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19th November 2009

BioWare Announces Return to Ostagar DLC for Dragon Age Origins

BioWareEdmontonBioWare™ has just announced that the Return to Ostagar downloadable content (DLC) for Dragon Age™: Origins will be available for the Xbox 360® videogame and entertainment system, the PlayStation®3 computer entertainment system and PC versions this Holiday season in North America and Europe. The DLC pack, Return to Ostagar, allows players to exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens’ darkest hour, to reclaim the honor and learn the secrets of Ferelden’s fallen king. Ostagar

“We are very proud of the phenomenal launch of Dragon Age: Origins and we’re pleased to announce the next installment of downloadable content that will be available to fans of the game,” said Ray Muzyka, Group General Manager, RPG/MMO Group of EA, and Co-Founder, BioWare. “The Return to Ostagar DLC pack is a prime example of BioWare’s commitment to give fans a game that continuously offers new experiences and further enriches a storyline that has already received critical acclaim and positive feedback from the players.”

Return to Ostagar, BioWare’s next thread in the Dragon Age: Origins tapestry, summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan’s top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history.

Return to Ostagar will be available for $4.99 on the PlayStation® Store, for 400 BioWare Points on the PC and 400 Microsoft Points on the Xbox 360 in North America. Return to Ostagar will be released this Holiday season worldwide on the Xbox 360, the PlayStation®3 console and PC. Dragon Age: Origins is rated M by the ESRB.

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18th November 2009

New Developments From Digital Leisure and Tickle Tap

Digital LeisureGormley ON – Digital Leisure has released new screenshots for their upcoming DSiWare titles Sudoku Challenge and Word Sudoku ChallengeSearcher. With Sudoku Challenge, players have access to over 100,000,000 unique Sudoku puzzles, never seeing the same puzzle twice in Sudoku Challenge! Get started by selecting the classic nine-by-nine Sukodu gameboard or really take up a challenge with Grand Sudoku by completing five intersecting Sudoku boards simultaneously – A first for the Nintendo DSi! With three difficulty options even the most novice player to complete a Sudoku with ease. It’s time to get your thinking cap on and see how many Sudoku puzzles Word Searcheryou can conquer!

With Word Searcher, a sharp eye and a quick mind will be needed to complete the 100 themed word search puzzles. Word Searcher contains fun words from multiple categories including anatomy, world cities and U.S Presidents. Packed with a huge assortment of subjects to choose from, there’s sure to be a puzzle anyone will enjoy. Help improve your vocabulary, memory and problem-solving skills with these addicting puzzles. Keep track of, and try to beat your own play through times again and again as words are scrambled every time you play.

Tickle Tap AppsToronto – Parents are discovering the iPhone is a terrific platform for preschoolers because of its simple touch interface and its play anytime, anywhere convenience. But it’s hard to find high-quality, age-appropriate apps that are engaging and rewarding. With this in mind, zinc Roe created Tickle Tap Apps, a new app series developed by child gaming experts, vetted by educational researchers and tested by kids.

Tickle Tap Apps are designed to help children ages three to five practice key skills and learn about sounds, numbers, colors, patterns and shapes. These apps help children improve concentration and motor skills via simple tap and touch controls. This tactile element is what gives the iPhone an educational advantage over TV.

“Developmental research shows the iPhone is an excellent platform for preschool learning,” says Jason Krogh, zinc Roe’s founder and director. “Children need easy-to-use apps that take advantage of the unique features of the iPhone. Tickle Tap Apps address the need for simple, attractive and entertaining educational apps for this age range.”

[youtube:http://www.youtube.com/watch?v=rd-CBIx5mcM]

Tickle Tap Apps feature four adorable characters—Jinja the cat, Harvey the dog, Robin the bird and Fins the fish—for humor and encouragement. The games, including the first three apps in the series below, inspire preschoolers to learn and laugh at the same time!

Sound Shaker is a delightful and hilarious sound-making game. Children create and play with chime, whistle, drum, barnyard animal and mystery sounds simply by tapping and tilting. Robin the bird makes a special guest appearance.

Count Caddy makes counting rewarding. Children count by ones with Jinja the cat and quickly progress to counting by twos with Robin the bird and counting by threes with Harvey the dog.

Sort Slider is a mesmerizing shape matching game. Children tilt the device to match objects with silhouettes while Harvey the dog pops up for plenty of encouragement.

Tickle Tap Apps for the iPhone and iPod Touch retail for $1.99 each on the iTunes App Store.

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17th November 2009

Scene It? Bright Lights! Big Screen! Launches

A2MMontrealScreenlife and Warner Bros. Interactive Entertainment are pleased to announce the North American launch of Scene It?® Bright Lights! Big Screen!™, the newest videogame in the Scene It?® family of entertainment trivia games. Developed by Montreal’s Artificial Mind & Movement (A2M), Scene It? Bright Lights! Big Screen! is the first videogame in the Scene It? franchise available for Wii™ and PlayStation®3 computer entertainment systems, and marks a return for the brand to Xbox 360® videogame and entertainment system from Microsoft.

Scene It? Bright Lights! Big Screen! offers families, Hollywood stargazers, casual gamers and movie enthusiasts a lively group gaming experience with thousands of new questions about recent film releases, as well as fan favorite Hollywood hits from the last four decades. Recent hits featured in Scene It? BrightScene It? Wii Version Lights! Big Screen! include The 40 Year Old Virgin, Superbad, Hairspray, Tropic Thunder and Get Smart. Classic films featured in Scene It? Bright Lights! Big Screen! include The Karate Kid, Fatal Attraction, The Princess Bride, Sixteen Candles, Night of the Living Dead, Enter the Dragon and Superman.

Scene It? Bright Lights! Big Screen! has enhanced single and multi-player gameplay. Single-player mode tests player speed and knowledge, while multi-player mode allows for a spirited social gameplay experience, perfect for parties and family gatherings. Up to four teams can test their silver screen knowledge with more than 20 different puzzles and minigames across four play modes, providing new and unique ways for Scene It? competitors to engage.

Gamers can play alongside the witty Scene It? Bright Lights! Big Screen! game host and choose from 12 new game avatars based on classic Hollywood genre-inspired icons such as Horror Queen, Desperado, Starlet, Leading Man or Swashbuckler. Players can take the ultimate insider challenge at the end of each round with the Star System minigame to extend their lead or close the gap during competitive matches.

Scene It? Bright Lights! Big Screen! is compatible with multiple controllers including standard console controllers, BUZZ!™ Buzzers and Microsoft’s Big Button controllers. Wii gamers can use the Wii Remote™ to buzz-in and “scratch off” puzzles to reveal hidden images.

Scene It? Bright Lights! Big Screen! is rated “T” for Teen (Drug Reference, Mild Blood, Mild Language, Mild Violence, Sexual Themes) and is available for the suggested retail price of $39.99

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17th November 2009

Get Fit for the Holidays With EA SPORTS Active More Workouts

EA Sports ActiveBurnaby – People around the world have experienced the revolution in interactive fitness with EA SPORTS Active™ Personal Trainer, the critically acclaimed and effective circuit style exercise program that gives you the benefit of a personal trainer in a box. Today, EA SPORTS™, a label of Electronic Arts Inc., announced that EA SPORTS Active™ More Workouts is now available in North American retail stores and will be available worldwide on November 20th, 2009. Developed exclusively for the Wii™ by EA Canada, EA SPORTS Active More Workouts is the highly anticipated second installment in the EA SPORTS Active franchise, an innovative line of interactive fitness products that offer personalized, customizable EA Sports Active More Workoutsworkouts. Developed in collaboration with fitness experts, including Bob Greene – renowned exercise physiologist, author and Oprah’s personal trainer – the EA SPORTS Active franchise provides an effective, inexpensive way to burn calories, get fit and have fun from the comfort of home.

EA SPORTS Active More Workouts will keep users motivated, and their hearts pumping, with new challenges and variety. It features over 35 new exercises and activities that create unlimited combinations of customizable exercise routines targeting upper and lower body, as well as cardio. New to the EA SPORTS Active franchise will be an emphasis on abdominal exercises including Curl Ups and Crunch and Punches, as well as a Warm Up/Cool Down feature. An all-new presentation will bring users to the tropics and will immerse them in warm weather activities like waterskiing and paddle surfing.

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16th November 2009

Across The Country in Fifteen Minutes

Krabbit OnlineSurreyKrabbitSoft is pleased to announce that KrabbitWorld Origins is now available on Direct2Drive for both Windows and Mac for $14.95. KrabbitSoft has burst out of the gate at full speed, garnering kudos from journalists, gamers and even lawyers. The Davis LLP blog says that “Indie developer Krabbitsoft has done what some thought was impossible, developing and releasing an exciting, graphics-laden Action/RPG based on their own IP.”

Furious hack n’ slash combines with customizable Krabbits and choice to play in Story Mode or Battle Modes including Arcade, Versus, Team and Survival. Six playable Krabbits can be leveled up to 99 in sandbox or linear gameplay style. No grind and loot aplenty, characters level quickly in Story Mode, Krabbit Onlinegaining XP with every action. Building your Krabbit doesn’t stop at level 99. Continue building powers to 999. Character building includes gaining XP, building stats, and changing appearance any time. 3D drag n’ drop inventory and paper doll windows are featured along with account share bins, colour cloning bins, dye vendor, click map to travel and Ruby Slippers of ‘return to Adobe’.

KrabbitWorld Origins is a creative game focused on colour. Players are encouraged to experiment with dying their Krabbits to their heart’s content. Choose from 8 Realms of Origin colour palettes to design a Krabbit influenced by Darkness or Light, Death or Dreams, Solar or Contrivance, Beast or Archetypical KrabbitWorld. Transfer your Krabbits from an earlier version to a newer version or from laptop to desktop PC. Re-install a new version over an older one and still retain your already leveled Krabbits.

New Features This Week:
• Brutal Moves
• Built-in Patcher
• Elemental Bracers & Weapons Packs

Siggraph Vancouver There are still a few tickets left for Wednesday evening’s SIGGRAPH Vancouver presentation of Bringing Dragon Age to Life. BioWare’s Lead Animator Clove Roy and Lead Character Artist Shane Hawco discuss the challenges faced in creating digital actors for BioWare’s newest award-winning role-playing epic Dragon Age: Origins. This presentation will provide an in-depth look in how to tell a huge complex story through an interactive narrative complete with hundreds of emotionally engaging digital actors. I am so not missing this session – and tonight I am playing through the Final Onslaught and taking on the Archdemon for the first time. Soon all of you will be able to find out my thoughts on the entire game. If you missed my first 48-ish hours in Dragon Age, you can catch up here.

Eidos MontrealMontreal – As Day One of MIGS gets underway, all reports thus far say the seminars have been fantastic – along with the weather. Eidos Montreal kicked off their MIGS week with a very successful open house event which saw over 500 guests come through the studio – and get a few glimpses at Deus Ex 3 and Thief 4 goings-on. I’m feeling just a touch of envy here.

Also in Montreal, Bug-Tracker has announced that Wolfgang Klingel is its new General Sales Manager for Europe. This move closely follows Bug-Tracker’s expansion strategy into Asia and Europe and its ever Bug-Trackerincreasing focus on those critical markets.

With over 15 years’ experience in the video game industry, Wolfgang Klingel will be responsible for extending the company’s foothold in the European video game market as well as strengthening its exposure to the publishers and developers in this area. Wolfgang KlingelKlingel’s duties will involve collaborating and developing synergies between the North American and Asian studios in order to improve communication throughout the whole group and thus enhancing overall customer satisfaction. Klingel’s past experience includes Director of Development at Vivendi Games’ Coktel Studio and Vice-President Europe of Enzyme Testing Labs, another major quality assurance and localization company, and helped contribute to its successful development.

“Wolfgang will greatly help reinforce and grow our presence in the market we started out in 10 years ago” declared Antoine Carre, founder and CEO. “He will bring together and integrate key components of Bug-Tracker’s worldwide studios, in order to shape, lead and create new market opportunities. Adding an accomplished European video game business veteran such as Wolfgang to our team demonstrates our commitment to continuously fortify our leadership role in the QA and localization industry.”

digital albertaCalgary via Digital Alberta – Alberta’s minister of culture says the province’s film industry will finally be getting its own state-of-the-art film studio after reaching an “agreement in principle” with the owners of the Canada Olympic Park site to purchase land for a new facility.  The studio, which is estimated to cost $26 million not including the purchase of the land, will be built on four hectares to be purchased from WinSport Canada, which operates Canada Olympic Park. Blackett says he hopes to start building in the spring, but stressed that negotiations between WinSport, Calgary Economic Development and the Government of Alberta were still ongoing.

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15th November 2009

A Flurry of New Videos From Ubisoft

UbisoftMontrealUbisoft has released several new videos over the past few days on two channels. To watch the latest Assassin’s Creed 2 Lineage short movies, head over to the Ubisoft Assassin’s Creed UK channel for the English versions. If you want to watch the complete movie at one go, it has been released as a 35 minute film, also on the UK channel. To recount the story thus far, assassin Giovanni Auditore is tasked with investigating the plot behind the murder of the Duke of Milan. The answers he uncovers implicate Italy’s most powerful families, and not surprisingly, the evil plot reaches all the way to the Vatican. As Giovanni draws closer to the truth, he too becomes hunted. Now he must not only unravel the threads which lead to the conspirators, he must protect his family. Speaking of family, I may have to show the short movie to my Mother, so that she can see that there is much more to the games I play than just murder, mayhem and blowing things up. I’ve been a gamer for …several… years now, and she still doesn’t “get it” so maybe Lineage will help – at least a little.

There has also been a new dev diary for Avatar the Game released. Viewers can watch and learn more about Avatar in the Na’vi Gameplay Walkthrough video with Executive Producer Patrick Naud.

[youtube:http://www.youtube.com/watch?v=6RDHGSB4kbE]

Other recent video releases include an Achievements video for Shaun White Snowboarding World Stage and a new Splinter Cell: Convictions “Behind Closed Doors” dev video called Create A Hero.  If you missed Behind Closed Doors Part 1 – Redefining Splinter Cell, you can watch it here.  I may have to pick up the Splinter Cell Convictions novel to read so that I’m more up to speed when Convictions comes out on February 25 2010.  Release timing for this game is excellent – with new titles from Ubisoft and Bioware, I will have loads to do while waiting out the Olympic mayhem that will be occurring on the other side of the Port Mann Bridge during the same time period.

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13th November 2009

Home Sweet Home iPhone From Big Blue Bubble Has Arrived

Big Blue BubbleLondon ONBig Blue Bubble Inc. is pleased to announce that their smash hit Home Sweet Home has arrived at Apple’s App Store! Home Sweet Home will give you the chance to unleash your hidden talents as an Interior Designer. You choose the furniture, patterns, and colors to create a masterpiece that will blow your client away.

Picture the scene. You move into a new house and you have visions of how you want Home Sweet Homeevery room, except for one. Sure, there are some items you know you need in that room but, other than that, it’s a blank canvas. Who do you call? How about the ‘Home Sweet Home’ team? Learn about your clients to ensure you are designing the perfect room for their tastes. Next, choose the furniture, choose the colors and patterns and place items around the room until the design is perfect. Then direct your build team of workers to assemble it all in front of your eyes! With simple controls, a fun graphical style, and an easy to use interface, Home Sweet Home allows you to nurture your creative side.

Remember – a house is not a home until its ‘Home Sweet Home’!

[youtube:http://www.youtube.com/watch?v=gnETDjKp8G4]

“The sort of title that you just know is destined for great things, and makes you proud to be a casual gamer. An original, eye-catching blend of puzzle-solving and real-time strategy mechanics based on an innovative concept – 4.5 stars” – Gamezebo.com

“Home Sweet Home is an original game to make your life, crazier, funnier, and brighter. The game features an attractive idea and combines different game styles.” – GameMile.com

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12th November 2009

Fort Zombie Increases the Terror with New Update

Kerberos ProductionsVancouverKerberos Studios has released an update to the lite action/RPG, Fort Zombie. Adding brand new content such as additional weapons, expanded town properties, and new mission locations, the survivors of Piety, Indiana now have even more ammunition (figuratively and literally) against the flood of zombies that have invaded the peaceful town and turned it into a battleground for survival.Fort Zombie

Additionally, the latest update to Fort Zombie will enhance a variety of game aspects across the board, introducing more sound options, a mid-mission healing system, and improved interactions with weapons and other game objects.

To receive the update to your Fort Zombie copy, go to “MY GAMES” on your digital download account.

Now is the perfect time to jump into all of the terrifying action of Fort Zombie. Fort Zombie is available through all major digital distribution channels for the suggested retail price of $9.99

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10th November 2009

48 Hours Into Dragon Age: Origins

Dragon Age OriginsI have now logged over 48 hours of game play (probably closer to 58 now, because I started writing this yesterday) in Bioware’s Dragon Age: Origins (Xbox 360 CE), and there are many aspects I really like, but there are some that may take a bit of warming up to. Having read both of the prequel novels written by Dragon Age lead writer David Gaider, I knew a fair bit of the back-story and my progress through the game has been greatly aided by that knowledge. I am still amazed at the amount of story yet to be revealed through the Codex additions – I have lots of reading of the story’s bits and pieces I have picked up so far through quests, conversations and random items. This is a positive aspect, because I like games which tell a good story. The writing in Dragon Age is tight – and humorous. I have found myself at times just standing and listening to my “henchies” talk, and there has been many a time that I find myself laughing outDragon Age: The Stolen Throne loud at their dialogue. There are also a number of references to modern pop culture in the game – some of it so subtle that it can be missed if one is not paying attention. The “light” has gone on a few times after certain scenes or dialogues, when I realize what has transpired and its reference to something in our society.

I went with the human noble warrior for my first go around – I wanted to be a caster, because that is what I’m good at, but Scott talked me into trying something different. It has become (sometimes painfully) obvious that I am a far better caster than I am a warrior. Thank goodness for the ability to change which party member I can control during battle. I will, however, admit that I am getting better at melee combat. I still have a long way to go at being highly proficient in close-up and personal fighting, but I certainly like the amount of control Bioware gave us in character creation. I also really like that each character – Dwarf, Human or Elf has its own story beginning, as this adds to the replayability factor.

Each of the party member’s distinct personalities and beliefs play very important roles in how the game Dragon Age Templarunfolds, as does each choice you make in the dialogue trees. One could almost feel sorry for Alistair as he goes through relentless teasing at the hands of Morrigan, whose own jaded view of the world at large often prevents her from seeing the simple good in people as anything other than weakness. During last night’s play, I caught Wynne also giving Alistair a rough time about filthy socks. Meanwhile Leliana appears to be the complete opposite – she is strong in her belief of all things good,  although I have a feeling that this is going to change at some point in time. Just a hunch – and some advance reading on Scott’s part. I haven’t made a lot of use of Zevran and Sten yet, but I’m sure they’ll get their chance in battle as well.

I’ve read many online comments about areas where players aren’t happy with the Tactics menu, or they aren’t happy with some of the sudden difficulty spikes. Maybe it’s just my play style, but I am not disappointed by any of it. Yes, some of the battles are insanely difficult and my hero may end up as a pile of ashes after being blasted by a huge fireball, but thanks to the Save Game function which I mostly remember to use, it’s “try, try again” for me. I probably died a dozen times trying to defeat Flemeth before going and doing some different quests first in order to level my Grey Warden some more and perhaps gain a little more help in the way of additional party members. Once I completed the quest for Shale and kicked Alistair out of the party for this particular task, I did it in one go. Shale is a very effective tank when equipped with the right crystals for the job. Next time around I will have to Dragon Age Originsremember to go get Shale before hunting for the urn. Perhaps then I won’t turn into a crispy critter because I just had to ring the gong to see what it did. Apparently the dragon landing on the cliff edge was supposed to be a clue. Maker bless the Load Last Save function.

While I sometimes find the long cinematic conversations frustrating, I realize that they are an important game component – dispelling knowledge and opening different paths in the story, but geez sometimes I just want to get on with eliminating the vile creatures who are trying to take over my map.  On the plus side is the ability to skip forward through the conversations to get to where you want to be – whether it’s to retry a battle or to try a different path in the dialogue trees. On my next play-through I might just take the time to solve the puzzle and let the little girl live instead of allowing Kitty to possess her.

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9th November 2009

The Sixth and Final Assassins Creed 2 Video Dev Diary

UbisoftMontreal – Earlier today Ubisoft released the final episode of their Assassin’s Creed 2 video dev diary series. Covering the importance of the Animus interface in the player’s Eziogame experience. Building on the foundation set in Assassin’s Creed, the development team took some risks in taking the Animus’ capabilities even further. Presentation Art Director Laura De Young says in the video that the team broke a few design rules to immerse the gamer more fully into Ezio’s story, offering such features as historical and local facts.

We also get a look at even more of the new features coming in Assassin’s Creed 2, which will be available in Canadian stores this November 23rd.  The video introduces Ezio’s family villa, which at the beginning of the game will be in very sad disrepair. Through game advancement, the player can rebuild the villa, making it a vibrant and productive community. The villa will serve as Ezio’s Assassin Stronghold, and will also provide storage for all of the equipment and treasures acquired – something which makes the treasure hunter in me very happy. I hate it when I have to dispense with a treasure due to space constraints.

[youtube:http://www.youtube.com/watch?v=k0wtpU1QF10]

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