30th August 2011

N-able Technologies Achieves VMware Ready Status

n-able technologiesN-able Technologies® announced yesterday that N-central has achieved VMware Ready™ status. This designation indicates that N-able Technologies’ N-central has passed a detailed evaluation and testing process managed by VMware and is now listed on the VMware Partner Product Catalogue. Passing the extensive VMware-specified testing helps ensure that N-central makes the best use of VMware technology and is ready for deployment in customer environments.

“We are pleased that N-able’s N-central qualifies for the VMware Ready™ logo, signifying to customers that it has passed specific VMware testing and interoperability criteria and is ready to run in production environments,” said Sheryl Sage, Director, Alliance Programs, VMware.n-able n-central

“Demand for virtualized infrastructure among small and midsize businesses (SMBs) is rising, which means the need among our channel partners for greater remote manageability and insight into the health of these virtualized machines is also climbing,” says Robert Grapes, Director of Product Marketing and Management, N-able Technologies. “The VMware Ready™ designation is an important achievement for N-able — one that is critical to our partners’ ongoing success with SMBs, as well as with other customers relying upon virtualization to take their IT environments to the next level.”

The VMware Ready program is a VMware co-branding program for qualified partner products and is a benefit of the VMware Technology Alliance Partner (TAP) program. With more than 2,000 members worldwide, the VMware TAP program works with best-of-breed technology partners to provide them a comprehensive set of VMware technical and marketing services, support, tools and expertise to deliver enhanced value to joint customers.

N-able Technologies’ N-central can be found within the online VMware Partner Product Catalogue and hardware products can be found within the online VMware Hardware Compatibility List.

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29th August 2011

2011 Canadians And Privacy Survey Results Published

Government of CanadaCanadians are heavy users of social networks and other communications technologies, but many are not taking basic steps to protect their personal information, a comprehensive survey of 2,000 randomly selected adults has determined. Commissioned by the Office of the Privacy Commissioner of Canada (OPC) and published late last week, the survey found that three-quarters (74 percent) of respondents own at least one mobile communications device, such as a cell phone, smart phone or tablet – yet only four in ten use password locks for the devices, or adjust their settings to limit the sharing of personal information that may be stored on the devices.

The 2011 Canadians and Privacy Survey also found that one-third of Canadians use public Wi-Fi sites, such as those located at coffee shops and airports, where online communication may not always be protected by encryption. Of those, fully 85 percent admitted to some concern about possible risks to the security of their personal information.

The poll, conducted in late February and early March by Harris/Decima, also found that just over half (51 percent) of respondents use social networking sites such as Facebook, MySpace or LinkedIn. Fortunately, four in five said they take advantage of privacy settings that allow them to control access to their online content. Even so, 45 percent of all respondents who use social networking sites acknowledged that they are concerned about the associated risks to their privacy.

“Canadians are recognizing that their personal information is not safe in this new digital environment, unless they take concrete measures to protect it,” Privacy Commissioner Jennifer Stoddart observed. “Unfortunately, however, too few are taking even the most basic precautions, such as setting passwords on their mobile devices.”

“We encourage people to use passwords, encryption, privacy settings and every other available measure to safeguard their personal information, because the meaningful protection of privacy has to start with the individual.”

Indeed, the survey detected widespread concern about the impact of technology on people’s privacy. Four in 10 respondents felt that computers and the Internet pose a risk to their privacy, up from one-quarter (26 percent) in a similar survey just two years ago. Levels of concern about a range of technologies and applications, including cellphones, online banking, and credit and debit card transactions, all rose since 2009.

While younger Canadians aged 18 to 34 are the most enthusiastic users of technology, they are also the most likely to use available mechanisms to protect their privacy.

“This was a gratifying finding,” Commissioner Stoddart said. “Young people are sometimes stereotyped as digital exhibitionists who are quite uninhibited in posting comments and personal images. And yet, this new data shows that they not only care about privacy, they are actually leaders in protecting it.”

Other highlights of the poll include:

  • Six in 10 respondents felt that their personal information enjoys weaker protection than it did 10 years ago. Indeed 65 percent said the protection of personal information will be among the most pressing issues confronting Canadians in the decade ahead.
  • Canadians are deeply suspicious about the collection and use of personal information by public- and private-sector organizations. Only 22 percent of respondents said governments are taking their obligations to protect privacy seriously, and 14 percent said businesses take their responsibilities seriously.
  • An overwhelming majority want tough sanctions against organizations that fail to properly protect the privacy of individuals. More than eight in 10 respondents wanted to see measures such as publicly naming offending organizations, fining them, or taking legal action against them.
  • There was widespread concern about businesses that request too much personal information, don’t keep it secure, sell it to other organizations, or use it to send spam or make other unsolicited marketing contact. About nine in 10 respondents found such practices disturbing.
  • More than eight in 10 respondents (83 percent) said Internet companies should ask their customers for permission to track their online behaviour and Internet usage.
  • With respect to the personal information that Canadians provide at airports and border crossings, a substantial majority (85 percent) said they are somewhat or very concerned when it is shared with foreign authorities.
  • More than eight in 10 respondents (82 percent) opposed giving police and intelligence agencies the power to access e-mail records and other Internet usage data without a warrant from the courts.
  • There was little appetite for genetic testing to find out whether people have a heightened risk of developing certain diseases. Only one-quarter (26 percent) of respondents said they are somewhat or very interested in such services.
  • Only 30 percent of respondents felt they had a good or very good grasp of their privacy rights under the law. Still, three-quarters (74 percent) of respondents felt they are doing a good or very good job of protecting their own privacy. Younger respondents were the least likely to rate their knowledge of privacy rights as very good, or to have confidence in their ability to protect it.

The OPC commissioned the poll in order to gauge public understanding and awareness of privacy, particularly as it is affected by the Office’s four priority issues: information technology, public safety, identity integrity and protection, and genetic technology. Similar surveys were conducted in 2005, 2006, 2007 and 2009.

A PDF version of the  complete survey, which has a margin of error of +/- 2.2 percent, 19 times out of 20, is available for download from the Privacy Commissioner’s web site.

 

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25th August 2011

Telefilm Canada Spotlights Canadian Talent at 36th Annual TIFF

Telefilm CanadaTelefilm Canada is enhancing its participation in the Toronto International Film Festival (TIFF) with two new initiatives created to promote Canadian talent. A first for this year, 12 films to be shown at the Festival were promoted to the New York industry as part of Telefilm’s Eye on TIFF initiative, in which festival Co-Director Cameron Bailey took part.

Telefilm is also proud to announce that renowned Canadian director Atom Egoyan will launch its new Talent to Watchinitiative, which will spotlight the creative talent of the country’s emerging and established filmmakers, with Canadian and international media in attendance.

Back again for a 12th consecutive year is festival favourite Telefilm Canada PITCH THIS!, which encourages industry support for new feature film ideas. Two additional activities will keep Telefilm in contact with its clients: Copro 101 information sessions will explore the ins and outs of co-producing with Canada, while Meet and Greet sessions provide opportunities to meet Telefilm’s top executives in one-on-one sessions.

“We’re enthusiastic about these two new initiatives that reaffirm Telefilm’s commitment to innovate and to promote the Canadian industry,” said Telefilm Canada’s Executive Director Carolle Brabant. “TIFF makes it possible, year after year, to support the industry’s growth by captivating international audiences, by forging ties within the industry, and by celebrating both up-and-coming and veteran talent.”

Director Atom Egoyan added: “Canadian filmmakers have always relied on the visibility and attention they can draw at film festivals.  This is a bold and vital initiative that fully understands the crucial role of promising young talent. ”

“We’re delighted to partner with Telefilm Canada on these exciting new projects,” said Cameron Bailey, Co-Director of the Toronto International Film Festival. “Eye on TIFF is helping to build profile for our best emerging talent, and is sure to open up new foreign sales opportunities for Canadian films. Our work will go a long way towards helping TIFF achieve one of its core missions: building audiences for Canadian filmmakers.”

Talent to Watch
Dates: September 9, 12 and 14, 2011
Time: 12:00 to 12:45 pm
Location: The Filmmakers’ Lounge, Hyatt Regency Hotel
Photocall: 12:00 pm
Talent to Watch spotlights the creative talent of our country’s emerging and established filmmakers. Don’t miss our “In conversation with…” sessions at the Filmmakers’ Lounge, which promise to take an insightful and perhaps even critical look at why Canadian cinema is applauded around the world. Atom Egoyan, one of Canada’s most renowned directors, will attend the first session, The New Face of Canadian Cinema, and will deliver opening remarks. Panellists will be announced shortly.

Telefilm Canada’s Eye on TIFF
This event was held in New York City on August 23rd as an exclusive pre-festival mixer for Canadian film teams and the New York acquisitions, festival and exhibition community – a chance for some key decision-makers to sneak a peek at what Canada has to offer at TIFF 2011. TIFF Co-Director Cameron Bailey and Telefilm Canada Executive Director Carolle Brabant were co-hosts for the occasion.

TIFF Rising Stars
Dates: September 8 to 11, 2011
Telefilm is a partner in TIFF Rising Stars, a new initiative designed to discover the next generation of made-in-Canada talent. At this year’s Toronto International Film Festival, TIFF Rising Stars will showcase four Canadian actors who have proven themselves ready to expand into international careers. Sarah Allen, Katie Boland, Sarah Gadon and Keon Mohajeri will receive intensive professional development and mentoring from casting directors, agents, managers, producers and filmmakers.

Telefilm Canada PITCH THIS!
Date: September 13, 2011
Time: 12:00 pm
Location: TIFF Bell Lightbox
Telefilm Canada PITCH THIS! returns to TIFF for the 12th consecutive year. Six participating teams have six minutes each to pitch their feature film ideas to a live audience of over 200 industry professionals. The winning team is selected by a jury of international industry experts and receives $10,000 CAD from Telefilm to further develop their projects.

Talent Lab
Telefilm is a partner in Talent Lab, an intensive four-day professional development program that provides emerging talent with an unparalleled opportunity to learn from the world’s best film creators. Talent Lab leads participants in group discussions on a range of topics focused on the creative aspects of filmmaking, sharpening the skills and confidence of a new generation of filmmakers.

Meet and Greet with our executives
Dates: September 9, 11, 12 and 13, 2011
Telefilm’s Meet and Greet is a series of 15-minute one-on-one meetings with some of Telefilm’s top executives during TIFF, in order to discuss topics in their respective areas of expertise.

Copro 101
Dates: September 10, 12 and 13, 2011
Time: 9:30 to 10:30 am
Location: Filmmakers’ Lounge, Hyatt Regency Hotel
Marielle Poupelin, Deputy Director, Coproduction Certification, and Sandra Karr, National Director, Business Affairs, will lead hour-long discussions on the ins and outs of coproducing with Canada. Whether you’re a visitor interested in doing business with Canada, or a Canadian seeking international partners, these group sessions will introduce you to the world of coproduction.

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25th August 2011

Visit Rock Hippo At Fan Expo

rock hippo productionsRock Hippo Productions announced today that its exhibition at Germany’s Gamescom last week in Cologne was a major success. The company estimates that tens of thousands of fans visited the Rock Hippo booth to play Brawl BustersMicroVolts and Brawl Busters. The company also released photos of the winners of two huge competitions held during the convention. The winners of the daily Brawl Busters competitions took home Alienware gaming keyboards while the winners of the daily MicroVolts tournaments took home Alienware gaming mice.

Between August 25th and 28th, Rock Hippo will exhibit its two free-to-play games, MicroVolts and upcoming Brawl Busters, at Fan Expo Canada at the Metro Toronto Convention Centre in Booth 1445. Players who visit the Rock Hippo booth at Fan Expo Canada will have a chance to play the new action brawler, Brawl Busters, which just recently went into Closed Beta phase. In addition, visitors can participate in the special promotion for the company’s recently released third person action shooter, MicroVolts, to receive microvoltsin-game currency and pick up all kinds of gaming swag.

“Gamescom was a huge success for us. We were able to show off our games to so many of our fans and give out some great prizes. We want to congratulate the winners of our tournaments who took home some awesome Alienware gaming gear,” said Howard He, President and CEO of Rock Hippo Productions. “We aren’t done yet. We are now looking forward to meeting the gamers at Fan Expo Canada this weekend, which is celebrating its 17th year, and we are proud to be part of such a popular convention which celebrates everything from gaming to anime and comics and more.”

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25th August 2011

Growing IT Skills Gap Between Post-Secondary And On The Job

pwcCanadian emerging technology CEOs are finding it more difficult to add new qualified employees to their payroll, according to a PwC report exploring talent management issues for the Canadian emerging technology sector. The report found 44% of CEOs listed recruiting new talent and management team members as their biggest hiring issue. What’s more, an overwhelming majority (72%) either don’t have a talent management strategy in place or aren’t sure if their existing strategy is effective.

“It is interesting to hear that IT entrepreneurs are challenged with finding qualified people,” says Peter Matutat, National Emerging Company Practice Leader, PwC. “At the heart of the issue may be that IT grads are coming out of school with a skill set that isn’t quite what employers are looking for.”

“The nature of emerging technology companies means they aren’t just seeking people with the technical know-how, but employees who are more well-rounded,” adds Matutat. “Start-up companies also highly value softer skills like creativity, an entrepreneurial spirit and business acumen.”

Tobi Day-Hamilton, director of advancement at the University of Waterloo Stratford Campus, says change needs to happen at the university level to ensure grads are equipped with the skills technology companies are looking for.

According to Day-Hamilton, “We’re seeing a skills gap in what grads learn in post-secondary and what companies are now requesting in employees. In recent years, we found students were specializing in one area of technology, which meant grads were lacking general business and creativity skills. Increasingly, these are attributes that are becoming must-haves for many employers.”

Day-Hamilton also stresses the importance of co-op education throughout the university experience. “Employers want new hires to come in and hit the ground running, which is difficult to do if you don’t have the practical experience,” she says. “The more experience you can get before graduating, the better.”

The University of Waterloo has developed new program offerings to address this skills gap issue. The university is launching its Masters of Digital Experience Innovation this September and its Bachelor of Global Business and Digital Arts next year.

For job seekers, the industry looks positive. Turnover continues to be low with 81% of CEOs reporting less than 10% turnover and close to 70% with less than 5% turnover. The primary reasons for staff voluntarily leaving their companies last year were for higher compensation and new challenging opportunities (both 21%). Involuntary staff turnover was mostly attributed to poor performance (32%) rather than cost containment (11%), and 35% of respondents indicated they had no involuntary turnover at all.

 

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25th August 2011

Accessible Media Inc Plays Role in Barrier-Breaking Accessibility Conferences

Accessible Media IncAccessible Media Inc. will be participating in three Canadian showcases for greater accessibility in media anywhere. Each “a11y” event – be it conference, unconference (self-organized forums for idea sharing, networking, learning, speaking, and demonstrating) or camp – is full of speeches, presentations and demonstrations that lead to great advances in software and website accessibility.

“Accessibility is often shortened to ‘a11y’ because 11 letters are replaced,” explains Robert Pearson, Director of Accessible Digital Media. “An ‘a11y’ event is a great opportunity for members of the design/development, usability, accessibility, other IT and end-users within disabilities communities to interact and learn from each other, and AMI wants to be there, where the future of new kinds of accessibility is shaped.  The community that requires accessibility has been patient long enough. It is time to meet their needs and ensure that no one is left behind, that everyone feels included and that the world becomes a more accessible place.”

“At AMI, we make media accessible to all Canadians and allow everyone to consume media equally.  We also deeply believe in supporting and promoting the work of others who strive to achieve inclusion, including people in the groundbreaking ‘a11y’ movement,” adds David Errington, AMI President and CEO.

In addition to supporting May’s A11yCamp Guelph, which AMI sponsored as part of the Aiming for Accessibility Conference, AMI will be taking part in the following Canadian events this fall:

August 26 in Montreal: Web Accessibility and e-Governance: For Truly Accessible Web Services conference. AMI will sponsor the afternoon’s facilitation, beginning at 1:20pm with Robert Pearson as a featured speaker.

September 24 in Toronto: Accessibility Camp Toronto. AMI will be sponsoring the ASL interpretation for the day, and AMI’s President and CEO, David Errington will be a featured speaker in the morning to discuss AMI’s role in Making Media Accessible to all Canadians.

December 2 in Ottawa: Ottawa’s first accessibility unconference. AMI will be a sponsor at this event.

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25th August 2011

Fakes And Forgeries On Display At The Currency Museum of Canada

Bank of Canada Currency MuseumThe Currency Museum of the Bank of Canada officially opens Fakes & Forgeries: Yesterday and Today, a Royal Ontario Museum-produced exhibition featuring 115 real and fake objects running the gamut from historical specimens and cultural artifacts, to household items and designer name brands.

Eleven displays are featured, each devoted to a different category of artifacts and their corresponding forgeries. Each display offers hints on how to tell the real from the fraudulent and a chance for visitors to see if they can pick out the authentic piece from the forgery. The exhibition is on display to the public from 26 August to 9 December 2011.

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25th August 2011

EDC Partnership With Silicon Valley C-100 Will Help Grow Canadian IT Companies

Government of CanadaExport Development Canada (EDC) has formalized a partnership with C-100, a select group of Canadian entrepreneurs based primarily in Silicon Valley who leverage their collective expertise to grow a new generation of successful Canadian-led technology companies.

“Canada’s high tech sector has among the most energetic and aggressive exporters in the country, and their global mentality is an approach that partners well with EDC’s own interest in growing Canada’s export trade,” said Benoit Daignault, Senior Vice-President, Business Development, EDC.

“EDC’s partnership with C-100 will focus on enhancing EDC’s support of the Canadian technology community by gaining greater insights into the challenges and opportunities within the Canadian venture capital industry.”

Under the partnership, EDC will undertake an active involvement in the C-100 mentorship program, including having an EDC representative on the panel of C-100’s signature “48 hours in the valley” conference series, as well as participating in C-100 events in Canada and in the Silicon Valley.

EDC is Canada’s export credit agency, offering innovative commercial solutions to help Canadian exporters and investors expand their international business. EDC’s knowledge and partnerships are used by more than 8,200 Canadian companies and their global customers in up to 200 markets worldwide each year. EDC is financially self-sustaining and a recognized leader in financial reporting and economic analysis.

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25th August 2011

Boston Company Looks At The New Gaming Landscape

Not exactly Canadian, but I felt that I would take advantage of editorial license as the company doesn’t state exactly where the survey respondents were from – if they were all living in the USA or not.

Over the past few years, the popularity of mobile phones and tablets have contributed to an explosion in gaming by offering users the newfound ability to game anytime and anywhere. A study just released by the research consultancy, Latitude, offers a deeper-dive investigation into the new gaming landscape and the profile of tomorrow’s gamer, suggesting opportunities for both game developers and companies across industries. A complete study summary (PDF) is available for download from Latitude.

The study included a Web survey of 290 smartphone owners between the ages of 15-54 who self-identified as “casual gamers,” with nearly half labeling themselves “game enthusiasts.” More than two-thirds said they expect to be gaming even more over the next few years. The multi-phase The Future of Gaming: a Portrait of the New Gamers study was designed by Latitude to investigate the evolution of gaming, to profile tomorrow’s gamers, and to showcase resulting opportunities across industries for the future of gaming.New Gamers Infographic Smartphone ownership was a criterion for survey participation, but engagement with mobile games was not.

The study found that the stereotype of the reclusive gamer is outdated; this emerging demographic is social, heavily engaged with the “offline” world, and extremely goal-oriented – with a strong drive to improve themselves and the world around them. The new gamers are not constrained to any single platform, and have many different motivations for gaming in addition to just having fun [See New Gamers – Infographic- right]. Moreover, they expect that online games will continue to move out of the traditional screen environment, blending seamlessly with the “offline” world in new and engaging ways that go beyond just “checking in” with apps like Foursquare and SCVNGR.

“This study is part of our larger People Connected initiative, a series designed to offer a snapshot of intentionally small groups who are currently redefining what’s possible through the Web,” says Neela Sakaria, Senior Vice President of Latitude. “We go beyond just identifying changes in technology, delving deeply into technology’s potential impact on us as people – how we think, relate to each other, and approach our daily lives. Profiling dynamic user groups like ‘the new gamers’ gives us a window into how companies can not only develop meaningful tech experiences today but, more excitingly, grasp opportunities that are just on the horizon.”

The study pinpointed three key insights summarizing what the new gamers are expecting for the future:

1. Games Go Beyond the Screen
Eager to get beyond their smartphone screens, gamers are actively seeking new levels of interactivity, more Chart 5intuitive interfaces (e.g., gestural or telepathic controls), and personalization of the physical world that mirrors what’s possible online. Future games should register and respond to people as they exist in the offline world, which may mean using a player’s location, mood or stress level as metrics in a game, or allowing players to overlay virtual environments or information onto their actual surroundings, as with augmented reality [See ‘New Gamers – Chart 5 – right].

Study participants expressed an overwhelming desire for immersive integration of digital content with traditionally offline spaces and activities:

  •     95 percent would like to see more games that do a better job of combining digital content with the real, physical world.
  •     90 percent agreed that current and future technologies will play a critical role in extending games beyond the traditional screen environment, moving them out into the real world.

“The gamers of tomorrow won’t be limited by platform or location. As technology becomes more seamlessly integrated with our lives, everyone will be a gamer, and the world around us will become the ultimate playing field,” explains Natalie Stehfest, a senior research analyst who led the study and who heads up Latitude’s qualitative research team. “Technology will allow us to measure – and, ultimately, improve – ourselves in the context of our daily activities and surroundings. Many people making small changes can have a large impact in society, and this study suggests that the new gamers are ready to ‘level-up,’ and be challenged in this way.”

2. Life Becomes Play
Not only did participants want games to be well-integrated with the offline world in a technological sense, they requested games that better fit into the context of everyday life activities, and could provide added incentive to do things they want or need to do anyways. Currently, a variety of “life games” exist for personal wellness, learning, and even for completing household chores.

  •     92 percent would like to use more “life games” (e.g., games that fit into the context of things they do anyways in life)
  •     More than two-thirds would like games to help them achieve their personal goals, such as being healthier or more productive.

3. Social Matures into Societal
The social aspect of gaming makes it particularly well suited to tackling larger societal issues, as people can now share meaningful experiences easily in real-time. Obstacles related to engagement, crowdsourcing, and logistics are removed as mobile platforms make it easier to become an engaged community member or to get involved with socially good causes in a way that feels game-like, either overtly or in a broader, “social adventure” sense.

  • New Game Landscape Chart 7    96 percent would like to see more games geared toward creating positive change in society over the next 5-10 years. (Only one-quarter have played games like this before.)
  •     3 in 4 people would be more interested in getting to know their neighbors and the people in their communities if local meet-ups were designed to be more game-like (e.g., involving neighborhood “teams,” scavenger hunts, etc.).

In conjunction with The Future of Gaming survey, Latitude conducted a series of expert interviews with both game makers and game enthusiasts, culminating in the production of a mini-documentary, The Future of Gaming: a Portrait of the New Gamers, produced in collaboration with In the Car Media. This thought-provoking snapshot of the new gaming landscape serves up fresh, insider perspectives on how games have evolved, and who exactly is playing today – or will be tomorrow. The full video, featuring Buster Benson, CEO of Health Month, is available in HD on Vimeo.

“Our interviews are meant to bring to life what we found in the study: that the new gamers are connected – often outgoing – people who live and play in the ‘real world,’ and who have a serious interest in bettering themselves and society as a whole,” says Dan Hemmerly-Brown, the video’s director and an Innovation Engineer at Latitude. “These conversations have even inspired Latitude to consider possibilities for building game elements into our own research techniques and technologies.”

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24th August 2011

BCIC Entrepreneurship At Wavefront Program Deadline Is Looming

bcicBCIC and Wavefront (the Canadian wireless commercialization centre) launched its second annual entrepreneurship@Wavefront Program today.  A 12-month program, entrepreneurship@Wavefront is designed to support and nurture early-stage B.C. wireless companies from product concept to market entry. After a successful pilot, the accelerator program is expanding to support 12 companies this year and will be working closely with the BC Regional wavefrontScience and Technology Network to increase accessibility of the program for participants outside the Lower Mainland.

“The first year program enabled eight entrepreneurs to turn their product ideas into successful emerging wireless companies,” said Mark Payne, Acting CEO of BCIC.  “Wavefront has done a great job working with these startups in our program, which have collectively generated over half a million dollars in external investment, over $350,000 in revenues, 18 new jobs, and new products that are penetrating growing markets.”

Among the first year graduating class is Vancouver-based RewardLoop, this year’s B.C. TIA Award winner for ‘Most Promising Startup’.

“The entrepreneurship@Wavefront was the catalyst that enabled us to work full time on bringing RewardLoop to market.  We have already signed deals with some of North America’s largest retail chains and are expanding our reach through international distribution partnerships , “ said Nigel Malkin, CEO and Co-Founder, RewardLoop. “The guidance, feedback, and support we’ve received from the program at Wavefront were invaluable to us in making these accomplishments possible in such a short period of time.”

Companies selected this year will receive office space in Wavefront’s downtown accelerator centre, access to their wireless expert advisory, training, and testing services, sales and marketing coaching, and connections to key industry contacts. Program participants also benefit from BCIC’s Mentor Program, a network of seasoned entrepreneurs and industry experts who provide entrepreneurs with support that is critical for growing a successful company.

“The wireless solutions being developed by the entrepreneurship@Wavefront companies span from Machine-to-Machine (M2M) to next generation networks to enterprise applications that address issues faced across many industries.  We continue to work closely with BCIC to ensure cross-sector opportunities, creating an environment within our accelerator centre that fosters collaboration and success,” said Jim Maynard, President of Wavefront.

Full details and applications for the entrepreneurship@Wavefront program are available online. The deadline for applications is Friday, August 26th at 11:59 p.m.   Selected companies will be announced September 7, 2011 with the program and access to Wavefront’s downtown Vancouver offices beginning immediately after.

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