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  • Congratulations to the 2010 Technology Impact Award Winners

9th June 2010

Congratulations to the 2010 Technology Impact Award Winners

EA SportsElectronic Arts Inc. has revealed that its top-selling franchise from EA Sports™ will redefine player authenticity when FIFA Soccer 11 launches this Fall. FIFA Soccer 11 reinvents player authenticity – on and off the ball – for every player and at every position on the pitch with Personality+, an all-new feature that sees individual abilities reflected in game, enabling clear differentiation for every player.

“Personality+ is the evolution of individual distinctiveness that sees a player’s abilities on the pitch mirrored authentically in our game, creating individual personalities in FIFA Soccer 11,” said Executive Producer Kaz Makita. “We have reached a level of sophistication within our game engine where players in our game will behave and perform as true individuals.”FIFA 11

Personality+ distinguishes individual players from one another by utilizing a database that evaluates and grades each player’s skill-set over 36 attributes and 57 traits. The EA Sports FIFA Soccer franchise utilizes a network of 1,700 scouts, editors and reviewers positioned around the world to evaluate each player, creating one of the world’s most comprehensive databases to drive its market-leading soccer engine. Personality+ will be integrated everywhere in-game. Elite players are now empowered to showcase their world class skills. Real Madrid’s Kaka will deliver crisp, creative passes, Barcelona’s Andres Iniesta will utilize tighter turns and close control to dribble through defenses, Manchester United’s Wayne Rooney will hold off defenders and strike shots from distance with pace, and top-flight defenders like Giorgio Chiellini of Juventus will anticipate, predict and react to offensive players to win back possession. New body types and player models will further distinguish each player on the pitch. In addition, goalkeepers have also been injected with Personality+. The real-life personality of the keeper, whether acrobatic or traditional, will dictate his style in game. Dive attributes will determine the keepers with the ability to reach for further shots while reflex attributes determine reaction times, so a keeper like Petr Cech of Chelsea FC will be able to showcase world-class skills.

FIFA Soccer 11 introduces new Pro Passing where pass accuracy is determined by a gamer’s ability on the control pad, and player skill, situation and urgency on the pitch, yielding a deeply rewarding passing system. Poor decisions or over/under striking the ball will mean error-prone outcomes. New types of passes such as swerve passes will enable players to make a safer and more effective play.

Building on FIFA Soccer 10 gameplay that won 50 sports game of the year awards, FIFA Soccer 11 continues to listen to its growing legion of EA Sports FIFA fans around the world to refine gameplay in ways that matter most to fans.  FIFA Soccer 11 will be available in stores world-wide this Fall for the PlayStation®3, Xbox 360®, Wii™, PC, PlayStation®2 computer entertainment system, Nintendo DS™, PSP® (PlayStation®Portable) system and mobile.

Interactive OntarioInteractive Ontario has announced that ‘Open Mobile’ Author Ajit Jaokar, Founder of futuretext in London, UK will keynote the iP3 Forum on June 21st in Toronto. During his keynote presentation, Ajit will explore the future of mobile and web technologies, and how an open ecosystem could drive innovation in technical and business strategies.

“As member of the Economic World Forum’s Global Agenda Council on the Future of the Internet, and with his intensive experience and research into open mobile strategies, Ajit will provide key insights into the world of technological innovation past and future,” says Sarah Baird, Co-Chair of the iP3 Forum Advisory Board and VP, Programmes and Operations at Interactive Ontario. “We are thrilled Ajit will kick-start the iP3 Forum with mind-expanding ideas of where we’re all headed.”

realtech vrrealtech VR has released Beware of the Bad Seed 1.0, a new fast-paced arcade game for iPhone, iPod touch and iPad (in high resolution) where players must protect the magical garden and save the daisy against never ending waves of naughty carnivorous plants. Beware of the Bad Seed is an addictive and sweaty revamped version of the arcade room classic “Whack a mole” with a 3D, vegetable twist. Use your finger to hit all the carnivorous plants and make sure not to hit the daisies that appear on the screen.

Feature Highlights:

* Includes universal version with full realtime 3D rendering for iPhone, iPhone 3GS and iPad with high resolution support.
* Three game modes: Time attack, Arcade and Tic-tac-toe.
* Landscape and Portrait orientation with auto-rotation.
* Personal scoreboard and ever increasing challenge.

Future updates with iOS 4 Game Center integration coming this summer with leaderboard, friends and more. To celebrate this release, realtech VR will be offering a discount on their other titles from June 10th through June 12th.

* Iron Fist Boxing Prestige Edition (with up to 200,000 download on the App Store) for 0.99$ instead for 4.99$
* Iron Fist Boxing Lite Full Version Upgrade for 0.99$ instead of 3.99$
* SkyORB 3D Premium Upgrade for 0.99$ (with up to 200,000 download on the App Store) instead of 2.99$
* Laserlink for Free instead of 0.99$

Tecagora SolutionsVictoria’s Tecagora Solutions is pleased to announce that Snapact Photo Manager is now available through the Intel AppUp Center.

The Intel AppUp Center allows netbook users to browse, purchase, download, and install software applications that have been optimized to operate on netbooks and the Intel Atom processor through the AppUp Center on their netbook. The AppUp Center is specifically designed for netbooks as a mobile store font that is launched as an application on the netbook. When launched, users can search for netbook software applications based on category type, or they can view featured software titles, “Staff Picks,” “What’s Hot,” or “New Releases.”

“Snapact Photo Manager has been designed to be fast and light on system resources,” states Bruce Kwan, President and CEO of Tecagora Solutions. “When installed on a computer hard drive, Snapact is less than 6 MB in size. Therefore, the software does not use up a lot of hard drive space making more room available for other software applications and files. Because of its speed and file size, Snapact is a great fit for netbook users looking for a photo viewer, manager, and sharing tool. We are excited to offer our solution for all netbook users to use through the AppUp Center,” says Kwan.

The AppUp Center is a tool for netbook users to quickly search for and find software applications that have been optimized, quality tested, and verified to run on netbooks and the Intel Atom processor. Netbook users can download, install, launch, uninstall, and purchase software applications directly through the AppUp Center on their netbook. Many of the netbooks shipped in 2010 will include the AppUp Center pre-installed, however, the AppUp Center is also available for direct download from Intel.

Manic With more than 200,000 applications available for the iPhone and iPod Touch, more and more companies are reaching their customers through iPhone apps – a trend that is expected to grow rapidly following the recent release of Apple’s iPad touch-tablet.

Push notifications allow companies to stay in touch with app users or to allow them to interact with each other. Manic’s server software puts companies tapping the burgeoning market for iPhone and iPad apps in full control of theiiir push messaging, allowing for unlimited messages without additional cost.

“Our idea for the Manic APNs came out of our experience developing our unique multi-player gaming network,” says Randy Byers of Ottawa-based Manic Networks. “But we quickly realized that a way to reach millions of users within a matter of minutes at no additional cost would have huge appeal to many types of companies doing business on the iPhone/iPad platform.”

Manic’s Linux-based server software runs on company-owned servers or on hosted cloud servers for a fraction of the cost it would take to develop in-house – and with no limits or per-message cost. Depending on hardware and connectivity, Manic APNsServer can send 400,000 messages per minute or more – close to 25 million messages an hour. Read the rest of this entry »

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7th June 2010

Mafia Wars At 7-Eleven Stores

Mobile Game StudioMobile Game Studio Inc. has released a lite version of their iPhone game, The High Seas. This new action packed game will put you in the boots of a treasureThe High Seas on iTunes hunter fighting against the mighty pirates as you sail the seas in search of treasure chests. You set off on adventure to find hordes of gold and booty, but beware of the pirates who are determined to foil your efforts, as well as barrels full of gun powder that follow you as you pass them by. Take a stand against your enemies with your cannons which you can set off with the touch of a button while your ship’s wheel guides you across the seven seas.

Bioware CorpBioWare™ and FUNimation Entertainment, the leading distributor of Japanese animation in North America, announced today an agreement to create an anime feature film adapted from BioWare’s critically-acclaimed fantasy Action RPG franchise Dragon Age™. Production of the Dragon Age anime movie is slated to begin in May 2010, with a home video release in 2011. Executive producing the film are Bioware’s Executive Producer Mark Darrah and Creative Director Mike Laidlaw, as well as FUNimation’s Fukunaga and Director of Original Entertainment Chris Moujaes.

“Anime is a great medium for us to continue the robust Dragon Age story,” said Mark Dragon Age OriginsDarrah, Executive Producer for the Dragon Age franchise. “Partnering with FUNimation ensures that we are delivering the exceptional quality and entertainment value that our Dragon Age fans expect.”

“We are thrilled to be working with EA and BioWare on the production of the Dragon Age anime feature,” said Gen Fukunaga, President and CEO of FUNimation. “We are going to be bringing the classic visual and storytelling techniques found in anime to create a film that will extend the narrative of the world BioWare has created.”

Dragon Age has been selected as the first title in FUNimation’s slate of major anime movies to be developed through FUNimation’s Original Entertainment team since the announcement of the company’s co-production initiative in November 2009.

Vancouver developer Genius Factor Games is giving away their casual game puzzler Gravity Well for free for the next ten days (June 16th is the last day). Take this opportunity to grab it from the iTunes App Store and see how long it takes you to make gravity your slave. This was one of the first games I bought when I first got my iTouch last year, and I’m still trying to beat this game. It’s not easy.

Last week Digital Alberta announced the resignation of long-time contributor, Executive Director, René Smid, effective Aug 31, 2010.René Smid

“René has been paramount to the Digital Media industry in Alberta,” says Larry Jacques, President of Digital Alberta. “On behalf of the Board of Directors and our membership, I would like to acknowledge the hard work and dedication Rene has provided to our organization. We wish her the best in the future and we are grateful she will support the transition to a new management team. Hers will be tough shoes to fill.”

As a succession plan, The Board will put a call out for replacement of the Executive Director position. Due to the growth of Digital Alberta and the demand of the upcoming programming year, there will also be a call for an Executive Assistant. These positions will be filled as soon as possible.

Heenan BlaikieNational business law firm Heenan Blaikie LLP has released an in depth guide that will be interest to all interactive media houses in the country. Producing in Canada – a guide to Canadian film, television and interactive digital media incentive programs is available for download on legal network & knowledge site Lexology. Sign up is required in order to download the guide.

Pixel to ProductTwo weeks ago at the mesh conference, the Pixel to Product research study was announced by 49 Pixels’ Justin Kozuch, lead researcher and founder of Refresh Events, when he issued a Call To Action and presented an outline of what is planned for the Pixel to Product project over the coming year. According to the Pixel to Product website, the purpose of this study is to create a classification system for Canada’s digital media industry and shed light on the industry’s size and scope.

Since the initial announcement at mesh, Justin has been working on setting the agenda and identifying the deliverables that will emerge from this working group. The first part of this research study is to convene a working session to help define digital media, and in order to make this working session as successful as possible, Justin is hoping to recruit volunteers to help out with the following tasks:

* Facilitator: I’m searching for a facilitator to help lead the event, set the context for the working session and assist with keeping the session on track.
* Photographer: I’m looking to capture photos of the event, attendees and the artifacts generated.
* Liveblogging: We’re using a ScribbleLive blog to capture conversations, photos and other elements.
* Wiki gardening: We’re employing the use of a wiki to capture the various definitions, along with other generated artifacts.

If you’re available to contribute your liveblogging, wiki gardening, or other gifts towards our working session, please don’t hesitate to get in touch. Many hands make light work and will help make this event a success.

In this 2 hour casual working session, which is being called The UnConversation: Defining Digital Media, registered attendees will help us define digital media and share ideas on how to promote this research study across Canada.

Currently the group  has not finalized a solid definition for digital media, and the Unconversation is an opportunity to gather industry professionals to have a conversation around defining our industry. This definition will help shape the creation of our classification system, as well as all future tasks related to this research study.

The Unconversation will be held on Monday June 21st, and will open with a pre-event networking session beginning at 5:30pm. Yahoo! Canada has graciously offered the use of their facility for this event, their offices are located in Suite 801 at 201 Queen’s Quay West in Toronto.

This event is being styled as a roll up your sleeves, break-out-your-moleskine working session with clear goals and deliverables. Expect a casual working session with smart and creative industry personalities like yourself working in groups towards a larger outcome.

1. Register online
2. Select the ticket type that best describes you in the list.
3. Add your contact information, and tell us what gifts you’re bringing to the table.
4. Check your inbox for email confirmation of your registration.

If you are unable to attend in person, you can still contribute to this conversation. There will be a liveblog of the event that you can follow and add your voice to.

dhx mediaDHX Media Ltd is pleased to announce that Super WHY!, its award-winning, literacy-based series, has been commissioned for a second season of 15 all-new episodes by PBS KIDS and Canada’s CBC.

The innovative, critically-acclaimed, animated preschool program which is a co-production by Out of the Blue Enterprises and DHX Media’s DECODE Entertainment subsidiary, also airs around the globe on channels including: Nickelodeon UK and Australia and OKTO TV in Singapore; Korea’s EBS, KidsTalkTalk and Tooniverse; ATV in Hong Kong; Astro TVIQ for Malaysia and Indonesia, and Thailand’s True Visions. DHX Media holds worldwide television rights to the series excluding the U.S. Read the rest of this entry »

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3rd June 2010

Balancing The Canadian Copyright Act Is Like Walking A Tightrope

Government of Canada…and trying to understand it all is like standing in a tornado. There is so much going on right now in regards to Canada’s copyright reform (Bill C-32) that it is almost impossible to keep up. Thankfully, there are an abundance of online resources available so that we can learn more about the processes which have MP James Moore on Twitterbeen followed up to this point, as well as keep current with what is going on right now. The Canadian government has been maintaining a site called Balanced Copyright, and it holds a wealth of information. Naturally, the Pirate Party has grabbed the domain balancedcopyright.ca, but there is no site yet launched for that URL. I imagine that the group will probably use the domain to counter MP Tony Clement on Twitterthe one run by the government, and will count on the public not knowing the location of the government’s site. Speaking of government, both MP James Moore (Minister of Canadian Heritage and Official Languages) and MP Tony Clement (Minister of Industry) have been engaging the public, media and industry groups on Twitter since the Bill was announced yesterday. I recommend following both MPs, along with copyright expert Michael Geist for continuing updates about Bill C-32’s progress.

Fair Copyright for Canada (administered by Michael Geist) also has an active Facebook group which carries updates and opinions relevant to Bill C-32. One point which seems to be an area of contention is the Digital Lock, and CBC News has written a very comprehensive look at what it could Michael Geist on Twitterentail. I freely admit that I have not had time to read and process all of the information about C-32, and while I will endeavour to do so, I would like to invite someone more expert in the ramifications of C-32 to write a guest editorial explaining the good and the bad of our copyright bill. While many of what we could deem as special interest groups are voicing their opinions about Bill C-32, the most relevant to both us and our readers is what those in interactive media are saying. All of the sites and Twitter accounts above contain links to opinions and press releases from groups such as ACTRA, AFM and the Documentary Organization of Canada, and I invite you to check them out. Here is what ESAC has to say about the reforms:

esacThe Entertainment Software Association of Canada has released a statement about Bill C-32, congratulating the Government of Canada on its introduction of copyright reform legislation which will help protect Canadian content creators and digital media companies. ESAC believes that protecting the intellectual property of industries that contribute to Canada’s prosperity is not only good public policy, but is essential as our economy transitions to more knowledge-based jobs.

“We applaud the government for showing leadership on this complex issue and we look forward to studying the bill more closely,” said Danielle Parr, Executive Director of ESAC. “Without strong protection for our intellectual property, we’re basically operating in a digital Wild West. Promoting piracy under the guise of ‘user rights’ does nothing to defend the livelihood of thousands of Canadians who rely on turning great ideas into world class entertainment,” she added.

“Piracy fundamentally undermines the integrity of the marketplace. It forces creators to compete against black market versions of their own products, affecting their ability to recover the considerable investments associated with digital media production. A strong bill – one which prohibits hacking of digital works, trafficking in hacking tools and that makes those who facilitate digital piracy clearly liable for their activities – is critical to the success of Canada’s digital economy,” says Parr.

In the industry’s view, a bill with clear protection for intellectual property will enable creators to decide how and at what cost their products can be accessed and in turn allow consumers to decide which products succeed and fail by voting with their pocketbook. Further, by supporting a diverse range of business models, strong copyright will facilitate increased competition, which ultimately leads to greater pew internetconsumer choice and lower prices.

In related news, the Pew Internet and American Life Project has released a report about The State of Online Video. While this study was conducted in the USA, the information can be useful to those Canadian companies and individuals who produce web-distributed products. The study is available as a downloadable PDF, or it can be read online.

And now back to our regularly scheduled Canadian game industry news and updates:

THQ has confirmed in an official press release that Relic Entertainment’s Company of Heroes Online will Relic Entertainmentindeed be released to the North American market this fall. Building on the frenetic Real-Time-Strategy action of the original Company of Heroes, Company of Heroes Online is free to play and offers army specialization, commander customization, and persistent progression, allowing players to strategize on and off the battlefield. Players will also have the opportunity to earn or purchase special units and upgrades and improve their army with each and every multiplayer victory.

Vice President of Global Brand Management Travis Plane commented that, “We are delighted to bring this award-winning franchise to gamers in a whole new way with the online version of the Company of Heroes experience. Players will benefit from the persistent upgrades and the ability to tailor their armies to really suit their play style making this a unique experience for everyone.”

Capcom MobileCapcom® Mobile and Classic Media, whose portfolio includes of some of the world’s leading kids, family and pop-culture brands such as Where’s Waldo?®, Casper the Friendly Ghost® and Lassie®, have announced the release of Where’s Waldo?® In Hollywood, the sequel to last year’s top-selling mobile phone game.

“The first Where’s Waldo? game was a run-away mobile hit with its addictive mini games and classic search and find puzzles,” said Midori Yuasa, President, Capcom Interactive, Inc. “For theWaldo In Hollywood sequel we’ve built on the winning mix with a whole new crop of puzzles, achievements and even more Waldo fun.”

“Capcom Mobile has done a terrific job translating the search and find experience of Where’s Waldo? for mobile and we are excited to partner with their team on the second game,” said Nicole Blake, Senior Vice President, Marketing & Consumer Products, Classic Media. “With its crowds of celebrities and celebrity-spotters, Hollywood is an exciting place for fans to take up their search for Waldo.”

Based on the international publishing phenomenon, Where’s Waldo? in Hollywood, developed by Capcom Interactive Canada, chronicles the world-famous traveler through a series of tinsel-town themed adventures. Players can join the search with multiple search and find games that are based on classic scenes from the book series, as well as five mini games, including Tic-Whack-Wizard, Odd One Out, and Slide Puzzles. As players progress, they will be able to unlock bonus content and earn in-game achievements. Where’s Waldo? In Hollywood is currently available for download on most North American carriers. Read the rest of this entry »

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27th May 2010

Today We Honour, Share, and Learn

Vancouver’s Genius Factor Games has published a seven point article laying out the company’s current and future involvement with the social media culture. The seven points denoted in this article can easily provide a starting point for any company who has not yet plunged into the massive and constantly changing world of social media. While I encourage you to visit the Genius Factor Games blog to read the article in its entirety, here are the seven points the company raises:

1. Connect With Players
2. Leverage Technology
3. Connect With Customers on their Terms
4. Word of Mouth/Viral Marketing
5. Connect with Investors and Strategic Partners
6. Lead the industry forward
7. Encourage Positive Change

UbisoftUbisoft Canada has announced that several of its upcoming titles will be featured at E3, along with several yet-to-be-announced titles from across the Ubisoft network. Games exhibited at the Ubisoft booth will include the highly anticipated Assassin’s Creed™ Brotherhood, Shaun White Skateboarding, Tom Clancy™ ’s Ghost Recon Future Soldier™, the next iteration of the blockbuster franchise Driver®, and many other titles that are yet to be announced. Ubisoft’s website will host select information sent directly from Ubisoft’s booth at E3 as well as the press conference, giving fans access to exclusive interviews and trailers of Ubisoft games.

To kick-off its E3 activities, Ubisoft will host a press conference at the Los Angeles Theatre on Monday, June 14, 2010 at 5 pm (doors open at 3.30 pm). Ubisoft is thrilled to announce that Joel McHale, star of NBC’s “Community” and E!’s “The Soup.” will return as the host of its E3 press conference. The press conference is by invitation only to Ubisoft partners, investors, retailers and select media. Attendees will be treated to live demonstrations of Ubisoft’s upcoming releases and special guests in this not-to-be-missed event that will set the tone for one of Ubisoft’s most impressive line-ups to date. Toon Boom

Toon Boom Animation has put many of their creative software titles on sale – check out their limited time specials – they will be ending soon. Also available today is a very cool “how-to” article on rotoscoping for beginners – a process that could even help me make an animation, and I definitely can’t draw.

Electronic Arts Inc. and Black Box Studios have announced that Need for Speed™ World, the massively multiplayer online action racing game, will go live on July 20, 2010. Need for Speed World thrusts gamers into an enormous, socially-connected white-knuckle Need for Speed experience featuring an all-new power-up system and deep RPG style progression. Need For Speed World

Beginning July 20th, Need for Speed World will be available as a free client download, which will give gamers a taste of the action with access to all races, pursuits and career progression up to level 10.

Players looking for the ultimate experience can purchase the Need for Speed World Starter Pack which includes a credit for $20 worth of SpeedBoost, full access up to level 50, a bundle assortment of power-ups like Nitrous and Traffic Magnet to help you get started, and an exclusive limited edition vehicle – all for MSRP $20.00 (*Conditions and restrictions apply. See details at point of purchase). Owners of the Starter Pack also get the added benefit of being able to purchase items like power-ups, double XP periods and even rental cars starting at just a few cents.

Players who pre-order Need for Speed World will have a one-week headstart to the game on July 13th, Need For Speed Worldwith increased Rep (XP) gain for the duration of the headstart event and guaranteed access to all upcoming Need for Speed World beta events. Finally, players will also be able to reserve their driver names in advance of the game going live and have VIP status permanently displayed in their driver profile. Pre-orders are available now at EA’s Online Store or at participating digital retailers nationwide.

Need for Speed World brings together best in class action racing with an unparalleled social experience. Players can compete against any one of their friends, family or pick from thousands of top ranked players to challenge in intense online battles and police pursuits across 150 miles of sprawling open world. Need for Speed World combines new content with the most popular cities from Need for Speed Most Wanted and Need for Speed Carbon to create the biggest, most exciting race world ever released in the Need for Speed universe.

TransGamingLos Angeles-based Riot Games have announced that they are working with TransGaming, Inc. to expand their debut title, League of Legends™, and releasing a version for the Mac that will be available for download this summer. The new Mac version of the session-based online multiplayer strategy game, powered by TransGaming’s Cider™ Portability Engine, will bring millions of Mac owners the same fast-paced gaming action that more than one million PC gamers have enjoyed since the game launched in October, 2009.Cider Portability Engine

“Millions of gamers across the world are accessing their gaming content on Macs but until now they have not been able to play League of Legends,” said Brandon Beck, co-founder and CEO of Riot Games. “The first competitive phase of the game will be kicking off this summer, and we’re excited that Mac gamers will also be able to participate and have a chance to vie for top prizes.” Read the rest of this entry »

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25th May 2010

United Front Games Has Their First Title On Store Shelves

ModNation Racers Happy Launch Day to everyone over at United Front Games – Congratulations on your first official “Game Now On Store Shelves” milestone, and we wish you every success with ModNation Racers as it karts its way into homes around the world – now on to True Crime!

Vancouver Innovation CampThe next Innovation Camp will be held on May 29th and 30th at Bootup Labs. Get your tickets now for a great workshop that will challenge assumptions, connect ideas, embrace failure and see problems as opportunities for creative solutions in order to take your entrepreneurial venture to the next step. Tickets for Innovation Camp are $119.00 and can be purchased online.

Vancouver SIGGRAPH ChapterTickets are also still available for the Vancouver SIGGRAPH presentation of Alice in Wonderland: Creating Underland. Taking place on May 25th at the Empire Theatre Granville, this session features two presentations, the first with animation director David Schaub (Sony Pictures Imageworks), who will give you a look behind the talent and tools that were used to create Alice In Wonderland. Mr. Schaub will focus primarily on the standard creative elements of the show, but he will also provide insight into the surprising challenges and innovative technical solutions that were used to breathe digital life into over 30 inhabitants of Underland including the Mad Hatter, the Red Queen and the Cheshire Cat.

The second Creating Underland session will be presented by freelance Visual Effects Supervisor Carey Villegas, who will focus on the process of photographing the “live-action” component of the film, as well as the many challenges that he and Senior Visual Effects Supervisor, Ken Ralston faced in post production while creating the visual and stereo 3D effects. A screening of Alice in Wonderland will follow the technical presentations. Tickets for this event are $20.00 for non-members and $15.00 for members. Please note that online ticket sales for the seminar are now closed, but you can still get tickets at the door.

ICAOur friends over at AnnexPro have just told us about two upcoming seminars for Final Cut Pro editors. Presented by the International Colorist Academy, these two courses will be taking place in Vancouver beginning on June 7th. The first course, Apple Colour, will be held on June 7 & 8th, while the Colourist Strategies session will be held June 9th through 11th.

LudiaInteractive entertainment company Ludia and FremantleMedia Enterprises (FME) today announced the American Idol Star Experience game will be available as a free download on May 26th to coincide with the Season 9 finale of the smash hit American Idol™ TV show. The game enables fans to continue their Idol obsession as they unleash their creativity by producing jaw-dropping online performances for family, friends and the whole Facebook community to rate and compare against other players.

Idol enthusiasts simply use their existing Facebook login to create a game account to access the free Performance Creator download for PC. The Performance Creator enables players to design their own unique stage performance, including building a custom avatar from head to toe, choosing a song to sing from dozens of hits, choreographing dance moves, and directing a multitude of staging elements like camera angles and special effects. The player can then post the performance to Facebook with one click, to be rated to see how they compare to other performers in singing, styling and staging categories.Play American Idol

Members of the Facebook community can also enjoy the American Idol Star Experience game in a highly social context as members of the “audience” view and rate performances, choose favorites, leave comments for performers and discuss the best (and worst) of the performances- all within the Facebook environment.

“We are excited to release a unique game experience based on American Idol, one of the most important entertainment franchises in the world,” said Alex Thabet, Founder and CEO of Ludia Inc. “American Idol Star Experience reinforces our existing multiplatform game strategy, now seamlessly integrated with robust social features.”

American Idol Star Experience features:

* A free downloadable Performance Creator, available via players’ existing Facebook account.

* Personal avatars that players build head to toe, including body type, face, eyes, hair and more.

* Dozens of hit songs available in a wide variety of genres to suit all musical tastes including rock, punk, pop, hip hop, disco, R&B and country.

Players can achieve further customization of all elements of a performance via a simple “drag and drop” interface, including:

* Recorded singing- Players can select pre-recorded voice tracks, or use their own voice to sing karaoke-style.

* Personal styling- Hundreds of hair styles, wardrobe items and accessories to choose from.

* Unique staging- Stages modeled after the famous American Idol stage, with special effects, lighting, camera angles, dance moves and props that players can craft to create a one-of-a-kind performance.

* Social interaction within the Facebook community as members of Facebook can visit the game’s page to view and rate performances based on singing, styling and staging criteria. Players have also the ability to invite select Facebook friends to a private viewing of their performance.

“After more than eight top-rated seasons on television, the Emmy-award winning American Idol is one of the most successful properties on TV,” said Olivier Delfosse, Director, Interactive, FremantleMedia Enterprises, licensor for the program. “We are pleased to extend American Idol to both the existing fan base and new audiences alike with a highly immersive game experience that further deepens consumer engagement with the franchise.”

Ubisoft Montreal has released the North American trailer for Shaun White Skateboarding, which is scheduled for release this fall. Read the rest of this entry »

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20th May 2010

News As Diverse As Our Country

Canada Media FundThe Canada Media Fund’s business policies are now available. This document, Appendix B: Business Policies (PDF), includes the following information:

Default Policy
Accounting and Reporting Requirements
Producer’s Fees and Corporate Overhead Policy
Completion Protection Policy
Production Insurance Policy
Standard Recoupment Policy
Treatment of Tax CreditsMIGS

The Montreal International Game Summit has unveiled its web site for 2010. Although much of the content is still focused on last year’s conference, more information will be available soon for the November 8 & 9th event.

IUGOSince the launch of Implode XL’s latest update which brought the level editor to the iPhone on May 11, 2010 (a little over a week ago), new levels have exploded into the game. IUGO is happy to share some exciting stats about the accumulating user-generated content:
Implode XL
There is now over 10x the amount of content for users to play. IUGO has done updates providing users with 170 levels to play, and there are now over 550 levels are being downloaded and played every day. In total over 100,000 levels have been downloaded and played to-date and over 2,300 levels have been rated by players.

“We are beyond pleased with the reception and engagement that our users have had with the newly launched level editor for Implode XL,” beams Sarah Thomson, IUGO’s Director of BD. “There are some incredibly challenging and creative levels being built and we’re excited that Implode XL fans now have fresh puzzles to solve all the time. We will continue to create games with compelling features that encourage user interactivity and a meaningful social layer. We’re just getting started!”

Implode XL featuring the new level editor for all iDevices is available on the App Store for $2.99 US.

Eidos MontrealEidos Montreal is recruiting playtesters for its new PlayTest facility. If you live in or near Montreal, this could be a great opportunity for you to put all those hours of gameplay experience to good use. For those looking for other employment in the game development industry, Eidos Montreal also has a number of career positions open.

Need For SpeedThis morning on Twitter, Team Need For Speed announced a new build project with Vaughn Gittin Jr. This project involves a 1969 Mustang which Vaughn has been working on since December 2009. Team NFS unveiled a first look at the classic muscle car, which will be unveiled at SEMA 2010 as well as making an appearance in a future Need For Speed title. Check out the details and picture on the Team NFS blog.

MaRSMaRS, a Toronto-based not-for-profit innovation centre, is the newest addition to the Canadian Digital Media Network (CDMN). The collaboration will enhance levels of technology commercialization and help develop successful companies in the digital media sector. The announcement follows on the Canada 3.0 2010 digital media forum in Stratford held May 10-11 where Industry Minister Tony Clement emphasized the importance of digital media to Canada’s economy.

“Bringing together MaRS and the collaboration network of the CDMN will enable powerful progress for digital media in Canada,” said Kevin Tuer, Managing Director of the CDMN. “Helping more start-up digital companies bring products to market and creating opportunities for growth in the Information and Communications Technology field is critical both for Ontario and all of Canada.”

MaRS advisors have been helping tech companies with advice, education, market insight and access to capital since 2006.

“At MaRS we are dedicated to furthering growth in the ICT sector by enabling the success of emerging technology companies,” said advisor Krista Jones, ICT Practice Lead. “We’re located in the heart of Toronto and have worked with hundreds of early-stage companies across Ontario to help them build their ventures into global successes.”

Together MaRS and the CDMN, which is headquartered in Waterloo Region and now connects nodes throughout Canada, will share and develop knowledge through surveys, data-mining and reports; develop programs to enhance entrepreneurial skills; promote the capabilities of digital media industries in Canada; and more. The CDMN was the organizer, with the University of Waterloo Stratford Campus, of the Canada 3.0 2010 forum.

wavefrontWavefront and SFU Present Developing Apps for Symbian. This seminar is targeted at developers who would like to learn the basics about developing apps on the Symbian platform. According to ABI Research, more than 330 million cell phones run Symbian OS with a 48% global market share for smartphones. Developers will learn how to leverage the Symbian Horizon Program, an application-publishing platform that allows developers to write an application once and publish it in dozens of Symbian app stores worldwide, and how to port apps from other platforms to Symbian. This seminar will take place on the morning of May 28th at Discovery Parks in Vancouver. Attendance is free, but registration is required.

Social Media ClubCurious about how to use Facebook, Twitter, and other social media to enhance your business? Wondering what your competitors, customers, and prospects are talking about? Or unsure of how to tell what’s working and what isn’t? Join the Social Media Club Vancouver at Social Media 101 where the answers to all of these questions will be explored.

With three light-speed presentations: 20 minutes for lecture, 10 minutes for Q&A, join Guacira Naves, Kemp Edmonds, and Tris Hussey, the clutter will be cleared and you will gain the critical information you need to advance your social media plans. Read the rest of this entry »

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19th May 2010

Designing Assassin’s Creed II With Patrick Plourde

Many thanks to Patrick Plourde, Lead Game Designer at Ubisoft Montreal for an in-depth look at Patrick Plourde - Photo Credit: GDC 2010Designing Assassin’s Creed II. Presented by the ACM SIGGRAPH Vancouver chapter last evening, Patrick’s presentation covered the main design focus followed to cram all of the great features and improvements we saw in Chapter Two of this very successful franchise.

The amount of development that went into Assassin’s Creed II is mind-boggling. With over 230 features and a dev team of over 300, just the massive amounts of data to keep a rein on would bury the uninitiated. Patrick stated that through the entire development process, the most Ezioimportant things to pay attention to are your game play pillars and the need to keep an honest perspective. He said that your game play pillars are used to create the challenge, while your supporting features give meaning and depth to the core, while exotic features are used to change the pace of the game.

Patrick also drew attention to the importance of play tests and making the most of the test feedback in the development of your title. Using a two-fold process of Qualitative and Quantitative Reporting will give developers a very good perspective of what gamers like or do not like, as well as how they are playing your game. The Quantitative portion focuses on data tracking and usability reports, which provide concrete information to orient discussion on data instead of personal opinions. Meanwhile, the appreciative, or Qualitative reports, give context to the data you’ve collected, and you can see what is working, what isn’t, and what changes need to be made so that the gamer can more fully experience (and enjoy) the mechanics of the Assassin's Creed Brotherhoodgame.

Patrick also touched briefly on the upcoming Assassin’s Creed: Brotherhood and how everything learned in the two previous Assassin’s Creed development processes helped the team work quickly through a very short ten month production window. A big part of this was the strength, scope and depth of the team’s design documents. He stated that it is very important to keep your documentation up-to-date right through until the end of the project. Paying attention to your development documentation will cut down on needless questions and distractions, as well as force you to think and keep track of the vision for your title. As has been stated in many, many game dev seminars – it is cheaper to fail on paper than in production – and Patrick reiterated this by saying how important it is to challenge every feature you want in your game on paper first. This is not a perfect process, but it will reduce risk to your bottom line. In reply to a question asked from the audience, Patrick noted that features drove a large part of the story, and have a big part in the future of where the Assassin’s Creed franchise is heading in the future. Too bad he wouldn’t expand on that future…just where is Assassin’s Creed III going to take us? Curious gamers want to know.

Vancouver SIGGRAPH ChapterSIGGRAPH Vancouver has two more upcoming events which may interest you. The first is Alice in Wonderland – Creating Underland on May 25th at the Empire Theatre on Granville. This session features Alice In Wonderlandtwo presentations, the first with animation director David Schaub (Sony Pictures Imageworks), who will give you a look behind the talent and tools that were used to create Alice In Wonderland. Mr. Schaub will focus primarily on the standard creative elements of the show, but he will also provide insight into the surprising challenges and innovative technical solutions that were used to breathe digital life into over 30 inhabitants of Underland including the Mad Hatter, the Red Queen and the Cheshire Cat.

The second Creating Underland session will be presented by freelance Visual Effects Supervisor Carey Villegas, who will focus on the process of photographing the “live-action” component of the film, as well as the many challenges that he and Senior Visual Effects Supervisor, Ken Ralston faced in post production while creating the visual and stereo 3D effects. A screening of Alice in Wonderland will follow the technical presentations. Tickets for this event are $20.00 for non-members and $15.00 for members.

The other upcoming SIGGRAPH Vancouver event, just announced last night, will focus on The ModNation RacersMaking of ModNation Racers. Featuring Clint Hanson, Lucas Granito and James Grieve from United Front Games, this panel presentation will take place on June 29th at the VanCity Theatre. Tickets will be available to members for $10.00 and $20.00 for non-members. As of press time, this event had not yet been added to the SIGGRAPH Vancouver web site, so you’ll have to check the association’s site later for ticket availability.

LudiaInteractive entertainment company Ludia and FremantleMedia Enterprises (FME) have announced the availability of The Price Is Right game ($9.99) for the Sony PlayStation®3 computer entertainment system on the PlayStation®Network. Players can now “COME ON DOWN” for their shot in Contestant’s Row, bid on items in 19 different pricing games, test their luck with spinning The Big Wheel, and experience the winner-takes-all tension of the Showcase.

“We are pleased to extend our tremendously successful The Price Is Right game to PlayStation 3 systems via the PlayStation Network,” said Alex Thabet, Founder and CEO of Ludia Inc. “This first game release is just the beginning for Ludia games on PS3™, and further reinforces our multiplatform game strategy.” Read the rest of this entry »

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13th May 2010

Stimulate Your Brain with Canadian Digital Media Offerings

Canada Media FundLeading our News Briefs today, the Canada Media Fund’s Experimental Stream Application Form is now available for download from the CMF web site. Also announced today were the winners of the CMF Hot Docs Contest.  The two winners were Mark Montague of Saskatchewan, Producer and Director of Minds Eye Entertainment, and Agata Ivanna Pogorelsky of Toronto, Creative Assistant at South American Vision. Both won passes to the 2010 Hot Docs Festival, giving them access to all films and festival events. Super Mario Galaxy2

Nintendo CanadaToronto-area Mario fans of all ages will be among the first Canadians to get hands-on play time with the sequel to the 2007 debut Super Mario Galaxy. A special guest will make a surprise landing during the event, where participants will be able to enjoy on-site entertainment, receive exciting Nintendo giveaways (while supplies last), and have the chance to win 1 of 50 copies of the new game. The Canadian launch party for Super Mario Galaxy™ 2 will take place at Yonge-Dundas Square on Sunday, May 23rd from 12 noon until 8pm.

Fit BrainsFor those who may not already know this, Reader’s Digest Online teamed up with Fit Brains to bring some of their popular word games to the Word Power Rechargedinternet, your PC and yes, your iPhone. Word scrambler Word Power: Brain Sparks is available in the iTunes store for $2.99, while Word Power: Recharged is playable on your PC at the Reader’s Digest site or at Fit Brains, and will be available through other game portals as well. A third game, Word Power: The Green Revolution is downloadable to your PC for only $19.99 from either site. All three games are linked to the Word Power Network, which allows players to see their placing on the leaderboards and share in-game awards.

IUGOToday is the last day that you can grab IUGO’s Daisy Mae’s Alien Buffet for the iPhone for free. You’d best hit the iTunes store now and grab this crazy earth-based alien-shoot-em-up while you can, because tomorrow you’ll have to pay for it. This offer is brought to you in part by OpenFeint’s Free Game of the Day programme. The aliens don’t stand a chance, because last Saturday, over 125 000 earth defenders joined Daisy Mae and her cause to rid the planet of hostile inter-planetary immigrants.

Bioware CorpBioware has announced new DLC for Mass Effect 2. Overlord will be available in June for 560 MS (or Bioware) points and will offer five new action packed levels Mass Effect 2 Overlordand two new achievements. The action in this next DLC expansion will centre around an experimental and dangerous Virtual Intelligence creature that has been unleashed and is taking over any technology it finds to serve its purposes, including the Geth. Commander Shepard and his (or her) squad must infiltrate the VI’s heavily guarded fortress and shut it down before it can beam itself off planet, continuing its wave of havoc across the galaxy.

innovacorpDartmouth’s Innovacorp will be presenting a breakfast seminar on the morning of May 26th at the Innovation Boardroom, starting at 8:45am. The seminar’s topic is Building Effective Distribution Channels and will feature an expert panel who will discuss insights and advice on distributors and distributor agreements.

The panel will be moderated by Innovacorp’s interim president and CEO, Stephen Hartlen, and will feature Ian Lucas, executive vice president of innovation and strategy, Ocean Nutrition Canada Ltd., Robert Nadeau, a partner at law firm Kerr & Nadeau, and Mike Flynn, director of business development at Tether.

PricewaterhouseCoopersAfter six weeks of heated debate from online discussions about Canada’s future in the digital economy, three winners emerged from the ‘crowdsourcing’ competition called Canada’s Digital Compass, hosted by PricewaterhouseCoopers LLP (PwC). The dialogue was spread among contributors from all parts of Canada and included more than 1,200 site visitors and overall, 70 ideas were submitted for voting.

The categories were judged by a panel from a wide range of industry backgrounds as well as community participation. Each week, starting on March 16, a new subject competition was launched and the five topics were: technology, education, media production, connectivity and policy development.

The winners were:

First place: Brady Gilchrist for his ideas on “World Leadership in Digital Health Care.” In his summary, Brady believes that digital health care is the merger of traditional healthcare with new ideas born of digital technology to aid in solving complex problems and infusing “net style innovation into solving complicated problems.”

Second place: Russell Fordham for his thoughts on “Digital Literacy for All Canadians.” Russell suggests that for Canada to be a global leader in the digital economy, all our citizens need to have the basic abilities to function and thrive in this environment, supported with the partnership of government, educational institutions and businesses.

Third place: Alan Sawyer for “Implementing Temporary Advertising Tax Credits to Stimulate Canadian-based, On-line Video Distribution.” Alan notes that implementing tax credits for allowable expenditures on advertising at Canadian-owned, new media content sites would stimulate the development of new Canadian sites and increase Canadian content available for Canadian-owned media distribution.

The winners all received tickets to the Canada 3.0 Conference in Stratford, Ontario which took place May 10-11. The event featured leaders from across the country who continued the conversation on the future of digital media in Canada. “We created Canada’s Digital Compass to encourage new discussions to a broad audience on this topic and our goal was certainly accomplished,” says Tracey Riley, partner and national leader of the Technology, Information, Communication and Entertainment (TICE) practice of PwC.

Riley was happy with the turnout of participants to the crowdsourcing event and the wide range of topics that were being debated. During the last day of the competition, voting became more frequent and the leader-board changed hands several times. “We had lots of submissions on mobile and wireless project ideas but we were a bit surprised there wasn’t more discussion on cloud computing and green tech which are very popular topics at the moment,” she said. Read the rest of this entry »

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12th May 2010

Social Media and MicroBlogging Reflects on Business Partnerships

CNIE-RCIÉThere are some upcoming events whose registration deadlines are fast approaching. If innovation in educational technology is where your interests are focused, check out the Canadian Network for Innovation in Education conference which takes place this May 16-19 in Saint John, NB. Registration deadline is May 12th (that’s tomorrow). Another education-based conference which is rapidly approaching is ModSim World 2010, which takes place in Montreal this June 14 -17th. If you’re a freelancer, I’d like to remind you about FreelanceCamp which will be held at The Network Hub in Vancouver on May 29th.

Vancouver SIGGRAPH ChapterVancouver’s SIGGRAPH chapter has confirmed that there will be a very limited number of rush tickets available for the May 18th presentation of Designing Assassin’s Creed 2. If you missed out on buying an advance ticket, I recommend getting to the VanCity Theatre early for your chance at one of the rush tickets. There are still advance tickets available for the May 25th presentation of Alice in Wonderland – Creating Underland, which will be held at the Empire Theatre.

Tungle.meWhen Vancouver’s Boris Mann recently tweeted that he’d like to see an integration between social CRM product BatchBlue and appointment scheduling application Tungle, both companies were there to hear it.

Start-up investor Boris Mann uses both services to help run BMann Consulting, and as “BatchBook and Tungle have become my go-to tools for contacts and calendaring,” says Mann, Boris Mann“Individually, they’ve both been impressive with their customization and integration capabilities, so I thought it would be really great to see them work together.”

Mann’s brief Tweet suggesting a dream of product integration became a reality as the two companies traded a few more Tweets and phone calls and joined forces to make it so. By the time a second BatchBook customer tweeted about a possible BatchBook/Tungle connection just a few days later, talks between the companies were already well underway.

“BatchBlue does a terrific job of pulling together a complete social profile of contacts and shares our vision of connecting the dots in the social graph to bring people together for meaningful conversations,” said Richard Zeidel, Vice President of Strategic Alliances for Tungle. “The Tungle.me integration with BatchBook makes a lot of sense because now, businesspeople can easily view their contacts’ availability and schedule meetings right within the same tool they use to manage their contacts and conversations.”

The Tungle product was a good fit from Rhode Island-based BatchBlue’s perspective as well, and something they knew their customers would love. The fact that the deal was sparked on Twitter underscored both companies commitment to using social media tools in new and exciting ways.

“When we discover a cool product, we want to share it with our customers. And if we hear a great idea coming in via Twitter or other social media channels, we’re definitely quick to explore it,” explains Pamela O’Hara, President of BatchBlue Software. She added that the BatchBlue On-Boarding Team was already using Tungle to schedule consultations with customers. “We took it a step further and integrated the Tungle.Me scheduling widget into BatchBook. Now, the BatchBook/Tungle integration makes scheduling meetings as easy as pushing a button.”

Tungle also just announced a WordPress Plugin – and yes, it just popped up on Twitter. Literally. This is an edit to the orginal post, so that I could get in the news about the plugin. According to the plugin’s description, Tungle can now instantly become an integral part of your blog and facilitate the connection between you and your audience.

The benefits to bloggers are wide reaching. For example:

  • An entire team can be set up with personal scheduling pages to make it easy for readers to book time with them.
  • An organization of more than one publisher, all working from different locations, can easily get the entire team on Tungle.me.
  • New contributors can instantly be brought into the scheduling loop.
  • Issues of double bookings and time zone mishaps can be handled easily, at no cost, and in a way that really helps bloggers save time for the important stuff – creating content.
  • Bloggers can gain back all lost productivity due to back-and-forth emailing and phone calls of trying to find a time to meet, all without leaving their blog space.

CanadaThe Government of Canada has formally unveiled its national consultation process for the new Canadian Digital Economy plan. Aimed at building consensus among governments, the private sector, academia and the Canadian public in developing a digital economy strategy for Canada, the development of this strategy was outlined in both the government’s Speech from the Throne and Budget 2010, with its goal set as positioning Canada for leadership in the global digital economy.

The announcement was made jointly by the Honourable Tony Clement, Minister of Industry, the Honourable James Moore, Minister of Canadian Heritage and Official Languages, and the Honourable Diane Finley, Minister of Human Resources and Skills Development at the Canada 3.0 Forum in Toronto.

“Canada can and should be a leader in the global digital economy,” said Minister Clement. “Now is the time for the private sector to step up and contribute their ideas for a digital strategy and, when that strategy is in place, to implement the plan.” Read the rest of this entry »

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11th May 2010

Prepare the Dojo – Digital Kung Fu Returns

The Centre for Digital Media will once again be hosting Digital Kung Fu, a day of intensive training and professional development workshops, on May 28th at the Great Northern Way Campus in Vancouver.

Digital Kung Fu offers a full day of interactive sessions to help inspire new ideas and develop them into realizable goals. Participants will be treated to insider techniques for the conceptualizing, visualizing, prototyping and pitching of ideas, as well as insights into current industry trends and technologies. The day will open with registration at 8:30am and sessions will carry out through the day until 5:00pm. Cost to attend the event is $125.00 or $75.00 for students and professionals who are between contracts.

Speakers include Adrian Crook, Jake Birkett, Shane Neville, Kerry Corlett, Sean Murch and Earl Hong Tai. Topics include Biz Dev – Tips, Tricks & General Advice, If you’re not Indie…Stories From The Front Line, How to Boot-Strap a Successful Digital Media Start-Up: 101 and more. We attended some of the sessions last year, and highly recommend your attendance.

A video recording of  yesterday’s Canada 3.0 Forum’s Keynote Address from The Honourable Tony Clement,  Minister of Industry is now available for viewing, along with a text transcript of his presentation, is now available on the Digital Economy Consultation site.

[youtube:http://www.youtube.com/watch?v=9Kh1yAbV4s8]

Digital LeisureDigital Leisure’s latest game title is now available for download to your Wii (500 Wii Points) or DSi (500 Nintendo DSi Points). Chess Challenge will try your patience quotient as you perfect your chess skills by playing against the computer in multiple difficulty modes, or play against your friends in either shared or wireless play via DS Wireless Play or Nintendo® Wi-Fi Connection.Chess Challenge

Start by practicing with some casual games, then work your way up in fully Elo-rated matches. You’ll even be able to track all of your game-play stats – win, lose or draw. Chess Challenge! will keep both novice and expert players glued to the screen for hours.

With the Wii version of Chess Challenge, you can play online matches and see how your rating stacks up against competitors around the world by viewing the online Leaderboard. If you don’t have time to play your friends in a live chess game, Chess Challenge! also lets you play with up to five different Wii Friends using WiiConnect24™. With full Mii™ character support you can really bring your games to life. Start by practicing with some casual games, then work your way up in fully Elo-rated matches. With all of these game-play options, you’re in for some serious chess action. Chess Challenge is rated E for Everyone by the ESRB.Assassin's Creed Brotherhood

Ubisoft® Canada has officially announced new product details for Assassin’s Creed Brotherhood, the next iteration of the critically acclaimed, multi-million unit selling franchise. Assassin’s Creed Brotherhood will ship Holiday 2010 for the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and the PC. Assassin’s Creed Brotherhood is a worldwide production effort led by the Ubisoft Montreal Studio in collaboration with Ubisoft studios in Singapore, Bucharest, Québec City and Annecy (known for developing Splinter Cell Chaos Theory’s Multiplayer).

The critically acclaimed single player experience of Assassin’s Creed is back and better than ever as Ezio returns in a powerful struggle against the powerful Templar Order. Now a legendary Master Assassin, he must journey to Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood that will rally to his side.  Only by working together can the Assassins Assassin's Creed Brotherhooddefeat their mortal enemies.

And for the first time, Assassin’s Creed Brotherhood offers a never-before-seen multiplayer layer.  Players can help the Templars by using Abstergo to train in the art of Assassination to eliminate the Assassins once and for all. Players can choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match their skills against other players from all over the world in different game modes.

·    Master The Possibilities – As Ezio, a legendary Master Assassin, experience over 15 hours of single-player gameplay set in the living, breathing, unpredictable city of Rome
·    Lead a Legendary Brotherhood – Recruit and train promising young Assassins.  Deploy them across the city as you see fit, or call upon them to aid you in your quests
·    Experience A Rich Historical Tapestry – Collaborate with real historical characters such as Leonardo da Vinci, Niccolo Machiavelli and Caterina Sforza
·    Win The Heart of a City – Use your hard-won currency to revitalize the crumbling capital city.  Rally the citizens to your cause and unlock extra factions and missions
·    Deploy Secret Weapons – Swiftly eliminate your enemies using tools such as poison darts, parachutes, double hidden blades, hidden guns, and an advanced flying machine at your disposal.
·    Memorable Multiplayer – Choose from multiple authentic character classes, each with their own signature weapons and killing moves.  With richly-detailed maps and a wide variety of unique multiplayer modes, you’ll never fight the same way twice

quickmobileQuickMobile and The Canadian Film Centre’s (CFC) Worldwide Short Film Festival (WSFF), have partnered to create both the 2010 Worldwide Short Film Festival App for iPhone and iPod Touch, and a new mobile website to enhance and extend this year`s Festival for attendees and fans worldwide. The 2010 CFC Worldwide Short Film Festival presented by TELUS, will take place from June 1st to 6th in Toronto, Canada.

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