1st December 2010

Shaw Rocket Prize Winner Named

notsoftOshawa indie game studio NotSoft is getting into the holiday spirit by giving away the full version of their casual game, Wytches Brew, free of charge.

Wytches Brew features five modes of play, including an epic 52 chapter quest that has the player share a year long journey with 3 Wytches as they travel around their island brewing up magical potions for those in need. With four other play wytches brewmodes, including timed modes and modes with relaxed rules, Wytches Brew offers something for casual gamers of every skill level.

“We don’t have much of a marketing budget, and with the game’s story mode beginning on Yuletide we thought giving it away during the holiday season would be a great way to attract new players,” said Steven J. Hill (aka bignobody), the man behind NotSoft, “Especially since people’s budgets are often tight at this time of year.”

I have been playing Wytches Brew off and on for a few months now, and while I haven’t yet completed the game, I have found it to be a different take on the match 3+ genre. I will be writing a review for this game once I have played through to the end, but as I have often confessed, I am more of a console gamer than a PC gamer – my PC is just too closely related to…work. 😉

shaw rocket prizeCongratulations to Dino Dan from Sinking Ship Entertainment, winner of the prestigious $50,000 Shaw Rocket Prize for 2010 after being voted the best in Canadian kids’ programming for ages 6-12. Dino Dan is an entertaining and educational TV show about a 10-year-old boy who loves interacting with dinosaurs in his imagination and learning about them. This show was favourited by kids of all ages across Canada as well as in the US, where it recently achieved the record as the highest watched debut episode on Nick Jr. in its history. Dino Dan was judged for quality and content both for the TV show and its online content. The kids jury loved playing games and digging up dinosaurs on dinodan.com.

Other titles in the running for this year’s Rocket Prize were:

How to Be Indie (DHX Media)
In Real Life (Apartment 11)
Jimmy Two-Shoes (Breakthrough Entertainment)
League of Super Evil (Nerd Corps)

OpenFeint DevelopersAs the freemium model continues to gain momentum in the mobile gaming space, developers are looking for the best ways to apply the lucrative model to their games. Today, OpenFeint is encouraging developers sell downloadable content in their games by announcing a $1 million free-to-play mobile games challenge.

The OFX Freemium Challenge waives the revenue share on OpenFeint’s just released OFX software development kit for up to $10,000 per developer, available to the first 100 games that go live. With this challenge, developers can implement OFX and sell up to $10,000 in downloadable content in game before sharing any revenue.

“With the OFX Freemium Challenge, developers will see how easy-to-use and profitable OFX can be in their games with little commitment,” says Jason Citron, CEO of OpenFeint. “We’ve all seen that the freemium model is generating some amazing results. OFX gives developers the tools they need to take advantage of this emerging model.”

Mega Jump has proved to us that the freemium model is a great way to earn revenue as an independent developer,” said Derek van Vliet of Get Set Games. “Since changing the game to freemium we’ve seen a 400% increase in overall revenue.”
Mega Jump Celebrates 7 million
Mega Jump celebrated 7 million downloads, and stated on their site that “hot on the heals of Update 10, Update 11 is just around the corner, featuring the astonishing new upgradable Jump Boots and a couple of new rascals who will be joining the growing Mega Jump family of characters.”

Released today, OFX is a set of client and cloud based services that help game developers sell new content in their games without having to submit full game updates to Apple. Future updates will allow game developers to offer virtual currency and virtual goods for sale in their games. OFX is completely free for game developers to download and implement in their games. OpenFeint only shares in revenue earned from the sale of paid downloadable content in games sold with OFX.

intuitIntuit’s online personal finance service Mint.com is now available to Canadians. Mint helps people see where their money goes, keep their spending on track by creating budgets they’ll stick with, and uncovers opportunities to save them money. And it’s free.
mint
“Canadians are global leaders when it comes to the use of online banking, social media and other online activities, so bringing Mint.com to Canada was a natural next step,” said Aaron Patzer, general manager and vice president of Intuit Personal Finance and founder of Mint.com. “A uniquely Canadian version of Mint will help Canadians make informed decisions as they plan their financial lives.”

Setting up a Mint account takes about five minutes – users register anonymously using a valid e-mail address, and then add login information for the online banking, credit card and other financial accounts they want to consolidate. Mint connects securely to more than 40 Canadian banking financial institutions, and is adding more. Users can ask Mint to add support for their favourite bank from within their account.

After users register, Mint automatically aggregates their accounts and transaction information, and provides up-to-date and accurate views of their financial life. Mint offers many ways to view and graph information, and the flexibility to scan the big picture or focus on specific details:

* Analyzes spending – Mint reveals spending patterns by automatically categorizing expenses, showing how much a user pays for gas, groceries, parking, rent, restaurants, entertainment and more.
* Makes recommendations – Mint also saves users money by providing unique, money-saving and money-making suggestions based on users’ individual spending patterns. Slowly paying down a high-interest credit card? Mint will recommend a lower-interest card. Paying more for life insurance than others of a similar age in your region? Mint can often find a better deal. Offer data for the recommendations is provided by RateSupermarket.ca, Canada’s largest independent and impartial rate comparison service for personal finance products.

In addition, Mint is available for those on the go. Users can view their Mint account from a password-protected website or check in on the go with the free Mint.com mobile applications for iPhone and Android mobile phones, available on the iTunes Canada app store and Android Market. Read the rest of this entry »

Currently 0 Comments - Share Your Thoughts

posted in Animation, Awards, Business News, Casual, Contests, Digital Products, Education, Everyone, Game Dev, Mobile, National News, Puzzle By: | Print This Post Print This Post

29th November 2010

Sarbakan To Develop Two Kinect Titles

Game Prototype ChallengeAttention game devs – Game Prototype Challenge founder Jason Kaplan will officially announce Game Prototype Challenge V2 at noon EST on Wednesday, December 1. The new themes will be announced on December 13th, and the challenge will run from December 13 through December 20th. Get your thinking caps on, limber up those design skills and get ready for some informal designing fun. If you aren’t familiar with Game Prototype Challenge, check out their site and see all of the great ideas that were shared in Version 1.

Sarbakan Game StudioQuebec-based Sarbakan Game Studio has announced an agreement has been signed with a multinational corporation for the creation of multiple games on Microsoft’s Kinect, the controller-free, motion-based gaming device for the Xbox 360, released in November 2010.

Under the agreement, Sarbakan will develop two games, yet to be named publicly, based on the Kinect platform. The games, which will be sold in retail stores across the United States and Europe next year, are just the beginning of what promises to be a new era in video game development. More details on Sarbakan’s Kinect development and this partnership will be available over the upcoming months.

“We are truly poised as a forward-developing studio,” said Guy Boucher, President of Sarbakan. “As we broadened our services to include iOS and Kinect platforms, our existing and potential partners have really Pirates of the Caribbean Cursed Cave Crusaderamped up their creative development with Sarbakan to provide their titles and brands across multiple platforms.”

Along with the partnership announcement, Sarbakan has launched a revamp of its corporate web site. With a new look and high-tech underpinnings, the web site provides Sarbakan clients, partners and friends easier access to all Sarbakan has to offer in innovative game design and development. Although the web site is only it is first phase, visitors can quickly view the company’s latest developments and keep up-to-date on upcoming happenings. New features and information will be added over the course of the upcoming months.

With its indie vibe but larger-than-life ambitions, Sarbakan is on the hunt for talented, high-octane candidates, from game designers to programmers, to fulfill the company’s growing needs. Interested candidates can contact Sarbakan to learn more. Zombies and pencil pushers need not apply.

Previous titles from Sarbakan include The Incredibles save The Day, Pirates of the Caribbean Cursed Cave Crusade and Tron: Legacy Digital DJ web games and Wizards of Waverly Place: Spellbound on the Nintendo DS for Disney Interactive as well as Lazy Raiders for XBLA.

Sunday MuseAs a leading voice actor specializing in animation, Sunday Muse has become the go-to person for those wanting to learn how to become an actor in the animation industry. Her original techniques show students how they can animate their bodies and voice through connecting to the emotions and actions of the characters they’re playing.

Sunday Muse joins Voice Over Experts with her podcast lesson on “How to Introduce Your Child to Voice Acting” to help parents prepare their children for getting involved in cartoon voice acting. Sunday’s podcast is full of industry knowledge, casting expectations and exciting tips that will help parents prepare their child You Can Do Voices Toofor what it might be like to be a working voice over actor. Sunday has also produced a book with CD titled You Can Do Cartoon Voices, Too! and it is currently listed on her site for a limited-time special of 30% off.

The Voice Over Experts is hosted by Voices.com, the online voice over marketplace. The podcasts are an educational library of free voice acting lessons designed for those just starting out and are a treasure trove of resources for established voice actors who want to refine their knowledge and skills from the privacy of their own home and at their own pace. The Voice Over Experts Podcast can be found in the iTunes Podcast Directory and online at the Voices.com Podcast Center.

Whistler Film FestivalWhistler Film Festival 2010 now has an app for that – their new iPhone app is now available in the App Store. Developed by QuickMobile, this free app will allow you to access the 10th Anniversary Whistler Film Festival (running December 1st through 5th) from the palm of your hand. Get inspired by filmmaker interviews, panels, industry programmes, and behind-the-scenes coverage.nextMEDIA Toronto

NextMedia Toronto is currently underway, and if you were unable to attend, there are loads of live tweets to be found, just search the #nextmedia hashtag on twitter. If you are in the Toronto area and would like attend tomorrow, there are still day passes available.

Interactive OntarioInteractive Ontario has sent out the announcement for their next iLunch event, which will be held on December 10th at Toronto’s Gladstone Hotel. Titled Relationships with Multiple Partners: Can It Work, this session will feature case-studies on creative partnerships, how these relationships were instigated and structured, plus highlights of the challenges and successes producing the resulting properties. Knowing and securing the right partners for your project is paramount to its success, and featured speakers James Milward (Secret Location), Trevor Fencott (Bedlam Games) and Garry Flahive (NFB) will focus your attention on several key points, including cross platform relationships, methodology, ROI, brand expansion, the limitations and benefits of IDM partnerships and much, much more. Purchase your tickets now to get the whole story.

Shaw CableOn the heels of raising 2.6 million pounds of food and $250,000 as part of the Fill the Food Banks campaign (PDF), Shaw has launched Shaw’s Amazing Family Reunion contest, the next initiative in their Together is Amazing movement.

The contest invites Canadians to create a virtual scrapbook page sharing their story of why together is amazingthey would like to reunite their family. Ten deserving families will be chosen by a panel of judges and will create their dream family reunion, each valued up to $25,000.

“There is nothing more heartwarming than seeing families come together,” said Brad Shaw, CEO, Shaw Communications Inc. “Over the past couple of months we’ve had the great pleasure of watching as our communities united to fill food banks across Canada as part of our Together is Amazing movement. Nothing would make us happier than to see that sense of ‘togetherness’ continue.”

Canadians can enter online from November 29, 2010 to January 15, 2011. Entries are limited to one per person, and applicants are asked to create virtual scrapbooks of their family memories and their dream reunion as part of the submission process.flightnetwork on blackberry

flight networkFlight Network, one of Canada’s leaders in online travel, has launched its free iPhone, and BlackBerry mobile applications. Unique to the FlightNetwork.com, this mobile application offers the ability to search and compare the lowest airfares available in the country, then seamlessly book a flight within the native app, without being re-directed to another webpage or having to telephone in payment information.

Additional features of the FlightNetwork.com mobile application include an option to connect instantly with one of FlightNetwork.com’s 65 flight specialists for customer support. Also, easy sharing of airfares with friends and family is available through email, Facebook and Twitter. It also allows customers to book in either US or Canadian dollars and provides secure 128 bit encryption for payments.

Currently 0 Comments - Share Your Thoughts

posted in Business News, Contests, Digital Products, Education, Events, Game Dev, National News, Social Media, Studios By: | Print This Post Print This Post

26th November 2010

Global Game Jam 2011 In Vancouver

GGJ YVR 2011The annual Global Game Jam returns for the weekend of January 28-30, 2011. Game developers of all talents gather for the event to build mobile, console, web, and PC based video games in 48 hours. Yearly growth for this event has steadily increased since it began in 2009. In 2009, the Global Game Jam had over 1600 participants from 23 countries. In 2010, Global Game Jam was held in 39 countries with 4300 participants.

Based on past popularity, Global Game Jam Vancouver 2011 plans to host 100 games industry professionals, academia, and students of game coding, digital art, and design at the BCIT campus. Being able to work alongside professionals and new talent during the weekend makes the event a great icebreaker and networking venue.

Organizers at the event ensure you get mixed in with new groups of people who aren’t in your usual set of peers. The event is collaborative in nature so participants usually find they end up working with several teams and getting to know all of the participants and organizers well by the end. Indie coders like to attend because they can meet artists and designers – and vice-versa. Game companies like to get involved to spot new talent, to promote their products, and to get new game ideas from the grass roots. Many of the big game development schools are there also supporting their students in addition to meeting with industry players and independent developers.

This year’s expected attendance of 100 persons more than doubles Vancouver’s initial 40 attendees of 2009. Last year’s game jam in Vancouver sold out at a capacity of 60 persons and another sell-out is anticipated this year based on interest in the event. If you are considering attending sign up soon to reserve your seat.

For locations outside of the Vancouver area, please see the international Global Game Jam site.

Currently 0 Comments - Share Your Thoughts

posted in Careers, Education, Events, Game Dev, National News By: | Print This Post Print This Post

24th November 2010

New DLC and New Apps Plus a Thank You to WestJet

westjetNote: I would like to publicly thank Allison over at WestJet for going above and beyond the duty of a great CSR person and getting my daughter home from CFB Borden via Toronto after her original flight was canceled. This is just one example of how Twitter can work for business – not only did the airline make it right (sorry Mike Holmes, I know that’s your ÂŽ tag line) – but Allison got her on a flight landing in Abbotsford tonight, which is much, much more convenient for us than Vancouver International. That said, the “distraction” of getting flights sorted and the fact that I actually slept in this morning, means a bit sparser news for now – but there will be more later, because Canada’s digital media community is always creating new things for me to tell you about.

UbisoftUbisoft has just announced that the Animus Project Update 1.0 downloadable content (DLC) for Assassin’s Creed® Brotherhood for the Xbox 360® and the PlayStation®3 will be available as a free Mont St Micheldownload on December 14th, 2010 on XBOX LIVE® and PlayStation®Network.

The Animus Project Update 1.0 will include a brand-new game mode and brand new map for Assassin’s Creed Brotherhood Multiplayer. The game mode, Advanced Alliance, will make the original Alliance Mode with target identification and engagement more difficult than in original Alliance Mode, thus providing a more challenging experience for players. With three teams of two players each, Advanced Alliance is a tougher test for players and rewards teams that use stealth techniques to hunt their targets.

Located on a rocky tidal island of Normandy in France, the new map, Mont Saint-Michel, offers breathtaking Hellequin In Mont St Michelscenery sure to enchant all. Its particular topography of narrow streets, high-perched bell tower and multi-leveled architecture is perfect for hunters and predators alike to surge from out of nowhere to execute their prey. To survive, recruits will need to use free-running and narrow roads to their advantage.

“We are very thrilled to be able to offer the first Multiplayer DLC for Assassin’s Creed Brotherhood for absolutely free,” said Sebastien Puel, executive producer, Ubisoft Montreal. “We wanted to say thank you to our fans for making Brotherhood such a huge success its opening week. We are very proud of the unique and innovative Multiplayer mode it offers, and hope the fans enjoy the new content.”

Last week I told you all about Game Prototype Challenge – well the first round has been completed, and there are some great game prototypes up for you to play. The theme for this first round was Dreams and Collectibles; GamePrototypeChallengehere is who submitted prototypes:

Sleep Harder! by Cale Bradbury
Chased by Monsters by Jason P. Kaplan
Part Of A Machine by Damian Sommer
Dreamcatcher by James An
Sleepscape by Jonathan Remedios
ProjectKyoto by Arthur Marris

These games were all built in one week, from start to finish. Check them out, they’re rather good (not that I’m surprised, because Canadian game devs are the best). Version 2 of the Game Prototype Challenge will be coming in December – keep an eye on their site and ours for the theme and time frame announcement.

Ripe AppsToronto app developer Ripe Apps has just released their latest title. Geo Alerts is an app that lets you set reminders for specific locations by placing pins on a map, choosing an address from the Address Book or by typing an address in search. Geo Alerts gives you 20 custom alert sounds with an unlimited number of alerts and notifications. With background processing on iOS 4 (3GS or Newer), Geo Alerts can help you in these ways:

* Remember to pick up “Milk” every time you pass by your usual convenience store (if I had an iPhone, this alone would be worth it!)
* Drop by and pick up the mail at an old address
* If you are a real-estate agent and need to remember to stop by at a few locations
* Are you a Pool Cleaner, Gardner, or any Profession that require multiple stops per day?
You can pre fill your stops on the app and it will remind you every time you are near you next closest client.
* Fun & Experimentation
* Remind yourself to flirt with that house you are looking into buying whenever you’re there
* It can remind to do something when you get home from work, even if you don’t know when that will be
* Organize your driving; look at the app (in NSEW mode) and know what you need to do “North of Here”.
* Wake yourself when sleeping on the bus but only when you get home.

BCITBCIT is looking for mentors for their Games Development Bachelor’s Degree students. The first crop of students will be graduating Spring of 2011. These students will be available to work on their practicum from January to April 2011. I encourage you to participate in this practicum program and to include one of the students in your projects. Doing so will help cultivating and grooming our next generation of IT professionals in the games industry. This is also an excellent opportunity to evaluate potential employees while getting cost-effective development assistance.

With a focus on advanced programming, the BCIT Games Development Degree is designed to also equip students with critical skills in multidisciplinary areas including graphics and audio design, higher level Mathematics (3D graphics, calculus, analytical geometry), Physics and artificial intelligence. Students learn to develop games for PCs, consoles (e.g. Xbox) and mobile devices (e.g. iPhone).

Currently 1 Comment - Share Your Thoughts

posted in Action Adventure, Business News, Careers, Digital Products, Education, Game Dev, Mature, National News, New Releases, Social Media, Upcoming Releases By: | Print This Post Print This Post

22nd November 2010

A Trio of New and Upcoming Indie Titles

rocketfuel gamesAlberta’s Rocketfuel Games has announced the online availability of Seek Your Own Proof Season One: The Guardian’s Guild, an online puzzle adventure game that lets players of all ages investigate science and history mysteries as secret agents of a time travel organization called the Central Institute for Exploration (C.I.E.).

Seek Your Own Proof: The Guardian’s Guild ($9.95USD) draws players into a chase through time and history against enemy agents plotting to rewrite the past, present and future. Players are led by field seek your own proofagents – Aidan (Agent Slingshot), Milanie (Agent Firefly), and Heiko (Agent Hardcover) Munro – three investigative siblings who discovered the secret underground agency.

They must locate the eospheres – energy orbs that power time travel – that have been entrusted to famous figures in history, before they fall into the hands of the evil Frostbite. Along the way, the Munro kids encounter a series of historical figures known as the Eosphere Guardians and find out more about their father Dr. Sebastian Munro, a famous scientist and co-founder of the C.I.E., who went missing years ago without a trace.

In the spirit of learning based adventure games like Where in the World is Carmen Sandiego?, Seek Your Own Proof: The Guardian’s Guild combines a cast of heroes and villains, historic settings like Renaissance Italy, Colonial America and Ancient Greece, and is seeded with over 50 brain teasing puzzles that players discover as they progress through the adventure. Players can also sign up for a free agent membership that provides access to bonus puzzles, missions and other extras.

vblankVBlank Entertainment has announced the first of many Retro City Rampage fan art contests, and it’s open now for entries. Round One requires that entrants draw the Player carjacking a flaming DLX-88 sports car with a light gun. The developers are allowing the creation of said fan art to be done in any medium, including Digital Art, Pixel Art, Paintings, Claymation, Retro City RampageLego, Cake, Hamburgers, Tacos and Ground Beef.

All entries will be posted in the game’s brand new Fan Art Gallery, and the winner will receive a signed Retro City Rampage NES cartridge case. All entries must be submitted by December 6th, with the winner being announced on December 13th.

Also new on the Retro City Rampage site is the ability to download the RCR Soundtrack Mixtape, which is available as an mp3 and music video. You can also read about the three music artists responsible for the soundtrack – Freaky DNA, Virt and Norrin Rad. The developers have also let slip that there are clips of some debut game footage in the music video which reveal some upcoming additions to Retro City Rampage. The game is also has some hands-on details featured in this month’s Nintendo Power, GameFan and Edge magazines.

spooky squid gamesSpooky Squid Games has released an early game-play trailer on YoutTube for They Bleed Pixels, which according to the studio (and their design doc), is a fast paced, gothic, low-fi pixel art, platforming beat’em up. A collaboration project with musician Shaun Hatton (aka DJ Finish Him), the trailer was first viewed at the recent GamerCamp event in Toronto.

They Bleed Pixels is being developed for Xbox Live Indie Games, and according to Spooky Squid designer Miguel Sternberg, the game was “inspired by by games like Niddhogg. I wanted to experiment with a more abstract, simple style that would let me really focus on smooth and stylish animation. They Bleed Pixels is about game feel. The kinetic joy of moving and interacting with the game and creating beat’em up combat that isn’t button mashy or button heavy. We also wanted it to be a game that was radically different from our others so we could switch back and forth and keep our brains active.”

[youtube:http://www.youtube.com/watch?v=NUNI3H7S3RU]

Currently 0 Comments - Share Your Thoughts

posted in Educational, Everyone, Game Dev, National News, New Releases, Platform, Puzzle, Upcoming Releases By: | Print This Post Print This Post

18th November 2010

Swarm in 2011 Preview AC Brotherhood Soundtrack and A Christmas Carol

Hothead GamesHothead Games and UTV Ignition Entertainment Ltd. have confirmed that Swarm is coming to both PlayStationNetwork and Xbox LIVE Arcade in early 2011. The as-yet unrated Swarm lets players take control of 50 utterly fearless Swarmites and drive them through an intense, entertaining and often suicidal battle of survival. Run, bash, huddle, boost, stack, jump, push and throw your way through gauntlets of death and destruction in an attempt to collect valuable DNA and ensure that at least one Swarmite survives.

“Swarm is perfect for PlayStation Network and Xbox LIVE Arcade because of its unique art direction and gameplay,” said Nigel Fox, Head of Publishing for UTV Ignition. “We’re thrilled to be partnered with Hothead because we share their passion for bringing unique experiences to gamers through these innovative digital platforms.”swarm

“We’ve been working hard on Swarm for a while now and think it’s our most addictive game yet,” said Joel DeYoung, Director of Game Technology for Hothead Games. “The Swarmites are both lovable and deliciously expendable at the same time-the game’s creation is proof positive of the dangers of excessive exposure to Saturday morning cartoons we were warned about so many years ago. Swarm is exactly the genocidal romp your parents hoped you’d grow up and marry someday.”

Swarm is the first game to feature mass character control, where you move all 50 Swarmites at once. Steer your swarm through the game and they naturally flock and flow around obstacles. Creatively combine swarm moves to work your way through a relentlessly dangerous and hilariously brutal environment. Compete against your friends to get the high score by deftly moving through the world and cleverly solving puzzles the game throws your way.

UbisoftUK retail store ShopTo.net recently an Assassin’s Creed Brotherhood Q&A competition asking customers to send in their questions about Brotherhood, Ubisoft and making video games for Julien Laferrière, the Production Manager on Assassin’s Creed Brotherhood. Julien and his team chose the best questions and have produced this exclusive Assassins Creed developer video for ShopTo.

[youtube:http://www.youtube.com/watch?v=3f0BwN7vZYk]

The submitters of these questions will each be receiving an Assassin’s Creed Brotherhood Poster, and the best question (as picked by Julien) will be given an exclusive Assassin’s Creed Brotherhood hoodie not available anywhere else.

Ubisoft Montreal has also released the Assassin’s Creed: Brotherhood soundtrack for digital download, making it available via iTunes, Amazon, eMusic, 7Digital and Qobuz. Visit the Ubisoft Music site for song previews.

padworxThe beloved Christmas story that defines the true spirit of the season is coming to Apple®iPad™ and iPhone™ as a new, delightfully interactive experience! PadWorx Digital Media, Inc., an independent developer of a new category of interactive eBooks for tablet PCs, announced today it will release A Christmas Carol on the App Store® in time for the holidays!

“This is unlike any version of A Christmas Carol ever seen before,” said Jeffery Alan Schechter, CEO and producer at PadWorx Digital Media, Inc. “Charles Dickens’ remarkable book reminds all of us not just about the importance of gratitude and charity, but about the power of personal transformation. Running with this idea and borrowing from the ‘steampunk’ art style more closely associated with Jules Verne, we’ve designed our A Christmas Carol to feel as if the iPad or iPhone you’re reading it on has been itself transformed into a steam-powered machine.”

[youtube:http://www.youtube.com/watch?v=px44Dfk-R8Q]

Readers will not only witness Ebenezer Scrooge’s heart-warming transformation through 130 pages of lovingly abridged text, but for the first time they will become part of the story through revolutionary interaction. Turn the key in Scrooge’s door and watch as the door knocker changes into the deceased Jacob Marley, or try your hand at cleaning pages of the grime of industrial-era London. Whether you’re traveling through time and space with Scrooge and the spirits of Christmases Past, Present, and Future, or powering up and manipulating an assortment of wonderful steam and gas-powered inventions, PadWorx A Christmas Carol’s steampunk-style animation, illustrations, original score and sound effects will captivate readers through the story’s unforgettable images and lessons of darkness, despair, joy and life.

The design and execution of PadWorx’s A Christmas Carol is so innovative that it has been endorsed by the Dickens family. “Reading A Christmas Carol has become a holiday tradition for many and we’re delighted to see PadWorx’s interactive version give families an entirely new way to experience the cherished story and perhaps even introduce the well-known classic to a younger generation,” said Mark Charles Dickens on behalf of the Dickens family.

A Christmas Carol is the second title in a series of new interactive eBooks developed by PadWorx Digital Media. The company released its debut title Dracula: The Official Stoker Family Edition last month, which quickly garnered national attention and praise from critics and consumers alike, becoming Apple’s iPad App of the Week the day after release.All interactive titles released by PadWorx Digital Media are built from the ground up using a proprietary game engine and create a brand new, fully-immersive reading experience through the combination of text, animation, gameplay elements, touch screen interaction, social media, sound effects and more. A Christmas Carol will be released first for the iPad, followed shortly afterwards by a version for the iPhone.

Currently 0 Comments - Share Your Thoughts

posted in Action Adventure, Audio, Dev Diaries, Digital Products, Game Dev, Mature, National News, New Releases, Puzzle, Rating Pending, Upcoming Releases By: | Print This Post Print This Post

17th November 2010

Business and Education Rounds Out The Day

49 pixelsVia 49 Pixels: In 2008, Canada’s digital media industry, comprised of approximately 3,000 interactive digital media companies, generated approximately $3.8 billion dollars through the hard work of over 50,000 industry professionals.

Canada, with everything we know about our industry and where it’s been, we know very little about where it’s headed. Who are these companies? Where are they located? Are their businesses growing? What types of skill-sets are they looking to acquire over the next year? Given the disparity of available data in this area, the Pixel to Product research team decided to take it upon themselves to ask these important questions.
Justin Kozuch
This social media news release is announcing that Justin Kozuch, winner of the Mesh Prize and Lead Researcher for the Pixel to Product research study, is launching Canada’s first nation-wide digital media census, designed to answer these and a few dozen other questions about the state of our digital media ecosystem.

The survey can be completed in both in English and en Francais, and in the time it will take you to drink a Tim Horton’s Double Double, you can complete the survey and add your voice to our collective digital legacy.

We’re also incredibly excited to announce you can now receive project updates, breaking news and important development on your mobile device. This morning, in conjunction with our partners at Broadplay, we launched an opt-in SMS campaign to help us further spread the word about our research to the approximately 70% of Canadians who own a mobile device. To opt-in to our SMS broadcast system, simply text 497957 (49PXLS) to 123411.

We need your help in getting this survey out to as many digital agency owners, web startups, and freelancers in order to capture the highest quality data we can muster. We have a number of short term and long term needs; please visit the Actionable Tasks page on our wiki for more information about how you can contribute your gifts to our initiative. Tweet, post to your wall, blog about this release or visit our census page and help us get the word out!

Edmonton’s Digital School, a licensed private vocational career college built on 25 years of digital schoolasynchronous technical training experience is excited to announce a revolutionized form of e-Learning, called Global e-Training.

Global e-Training includes highly effective online Autodesk software training programs which can be done from virtually anywhere to meet each learner’s own personal requirements. Its interactive and engaging fashion lets the learner dictate the entire training process to suit their particular learning style, making it one of the most desirable and advanced Autodesk e-training solution available in the world.

Global e-Training (GeT) is an enhanced form of e-learning which prepares and engages users of Autodesk’s design software programs in a revolutionary and interactive manner. It allows the user to effectively acquire all practical knowledge and skills required to carry out specific tasks on Autodesk software. A user is fully trained on the programs so they can hit the ground running. Unlike e-learning, which includes knowledge based resource tools, e-training by GeT on the Autodesk programs enhances skills acquisition and retention in a way which is real and useful to the user. It gives users an opportunity to immediately apply the software skills at the same time they are learning it. This is something no other competitor can offer, and may be especially beneficial to those who desire flexibility in their learning environment.

Global e-Training (GeT) is comprised of two main elements:

GeT Interactive is a self-paced online Autodesk software training program which lets students study on their own schedule, using visual, auditory and hands-on learning methods. Milestone tracking along with competency based progress ensures that students stay focused to complete their program. GeT Interactive courses include: AutoCAD 2D & 3D, Revit Architecture, Inventor and Civil 3D with more titles scheduled for release.

GeT Live Network is a collaborative learning platform which brings students and instructors together through the use of the Internet. It is a virtual classroom interface which enables students and instructors to interact with one another in real time. Instructors are brought into contact with students from around the globe, increasing class sizes and reducing overhead costs. It also allows quality training providers to host and market live courses on the network, making it a truly revolutionary training tool.

All of the GeT programs are designed to be fun and interactive, combining the best e-learning practices into a highly effective e-Training system. Global e-Training represents the future of online learning on Autodesk software.

D-BoxTwo more Canadian tech devs are celebrating expansions this week as well. D-Box Technologies has penned deals with two more American theatre companies who will be installing the D-Box MFX seats.

Muvico Entertainment’s Pompano 18 in Pompano, Florida will introduce D-BOX to its patrons on November 19th with the long-awaited release of Harry Potter and the Deathly Hallows: Part 1. The theatre is the first location in Florida to offer the immersive moviegoing experience. Meanwhile over in Texas, Premiere Cinemas will be adding its second outlet offering D-Box seats when the El Paso Premiere Cinema 18 offers 22 D-BOX MFX Seats for the Deathly Gallows opening.

YANGAROOYangaroo has signed a multi-year agreement with BET Networks, a subsidiary of Viacom International Inc. to deliver artist and music-related audiovisual content to BET properties – including the primary BET channel, BET Digital Networks, BET.com, BET International, BET Gospel and BET Hip Hop – using YANGAROO’s patented Digital Media Distribution System (DMDS), as well as integrate DMDS with BET Network’s internal workflow. BET Networks will actively promote and recommend to the entertainment industry to utilize DMDS to send content digitally to BET Networks.

Yangaroo’s technology team worked closely with BET Networks’ engineers to refine the DMDS process for digitally distributing SD and HD television broadcast-quality video to integrate with and enhance BET Networks’ workflows. DMDS also transcodes the television broadcast file for online availability for streaming and provision of a frame-accurate preview quality version of the file with the time-code burned in, which improves reviewing and editing processes. The television broadcast-quality video file can be easily integrated into Online Editing Suites, On-Air Playback Servers and stored in a Digital Archive Server.

maximizerStrengthening its presence in the Ontario market, Vancouver’s Maximizer Software, a provider of simple, accessible CRM and mobile CRM solutions, has announced the appointment of software and sales veteran Alastair McKeating as Key Account Manager for the Ontario region. With more than a decade of experience in software solution sales, McKeating will focus on helping customers and prospects increase the value of their investment in Maximizer CRM.

“This is a critical appointment for Maximizer in our strategy to bring an expanded focus to Ontario. Alastair was the ideal candidate based on his in-depth knowledge of triangulating software technology with business process and user adoption to drive value and change management at large-scale organizations,” said Vivek Thomas, president, Maximizer Software. “Ontario is a growing market and revenue opportunity for Maximizer, and having a dedicated local representative is our first step in offering higher value to current and new clients with more sophisticated and broader CRM integration deployments.”

McKeating has an extensive software industry background, previously holding software sales positions with prestigious organizations including SAP, Business Objects and Computer Associates. He began his career in IT working as a data systems and applications architect for organizations such as Canadian Tire, the Ontario government and Manulife Financial.

Mobilicity has marched into Vancouver and Edmonton, rallying against wireless contracts and the surprise charges and extra fees consumers have been forced to pay the country’s incumbent carriers – until now.
mobilicity
The unlimited wireless carrier, which will have over 100 points of distribution in the Greater Vancouver Area when it launches its state-of-the-art 3.5G network tomorrow, deployed its troops (literally) to spread the good news to Vancouverites.

Edmontonians will also appreciate Mobilicity’s lineup of popular name-brand handsets and smartphones. Prices start at $49.99 without a contract and include crowd-pleasers like the BlackBerryÂŽ Bold™ 9700, BlackBerryÂŽ Curve™ 3G and the Nexus One™ by Google™ Android™ 2.2 device.Mobilicity YVR

Today, the carrier announced the upcoming availability of the Motorola Spice™, Canada’s only sub-$200 name-brand Android™ 2.1 device, and the $99.99 LG Wink™ slider phone.

Dressed in magenta fatigues (Mobilicity’s signature colour) and singing the praises of contract-free unlimited wireless, the ‘Magenta Militia’ paraded through the city while Mobilicity executives held a press conference at the carrier’s corporate store in Richmond.

Mobilicity Chairman John Bitove said consumers have the power to bring down Vancouver’s high price of wireless by not surrendering to Telus Mobility, Rogers Wireless and Bell Mobility, commonly known as the country’s wireless oligarchy.

And to round out the news for today, here is a recall notice for iPod users:

The Electrical Safety Authority is notifying the public that Emerge Technologies has announced a voluntary recall of the following consumer product. Consumers should stop using recalled products immediately.

Name of Product: Retrak iPod retractable wall charger.
Units: 11,359 units in Ontario and 4,429 units in the rest of Canada.
Manufacturer/Importer: Emerge Technologies, Inc.
Hazard: The affected products have not been tested to determine whether they have been compliant with the Canadian Standards for product safety.
Incidents/Injuries: There have been no injuries or damage reported.
Description/Models: ETIPODCHGW is a white wall charger with retractable cable. ETIPODCHGWB is a black wall charger with retractable cable.
Sold by: Best Buy, GEM-SEN Distribution, Micro Channel Management, Staples and Tiger Direct for $24.00.
When was distributed: Between August 2008 and October 2010.
Manufactured in: China

Remedy: Customer should contact Emerge Technologies directly by calling toll free: 877-499-6072 or fax: 972-456-4220 or by email. Product to be returned to Emerge Technologies and customer will receive a full refund, including shipping costs.

Currently 0 Comments - Share Your Thoughts

posted in Animation, Business News, Education, Game Dev, National News, Research Studies By: | Print This Post Print This Post

17th November 2010

One Time Back At GamerCamp

You know how you sometimes get incredibly motivated after attending a great event? I’ve been seeing that enthusiasm in the twittersphere, only it didn’t start after this particular event, it started well before. The event I’m talking about is the now two year old GamerCamp, which took place in Toronto over the past weekend. The GamerCampcamp was so successful, organizers Jaime Woo and Mark Rabo have announced GamerCamp Jr., which will take place in Toronto in March 2011. They are also looking at expanding GamerCamp events in other cities. I recommend visiting GamerCamp’s web site to see what a great time everyone had at this second GamerCamp event.

A spin-off activity which I have watched take shape on Twitter is the Game Prototype Challenge. Jason Kaplan, who is a triOS College student currently interning at Transgaming Studios, said that he felt so enthusiastic after GamerCamp, he wanted to start working on something, but he didn’t know exactly what that would be. I asked him to send me more details on this Challenge, which he did. Below is what he told me:

“It was the day after Gamercamp, and like many who attended, I was feeling in a game-making mood. After absorbing all the amazing and inspiring talks from the weekend’s event, it seemed only natural to
immediately start prototyping something; but what, I did not know, so I turned to the Twitterverse.”

“I knew I wanted to make some kind of 2D platformer, but was getting stuck on the collectible that would be the critical component in getting the highest score (something like coins in Super Mario Bros.) After considering several ideas and realizing they had all been done before, I put out a public request for ideas. I only got one response, from my good friend Jon Remedios (@JonRemedios on
Twitter).”

Jon’s response to Jason was as follows:

@JonRemedios: “@JasonPKaplan You mean other than fruit? Dreams. So you can collect a pocketful of dreams.”

Absolutely unhelpful, we exchanged some banter and friendly insults, until the following was said:

@JonRemedios: “@JasonPKaplan I’m going to make a game with that and you’re going to brim with jealousy.”

Jason continued with his reasons for creating Game Prototype Challenge:

“It’s hard to walk away from something like that, so I formalized the challenge, and he accepted. I gave it a time line of a week, and cemented the constraints, and realized that this would be more fun if more people were involved, so I coined the hashtag #GamePrototypeChallenge and started tweeting about it.”

GamePrototypeChallenge“I’m not sure why, as initially no one really jumped on board, but I got overly excited about this. I created a separate Twitter page, @GamePrototypeCh, formalizing the event as v1, or ‘Version 1’ and setting it up to run immediately, with the requirement that developers use the themes ‘collectibles’ and ‘dreams’. Working in teams is fine, though we recommend keeping them small, to pairs and trios. As this is a rapid prototype challenge, it is suggested developers utilize software like Flash, Unity, Game Maker, or something similar, but of course anybody can choose any tools they want; the goal is to get people making games, and if other people came away from Gamercamp as excited to do that as I did, then this would be a great motivator to make it happen.”

Later that same night, Jason set up a homepage (there isn’t much on it yet, Jason said that could change soon) and a Facebook page and that’s the state Game Prototype Challenge is in today.

He stated that “It’s been only a few days, but we’ve seen a lot of positive reception so far, and I’m absolutely thrilled to see what games we get next week. The Prototype Challenge is completely not-for-profit and just-for-fun, and if it is received well enough we’ll continue doing new versions, probably monthly. To be a part of the experience, simply make the game under the previously mentioned conditions, make it available online, and tweet a link to it with the hashtag #GamePrototypeChallenge on Twitter.”

“If reception is strong, we’ll take this beyond Twitter, but for now it’s all being organized there. If you wish to do this but flat-out refuse to use Twitter, that’s absolutely okay, and you can email me a link to your game at and I will add the link and hashtag for you (the developer). All links to games will be archived on the site (which will likely get an upgrade after Version 1 comes to an end) so that people can quickly and easily check out all the themed prototypes. GamePrototypeChallenge does not claim any ownership over these–the creators retain full ownership–and since the submitters provide the link to the game under their own hosting control, they are free to take them down at will (so I apologize for the potentially many dead links in the archives in the future!)”

Currently 0 Comments - Share Your Thoughts

posted in Events, Game Dev, National News, Social Media By: | Print This Post Print This Post

10th November 2010

Nintendo Files Trademark Application

source studioSource Studio is holding a little code hunt contest on their site this week. Galactic Treasure Hunt will give site visitors a to win a free copy of their action title, ProtoGalaxy. Sometime on Friday, November 12, a special code will be hidden somewhere on the Source Studio web site. The first person to find the code and e-mail it to the address provided on the site will win a free copy of ProtoGalaxy, which was launched on Steam in October.

Nintendo CanadaNews out of the Nintendo Canada office today is that in honour of the upcoming Nov. 21 launch of Donkey Kong Country™ Returns for the Wii™ console, Nintendo has filed a request with the U.S. Patent and Trademark Office to trademark the pop-culture phrase “It’s on like Donkey Kong.” For those unfamiliar with the term, “It’s on like Donkey Kong” is an old, popular Nintendo phrase that has a number of possible interpretations depending on how it’s used. In addition to Nintendo’s use, it has been Donkey Kong Country Returnsused in popular music, television and film over the years, pointing to Donkey Kong’s status as an enduring pop-culture icon and video game superstar.

Donkey Kong™ is one of the oldest and most recognizable video game characters. He has been a pop-culture icon since the launch of his 1981 self-titled arcade game. Donkey Kong again rose to prominence in the 1994 Super NES™ game Donkey Kong Country – one of the games which I used to introduce the CaveChild to the world of video games oh so long ago. DK’s new game, Donkey Kong Country Returns, marks his triumphant return in a new side-scrolling adventure with new challenges amid a beautiful setting. The game features the first simultaneous cooperative game-play mode for the series, with one player controlling Donkey Kong and the other controlling his agile pal, Diddy Kong™. And yes, we have this title on pre-order at our local-ish EB Games outlet.

Nintendo Canada has a full line-up of holiday titles perfect for giving this season for everyone from the classic gamer looking for nostalgic appeal, social gamers looking for a little friendly competition or adventure seekers looking to explore new worlds Nintendo is sure they will have something for you this holiday season.

Rusty Axe GamesBC-based Rusty Axe Games has partnered with UK developer Rigzsoft to create a new value package called The Game Designers Toolkit. TGDT combines The Timeline FX Editor which is a great particle effects creation tool and Dungeon Demon which is a dungeon editing tool for both computer and RPG game designers. TGDT is available for the low price of $49.99 – that’s about $30 off the combined price of both packages!

Dungeon Demon comes with roughly 200 pieces of artwork that you can use in your games royalty free, and there are more low cost art packs available from the Rusty Axe website. Timeline FX comes with a ton of canned particle effects that can be written out directly as bitmaps or imported into games using the tools XML output format. The Dungeon Demon 1.1 release roadmap is now available – Dungeon Demon is sold with a free updates forever policy, and if you are working on a top down 2D game of any kind, you should really take a look as the canned effects and prepackaged artwork alone are going to save you money.

Rogers WirelessRogers Communications Inc. today announced it is bringing another of those new digital products that I wish I could afford to the Canadian wireless market. The Dell Streak mobile pocket tablet features a 5-inch display that combines touch screen entertainment, gaming and navigation experiences.

According to recent data by Juniper Research (Tablets & Connected Devices, Opportunities, Strategies & Forecast Scenarios 2010-2015, Juniper Research, 01/11/2010), annual shipments of tablet devices will hit 81 million by 2015. With built-in Wi-Fi, Bluetooth capability and available 3G wireless connectivity, the Dell Streak, while the smallest tablet available in Canada, makes no compromise in delivering a high quality viewing experience. Leveraging the strength of Rogers’ 3G reliable wireless network and joining Rogers’ high definition device lineup for gaming, photos and entertainment, the Dell Streak’s high resolution 5 MP camera and 5-inch multi-touch high quality WVGA display enables full-size web page browsing and integrated Google Maps with turn-by-turn navigation, street and satellite views.
Dell Streak
“The tablet category is changing the way people interact, transact and stay entertained,” says Raj Doshi, Vice President, Mobile Product Management, Rogers Communications Inc. “The Dell Streak represents an innovative offering, giving customers the next-generation experience of a tablet with the portability and connectivity of a smartphone. Rogers is pleased be first to bring the Dell Streak to our customers and further extend our leadership as the carrier with the most Android choices in Canada.”

Designed with the future in mind, the Dell Streak will support over-the-air updates including Android platform upgrades, Adobe Flash 10.1, video chat applications enhancements and other software innovations.

“The Dell Streak does something no other tablet does – it delivers your whole world on a 5-inch screen that easily fits in your pocket. Its unique size will help Rogers’ customers discover new ways to enjoy the web, connect with friends, and navigate their lives..” – Michael Tatelman, Dell vice president and general manager, Dell consumer sales and marketing.

The Dell Streak is available today exclusively through Rogers for $149.99 on any three year voice and data plan, backed by Rogers’ exclusive Handset Protection Guarantee Program in the event a customer’s device becomes lost, stolen or broken.

Currently 0 Comments - Share Your Thoughts

posted in Action Adventure, Everyone, Game Dev, National News, New Releases, Peripherals By: | Print This Post Print This Post

8th November 2010

A2M Is Now Behaviour

behaviour gamesCanada’s largest independent game development studio Artificial Mind & Movement (A2M) has walked through a hole in the fabric in time and re-launched itself with a new brand that is really its old studio name, Behaviour. The change is a return to the name the company was formerly known by when they were a small upstart developer of PlayStationÂŽ games in the 90’s. Today that company has grown to 375 talented employees in Montreal and Santiago, Chile and is a licensed developer for all of the major game consoles, handheld and online platforms.
Naughty Bear
While Behaviour has always been recognized as a premiere work-for-hire game studio, the company has renewed their focus on developing original IP on multiple platforms alongside its work-for-hire business with major publishers. With five specialized internal studios (gamer, portable, online, downloadable and family), Behaviour offers a development solution for any project.

“We are and will always strive to be the best and most trusted independent game development studio in the industry,” said RĂŠmi Racine, CEO, Behaviour. “The change in name is not only a return to our previous name but also an indicator of the evolution of the company. We have developed a strong reputation as a high-quality work-for-hire studio as well as a creator of our own original content and will continue to pursue both sides of the business. The new name reflects the renaissance of the company.”

“Wet 2 (multi-platform), Naughty Bear 2 (multi-platform), Doritos Crash Course (XBLA) as well as Rango (multi-platform), which was announced by EA and Paramount Digital Entertainment on November 4th, are all currently in development at Behaviour,” added Jamie Leece, Senior Vice President of Business Development. “We have just completed Sims 3 (Wii), and are also working on several unannounced games for the Xbox 360, PlayStation 3, Nintendo’s Wii and DS systems, Xbox Live Arcade, PlayStation Network, next generation handhelds, a Facebook game to be launched in November and a Casual MMO to be launched early next year. The studio’s platform diversification strategy has been well received by our publishing partners, allowing cross platform executions while leveraging Behaviour’s established technologies.”

Currently 0 Comments - Share Your Thoughts

posted in Business News, Game Dev, National News By: | Print This Post Print This Post

  • Archives

  • Subscribe to our Newsletter


  • Select a list:

  • GWEN Radio
  • Gamers Giving Back