1st March 2011

Fight Night Champion and Rango The Video Game In Stores Now

EA SportsEA SportsFight Night Champion is now available in North America and will launch worldwide on March 4, 2011. Fight Night Champion is an intense and deep new mature experience that builds on the rich legacy of the Fight Night series, which is one of the most critically acclaimed sports franchises of the past five years. Fight Night Champion full version and demo version are available for the Xbox 360® and the PlayStation®3. The game has been rated M for Mature by the ESRB.

Fight Night Champion features new gameplay innovation that delivers the rawness and brutality of the most realistic boxing simulation ever created. The title is packed with a deep menu of new modes and features, including: the all-new cinematic, narrative-driven Champion Mode; more than 50 licensed boxers including Muhammad Ali, Mike Tyson and Manny Pacquiao; Full Spectrum Punch Control; the deepest career mode yet, Online Gyms, and much more.

“The EA Sports Fight Night franchise has consistently pushed the boundaries of innovation in sports videogames, from ushering in the new console generation in 2006 with Fight Night Round 3, to Fight Night RoFight Night Championund 4 which introduced real world physics to the franchise two years ago,” said Dale Jackson, General Manager, Fighting, EA Sports. “Fight Night Champion advances the critically-acclaimed series with genre-defining new gameplay innovation, a deep feature set and an all new type of experience for the EA Sports gamer.”

Champion Mode brings cinematic storytelling to the Fight Night franchise and is the first such story mode in EA Sports history. Written by Academy Award®-nominated screenwriter Will Rokos, Champion Mode allows players to step into the shoes of up-and-coming middleweight prospect, Andre Bishop, as he discovers that the road to becoming a champion in professional boxing is one that is filled with corruption, personal struggle and more than just what happens between the ropes.

Fight Night Champion also introduces a host of gameplay improvements. The refined punching system, dubbed “Full Spectrum Punch Control”, brings the most accessible and responsive controls ever to a Fight Night title. A new anaerobic stamina system tracks individual muscle groups separately, punishing a player’s over-dependence on a single punch and encourages combination punching and diligent stamina management. In addition, improved visuals, multiple control schemes, realistic damage, boxer-specific animations and multiple stun states round out the key gameplay improvements players will experience in Fight Night Champion.

behaviour gamesParamount Digital Entertainment, Electronic Arts Inc. and Behaviour Interactive would like to remind you that Rango The Videogame, rated E by the ESRB, is now available worldwide for the PlayStation®3, Xbox 360®, Wii™ and Nintendo DS™. This action-adventure game is inspired by the forthcoming Paramount Pictures/Nickelodeon Movies animated feature film, Rango in theaters on March 4th . Set in the gritty, Wild West town of Dirt and filled with wily and whimsical characters, Rango The Videogame invites players to continue on Rango’s wild Rango Zombiesjourney with all new tall tales, brimming with intense action and outlandish scenarios inspired by the movie.

“Rango’s fondness for telling tall tales allowed us to push the limits in creating new adventures for players of all ages to enjoy,” said Thomas Lesinski, President of Paramount Digital Entertainment. “We worked closely with the Rango filmmaking team on a unique game storyline and integrating stunning visuals from the film to create a game that delivers a great variety of game play that has already impressed the critics.”

Rango The Videogame lets players explore a wide variety of environments featured within and beyond the film and challenges them to achieve near-impossible feats as they work to uncover a plot that threatens the entire population of Dirt. Along the way, players will encounter Zombie rodents, Alien spaceships and even an 8-bit shootout inside an arcade machine. This family-friendly title captures the spirit and humor of the movie, with an extended storyline that goes beyond the vivid world of Dirt. Some of the features include:

Rango’s All New Tall Tales – Play as the quick-thinking chameleon Rango, the best Sheriff the town of Dirt has ever known, and explore a variety of new missions and environments that expand beyond those seen in the film.
Ride Roadrunners and Desert Bats – Speed through the desert atop these unconventional chariots as players engage in extraordinary acrobatic gunplay and more.
Interact with the Dirtonians – From a group of mariachi birds that provide color commentary to a gang of wild rabbits, the townsfolk of Dirt will provide no shortage of fun and entertainment.
Wild West Action and Adventure – Face hordes of hostile zombie rodents as you show the town who’s boss in good, old-fashioned shootouts where fists are flyin’ and spurs are shinin.’

pocketgamerI just realized that I forgot to check on which studios UK-based PocketGamer named to the top 10 and top 20 sections of its Top 50 last week, and upon checking see that GameLoft and EA Mobile were listed at number 1 and number 10 respectively. While neither developer/publisher produces 100% Canadian product, they do have a large number of mobile games developed in Canada, and both have major dev houses in Quebec, so congratulations to both of them. PocketGamer has also revealed the winners of its 2011 Awards, and again Canadian-made products were honoured.

Best iPhone Freemium Game: Lil’ Pirates (Capcom Mobile) – developed by IUGO Mobile Entertainment
Best Developer: GameLoft – in both iPhone-iPod Touch and Mobile categories
Best Publisher: EA Mobile – in iPhone-iPod Touch and iPad categories
Best Developer: Hemisphere Games in iPad Category
Best Action/Arcade Game: Mirror’s Edge for iPad (EA Mobile)
Best Sports/Driving Game: Madden NFL 11 for iPad (EA Mobile)

QuickPlay MediaQuickPlay Media has unveiled Pocket Cinema™ – a service that offers consumers the ability to download, rent and watch popular movies on their video-enabled mobile device. Initially, the service is available exclusively for BlackBerry® TorchTM 9800 smartphone customers in the UK. Over time, QuickPlay plans to extend the service to additional mobile platforms and geographical markets. Customers who purchase a BlackBerry Torch from UK retailer Phones4U in March 2011 will receive a voucher for a complimentary movie download from the service.

Beginning today, BlackBerry Torch users will have access to a catalogue of hundreds of films by simply downloading Pocket Cinema on BlackBerry App World™. Users will then be able to access the movies on their BlackBerry® smartphone. Once downloaded over Wi-Fi®, the film is cached on the device and available for an unlimited number of views for 48 hours. Users don’t need a mobile signal or network connection in order to view films they have downloaded.

techdataTech Data Canada has introduced the StreamOneSM Software License Selector, a new application only available on techdata.ca. The Software License Selector is the first in a series of exclusive e-business services the company is building on its new StreamOne software platform, which improves how the channel sells and distributes software by making it more efficient and less complex.

The StreamOne Software License Selector significantly surpasses contemporary software license tools in breadth and ease-of-use. In four simple steps, the StreamOne Software License Selector guides resellers through the entire software-purchasing process, sifting through hundreds of thousands of software SKUs and each vendors’ complex licensing rules to identify the right software part number, the most accurate pricing and the correct license type.

The StreamOne Software License Selector establishes the industry’s most accurate and efficient software license distribution channel, reducing the cycle time from quote to license from days to minutes. For resellers, it lowers licensing processing costs, instantly provides accurate pricing and makes it easy to attach software to all hardware sales. For vendors, it provides the opportunity to increase their channel partners as more resellers will now be able to sell software using the Software License Selector.

The StreamOne Software License Selector automates tasks like SKU selection and order qualification for 27 major software vendors—representing more than 99 percent of the software licenses purchased through Tech Data. The StreamOne Software License Selector aims to quickly solidify Tech Data’s position as the premier software license distributor for the world’s leading software companies. Additionally, the StreamOne Software License Selector will help Tech Data strengthen software sales, especially among small and medium businesses.

Software vendors supported by the StreamOne Software License Selector include: Absolute Software, Acronis, Adobe, Autodesk, BitDefender, Computer Associates, Check Point, Corel, Diskeeper, Double-Take, Filemaker, Ipswitch, Kaspersky, McAfee, Microsoft, Novell, Oracle, Parallels, Red Hat, Sage Act!, SAP, SCO, SolarWinds, Symantec, Trend Micro, Vasco, VMware.

Wicked InteractiveMission Against Terror (M.A.T.), a free-to-play shooter published by Toronto’s Wicked Interactive, has teamed with GamerSaloon.com, the world’s largest player-to-player videogame tournament network, for cash prizes. To get things started right, GamerSaloon.com is hosting a special kickoff competition.

“We are very excited to be working with Wicked Interactive. Mission Against Terror is an excellent addition to our competitive roster,” said Justin Becker, Director of Affiliated Partnerships, GamerSaloon.com. “Whereas other pay and free-to-play titles claim to be perfectly balanced for robust, satisfying competitive gameplay, M.A.T. delivers, thanks to the significant investment that was made in developing the title along with the constant user-generated improvements and enhancements.”Mission Against Terror

“We are thrilled to be part of this opportunity,” said Sam Ho, Director, Wicked Interactive. “GamerSaloon.com is a gamer community unlike any other. Rather than just talking big, games on GamerSaloon.com back up their talk with cold, hard cash.”

How to Get Started:

1. Download M.A.T. from GamerSaloon.com (www.gamersaloon.com) to be entered into a sweepstakes to win $50 Bonus Cash
2. Spend your Bonus Cash however you see fit on tournaments, generating winnings and what-have you.
3. Invite your friends to join you for the chance to win. (4- and 8-man competitions available)

Special Kickoff Competition Prizes:

1st Place: $100 + headset
2nd Place: $25 + headset
3rd Place: headset

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1st March 2011

Canada Media Fund invests $11.5 million in 36 new interactive projects

Canada Media FundThe Canada Media Fund (CMF) has just announced its investment of $11.5 million in 36 new innovative interactive projects submitted in the second round of its Experimental Stream. The CMF offers financial assistance to support projects at various stages of their completion: production, development or marketing.

In production, the CMF is investing $8.6 million in 17 new projects: 8 games, 4 websites, 4 mobile applications and 1 software application. Six of these projects are in English, 3 are French and 8 are bilingual. The average commitment to each project is $509,000. Two projects are being carried out in British Columbia, 1 in Manitoba, 6 in Ontario and 8 in Quebec.

In development, the CMF is investing $1.9 million in 13 projects: 4 in English, 4 in French and 5 are bilingual. The average amount offered for each project is $150,000. Two will be developed in British Columbia, 3 in Ontario, 7 in Quebec and 1 in Nova Scotia.

Finally, in terms of marketing assistance, the CMF is investing $960,000 in 6 projects, with an average contribution of $160,000. Three of the projects are in English, and 3 are bilingual. Three projects are from British Columbia, 1 from Manitoba and 2 from Quebec.

“We’re proud to announce our participation in funding these projects. The wealth of content and technological innovation demonstrated in the selected projects is truly remarkable”, said Valerie Creighton, President and CEO of the CMF. “The new approaches found to engage with users truly enrich the quality of our project portfolio. It’s a statement to the creativity and vitality of the Canadian interactive digital media industry.”

Projects were evaluated using the following criteria : innovation (40%), production team (15%), business plan (30%) and distribution strategy (15%). For projects at the production stage, the innovation and production team criteria (55% of the evaluation) were assessed by a jury of Canadian and international industry specialists (see their bios on our website): Wendy L. Bernfeld (Amsterdam), Lynda Brown-Ganzert (Vancouver), Sylvain Carle (Montreal), Jean-Pierre Faucher (Montreal), Dré Labre (Toronto), Lucie Lalumière (Toronto), Gavin McGarry (New York) and Catherine Warren (Vancouver). The remaining factors for the production projects, as well as the applications for development and marketing funding, were evaluated by analysts from the CMF Program Administrator|Telefilm Canada. All decisions made by the CMF are final.

Since the creation of its Experimental Stream in 2010, the Canada Media Fund has invested $27 million in 81 innovative interactive projects.

List of approved production projects:

Applicant Project name Project type Platform
type
Language Region Amount
Tribal Nova Inc. APPyWorld Application Mobile Bilingual QC $390,000
Available on tablets, AppyWorld is an assortment of edutainment applications for children ages 3 to 6, which serve to develop their creativity and to support discovery and enlightenment. The 5 individual applications are linked together, and can be customized to enrich each child’s experience and to provide an approach adapted to their needs and progress.
Lusio Film Inc. Enfants de la Bolduc (Les) Website Internet French QC $525,000
Les Enfants de la Bolduc is a transmedia project commemorating the 70th anniversary of the death of singer Mary Rose-Anna Travers. The project is a rethinking of online archiving and mobile broadcasting which invites the public to participate in a dialogue. Using the web, geo-locating mobile platforms and a traveling interactive installation that will be touring the music festivals, the audience will discover the legacy of the artist known as La Bolduc.
Herd Inc. Herd Application Internet,
Mobile
English ON $599,250
Herd is a brand new mobile application and community platform created for location-based music discovery and social connectivity. Herd streams geo-tagged, GPS-enabled music files to a community which can then share songs based on location. It provides a revolutionary user experience that lets artists and labels reconnect with an audience that has the power to virally spread their music.
VeriCorder Technology
Inc.
Hyper Local Network Application Mobile English BC $471,138
Hyper Local Network allows users to create videos, including video ads, and to post them automatically to IPTV sites administered by APTN. The Hyper Local Network system will also automate the creation and posting of video ads into the content stream, monetizing the site.
Phéromone Jeu de management d’équipe sportive pour réseaux sociaux Game Internet French QC $521,250
This game, available on the Web, gives the player the opportunity to act as the manager of a sports team. The players will be able to build their own team, hire a coach, plan practice sessions, develop game strategies, trade players and manage the salary cap. This project will offer socialization through blogs, reviews, forums, chats, player profiles, statistics and even a market to trade players. The first game for RDS, it will be integrated into their social network Le Grand Club (250,000 active members).
Radiant Media Inc. Juicr Website Internet,
Mobile
Bilingual ON $366,751
Juicr’s groundbreaking utility will bring real business value to existing networks such as Facebook, LinkedIn and Twitter through the application of technologies associated with the next generation, “intelligent internet”. Juicr will create a navigable, composite picture of Canada’s creative industries, and will help Canadian professionals expand existing opportunities and discover new ones.
Hungry Eyes Film & Television Inc. Music Biz Game Mobile English ON $585,000
In the Music Biz application, players build their own music label into three main areas: developing artists and managing their careers, producing music, and selling records. The game gives users the opportunity to stage world tours, create merchandise and movies, and even design their own clothing label.  A community will also be built, giving users the ability to share their music with each other and “Like” it.  Music Biz utilizes very simple touch screen controls so that experienced users feel in control, but its intuitive design will enable anyone to play.
Frima Studio Inc. Nun Attack Game Multiple Bilingual QC $565,268
Nun Attack is a Tower Defence-type multiplatform game for youth. It uses specific game interfaces designed for each platform on which the game will be available: mobile, tablet computer, video game consoles and computer. The game features a ragtag group of 5 over-the-top nuns traveling through space and time to accomplish different funny and absurd missions. With Nun Attack, the player takes on the role of the assailant rather than that of the traditional defender.
Minority Media Inc. Papo & Yo Game Game
console
Bilingual QC $1,000,000
Papo & Yo is an emotional simulation, an innovative new genre of video game. In Papo & Yo, Vander Caballero and colleagues have created an interactive fable in which the primal relationship between parent and child is brilliantly allegorized in the tale of a monster and his small friend.
7168799 Canada Inc. Project Contrast Game Game
console
Bilingual QC $415,042
Project Contrast plunges the player into the world of a dying mind where they must journey through vivid memories, long-harboured fears and emotions. In the world of Contrast, shadows act as the mind’s reflections—a canvas upon which memories and thoughts exist within the absence of light. Players discover these secret stories by illuminating the world around them.
2237933 Ontario Inc. Sceneverse Application Internet,
Mobile
English ON $1,000,000
Lead by Canadian punkers, Sceneverse is a new social, mobile, online and augmented reality experience that will redefine how people “make” culture on the Web. It is the first media platform dedicated to supporting and enabling cultural “scenes”. An easy and fun way for people to celebrate, commemorate and coordinate all of their digital and non digital “sceneing” activities.
Pug Pharm Productions Inc Snoget.com Website Internet Bilingual BC $369,620
Snoget.com is the first “truly social” web and mobile gameplay experience. Simple minigames reward successful players with branded/interest-based virtual items that let players connect with entirely new networks for likeminded friends, share gifts among existing friends—or even win real prizes!
Xenophile Media Inc Time Tremors Game Mobile English ON $295,000
Time Tremors is a mobile and online game for kids aged 7-12—a multi-dimensional, multi-platform Treasure Hunt in which players explore space, time and alternate dimension to hunt, collect and trade a range of mysterious and bewildering Relics known as The Time Elements. The game leads the player through a labyrinthine quest of discovery and wonder in an absorbing multi-platform experience.
Toxa Inc. Unique Website Internet French QC $576,123
Unique is a series of interactive, multiplatform micro-travel guides exhibiting a selection of essential addresses for major cities around the world. Each micro-guide provides an experience that is both fun and sensory putting the user at the heart of the action by offering a customized virtual visit. Unique micro-travel guides offer two complementary features to users: interactive video clips and an interactive application to create itineraries and personalized recommendations called “My UNIQUE guide.”
Smokebomb Entertainment Inc. URL Game Mobile English ON $787,500
URL is a sci-fi mystery series blending first rate storytelling and animation with interactive gaming, all released in eye-popping glasses-free 3D for 3D friendly mobile platforms. Capitalizing on Spatial View’s 3Dee Slide technology, mobile devices can quickly be transformed into a 3D platform. Shaftesbury Films and Smokebomb Entertainment, working with Starz Animation, will fill these screens with an action-packed thriller that puts the viewer directly into the story via integrated gaming, giving them control over how the story unfolds, all targeted at the early adopter market of males/females aged 18 to 34.
Superstring Media Inc Virtuoso Music
Creation Software
Application
software
Mobile Bilingual MAN $20,000
Virtuoso Music Creation Software is real-time music creation software for musicians, educators, producers and hobbyists using a patented technology that allows the user to experience a creative sensation and capture the results in an intuitive, interactive, and unrestricted movement using devices available now and to be developed in the future.
Trapdoor Inc. WARP Game Internet Bilingual QC $173,058
WARP is an action/adventure game with an emergent mix of stealth, action, puzzle and exploration gameplay. In WARP, you play as a Zero, an alien scout imprisoned deep beneath the ocean in a top-secret base. The unique visual and gameplay styles give WARP a distinct newness attracting 18-35 year old male gamers.
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1st March 2011

New Digital Industry Conference Announced For 2012

Dx3 CanadaA major new trade show serving Canada’s burgeoning digital industry has been announced. The show, Dx3 Canada, will cover three major aspects of the digital ecosystem; digital marketing; digital advertising and digital retailing. Dx3 Canada will take place next year on the 25th and 26th of January 2012, at the Metro Toronto Convention Centre, in downtown Toronto.

According to the organizers, Hut2Hut Events, the digital market in Canada is well served with conferences, but there is no major forum that brings this industry together, to discuss and do business. Show Director Duncan Payne said, “Every major industry needs its own trade show – a marketplace where people come to buy goods and services that will help to grow their businesses. There is no doubt that the marketing, advertising and selling of goods both online and via mobile devices has become a major industry in its own right.”

Statistics from a number of recent studies back up Payne’s point of view. Canada’s Interactive Advertising Bureau (IAB) estimates that online advertising grew by 15% in 2010 to top $2.1 billion while Statistics Canada states that half of Canada’s 33 million population have bought either goods or services online.

Anthony Lipkin Dx3 Canada’s Marketing Director said, “visiting Dx3 Canada is free of charge, to anyone involved in marketing, advertising and retail, and there will be plenty to see and do for all companies whether they are just starting out on their digital strategy, or are one of the most tech savvy businesses in Canada. There is just such a fast pace of innovation and change that we are expecting to see thousands of visitors on both days.”

Dx3 Canada Advisory Board Member, Matt Hassell, who is the Chief Creative Officer for OgilvyOne Advertising in Toronto, recognizes the need for this type of event in Canada’s digital calendar, “Canada is a world leader within the digital space and now we will have a trade show where we will be able to see the latest trends, buy the latest products & services, and show the world what we can do.”

MaRSMaRS Discovery District is pleased to announce that MMB Research, a MaRS cleantech client, has successfully closed a private placement of $1 million with a group of angel investors from Toronto. MMB will use the net proceeds of the angel round to expand its sales and development teams and further solidify relationships with industry partners in North America, Europe and Asia.MMB Research

MMB has developed a combined software and hardware platform called RapidSE that significantly simplifies the process of getting home appliances and devices to communicate on a smart grid connected home area network. By automating significant portions of a complex wireless communications standard and adapting to different environments, RapidSE makes it easier and cheaper for device and appliance manufacturers to get connected products to market.

“MaRS has been instrumental in supporting the growth of MMB Research. Through MaRS, we have access to advisors with invaluable knowledge and experience. They have played an integral role in preparing and introducing us to investors and are directly responsible for the addition of one strategic member to our team,” says Daniel Moneta, CEO at MMB.

“Home energy management is a big piece of the emerging smart grid, it helps grid operators match electrical supply with demand,” says Tom Rand, Cleantech Practice Lead at MaRS. “We recognized early on that MMB Research brings real value to companies developing next-generation appliances and smart meters by helping them get to market faster with a more robust solution.”

guardlyToronto-based Guardly today announced its mobile personal safety application and service for smartphones. Guardly changes the way personal safety is delivered by enabling smartphone users that find themselves in an emergency situation to alert, connect, and then collaborate with their personal safety network and authorities with only a single tap on their device.

Guardly aims to significantly decrease the amount of time it takes for help to arrive at an emergency. For example, a heart attack victim in an apartment complex uses Guardly to contact neighbors and 9-1-1 simultaneously; neighbors arrive within 2-3 minutes to provide Aspirin and basic CPR and an guardly mobileambulance arrives in 6-10 minutes to escalate treatment. Actions taken during the first moments of an emergency can significantly affect the outcome of the incident. Guardly provides peace of mind when walking alone at night, traveling and dating, or for those that may be faced with an abusive or domestically violent relationship.

“Guardly is the first mobile personal safety service to give subscribers access to two safety networks at the same time,” said Josh Sookman, Founder and CEO of Guardly. “Our vision is to complement the existing 9-1-1 infrastructure and ensure that Guardly users are reached as soon as possible by their personal safety network and authorities in the event of an emergency.”

The North American mobile landscape has undergone rapid transformation over the last three years toward location-aware, media-rich and data-centric devices. In the US and Canada, there are currently 153 million smartphone users with 3G data plans[1] and over 60% of cell phones have GPS functionality[2]. Guardly leverages these trends and capitalizes on this unprecedented market opportunity to provide a true mobile personal safety service to the masses.

Guardly is unique in that it enables a user’s personal safety network to collaborate with them and amongst each other using the mobile web and web incident pages, SMS and voice conferencing for the duration of the emergency event. “You can think of Guardly as the mobile complement to your home alarm and monitoring service,” added Sookman.

Guardly’s LocationAssure™ technology uses intelligent algorithms to help mitigate common GPS and other location positioning errors during emergency incidents and enables responders to quickly determine their proximity to each other and the individual in need of emergency response. The Guardly mobile application is expected to be available in March 2011 through the iTunes App Store. A free and premium service will be offered. BlackBerry and Android versions are planned for the near future.

syncapseSyncapse Corp., a provider of cloud-based software and strategic services to help enterprises build, manage and measure their social media presence, has announced that ABS Capital Partners, a leading growth equity investor has committed to invest $25 million in the Company; $20 million of which has already closed. ABS Capital is the Company’s first institutional investor.

Syncapse will use the funds to invest in sales, marketing, and product development for the Syncapse Platform™. As a result of the financing, ABS Capital General Partners Ralph Terkowitz and Deric Emry will join Syncape’s board of directors.

Because social networks were designed for posting by individuals, they do not offer the management tools necessary to support the workflow or publishing requirements of a global enterprise. The Syncapse Platform combines social media publishing, customized workflow, content management and analytics. The Company’s professional services and agency relationships complement the Platform, creating a full service social media management offering. In October 2010, the Company added David Nelson-Gal as its Chief Product Officer to lead its team developing new products around the Platform. David has led many teams in content, community, mobility and systems solutions for enterprises for over 25 years. He has also held executive positions at numerous global technology companies, most notably Sun Microsystems and Interwoven.

Syncapse’s suite of enterprise solutions helps organizations such as BlackBerry®, Electronic Arts and others effectively manage and scale their social media marketing efforts across disparate social media channels like Facebook, Twitter, Orkut, YouTube, WordPress and MovableType. The Platform connects enterprises with millions of consumers worldwide, enabling corporations to create and maintain meaningful and mutually beneficial relationships with their customers. Syncapse also delivers critical analytics that enable chief marketing officers to measure their return on investment in social media marketing. This is Syncapse’s first round of venture funding, and RBC Capital Markets acted as the sole placement agent to the Company for this Offering.

pointclickcareMississauga-based electronic health care software service PointClickCare has announced that it has received a minority strategic investment from Baltimore- and San Diego-based JMI Equity, a leading software and healthcare IT growth equity firm. With the investment, JMI Equity will work with the PointClickCare leadership team to continue to expand the company’s innovative software-as-a-service (SaaS) product offerings and advance its market leadership through organic and inorganic growth.

PointClickCare’s web-based products and services are uniquely designed to help long-term care providers manage the complete lifecycle of resident care. The company serves over 5,000 facilities throughout North America, from single-home independent facilities to seven of the ten largest operators. PointClickCare’s SaaS offering seamlessly integrates clinical, billing and administrative processes to maximize reimbursements, enhance quality of care, improve operating efficiencies and increase staff productivity and satisfaction.

As part of the transaction, JMI Equity Founder and Managing General Partner Harry Gruner will join PointClickCare’s board of directors. “Mike and the rest of the PointClickCare team have done an excellent job positioning the company for continued success,” said Mr. Gruner. “The company’s SaaS offering provides customers with an affordable platform to manage the complete lifecycle of resident care, and its offerings align well with the market’s demand for tools that yield greater efficiency while improving patient care. We look forward to working with Mike and his team to build on the company’s success, further develop the company’s offerings and realize the many growth opportunities in front of the company over the long term.”

RBC Capital Markets served as placement agent to PointClickCare. Harris + Harris LLP served as legal advisor to PointClickCare, while Goodwin Procter LLP and Stikeman Elliott LLP served as legal advisors to JMI Equity.

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1st March 2011

This Post Brought To You By Telus

Telus…and I’m sure they want you to remember this investment when they start adding User Based Billing charges to your bill.

TELUS is investing $650 million across Alberta this year to further expand and enhance its wireless and wireline networks. This year’s network investment builds upon the $23 billion TELUS has invested in its operations and technology in the province in the last 10 years.

In 2011, TELUS will continue to invest in its Optik TV and high-speed Internet services as it lays thousands of kilometers of fibre optic lines to support growing demand in Alberta. The company will also deliver Albertans access to even better and faster wireless broadband services by installing 80 new cell sites and introducing HSPA+ Dual Cell technology, one of the most advanced wireless technologies in the world.

After a decade of focused investment in leading-edge technology TELUS has:

* Brought TELUS wireless service to 99 per cent of Alberta’s population. With the introduction of a world-leading 4G wireless network offering manufacturer rated peak download speeds of up to 21 megabits per second – and soon up to 42 megabits per second (Speed may vary due to the device being used, network congestion, distance from the cell site, local conditions and other factors.) – Albertans have access to extremely fast wireless high-speed Internet anywhere within TELUS’ vast network coverage area.
* Made wireline broadband available to 95 per cent of Alberta households, including a selection of Internet plans with speeds up to 25 megabits per second. The company also expanded availability of TELUS’ Optik TV to more than 1 million households across Alberta. By the end of last year, 314,000 customers had switched their TV service to TELUS.
* Enabled health care institutions to improve the flow of information across the continuum of care through electronic health records accessible on both wireless and wireline networks. Recently, 2000 TELUS team members and their families began a pilot of TELUS Health Space; paving the way for millions of Canadians to take control of their own health records with the ultimate goal of shifting the focus from remediation to prevention of disease.

“Our planned $650 million investment this year in advanced communications technology continues TELUS’ proud history of providing Albertans with access to telecommunications and entertainment services that are the envy of the world,” said Darren Entwistle, TELUS President and CEO. “This year, TELUS will continue to bring the innovations of Optik TV and faster Internet speeds to even more Albertans. We will continue to bring Albertans faster wireless broadband services as we introduce HSPA+ Dual Cell technology, one of the most advanced wireless technologies in the world, to more communities. TELUS is also committed to working with all levels of government in Alberta to advance the provision of life-changing healthcare and education services over our networks.” Read the rest of this entry »

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28th February 2011

Telefilm Canada Helps Support 30 Canadian Companies At GDC 2011

Telefilm Canadavia Telefilm Canada, who is pleased to announce its support of 30 Canadian companies attending the 2011 Game Developers Conference (GDC) and Game Connection America in San Francisco. Taking place February 28th to March 4th, GDC is the world’s largest industry-only event dedicated to the advancement of interactive entertainment. Game Connection America (March 1st to 3rd) is an international marketplace for game developers, service providers and publishers looking to expand their network and find business partners.

For 2011, Telefilm Canada will provide each of the 30 eligible companies with a grant of up to $1,500 to help with individual or booth registration fees, or event-related travel and accommodation expenses.

[youtube:http://www.youtube.com/watch?v=1lIKoi1lqpo]

“In an increasingly competitive global context, helping Canadian game developers attend and leverage GDC is part of Telefilm’s objectives to support international sales and partnership opportunities for Canadian businesses,” said Florence Moureaux, Telefilm Canada’s Interim Director, National and International Business Development. “This initiative is part of our industry development mandate to help build a sustainable home-grown industry in today’s fast-changing interactive media marketplace.”

In addition to the grant, selected participants will also benefit from a number of on-site business development activities organized by Telefilm and its partner the Department of Foreign Affairs and International Trade Canada (DFAIT). Activities include the popular Canada Networking Event where some 600 industry representatives will congregate. Once again Telefilm will co-host the Canada Business Lounge with DFAIT on March 1st to 3rd featuring open, semi-private and private meeting facilities for Canadians doing business at GDC.

In January Telefilm hosted a GDC orientation Webinar for Canadian participants who received market intelligence on emerging trends and business opportunities, a contact list, and other useful resources.

“Support from Telefilm for an independent developer like us is crucial to our success,” said Sarah Thomson, VP of Business Development of Vancouver-based IUGO Mobile Entertainment. “Assistance with key conventions and promotion at events has contributed to IUGO’s growth and elevated our reputation in the mobile game development market.”

“Attending GDC is central to our business development efforts,” said Neil Smolar, President and Co-founder of Montreal-based Web game developer NDi Media. “We are convinced that the Canadian program’s excellent design and implementation – from the grant, powerful consulate networking event and visibility program, to the orientation webinar and meeting support – will help ensure our success at this event.”

Canada at GDC 2011

Canadians are vying for conference awards, including:

Independent Games Festival Awards

Game Developers Choice Awards

While there are no Canadian companies nominated, there are important nominations for two games produced in whole or in part by teams working on Canadian soil:

  • Mass Effect 2 from BioWare is nominated in several categories: Best Game Design, Best Technology, Best Audio, Best Writing and Game of the Year.
  • Assassin’s Creed: Brotherhood from Ubisoft Montreal is nominated for Best Visual Arts and Game of the Year.
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28th February 2011

Canada’s Pixel-perfect Business Conditions Touted by Ontario Technology Corridor at GDC 2011

via OCRI: To use a hockey metaphor, the Ontario Technology Corridor has dropped the gloves on Canadian modesty. Executives from Ontario’s talent-rich tech cities are promoting pixel-perfect business conditions for OCRIexpanding digital media companies. The C.D. Howe Institute, which studies social and economic policies, immodestly states that Canada’s international reputation as a destination for capital and investment is better than it has been for a generation.

“As a country Canada is firing on all cylinders,” says Blair Patacairk, Senior Director, Investment, Global Marketing, for the Ottawa Centre for Research and Innovation (OCRI). “Canada’s federal corporate income tax rate will fall from 18 per cent in 2010 to 15 per cent by 2012 — less than half of the top U.S. federal marginal corporate income tax rate, and the lowest in the G7. We have the world’s soundest banking system according to the World Economic Forum. And Canada has the lowest debt-to-GDP ratio and the lowest R&D costs in the G7, with a 12.9 per cent advantage over the U.S.”

In Ontario’s collaboratively linked technology regions of Toronto, Ottawa, Waterloo Region, London and Niagara, 22 universities and colleges are pumping out more than 18,000 graduates per year. Graduates come from 174 specialized digital media programs including 3D animation, film studies, advanced computer programming, math, and hardware engineering.

Ontario’s digital media tech talent bank has attracted international companies like Ubisoft, Electronic Arts and Capcom Entertainment. Animation, special effects and mobile apps talent from homegrown firms such as Starz Animation, XYZ RGB, Digital Extremes, Silicon Knights, and RIM also help create exciting cross-platform entertainment products. These products run on everything from gaming devices to smartphones to Internet tablets to personal computers and 3D cinema screens.

In addition to a deep talent pool and strong economy, targeted tax incentives helped the Ontario Technology Corridor push Canada past the UK last year as the world’s third largest centre for video-game development talent, trailing only Japan and the United States. Ontario’s Media Development Corporation (OMDC) is the central catalyst for the province’s cultural media cluster – to date the OMDC IDM Fund has contributed $7.7 million to support 76 projects with budgets totaling $32.7 million – and continues to offer the following incentives, including:

· Ontario Interactive Digital Media Tax Credit – refunds 35-40 per cent of eligible production costs
· Ontario Computer Animation and Special Effects Tax Credit – refunds 20 per cent of labour costs
· OMDC Interactive Digital Media Fund – up to $150,000 in project production funding, up to a maximum of 50% of the project budget. So far in 2011, the OMDC has announced $2.0 million in funding support.

Employing nearly 260,000 people among 6,400 companies within Information and Communication Technology (ICT) sectors, the Ontario Technology Corridor includes the Greater Toronto Area, Ottawa Region, Waterloo Region, City of London and the Niagara Region. The Corridor also welcomes in partnership the Province of Ontario’s Ministry of Economic Development and Trade as well as the federal government’s Department of Foreign Affairs and International Trade Canada.

The Corridor is supported by the Greater Toronto Marketing Alliance (GTMA), Ottawa Centre for Research and Innovation (OCRI), Canada’s Technology Triangle, the London Economic Development Corporation and the Niagara Economic Development Corporation.

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28th February 2011

What’s New On This Monday Morning

Relic EntertainmentThe Cavechild has been doing an hourly countdown all weekend, waiting somewhat impatiently for the release of Dawn of War II: Retribution from Relic Entertainment. He pre-0rdered his special copy on Steam the first day they were accepting orders and he participated in the early beta as well. I will be so happy when Retribution is officially available in just a few more hours, because he is driving me crazy.

[youtube:http://www.youtube.com/watch?v=-Nud2yLRtbI]

Webcast: If you missed the Canada Media Fund webcast outlining the changes which have been made to funding guidelines, you can view the video in either French or English online. Note, registration and log-in is required to watch the video.Canada Media Fund

Event: The next MoMoVan will be held at the Granville Island Brewing Company on March7th. The topic will be Privacy and Security. Tickets are free for DigiBC members, sponsors, students and partners, $25.00 for non-members. Attendance is limited to 100, so register early.

xnaCompetition: Game developers take note, Dream Build Play 2011 is now open for registration. Once registration closes on May 17th, the game submission period will begin. Entrants will have until June 14th to submit their Xbox 360 creations built using XNA Game Studio 4.0. Winning game developers split Spring Bonus$75,000 USD in prizes and get a shot at an Xbox LIVE® Arcade publishing contract, and their games will be featured on Xbox LIVE Marketplace.

grey alien gamesGrey Alien Games has announced its next title. Spring Bonus will be a Spring and Easter-themed match 3 styled game scheduled to launch on April 15th to several platforms including including PC, Mac, iPad, iPhone, XBox Live Indie Games and Windows Phone 7 – possibly for Linux as well. Grey Alien’s founder Jake Birkett has released his first dev diary for the new title, you can read about the lead-up to Spring Bonus’ development on the Grey Alien blog.

vblankTrekking around the halls of GDC with Jake is Brian Provinciano, founder of Vblank Entertainment and developer of Retro City Rampage. Brian will be participating in a panel discussion titled The Next Steps of Indie: Four Perspectives during the Indie Games Festival within the GDC umbrella. Retro City RampageAttendees to this panel will get an inside look at the road Brian followed as he developed Retro City Rampage, from NES programming in 2002 right up to our current next-gen consoles. Retro City Rampage will be coming to Xbox Live Arcade and Nintendo WiiWare later this year. Retro City Rampage is also a finalist for the Excellence in Audio category at the Indie Games Festival Awards.

Sale: Endloop Systems has announced that their iPad app iMockups will be on imockups on itunessale for 30% for the duration of GDC. iMockups for iPad is a mobile wireframing and mockup app for your web, iPhone and iPad projects, combining a beautiful interface with intuitive functionality, taking full advantage of the breakthrough touchscreen device. With a comprehensive and growing list of pre-built dynamic controls (for Web, iPhone and iPad) help turn your ideas into full fledged designs at the office or on the go.

New Media Manitoba New Media Manitoba will be very active at this week’s Game Developers Conference, which is just getting underway in San Francisco. The association is leading a provincial delegation that will showcase the Manitoba digital media industry and offer start-ups and seasoned game companies the opportunity to grow their business. New Media Manitoba will be hosting a networking event at Thirsty Bear from 4-6pm on March 3rd.

One of the shiny new yet retro members of the Manitoba delegation is the Winnitron itself, making its first appearance at the GDC. The Winnitron will showcase exclusive Manitoba made games like Leap4Blue, Trash Pilot, C4ke, Sumo Topplers, and Robots Robots Everywhere, along with other high profile indie titles such as Canabalt 2-Player and Super Crate Box. Fans from all over the indie game circuit are already buzzed about playing classic indie games like Space Sushi, Indie Brawl, and N Arcade on the Winnitron for the first time ever. Winnitron Photo Credit: Chrissy Chubala

Four companies will be sharing space at our booth on the Expo Floor—Tomkorp Computer Solutions (creators of Clones ), Cube Force Media (creators of Aerrevan), Cogmation Robotics , and Project Whitecard, which is currently leading development on a multiplayer problem-solving game for NASA.winnitron Photo Credit: Chrissy Chubala

Representing the Winnitron at the booth will be Bit Collective (creators of the Winnitron) members Alec Holowka of Infinite Ammo, Tom Rab of Reborn Games, Noel Berry, Marlon Weibe and New Media Manitoba’s own Kert Gartner. Manitoba game developers Red Reptile Studios and Complex Games, who recently won a Canada New Media Award for Best Web Game, will be making waves at the conference via some targeted meetings.

If you’ve been following news on Indie Game: The Movie, you’ll know that the Globe and Mail and major industry publications (including this site) have already been celebrating the pre-release footage Blink-Works has posted on their web site. The 2-person team behind the project, Lisanne Pajot and James Swirsky, will be chatting about their film at Manitoba Booth #1137 on Thursday, March 3.

New Media Manitoba would like to gratefully acknowledge the amazing support from Manitoba Trade & Investment, Western Economic Diversification, and Red River College for their contributions toward growing the game companies in Manitoba and this Trade Mission, as well as: Complex Games, Agence nationale et internationale du Manitoba (ANIM), Foreign Affairs and International Trade Canada (DFAIT), Industry Canada, Manitoba Innovation, Energy, and Mines (IEM), Economic Development Winnipeg, and Manitoba’s tireless game development community.

ie market researchVancouver-based IE Market Research Corporation has released its 1Q.2011 Global Mobile Entertainment Forecast, 2008 – 2015, which is available now for purchase. IEMR’s forecast provides our quantitative forecasts for Mobile Music, Mobile Gaming, Mobile Personalisation, Mobile TV, and other premium content. It covers 50+ countries and regions, and it is one of the most comprehensive forecasts of its kind in the world.

“We think that the global mobile entertainment market will see significant growth over the next five years. Globally, we are expecting mobile multimedia revenue to rise from $32 billion in 2009 to $52.8 billion in 2015. Compound Annual Growth Rate (CAGR) from 2011 to 2015 will be 9.5%,” said Nizar Assanie, Vice President (Research) at IEMR. “Among different categories of mobile multimedia, we expect that Mobile TV will see the biggest growth in revenues over the next five years. We forecast that global mobile TV revenues (which are broadcast and unicast revenues) will increase from $2.52 billion in 2009 to $6.6 billion in 2015.”

To the comprehensive data set, we are adding a PowerPoint presentation which provides our clients with an overview of key trends in the global mobile entertainment market.

The International Game Developers Association (IGDA) has secured a new, exclusive membership benefit for members – an airline travel discount. Starting immediately, all IGDA members can get a 5 percent discount on Virgin America flights booked to attend GDC, E3, IGDA Summit, Casual Connect Seattle, PAX Prime and the IGDA Leadership Forum. Naturally, Virgin America appears to fly only out of Toronto on our side of the border, but I guess one could drive to Seattle or take the shuttle bus, and then fly down to the California events from there if the overall savings were substantial.

IGDA members in good standing can access the promo codes online. Please note that discounted tickets are limited and members should reserve their flights as early as possible. Remember to add your IGDA special promo code before purchasing your ticket in order to get the discount.

Your travel on Virgin Airlines must fall within these timelines:

GDC 2011: To SFO: 2/24 – 2/28 and From SFO: 3/4 – 3/8
E3: To LAX: 6/4 – 6/8 and From LAX: 6/9 – 6/11
IGDA Summit/Casual Connect Seattle: To SEA: 7/14 – 7/18 and From SEA: 7/20 – 7/24
PAX Prime Seattle: To SEA: 8/29 – 9/1 and From SEA: 9/5 – 9/9
IGDA Leadership Forum: To LAX: 10/22 – 10/26 and From LAX: 10/30 – 11/3

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28th February 2011

Experience Global Game Jam

Global Game Jam 2011For the last three years we’ve spent the final weekend in January periodically checking in on a group of people who shut themselves in a big room full of computers and ideas for 48 hours. Each of those years has seen this event grow, and 2011 was Vancouver’s largest Global Game Jam event ever, with about 120 participants. One other note of importance – 20-25% of the 2011 Jam participants were female. Awesome. Opening Night

Held in the Main Hall of BCIT’s main Burnaby campus, this year’s Global Game Jam opened with presentations from Scott Jones, co-host of Electric Playground, and Kelly Zmak, the former president of Vancouver’s Radical Entertainment. Unfortunately, due to the demonic nature of traffic in the Lower Mainland, especially for those of us who live out in the Fraser Valley, we completely missed Scott’s opening comments as well as the first few minutes of Kelly’s BCITpresentation. I freely admit that I never tire of hearing a talk given by Kelly – he doesn’t pull any punches, and he will tell you exactly the way things are in this fine industry. Even while he is forcing you to face the reality of how many titles actually become blockbusters, he is still encouraging developers new and veteran, to get out there and give it their best shot anyway. You don’t have to work in a creative studio to benefit from the advice Kelly shares, either. Many of his suggestions are applicable to any discipline, and I never fail to be anything but inspired whenever I’ve been to a Kelly Zmak presentation. Many of the participants in this past Global Game Jam obviously took Kelly’s words to heart as well, because there were some very good products that emerged from this 48 hour exercise in innovation and creativity.

Before I go too much further, I would like to note that the Global Game Jam is an initiative of the International Game Developers Association, and this year took place in 169 registered locations around the world. This total does not include the informal game jams that were also held over the same weekend, such as the one taking place at New Media Manitoba called So Many Rooms, which was a unique twist on the jam concept, but more about that in a different post.Electric Playground on site For more photos of the BCIT event, please see our GGJ Gallery. There are more photos on the Global Game Jam Vancouver web site as well.

The jams also would not happen without the support of venues, schools, corporate partners and of course, volunteers and industry mentors. A large part of the Vancouver Game Jam support comes from these post-secondary educational facilities: BCIT and UBC with the assistance of the Centre for Digital Media and SFU. Other supporting sponsors include the Natural Sciences and Engineering Research Council of Canada, AirG, Microsoft, Wacom, Radical Entertainment and Electronic Arts Canada. Other supporters and friends of the local Global Game Jam are the Canadian Video Game Awards, the Vancouver Silverlight User Group, and ourselves. It was also very cool to see Electric Playground attending and interviewing participants, as well as giving the jam some airtime on its February 8th episode. You can watch the EP video here.

Global supporters and sponsors of Global Game Jam include Game Salad, Intel AppDeveloper Programme, Autodesk, GameSpy, gamesauce, triOS College and ACM. Once again, a huge thank you to the volunteers, the instructors and the corporations who all work together to make the Global Game Jam such an awesome weekend of inspiration.

This year’s Jam began with everyone gathering in groups based on their disciplines. Each person had a coloured “skill dot” on his or her name tag, which made it very easy for others to find artists, programmers, designers or the Nick Waanders of Slick Entertainmentvery elusive audio folk. Note to those of you with audio skills: come out to next year’s Game Jam, your skills are in high demand. You will be very popular. Once the skills groups were formed, attendees were put through some ice-breaking exercises, discussing their favourite games, super-powers and why their respective disciplines are the best. With the announcement of this year’s theme of Extinction, the jammers were encouraged to come up with some quick game concepts that would then be pitched to the entire room.

Needless to say, in a room full of creative people, there was a huge variety of game concepts that covered everything from dinosaurs to aliens and time travel. It never ceases to amaze me how quickly and reasonably clearly the ideas are formed and presented. After the presentations, it was time to start the team recruiting and previs work before settling in for the next several hours of coding, drawing, editing, testing and reiterating with maybe a bit of sleep mixed in.

When we returned to the Jam on Sunday afternoon, the BCIT Main Hall was still a hive of activity. At first glance you wouldn’t know that a good part of this group was heavily sleep-deprived and that for some, thought processes were by now running at something akin to dial-up mode. However, as we moved among the developers and asked for demonstrations or their thoughts on the weekend, as tired as they were, each team managed to talk about their projects with energy, enthusiasm and passion.

Without a doubt the team with the best game trailer was RawR Games, developers of, coincidentally, the game chosen as Top Pick for the Vancouver event. Dino Fling is a 2D game that asks the player to save dinosaurs from rising post-Ice Age waters by flinging them onto a rescue boat.

[youtube:http://www.youtube.com/watch?v=Mk4jods47dY]

Naturally the game gets more challenging as the water rises, covering the beach and making the distance you need to fling each dinosaur wider and wider. The RawR Games team perhaps had a bit of hand-up as members of the squad had been to previous Jam events and also work in the game development industry, but it was still important to them to get a product completed within the 48 hour time limit, and that the game be fun to play.

Nick Waanders, co-founder of Slick Entertainment, said that one of the challenges for him personally was having each new iteration of Dino Fling better than the last, each one topping the features and fun factor of the previous. He said that it’s very important to get into the habit of taking notes throughout the development cycle, don’t count on your memory to keep all of the ideas straight. He feels that this is a very important part of development discipline that will help keep your work flow from getting all tangled up. Flash Punk creator Chevy Ray Johnston and Tatham Johnston, a Junior Gameplay Programmer at Klei Entertainment while Rachel Simpson is a Game Jam veteran, Testing Pod PanicDaniel Ritchie is a UBC Computer Sciences student and Celeste Medina is a Layout Artist at Luximation (by the way, they’re hiring). One other cool footnote before moving on, Chevy’s Flash Punk engine was used by other teams at the Jam for their games.

Pod Panic was another title which was high on the list of favourite games, with the premise of this title to both learn about the Orca pods who inhabit our coastal waters and the dangers they face every day through pollution and over-fishing. Designed and built by James Karg, Douglas Richardson, Shane Morin, Jacob Kwitkoski, Spencer Daemore and Travis Hilliard, Pod Panic was developed on the XNA platform for Xbox and Windows. The premise of the game is to help your pod of Orca whales navigate several levels, each named for a coastal area and with increasing levels of difficulty. Pod Panic was inspired by the David Suzuki Foundation and the real-life plight of our whale populations and other endangered species.

Another friend of ours, indie developer Jake Birkett, was on the team which created the germ-ridden game Invasion of Giant Planet-Eating Bacteria From Outer Space, along with Alex Vostrov, Steven Pugh, Khadija Ghazi and Samppa Raski. Jake and Alex are the co-founders of Full Indie, a meetup and resource grDreaming Up Galactic Germ Warfareoup for independent developers. The premise behind their flash-based game is to rocket about outer space jabbing the giant bacteria with your Inoculazer, thereby curing different diseases and saving the planets. Of course it’s not as easy as that sounds – each type of bug requires a certain type of cure, and every cure has a side effect. You must match the colour of the cure to the colour of the bacteria, and due to the aforementioned side effects, strategy and timing do play an important part in winning this game. Jake’s advice on game design is to not be afraid to think big and add loads of features to your list, but also don’t be afraid to wield a big axe when it comes time to pare down what parts make it into the game and which don’t. His main take-away from the Jam weekend was a reinforcing of his knowledge and the sharing of experience both as a giver and as a receiver.

Meanwhile another galactic planet-destroying game with yet another twist was being developed just a few tables away. MDP Earth Defender was built using the Unity platform and is for two players who are required to switch between Savior and Destroyer roles. The Destroyer literally tries to destroy Earth with nuclear bombs while the Savior sends up Claw Satellites which need to intercept the bombs before they blow the Earth into tiny little bits. The player with the most survivors at the end of the round wins. MDP Earth Defender was developed by Clayton Campbell, Don Lee, Eric Raue, James Xia, Jason Tseng, and Tiva Quinn.

Another game of galactic proportions (and name) was Super Hyper Mega Deluxe Earth Annihilation – it seems Super Hyper Mega Deluxe Earth Annihilationmore than just a few people were trying to make Earth extinct, but then I guess it’s an easy target, what with being big and round and floating around in space on a pre-determined path. In this game, instead of defending Earth, the player must protect the mother ship death ray that is trying to destroy our fine planet. The Earthlings have the nerve to try and defend themselves by sending out waves of spacefighters, and it’s the player’s job to remove them from existence. This team took their development cycle practically to the wire, finishing up just one hour before the deadline. Developers Alex Mcgilvray and Ryan Sheffer said that one of the most important pieces of advice that they could pass along about participating in a game jam is to get as much coding done as possible early on in the event, because a lack of sleep means coding errors.

One of the most imaginative titles we took a look at over the weekend was Squishy Squid Sex, whereby the gamer must ensure that the squid population increases through recreation…or, re-creation – they both apply.  This team, which learned the importance of early iteration, prototyping and software compatibility, showed a great deal of creativity and imagination in their product. The development team for Squishy Squid Sex was Airlia Hansen, Ben SheftelNathaniel Kopjar, Jonathan Clark and Alice Tai.

ContainmentMoving back to the germ theme was Containment, a top-down infestation elimination game. This browser-based game is kind of like a blind man’s bluff, because the player doesn’t know until a character is killed if it was one of the germ carriers or not, and a process of elimination must be used to search out the three germ bearers. The catch, and you know there’s always a catch, is that if you kill the entire population you lose. You win the game by saving the highest number of citizens as you possibly can. Oh, and of course there’s a timer, too. When this team was formed to come up with a product, they were all strangers, having never met each other prior to the jam weekend. Ben James is a computer programmer by day, but not in the digital media sector, and he said that he has realized how hard it is to make games (actually, we heard that a lot over the weekend), and that it’s important to focus the scope of your project early.  Other team members included Jen Kim, Arnold Ip, Colin Cove and “Got Quail”.

[youtube:http://www.youtube.com/watch?v=87RDRXFEeg8]

We did not have time to visit with every game team and participant, that’s something I’d like to be able to accomplish next year, but over-all, the consensus about Global Game Jam is that the event is a lot of fun and a fantastic learning experience. The sharing of knowledge between students, professionals and hobbyists is something that is not always easily obtainable, and there is a combined sense of collaboration and competition – because while there isn’t a prize for making the best game or finishing first, there is a sense of pride and accomplishment that goes along with the lack of sleep, the software glitches and the new friendships. Much of the success of any Game Jam event, whether it’s a part of the Global weekend or otherwise, falls on the shoulders of its organizers, volunteers and supporters. The willingness of both industry mentors and teachers to help and guide those who strive to be a part of this wonderful industry is sometimes a “thank you” that may not be said loudly or often enough.

If any of you reading this got the “wow this is cool” feeling, I hope you will carry that feeling forward and participate next year, in any capacity be it participant, volunteer, sponsor or leader. In 2011 there were at least a dozen Game Jam locations across the country (72 across North America), wouldn’t it be great if next year there were twice the number of locations, participants and sponsors?

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25th February 2011

Follow Friday News

Reminder: Early Bird Registration for the Toronto Screenwriting Conference closes on February 28th.

Contest: Enflick, Inc. is holding a logo re-design contest for the PingChat logo.
Contest: Best Buy Canada and HP Canada have teamed up to revitalize someone’s home office
Contest: SteelSeries is celebrating its 10th anniversary with a huge giveaway.

Giveaway: The iPad HD version of Garage Inc from TransGaming Studios is free until February 28th. Get it now.

Pre-Order: Mac Gamers can pre-order Dragon Age 2 and The Sims Medieval from GameTree Mac. Release dates are March 8th for Dragon Age 2 and March 22nd Victor and Scottfor The Sims Medieval.

Appointment: Michael MacMillan has been appointed to the Fuse Powered Board of Directors. In his role on the company’s board, MacMillan will be responsible for working closely with Fuse Powered’s senior management team in solidifying and executing the company’s strategic direction.

Taking Over The World: Electric Playground is now available for American users of Hulu. Congratulations to everyone at the EP studio!

New Release: IUGO’s first music game Pricklees is now available on the App Store. It’s free so go download now! More characters and tracks may be unlocked for $1.99 USD.pricklees

“We see room for creativity and innovation in the music genre,” states IUGO’s VP of BD Sarah Thomson “What companies like Tapulous have done is incredible. They have proven their formula to be successful time and time again. But we feel there is so much opportunity to create a unique game mechanic and appeal to an even broader market. We wanted to combine the brilliance of music-based games such as the Tap Tap series with the cuteness and personality of broad appeal titles such as Angry Birds.”

Cinematic Intro: A preview of the opening moments from Dawn of War II: Retribution by Relic Entertainment is now live on YouTube. This latest chapter in the Warhammer 40 000 saga will be on store shelves on March 1st

[youtube:http://www.youtube.com/watch?v=8MwJK2_jYxI]

A special pre-launch event for Retribution was just announced on the Dawn of War community forums. A four hour game play special with members of Relic’s game test team facing off against members of the community. The fun begins at 2pm PST on Sunday, February 27th.

Yummy InteractiveYummy Interactive Inc. has announced a partnership agreement with BattleFront.com, worldwide publisher of wargaming and strategy combat video games. BattleFront.com has selected Yummy Interactive’s GameShield to securely manage licensing and activation of downloadable and mail order game products at its game portal.

“Delivering our games in an unobtrusive, simple download and mail order experience to our community members is paramount to us. With GameShield, we will be able to securely extend our digital products to new channels and also be able to offer game bundles and extra downloadable content, such as add-ons and expansion packs, with a smooth user interface for end users,” said Martin van Balkom, President of BattleFront.com.

“By selecting our complete DRM solution for their PC and Mac game downloads and mail order products, Battlefront.com can further expand their online distribution channel and storefront, confident they can support their partners and optimize digital sales with our flexible license management tools,” said Chris Hennebery, VP Software Distribution at Yummy Interactive. “The premium DRM technology that GameShield provides not only protects content but enables new and secured ways of bringing gamers downloadable games and post-sale content.”

Launch Trailer: Rango The Video Game, developed by Behaviour, will be released next week for  the Nintendo DS, Nintendo Wii, PlayStation 3 and Xbox 360. Here is the newest game trailer.

[youtube:http://www.youtube.com/watch?v=V5NMmtncf4k]

Source Studio has released Proto Defense – free downloadable content (DLC) for their space shooter game ProtoGalaxy, on Steam for the PC. The downloadable content delivers a brand new level of play for ProtoGalaxy, enabling players to experience the game’s enhanced editor powers and map-building source studiofeatures.

The DLC will be downloaded automatically for anyone who owns ProtoGalaxy, and to celebrate the DLC launch, ProtoGalaxy is available for 50% off until March 2.  Proto Defense is a completely different genre than the previous levels. The original release of the game consisted of action and adventure levels, where the players were constantly on the offense. The new downloadable content consists of  a tower defense-style level, where players must strategically defend themselves against incoming attacks.protogalaxy

“We’re showcasing a brand new level of game play in ProtoGalaxy that gamers have yet to experience,” said Alex Brown, CEO and founder of Source Studio. “We have been gathering valuable feedback since we released ProtoGalaxy last October, and with the new level added, the game takes on a different dimension of play,” Brown added.

Proto Defense contains the following:

  • New level with tower defense tactics
  • Pick from a big selection of turrets.
  • Reposition your turrets at any time to deal extra damage.
  • Take down huge bosses.
  • Compete in leaderboards for the highest score.
  • Tackle 8 new challenging achievements.
  • Built using the ProtoGalaxy Editor.

In ProtoGalaxy, up to four players can team up, configure their ship and upgrade their weapons in order to defend earth from powerful alien invaders. Throughout the game, players brave fierce battles, solve challenging puzzles, and explore the far reaches of the galaxy in order to end the attacks and rebuild a home for the survivors.

Game features:

  • Level editor
  • Single and multi-player mode (up to 4 players)
  • Array of weapon choice
  • Ship customization with large selection of parts
  • Use physics to solve problems
  • Save progress online and play from anywhere

Source Studio will be attending the Games Developers Conference and will showcasing  ProtoGalaxy, along with the DLC at the Newfoundland and Labrador booth (booth #1924).

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24th February 2011

Short Bits Are Important Too

Reminder: Submissions for Digital Launch Pad at Banff World Media Festival Close April 22nd. ($100.00 entry fee)

Government of CanadaThe Honourable Tony Clement, Minister of Industry, will meet with representatives from the Waterloo-area information and communications technology (ICT) industry tomorrow morning to discuss issues of importance to the industry, including Canada’s forthcoming digital economy strategy. The meeting will be held at The Research Advancement Centre in Waterloo University’s Research and Technology Park.

TransGamingTransGaming Studios has released a new update for Garage Inc in the iTunes App Store. The time management strategy title now features an Endless Day mode and you can now compete against other players via the Game Centre Leaderboard, fixing as many cars as your mechanics possibly can. Battle for automotive supremacy and you help Angelo work towards his dreams and fend off the Mafia.

Big Bad BrushKung Fu Master for the iPhone, iPod Touch and iPad is now available at the iTunes App Store for 99 cents USD. Developed by Big Bad Brush, this Retina Display and Game Centre-enabled features the venerable Kung Fu Master, who has fallen victim to hordes of zombies and pandas intent on stealing his magic gems and shiny gold. Show them who’s boss by mastering the bamboo poles and gathering all your gold and gems back.

behaviour gamesGet set for some action-adventure play time with Rango The Video Game from EA and Behaviour Studios, because it will be on store shelves this March 1st. Based on the Paramount Pictures full-length animated feature film Rango, the video game invites players to continue on Rango’s wild journey through new adventures inspired by the movie. The game is set in the Old West town of ‘Dirt’ where players romp through a gritty, pint-sized, Wild West filled with wild rides, off-color characters and frantic shoot-outs.

Beenox StudiosThe Quality Assurance Division of Beenox Studio in Quebec City has launched an unprecedented recruitment campaign in order to fill 100 summer jobs for video game testers this summer. Interested candidates must submit their applications (French) before Friday, March 4th. Candidates chosen for the next stage of selection will be invited to the official recruitment day on Saturday, March 19th. These summer jobs are a great opportunity for gamers. We are seeking candidates with an excellent sense of observation, are energetic and who perform as a team.

Quebec Technology AssociationThe 11th edition of the CEO Vision Forum for CEOs of technology companies in Quebec ended on a high note on Saturday, February 19. Record numbers of company CEOs and their partners participated in the “Davos” of Quebec technology organized by the Quebec Technology Association, an indication of the interest it is generating and its importance in the IT and Communications industry. The 117 CEOs who registered took advantage of the opportunity to discuss issues and business practices, recharge their batteries by listening to the well-known conference speakers and meet potential buyers and partners in the industries present.

Decision makers representing major technology buyers and an American investor participated in the VIP Salons, an excellent networking opportunity. VIPs were invited from the following organizations: Aveos, CCSR (a group of purchasing departments for educational institutions in Quebec and Ontario), Cisco, Kirchner Private Capital Group, The Desjardins Group, RBC and Public Works and Government Services Canada.

On the evening of February 17, the 2011 SGF CEO of the Year, (Claude McMaster, President and CEO, D-BOX), was chosen by the CEOs in attendance by using of secret ballots; an article on the subject will appear this week in the newspaper Les Affaires, the media partner for the Award. A video clip of the 2011 SGF CEO of the Year and interviews with the three company heads vying for the title are also available in the file on the Award.

“The ever-increasing interest shown by Directors and the exceptional support for CEO Vision on the part of governments and private partners confirms the level of confidence they have in the role the AQT plays in representing ITC companies in Quebec and in supporting their growth. My warmest thanks to all who contributed to the remarkable success of the 2011 CEO Summit”, said Nicole Martel, Chief Executive Officer of the Quebec Technology Association. Attendance at the forum is limited exclusively to industry partners, the many 2011 CEO Vision sponsors and partners actively participated in the success of the summit meeting. They are as follows:

– Prestigious Partner: Raymond Chabot Grant Thornton
– SGF CEO of the Year Award Partner: Société générale de financement
– Platinum Sponsors: BCF, BDC, The DynaVision Group, Heenan Blaikie, NATIONAL and RBC
– Gold Sponsors: Essor Insurance and GCWL-Desjardins Securities
– VIP Salons Pavilion: Public Works and Government Services Canada (partner) and Cisco (sponsor)
– Media partners: Direction informatique and Les Affaires

The Economic Development Agency of Canada and Développment économique, Innovation et Exportation Québec also provided financial support for the event. The 12th edition of CEO Vision will take place from February 23 to February 25, 2012, at the Fairmont Tremblant.

Robert HalfWith the business world being reshaped by mobile technologies, companies are moving to embrace the highly portable, Internet-linked tablet computer. Four in 10 (40 per cent) of CIOs in a recent survey said their companies will increase the use of tablets in the next two years.

The survey was developed by Robert Half Technology, a leading provider of information technology (IT) professionals on a project and full-time basis. It was conducted by an independent research firm and is based on telephone interviews with more than 270 CIOs from companies across Canada with 100 or more employees.

CIOs were asked, “To what extent, if any, do you think your company’s use of ‘tablet’ computers will increase or decrease in the next two years?” Their responses:

Increase – 40%
Decrease – 6%
No change – 49%
Don’t know/not applicable/no answer – 5%

“More organizations are discovering that tablet computers offer yet another way to increase employee mobility, while maintaining & even improving productivity,” said Lara Dodo, Canadian regional vice president of Robert Half Technology. “It’s no secret that these computers have quickly gained popularity in the market over the last year, and CIOs have recognized the potential of these devices. However, the challenge that IT departments will soon encounter is providing enough support and security in the workplace. ”

Dodo adds that businesses will likely need to hire skilled IT professionals, either on a full-time or project basis, to help manage the implementation, maintenance, development and security of tablets. This will ensure companies makes greater tactical use of these mobile devices, in order to augment their customer service and profitability.

The 11th edition of the CEO Vision Forum for CEOs of technology companies in Quebec ended on a high note on Saturday, February 19. Record numbers of company CEOs and their partners participated in the “Davos” of Quebec technology organized by the Quebec Technology Association, an indication of the interest it is generating and its importance in the IT and Communications industry. The 117 CEOs who registered took advantage of the opportunity to discuss issues and business practices, recharge their batteries by listening to the well-known conference speakers and meet potential buyers and partners in the industries present.Decision makers representing major technology buyers and an American investor participated in the VIP Salons, an excellent networking opportunity. VIPs were invited from the following organizations: Aveos, CCSR (a group of purchasing departments for educational institutions in Quebec and Ontario), Cisco, Kirchner Private Capital Group, The Desjardins Group, RBC and Public Works and Government Services Canada.

On the evening of February 17, the 2011 SGF CEO of the Year, (Claude McMaster, President and CEO, D-BOX), was chosen by the CEOs in attendance by using of secret ballots; an article on the subject will appear this week in the newspaper Les Affaires, the media partner for the Award. A video clip of the 2011 SGF CEO of the Year and interviews with the three company heads vying for the title are also available in the file on the Award.

“The ever-increasing interest shown by Directors and the exceptional support for CEO Vision on the part of governments and private partners confirms the level of confidence they have in the role the AQT plays in representing ITC companies in Quebec and in supporting their growth. My warmest thanks to all who contributed to the remarkable success of the 2011 CEO Summit”, said Nicole Martel, Chief Executive Officer of the Quebec Technology Association.

Attendance at the forum is limited exclusively to industry partners, the many 2011 CEO Vision sponsors and partners actively participated in the success of the summit meeting. They are as follows:

    - Prestigious Partner: Raymond Chabot Grant Thornton
    - SGF CEO of the Year Award Partner: Société générale de financement
    - Platinum Sponsors: BCF, BDC, The DynaVision Group, Heenan Blaikie,
      NATIONAL and RBC
    - Gold Sponsors: Essor Insurance and GCWL-Desjardins Securities
    - VIP Salons Pavilion: Public Works and Government Services Canada
      (partner) and Cisco (sponsor)
    - Media partners: Direction informatique and Les Affaires

The Economic Development Agency of Canada and Développment économique, Innovation et Exportation Québec also provided financial support for the event.

The 12th edition of CEO Vision will take place from February 23 to February 25, 2012, at the Fairmont Tremblant.

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