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7th April 2010

Avoid Stress Play Games April is Stress Awareness Month

Hothead GamesIn today’s news leads, many of you probably already know that Ron Gilbert has left Hothead Games. On his blog, he stated that with DeathSpank‘s production winding down and heading for certification, his task is complete, although he will still be working closely with EA and Hothead to help promote the game. Ubisoft

Ubisoft Montreal will be holding a world exclusive autograph session with the Splinter Cell core team at the Montreal Future Shop on Ste Catherine Street next Tuesday, April 13th from 10am to Future Shop1pm.  Celebrating the release of Splinter Cell: Conviction, Alexandre Parisot (producer), Maxime Beland (creative director), Patrick Redding (game director/coop mode) and Steven Masters (lead game designer) will be present to meet the fans and autograph the games.

I played through the new DLC for Mass Effect 2 last evening – the availability of Kasumi – Stolen Memory was Kasumi Gotoplagued with server problems yesterday, which made for many unhappy ME2 players who were waiting to purchase the expansion. The new expansion, which adds Master Thief Kasumi Goto to the Normandy squad took me about an hour or so to play through, and while at first glance the 560 Microsoft Points price doesn’t really seem to give much value for the points, it’s important to remember that now an extra squad member and a new SMG will be available for subsequent re-plays of ME2. I guess that will even out the price and the shortness of the required missions. I would like to note, however, that there are areas where your character can (or in my case, will) get stuck. Without giving away the DLC plot – stay away from the chairs in a certain building during Kasumi’s loyalty mission. They act like a one way ramp and you’ll have to reload the game.

Burnaby – Turn up the music, raise your hands and voices and join the celebration! Electronic Arts today EA Sportsrevealed the 28 artists across 20 countries who will usher in the EA SPORTS™ 2010 FIFA World Cup South Africa™ with an international soundtrack that celebrates the cultural vibrancy of the first FIFA World Cup™ to be held in Africa.

EA SPORTS 2010 FIFA World Cup South Africa™ captures the sounds and history of the musical landscape in Africa with a rhythmic, tribal blend of 28 songs that, through mass exposure to soccer, videogame and music fans, will become synonymous with the 2010 FIFA World Cup South Africa™ worldwide. Somali-born poet, musician and rapper, K’NAAN, headlines the soundtrack with his song “Wavin’ Flag Coca-Cola Celebration Mix”.

EA Sports FIFA World CupA full playable demo of 2010 FIFA World Cup South Africa for the PlayStation®3 computer entertainment system will be available for download at the PLAYSTATION Store, and for the Xbox 360® videogame and entertainment system on Xbox Live Marketplace, beginning April 8 worldwide. Play as Spain or Italy and discover a soccer experience that brings to life the passion and emotion of the actual tournament. New players to the FIFA Soccer franchise will be able to choose to play the demo utilizing new Two-Button controls designed to enable new gamers to pass, shoot and compete for the 2010 FIFA World CupTM with an accessible control scheme that utilizes just two buttons. In addition to playing a match soccer fans and gamers will be able to upload their replays from the demo to EA Football World for other fans to watch.

“2010 FIFA World Cup South Africa is a landmark project in the evolution of world music and its African heritage,” says Steve Schnur, Worldwide Executive of Music and Marketing at Electronic Arts. “We’ve brought together such legendary African artists as Nigerian drummer/activist Babatunde Olatunji, Senegal icon Baaba Maal, and ‘The Bob Marley of Ghana’ Rocky Dawuni, with global superstars like Sergio Mendes and Nas & Damian Marley. But we’re perhaps most proud of K’NAAN, the unsigned Somali artist we discovered in 2004 whose music has now appeared in five different EA SPORTS video games.” Read the rest of this entry »

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6th April 2010

Plan Your Conference Calendar Canada

There is a plethora of expos and conferences coming up right across the nation that will be of interest F5 Expoto many of you – I’m highlighting a few right here, but you can check out a more detailed list on our Upcoming Events page. First up is the F5Expo which takes place tomorrow (April 7th) in Vancouver. There are still tickets available, and I highly recommend this event to anyone who is involved in, or is thinking about getting involved in, social media.

AnnexProAlso in Vancouver is “Seize the Opportunity” which is a free event being presented by AnnexPro. This is your chance to check out the new Autodesk® 2011 Digital Entertainment Creation (DEC) software — and discover how upgrading to DEC can open up new opportunities for creativity in game development, film production and television entertainment creation. Canada Media Fund

Register now for the Canada Media Fund outreach seminars which will be taking place in several Canadian cities over the coming weeks. The first events take place in Victoria and Vancouver on April 12th, and then bounce around the country. Don’t miss this opportunity to get more in-depth information about how the CMF can help with your production costs and grow your projects.

Wired WomanWired Woman is holding an educational session on April 27th at the YWCA Hotel in Vancouver. This seminar, which is titled “Don’t Go Home From Work Exhausted” features speaker Karen McMullan, an expert on dealing with professional burn out. Tickets for this seminar are $25.00 for members, $30.00 for non-members. (Note: membership in Wired Woman is free.)INplay 2010

The Early Bird rate for Interactive Ontario’s upcoming INplay 2010 has been extended until April 8th, so if you haven’t yet registered for tickets, now is the time. The conference takes place in Toronto on May 18th and 19th and features three tracks: Insights, Inspiration and GDC Canada 2010Investment. Early Bird tickets are $489.00 for IO members and $699.00 for non-members.

Don’t forget to get your ticket for GDC Canada, which is taking place in Vancouver on May 6th and 7th. This is your chance to investigate new business opportunities available in today’s digital media world with sessions addressing Digital Distribution, Social Games, and iPhone Games alongside tracks on Game Design, Business/Production, and Programming.

Taking place the night prior to GDC Canada is the first annual Canadian Video Game and Digital Arts Awards. The Canadian Video Game Awardsnominations are in, so all that’s left is for you to get your show ticket. The evening will feature a performance by Video Games Live along with a fun-filled evening honouring the best in Canadian interactive media.

Speaking of Video Games Live – don’t miss their public performance on May 6th over at the Queen Elizabeth Theatre. This is a fantastic opportunity to enjoy decades of the video game music we’ve come to know well – and a great way to introduce the younger generation to the world of BCTIAsymphonic music in a way that is very family-friendly.

The BCTIA Technology Impact Awards will be held on June 8th at the Vancouver Convention Centre. Hosted by the BCTIA, the Technology Impact Awards celebrates the achievements of BC’s technology industry in a gala event.

We’re only a month away from the second Canada 3.0 Forum, which is slated for May 10-11 in Toronto. This conference will set an ambitious target for Canada’s digital media industry – that of making Canada 3.0 2010it possible for “anyone to do anything on-line in Canada – by 2017?. The second annual forum will bring together the people who can make that happen from industry, government and academia for a two-day event intended to boost Canada’s ability to lead in the digital economy.

MIGS 2010Also, a reminder that the Montreal International Game Summit is looking for speakers. The seventh annual summit will take place November 8th and 9th at the Hilton Bonaventure Hotel. Don’t miss this opportunity to share your knowledge and experience with your fellow developers.Banff World Television Festival

Looking for a reason to visit the Rockies? The Banff World Television Festival takes place in Banff this June 13th – 16th. BWTF is much more than “just a TV Fest” – check out the incredible schedule of events and then register today for a great experience in a very scenic city. Early Bird pricing is in effect until April 20th.

EA GamesBurnabyBlack Box has announced that the demo for the highly-anticipated SKATE™ 3 will be available on Xbox Live Marketplace and the PlayStation Network this April 15th. The demo will give players a taste of the University District in the all-new skater’s paradise of Port Carverton. Players will shred through a series Skate 3of single and multiplayer challenges including Domination, Own the Lot, and the bone-crushing Hall of Meat.

In addition to the modes and challenges, players can learn the ropes or perfect their skills in the all-new Skate.School featuring Coach Frank. Gamers can also sample the all-new object dropper by using 24 different items to tweak and alter the University District to create a personalized demo experience. Once players have that perfect trick nailed, they can capture the moment with the in-game Replay Editor and upload footage of themselves with the Skate series’ immensely popular Skate.Reel.

SKATE 3 is the definitive co-op skateboarding experience as players build the ultimate team to take on unique team challenges, compete against rival crews online and shred the streets. In the end, SKATE 3 takes skateboarding to a new level with more tricks, improved off board actions, and gnarly Hall of Meat carnage. Read the rest of this entry »

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31st March 2010

Is Your Spidey Sense Tingling?

Quebec City – Activision Publishing, Inc. and Marvel Entertainment have released the first details of Spider-Man™: Shattered Dimensions, the newest entry of non-stop heroic action toSpiderman Shattered Dimension star the iconic wall-crawler. In development at Beenox, the video game is scheduled for release in September 2010 and will allow players to travel through four different worlds as distinctly different versions of Spider-Man from four universes across Marvel lore, two of which are announced today: The Amazing Spider-Man and Spider-Man Noir.

As Spider-Man, players will experience a wide variety of gameplay and dramatic environments. The Amazing Spider-Man experience delivers innovative web combat and visuals in a world that pays tribute to the classic era of the legendary Super Hero. In contrast, Spider-Man Noir features a cunning and covert depiction of Spider-Man, who utilizes shadows to perform stealth takedowns in a 1930’s-Spiderman Shattered Dimensioninfluenced, black-and-white cinematic environment.

“Spider-Man: Shattered Dimensions delivers an original storyline that bridges four unique worlds,” said Rob Kostich, Head of Marketing, Activision Publishing, Inc. “Each action-packed universe will have its own detailed art design and thrilling missions, challenging gamers to use new skill sets to defeat enemies as they unlock powerful new moves and progress through the game.”

Penned by acclaimed Marvel comic book writer Dan Slott, the story takes players on a mission to capture the magical energy of the Tablet of Order and Chaos, which has been shattered and scattered across parallel universes. Gamers are challenged to battle fan-favorite villains such as the lethal Kraven and a custom, never-before-seen Noir version of Hammerhead, in a quest to restore the fabric of reality.

UbisoftMontreal Ubisoft has released a video wrap-up from their live Splinter Cell: Conviction competition which was held this past weekend in Toronto. By the looks of it, a good time was had by all, especially the winners, who got to leave the competition Sam Fisher style, in a helicopter. Splinter Cell: Conviction is rated M by the ESRB and is slated for release on April 13 2010.

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Rogers Digital MediaTorontoRogers Digital Media and Brightcove Inc., the leading online video platform, today announced they have partnered to deliver a newly re-designed Citytv.com video theatre, which features a variety of locally-produced Citytv content along with exclusive full-length episodes of popular television shows including 30 Rock, The Bachelor and The Biggest Loser.

The new Citytv.com video theatre also utilized search technology from Endeca Technologies to improve the site’s overall search and navigation capabilities and the speed at which content is delivered.

“Brightcove and Endeca have enabled Citytv.com to rapidly introduce a scalable and flexible video experience that meets the evolving needs of our online audiences and deepens consumer engagement with our video content,” said Claude Galipeau, senior vice president of Rogers Digital Media. “At the same time, our new video theatre has furthered our video-related sales product offerings for advertisers.”

In re-launching on the Brightcove platform, Citytv.com now provides viewers throughout Canada with exclusive access to HD-quality full-length episodes of popular U.S. and Canadian television programs. With Brightcove, Citytv.com is able to deliver the highest quality user experience possible, as well as to extend the reach of its video content through Brightcove’s advanced social sharing capabilities. Brightcove’s ease of integration with leading advertising networks and servers also enables Citytv.com to introduce new monetization opportunities for its long and short-form video content. Read the rest of this entry »

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25th March 2010

Strategies, Communities and Software Launches

VancouverAnnexPro has announced two upcoming events to celebrate the launch of Autodesk 2011 software and Autodesk Smoke 2011 for Mac OS X. The first event is being held on April 27th from 10am to 6pm. “Seize the Opportunity with Autodesk 2011 Digital Entertainment Creation Software” is a free all-day event which will be held at the Scotiabank Theatre on Burrard [at Smithe], with specialized tracks for Game Developers and Post-Production. At the end of the day there will be a customer appreciation reception with cold beer, soft drinks and tasty snacks.

The second event is a virtual event directly from Autodesk. ‘Seize the Opportunity at the Autodesk Virtual Event” is comprised of 3 sessions for Digital Entertainment Creation software including Smoke for Mac OS X along with sessions for building, engineering and more. Please see the event listing at Autodesk for details and registration. This virtual event will run on April 19th from 7am – 2pm Pacific Time.

TransGamingTorontoTransGaming, Inc. and Ubisoft®  have collaborated with TransGaming to bring The Settlers 7: Paths to a Kingdom™ video game to Mac® via TransGaming’s Cider Portability Engine. TransGaming, a leading developer of portability technologies for the electronic entertainment industry, brings the Mac version of The Settlers 7 Paths to a Kingdom simultaneously with the PC release to both traditional retailers and online merchants including, GameTreeOnline.com. This new global release extends TransGaming’s partnership with Ubisoft, that includes Prince of Persia® and Shaun The Settlers 7 Paths To A KingdomWhite titles, and continues the collaboration of bringing great video game content to the Mac community.

The long-awaited sequel to the award-winning strategy game, The Settlers®: Rise of an Empire, The Settlers 7: Paths to a Kingdom will also offer an exclusive Gold/Collector edition of the game available for purchase via download only. The standard and Gold/Collector editions are available immediately for consumers to purchase and download.

“We are pleased to bring another great Ubisoft game to the Mac, and the simultaneous deployment could only be made possible through our Cider engine,” commented Vikas Gupta, President & CEO of TransGaming, Inc. “Settlers is an award winning franchise, and I’m sure the Mac community will be thrilled to have access to this great new release through both retail channels and GameTreeOnline.com.”

“Ubisoft is excited about the simultaneous multiplatform release of The Settlers 7: Paths to a Kingdom™,” said Carrie Tice, Senior Director of Strategic Sales & Partnerships at Ubisoft. “The partnership with TransGaming to bring our titles to the Mac allows us to expand our business and serve the growing Mac gaming community with new and exciting game releases.”

The standard edition is priced at $49.99 and is available via digital download and at retailers, with the exclusive Gold/Collector edition only available via digital download for $59.99. In addition to the standard edition game play, the Gold/Collector edition provides exclusive unlockable content for consumers, including: one exclusive map, the original soundtrack of the game and additional castle forge elements – including a gate, balcony, bay, gargoyle and two windows – allowing players to customize their castles and make their cities unique

Digital LeisureGormleyDigital Leisure has announced their latest title, Chess Challenge! for the Wii. According to the title’s info page, patience will be key going up against the Chess Challengebest players from around the world with Chess Challenge! Perfect your chess skills by playing against the computer in multiple difficulty modes or using the Nintendo ® Wi-Fi Connection service to start climbing the worldwide rankings. Win online matches and even see how your chess rating stacks up against the world by viewing the online Leaderboard.

If you don’t have time to play your friends in a live chess game, Chess Challenge! also lets you play up to five different Wii Friends using WiiConnect24. With full Mii support you can really bring your games to life! Start off practicing on some casual games, and work your way up to fully ELO rated matches. With all of these gameplay options you have some serious chess action awaiting you! Read the rest of this entry »

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22nd March 2010

Canadian Technology Taking Off In The Global Market

MIGS 2010The Montreal International Game Summit has put out its call for speakers. The seventh annual summit will take place November 8th and 9th at the Hilton Bonaventure Hotel. More congratulations are in order for the FIFA 10 development team, as the game picked up two BAFTA Game Awards this past Friday evening – one for Best Sports Title and the other for Best Use of Online. DreamCatcher Games and The Adventure Company have announced the release of new content on an updated website for Sherlock Holmes VS. Jack the Ripper for the Xbox 360. You can check out new screenshots and a new trailer on the site, as Sherlock Holmes vs Jack The Ripperwell as put in your pre-order at GameStop. Sherlock Holmes vs Jack The Ripper will be in stores near the end of April and is rated T by the ESRB.

Kasumi GotoBioware has released more details about Kasumi Goto, the newest member of the Normandy’s crew in Mass Effect 2. Kasumi,  the galaxy’s most enigmatic and cunning master thief, will be introduced in the DLC pack Stolen Memory. In addition to being able to recruit Kasumi in all new missions, players will be able to utilize her special skills as a member of Commander Shepard’s squad throughout the entire game. In return for her help, Kasumi has asked for Commander Shepard’s help on a dangerous heist to infiltrate the vault of a deadly master criminal named Donovan Hock. Players must gain Kasumi’s loyalty on the planet Bekenstein, where Hock is throwing a party for some of the galaxy’s richest and most deranged criminal minds. The mission: recover data of great importance to Kasumi and the galaxy at large. In addition to this new mission, players will also receive a new research upgrade, one Hover Tanknew weapon, and a new achievement in this PDLC pack. The Kasumi – Stolen Memory PDLC pack will be available this April for the Xbox 360® videogame and entertainment system at a cost of 560 Microsoft points, and on PC for 560 BioWare points. Don’t forget that tomorrow (March 23rd) will be the release date for the Firewalker DLC pack, which includes five heart-pounding missions taking place on five uncharted worlds. Players will be able to explore planets and engage in combat in the new Hammerhead hover-tank. The Firewalker pack will be available via the Cerberus Network console. Mass Effect 2 is rated M by the ESRB.

Toronto Comic ConToronto – Fans 10 and under attending Toronto Comic Con, March 26-28, 2010, at the Direct Energy Centre will receive a free Gogos Crazy Bones toy, courtesy of Toronto-based Irwin Toy. The popular items will be distributed while supplies last at the Registration area upon arrival.

Gogos Crazy Bones are a collectible, mini game toy sensation. They are small, colorful figures whose gaming origins date back to Ancient Greece, where children played by bouncing and throwing knuckle bones. These more refined, plastic characters are available in the hundreds, each one having a unique face and name.

“We are pleased to be providing free Gogos Crazy Bones right in our backyard at Toronto Comic Con,” said Gogos Crazy BonesPeter Irwin, Irwin Toys. “It is extremely special for Irwin Toys to participate in the inaugural show here, since Gareb has been a family friend for as long as my father and I can remember.”

Gogos Crazy Bones was named the 2009 British Toy and Hobby Association (BTHA) Collectible Toy of the Year. The characters have recently been hugely popular in Europe and Australia and were first a big hit in the U.S. more than a decade ago, when 31.5 million packages were sold from 1998-2000.

“Having an international sensation like Gogos Crazy Bones available free to kids is a great bonus for Toronto Comic Con attendees,” said Gareb Shamus, Wizard Entertainment CEO. “It’s particularly gratifying to be partnering with Irwin Toy, which in addition to being based in Toronto, has been a leader in the industry for more than 80 years.” Read the rest of this entry »

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18th March 2010

Opportunities Abound for Intrigue and Global Domination

Global – Gamers are an enthusiastic bunch when it comes to the latest gaming technology, but it’s the developers that make the technology come to life. For Intel’s Level Up 2010: Intel® Visual Adrenaline Game Demo Challenge, independent developers around the world will be pushing the limits to create new experiences and breakthrough game concepts for 2010.

The competition, in its fifth year, invites professional, hobbyist and student game developers to submit their original game concepts for a chance to win prizes such as a trip to the Tokyo Game Show (for professionals and hobbyists), and a trip to the 2010 Austin Game Developer conference (for students). Other prizes include cash, the latest hardware systems, the newest software packages, and agency engagement packages to help developers market and promote their winning game.

Game developers can submit their concepts for judging in three categories:

* Best Game for a Desktop
* Best Game for a Laptop
* Best Game for a Netbook

Judge’s Choice Awards will also be given for Best Art Design, Best Graphics Performance, Best Sound Design, and Best Character Design.

For the first phase of the competition, developers will be asked to submit their game concept by June 22 2010. The game concept must describe an idea that will make for an incredible game. In addition to the brief description, developers are invited to include screen shots, visuals or videos of the idea — these materials will help provide context for the judges to review and see the complete vision of the game.

Finalists will be selected by July 11 and will have until August 31 to provide detailed game demo abstracts and game executables. From there, the finalist entries will be reviewed by a panel of judges made up of industry experts. The winning game demos will be announced during the Austin Game Developer’s Conference on October 5. Winning demos from Levelup 2009 are also available to play online. Oh and for those interested, Intel is hiring for its Vancouver location.

UbisoftMontreal – The demo for Tom Clancy’s Splinter Cell: Conviction is available now for download to your Xbox 360. Splinter Cell: Conviction, developed by Ubisoft Montreal, opens with our hero Sam Fisher working off the grid trying to solve his daughter’s murder. We find a changed Sam back in Washington, where he must work with old friends he can no longer trust, forced to save a country he no longer serves. Left without any choice, Sam has to defeat both a vast, faceless enemy and the shadows of the past to find out what happened to his daughter – and himself. Splinter Cell: Conviction is scheduled for full release exclusively to the Xbox 360 in April, and is rated M by the ESRB.

Just a few of the key features that gamers can look forward to in this latest Sam Fisher adventure include:

* New level of action: A full arsenal of cutting-edge innovations allow you to outflank foes with the Last Known Position™ system, tag and eliminate enemies using the Mark and Execute™ feature, and much more.
* Blockbuster experience: A unique storytelling style keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
* A new level of immersion: A revolutionary new graphic direction delivers an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.
* Explosive Xbox LIVE play: Brand-new addictive multiplayer modes amp up the dramatic intensity like never before.

EA GamesMontrealEA Montreal has released an all-new co-op campaign map pack titled ‘Chapters of Deceit’ on Xbox Live for their award-winning title, Army of Two: The 40th Day. Available immediately on Xbox Live Marketplace (800 MS Points), the map pack will be available on April 1 on the PlayStation Network ($9.99). Army of Two: The 40th Day – Chapters of Deceit puts players back amidst the disaster in Shanghai where they will stumble upon new information that could help end the invasion by Jonah and his 40th Day Initiative army. However, they quickly learn that everyone is out for themselves and no one can be trusted. The lives of this iconic two-man private military team are at risk, forcing players to rely on each other to get out alive.

Originally released in January 2010, Army of Two: The 40th Day boasts a robust playbook of co-op moves. The game features one of the most extensive and varied weapon customization systems ever found in an action/shooter game. Players can mix and match weapon parts and execute strategic two-man tactics that create a one-of-a-kind co-op action experience. Army of Two: The 40th Day is rated “M” by the ESRB and is available for the Xbox 360, PlayStation 3, and the PSP.

TransGamingTorontoTransGaming, Inc. has announced that it is working with Google to develop ANGLE (Almost Native Graphics Layer Engine), an Open Source project to provide improved hardware and driver compatibility for the upcoming WebGL™ web graphics standard for systems running Windows®. The ANGLE project aims to achieve this broader compatibility by layering the OpenGL® ES 2.0 API on top of Direct3D®. The result for developers working with the WebGL standard will be a more consistent experience for their applications and a larger potential audience of users. Read the rest of this entry »

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15th March 2010

Beware the Ides of March and Enigmatic Thieves

mingleverseVancouverMingleverse is holding a promo contest and giving away A 50-Person Mingle Room with all features, including live video, for 1-year, built to the winner’s personal specifications. The contest winner will get to spend an hour with our Mingle Room designer to discuss room design, along with a $50.00 Google Adwords credit to spend on promoting your mingles or your mingle group. This contest is open to everyone. Please visit the Mingleverse contest page for details on how to enter.Kasumi Goto

EdmontonBioware has officially announced the next downloadable character for Mass Effect 2 (I mentioned her yesterday in my review of ME2). Kasumi Goto is a thief. More specifically, she is an enigmatic human thief and the Illusive Man has requested that Shepard add her to his (or her, depending on the gender of your Commander Shepard) elite squad. As with all of the other squad members, Kasumi will come along with her own baggage in the way of a quest which Shepard will have to help her with in order to win her loyalty. Kasumi is tentatively scheduled to be available in early April. It is interesting to note that on the Mass Effect 2 character page, there are still two slots marked “Classified” so I think we can safely say that there is lots more to look forward to from Bioware. Like…M57 Hover Tanks…and more missions.

D-BoxLongueuilD-BOX Technologies Inc. has announced its first agreement with Walt Disney Pictures to feature its groundbreaking motion technology with the studio’s new film from producer Jerry Bruckheimer, Prince of Persia: The Sands of Time, opening in theatres May 28.Prince of Persia Sands of Time

“We are very proud to count Walt Disney Pictures as a supporter of our technology. Disney has a very good reputation within the industry and has demonstrated over the years much dynamism and vision. Following last year’s acquisition of Marvel Entertainment, which complements their already broad portfolio, this studio is well positioned to produce movies which will fit particularly well with our technology”, declared Claude Mc Master, President and Chief Executive Officer of D-BOX Technologies.

From the team that brought the Pirates of the Caribbean trilogy to the big screen, Walt Disney Pictures and Jerry Bruckheimer Films present Prince of Persia: The Sands of Time, an epic action-adventure set in the mystical lands of Persia. A rogue prince (Jake Gyllenhaal) reluctantly joins forces with a mysterious princess (Gemma Arterton) and together they race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time – a gift from the gods that can reverse time and allow its possessor to rule the world. Read the rest of this entry »

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14th March 2010

Journeys Around The Galaxy In Mass Effect 2

Mass Effect 2Developer: Bioware Corporation
Publisher: Electronic Arts
Release Date: January 26 2010
ESRB Rating: Mature
Genre: Science Fiction RPG Action-Adventure
Platforms: PC and Xbox 360
Number of Players: One
Official Website

Mass Effect 2 was very high up on my list of most-wanted games for the first quarter of 2010, and also placed a very close second in our own Readers’ Choice Awards for Most Anticipated Game. Mass Effect 2 even won a convert in our house – The Cavechild did not like Mass Effect 1, but the changes in Mass Effect 2 won him over right through to the game’s final frames and has him looking forward to Mass Effect 3.

For my first play-through of Mass Effect 2 (Collector’s Edition) I chose to begin with a new character instead of importing from ME1, so that I could experience all that the story-line had to offer without paying for the sins of my Mass Effect 1 character. Well, along with the fact that I have not yet finished Mass Effect 1 (again) due to a forced re-start of the game because some less-than-honourable gamer stole my 360’s 120gb hard drive during a LAN tournament.

The opening cinematics for Mass Effect 2 are impressive and set the stage for much of the shiny newness that makes up Mass Effect 2. One of the primary new additions to the Mass Effect world is the Cerberus Network, which is available for free with all new Mass Effect 2 games. According to the Mass Effect site, gamers who either rented the game or purchased it used can still access the Cerberus Network by purchasing the option for 1200 Microsoft points. Messages about new DLC and other ME news will be sent to the gamer through the Cerberus Network interface, and much of the DLC for ME2 is free for those who have the Network enabled in their game files.New Captain's Cabin

It’s hard to not give out any spoilers to those few who have not yet played the sequel – but it was cool having my female Commander Shepard become the new Jaime Sommers, even if we seem to owe allegiance to the Illusive Man for our resurrection – and it appears that much has happened at The Citadel in Commander Shepard’s absence as well, including a reduced explorable area and a different format for stores. That said, we do get to visit some new and interesting locations, such as the miscreant hangout known as Omega and the decadent Illium, where we find Liara T’Soni in her new occupation as an information broker.

There many new and shiny things in Mass Effect 2, not the least of which is the rebuilt Normandy. While maintaining the basic layout of the ship, the technology and amenities have been updated, giving Commander Shepard fancy new Captain’s Quarters which can be decorated with spaceship models, a cute little pet and an aquarium in which to collect exotic fish. I was happy to see that Joker still pilots the Normandy, because I would’ve missed his dry wit. His interaction with the ship’s AI adds an amusing level of conversation to the game, and there are many, many homages paid to SCI FI icons throughout the game. I’m not going to spoil it for anyone who hasn’t played ME2 yet, but suffice to say that it’s important to speak with ME2 Level Up Screenas many characters as possible throughout the game, as well as eavesdrop on conversations whenever possible.

As with Mass Effect 1, you gain Codex entries and experience points for talking to people and finding bits of information as well as for completing missions and assignments. The storyline takes a number of interesting twists, and regardless of all the Illusive Man (voiced by actor Martin Sheen) appears to be doing to help out, I do not trust him. Not one bit. Something in his eyes says he’s up to something, and I’m sure we’re going to find out what it is in Mass Effect 3.

Naturally, your actions throughout the game will effect how the story goes for your character, and will also effect the appearance of your Commander Shepard. Sometimes the conversation choices are not easy to make, regardless of how predictable they may seem as far as Paragon/Renegade choices go. Sometimes you will not find out until very late in the game how a conversation option you chose has effected the storyline, which can prevent you from getting an achievement. One new addition to conversation options is Interrupt, and Shepard’s ability with Interrupt, which allows for more physical action, is usually related to the Paragon/Renegade level.

Arc ProjectorOne change in the game that I definitely did not like was the planetary scanning and mining. I liked being able to land on planets in the “rover” and drive all over the place and using the big gun to blow enemies into little bits. Those of you who have read my other reviews know that I am not a skilled video game vehicle driver, but I still derive much amusement from commanding and destroying vehicles. Unless there’s a race that I have to win, then it can be a bit frustrating. But, back to Mass Effect 2. Bioware did redeem themselves on the lack of a rover with the newly announced Firewalker Pack, which includes the M57 Hover Tank and five new missions. The Firewalker Pack is scheduled for a late March release, which follows the recently released Arc Projector – a very nifty Heavy Weapon which unleashes more mayhem and destruction on the enemy.

I did not find the new “scan and shoot probes” interaction to be engaging at all. I would much rather have been able to land more often and either have a scanner/probe function built into the rover or have the old method of locating something and then getting out of the rover to investigate. The number of actual landings often involved very limited explorable areas and quite often jumped to a cinematic when it became necessary to leave a location in a hurry. I liked having to run through collapsing archaeological digs in Mass Effect 1, and would’ve liked to have continued that type of game play in Mass Effect 2. I did find the space travel parts of the game somewhat more interactive than it was in Mass Effect 1. Now the player has to watch fuel consumption when flying around the galaxy, as well as stock up on probes. The only dog-tag collecting The Illusive Manmission was okay, but I personally like having lots of things to collect, and there doesn’t appear to be as much to collect as there was in Mass Effect 1.

I did like the new method of obtaining and upgrading weapons, armour and the Normandy. Using the computer terminals to research new technologies was much better than unlocking crates and storage units – and often forgetting that I was carrying a lot inventory. That said, it was also nice in Mass Effect 1 to be able to sacrifice some of that extra inventory for omni gel when it was needed. There are lots of new and improved weapons to obtain, and we all know that one can never have too many big guns.

For character attributes, I preferred all of the options which were available in Mass Effect 1. In Mass Effect 2 there doesn’t seem to be as much thought required for where experience points get put, which to me means that you don’t need to put as much thought into how you balance your team. I found that I often used the same characters on each mission, unless a choice was forced due to the story line. That said, I suppose that part of the reasoning behind this change was that this is a sequel – and Shepard should by now know how to use all of his/her skills – the same with the highly trained band of misfits in the squad. So, I can see the logic in this change. There are also many new powers to learn, and ammunition is handled differently than it was in ME1. Another change I greatly appreciate is the ability to map powers on the 360 controller. I found that playing Dragon Age: Origins has made me a better Mass Effect player in regards to squad skills, and the extra mapping just adds to this, so thank you, Bioware.

One thing that I did like was how team members and characters from Mass Effect 1 were worked into Mass Effect 2’s plot line, and Mass Effect 2 knew which (if any – don’t want to spoil it for anyone who hasn’t played YMIR MechME1 yet) team member may have been “sacrificed” during the Virmire Assault. This was especially interesting for me, because Mass Effect 2 was making choices for me based on my original (prior to my hard drive being stolen) ME1 game play, not my current play-through, which hadn’t yet reached Virmire. I have since completed that mission, making different choices than I did with my original play-through, so it will be interesting to see if my next full play-through of ME2 registers the changes I am making with this new ME1 voyage.

I found the writing much improved in Mass Effect 2, although at times I felt that the voice-acting for some of the characters was at times just a bit 0ff. In my opinion, the proper vocal inflections were often not achieved, particularly in the human characters. This tended to make the conversations seem a bit stilted when I was hoping it would be improved over Mass Effect 1. I did enjoy the diverse character stories and backgrounds, and often spent time “talking” with characters in order to learn more of their stories. Codex and experience points had nothing to do with that. They were just a side benefit to sometimes finding out some very surprising and humourous tidbits about my crew members.

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Thus far, I have found the assassin Thane to be the most interesting new character with the greatest amount of depth to his story, but I am looking forward to another play-through which will add Morinth to my squad – just to see how that will effect the story and character interactions. I am also looking forward to adding Kasumi Goto to the squad once she becomes available in April via DLC for 560 Microsoft points.

Thane KriosIt is important to note that Mass Effect 2 is not really a game which can be rushed through in the way that some gamers seem to enjoy rushing through a game as fast as they can, often skipping key game components. If Shepard is taken into the end game missions without due preparation of the entire squad, chances are the mission will not succeed, and Shepard may even end up in deceased mode. A deceased Shepard cannot return to gameplay after the credits nor be imported to Mass Effect 3, so therefore the player must plan to stay alive – and hopefully the full squad survives as well.

The only real problem I have with Mass Effect 2 is that my character gets stuck every so often – either by falling into a hole, getting pushed up on top of a crate by squad members, or stuck in an invisible wall – or a wall that is there but with a partial travel path through it. These events are very frustrating, because there is no way out. For some reason Shepard cannot jump down off of a crate or up out of a hole, and can’t back out of a wall. While Shepard can leap over cover, this is not possible to escape a hole because the walls of that hole are not recognized as cover. This meant that I had to start over from my last save point, and if I had overlooked saving my progress recently, this was sometimes really, really maddening.

I was not at all disappointed with Mass Effect 2 and I would highly recommend it to those who enjoy single player RPG adventures. While others have said the game doesn’t hold that much replayability for them, I feel quite the opposite. I feel that the Mass Effect franchise has loads of replayability, not only for various story outcomes, but also different experience levels, plus the direction of the story line in Mass Effect 3 has led to much debate and conjecture in the Village Gamer house.

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13th March 2010

City of Edmonton Embracing Technology

DreamCatcherTorontoDreamCatcher Games and The Adventure Company have announced the highly anticipated release of the Sherlock Holmes VS. Jack the Ripper game trailer for the Xbox 360. The game will be released on April 20th, 2010 in retail stores across North America, priced at $29.99.

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Sherlock Holmes VS. Jack The Ripper Game Overview:

A horrible series of crimes are uncovered in the East End district of London. The police have no serious leads and the heinous murders continue. Take on the role of Sherlock Holmes as you set out to find clues in the dark, gloomy streets of London searching for the macabre trail of the one known as Jack the Ripper. During this terrifying adventure, Sherlock will attempt to shed some light on the mystery that shrouds the identity and motive of the ghastly killer.

EdmontonEdmonton – The City of Edmonton is opening its doors to local software developers to improve the way information is made available to residents, and banking on market competition to spur innovation, lower costs and provide greater sustainability for the way information is processed.

“The City is committed to supporting our local software development community – some of the most innovative companies in the world are based in Edmonton,” said Chris Moore, the City of Edmonton’s Chief Information Officer. “At the same time the City is being recognized internationally for working with other municipalities to establish standards so that everyone can benefit from the solutions to the challenges we all face, from wherever they might be developed.”
Among the coming initiatives:

* The City of Edmonton is partnering with other municipalities, including the City of San Francisco, to agree on a common platform from which developers can create applications to send information to 311 call centres. The Open 311 effort means that an application developed for one city anywhere in the world could be used in other cities that have adopted the same platform.
* In late March the City will announce an Apps4Edmonton contest, with $50,000 in prizes and winners showcased at GTEC2010 in Ottawa in October 2010.
* The City of Edmonton is planning to launch an iPhone application called CityWatch, developed by local company Touchmetric. CityWatch will allow Edmontonians to report problems to 311 using an iPhone application. The message to 311 will include location information and pictures from the iPhone’s GPS and camera.

The City of Edmonton is also pursuing the development of a Code for Canada organization, which builds on similar work that is currently underway in the U.S.A. Code for Canada will help city governments become more transparent, connected and efficient by connecting the talents of innovative web developers with city departments to enable the transformative power of the web to achieve more impact with less money. Code for Canada will work with city officials and leading web development talent to identify and develop web solutions that can be shared and implemented in multiple cities.

In the last four months, the City has hosted several “Open” workshops and introduced an Open Data Catalogue, as part of its efforts to improve openness, accessibility and transparency.

“These types of efforts are also a much more effective way to develop and deliver information to residents than we might be able to undertake on our own,” added Moore. “We’re leveraging the power of the community to help our city operate more efficiently.”

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12th March 2010

Deus Ex Human Revolution Updates and INplay 2010 Keynotes Announced

Eidos MontrealMontreal/Vancouver via GDCEidos Montreal has unveiled the first trailer for Deus EX 3: Human Revolution. The trailer, developed in conjunction with Visual Works and Vancouver’s Goldtooth Creative, has made its debut at the Game Developers Conference. Comments from gamers around the globe reflect the growing anticipation for this next chapter, which will go back to the roots of the original Deus Ex and meld the FPS genre with RPG. As with a number of different recent titles, the player will be able to choose from multiple paths and outcomes, which in my opinion, increases the re-playability for the game.

The development team is also striving for a more open world feel, which will also give the player a bit more freedom in respect to game play. Human Revolution will be a single player title and a prequel to the previous two Deus Ex games. Eidos Montreal has stated that there will be areas to explore, treasures to find and of course weaponry to master.

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According to information on the Human Revolution web site, the “lead character is Adam Jensen, a security response specialist who’s been handpicked to oversee the defensive needs of one of America’s most experimental biotechnology firms. You, playing as Adam, are all-human, all organic…. for now, that is. You start pure, but as the story unfolds you are forced to augment yourself in order to survive and achieve objectives. Adam has a history leading up to the events that start the game, so his background is well fleshed out and we will learn more about him and his past, and his future, as the game progresses.”

Team members from Eidos Montreal have previously told me that E3 2010 will be a very important show for Human Revolution – and the end of the teaser trailer promises that more will be unveiled. The concept arti which I’ve seen on their site is very impressive, and the revealed (thus far) weaponry looks like there will be all kinds of opportunities for massive mayhem.

Eidos Montreal General Manager Stephane D’Astous states on the the studio’s site that “GDC 2010 marks the first part of our communications campaign for Deus EX. We have a lot to unveil and we’re excited to get started; there will be a lot more to come.”

Deus EX 3: Human Revolution will be available for PC, Xbox 360 and PS3, but no firm release date has been announced, but I can safely say that Human Revolution is on our Wanted list.

INplay 2010TorontoInteractive Ontario today announced the first keynote speakers for INplay 2010, a conference about the art and business of kids interactivity. Jon Berrett, Executive Producer and Christian Jacobs, Co-creator, Director and Writer of the hit kids TV show, Yo Gabba Gabba, will be keynote speakers at the conference, taking place on May 18 & 19, 2010, at the Liberty Grand in Toronto, Canada. Read the rest of this entry »

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