Winter Has No Effect On Canadian Interactive Media Industry
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Reminder: The CMPA’s Prime Time in Ottawa conference is February 16th – 18th, tickets are available online.
Reminder: Desire2Learn RoadShow presentation will be in Toronto on January 26th & Ottawa on January 27th.
Reminder: CFC Features application deadline is January 28th & the Cineplex Entertainment Film Programme deadline is January 21st.
Reminder: The deadline for nominations for the 2011 Worldwide Short Film Fest are open until February 4th.
Shot in the Dark Mysteries has launched its inaugural podcast. Hosted by company president and head writer Leigh Clements, this first podcast in the series will introduce you to the concept of mystery parties. Additional podcasts will offer listeners many excellent tips on planning that special, and memorable, party or corporate event.
The Youth Media Awards, presented by the Youth Media Alliance, are now open for nomination submissions. The Awards are open to all Canadian-made, youth-oriented productions originally broadcast or released online in English between January 1, 2009, and December 31, 2010. Programs and interactive content must be submitted by no later than Monday, February 21, 2011, at 5 p.m. The Award winners will be announced at a gala event in Toronto on June 2nd.
Wired Woman Vancouver presents a session with Tod Maffin, podcasting pioneer, technology trend blogger and Digital Marketing Strategist on Monday, February 7th. Tod will discuss the 7 successful action steps for launching an impactful and measurable viral campaign using his ASSURED ROI™ methodology. Tod’s energetic, highly entertaining presentation style has audiences captivated, engaged, entertained and inspired. This session will be hosted at the ING Direct Cafe
on Howe Street. Advance registration for this event is required, tickets are $35.00 for members and $40.00 for non-members. Note: membership is free, sign up and save.
Congratulations to the two Canadian nominees in this year’s Game Developers Choice Awards:
Mass Effect 2, nominated for Best Game Design, Best Technology, Best Audio, Best Writing as well as Game of the Year, and Assassin’s Creed: Brotherhood, nominated for Best Visual Arts and Game of the Year.
Bioware has announced a new pre-order incentive for the fast approaching release of Dragon Age 2. Those who pre-order the game before March 8th (the scheduled release date) will receive access to the following additional in-game content at no extra cost.
* The Lion of Orlais Shield, whose legend begins at the height of the Summer War, when all of Orlais was embroiled in fierce battles, with dozens of contenders for the Imperial Throne emerging. Most are long forgotten except as footnotes in scholarly tomes, but everyone remembers the gallant young lord Emile Deveraux, “The Golden Prince”. Thought outnumbered at every turn, he racked victory upon victory culminating in the Seventh Battle of Roses. While wearing this shield he broke through his uncle’s vanguard to win the day. Never knowing the taste of defeat on the battlefield, this gallant hero is said to have met his end at the hands of a jealous lover in the dead of night. Now you can carry this magnificent shield into battle, adding to your health and XP gained, you can also increase its power with magical runes which will fit nicely into two special slots.
* The Fadeshear Sword, whose core is very old – as old as the first smiths who sought a way to battle the nightmares from the land beyond. This sword has fought the demonic hosts in countless battles, sometimes being held high in triumphant victory. Other times, it has lain broken beside its dying owner. But after every defeat it has always been reclaimed, reforged, and made stronger. Fadeshear has passed through many hands before yours. Now it is your turn to make the demons of the Fade pay for crossing the Veil into the waking world. Make use of the FadeShear Sword against demons and the undead, its power growing as your character levels up.
Original purchasers of Dragon Age 2 will receive:
* A fighting Mabari War Hound who can be summoned by a whistle to fight at your side in battle.
* The Mirror of Transformation which will allow you to change your very appearance. Hair, eyes, tattoos, and more can be changed with the click of a button.
* Access to The Black Emporium exclusive Magic and Crafting Stores that have some of the best equipment and powerful, unique recipes you’ll find in the game. It’s restocked with better items as you progress through the story.
This is a double bonus for those of us who also took advantage of the Signature Edition pre-order incentive, which ended on January 11th, because we also get access to all of this newly announced bonus content. Here is the latest Dev Diary trailer, which talks about story development.
[youtube:http://www.youtube.com/watch?v=7AWS31hO4M4]
Montreal’s Gamerizon has announced that over 8 Million of its Chop Chop™ games had been downloaded on the App Store in a span of less than 10 months. Each of the six existing Chop Chop™ games – Chop Chop Ninja™, Chop Chop Runner™, Chop Chop Tennis™, Chop Chop Soccer™, Chop Chop Hockey™ and Chop Chop Caveman™ – have received critical acclaim and have reached top ranking positions
in their respective categories in most countries around the world, with specially strong performances in the US, the UK, China, Australia, Canada, Germany, and France.
“We reached the milestone with an incredibly strong performance of 1.4 Million downloads in the last 6 days alone and are well on our way to make the Chop Chop™ franchise one of the world’s best known mobile gaming franchises” said Alex Sakiz, CEO of Gamerizon.
The success of the Chop Chop™ franchise is primarily a function of the unique one-finger gameplay mechanics developed in all games and the innovative hybrid Paid/Free Business Model adopted. Three new games – Chop Chop Rocket™, Chop Chop Kicker™ and Chop Chop Alien™ are scheduled for release in February and March.
Emmy® Award-winning Toon Boom Animation Inc. has entered into a partnership with Ngee Ann Polytechnic, Singapore’s leading institution of higher learning, to set up a paperless digital animation production hub on their campus, fully equipped with a Toon Boom pipeline.
This first animation hub will serve as a great launch pad for the students in the interactive digital media courses to learn animation and create projects in a true digital production environment. In addition, Toon Boom will collaborate with Ngee Ann Polytechnic’s School of InfoComm Technology to assist in faculty development, student development, academic and professional networking, as well as in granting prizes of excellence in the form of special awards and scholarships.
“Toon Boom is fully dedicated to the development of the animation industry in Singapore. As a result, our partnership with Ngee Ann Polytechnic represents a great accomplishment in combining Toon Boom’s field proven expertise with Singapore’s impressive creative talent,” shared Joan Vogelesang, President and Chief Executive Officer at Toon Boom.
EA Sports has released a new trailer for Fight Night Champion. Setting the stage for a new standard in sports games, Fight Night Champion will deliver the most dynamic simulation fighting experience to date, pushing visual boundaries and redefining the single player journey for the category. Check out this video about fighter stamina:
[youtube:http://www.youtube.com/watch?v=yPPeCMOX13Y]
In just a few weeks, Fight Night Champion will break the mold of what is expected in a single-player sports game. Players will be introduced to an entirely new way to step between the ropes and experience the drama, emotion, excitement and tragedy of world championship boxing.
Burnaby’s Teradici Corporation, developer of the innovative PC-over-IP® (PCoIP®) protocol that enables a true PC experience for desktop virtualization, has announced a strategic investment and development agreement from In-Q-Tel (IQT), the strategic investment firm that identifies innovative technology solutions to support the missions of the U.S. Intelligence Community.
Teradici PCoIP protocol is an innovative remote display technology that allows the user’s desktop operating system, applications, and data to reside in the datacenter, eliminating the need for traditional desktop workstations, PCs and thin clients, and delivers an uncompromised user experience to each person, anywhere, without incurring the security risks associated with having data reside in remote PCs. PCoIP technology provides high resolution, full frame rate 3D graphics and high-definition media, with full USB peripheral interoperability, locally over a LAN or remotely over a high-latency WAN. It compresses, encrypts and encodes the entire computing experience at the datacenter and transmits it ‘pixels only’ across a standard IP network to secure, stateless PCoIP zero clients, thin clients, and mobile devices.
The protocol is implemented in silicon for hardware accelerated performance and enhanced security, as well as in several software configurations, including VMware View™, the industry leading desktop virtualization platform. A growing ecosystem of over 25 third-party vendors provide a wide variety of PCoIP products including server plug-in cards, rack and tower workstations, blade PCs, zero clients, integrated monitors, and IP phones with added PCoIP capability.
The Canadian Media Production Association has filed an intervention (PDF) with the CRTC, confirming that it does not support BCE Inc.’s application as filed, to acquire sole control of CTVglobemedia Inc. The CMPA disagrees with BCE’s contention that tangible benefits are not payable as a result of this transaction. The CMPA similarly disagrees with BCE’s proposal that the valuation of benefits payable amounts to only $221 million and that a mere $40 million of that amount will go towards supporting the creation of Canadian programming. The CMPA expects to make its arguments before the CRTC when it commences hearings into the proposed acquisition on February 1, 2011.
“The benefits package proposed by BCE represents a very significant departure from the CRTC’s long-standing tangible benefits policy. It is also extremely self-serving and very largely focused on activities that are normal capital expenditures for such a company,” says Norm Bolen, the CMPA’s President and CEO.
In its intervention, the CMPA argues that the tangible benefits policy must be respected. This means that:
* the payment of tangible benefits are indeed fully required in this transaction;
* the quantum of these TV benefits must represent 10% of the total value of all CTV television assets;
* BCE must not be allowed to exclude or discount any of its television-related assets in this calculation;
* a minimum of 85% of the total tangible benefits must be allocated to the creation of Canadian programming;
* a minimum of 75% of the amount allocated to the creation of Canadian programming must be earmarked to third-parties from the independent production community; and,
* the resources allocated to the creation of independent Canadian programming must be administered by a third-party, and must not be limited to projects that are ultimately broadcast only on CTV or its many television properties.
“If BCE’s proposal is accepted by the Commission without considerable modifications it would fall extremely short of what is in the best interest of our broadcasting system and the Canadian public,” says Bolen.
Wicked Interactive and Mission Against Terror (M.A.T.) have announced that the long-awaited Occupation Mode will be coming soon to everyone’s favorite free-to-play shooter.. With Occupation Mode, M.A.T. gains one of the most essential elements of a competitive title – territory capture and control.
“We are thrilled to offer this intense level of action to our community,” said Sam Ho, Director, Wicked Interactive. “We invite gaming clans of all skill levels to see for themselves just how crazy things can get. We know that gamers will put Occupation Mode right up there with Old School, hardcore multiplayer classics like Counter-Strike 1.6 and the Battlefield series.”
Occupation Mode brings with it new maps and new opportunities to put that weapon you just bought to work. The real challenge, of course, is to protect yourself and your team as you keep moving forward as a unit, attacking new positions and then defending them before time runs out. When your team holds all points on a map, you win the game. When both teams fail to complete the mission, beware…you can end up spawning infinitely for a lengthy and engaging firefight over a single capture point.
“At the request of the community, we have left it up to the game creators to set just how severe the time-keeping will be,” added Ho. “For those who love a good challenge, this is the mode for you. The two teams are in constant struggle for territory control until the best team finally emerges as the winner, involving not only brute force advancement but also endurance and holding key locations.”