4th March 2011

Great Opportunities For Digital Developers

Submit: This is the last week for Award Nomination Submissions for the BC Technology Awards. The deadline is March 11th.
Enter: The PayPal X Developer Challenge for Android. Cash and publishing up for grabs, see the Challenge Rules for complete details.
Enter: The Great Canadian Appathon, a 48-hour hackathon where students across the country will compete for some incredible cash prizes and publishing opportunities this March 11th – 13th. Register now. Great Canadian Appathon 2011The Great Canadian Appathon is primarily an online event, but there are 6 schools across the country who will be hosting in-house events with free food, representatives from the sponsoring companies and more! There will be expert developers from XMG Studio at each of these locations to help provide insight into the mobile game development process as well as free SWAG bags for the first 100 people to show up at a hub location. The six hosted locations are: triOS College, UBC, Carleton University, Nova Scotia Community College, University of Ontario Institute of Technology, University of Waterloo, open mediaConcordia University and TELUS House Toronto.
Participate: OpenMedia will be talking with the Honourable Tony Clement, the Minister of Industry, on March 8th and they would like to know if there are any questions you would them to ask regarding User Based Billing and Canada’s Digital Economy. Visit the OpenMedia site to find out how you can get involved.

TVOTVO has launched two free apps for BlackBerry® smartphones for early learners and school aged- kids. Both games support learning objectives from the Ontario school curriculum, have been teacher and classroom tested and are designed for BlackBerry® smartphone devices with OS 5.0 and higher.

Polka Dot Shorts is a sequence matching game for kids aged 2-5 that supports the early-learning and kindergarten math curriculum. The app features TVO’s beloved children’s character Polkaroo and challenges players to find a sequence of dots and rewards them for the correct answer.
flower frenzy
Flower Frenzy is an entertaining and educational game with three levels of progressive difficulty that uses pictures of flowers to help kids ages 6-11 learn to create sequences. Both Polka Dot Shorts and Flower Frenzy teach kids pre-cursors to patterning skills which help build the foundational knowledge required for mathematics in later years.

TVO is also a proud member of the BlackBerry® Alliance Program which gives TVO access to a wide array of benefits to help support, market and distribute their applications for BlackBerry smartphones. Both games were developed with the expert advice of TVO’s in-house educator, and BlackBerry Alliance Program partner Sweet Caesar.

Loud Crow InteractiveSpeaking of interactive entertainment for kids, Loud Crow Interactive has just released its latest eBook to the iTunes App Store. Sandra Boynton’s The Going To Bed Book is available now for the iPhone and iPod Touch ($1.99 USD) and the iPad ($2.99 USD).

The Going to Bed Book app has all the magic and appeal of a traditional pop-up book, offering lively interactivity and thoroughly mesmerizing discovery. Imagine! An ark that rocks. Characters that respond to touch with sound and movement. Tap water that turns on and off, and steam that fogs the screen. Can you write your name in the steam? Of course! There are teeth to brush, and a group exercise session with ten pajama-clad animals (big and small) each with its own unique exercise. Help the little piggy turn off the lights, then rock to sleep to the music box sound of twinkling stars. There’s something wonderful to discover on every page.

[youtube:http://www.youtube.com/watch?v=AybZlVgT6Qw]

The Going To Bed Book allows young readers to touch, pull, and turn animals and objects to make them move, or they can tilt the device to watch things slide and cascade. The ebook is narrated by Billy J. Kramer and features the same original text and illustrations as that found in the actual board book. Enable the “Big Guy Reads It” option with word highlighting to help improve reading skills, or use “I want to read it myself” and hear individual words pronounced with the tap of a finger.

kerberos productionsVancouver developer Kerberos Studios has unravelled more mysteries of the universe in a new video interview with Martin Cirulis, the lead designer of Sword of the Stars II: The Lords of Winter, sequel to Kerberos’ hit 4X science fiction strategy game.

Cirulis gives an introduction to the dangerous Lords of Winter and underlines how the Sword of the Stars II universe has evolved since the first game. Learn how Kerberos uses mechanics to enhance narrative and get an introduction to what the new Mars 2 engine brings to the table. Cirulis also talks about the different ways to kill your enemies and how diplomacy has evolved to take into account the needs of an established empire.

[youtube:http://www.youtube.com/watch?v=zhjCEFmlo5M]

A Bigger, better, stronger, faster Sword of the Stars II will be coming to your corner of the galaxy this autumn.

battlegoat studiosAnother Canadian-made game in the Paradox Interactive stable is Supreme Ruler: Cold War, and BattleGoat Studios has released a new developer interview for this upcoming historical grand strategy title. In this latest video, BattleGoat Studios Lead Designer David Thompson gives players a bit of insight to what they can look forward to in the latest addition to the Supreme Ruler series.

[youtube:http://www.youtube.com/watch?v=5HeJDPWakpk]

Supreme Ruler: Cold War is the next installment in the Supreme Ruler series and gives players control over a 1950’s United States or Soviet Union as they try to lead their country to glory. Players make economic, diplomatic, domestic, and military decisions to grow and modernize their nation to ensure its place atop the rest of the world.

scotiabankScotiabank, in partnership with the Canadian Federation of Independent Business (CFIB), have launched the Small Business Big Impact Challenge, which shines a spotlight on small business owners who are positively impacting their communities in the areas of employment, innovative products and services, as well as leadership.

“At Scotiabank, we recognize that small businesses play a vital role in building strong communities. Much more than just a place to purchase food or to get a car serviced, they contribute in ways which make our communities better places to live, for each one of us,” said Islay McGlynn, Managing Director and Head, Scotiabank Small Business. “With the Small Business Big Impact Challenge, we want to recognize and reward small business owners who have made an impact on their community by going above and beyond to meet not only the needs of their customers and employees, but the community at large.”

“Small businesses are small in name only,” commented Aron Gampel, Deputy Chief Economist, Scotiabank. “Small businesses are the backbone of the Canadian economy, providing big support to the nation’s G7-leading performance. Small businesses are not only big generators of jobs in goods and services throughout the country, but they are also big contributors to the investments and exports that are important drivers of growth.”

To qualify for the Small Business Big Impact Challenge, entrants must demonstrate how their business has made a difference in the community where they live and work in one of the following three categories:

  • Providing Employment: Implementing employment practices that reflect and support community needs as well as employment opportunities.
  • Offering Products or Services: Creating new industries or ways of doing business, or offering unique products or services that benefit their community.
  • Demonstrating Leadership: Taking a leadership role in initiatives for their community that ultimately makes it a better place to live and work.

Beyond their indispensable role as job creators and innovators all across Canada, small businesses start as the heart and soul of their neighbourhoods and have a hugely positive impact on community prosperity and identity,” enthused CFIB president, Catherine Swift. “In conjunction with CFIB’s 40th anniversary and during 2011, the federally designated Year of the Entrepreneur, we are delighted to be partnering with Scotiabank in support of those small business owners who stand out amongst an already outstanding group of peers.”

The challenge ends on April 30, 2011. All Canadians are encouraged to visit the website as everyone can vote for their favourite small business. The top 15 entries, five in each category, will be presented and evaluated by the Expert Small Business Judging Panel, which will then select the three finalists to be awarded $10,000 each.

The Expert Small Business Judging Panel consists of:

  • Islay McGlynn, Director and Head Small Business, Scotiabank;
  • Kaz Flinn, Vice-President Corporate Social Responsibility, Scotiabank;
  • Catherine Swift, CEO, CFIB;
  • Tom Sloan, Vice President Small Business and Commercial Markets, Export Development Canada; and
  • Greig Clark, PROFIT Magazine columnist, and founder of College Pro Painters.

Government of CanadaThe Honourable Rob Nicholson, P.C., Q.C., M.P. for Niagara Falls, Minister of Justice and Attorney General of Canada, welcomes the passage by Parliament of Bill C-22, An Act respecting the mandatory reporting of Internet child pornography by persons who provide an Internet service. The legislation will help protect children from online sexual exploitation.

“The creation and distribution of child pornography is an unspeakable crime which will not be tolerated in Canada,” said Minister Nicholson. “Our legislation will assist police in tracking down Internet sexual predators, The Honourable Robert Nicholson Minister of Justiceand rescuing children from sexual exploitation.”

In September 2008, the Federal/Provincial/Territorial ministers responsible for Justice agreed that Canada’s response to child pornography could be enhanced by federal legislation establishing mandatory reporting of online child pornography by providers of Internet services.

Bill C-22 applies to suppliers of Internet services to the public, including those who provide electronic mail services, Internet content hosting services, and social networking sites. It requires them to:

  • Report, to a designated agency, tips they receive regarding Web sites where child pornography may be available to the public; and
  • Notify police and safeguard evidence if they believe that a child pornography offence has been committed using an Internet service that they provide.

Failure to comply with the duties under the legislation will constitute an offence punishable by graduated fines. For individuals (sole proprietorships), the maximum penalty is a fine of $1,000 for a first offence; $5,000 for a second offence; and for third and subsequent offences $10,000 or six months imprisonment, or both. For corporations and other entities, the maximum fines are $10,000 for a first offence; $50,000 for a second offence; and $100,000 for third and subsequent offences.

“We all have a role to play in the protection of children from sexual predators,” said Minister Nicholson. “This legislation will improve the collaboration between internet service providers and police to better protect children from online sexual exploitation.”

The Canadian Council of Learning (CCL) has launched a new online tool that allows users to measure the state of Canadian Council on Learningtwo crucial components of financial literacy—numeracy and document literacy—in more than 52,000 neighbourhoods and communities across the country.

The two new interactive maps produced by CCL, in partnership with DataAngel Policy Research Inc., provide literacy profiles for neighbourhoods across Canada, highlighting at-risk communities where residents lack the basic literacy skills needed in today’s knowledge-based society. The maps were produced using estimates generated by DataAngel Policy Research Inc. using data from the 2003 International Adult Literacy and Life Skills Survey (IALSS) conducted by Statistics Canada and the Organisation for Economic Co-operation and Development (OECD), and the 2006 Canadian Census. These new literacy domains add to earlier maps CCL released on health literacy and prose literacy.

The results show that 55 percent of adult Canadians (aged 16 and over) had low levels of numeracy and 49 percent had low levels of document literacy. (This is based on the number of people who scored below Level 3 on the International Adult Literacy and Skills Survey (IALSS), a survey conducted by Statistics Canada and the Organisation for Economic Co-operation and Development.)

Numeracy and document literacy are essential parts of what many consider “basic literacy” and provide a key foundation in developing a more sophisticated set of financial literacy skills.

“Canadians are increasingly faced with a complex array of financial decisions in their everyday lives—from choosing a mortgage and retirement planning to managing consumer debt and funding post-secondary education,” says Dr. Paul Cappon, President and CEO of CCL. “Yet, many Canadians do not have the financial literacy skills needed to make informed decisions related to money and investment.”

Numeracy is the ability to use basic math skills in everyday life. It includes such skills as calculating a tip at a restaurant, balancing a bank account or determining the amount of interest on a loan from an advertisement. Document literacy is the ability to find and use information in forms, charts, graphs and other tables. Financial literacy involves the use of multiple literacies—prose, document, numeracy—often simultaneously.

The Organisation for Economic Co-operation and Development (OECD) defines five levels of literacy with level 1 being the lowest and level 5 being the highest. Level 3 is internationally accepted as the level of literacy considered necessary for meeting the demands of everyday life and work in an information-based society.

“The first step in any process of improvement is to be able to accurately measure change over time. CCL’s innovative maps help Canadian communities, and the country as a whole, determine current literacy levels,” says Cappon. “I hope that decision-makers and individuals throughout Canada will use these maps for the purpose of continuous improvement.”

 

Canadians should remember that they are not alone when they surf the Web, and that others may be using the Internet for malicious purposes. As part of Fraud Prevention Month, the Financial Consumer Agency of Canada (FCAC) reminds Canadians of the importance of protecting themselves from Internet and email fraud.“Fraud can take many forms. Nobody is safe from it, not even the most knowledgeable consumer,” says FCAC Commissioner Ursula Menke. One common form of fraud is called “phishing”, where a victim receives a fraudulent email that appears to come from a legitimate organization, such as a Government of Canada department or the victim’s own financial institution. The email instructs the consumer to visit a false website, download fraudulent content or provide confidential personal information.

With your personal information, such as your date of birth, passwords, Social Insurance Number, credit card or bank account information, fraudsters can use your credit card accounts or get new credit cards, and make purchases that you might be held responsible for. If your personal information falls into the wrong hands, you could even become a victim of identity theft.

How can you avoid falling victim to Internet or email fraud?

  • Never give out personal information over the Internet unless you trust the site you are on. Check that there is a padlock icon in the Web browser window and that the electronic address begins with “https://”.
  • Open a single browser window at a time when using online banking, and don’t forget to clear your computer’s memory cache when done.
  • Never allow your computer to remember your passwords; change passwords regularly and do not share them with anyone. You can be held responsible for unauthorized transactions on your bank account if you are found to have divulged information about your account, such as your password or personal identification number (PIN).
  • Make sure your computer’s antivirus protection is up to date and use the latest version of your Web browser.
  • Check to make sure that the Internet address provided in the emails you receive is related to the subject of the emails.
  • Access websites using the address bar. Never click on links provided in emails.

FCAC also publishes tip sheets to help Canadian consumers protect themselves against and prevent identity theft, credit card fraud, and fraudulent e-mails and telephone calls. In a video success story, Ken MacDonald, Crime Prevention Coordinator with the New Glasgow Police Service in Nova Scotia, offers some advice about preventing telephone fraud and identity theft. FCAC’s publications and tip sheets are available on the Agency’s website at moneytools.ca.

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4th March 2011

Government-funded 3D Gaming Initiative Enters New Dimension in Ontario

OntarioThe building blocks for the next generation of stereoscopic three-dimensional (S-3D) gaming are being put in place thanks to a major funding announcement by the Ministry of Tourism and Culture through the Ontario Media Development Corporation’s (OMDC) Entertainment and Creative Cluster Partnerships Fund along with support from Ontario Centres of Excellence (OCE).

Together, OMDC, OCE, industry and academic partners will provide more than $635,000 in funding to Interactive Gaming Ontario 3D (iGO3D), a new collaborative effort that brings together the expertise of five universities, one college and a wide range of gaming industry partners whose mission is to drive the growth of the province’s digital media content industry. iGO3D’s primary partner is the University of Ontario Institute of Technology (UOIT), where Dr. Andrew Hogue, assistant professor, Faculty of Business and Information Technology will serve as iGO3D project leader.

“We thank the Ontario Media Development Corporation and Ontario Centres of Excellence for their investments in this important and timely initiative,” said Dr. Michael Owen, associate provost, Research at UOIT. “The collaboration between universities, colleges and industry partners will create an advantage for Ontario’s gaming industry, enhance their competitiveness and provide learning opportunities for our students who will be the next generation of game developers and entrepreneurs.”

iGO3D’s research efforts will include investigative issues related to comfort, effectiveness, audio and how the stereoscopic viewing experience impacts gameplay from both the player’s and developer’s perspectives. Other aspects of iGO3D’s mandate include development of a game test facility, further S-3D vision and auditory research with a view to establishing game design parameters and disseminating this information to Ontario’s gaming industry through focused webinars and conferences.

In addition to UOIT, additional partnering institutions include York University, the University of Waterloo, University of Western Ontario, the Ontario College of Arts and Design University (OCADU) and George Brown College. Industry partners include The S-3D Gaming Alliance (S3DGA), Electronic Arts Canada, Bedlam Games, Big Blue Bubble, Digital Extremes, Interactive Ontario and Junction VFX.

“Modern 3D video games are designed according to research done on 3D movies and gamer opinion studies are telling us this isn’t the right way to go,” said Neil Schneider, executive director, S3DGA. “Ineffective stereoscopic 3D viewing negatively impacts hardware sales, game sales and ultimately customer satisfaction. iGO3D will provide us with the ability to change all that with repeatable research and direct industry involvement.”

While iGO3D was founded as a research platform for stereoscopic 3D games on desktop displays and 3D HDTVs, efforts are in place to add a specialized division for mobile 3D gaming markets on smart phones, mobile gaming devices and tablets. Interested game developers and technology enablers are encouraged to contact the S3DGA for available iGO3D partnership and sponsorship opportunities.

S3DGA is the official voice and standards body for stereoscopic 3D gaming, and as a non-profit organization, it provides for standards discussions, consumer promotion, education, and awareness. S3GDA’s membership is comprised of organizations and individuals with an interest in developing S-3D hardware and software solutions.

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1st March 2011

Last Word of the Day

rethinkRethink Canada has released a free app on Apple’s iTunes App Store designed to help you create. Dubbed the Realizer, the tool allows you to create realistic presentation prototypes of apps that can be easily displayed on actual iPhone or iPad screens. The prototypes include working “buttons” that give a realistic simulation of the final user experience.nascent

The app, in beta testing since November, was created by Rethink in partnership with Nascent in Toronto. “We initially designed the Realizer for ourselves as a way to better communicate our vision when presenting app concepts to clients,” says Rethink Creative Director Dré Labre. “It proved so indispensable, in fact, we felt it a shame not to share the app with the rest of the ad and design community.” Labre says the Realizer can be used for everything from quick renderings of pencil sketches to fully designed comps. Its intended market includes designers, art directors, developers, testers and clients.

[youtube:http://www.youtube.com/watch?v=pywKPEjo80k]

“We loved helping bring this idea to life,” says Shawn Konopinsky from Nascent. “Apps are a new form of communication that can be difficult to simulate at the concept stage. We wanted to create a tool as simple and intuitive as these new platforms themselves.” Konopinsky says the Realizer will eventually be available on other mobile platforms, including Android. “There’s a real open-source spirit behind this venture,” he says. “We’re counting on our users to help us make this tool better and better.”

Today is the first day of the 2011 CorelDraw International Design Contest. With over $75 000.00 in prizes, it’s worth a try, particularly if you are a designer. If you don’t own CorelDraw X5, you can download the trial, because it will permit you to save your work so that it can be submitted and seen by thousands of people around the world. If I could draw, I would certainly be entering, because the Grand Prize is Roland VersaCAMM SP-300i printer, something we could Roland Versa CAMM SP-300i Printerdesperately use in this office. Click here to read the full prize list in a PDF.

Contest Categories:

  • Advertising/Marketing: Flyers, brochures, logos and other designs related to advertising, marketing or point of purchase (POP)
  • Signs/Awards/Personalization: Designs to be used in sign making, engraving, awards, dye sublimation and other related industries
  • Vehicle Wraps: Designs to be used for car, truck, boat or other vehicle wraps
  • Textile/Fashion Design: Designs for fashion, embroidery and direct-to-garment printing
  • General Illustration & Fine Art: Artistic, creative and unique designs
  • CorelDRAW Marketing Campaign: Create a design to be featured in a CorelDRAW marketing campaign. Entries can be of any style, and will be judged on creativity and overall theme

Students: In addition to the Grand Prize and category winners, Corel will present a top student award in each of the categories above.

[youtube:http://www.youtube.com/watch?v=HsKBBA2MFzI]

This contest runs until June 30th, 2011 and open to residents of Canada (except Quebec) over the age of majority in their respective province. Please click here to read a PDF of the complete contest rules.

Government of CanadaThe Competition Bureau will also be participating in Fraud Prevention Month, which this year focuses on the growing problem of online fraud. Fraud Prevention Month is an annual education and awareness campaign held in Canada and around the world.

One of the first activities during Fraud Prevention Month is the conference Preventing Fraud in a Digital Age, which will be held in Ottawa on March 7 and 8, 2011. This conference will unite participants from the private and public sectors, consumer groups, and law enforcement organizations committed to cracking down on this growing concern. Conference attendees will learn more about the current state of fraud in Canada and abroad, identify the most at-risk groups, share best practices on recognizing and preventing fraud, and ultimately provide recommendations that the partners in fraud prevention can implement to help protect consumers and businesses from online fraud.

The conference is being hosted by the Fraud Prevention Forum, which is co-chaired by the Competition Bureau. The Fraud Prevention Forum is a group of over 100 private sector firms, consumer and volunteer groups, government agencies and law enforcement organizations, concerned with fighting fraud aimed at consumers and businesses. During Fraud Prevention Month, Forum members will participate in a number of targeted activities across the country, designed to raise awareness among consumers and businesses about the dangers of fraud.

In addition, the Competition Bureau’s Web site provides important education and prevention information including a new interactive quiz designed to test consumers’ and businesses’ fraud awareness. Visitors will also learn more about some of the various types of scams that they should watch out for: job opportunity scams, fake news sites, fraudulent health products, prize scams, and advertisements on social networking sites.

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28th February 2011

What’s New On This Monday Morning

Relic EntertainmentThe Cavechild has been doing an hourly countdown all weekend, waiting somewhat impatiently for the release of Dawn of War II: Retribution from Relic Entertainment. He pre-0rdered his special copy on Steam the first day they were accepting orders and he participated in the early beta as well. I will be so happy when Retribution is officially available in just a few more hours, because he is driving me crazy.

[youtube:http://www.youtube.com/watch?v=-Nud2yLRtbI]

Webcast: If you missed the Canada Media Fund webcast outlining the changes which have been made to funding guidelines, you can view the video in either French or English online. Note, registration and log-in is required to watch the video.Canada Media Fund

Event: The next MoMoVan will be held at the Granville Island Brewing Company on March7th. The topic will be Privacy and Security. Tickets are free for DigiBC members, sponsors, students and partners, $25.00 for non-members. Attendance is limited to 100, so register early.

xnaCompetition: Game developers take note, Dream Build Play 2011 is now open for registration. Once registration closes on May 17th, the game submission period will begin. Entrants will have until June 14th to submit their Xbox 360 creations built using XNA Game Studio 4.0. Winning game developers split Spring Bonus$75,000 USD in prizes and get a shot at an Xbox LIVE® Arcade publishing contract, and their games will be featured on Xbox LIVE Marketplace.

grey alien gamesGrey Alien Games has announced its next title. Spring Bonus will be a Spring and Easter-themed match 3 styled game scheduled to launch on April 15th to several platforms including including PC, Mac, iPad, iPhone, XBox Live Indie Games and Windows Phone 7 – possibly for Linux as well. Grey Alien’s founder Jake Birkett has released his first dev diary for the new title, you can read about the lead-up to Spring Bonus’ development on the Grey Alien blog.

vblankTrekking around the halls of GDC with Jake is Brian Provinciano, founder of Vblank Entertainment and developer of Retro City Rampage. Brian will be participating in a panel discussion titled The Next Steps of Indie: Four Perspectives during the Indie Games Festival within the GDC umbrella. Retro City RampageAttendees to this panel will get an inside look at the road Brian followed as he developed Retro City Rampage, from NES programming in 2002 right up to our current next-gen consoles. Retro City Rampage will be coming to Xbox Live Arcade and Nintendo WiiWare later this year. Retro City Rampage is also a finalist for the Excellence in Audio category at the Indie Games Festival Awards.

Sale: Endloop Systems has announced that their iPad app iMockups will be on imockups on itunessale for 30% for the duration of GDC. iMockups for iPad is a mobile wireframing and mockup app for your web, iPhone and iPad projects, combining a beautiful interface with intuitive functionality, taking full advantage of the breakthrough touchscreen device. With a comprehensive and growing list of pre-built dynamic controls (for Web, iPhone and iPad) help turn your ideas into full fledged designs at the office or on the go.

New Media Manitoba New Media Manitoba will be very active at this week’s Game Developers Conference, which is just getting underway in San Francisco. The association is leading a provincial delegation that will showcase the Manitoba digital media industry and offer start-ups and seasoned game companies the opportunity to grow their business. New Media Manitoba will be hosting a networking event at Thirsty Bear from 4-6pm on March 3rd.

One of the shiny new yet retro members of the Manitoba delegation is the Winnitron itself, making its first appearance at the GDC. The Winnitron will showcase exclusive Manitoba made games like Leap4Blue, Trash Pilot, C4ke, Sumo Topplers, and Robots Robots Everywhere, along with other high profile indie titles such as Canabalt 2-Player and Super Crate Box. Fans from all over the indie game circuit are already buzzed about playing classic indie games like Space Sushi, Indie Brawl, and N Arcade on the Winnitron for the first time ever. Winnitron Photo Credit: Chrissy Chubala

Four companies will be sharing space at our booth on the Expo Floor—Tomkorp Computer Solutions (creators of Clones ), Cube Force Media (creators of Aerrevan), Cogmation Robotics , and Project Whitecard, which is currently leading development on a multiplayer problem-solving game for NASA.winnitron Photo Credit: Chrissy Chubala

Representing the Winnitron at the booth will be Bit Collective (creators of the Winnitron) members Alec Holowka of Infinite Ammo, Tom Rab of Reborn Games, Noel Berry, Marlon Weibe and New Media Manitoba’s own Kert Gartner. Manitoba game developers Red Reptile Studios and Complex Games, who recently won a Canada New Media Award for Best Web Game, will be making waves at the conference via some targeted meetings.

If you’ve been following news on Indie Game: The Movie, you’ll know that the Globe and Mail and major industry publications (including this site) have already been celebrating the pre-release footage Blink-Works has posted on their web site. The 2-person team behind the project, Lisanne Pajot and James Swirsky, will be chatting about their film at Manitoba Booth #1137 on Thursday, March 3.

New Media Manitoba would like to gratefully acknowledge the amazing support from Manitoba Trade & Investment, Western Economic Diversification, and Red River College for their contributions toward growing the game companies in Manitoba and this Trade Mission, as well as: Complex Games, Agence nationale et internationale du Manitoba (ANIM), Foreign Affairs and International Trade Canada (DFAIT), Industry Canada, Manitoba Innovation, Energy, and Mines (IEM), Economic Development Winnipeg, and Manitoba’s tireless game development community.

ie market researchVancouver-based IE Market Research Corporation has released its 1Q.2011 Global Mobile Entertainment Forecast, 2008 – 2015, which is available now for purchase. IEMR’s forecast provides our quantitative forecasts for Mobile Music, Mobile Gaming, Mobile Personalisation, Mobile TV, and other premium content. It covers 50+ countries and regions, and it is one of the most comprehensive forecasts of its kind in the world.

“We think that the global mobile entertainment market will see significant growth over the next five years. Globally, we are expecting mobile multimedia revenue to rise from $32 billion in 2009 to $52.8 billion in 2015. Compound Annual Growth Rate (CAGR) from 2011 to 2015 will be 9.5%,” said Nizar Assanie, Vice President (Research) at IEMR. “Among different categories of mobile multimedia, we expect that Mobile TV will see the biggest growth in revenues over the next five years. We forecast that global mobile TV revenues (which are broadcast and unicast revenues) will increase from $2.52 billion in 2009 to $6.6 billion in 2015.”

To the comprehensive data set, we are adding a PowerPoint presentation which provides our clients with an overview of key trends in the global mobile entertainment market.

The International Game Developers Association (IGDA) has secured a new, exclusive membership benefit for members – an airline travel discount. Starting immediately, all IGDA members can get a 5 percent discount on Virgin America flights booked to attend GDC, E3, IGDA Summit, Casual Connect Seattle, PAX Prime and the IGDA Leadership Forum. Naturally, Virgin America appears to fly only out of Toronto on our side of the border, but I guess one could drive to Seattle or take the shuttle bus, and then fly down to the California events from there if the overall savings were substantial.

IGDA members in good standing can access the promo codes online. Please note that discounted tickets are limited and members should reserve their flights as early as possible. Remember to add your IGDA special promo code before purchasing your ticket in order to get the discount.

Your travel on Virgin Airlines must fall within these timelines:

GDC 2011: To SFO: 2/24 – 2/28 and From SFO: 3/4 – 3/8
E3: To LAX: 6/4 – 6/8 and From LAX: 6/9 – 6/11
IGDA Summit/Casual Connect Seattle: To SEA: 7/14 – 7/18 and From SEA: 7/20 – 7/24
PAX Prime Seattle: To SEA: 8/29 – 9/1 and From SEA: 9/5 – 9/9
IGDA Leadership Forum: To LAX: 10/22 – 10/26 and From LAX: 10/30 – 11/3

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28th February 2011

Experience Global Game Jam

Global Game Jam 2011For the last three years we’ve spent the final weekend in January periodically checking in on a group of people who shut themselves in a big room full of computers and ideas for 48 hours. Each of those years has seen this event grow, and 2011 was Vancouver’s largest Global Game Jam event ever, with about 120 participants. One other note of importance – 20-25% of the 2011 Jam participants were female. Awesome. Opening Night

Held in the Main Hall of BCIT’s main Burnaby campus, this year’s Global Game Jam opened with presentations from Scott Jones, co-host of Electric Playground, and Kelly Zmak, the former president of Vancouver’s Radical Entertainment. Unfortunately, due to the demonic nature of traffic in the Lower Mainland, especially for those of us who live out in the Fraser Valley, we completely missed Scott’s opening comments as well as the first few minutes of Kelly’s BCITpresentation. I freely admit that I never tire of hearing a talk given by Kelly – he doesn’t pull any punches, and he will tell you exactly the way things are in this fine industry. Even while he is forcing you to face the reality of how many titles actually become blockbusters, he is still encouraging developers new and veteran, to get out there and give it their best shot anyway. You don’t have to work in a creative studio to benefit from the advice Kelly shares, either. Many of his suggestions are applicable to any discipline, and I never fail to be anything but inspired whenever I’ve been to a Kelly Zmak presentation. Many of the participants in this past Global Game Jam obviously took Kelly’s words to heart as well, because there were some very good products that emerged from this 48 hour exercise in innovation and creativity.

Before I go too much further, I would like to note that the Global Game Jam is an initiative of the International Game Developers Association, and this year took place in 169 registered locations around the world. This total does not include the informal game jams that were also held over the same weekend, such as the one taking place at New Media Manitoba called So Many Rooms, which was a unique twist on the jam concept, but more about that in a different post.Electric Playground on site For more photos of the BCIT event, please see our GGJ Gallery. There are more photos on the Global Game Jam Vancouver web site as well.

The jams also would not happen without the support of venues, schools, corporate partners and of course, volunteers and industry mentors. A large part of the Vancouver Game Jam support comes from these post-secondary educational facilities: BCIT and UBC with the assistance of the Centre for Digital Media and SFU. Other supporting sponsors include the Natural Sciences and Engineering Research Council of Canada, AirG, Microsoft, Wacom, Radical Entertainment and Electronic Arts Canada. Other supporters and friends of the local Global Game Jam are the Canadian Video Game Awards, the Vancouver Silverlight User Group, and ourselves. It was also very cool to see Electric Playground attending and interviewing participants, as well as giving the jam some airtime on its February 8th episode. You can watch the EP video here.

Global supporters and sponsors of Global Game Jam include Game Salad, Intel AppDeveloper Programme, Autodesk, GameSpy, gamesauce, triOS College and ACM. Once again, a huge thank you to the volunteers, the instructors and the corporations who all work together to make the Global Game Jam such an awesome weekend of inspiration.

This year’s Jam began with everyone gathering in groups based on their disciplines. Each person had a coloured “skill dot” on his or her name tag, which made it very easy for others to find artists, programmers, designers or the Nick Waanders of Slick Entertainmentvery elusive audio folk. Note to those of you with audio skills: come out to next year’s Game Jam, your skills are in high demand. You will be very popular. Once the skills groups were formed, attendees were put through some ice-breaking exercises, discussing their favourite games, super-powers and why their respective disciplines are the best. With the announcement of this year’s theme of Extinction, the jammers were encouraged to come up with some quick game concepts that would then be pitched to the entire room.

Needless to say, in a room full of creative people, there was a huge variety of game concepts that covered everything from dinosaurs to aliens and time travel. It never ceases to amaze me how quickly and reasonably clearly the ideas are formed and presented. After the presentations, it was time to start the team recruiting and previs work before settling in for the next several hours of coding, drawing, editing, testing and reiterating with maybe a bit of sleep mixed in.

When we returned to the Jam on Sunday afternoon, the BCIT Main Hall was still a hive of activity. At first glance you wouldn’t know that a good part of this group was heavily sleep-deprived and that for some, thought processes were by now running at something akin to dial-up mode. However, as we moved among the developers and asked for demonstrations or their thoughts on the weekend, as tired as they were, each team managed to talk about their projects with energy, enthusiasm and passion.

Without a doubt the team with the best game trailer was RawR Games, developers of, coincidentally, the game chosen as Top Pick for the Vancouver event. Dino Fling is a 2D game that asks the player to save dinosaurs from rising post-Ice Age waters by flinging them onto a rescue boat.

[youtube:http://www.youtube.com/watch?v=Mk4jods47dY]

Naturally the game gets more challenging as the water rises, covering the beach and making the distance you need to fling each dinosaur wider and wider. The RawR Games team perhaps had a bit of hand-up as members of the squad had been to previous Jam events and also work in the game development industry, but it was still important to them to get a product completed within the 48 hour time limit, and that the game be fun to play.

Nick Waanders, co-founder of Slick Entertainment, said that one of the challenges for him personally was having each new iteration of Dino Fling better than the last, each one topping the features and fun factor of the previous. He said that it’s very important to get into the habit of taking notes throughout the development cycle, don’t count on your memory to keep all of the ideas straight. He feels that this is a very important part of development discipline that will help keep your work flow from getting all tangled up. Flash Punk creator Chevy Ray Johnston and Tatham Johnston, a Junior Gameplay Programmer at Klei Entertainment while Rachel Simpson is a Game Jam veteran, Testing Pod PanicDaniel Ritchie is a UBC Computer Sciences student and Celeste Medina is a Layout Artist at Luximation (by the way, they’re hiring). One other cool footnote before moving on, Chevy’s Flash Punk engine was used by other teams at the Jam for their games.

Pod Panic was another title which was high on the list of favourite games, with the premise of this title to both learn about the Orca pods who inhabit our coastal waters and the dangers they face every day through pollution and over-fishing. Designed and built by James Karg, Douglas Richardson, Shane Morin, Jacob Kwitkoski, Spencer Daemore and Travis Hilliard, Pod Panic was developed on the XNA platform for Xbox and Windows. The premise of the game is to help your pod of Orca whales navigate several levels, each named for a coastal area and with increasing levels of difficulty. Pod Panic was inspired by the David Suzuki Foundation and the real-life plight of our whale populations and other endangered species.

Another friend of ours, indie developer Jake Birkett, was on the team which created the germ-ridden game Invasion of Giant Planet-Eating Bacteria From Outer Space, along with Alex Vostrov, Steven Pugh, Khadija Ghazi and Samppa Raski. Jake and Alex are the co-founders of Full Indie, a meetup and resource grDreaming Up Galactic Germ Warfareoup for independent developers. The premise behind their flash-based game is to rocket about outer space jabbing the giant bacteria with your Inoculazer, thereby curing different diseases and saving the planets. Of course it’s not as easy as that sounds – each type of bug requires a certain type of cure, and every cure has a side effect. You must match the colour of the cure to the colour of the bacteria, and due to the aforementioned side effects, strategy and timing do play an important part in winning this game. Jake’s advice on game design is to not be afraid to think big and add loads of features to your list, but also don’t be afraid to wield a big axe when it comes time to pare down what parts make it into the game and which don’t. His main take-away from the Jam weekend was a reinforcing of his knowledge and the sharing of experience both as a giver and as a receiver.

Meanwhile another galactic planet-destroying game with yet another twist was being developed just a few tables away. MDP Earth Defender was built using the Unity platform and is for two players who are required to switch between Savior and Destroyer roles. The Destroyer literally tries to destroy Earth with nuclear bombs while the Savior sends up Claw Satellites which need to intercept the bombs before they blow the Earth into tiny little bits. The player with the most survivors at the end of the round wins. MDP Earth Defender was developed by Clayton Campbell, Don Lee, Eric Raue, James Xia, Jason Tseng, and Tiva Quinn.

Another game of galactic proportions (and name) was Super Hyper Mega Deluxe Earth Annihilation – it seems Super Hyper Mega Deluxe Earth Annihilationmore than just a few people were trying to make Earth extinct, but then I guess it’s an easy target, what with being big and round and floating around in space on a pre-determined path. In this game, instead of defending Earth, the player must protect the mother ship death ray that is trying to destroy our fine planet. The Earthlings have the nerve to try and defend themselves by sending out waves of spacefighters, and it’s the player’s job to remove them from existence. This team took their development cycle practically to the wire, finishing up just one hour before the deadline. Developers Alex Mcgilvray and Ryan Sheffer said that one of the most important pieces of advice that they could pass along about participating in a game jam is to get as much coding done as possible early on in the event, because a lack of sleep means coding errors.

One of the most imaginative titles we took a look at over the weekend was Squishy Squid Sex, whereby the gamer must ensure that the squid population increases through recreation…or, re-creation – they both apply.  This team, which learned the importance of early iteration, prototyping and software compatibility, showed a great deal of creativity and imagination in their product. The development team for Squishy Squid Sex was Airlia Hansen, Ben SheftelNathaniel Kopjar, Jonathan Clark and Alice Tai.

ContainmentMoving back to the germ theme was Containment, a top-down infestation elimination game. This browser-based game is kind of like a blind man’s bluff, because the player doesn’t know until a character is killed if it was one of the germ carriers or not, and a process of elimination must be used to search out the three germ bearers. The catch, and you know there’s always a catch, is that if you kill the entire population you lose. You win the game by saving the highest number of citizens as you possibly can. Oh, and of course there’s a timer, too. When this team was formed to come up with a product, they were all strangers, having never met each other prior to the jam weekend. Ben James is a computer programmer by day, but not in the digital media sector, and he said that he has realized how hard it is to make games (actually, we heard that a lot over the weekend), and that it’s important to focus the scope of your project early.  Other team members included Jen Kim, Arnold Ip, Colin Cove and “Got Quail”.

[youtube:http://www.youtube.com/watch?v=87RDRXFEeg8]

We did not have time to visit with every game team and participant, that’s something I’d like to be able to accomplish next year, but over-all, the consensus about Global Game Jam is that the event is a lot of fun and a fantastic learning experience. The sharing of knowledge between students, professionals and hobbyists is something that is not always easily obtainable, and there is a combined sense of collaboration and competition – because while there isn’t a prize for making the best game or finishing first, there is a sense of pride and accomplishment that goes along with the lack of sleep, the software glitches and the new friendships. Much of the success of any Game Jam event, whether it’s a part of the Global weekend or otherwise, falls on the shoulders of its organizers, volunteers and supporters. The willingness of both industry mentors and teachers to help and guide those who strive to be a part of this wonderful industry is sometimes a “thank you” that may not be said loudly or often enough.

If any of you reading this got the “wow this is cool” feeling, I hope you will carry that feeling forward and participate next year, in any capacity be it participant, volunteer, sponsor or leader. In 2011 there were at least a dozen Game Jam locations across the country (72 across North America), wouldn’t it be great if next year there were twice the number of locations, participants and sponsors?

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23rd February 2011

Digital Developments

Note: The World Wide Short Film Fest has opened Screenplay Giveaway to submissions.
Note: Nominations now open to Canada’s emerging technology companies for PricewaterhouseCoopers 2011 Innovator of the Year Award.

Game Prototype ChallengeThe third Game Prototype Challenge ended earlier this week with a total of ten game submissions centering around the theme of Loneliness and Dimensions. There are some very cool ideas in this last round, and considering that they were all done as side projects between February 14th and February 21st just makes them even better. The Challenge just keeps growing with every iteration, and I am looking forward to seeing comes out in the next one in March.Hothead Games

The final installment of the Ask Dr. Mike video series has been released by Hothead Games. Check out the in-studio rivalry between Producer Joel DeYoung and Lead Designer Pete Low as Joel tries to trump Pete’s new high score in the upcoming platformer Swarm.

[youtube:http://www.youtube.com/watch?v=zlEUGkzDZVw]

Watch the gameplay carefully and listen closely to the commentary for some inside secrets on game-play and high scoring tactics. See how the sacrificing of squishy blue guys will lead you to multiplier supremacy and achievement completion.

University of WaterlooPost-secondary students these days have so many cool new specialty areas to study, sometimes I wish I could go back to school full-time. Yes, I liked school. Except for Math. And Science. History, Law and English – those were my favourites. There weren’t really any courses leading towards any specific type of creative career when I was in high school, not counting the classes for performing arts or traditional trades like welding and wood-working.

A new graduate studies programme has been introduced at Waterloo University’s Stratford Campus. The Master of Digital Innovation (MDI) is a one year project-based interdisciplinary degree programme. Students will work through the programme as they would if they were working for an employer, in teams, working on core projects. Throughout the process of completing these projects, students will consult with faculty and industry partners, gaining hands-on experience in many areas, including Team Building, Design Thinking and Business Modelling as well as Marketing Strategy and Critical Cultural Analysis. That last one sounds like it involves Math.

This new full-time program, which will be offered for the first time in Fall 2011 pending final Ontario Council on Graduate Studies approval, will take place over three consecutive terms: Fall, Winter and Spring.

The Fall Session will focus on Working in Teams, Principles of Marketing in a Globalized World, Digital Media Solutions Design and New Perspectives on Media History and Analysis.  During the Winter Session, students will continue Working in Teams as they look at Digital Media Solutions: Project Management, Media Innovation and Impact as well as Understanding the Consumer Universe. The Spring session focuses entirely on Projects.

Longbow GamesLongbow Games has launched the latest game in their Hegemony series of historical RTS wargames. Hegemony Gold: Wars of Ancient Greece expands upon last year’s PAX 10 finalist Hegemony: Philip of Macedon, adding two new campaigns and an all new diplomacy system plus an open sandbox mode with 26 playable factions and significant gameplay upgrades and refinements. The game is available online from Longbow, priced at $29.99 for the complete version or $9.99 as an upgrade from the original game.

“After spending the last year building a community and talking to fans about what they liked best in the first Hegemony, we’re really excited to show off all that we’ve added for Hegemony Gold,” said Jim McNally, President and Lead Designer of Hegemony Gold Wars of Ancient GreeceLongbow Games. “Not only do the new features significantly expand the range and depth of the tactics in Hegemony but the new campaigns and sandbox mode exponentially increase the amount of gameplay available.”

Conquer the ancient Greek world in Hegemony Gold: Wars of Ancient Greece, a real-time strategy wargame that expands and refines the award-winning Hegemony: Philip of Macedon with brand new content and features. Experience the full range of warfare from reconnaissance and raids to field battles and mountain blockades as you campaign across a continuous satellite-accurate map of ancient Greece. Siege and starve your enemy by cutting their supply lines or burning their crops, all the while building and protecting your own supply network to support your growing kingdom. Play as Macedonia, Athens, or Sparta in the three historical campaigns, or choose one of the 26 factions in the epic sandbox mode and forge your own empire. With a dynamic new diplomacy system and greatly expanded tactics, Hegemony Gold sets the new standard for ancient IUGOwarfare.

IUGO Mobile Entertainment has released a trailer for its latest announced title, Pricklees, which has been submitted to Apple for approval. Jump, duck and roll to the beat with the Pricklees in this new music game that features 3 adorable characters you wish you could cuddle, if they weren’t covered in prickles.

[youtube:http://www.youtube.com/watch?v=JKfrQc26oKw]

There are 3 levels of difficulty in the game: easy, medium and hard for tons of replayability, with more unlockable content through IAP. Dead easy controls and intuitive UI in dynamic 2D/3D environments allow for unique rhythm-based gameplay with 7 Fresh Electronic tracks and more songs coming in future updates.

TVOTVO is pleased to announce the launch of its new digital Public Archive, a free online resource that unlocks four decades of made-at-TVO educational programming that stands the test of time. The centerpiece of TVO’s 40th anniversary celebrations, TVO’s Public Archive is full of rare moments in television history including:

* popular Saturday Night at the Movies host Elwy Yost’s conversations with film legends of the 70s and 80s;
* insights from some of the greatest minds in science and technology like Richard Dawkins, John Polanyi, Carl Sagan and Steve Wozniak;
* interviews with political leaders including every Ontario Premier since John Robarts;
* rare moments with Canadian icons like Mordecai Richler, Leonard Cohen, Margaret Atwood, Margaret Laurence and John Candy;
* and Canadian heroes like Jane Jacobs, June Callwood and Roberta Bondar.

TVO’s Public Archive is a valuable resource for researchers, filmmakers, writers, bloggers and anyone who wants to learn more about the cultural history that has made Ontario what it is today, and features beloved TVO programs that have defined TVO over the years. It launches with over 375 programs and segments that would take more than five days to watch.

The site includes episodes of Polka Dot Door, Today’s Special, Prisoners of Gravity, Imprint, Realities, Studio 2, the interviews portion of Saturday Night at the Movies, The Education of Mike McManus, Between the Lines and more. It also includes the new “Think Again” podcast series where programs are re-cut and re-mixed, examining important issues and placing them in context of the world today. New content that can be searched by program title, year, guest, subject or playlist will be added to the Public Archive regularly.

OMDCThe Ontario Media Development Corporation (OMDC) today launched a major international TV, print and online campaign to showcase Ontario’s thriving cultural media sector. The campaign encourages consumers and investors to “be part of it” by buying Ontario’s award-winning cultural media products and investing in the province’s dynamic companies.

The six-week television campaign, showcasing more than 80 Ontario companies and world-renowned cultural exports, features a soundtrack by indie band Metric, which won the 2010 Juno Award for Best Alternative Album. The campaign was created by Toronto ad agency Brandworks International Inc. and will be supported by print and online ads in a variety of Canadian, U.S. and U.K. publications, along with an interactive website.

[youtube:http://www.youtube.com/watch?v=nh04nxiJZ1M]

Ontario’s entire creative cluster includes: book and magazine publishing, film and television, interactive digital media, music, performing arts, radio, advertising, architecture and design. Together, they contribute more than $ 12.2 billion to the provincial GDP and employ more than 300,000 people.

ubisoftUbisoft is going on tour with its Kinect titles, but it seems BC is not on the list, at least not yet. One would think that BC would be on the list considering that Ubisoft has a development studio in Vancouver. The only confirmed locations thus far are for Halifax, when they will be visiting the Halifax Discovery Centre on February 25th and 26th before moving on to the Wal-Mart at Halifax Shopping Centre on February 27th. All other provinces are listed as “Coming Soon” with BC and all three territories not appearing on the schedule at all.

frima studioFrima Studio has earned two of the five nominations given out for the Best PS3/PSP Mini Game by Sony Computer Entertainment of America for its 2011 PlayStation®Network Gamers’ Choice Awards. Frima’s latest effort, the aptly named A Space Shooter for Two Bucks!, has recently crossed the 100,000 downloads mark, and Young Thor is one of the most critically-acclaimed Minis in history.

Voting will be open for one week until Tuesday, March 1st, with PSN users across North America choosing their favorite game in each of the four categories by downloading a free XMB theme corresponding to that game, voting for one game in each category. When the voting is over, the winning game from each of the four categories will go on sale for 30% off at the PlayStation Store and 50% off to PlayStation Plus subscribers.

NexonNexon America has kicked off the second round of the Nexon iNitiative, a million dollar program designed with the intent to seek out the most promising independent video game projects and provide funding to support the next generation of game developers from around the world. Open for submissions until April 30th, the Nexon iNitiative will award game developers a share of $1 million in development funds for projects that align with Nexon’s focus on community building and long-term user engagement.
antic entertainment
The first Nexon iNitiative was launched in March 2010, which saw Canadian developer Antic Entertainment and Polish developer one2tribe chosen from a pool of more than 100 candidates in 2010. Each of the studios earned a share of more than $1 million in development funding. Both companies are currently creating online game projects that will be co-developed and published through Nexon’s global distribution network, which currently services 30 games in more than 71 countries.

Through the Nexon iNitiative, Nexon is looking for potential games that have wide-ranging audience appeal and which encourage community and social interaction. Flash, client-based games or ports from other platforms are all welcome submissions. Games with strong online and multi platform elements will get serious consideration, as will game concepts that align with Nexon’s goals.

Rogers Digital MediaRogers Media (RMI) today announced the appointment of Jason Tafler to the newly created position, Chief Digital Officer.  A veteran of the U.S. and Canadian digital sector, Tafler comes to Rogers from PointRoll, a leading provider of innovative digital marketing solutions and technology based in Pennsylvania.Jason Tafler

Tafler will be responsible for strategic and operational leadership for the Digital division of Rogers Media with accountability for financial and operational targets.  Rogers Digital Media is responsible for over 250 Rogers Digital products including brand websites, mobile products and client microsites as well as pure digital plays such as Sweetspot.ca,  BRANCHEZ -VOUS!, PoolExpert and Canadian Parents.  The range of partnerships and acquisitions brings Rogers Digital Media over 16 million unique viewers per month and reaches 65% of Canadians online.  As well, Rogers Digital Media provides ad solutions and content for Rogers Communications and ad representation for foreign clients.

Tafler grew up in Toronto and has spent most of the past decade of his career in the U.S. building, advising and investing in entrepreneurial growth-oriented companies in the media, advertising and technology industries.  He joined PointRoll in 2005 and became CEO in 2008.  Prior to PointRoll, he worked in a boutique investment bank in New York and with Zoomer Media and First Marathon Securities in Canada.

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22nd February 2011

The Fuse Is Lit

fuseFuse, Toronto’s newest iOS game publisher is all lit up and ready for action. Officially announced by game industry veteran, Jon Walsh, Fuse represents top iOS content developers and established brand partners around the world. Fuse brings top quality games to the forefront of the increasingly competitive App store marketplace, giving developers the visibility and back-end support they need for success.

“It’s difficult to be successful in the app store. We know because we’ve lived it,” said Jon Walsh, CEO and co-founder of Fuse. “We’re huge believers in the iOS game platform and decided early on to make the investment required to understand the marketplace. We built a set of tools that will help grow an ecosystem of games and developer partnerships, to engage and entertain our growing audience of mobile gamers.”zoo toss

Established in 2009 as Bytemark Games, Fuse founders combine over 15 years of industry publishing experience, and have achieved significant App Store success, with titles like Retro Pinball, Jaws™, Zoo Toss and Babo Crash downloaded millions of times to date. Focusing on the ever-apparent need for comprehensive tools and better developer support, Fuse created an analytics infrastructure and applies efficient marketing initiatives to drive iOS developer success. Using these proprietary tools, favorable App Store visibility and sales results led Fuse to develop a full suite of cost-effective, all-inclusive publishing services. Today, Fuse serves as an invested, long-term publishing partner, and works collaboratively with both new and established developers in the iOS space.

“We realize how important it is to maintain an active player base to create momentum from product to product when you need it,” said Walsh. “You need great content to keep your player base interested. Collaborating with Retro Pinballgreat game makers to grow an ecosystem of games and players is the way we think publishing should work, and we want to be the company that proves it in the iOS space.”

As the iOS App Store emerges as a leading game platform, developers face increasingly difficult hurdles on the road to success. With overwhelming competition in an overcrowded marketplace, even truly great games have a hard time gaining visibility. Fuse takes luck out of the equation, and gives quality games a chance at success through the use of proprietary tools, industry expertise and proven marketing strategies.

Fuse offers comprehensive analytics tools to support its developers, such as a real-time game performance dashboard and data-driven business plans. The publisher leverages its high-profile games to build large audiences and visibility for development partners in the App Store. Furthermore, Fuse adds value by advising partners on how to best monetize their initiatives.

Fuse representatives will be in San Francisco throughout the week of GDC (March 1-4) to talk more about the company’s plans and status. Interested developers and press may contact the PR team to schedule an appointment in advance.

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21st February 2011

Kicking Off The Week With A Few Events and New Releases

Reminder: Last chance to register for the BCTIA and Mac McIntosh Marketing for Leads and Sales sessions on I VotedFebruary 22 in Kelowna, February 23 in Victoria and February 24 in Vancouver.

Voting is now open to elect 5 new IGDA Directors, and all eligible IGDA Members should have received a special election email with the subject line Voting has begun! – IGDA Board of Directors Election. This email will contain not only the link to the ballot page, but also the registered email and unique voting password for your membership account. The voting process will be open until March 18th, giving you time to research the candidates and issues before you cast your vote. You can also follow the discussion on Twitter with the #igdavote hashtag or you can subscribe to the RSS feed (Hothead Gamesnote, this will open your RSS feed reader).

Hothead Games is holding a contest – they want to know how you would kill a Swarmite. Submit your ideas now – the winning entry will be animated and added to the game. Need some inspiration? Here are some graphic examples of ways to dispose of Swarmites courtesy of the warped minds that creep around the Halls of Hothead:

[youtube:http://www.youtube.com/watch?v=4Hg0bVLdRgA]

The National Call has gone out for Entries & Curriculum for Merging Media 2011’s Transmedia Seminar+Lab. Covering the complete value chain from “Conception to Consumption,” this inspiring merging media conferenceone-of-a-kind syllabus presented by Merging Media Productions and CMPA-BC has been tailor-made by Anita Ondine, one of the world’s foremost Transmedia practitioners, for our rapidly evolving industry. Anita’s unique workshops for “Transmedia Next” in London, UK and the “Binger Filmlab” in Amsterdam have been highly successful in energizing the Transmedia community in the UK and Europe.

For the very first time, 20 participants will be selected from across Canada for this groundbreaking Lab. The 2 day immersive sessions will bring together select mid to senior level digital media, game design, film & television practitioners to develop projects under Anita’s invaluable guidance, while exploring essential Transmedia business & creative tools, strategies and concepts. The M+M 2011 Seminar+Lab agenda includes:

  • Transmedia Fundamentals, Business + Creative Development: A Parallel Process, Identifying + Implementing your Operative Ideas
  • Business Strategies: Financing Transmedia, Exploring new Revenue Streams, Pitching Transmedia Projects, and more
  • Creative Toolkit: Story Architecture + Bible, Using Social Media + Technology, Involving your Audience and more

Apply now to be part of this exclusive group. Merging Media welcomes writers, film/television producers, digital media/game/mobile developers, marketing/social media specialists, broadcasters, commissioning editors and educators. Apply online and then fill in the Master Class Lab Application (PDF). Send your application to Merging Media by March 31st.

Seminar+Lab – CMPA Members: $265.49+HST, Non-members: $398.23+ HST
Seminar Only– CMPA Members/Student: $26.49+HST, Non-members: 39.82+HST

Highly subsidized rates have been made possible by our Merging Media 2011 Partners.

UBC Certificate in Entertainment Administration is offering friends of Merging Media a 10% discount on courses in its Spring term. Enhance your business and management skills for the entertainment industry with the award-winning UBC Certificate in Entertainment Administration courses in entertainment law, marketing, distribution, financing, digital media etc. See the course page for more information or call 604-822-1420. Discount code: MEDIAFILM1420 for all Spring 2011 term sessions except BC Film Orientation course.

Wired WomanWired Woman Toronto is hosting a seminar titled Tap Into Your Hidden Talents: Unlock Your Potential to Build a Successful Career on the evening of Tuesday, March 1st at the Sutton Place Hotel on Bay Street. Three prominent career coaching leaders will be presenting discussion topics which will provide you with practical professional advice. At this thought-provoking event, you will have the opportunity to learn how to assess your personal skills and strengths and also gain insights into the importance of building a personal brand and creating your professional image. The scheduled speakers are Barbara Kofman, Principal at Career Trails, Nadia Baboo, Principal at The Image Factor (site currently under construction) and Donna Messer, Principal at ConnectUs Communications Canada. Tickets for this session are $35.00 for Wired Woman Members, $45.00 for non-members and $25.00 for students.

Meanwhile, Wired Woman Vancouver is hosting two upcoming seminars. The first seminar, Writing Resumes and Cover Letters that Work, features Communications Specialist and BCIT Instructor Geraldine Eliot, who will teach Geraldine Eliotyou how to write a winning resume and killer cover letter to get the job you want. Whether you are a recent graduate, changing careers, or want to make sure your resume is up to date “just in case”, Geraldine will focus on helping you create a targeted job application package that gets you to the top of the pile. She’ll cover the purpose of a focused job package, the dos and don’ts of resume and cover letter writing, and help you create a unique resume that gets you noticed. It is recommended that you bring a copy of your current resume to this session, which will take place on the evening of Tuesday, March 29th in the YWCA building at 733 Beatty. Tickets for this session are $20.00 for Wired Woman members and $25.00 for non-members.

The second Wired Woman Vancouver seminar will be held at the YWCA on the evening of Wednesday, April 27th Dina Grskovichand is titled A Blueprint for Implementing a Successful Mentorship Program. Dina Grskovich, Wired Woman Director Mentorship & Sponsorship will lead you through this hands-on workshop leaving you with a tangible blueprint for implementing a successful mentorship program in your organization. Dina will answer your questions about the difference between mentoring and coaching, the different types of mentoring programs and how to create a successful mentoring program. Other covered topics will include matching mentors and mentees as well as how to gauge the success of your program. Tickets for this session are $35.00 for Wired Woman members and $40.00 for non-members.  If you aren’t a Wired Woman member and taking advantage of discounted ticket prices, remember that membership is free.

A new location-based social media game has hit the mobile market from developer MobyWan. Mobeo is an app mobeomobywanthat, according to the product site,  allows you to “connect with your friends based on where you are in the real world. Leave items on your way to work or school for your friends to ‘trip’ on, ‘throw’ items at the mall or grocery store where you think your friends might be, or just leave notes at random locations around your city for your friends to discover. Mobeo pits you against your friends in a casual gaming environment to see who can outsmart who. Mobeo was developed with your privacy in mind, and includes powerful privacy controls to ensure your location is only shared with the people you choose.”

Mobeo is available now as a free download for iPhone and will be available later today in the Android Market.  The Blackberry version will be available later this year.

EA SportsEA Sports™ has launched globally two major new features and over 50 improvements for FIFA 11 Ultimate Team, the massive online community of fans building, managing and competing with their ultimate football team in FIFA 11 on the PlayStation®3 and Xbox 360®. The features and improvements will be live in Asia on February 24.

FIFA 11 Ultimate Team is free-to-play (Restrictions and conditions apply – requires FIFA 11 to play) with a massive online community of more than two million fans. It is the most popular and successful DLC ever developed by EA Sports, according to internal sales data. FIFA 11 Ultimate Team challenges community members to build a squad of the world’s best footballers by earning coins from competing in weekly FIFA 10 UltimateTeamtournaments and then spending them on packs in the in-game store or as currency to bid for players in the very popular auction market both on console and the web app.

Some of the additional changes include updates to the auctions to make it easier to track auctions or repost expired items, Power Passing assistance is switched off by default in online matches, and a number of general stability improvements.The FIFA 11 Ultimate Team title update released today also features:

Play A Friend Challenge – enables you to test your skills against your friend’s Ultimate Team, even when your friend isn’t online. Take on your friend’s squad whenever you like with the CPU controlling their squad. Results are recorded and presented to your friend the next time they log on to their console. Now you can prove who has the best Ultimate Team whenever you are ready to play. Plus, when you return to your console, you can see who played your squad, left you a message, and challenge them to a rematch when you want to play.

Friends Leaderboards – Compare your progress in FIFA 11 Ultimate Team against friends automatically with personalized leaderboards. Catering to how you choose to play, you can now compete and compare your progress as a trader, expert team builder, top entrepreneur in the auctions, or owner of the most valuable club.

EA MobileIn a effort to give back to its community, EA Mobile has launched a new Deal of The Day promo that will deeply discount games or even make them free. The Deals will last all week with Saturday February 26th being the last day. The promo will include both iPhone & iPad codes over the 6 days, each day being a different mix-up of genre & style of game. You can find out what the Deal of the Day is by following EA Mobile on Facebook or Twitter. The game up for Deal of the Day, as chosen by the EA Mobile community is Mirror’s Edge, which is on sale in the iTunes app store right now for 99 cents USD.

PocketGamer has begun naming its Top 50 mobile developers for 2011 with the release of studios placed 41-50th. IUGO weighs in at #46 while two other Canadian studios are named to the list for the first time. Big Blue Bubble makes it debut at #47 and Bight Games took the #41 spot. More Top 50 developers will be added to the list during the week, culminating on the Top 10 of the Top 50 on Friday.

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16th February 2011

Frima Launches Quartet of Development Tools

frima studioFrima Studio has announced that it will now be offering a complete set of scalable and customizable multiplatform development solutions to its partners. Frima Studio’s Technology Department boasts a dedicated team of R&D programmers whose primary goals are creating tools and leading-edge technologies. The all-new quartet of tools incarnates the ideal development platform for any social game, MMOG or casual game.

“This suite of sophisticated, turnkey development solutions is a groundbreaking moment for us, and we’re so thrilled to be able to offer it to our partners and clients,” said Steve Couture, CEO of Frima Studio. “These four technologies fully epitomize the ideal development platform for any social, casual or MMO game and can each be altered and adapted by our in-house R&D teams to completely fit each client’s individual needs. We can offer a fast, flexible and fully customizable approach to game development that is unlike anything currently on the market.”

Frima’s servicing technology solution is fourfold:

SnowStorm Gaming Grid – A product of more than seven years of intensive development and operations, SnowStorm Gaming Grid provides an adaptive, flexible technology that allows you to create fully customizable social games and MMOGs. SnowStorm can be connected on multiple devices including iPhone™, iPad™, Android™ or online whether on Flash, “Molehill” (Flash 3D) or Unity.

IceWave 2D Platform – Designed to maximize efficiency and reduce production time on multiscreen projects, the IceWave 2D Platform adapts the experience to each platform without having to start from scratch every time. Simply put, coding happens once within IceWave and deploys on multiple platforms seamlessly. IceWave saves production time and takes away the porting complexities and costs enabling Frima and its partners to focus on the key elements, like making a great game!

NorthStar Dashboard – A complete set of data tracking tools created to help design and marketing teams, NorthStar Dashboard monitors key metrics linked to an application’s success. With the NorthStar Dashboard, users can follow and anticipate the evolution of a game world, then track details specific to their needs.

IceField 3D Engine – As an Adobe privileged partner and Molehill pre-release participant, Frima has developed a 3D engine intended to use and extend this new technology. With IceField 3D Engine for Molehill, it is possible to create in-browser advanced 3D experiences using hardware acceleration.

Each of these technologies can be altered and adapted by Frima’s own in-house R&D department to fit its clients’ needs, and together they yield a package that no smaller indie developer can offer.

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11th February 2011

Snowed In Studios Turns One

snowed in studiosHappy first anniversary to Snowed In Studios. The Ottawa studio is currently working with Eidos Montreal on the upcoming Deus Ex: Human Revolution and recently worked with Artech Studios on The Undergarden for Atari. The Snowed In team has also worked with two other studios on our Favourites List, Behaviour and TransGaming. Here’s to many more years of gaming goodness for the team at Snowed In! vertigo towers

Vancouver indie developer Josh Brown has released his first Android title. Vertigo Towers is a physics based 3D action puzzler with 3 game modes which requires the player to match sets of three or more bricks and create chains for huge points. Vertigo Tower is OpenFeint-enabled complete with a Leaderboard and Achievements. There is both a paid version (1.99 USD) and a lite version available in Android Marketplace. I would buy this game if it became available for iPod Touch.

Relic EntertainmentRelic and THQ have opened up the Warhammer®40,000®: Dawn of War®II – Retribution™ BETA to anyone who has bought a Dawn of War game through STEAM or has registered a Dawn of Dawn of War 2 RetributionWar II product on their STEAM account. In addition, gamers can get access to the beta by registering on the Dawn of War Community site and following the instructions under the Beta Key giveaway tab.

Featuring all six multiplayer races including the new Imperial Guard faction, the beta will run through the end of February to test the new Steamworks network and matchmaking features and help balance the multiplayer mode. All new units for each race will be available in the beta along with the new multiplayer maps that will ship with Retribution. The Dawn of War II – Retribution multiplayer beta is currently planned to run until midnight on February 24th, at which point the developers will take all feedback into account to create a day-zero Dawn of War 2 Retributionbalancing patch.

The Cavechild checked out the Retribution Beta last week, and his thoughts thus far are: HOLY WTF WIN! FREAKIN’ EPIC OMG WEEEEEE. That pretty much sums it up, there is more and all but that is for another time.

Retribution is very very VERY pretty, it a new thought out army panter so that you can see what many of you squads will look like, they made it a little less shiney and more grungy like the old dawn of war which is freaking amazing! The sound in the game, the effects, ambiance, voices, yelling, gunfire, tanks, orcs and so on are very clear even in the middle of a giant war with 2 Imperial guard armies taking down Dawn of War 2 RetributionOrcs, more Orcs and some weird looking Eldar.

In my opinion the Imperial Guard are just a little OP considering I was able to beat down the Orc Warboss pretty easy, same with the Eldar Farseer. The game play is the same as the two games previous so none of you have to worry about changing style and how to do things. If I remember correctly you are allowed to import everything for Last Stand mode which is you versus a ton of AI which aren’t too hard then casually grow in difficulty. Dawn of War II: Retribution is by far one of the best games for 2011 and the year has only started…

EA GamesCongratulations to the Mass Effect 2 team on all of the hardware they picked up at last evening’s AIAS Awards, winning in three categories: Outstanding Achievement in Story,  Role Playing / MMO Game of the Year and Game of the Year – and of course congratulations to Bioware co-founders Doctors Ray Muzyka and Greg Zeschuk on their induction into the Academy of Interactive Arts and Sciences’ Hall of Fame. Congratulations also to the FIFA 2011 team over at EA Sports for picking up the Sports Game of the Year award.Widgets Odyssey

frima studioFrima Studio titles Widgets Odyssey I and Widgets Odyssey II are now available in Europe as a single game bundle for the super low price of £1.74 / €1.99! As PlayStation®Mini titles, Widgets Odyssey I and Widgets Odyssey II are playable on both PlayStation®3 and PlayStation®Portable. Both titles are rated as PEGI 7 (ESRB rated E for Everyone).

In the Widgets Odyssey saga, five robots aboard their space vessel have just one simple mission…to save the universe from the tyrannical Yagor and his evil henchmen! Armed with the unique abilities of Spad, Cosmo, Bruce, Helmut, and Monk, players will guide each robot along their exciting adventures filled with puzzles, mazes, minigames and intense platforming challenges.

BCTIAIf you’re in the Vancouver area on March 9th, you may be interested in attending BCTIA’s TechBrew event being held at the Stanley Park Pavilion. The mega-mixer invites entrepreneurs, investors, professional service providers or anyone interested in technology companies to meet, talk, and make new connections in a casual setting. Featured companies at the March event include: D2D Campaign Solutions, Gogiro, ikamobile, Jostle, Nexterra Systems Corp., NGRAIN, REV, Rx Networks, SewerVUE, Snap Technologies, Solegear Bioplastics and Wishpond. Tickets for TechBrew are $34.95 for BCTIA members, $44.95 for Non-Members or $19.95 for Students.

bantbant, an iPhone based application to help adolescents improve diabetes self-management by capturing, analyzing, and sharing their blood glucose data, is being tested by teenagers at The Hospital for Sick Children (SickKids) Diabetes Clinic in Toronto. The pilot program will assess the impact that social networking and rewards that encourage and reinforce self-management behaviours have on young teens as they become more independent in managing their diabetes. The pilot will run for three months.

bant was developed by University Health Network (UHN) in collaboration with SickKids and with input from patients, families, doctors, nurses and engineers. The multidisciplinary teams from SickKids’ Diabetes Clinic and Division of Adolescent Medicine worked closely with colleagues at UHN to design the application. bant is partially funded by the Saint Elizabeth Health Care ACT research grant program.

People with type 1 diabetes need to maintain their blood glucose levels as close to normal as possible to decrease diabetes-related complications, such as kidney and heart disease. Optimal blood glucose is very hard to achieve; requiring frequent measurement of levels, detailed analysis of the results, and continued adjustments of the treatment plan.

A free version of bant is already available in 10 languages at the Apple App Store. An advanced version of the application has been developed for use in the pilot which will use a LifeScan OneTouch Mini blood glucose meter to collect and wirelessly transfer readings directly into bant using a Bluetooth adapter developed by the UHN team. The data are then displayed and organized visually. Teens can customize the tool to categorize readings according to their activities and daily schedule to enable accurate decision-making and medication adjustments. They will also be able to share their experiences in a private social network within the app and earn experience points leading to rewards in the form of iTunes redemption codes to purchase music and other apps. bant is integrated with TELUS health space, Powered by Microsoft HealthVault, giving pilot participants the ability to store, review, and control the sharing of their personal health information with their care team and family members.

sierra wirelessSierra Wireless has unveiled a multi-purpose wireless gateway that defines next-generation intelligent machine-to-machine (M2M) networking. The powerful Sierra Wireless AirLink™ GX400 gateway offers a leading-edge combination of features, including cloud-based device management, extensive hardware and software enhancements, mil-spec ruggedness, GPS and associated location-based services, and advanced configuration options with comprehensive expandability for both hardware and software features.

Flexible and powerful enough to meet the needs of a wide range of applications in the transportation, industrial M2M and enterprise markets, the AirLink GX400 will make solution deployment faster, easier and less expensive for mobile system operators, OEMs, application service providers and end customers. With the AirLink GX400, system integrators can standardize on a single gateway platform to serve the needs of all of their customers.

Sierra Wireless also announced AirLink Management Services (AMS), which will facilitate comprehensive cloud-based device management for the AirLink GX400, as well as other AirLink intelligent gateways and routers. Based on the Sierra Wireless AirVantage™ Platform, this powerful hosted device management service means small and large deployments can affordably take advantage of the comprehensive AMS management features from any location with Internet access.

Sierra Wireless boosted processing performance five-fold, basing the AirLink GX400’s design on an ARM 11-class microprocessor architecture operating with high-capacity DDR memory. This provides a powerful foundation for exploiting existing and new features and functionality. Other hardware enhancements include external antenna connectors, Ethernet, Serial and USB “OTG” (On-the-Go), as well as an expansion slot to accommodate future integrated add-on capabilities such as additional physical interfaces and wireless local and personal area networking and communications.

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