15th January 2010

Get Your Tickets Now for SparkFX 2010

SPARK FX 2010VancouverSpark FX 2010 is fast approaching, and they have a full slate of events happening. With 8 films, more than 30 speakers taking part in 17 presentations, a party, a mixer, hundreds of industry attendees and, of course, T-Shirts! SPARK FX 2010 is helping to start the year off with a bang (along with that other winter party). Taking place January 27 – 31 at VanCity Theatre on Seymour, full event tickets are $200.00 for members, $250.00 for non-members – it is also possible to purchase tickets to individual sessions and films which may better suit your schedule or areas of interest.

The films are almost fully confirmed – a mix of classic films and recent blockbusters – and there is an unbelievable line-up of industry speakers led by ILM veteran John Knoll. There will be film makers talking about their work on virtually every big effects film of the past year including Avatar, District 9, Transformers 2, GI Joe and half a dozen more. If you’re eager, you can buy a pass now for full access to all the main speaking sessions. Full passes include the 3-day conference, 2 party tickets and an event T-shirt.

Brought to you by the SIGGRAPH Vancouver Chapter, SPARK FX 2010 is sponsored in part by Telefilm Canada, Vancouver Economic Development, BC Film, Digital Domain Vancouver, Annex|Pro, MPC, 3vis, Visual Effects Society, Visual Effects Association of BC, Graphic Designers of Canada – BC Chapter, and Women in Games Vancouver. If you need a place to stay, the Sheraton Wall Centre is the official partner hotel of SPARK FX 2010.

ODD1MontrealCatch Me! If You Can is an iPhone and iPod Touch game from ODD1 that pays tribute to a classic arcade game. Available in both free and premium ($1.99 usd) versions, this chasing game through colorful mazes presents a thief fleeing from three guards who try catch him to… take his place and get rich!Catch Me If You Can

As player, you first take on the character of the thief and must collect a maximum of gold nuggets. If you’re caught, the roles are reversed and you become one of the guards who each have a unique special power. Your goal, then, is to catch the thief and switch back to your original role – starting again to get rich! But be careful… the rules can change and you might need to catch all of the thieves who keep appearing out of nowhere!

The game features a “Story” mode with progressive levels to unlock, and a “Challenge” mode for more fast-paced action. Players can also join the “Band of Thieves” community to send their gold into the collective “Treasure Vault.” The faster players accumulate and share gold, the faster new Grossologylevels and content will be unlocked!

The free version includes the first three levels of the “Story” mode as well as the “Band of Thieves” community feature, which is key to the release of new, generally free content. All levels and the “Challenge” mode are available in the premium version.

ODD1 also recently released a game based on the TV show Grossology for Tribal Nova and Nelvana. Kids become special agents and dive into the Grossology universe to play four gross missions or to use the level editor to create their own mini games to challenge their friends. There is also a free version which can be played online.

TerraceRusty Axe Games has released the Financial Guru Value Pack for Windows based PC home computers. Financial gurus rejoice as they can now show their financial acumen playing Rusty Axe financial strategy games… and at the cash register by picking up all of our most Rusty Axe Gamespopular games bundled together for one low price! Real Estate Empire 2, Real Estate Empire and Big$hot have all been bundled together into the Financial Guru Value Pack for $29.99.

Real Estate Empire 2 is a goal based game that is easier to pick up and play than it’s predecessor. Big$hot is a turn based property management game featuring simple game mechanics that allow for complex business property management strategies. Real Estate Empire is the classic house flipping game that teaches people how and when to buy, fix up and sell houses through an ever changing economic climate and against cutthroat AI adversaries.

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14th January 2010

Industry Updates

Bioware CorpEdmonton – Most Dragon Age: Origins fans probably already know this, but the DLC pack Return To Ostagar is now available for download. I grabbed it from XBL for 400 MSPoints last night, but haven’t yet had time to play through it. I’m going to work some DA play time in today between returning from the Salt Mine and the return of Bones this evening, and will share my thoughts on the expansion with you tomorrow.

*Update – and just as I posted this, I received another update that the DLC released yesterday is buggy and has been removed. No further updates on the Return to Ostagar DLC are available at this time. This is sad.

UbisoftMontrealUbisoft has released a new video for Splinter Cell: Conviction. Sam Fisher’s old friend Victor Coste shares his views on what’s happened to Sam, and delivers what amounts to a thinly veiled warning for his interviewers. The video features a quick look-back at some Sam’s previous assignments and important events which serve to lead us to where the story currently sits.

[youtube:http://www.youtube.com/watch?v=ua9RCm1vqN4]

CATAOnlineThe CATAAlliance and Canadian Innovation Centre invite you to join them on January 19 for their “Critical Factor Assessment: Are You Ready to Succeed” webinar.

Your new technology innovation may be leading edge, but there are many other factors that will influence your ability to win in the marketplace. Examining these issues upfront can help you determine your readiness to succeed, and what gaps you need to fill to enhance your chances of success.

The Critical Factors Assessment (CFA) service offered by the Canadian Innovation Centre, has been used to evaluate over 20,000 innovations. It has been proven to be an accurate predictor of success. This predictive power is made possible by the proprietary, peer-reviewed tool covering 40 factors that are key to any commercialization endeavour, supported by an extensive library of case studies and secondary research.

The CFA tool has been adapted for use by many organizations in evaluating start-ups opportunities and it often helps in securing early financing.

Join us to learn about the Critical Factor Assessment process and how it can help you increase your probability of success.

Critical Factor Assessment: Are You Ready to Succeed
Date : Tuesday January 19th at 12:00 EDT
Register : Online
There is no cost to attend, but space is limited, so don’t miss it – sign-up now!

The Ready Set Grow webinars are intended as a resource for emerging and established Canadian Technology companies to help them accelerate their growth. Each webinar features recognized subject matter experts and Canadian tech industry executives addressing a broad range of the issues facing growing companies.

The series is being presented by the Canadian Innovation Centre and the Technology Marketing Resource Centre in collaboration with the Canadian Advanced Technology Association (CATA). The Ready Set Grow series is sponsored by Export Development Canada (EDC) and the Business Development Bank of Canada (BDC).

BCTIAVancouver – Delivered in partnership with ACETECH, BCTIA presents the first annual Xcelerate Forum, a full day committed to improving your corporate strategies and operations through dynamic two-way discussions with professional experts and industry coaches specializing in legal, finance, markets, talent, product development, planning, sales, licensing, and many more.

Xcelerate Forum is a dynamic learning experience delivering the highest degree of coaching possible in a short period of time. To ensure we deliver the best results possible, only twenty-five companies will be selected to attend Xcelerate Forum.

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12th January 2010

BioWare Reunites with Legendary Composer Jack Wall for Mass Effect 2 Original Score

Bioware CorpEdmontonBioWare™ has announced that accomplished composer, Jack Wall, will compose the original score for Mass Effect™ 2, the epic second act in the award-winning action-RPG trilogy. Featuring nearly three hours of extraordinary orchestral arrangements, the score explodes with a symphony of sounds that spur the game’s intense action and dramatic storytelling. Wall scored the award-winning soundtracks for the original Mass Effect.

“We are thrilled to again be collaborating with Jack Wall, this time on Mass Effect 2,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “Jack did Mass Effect 2an outstanding job with the original game and has a firm grasp for our vision of the trilogy. His score for Mass Effect 2 perfectly blends classic sci-fi inspired sounds with unique arrangements to achieve an emotionally charged complement to the dramatic, action-packed gameplay.”

“Working on the Mass Effect franchise has challenged me to create music beyond what I’ve written before,” said composer Jack Wall. “With Mass Effect 2, the story is even more engrossing and affecting, so it was important for me, along with my team of composers Sam Hulick, David Kates, Jimmy Hinson, and music implementation by Brian DiDomenico, to develop a score that complemented the scope and intensity of the gameplay while captivating the players and drawing them deeper into the story.”

The Mass Effect trilogy is an epic science fiction adventure set in a vast universe filled with dangerous alien life and mysterious, uncharted planets. In Mass Effect 2, players will once again step into the role of the heroic Commander Shepard, commanding their crew of some of the most dangerous operatives from across the galaxy on a mission so challenging that it’s potentially suicidal. Featuring intense shooter action, a rich futuristic storyline, space exploration and emotionally engaging character interaction, the game delivers an unparalleled cinematic experience.

The Mass Effect 2 soundtrack will be available for purchase from digital retailers on January 19, 2010. Mass Effect 2 is scheduled for release on the Xbox 360® videogame and entertainment system and PC on January 26, 2010 in North America and has been rated M by the ESRB.

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11th January 2010

Army Of Two: The 40th Day Available in Retail Stores Tomorrow

Montreal – Fight together, survive together! EA Montreal reminds Canadian gamers that Army Of Two™: The 40th Day will hit retail shelves nationwide tomorrow. Army Of Two™: The 40th Day delivers an exciting action experience that has earned widespread critical acclaim including a score of 9.5 from PLAY (Xbox 360® video game and entertainment system and PlayStation®3 computer entertainment system) and 4.5/5 from PlayStation: The Official Magazine (PlayStation®3). With an average score of 83* on the Xbox 360, Army Of Two™: The 40th Day is a full 11 point quality improvement over its predecessor. The game’s signature two-man gameplay has the Official Xbox Magazine saying, “the co-op play is amazingly fun and strategic,” and PSM3 in the UK calling it, “one of the best cover-to-cover shooters on the PS3.”

Army Of Two™: The 40th Day is the sequel to the 2008 multi-platinum co-op shooter. Players work together as the ultimate two-man private military team, Salem and Rios, to survive and escape the city of Shanghai as it falls under attack by mysterious forces. The game boasts a robust playbook of co-op moves with one of the most extensive and varied weapon customization systems ever found in an action/shooter game. Players can mix and match weapon parts found in the world and execute strategic two-man tactics that create a thrilling, one-of-a-kind co-op action experience.

Army Of Two™: The 40th Day is rated M by the ESRB and will be available for the Xbox 360, the PlayStation®3, and the PlayStation® Portable (PSP®). Gamers can also download a demo of the game now on PlayStation®Network and Xbox LIVE™ Marketplace.

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11th January 2010

New From EA Sports, Deep Fried Entertainment, Digital Leisure and Little Guy Games

BurnabyEA Sports™ is developing one of the most popular and culturally influential arcade basketball games ever made — NBA JAM — for the Nintendo Wii™. EA Sports NBA JAM revives the classic franchise with vintage NBA JAM gameplay, and all-new features that deliver a fresh new take on the game. Featuring the sights and sounds that fans of the franchise will instantly recognize, EA SPORTS NBA JAM mixes the old school with the new, to deliver a one-of-a-kind sports presentation on the Wii. Not yet rated by the ESRB, NBA JAM is scheduled for a 2010 release.

“NBA JAM is one of the most recognizable franchises in videogame history,” said Peter Moore, President, EA Sports. “Diehard fans of the original game have been asking for a remake for more than a decade. We’re very excited to give them their wish this year with the return of this iconic franchise.”

Featuring gameplay that is true to the original, NBA JAM will have players spinning with ankle breaking moves to the basket and on the way to high-flying, backboard-smashing dunks. In addition to the classic experience, EA Sports NBA JAM will also introduce new game modes, characters and gameplay depth.

NBA JAM brought an all-new visual style to the sports videogame genre when it debuted in 1993. Now, the new EA Sports NBA JAM re-defines the visuals for a sports game yet again by bringing true-to-life body types, updated physics, and visible player emotion to the over- the – top experience.

Deep Fried EntertainmentVancouver – As announced last week on Village Gamer, Deep Fried Entertainment’s WiiWare title ShadowPlay is officially available for download for the Wii today.  Let your imagination run wild when light meets everyday objects to create fascinating shadows. Play and experiment, make a ShadowPlaymonster out of a pineapple, a dolphin out of a banana – the only limit is your imagination. ShadowPlay challenges players by transforming shadows into more than 100 exciting, unique puzzles. As more challenging puzzles are unlocked, players will have to find more creative ways to solve problems. You will never look at a slice of pizza the same way again! Winning a round will allow players to advance to the next level as well as score another item to use in the Free Play Mode, where you can unleash your imagination and create your own shadow art. Family and friends can also jump in to help tackle a puzzle at any time using Local Co-op Mode. ShadowPlay will provide tons of brain-racking fun for 1 or 2 players of all ages for 800 Wii points. Rated E by the ESRB.

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10th January 2010

Our Thoughts On Left 4 Dead 2

Left 4 Dead 2Developer: Valve
Publisher: Valve
Distributor: EA
Release Date: November 2009
ESRB: Mature
Platform: Windows PC and Xbox 360

In many areas, the CaveChild and I have very different views on this title. He is more of an online-multiplayer gamer than I am, and he did, for the most part, like the multi-player portions of this game, except when his 360 headset wasn’t functioning and he’d get kicked from a game because Left 4 Dead 2he couldn’t communicate with other players. With teamwork and communication being a huge part of the play, if you are a gamer who does not like to converse with others when playing, this portion of the game is probably not for you. In the online play, you can choose to be either a Survivor or one of the Zombie Bosses, but whichever team you are on, strategy and planning play a huge part in being the victor.

I am a gamer who likes to collect things – this mode of game play feeds my OCD-ishness, and for me at least, is an important part of the enjoyable gaming experience. Other than weaponry, there wasn’t anything to collect and horde. Characters are not given a large capacity to carry items, and for those of us who primarily play RPG-style games, this is a huge challenge. The developers have forced players to use their resources effectively, and the “pray and spray” method of killing massive numbers of enemies isn’t really an option. Thankfully there is a large selection of melee weaponry available – there is something oddly satisfying about whacking a zombie upside the head with a frying pan or cricket bat. Nothing, however, says “Die Zombie!” quite as nicely as the limited-use chainsaw.

While there are a number of drops to gain extra ammunition, molotov cocktails and other new items such as the bile bomb, in my own opinion it would’ve been a nice option to gain a hunter’s flap jacket at the gun store, thereby legitimately adding a little bit of extra storage capacity, instead of only being able to carry one “bomb item” and one medical kit.

[youtube:http://www.youtube.com/watch?v=B4msxIpGh0Q]

One of the areas which I found to be particularly frustrating was in not being sure which way I was supposed to go. While the five maps are not overly large, there are specific areas which gamers must work towards in order to get to the Safe Houses. Some areas were reasonably easy to work through with a well-marked path, while other areas seemed to lack the all-important player clues as to what needed to be done and where. The ability to wander around in a Left 4 Dead 2semi-open world is always nice, but so is having a clear idea of where you need to be, particularly when The Director is throwing huge numbers of infected zombie folks at you. There were also too many invisible walls for our preference – and a few areas which could’ve made some great sniper nests were not available. It is somewhat evilly satisfying to literally snipe a zombie’s legs out from under him or her.

The atmosphere and setting for the game was appropriately eerie, and I will give the level designers and audio crew extra points for this. However, there were also many instances of clipping failures and targeting problems – there were times when it would take 8 or 9 shots to fall a zombie who was squarely in my sights. It was lots of fun to use the Safe Houses as “duck huts” and snipe zombies or pile up the bodies of those who rushed the door. Having an endless supply of ammo while in the Safe House was also a bonus and added more than just a few minutes to overall game time. Left 4 Dead 2

I would have liked to have had a longer campaign, simply because that is where my game style preference focuses. I don’t that I would consider Left 4 Dead 2 to be a hugely impressive sequel to Left 4 Dead, but it’s not a complete disappointment, either. With the different play modes which are available and with The Director looking after the AI experience and interaction for horde management and difficulty scaling, there are a decent number of hours of play available to the gamer. On the Village Gamer scale of game approval, we’ve settled on a range of 7.5 to 8.0 for Left 4 Dead 2’s overall product presentation, additions and improvements.

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8th January 2010

News From IUGO, D-Box, Meridian4 and more

Vancouver – Following IUGO’s massively successful Zombie Attack! Zombie Attack Bridge Defensegames, ZA! and ZA! Second Wave, the indie studio has launched a free version of ZA! Second Wave titled Zombie Attack! Bridge Defense. As the titles suggests, the lite version contains the bridge map for users to sample kill a variety of zombies with cool new weapons. Second Wave features more maps and hordes of challenges in the full version. IUGO also recently unveiled their web site’s nice new design – head on over to check out its shiny awesomeness and all of IUGO’s titles today – and don’t forget to vote for IUGO and other great Canadian games, publishers and studios in our Reader’s Choice Canadian Video Game Awards – only one week left to vote!

palmAt CES: Palm released details about their developer kit for webOS during their 3D gaming announcement at the Expo, where they introduced several graphics-intensive game titles for webOS, from leading game developers EA Mobile™, Gameloft, Glu Mobile and Laminar Research. Demonstrated at Palm’s CES event, the games will be available today in the Palm App Catalog for Palm Pre customers.

“We are very excited about the potential of webOS as a platform for mobile 3D gaming,” said Katie Mitic, senior vice president, Product Marketing, Palm, Inc. “This is a key application category, and we’ve worked closely with some of the leading game developers to deliver a great game experience for our customers.”

“Recent improvements to Palm webOS represent major advancements in enabling world-class mobile gaming,” said Travis Boatman, vice president of Worldwide Studios for EA Mobile. “These innovations have allowed us to quickly bring our best IP to the platform.”

The developers introducing titles today have had early access to the Palm webOS Plug-in Development Kit (PDK), which extends the Palm webOS Software Development Kit (SDK) with a set of tools, documentation and APIs that let developers write plug-ins for their webOS applications. The PDK lets developers easily integrate C and C++ code into their webOS applications, enabling new functionality, including immersive 3D games. A public beta version of the webOS PDK is scheduled to be available to all developers in March.

“The performance of the platform allowed us to create these great games in a limited timeframe,” said Baudouin Corman, vice president of publishing, Americas, Gameloft. “webOS allows us to deliver an outstanding gaming experience, and we look forward to bringing our best games to Palm customers worldwide.”“We expect the plug-in model to play an important role in the evolution of the webOS platform, just as plug-ins have with web browsers,” said Mitic. “And with this plug-in, we are making it super-simple for developers to bring the hottest games to webOS.” Read the rest of this entry »

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6th January 2010

ShadowPlay Coming To WiiWare On January 11

Deep Fried EntertainmentVancouverDeep Fried Entertainment Inc., an independent video game developer, is proud to announce its first WiiWare™ title, ShadowPlay, an entertaining puzzle game that will have you thinking about common household objects in a different light! The game is available exclusively on WiiWare service for Nintendo’s Wii™ system, and will be released January 11th, 2010.ShadowPlay

ShadowPlay challenges players by transforming shadows into 100 exciting, unique puzzles. By using the Wii Remote™, players manipulate their given objects one by one to create a cumulative shadow that matches the goal. As more challenging puzzles are unlocked, players will have to find more creative ways to solve problems. You will never look at a slice of pizza the same way again! Winning a round will allow players to advance to the next level as well as score another item to use in the FreePlay Mode where you can unleash your imagination and create your own shadow art. Try creating a bike out of a pineapple or a dolphin out of the shadow of a pear. Family and friends can also jump in to help tackle a puzzle at any time using Local Co-op Mode! ShadowPlay will provide tons of brain-racking fun for players of all ages!

[youtube:http://www.youtube.com/watch?v=FHFXpcxCLIU]

What is even more awesome is that ShadowPlay is the first independent WiiWare game to take full advantage of the Wii MotionPlus™, which means you can experience full maneuverability of objects and have even more fun! Of course, the game still works with the Nunchuk™ controller and will provide loads of entertainment.

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5th January 2010

Minh Le’s New Project Announced

FIX KoreaMany fans of the classic FPS and LAN tournament favourite have often wondered where Minh “Gooseman” Le has gone. Well, it turns out that since leaving Valve Software a few years ago, the former Vancouverite and SFU student joined Korean software developer FIX Korea in 2008, and they have just announced Minh Le’s current project – Tactical Intervention, will have a beta release in the first part of 2010.

Mihn Lee worked on various games including Counter-Strike for HL2, CS:Condition Zero, Tactical InterventionCS:Source, and Day of Defeat at Valve. Lee left Value because he wanted to create his own FPS. Lee started working on Tactical Intervention since 2006 and then joined FIX Korea two years ago as vice president.

Tactical Intervention takes aim at maximizing strategic team play. The game is being developed with the Source Engine and is set in the modern battle between terrorists and counter terrorism teams. Tactical Intervention is guaranteed to deliver real-like weapon and character design as well as K9 units and hostage NPCs with impeccable AI.

“The Counter-Strike-type of game is proven to be a success throughout regions such as Asia, Europe, and North America. It is quite challenging to balance between bringing out familiarity and new system at the same time. But I can guarantee you will have fun playing it,” said Mihn Lee.

Tactical Intervention is already licensed in North America and Europe and the developers are currently looking for publishing partners in other countries including Korea, Japan, China and in Southeast Asia.

Fuel IndustriesOttawaFuel Industries has released a new web application which is designed to make the following of topics on Twitter much easier. TweetYouThere is Tweet You Therecurrently in beta, and is showing the current tweets relating to this month’s CES in Las Vegas. TweetYouThere makes it simple to follow each company’s Twitter feed updates, and you can choose to view results either alphabetically or by popularity. Each company’s feed shows up in a sidebar window when you click on their respective names. I couldn’t find much in the way of information about this web app on the Fuel Industries’ site, but I would certainly be interested in learning more about TweetYouThere and finding what is in store for it in the future.

Independent Games FestivalCongratulations are due to Klei Entertainment, whose upcoming title Shank has been nominated to the IGF Awards, which take place at GDC San Francisco. Shank has been nominated in the Excellence in Visual Art category. Another Vancouver-made title in the running at IGF is Enviro-Bear, an iPhone-iTouch game designed and developed by Justin Smith. Enviro-Bear has been nominated for a Nuovo Award. Shank and Enviro-Bear are the only two Canadian titles which have been nominated for this year’s IGF. Good luck to both studios!

Sony EricssonToronto – Canadians will be among the first in the world to experience open and integrated social media, communication and entertainment with the launch of the Sony Ericsson Xperia ™ X10 phone, which will make its North American debut first in Canada , exclusively from Rogers . The Xperia ™ X10 is expected to be available in the second quarter 2010.

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5th January 2010

Bioware Announces Expansion For Dragon Age Origins

Bioware Corp

Edmonton – Hot on the heels of missing the release date for Dragon Age’s DLC Return to Ostagar (and the mysterious removal of its announcement from the front page of the game’s site), Bioware has announced that Dragon Age™: Origins – Awakening, the first official expansion pack to Dragon Age: Origins, the recent recipient of Spike TV’s Best RPG and PC Game of 2009, IGN’s Best RPG of 2009, CNN.com’s Best RPG of 2009. Dragon Age: Origins – Awakening will be available for the Xbox 360® videogame and entertainment system, the PlayStation®3 computer entertainment system and PC on March 16, 2010.

Designed and written by the same team that brought you Dragon Age: Origins, the Awakening expansion pack offers a brand new area of the world to explore known as Amaranthine, featuring an epic story that will allow players to unravel the secrets of the darkspawn – and their true Dragon Age Origins: Awakeningmotivations! Players will face a range of horrific and terrifying creatures including an evolved, intelligent breed of darkspawn and other menacing creatures such as the Inferno Golem and Spectral Dragon. Dragon Age: Origins – Awakening provides exciting new ways for players to customize their heroes and party, including the ability to re-spec their character attributes, allowing even greater customization and replayability. Featuring an increased level cap, new spells, abilities, specializations and items, plus five all-new party members, players can continue their adventures from Dragon Age: Origins, or begin with a brand new character.

“Dragon Age: Origins – Awakening shows BioWare’s commitment to our fans by delivering new story-driven experiences which enrich the dark heroic fantasy universe our fans have come to know and love,” said Dr. Ray Muzyka, Group General Manager of the RPG/MMO Group, EA, and Dragon Age Origins: AwakeningCo-Founder, BioWare. “The vibrant worldwide community of Dragon Age fans will relish uncovering the secret motivations of the darkspawn, revealing how the darkspawn continue to infest the world despite the defeat of the Archdemon.”

Dragon Age: Origins – Awakening, BioWare’s next thread in the Dragon Age: Origins tapestry, occurs following the events of Dragon Age: Origins and puts players into the role of a Grey Warden Commander entrusted with rebuilding the order of Grey Wardens. In addition to rebuilding the ranks of the Grey Wardens, you will be tasked with uncovering the mystery of how the darkspawn survive after the slaying of the Archdemon. How players choose to rebuild their order, resolve the conflict with the mysterious “Architect,” and determine the fate of the darkspawn are just some of the many intriguing moral choices that will shape each player’s heroic journey. Players will be able to import their character from Dragon Age: Origins or start out as a new Grey Warden from the neighboring land of Orlais.

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