, reliable resources, differentiated by instructional need, topic and audience, has been a powerful motivator for deeper learning and critical thinking for our students.”

At the school board level, administrators recognize the value of leveraging collaborative investment to prepare students for lifelong learning. “Knowledge Ontario’s services help Ontario’s students develop the skills they need to thrive in an increasingly high-tech world,” says John Stadnyk, director of education with the Huron-Superior Catholic District School Board and a KO board member.

Parents, meanwhile, appreciate the fact that their children can quickly access the information they need to further their education after school hours. “Knowledge Ontario is an excellent choice for the OSLA award,” says Gay Stephenson, online communications manager for People for Education, a parent-led organization that supports Ontario’s public education system. “The research is reliable and can be found in one place! For parents, it’s the perfect homework helper.”

Ontario Science CentreThe February 14th deadline to submit entries for the 2011 Weston Youth Innovation Award is fast approaching. The Ontario Science Centre is looking for young Agents of Change – Canadian youth who are actively motivating positive outcomes in the world by creating solutions for real issues.

The Weston Youth Innovation Award was established in 2008 to support and acknowledge young Canadian innovators. It provides students ages 14 to 18 a unique channel to share their ideas and get the word out to a much larger audience. The winner (either an individual or team) is granted a $2,000 cash prize and the chance to work with a Science Centre multimedia team to produce a short animation showcasing their project. This video will be broadcast in the Science Centre’s Weston Family Innovation Centre, and will also be posted online.

Entrants are asked to showcase how they have demonstrated leadership and initiative in tackling a real-world issue, for example, energy conservation or climate change, and to illustrate the impact of their efforts. Submissions will be judged on demonstration of the characteristics of innovation: inspiration, creativity, collaboration, risk-taking and problem-solving.

Last year, Kimberly Gulevich from Fort St. John, British Columbia was granted the award. Her innovative project presented a potential method of reducing the carbon footprint of small rural households that use sewage lagoons – by exploring the use of methane capture as a way to provide energy to these homes.

“The Weston Youth Innovation Award is a great opportunity for Canadian youth to showcase the work they are doing on a larger scale,” said Gulevich. “For me, winning the award was not only about showcasing my work, but showcasing how communities can come together to benefit youth pursuing science. I not only believe that we are the next generation of scientists, but that we Canadian youth are making great progress today. The monetary portion of the award was also useful, as I was able to use it to further my education and am now studying Environmental Engineering at the University of Northern British Columbia.”

Entries will undergo a two-step judging process. A panel from the Ontario Science Centre will assess all entries in February and will then send a shortlist to a second panel of external judges. The winner is scheduled to be announced on April 30, 2011 and will receive their award during a special ceremony in May where a multi-media presentation of their project will premiere.

The Weston Youth Innovation Award was named in recognition of The W. Garfield Weston Foundation’s $15 million lead gift to the Ontario Science Centre’s Agents of Change initiative. This national award honours the Foundation’s dedication to education and contribution to the Canadian cultural landscape.

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3rd February 2011

Bring It All Together At SIRT Conference

sirtFrom storyboard to screen, the Screen Industries Research and Training Centre (SIRT) brings it all together at a conference dedicated to previsualization and virtual production – two innovative processes that are changing the face of film and TV production. The conference will be hosted by SIRT, an initiative of Sheridan College, at its Pinewood Toronto Studios facility. It will look at how digital technology and live on-stage computer graphics are allowing film, television and gaming professionals to become more creative, collaborative and cost effective. Previsualization and Virtual Production: Bringing It All Together takes place February 24 – 25, 2011 and includes panels, presentations and technology demos delivered by industry experts.

Previsualization (also known as previs) is the application of cutting-edge digital technologies, including motion capture, to help plan and create films and other projects. The process allows directors and other key personnel to explore creative ideas, plan technical solutions to production problems, and communicate their vision to the broader production team. Day One of the conference is dedicated to previsualization with expert presentations from Ron Frankel, Founder of Proof Inc. (The Green Hornet, The Twilight Saga: Eclipse); Aaron Weintraub, Visual Effects Supervisor for Mr. X Inc. (Resident Evil: Afterlife, TRON: Legacy, and The Three Musketeers); Brian Pohl, Co-Founder of POV Previs (Star Trek, Star Wars: Episode I and II); and Darren Cranford, President and Director for Keyframe Digital (X-Men, Driven, and Zombieland).

The sexy sister of previsualization – virtual production – is the focus of Day Two with panels and practical demos covering the latest technologies. Virtual production is the process of shooting a movie with real-time computer graphics, either for all-CG movies such as Christmas Carol, or visual effects movies with live action such as Avatar.

Confirmed speakers include: Jason Walter, Virtual Production Team Consultant at Autodesk; Jim Laird, CFO, Bedlam Games; Lui Francisco, Artistic Director, Bedlam Games; Steve Hoban, Founder/Producer, Copperheart Entertainment; and David Footman, Scripted Event Director, Ubisoft Toronto.

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3rd February 2011

Powernoodle Celebrates Launch

powernoodle“Why can’t people have fun at work?” asked Powernoodle Inc. Founder and CEO Deb Krizmanich, as she kicked off Powernoodle`s launch event at the renowned Stratford Shakespeare Festival Theatre. People spend fifty to eighty percent of their careers in meetings and most of that time is perceived to be wasted or ineffective. The resulting cost is billions of dollars globally each year.

Powernoodle draws inspiration from online multi-player gaming and social media, to engage people in a proven guided process that moves ideas from brainstorm to action. Long-time Facilitator and Lead Investor for Golden Triangle Angelnet, Frank Erschen described his experience using Powernoodle, “I was gobsmacked by the strength of the validation I experienced when I had a chance to use it in a real situation,” adding “it addresses head on a problem that everyone in every business in every industry experiences too often: inefficient and/or ineffective group problem solving.”

Over one hundred people gathered to celebrate Powernoodle`s launch and the Stratford ecosystem of partners that Powernoodle comes from. “Congratulations to the staff and investors of Powernoodle. Your software innovation is designed to help people to collaborate in a powerful new virtual way, whether next door or around the world,” stated John Wilkinson, MPP, Perth-Wellington. “Powernoodle is an example of local entrepreneurs striving to meet the growing needs of our new digital economy while creating knowledge-based jobs right here at home.”

Stratford Mayor, Dan Mathieson plans to employ Powernoodle as a virtual Town Hall meeting format, saying: “We are excited to use Powernoodle in our city, as a way to encourage candid and honest feedback from our citizens.”

Tony award nominated Stratford actor Scott Wentworth was Master of Ceremonies for the vibrant affair. Confucius, Caesar, Cleopatra, Joan of Ark and Queen Elizabeth circulated among the crowd, touting their missed Powernoodle moments and posing for photos with the guests, reflecting the product`s use of brilliant historical avatars to inspire people to choose a positive leadership style and to offer anonymous participation for more candid feedback. Kevin Tuer, Managing Director of the Canadian Digital Media Network (Canada 3.0) commented: “The launch of Powernoodle is yet another example of Stratford’s growing leadership in the digital world.”

Unique for using gaming principles, reward & recognition and a proven guided process, Powernoodle is for leaders interested in hearing their people’s great ideas, who want and need the views of the people around them to make better decisions. It’s for leaders who appreciate teamwork. Tobi Day-Hamilton, Director Advancement for the University of Waterloo Stratford Campus noted, “I look forward to seeing Powernoodle fill a sweet spot with the combination of technology and creativity to foster collaboration.”

Digital media elites and the entire room of government, business, tech and education partners participated in a demonstration of Powernoodle, to answer the question: What will make the virtual office go mainstream in 2011?

The Powernoodle meeting took less than an hour. As they brainstormed, ideas were captured on virtual sticky notes, arrows were launched onscreen to vote for their favourites, piles of gold were allocated to prioritize them and the best ideas were then captured in an action plan. The group chose and created an Action Plan based on three top ideas: 1-user friendly software, 2-a younger workforce accustomed to using collaboration tools and 3- the rising cost of travel.

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3rd February 2011

New And Noteworthy

Relic EntertainmentCongratulations to the team at Relic Entertainment for cracking the Top Ten of 2010 sales list on Steam with almost $11 million dollars US with Warhammer 40,000: Dawn of War II: Chaos Rising, published by THQ, who yesterday announced that they have put the brakes on releasing Company of Heroes Online, citing a “reevaluation of its strategy of adapting certain Western content for free-to-play online games in Asian markets.”Hothead Games

There’s a new installment of the Dr. Mike tutorial video series about dealing with Swarmites. Watch closely and listen carefully as Dr. Mike teaches you how to score with a Swarmite in this upcoming action platformer from Hothead Games.

[youtube:http://www.youtube.com/watch?v=3Y33cr0Mw94]

For those unfamiliar with the game’s premise, you will take control of 50 utterly fearless Swarmites and drive them through an intense, entertaining and often suicidal battle of survival. Run, bash, huddle, boost, stack, jump, push and throw your way through gauntlets of death and destruction in an attempt to collect valuable DNA and ensure that at least one Swarmite survives.Garage Inc

Transgaming Studios has announced that the first update to the recently launched Garage Inc. is now live on the iPhone app store. This update includes Game Centre integration, Achievements and the ability to replay any completed day via a handy calendar. A second update is already in progress, which will include an Endless Day mode, which has been the most requested feature by both the press and gamers. The planned timeframe for the release of the second update is within the next 30 days.

psychicparrot gamesPsychic Parrot Games has released a new title on Kongregate. Built with Unity, MudFire is a 4×4 racing game that you can control with either your keyboard or USB Xbox gamepad. The game features options for setting the graphics and audio to your liking (or your computer’s specs) and starts you off in the 4×4 mudfireWander vehicle. Once you get into the winner’s circle, you can unlock the 4×4 Wander Paws, 4×4 Fire, the green Team Parrot 4×4, the Pink 4×4, Red Leader 4×4 and the Super Pickup 4×4. Recent improvements to MudFire include better in-vehicle cams and better vehicle handling.

Speaking of Unity, the Unity team has announced the continued Unityexpansion of its Asset Store. Announced at Unite 2010, the Unity Asset Store is a digital marketplace where developers can share and sell assets to each other to accelerate their workflows. It’s immediately accessible in the Unity editor under the Window > Asset Store menu so assets are at developers’ fingertips when they most need them.

Over the last two months, the Unity Asset Store catalogue has grown to more than 200 new items including a variety of assets such as free tutorials, open-source libraries, art packs and advanced script libraries. The majority of these assets have been produced by the Unity development community – who individually are bringing in revenues of thousands of dollars each month monetizing their assets. January’s top seller brought in more than $4,000. Top selling assets include:

· Unisky by Six Times Nothing
· GUIKit001 by Blackish
· EZ GUI by AB Software
· Sprite Manager by AB Software
· Shader Fusion by Kurt Loeffler

The Unity Asset Store features free assets that range from sophisticated terrain road and river tools to complete packages with learning materials. A popular release, C# Game Examples by Mark Hergaarden, includes five simple, but essential game examples to learn from and modify. Developers can spend hours programming obstacles to animate, swing, thump, follow paths and generally move around or accomplish the same thing in a matter of minutes with one of the top-downloaded free items, iTween, which brings intuitive and easy-to-use tweening animation to Unity.

“We’re getting great feedback from developers and it’s exciting to see content creators monetizing their assets and making thousands of dollars every month,” said Caitlyn Meeks, Asset Store Content Manager. “Our Asset Store user base has grown to more than 10,000 users in less than three months, and it’s quickly becoming the #1 marketplace of choice for Unity developers.”

Meeks continued, “An exciting growth area of the Asset Store can be found in the Editor Extensions category. The Unity editor is surprisingly extensible with editor classes so that the actual development environment itself can be customised to a degree that one would think only possible with source-level modification, including vehicle wizards, procedural sky systems, UI toolbars and added functionality to the workspace.”

Absolute SoftwareAbsolute® Software Corporation has launched a closed beta of Computrace® Mobile for the Android platform. This new solution will deliver asset administration, data protection and geolocation tracking for the popular Android line of devices, which generally includes tablets and smartphones.

Computrace Mobile for the Android platform will deliver:

* Reduced operational costs associated with managing mobile devices by leveraging the Computrace platform’s integrated Customer Center reporting for hardware, software and user information.
* An additional layer of data protection and increased compliance with government data breach laws through remote Data Delete capabilities.
* The ability to geolocate a device and display it on an internet map including current and historical locations (only performed with the prior consent of the device owner on corporate liable devices).

During the beta testing period, some of Absolute’s current commercial customers have privileged, pre-release access to Computrace Mobile for Android at no additional cost. Interested journalists and product reviewers may also request a demonstration of the solution prior to its general availability.

Computrace Mobile is supported on the following platforms: Windows Mobile® 5, 6, 6.1, 6.2, and 6.5 handheld devices; Symbian – S60 Third Edition and later releases; and BlackBerry® Mobile Versions 4.5 and later. Absolute Manage Mobile Device Management allows organizations to manage the Apple® iOS devices (iPad™, iPhone®, iPod touch®) in their deployment.

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3rd February 2011

Creative Coalition Presents Joint Statement On Bill C-32

CanadaAs a special committee of MPs scrutinizes the government’s proposed reforms to copyright law (Bill C-32, the Copyright Modernization Act), a broad coalition of groups and associations collectively representing hundreds of thousands of creative professionals employed in Canada’s arts and culture industries has come together in an unprecedented show of solidarity. Presenting the coalition’s position statement today in Ottawa were Sophie Milman, internationally acclaimed jazz artist; Jean Bouchard, book publisher with Groupe Modulo/Nelson Education; Alan Cumyn, author and chair of the Writers’ Union of Canada; and Nadia Myre, multi-disciplinary visual artist from Quebec and member of the Kitigan Zibi Anishinabeg.

Almost 90 groups representing writers, performers, actors, illustrators, musicians, composers, publishers, poets, visual artists, playwrights, songwriters, and producers from across Canada have signed the statement that urges the Government to make changes to Bill C-32. Without these changes, the Bill would overturn the core principles of copyright law that historically have ensured a healthy environment for creators, producers, distributors and consumers of Canadian cultural content. The coalition is part of a $46 billion industry that employs more than 600,000 Canadians and contributes twice as much to the GDP as the forestry industry.

“The whole purpose of copyright is to protect creators and their work,” said Ms. Milman. “Bill C-32 turns that principle on its head by ripping away many of the rights that we have long relied upon, making it that much harder to make a living from our work.”

Citing a long list of troubling new exceptions in the bill, including the expansion of so-called “fair dealing” to cover education, the coalition warns that C-32 will cause serious damage to markets for Canada’s cultural sector and significantly reduce current and future revenues on which creators depend for their income.

“Canadian educational publishers are currently investing money and efforts to develop learning tools that will allow Canadian educators to take advantage of the power of new digital platforms,” said Mr. Bouchard. “If Bill C-32 is enacted as drafted, these investments will be vastly diminished for lack of a foreseeable and stable economic model. Education must be removed from the fair dealing purposes currently proposed by Bill C-32.”

“Bill C-32 also misses an important opportunity to establish the Artist’s Resale Right in Canada,” added Ms. Myre. “Right now, artists only benefit from the first sale of our work, but we all know that the full value of an artwork is often not realized on this first sale. The value of a piece of art can skyrocket over time, but the artist receives none of that profit. The Artist’s Resale Right would fix that inequality.”

“Bill C-32 threatens the collective licensing of rights by undermining the existing, effective system that makes it possible for creators and copyright owners to be paid for the use of their works,” said Mr. Cumyn.

Partial text from the Joint Statement (you can read the full statement on their site)

We believe that the passage of Bill C-32 as it stands will weaken the core principles of copyright law that have historically ensured a healthy environment for creators, producers, distributors and consumers of Canadian cultural content. It will compromise Canada’s competitiveness in the global digital economy, while undermining the economic future of creators of Canadian content. The proposed changes reflect a lack of understanding of the structure of creative industries in today’s rapidly evolving digital economy. Parliament needs to amend the legislation and salvage C-32’s positive provisions. Canada’s hopes for a vibrant and innovative digital economy are only as strong as its protection of intellectual property, the raw material of the knowledge economy, and C-32 as it stands is a step back, rather than a step forward.

Consequences to passing Bill C-32:

The following is a breakdown of consequences that will result if C-32 passes as it stands:

  • User-Generated Content Exception: Canada will become the first country in the world to allow businesses like YouTube the right to use copyright-protected works to earn revenue without any obligation to obtain consent or compensate the creators of the content in return.
  • Education Exceptions: This exception will violate Canada’s international obligations and may form the basis of a trade challenge under the WTO regime. The expansion of fair dealing to include education is an unfair expropriation of revenues payable to creators for copying their works. These new and expanded exceptions will create uncertainty in the marketplace. This will lead to years of litigation as copyright owners and users grapple with the market impact of the new, often broad, exceptions.
  • Private Purposes: Bill C-32 streams revenues away from creators by legalizing copying for private purposes, including format shifting and back-up copies. These exceptions are so broad they could permit unauthorized sharing of content files over networks. The exceptions may significantly reduce the size of the market, undermine existing revenue streams such as the private copying levy and compromise the development of new licensing regimes and business models that provide fair compensation for these additional uses.
  • Read the rest of this entry »

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3rd February 2011

For Every Door That Closes

Reminder: Vancouver SIGGRAPH Convergence event TRON – Cult Favourite To Franchise is on February 8th – get your tickets now.

Our condolences to everyone at Frozen North Games, the latest Canadian studio to shut its doors. I have been criticized in the recent past for having a bias and not covering the news of studio lay-offs and closings. Perhaps its my innate desire Frozen North Gamesto try to focus on the positive events in our industry, or it’s the fact that bad news often travels much faster than good and in the midst of the negative, perhaps by accenting the good things going on we can all move past that “gutted” feeling and find more positive aspects on which to direct our focus and ambitions. It doesn’t mean that the recent closing of Propaganda and the lay-offs at other studios such as EA Canada, United Front Games and others don’t touch me, they do, because I have friends employed at those studios, it just means that I would rather find the news about who is hiring or announcing new projects, so that I can pass that information along to those who have been affected by downturns in the industry. If you know who’s hiring or of upcoming events that would be great for introductions and the passing along of career interests, please let me know and I’ll get the information out there. Our audience grows with each passing week, and we’re always getting fresh eyes on the site who just may be looking for that next opportunity.

Microsoft CanadaMicrosoft has updated the Windows Phone 7 Developer Training Kit. According to the Developer blog, this update includes a refresh to almost all the labs along with a bug cleanup and the ability for the labs to run on real phone devices as well as the emulator. Two new labs, Accessing Windows Phone 7 Devices and Multi-touch Game Development XNA Framework, have also been added to the Kit. The Using Push Notification lab has also been updated so that it uses the latest Windows Phone Push Notification Library.

Toronto Screenwriting ConferenceEarly Bird registration is now open for the second annual Toronto Screenwriting Conference, which will take place this coming April 9th and 10th at Ryerson University’s Ted Rogers School of Management in Toronto. Professional writers, producers, directors, and executives will benefit from this gathering of the best creative talent, authors and speakers in writing for screen-based media.

The Toronto Screenwriting Conference offers attendees extraordinary key-note sessions with high-profile show-runners and screenwriters along with breakout sessions lead by international screenwriting academics, book authors and industry execs as well as the opportunity to participate in a level of education and skills development unparalleled by any other screenwriting event.

Confirmed speakers thus far include Christopher Vogler, Pen Densham, Sheldon Bull, Dara Marks, Christine Zander and one writer whom I would really like to meet and hear speak, Kevin Shortt, scriptwriter and story designer at Ubisoft Montreal. The Toronto Screenwriting Conference is sponsored by Meridian Artists and the National Screen Institute. Early Bird tickets are priced at $279.00 (+HST) and are available until 5pm EST, February 28th.

CeLEA - ACEeLCanadian eLearning Enterprise Alliance executives Claude Martel Ph.D. (chairman) and Jay Bahlis Ph.D. (director) are co-chairing the Distributed Learning conference track at MODSIM World Canada 2011, being held this June 20th – 22nd in Ottawa.

In the Distributed Learning conference track, the CeLEA will be seeking to present a range of speakers who will describe the training and learning challenges they face, and discuss how they are applying new tools and technologies to meet the challenges in an increasingly digital world. A decade or so ago, computer and web-based learning technologies were limited in their scope and capabilities. Since then we have seen the emergence of social networks and collaboration tools, mobile learning, virtual worlds, Internet television, simulations and games, all enabled by increasingly available bandwidth, computers and mobile devices. Educators and trainers are adopting these solutions to create new, hybrid ways to distribute knowledge, both in the classroom and at a distance.

To that end, the CeLEA directors are seeking proposals for 8 session speakers for the CeLEA track. If you are interested please contact Claude Martel immediately and request the Speaker package. All proposal must be in by February 21st.

This stream will showcase innovative training solutions and blends that have lead to practical, adaptive and innovative learning environments and resolved specific challenges – including:

* E-Learning
* Collaborative learning
* Mobile learning
* Web television
* Serious gaming
* Virtual reality and
* Electronic performance support tools
* Hybrid programs

We urge you to participate, share your expertise and innovative solutions. MODSIM offers a unique opportunity to showcase Canadian innovation in learning technology and network with buyers and colleagues in the educational and training field in North America. MODSIM is also looking for speakers for other tracks, please see the conference web site for more information.

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2nd February 2011

Catching Up On The Indie Scene

drinkbox studiosCo-op PlayStation®Network platformer Tales from Space: About a Blob is now available to North About A BlobAmerican PlayStation®Plus members! Developer DrinkBox Studios has also confirmed that the European release of the game will occur on February 9th – the same week the title will be made generally available to North American PlayStation®Store users.

DrinkBox CEO Ryan MacLean had this to say about the company’s release plans: “We’re very excited that the game is finally coming out! The release is definitely a big milestone for our studio. After two-plus years of development we’re ready to sit back and watch OTHER people have fun with the game!”

Tales from Space: About a Blob is a side-scrolling action-platformer about alien Blobs that land on an Earth-like planet and begin eating everything around them. The game features local co-op play, puzzles, special Blob powers and a healthy dose of humour.

Rusty Axe GamesRusty Axe Games is proud to announce the first playable demo of Dungeon BrawlDungeon Brawl, a free, retro arcade-style RPG. This demo features the first 5 of 9 game levels, with the other levels are expected to be released in early March. Travel back in time with the studio’s free 80’s style arcade RPG dungeon romp, a browser based ode to the great games of our youth. No download is required, you can just click and play.

Wild Games StudioWild Games Studio, creators of Dhaila’s Adventure, has released a trailer for its upcoming game Qwon Tribe, which is expected to be launched for the iPhone, iPod Touch and iPad in March. This energetic game is addictive and will come loaded full of surprises for players. The ultimate goal in latest mobile title is to survive through forty levels of high resolution game play to save the tribe Qwon.

[youtube:http://www.youtube.com/watch?v=P8DvPCUnf84]

Just in time for all of the political fun going on in BC, D2D Campaign Solutions would like you to know about their online, mobile, d2d campaign solutionsvolunteer management solution that provides election campaign managers unprecedented power in mobilizing door-to-door campaign volunteers, identifying vote-swinging issues, and growing candidate support at the grass roots level like never before.

Use D2D Campaign Solutions to unlock new voter power, make use of the latest mobile technology, and win your election. Central to differentiating the product are engaging more volunteers into the campaign and enabling real-time geographic and trend analysis allowing you to respond quickly with precision. D2D was founded by Julian Haigh and Andrei Iancu, is based in Vancouver and will soon be launching an app called Canvass2Go.Battlegoat Studios

RTS game Battlegoat Studios has released a ten page PDF version of their comments and thoughts in regards to the Canadian copyright reform progress. The report looks at what the government has said, as well as what is right and what is wrong with the future of Canadian copyright initiatives.

Single Digit LabsNew Vancouver studio Single Digit Labs has released Dog Booth, an iPhone app that puts dog faces on people’s bodies. dog boothSome dogs are funny, some are cute and some look mean. You can say endless things with this app.

According to the app’s description, it only takes seconds to take a picture, have the app find all the faces for you and put 3D dog heads on them. Editing an image is simple and fun, sharing it with everyone you know is extremely fast. Amaze your friends, show them what they don’t expect and make them laugh out loud.

DreamCatcherToronto’s DreamCatcher Games and parent company JoWooD Entertainment have officially announced the launch of ‘Painkiller – Redemption’, the newest addition to the Painkiller Universe. The player will continue the story of Daniel and Belial as they join forces for the first time to end the bloody conflict between heaven and hell. You will discover all new maps, fight off literally thousands of demonic fiends, and lose yourself in the intense gameplay rounded off with an absorbing heavy metal soundtrack.

Reinhard Pollice, Producer at JoWooD is looking forward to the release:”The newest addon brings the Painkiller franchise back to its roots. Breathtaking action, thousands of monsters and exotic weapons are a solid foundation for a Painkiller game! With Painkiller: Redemption we deliver 6 new, thrilling levels for an unbeatable price!”Painkiller Redemption

The game also features a tactical component! While reaching your objectives in each level, you unlock Tarot Cards, which will soon prove to be very helpful! In additional to that, collecting souls of fallen enemies will temporarily transform you into a mighty demon!

Features:

· 7 to 10 hours of playtime
· Collect souls to transform into a demon
· Better graphics with detailed ambience
· Over 6000 enemies, more than any previous PK game!
· Equip yourself with powerful tarot cards which can be found in secret rooms
· Up to 1000 monsters per map to ensure an intense battle with the army of hell
· Two heroes – play as the characters Belial and Daniel
· Better AI – there is nowhere to hide! Enemies will get you

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2nd February 2011

Three Different Kinds of Fight From Electronic Arts

EA SportsIf you’ve been itching for a good fight, you’ll be pleased to know that the Fight Night Champion demo from EA Sports is now available on Xbox LIVE™ and the PlayStation®Network. The demo features four of the biggest names from boxing’s past and present and will be the first demo in EA Sports™ history to include head-to-head online play.

In the Fight Night Champion demo, players can jump into the ring for three rounds of action at the famed Boardwalk Hall boxing venue with heavyweight legends, Mike Tyson and Muhammad Ali, or three rounds of welterweight action with current boxing stars, Manny Pacquiao and Miguel Cotto.

[youtube:http://www.youtube.com/watch?v=RivaUz8Dipk]

As the first EA Sports title with head-to-head online play included in the demo, players will also be able to take the four boxers online and showcase their skills to the world before the game is released on March 1, 2011.

Fight Night Champion, which is rated M for Mature by the ESRB, introduces a host of gameplay improvements to the long running, critically acclaimed franchise. The refined punching system, dubbed “Full Spectrum Punch Control”, brings the most accessible and responsive controls ever to a Fight Night title. A new anaerobic stamina system tracks individual muscle groups separately, punishing a player’s over-dependence on a single punch and encourages combination punching and diligent stamina management. In addition, improved visuals, multiple control schemes, realistic damage, boxer-specific animations and multiple stun states round out the key gameplay improvements players will experience in the demo.

BiowareBioware has released a trailer for Dragon Age Legends, which according to the game’s information,  takes place thirteen years after a group of warriors led by the Templar Ravi banded together to prevent an abomination from destroying the Free Marcher city of Kaiten in a hedonistic orgy of narcissism and opulence.

The former Viscount Khedra spent most of his life as a venerated ruler, celebrated for his wisdom. Late in life, he started to change, beginning with the construction of a great coliseum where nobles’ chosen champions competed for pride and glory. What began as games of entertainment quickly devolved into great spectacles of carnage punctuated by outlandish pageantry. The lesser nobles of Kaiten no longer settled their disputes in court, instead grievances big and small were decided by sword for the pleasure of an increasingly bloodthirsty populace.

[youtube:http://www.youtube.com/watch?v=jVGqoj4w7Xk]

The Viscount’s nephew, Ravi, and his allies discovered the source of Khedra’s odd behavior: Khedra was possessed by a powerful Pride demon and was now an abomination. These heroes were able to defeat the demon in a fearsome confrontation, and mysteriously, you were there to aid them.

Now, Ravi is the Viscount of Kaiten and you are one of his most trusted allies. When a mysterious set of circumstances begin to form around his son Eiton, you are the only one he trusts to save his son. Biwaore invites you to return to Thedas in Dragon Age Legends with your friends on Facebook, where you can battle demons and darkspawn in preparation for the launch of Dragon Age II next month.

FIFA 10 UltimateTeamEA Sports has also announced a major new update for FIFA 11 Ultimate Team, the new way to play FIFA 11 via downloadable game modes for the PlayStation®3 and Xbox 360®. The update, which includes new features Play A Friend Challenge and Friends Leaderboards plus over 50 improvements, will be live on February 17th. This is the first time major new features for FIFA Ultimate Team have been developed after the game mode released, as the FIFA franchise continues to lead the way in digital experiences for EA Sports.

“We have a thriving global community of over two million fans playing FIFA 11 Ultimate Team,” said Kaz Makita, Executive Producer for FIFA. “Our commitment to these fans is that we will continue to listen to their feedback to improve and enhance their experience year round. Play A Friend Challenge and Friends Leaderboards are both new innovations and features requested by the fans, and will enable players to better connect and compete with friends while playing FIFA 11 Ultimate Team.”

FIFA 11 Ultimate Team is a free-to-play, massively multiplayer trading and team building football game . Gamers and football fans are challenged to build a squad of the world’s best players by earning, buying, selling and even trading players with other FIFA 11 Ultimate Team gamers. Players can take their strategically crafted squads onto the pitch to compete in online and single-player tournaments which are updated weekly. FIFA 11 Ultimate Team gamers can access their console experience from the web for full auction and trading systems.

After only three months, FIFA 11 Ultimate Team continues to grow due to constantly updated weekly tournaments and daily item promotions. According to internal EA date, the game now boasts more than 65 million game sessions played, 171 million trades made, and 275 billion coins spent in the auction house. FIFA 11 Ultimate Team is available for free (restrictions and conditions apply, please see back of pack for details) and can be downloaded through the main menu in FIFA Soccer 11 on any connected PlayStation3 and Xbox 360.

The update also includes over 50 additional refinements that were included based on the feedback from the FIFA community. Some of the additional changes include updates to the auctions to make it easier to track auctions or repost expired items, Power Passing assistance is switched off by default in online matches, and a number of general stability improvements as well as the following:

Play A Friend Challenge

* Play A Friend Challenge enables you to test your skills against your friend’s Ultimate Team, even when your friend isn’t online. Take on your friend’s squad whenever you like with the CPU controlling your friend’s squad. Results are recorded and presented to your friend the next time they log on to their console. Now you can prove who has the best Ultimate Team whenever you are ready to play. Plus, when you return to your console, you can see who played your squad, left you a message, and challenge them to a rematch when you want to play.

Friends Leaderboards

* Compare your progress in FIFA 11 Ultimate Team against friends automatically with personalized leaderboards. Regardless of how you choose to play, you can now compete and compare your progress whether you are a trader, expert team builder, top entrepreneur in the auctions, or simply want to compare the value of your club.

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2nd February 2011

Coke Wants Happiness While CERIC Study Says We Are

cokeWhether you’re heading to the rink for the first hockey game of the season, or grabbing an ice-cold Coca-Cola on the local patio with friends, the moments that make Canadians happy vary from coast to coast. Coca-Cola, one of the original purveyors of happiness, is celebrating its 125th anniversary by finding out what makes Canadians smile.

To mark the occasion, Coca-Cola Canada is sponsoring a comprehensive study that will examine the idea of happiness across the country. The study will explore what generates the feeling and where best to find it, whether it’s spending time with family, working out, volunteering or enjoying a moment of peace and quiet.

“We have been bringing people together and sharing happiness for 125 years,” said Bobby Brittain, Vice President, Marketing with Coca-Cola Canada. “As we look forward we want to capture through this research those hopeful and optimistic moments, be they random or planned, and share them with Canadians.”

In addition to the study, Coca-Cola Canada is expanding the dialogue on happiness by encouraging Canadians to visit iCoke.ca to voice their support for a Gross National Happiness (GNH) indicator. GNH, the concept of monitoring social well-being and happiness as a supplement to pure economic indicators, has been gaining ground in countries like the United Kingdom and France.

The premise behind GNH suggests that leading a happy life has a direct impact on all kinds of critically important individual and collective standard of living issues — from health and wellness to productivity. GNH has become a frequent topic in the Canadian media following the release of Statistics Canada’s General Social Survey, which gathers data on social trends related to the living conditions and well-being of Canadians.

“We are inviting Canadians to share their opinion on happiness and whether as a country we should monitor just how happy we are,” said Brittain. “In the year ahead and beyond, we are committed to shaping a better future for the customers and communities we serve and the consumers we refresh.”

Later this year, Coca-Cola Canada will release the results of its national study on happiness. The report will delve into specifics about what makes Canadians happy; where and when they are the happiest; the role of demographics, lifestyle and geography on happiness; and, the simple day-to-day things that put smiles on their faces — everything from sports and popular culture to family milestones to food and beverages. The main purpose of the study, which will be released in phases over the course of 2011, is to help Canadians individually and collectively celebrate and share the things that make us happy and positive – ultimately helping to advance Canada’s social and economic well-being.

cericIt seems Coke won’t have too much of a task ahead of it, because in spite of having just come through a tough economic year, the majority of Canadians are generally happy with their jobs and like the people they work with. Despite job satisfaction, nearly half of Canadians doubt they are being sufficiently rewarded for their work efforts according to a new survey released today by the Canadian Education and Research Institute for Counselling (CERIC). The on-line survey of just over 1200 Canadians, recently conducted by Environics Research, provides insight into Canadians’ perceptions of their workplaces and approaches to their career development.

“As Canadians, we value our connection to our work and to each other. The majority of working Canadians is satisfied with their jobs, like their colleagues and believe their workplace is inclusive. Our findings suggest that, while important, money isn’t always the determining factor in job satisfaction,” said Nancy Schaefer, CERIC Board President and President of Youth Employment Services (YES), a centre of excellence for youth employment and empowerment.

CERIC’s Key Survey Findings

* In spite of having just come through a tough economic year, the majority of Canadians are generally happy and satisfied with their jobs (81%) and like the people they work with (88%).

* Satisfied workplaces are inclusive workplaces. Overall, the Canadian workplace is seen as inclusive and free from discrimination, although visible minority Canadians are less convinced than their non-visible minority colleagues –only 28% describe their workplace as very inclusive compared to 41% of non-visible minority workers.

* Despite high job satisfaction numbers, nearly half of Canadians doubt they are being sufficiently rewarded for a job well done.

* In today’s active “hidden” or unadvertised job market, Canadians are most likely to turn to their colleagues and co-workers (68%) as well as friends and neighbours (65%) for career advice. When looking for a job, Canadians are most likely to turn to on-line services and company websites for job opportunities (48%), though few use social media or social networking sites to advance their career goals (12% use social networking sites like Facebook; 9% use professional networking sites such as LinkedIn). In general, regardless of the tools chosen to look for a new job, Canadians are fairly optimistic about their ability to meet their future career goals.

* On the career front, younger Canadians appreciate the help and support of their boomer parents. Canadians with and without children agree that parents can help their children’s career development most by encouraging experiences where kids succeed and fail.

What Canadians Said:

In spite of having just come through a tough economic year, Canadians overall are generally happy with their jobs and like the people they work with. From executives to front-line service workers, and across occupations;

* 86% like the work they do
* 88% like the people they work with
* 62% are generally content with their job, with no plans to move on.
* For the 33% who hope to land a new position, it is for one of two reasons—either they are not happy with their compensation or are under 30 and looking for a new job with more responsibility or closer to their field of interest

Even with high job satisfaction numbers, nearly half of Canadians doubt they are being sufficiently rewarded for their work efforts.

* Four in ten (39%) do not feel they are paid a fair amount for the work they do, and
* Visible minority workers are not convinced about the financial recognition they receive when they do a good job — 47% agree they receive the recognition they should vs. 59% of non-visible minority Canadians.

Overall, the Canadian work place is seen as inclusive and free from discrimination. And if a workplace is viewed as inclusive, workers tend to be more satisfied with their jobs overall.

* A majority of Canadians (82%) describe their workplace as either very (39%) or somewhat (43%) inclusive.
* But, visible minority workers are less convinced. Only 28% of visible minority Canadians describe their workplace as very inclusive compared to 41% of non-visible minority Canadians.

The unadvertised or hidden job market is very active. Canadians turn first to their co-workers and friends. Newer internet tools are surprisingly lower on the list of how we find new opportunities.
We first turn to colleagues (68%), friends and neighbours (65%) for guidance and information, followed by:

* Newspapers 62%
* Parents 61%
* Internet 58%
* Mentors 58%
* Government and community employment centres 53%
* Community-based employment agencies 43%
* Teachers or professors 40%
* Career specialists or counsellors 37%

Regardless of the tools chosen to look for a new job, three-quarters of Canadians are optimistic about their career goals in spite of recent tough economic times.

On the career front, younger Canadians appreciate the help and support of their boomer parents. Canadians with and without children agree that parents can help their children’s career development by offering a wide range of opportunities and experience.

* More than half of Canadians between the ages of 18 and 24 typically characterized their boomer parents as wonderfully supportive (54%); relatively few (5%) characterize their parents as overbearing.

Many Canadians say parents can help their children’s career development by providing them with a range of opportunities and experiences including

* Encouraging them to learn from their experiences (by succeeding or failing) 56%
* Exposure to a range of character-building experiences such as sports and hobbies 51%
* Helping them develop career-related skills 39%
* Encouraging children to volunteer in a variety of places 32%
* Talking to children about career choices 31%
* Exposing them to a wide variety of careers 28%

The Survey was also co-sponsored by TD Bank. The complete report is available on line as a PDF.

The Canadian Education and Research Institute for Counselling (CERIC) is a charitable organization dedicated to promoting career counselling related research and professional development opportunities across Canada.

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